Caffynated.5713 pretty much explained it.^^
I would suggest Celestial then. It’s works really well and you can use it for every build. Sentinel’s can work too although I’m not a huge fan.
I am an ele, for frak sake. Zerkers? You ever played an ele?
Yes, since BWEs and currently in Gold League (EU). I even wrote a few guides about eles back then (2 are in my signature although they’re now outdated).
If Berserker’s doesn’t work for you feel free to use different stats.
Berserker’s only works if you position well and have a strong front line. Otherwise you will die. Really fast.^^
http://wiki.guildwars2.com/wiki/Combo
“When applicable, the stats of the character that activated the finisher are used to calculate the combo effects. This is most relevant to combos that inflict damaging conditions, as well as the healing effects of water fields.”
I hope this helps.
Caffynated.5713 pretty much explained it.^^
I would suggest Celestial then. It’s works really well and you can use it for every build. Sentinel’s can work too although I’m not a huge fan.
Celestial for an allround build (which is always good since you use every single stat), Sentinel’s for a tank build (you have low HP but high Protection uptime => Vitality > Toughness) or Berserker’s for the damage (which is never a bad thing).
I currently use Berserker’s since I can stay in the back and have a strong zerg protecting me. Cleric’s can work too although I don’t think Healing Power is that good in zerg fights.
I hope I understood the OP, the explanation was a little confusing (what is a CDI?).
Just a few ideas which I think could improve WvW:
1. Points (war score) depending on how many players are currently on the map.
50 players control 10 structures = 100 points
100 players control 10 structures = 50 points
=> More balance between small and big servers (even at night which is probably the worst time). Also less mindless zerging, more small group roaming (or even solo) since you can control more structures with the same amount of players.
2. Improved queue.
Monday 8 p.m.: 2-3h queue
Tuesday 8 p.m.: 10mins queue
Wednesday 8 p.m.: 1h queue
=> The queues’re too long and there’s no indication on how long it might take. Sometimes it’s 10mins, the next day 3h. Approximate queue timer would help a lot. Shorter queues as well.
3. Better rewards for roamers and scouts.
If I scout there is no reward, roaming gives a few bags per hour but running in a zerg will fill my inventory within 20mins. Guess I’ll just follow the zerg like everyone else.
=> Give roamers and scouts a reason to do their job. Currently the majority of players prefer to run around in mindless zergs which should change.
4. Eternal Battlegrounds’ mercenaries.
They should have more impact on every map. If I convince the ogres to help me I want them to constantly attack multiple structures (and maybe capture them) and not to send a small group which can be killed by 2 players.
=> Improve the NPCs and send more/stronger groups. Currently they’re close to useless.
Currently running a glass cannon ele in WvW. Meteor Shower deals about 6k-8k damage depending on what you hit (x 24 meteors x 5 targets if every single meteor hits). Besides that you have Water Fields + Static Field + Unsteady Ground which are extremely useful.
Don’t get in the middle of the enemy zerg though. You will die instantly no matter what hits you.^^
For WvW staff is one of the best weapons in the game (at least for zerg fights). You have lots of combo fields, CC and extremely high ground-targeted AoE damage. Supporting also works although I think simply killing the enemy zerg is better/faster in most cases.
Just confirming I got my refund. Might take a bit, but it was definitely honored. Thank you!
Did you get it for multiple tools? I was scared they would come up with a reason to not give it to me for all, so I only deleted one first.
Yes I got it for 6 tools.
Also, yeah the soulbound instructions were kinda confusing. Basically, I had already traded my soulbound unlimted tools for the account bound ones, deleted the extras I didn’t need, and that worked out fine.
I also traded all my soulbound unlimted tools for the account bound ones and wasn’t sure if I still get my gems after deleting the extra ones. Glad to hear that it still works.
If a thief/warrior runs a high mobility build you can’t catch them anyway which means the elite doesn’t make any difference. Not sure about the guardian though…
Both are about equally strong.
Instead of thinking about how good the profession is right now (which changes every patch anyway) I would think about the general gameplay.
Ele means you have to press a lot of keys quite fast in order to combo your skills properly. You also have multiple ground-targeted AoEs which is really nice if you like that.
Mesmer has interesting combos too but the main aspect are illusions. Mesmers also have access to more interesting game mechanics like stealth, portal, etc.
In the end you should try both and see which one you like better. I would start with ele. If you don’t like switching attunements all the time ele is the wrong choice. Mesmer always has been fun for me (although ele is still my main).
Check your spam folder, I just found the email there.
Here is a short (translated) instruction:
1. You have to delete the additional items. Only Soulbound items are allowed (which is weird imo if you already traded them for Account Bound ones. Still waiting for an official reply here).
2. Reply to this ticket so an employee can verify the deletion and send the gems.
Hope this helps.
Try soloing it. Worked for me.
Same here. I completed the achievement multiple times but it keeps resetting. (Sometimes it doesn’t work at all…)
The item is better now => it costs more gems.
There are also very few players with 1 character compared to the huge amount with 2+ characters which means the majority of the community benefits from this change.
I think they removed the 800 gem version because you can trade it for the 1000 gem version for free. In this case players who bought the items back then get something nice while new players have to pay the new price. It sucks that the item is more expensive now but it’s still better than the old “800 gems only version”.
I’m not sure why you hate Defy Pain that much. It’s really good if you’re in the middle of the enemy zerg and it also works during lags because there are too many players around (which is a huge benefit if you play on a big server).
Defy pain is not bad. It’s just not needed. Especially if you run already Endure Pain. An hammer warrior is losing quite a lot without Merciless Hammer. Still is u really want all the tankiness out there okay…but it still not worth it I would say.
The 25% damage is pre-calculated on CC, that means every hammer CC skill will ALWAYS hit 25% harder.And yes you should definitely try Cleansing Ire again. It’s probably the best trait Warrior’s have at their disposal.
And it is present in like every godkitten build, from power to condi.If you don’t like healing signet, then go for Healing Surge + Cleansing Ire. All the conditions removal you will ever need.
Cleansing ire has the potential to remove from 3 to 6 conditions every 7,5 seconds. That’s some crasy kitten kitten. (and in zerg missing those Adrenalines skills is like…impossibile?)
Thanks for your explanation. I will try it again once I’m not in queue anymore (2h already…).
atreyu.9624
There are always threads asking for WvW builds and that’s why I wanted to share mine. I’m sure there are similar builds (maybe even exactly the same) so feel free to link it here so those people can find it.
I will try Cleansing Ire again although I didn’t like it the last few times. Maybe this improves the build.
Mending is mainly there for the instant Condition Removal. Healing Signet doesn’t have enough burst heal imo. Healing Surge is great although I prefer the instant Condition Removal.
I’m not sure why you hate Defy Pain that much. It’s really good if you’re in the middle of the enemy zerg and it also works during lags because there are too many players around (which is a huge benefit if you play on a big server).
I will try Sword although I like it better for Condition builds. Mace synergizes well with the rest of the CC-heavy build.
@Nonfat.8742
Thanks for pointing that out. Yes, the build lacks stability which I didn’t mention. This is not a huge problem though since there are many Guardian in the enemy zerg as well. I usually don’t miss Balanced Stance. If you have problems because there is not enough Stability Balanced Stance is definitely a superior choice.
@Mirsa.1628
Because the traits synergize really well with the rest of the build. Lower Burst CD is also good since you can spam Earthshaker more often. The Critical Damage is only good while Unsuspecting Foe is active.
@Agony.3542
It works great for me. The weaknesses you pointed out are usually compensated by a strong zerg (mainly Eles and Guardians) and that’s why I prefer to have 4 more seconds.
Feel free to post your builds. I would love to try them and improve.
Feel free to ask any questions! 
Hello everyone,
I just wanted to share my WvW Warrior build with you:
I use it for zerg fights only. You’re main role is to tank and CC your enemies. The damage is mediocre but you’ll probably never die and you can protect your squishy back line.
Pros:
- High HP/Toughness
- (AoE)CC
- Decent damage against stunned foes
- Burst skills (lots of Adrenaline / low CD)
- -65% Condition Duration / -25% Stun Duration
- 2 Stun Breaker
- 2 Endure Pain + Berserker Stance (+25% Duration)
- Vigor
- Battle Standard
- Combo Finishers
Cons:
- Mediocre sustain (Water fields help a lot)
- Low damage for a Warrior
- Mobility
- Only melee
Your job:
Stay in front of your zerg. The enemies can’t kill you so feel free to tank for the rest of the team. Once the fight starts you can try to kill/CC the enemy back line or protect your own back line. Both Earthshaker and Stomp help a lot.
If you ever take any damage use Endure Pain and Berserker Stance. Take more damage? Use your Heal skill and Finishers in Water fields. More damage? Don’t worry, the second Endure Pain will save you. Otherwise dodge since you have Vigor all the time.
If any allies are downed use your Battle Standard.
FAQ:
Why Hammer and Mace/Shield?
Both sets are great for zerg fights and offer everything you need.
Why no damage?
Feel free to join the other 549 Glass Cannons in your zerg. This build is not supposed to deal tons of damage. You’re the Raid Boss. You’ll be the last one standing.
Why no Shouts, Signets or Banners?
Shouts are nice although I think Stances are superior for a tank. Especially double Endure Pain gives you a lot of survivability. For a support build Shouts are better. Signets are a bad choice for zerg fights and Banners are too immobile (they’re great during a siege though).
Why no Cleansing Ire?
Healing Rain + Berserker Stance + Mending + -65% Condition Duration are enough Condition Removal.
Soldier’s instead of Cleric’s?
You’re already invincible.
For bursting in zergs I would recommend using a staff. Here is the build I use:
You’re rather squishy (if you use your utility skills properly and stay in the back this is no problem) but the damage you deal to the enemy zerg is extremely high. 1 Meteor Shower can kill the enemy back line if they stay in it. This build also works really well against Siege weapon.
P.S. If you can’t keep your HP above 90% I recommend using Ruby Orbs. They’re also really cheap.
Thanks everyone for so much feedback!
Here is the link to the Balance Preview:
https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/first
Thanks for your answer.
I really hope they will be available next anniversary. And no, I had enough gold/time during last Christmas.
Hello everyone,
I know this is a little late but are there any plans to bring back the Anniversary Sale?
I was hoping to buy the Miniature Spooky Trio and Rox’s Weapons back when they were released but I simply didn’t have the gold. I also missed my second chance during the Anniversary Sale because I didn’t have the time to play Guild Wars 2. Now that I have enough gold/gems to buy those items they aren’t available anymore.
So what do you guys think? Just move on and spend the gems on other items or save them?
Hello everyone,
just an interesting thought which came to my mind:
Is the warrior the new D/D bunker ele?
I’m not talking about the nerfed one. The pre-nerf(s) build which had everything, damage, sustain, tankiness and mobility. I’ve seen and played against quite a few warriors (far from pro level but still decent), watched a lot of videos and checked multiple threads.
So far everything the warriors offers seems to be as good as the old ele build. The only difference is that it’s even easier to play.
I know warriors always have been popular (and pretty much god tier) in PvE and WvW but with the last buffs it’s the same thing for PvP. You see them everywhere. Some might say people just like the playstyle or the look but I’m sure it’s different now. Warriors simply are too strong. Not only in PvP but every part of the game.
Here is what I would like to see:
- a) Nerf warriors to match other professions.
- b) Buff other professions to match warriors.
Honestly, it’s really annoying that I had to reroll to a warrior(/guardian) for PvE and WvW. Since it’s the same for PvP now I don’t think there is a single reason to play anything besides that one profession.
What did you guys do? Still play your favorite profession or reroll to maximize your effectiveness?
Do you think warriors should be nerfed or should other professions be buffed? Or is the game balanced now?
The rest of my group didn’t have any lags though so I guess only some servers have the problem.
Same here.
After 1 1/2h in FotM 40 no items for me. :/
Great ideas although the majority were already posted months ago and didn’t find their way into the game yet. Well, maybe this time.
As much as I love running around with pets, the AI simply isn’t good enough for huge PvE fights, players abusing the terrain in PvP or zerg fights in WvW.
Rangers are still fun to play but relying on the AI to work properly so much is never a good idea.
Totally agree.
Had the same problem about 1h ago. 2 1/2h fight, we finally reach the boss and then the leader has to leave. I know RL always comes first (which is understandable) but the way it works right now is just terrible.
There should be a vote system to get a new leader imo (similar to the “kick” system). Finding a new leader automatically would work as well.
Not sure if you’re interested in WvW videos as well but I really like this Youtube channel:
http://www.youtube.com/user/bemeric1/videos
Great fights and he also explains what is going on. I hope this helps.
Perma speed buff, fear, chill, Flesh Wurm, Spectral Walk…
I’m sorry but necros do have multiple escape tools. They’re just different.
Thanks for your help. I tried dodging and everything for about 10 mins without any success. It seems like you’re right though, it always happens while they’re moving.
Had the same bug yesterday.
https://forum-en.gw2archive.eu/forum/support/bugs/SAB-W2-Z2-Stuck/first
Jumping doesn’t help, digging doesn’t help, /stuck doesn’t help. The only thing I could do was doing it all again.
Hello everyone,
just a small but annoying bug which happened multiple times now. For some reason my character is stuck in the map in the Super Adventure Box (mainly in objects which you can move by using skill 9). There is a screenshot below showing what I mean. It’s not that big of a deal but somewhat annoying if you have to repeat the whole zone (after being stuck in front of the boss ofc).
Hey
I just created a staff WvW build based on condition damage for you. It offers extremely high condition damage while being tanky. It also offers a lot of group support for zerg fights.
If you want to solo roam I would recommend switching to S/D. You should use Renewing Stamina instead of Blasting Staff and have a Superior Sigil of Energy in your scepter and the Superior Sigil of Agony in the dagger.
Don’t forget to have a second staff with the Superior Sigil of Corruption for some extra condition damage.
AFAIK lag switching only works if you’re the host which is not the case in Guild Wars 2. I may be wrong but I’m pretty sure every PvP arena is using the official Anet servers which means it’s not possible.
I haven’t played my Mesmer since the last big patch but here is an interesting video I found:
Maybe this helps. The damage is extremely high imo and you’re also ranged which means it’s really safe. Not sure if something changed since the video was released but the basic idea should still work.
This has been suggested a while ago (in a big thread with a lot of other suggestions) and Anet actually replied. If I remember correctly they said they are thinking about it.
I can’t find the thread right now but one of the suggestions in it was “reduced animations”. It should be somewhere in my post history.
I’m usually not complaining about the server match up but in this case I simply have to.
My server (Riverside [DE]) is loosing like the last few weeks but this week has been the worst so far. The average enemy zerg is at least twice as big (I can post some screenshots if needed). It’s even worse at night when the Canadians play on the French server. Most of the time the other 2 servers loose every single camp including the Keeps because there are way to many opponents. I’m not talking about 10v20, it’s more like 10v50.
There is a screenshot below showing how it currently looks like. We can’t even leave our own base which is no fun.
Thanks for all the answers!
My next char is going to be a Thief (also because my guild leader and 2 commanders said we need more scouts on our server) and after that a Mesmer will follow. Thanks again everyone!
Thank you very much!
I have a few more questions now:
I heard there is a way to give Mesmers good ooc mobility by using certain runes and food? Is that true? And is it worth using instead of the other runes and food?
Are rangers good for roaming? I know Thiefs are pretty good at that but a friend told me a ranger can do it as well (not as effective though) but has an easier time taking small camps solo. Is that true?
Thanks again for helping a new WvW player out!
I’m not sure if this is possible yet since I’m not a commander but being able to rename the commander tag would be nice (e.g. “Golem Squad”, “Scout Squad”).
I already thought about this 2 days ago when this happened:
~100 players, 8 squads, 8 commanders and a lot of confusion. People simply didn’t know which commander is leading a certain squad which in the end made the fight afterwards pretty difficult.
Hello everyone,
I recently started playing GW2 again after a break. I used to play s/tPvP with pretty much any profession which means I do understand the basic mechanics.
Anyway, WvW is more fun for me now and I would like to find a good roaming (solo or small group) profession. I already have my ele for big zerg fights but a 2nd char for that would be nice as well. I know eles can roam too but I played enough S/D and D/D for the next few months.
Here is a short version of what I’m looking for:
- close range combat (I simply like it because it’s a nice change coming from a staff ele)
- good 1v1 (1vX is no necessity)
- something unique
- fast in and out of combat
- (somewhat decent in zergs)
- (not heavily condition based)
Here are the 3 professions I’m currently thinking of:
Thief:
- melee
- good 1v1 and 1vX
- stealth (unique)
- extremely high mobility
- zerg fights?
Mesmer:
- melee still good?
- good 1v1 (1vX?)
- Illusions and Portals (unique)
- good in combat mobility, ooc mobility?
- zerg fights (I know Portal and Time Warp are really strong but besides that?)
Guardian
- melee?
- good 1v1 (1vX?)
- Consecrations, Symbols, Wards (how good are they in small fights though?)
- mobility?
- good in zerg fights
As you can see I have a lot of questions (bold characters) and I’m hoping more experienced WvW players are able to answer them.
Please let me know which profession you think fits me best since I can’t decide. They all look good but I’m sure one of them might be better for that role.
Warriors were actually a balanced pvp class when Omnomberry Pies had no cool-down, since our attacks were so fast, it gave us some highly-skilled sustain that we had to perform well to achieve.
When they removed the pies, they pretty much removed tank warriors from the entire game.
Lifesteal Sigils have been worthless for a very long time, and none of the developers had bothered fixing them. :<
That was the whole point of nerfing Omnomberry Pies. You aren’t supposed to deal a lot of damage and tank everything at the same time. What’s the point of running a full tank build which deals ~0 damage when a warrior could do pretty much the same and deal extremely high damage.
The Omnomberry Pie nerf was needed really bad back then. It also made other food viable which is a nice side effect as well.
P.S. Since when are you able to use food in PvP?
Crit chance / crit damage:
55% chance / 70% damage:
(1.5+0.7)^(0.55+0.2) = 2.2^0.75 = 1.6580% chance / 30% damage:
(1.5+0.3)^(0.8+0.2) = 1.8^1 = 1.8Unless I misunderstood anything the 80% crit chance / 30% crit damage build deals more damage on average. Besides that your traits benefit from a higher crit chance which means it would be even better.
^ = multiply by since * is used for formatting
I would argue that the flaw in your math is that you are only considering the damage from crits, and in your particular example, you have one situation that always crits. Thus, you are comparing every attack of one example (i.e., having 80% base crit chance and 20% fury) against a subset of attacks of another example that doesn’t always crit (i.e., having 55% base crit chance and 20% fury). In other words, you have compared the damage of 100 hits versus only 75 hits. The comparison is not fair.
My preferred way of comparing, and I believe a more accurate way is as such:
(1 – Crit Chance) + (Crit Chance * Crit Damage)To use your examples:
(1 – (80% + 20%)) + ((80% + 20%) * (150% + 30%)) = 1.8
(1 – (55% + 20%)) + ((55% + 20%) * (150% + 70%)) = 1.9Thus, over time, having 100% uptime of Fury, a base crit chance of 55% with a 70% crit damage bonus (220% total) will out damage a base crit chance of 80% with a 30% crit damage bonus. This of course assumes that all other damage related stats stay the same.
Thanks for pointing that out. Maybe I should have checked the crit formula in the wiki again before answering.
The result is different now but I would still go for the 80% crit chance because of the traits you use in the build.
Btw:
1.5 = base crit damage
0.2 = fury
I hope that makes it a little easier to understand.