(edited by Bloodstealer.5978)
TBH (imo) gem costs are kind of irrelevant now that the servers have been allowed to become so imbalanced. Not many players are going to sink gems/money to transfer to those lower tier servers that are PvE ghost towns and/or being squashed day in day out within the WvW MU’s … you might get more movement within a given tier but that isn’t fixing the problem it only makes it worse within that tier.
The mess that its in now requires tough decisions to be made and for me that would mean taking servers that are low in all aspects of the game and force merge them with other low pops.. sure players like myself stand to loose our home server but within a few weeks or a month maybe of better activity levels and better balanced matchups players will soon be at peace with things… for a whiles at least.
Following the hard love the softer tools can then be more effective.. server transfers that are better traffic controlled with gems costs better reflective of actual server pops or revised WvW tier rankings.
But of course that’s just my opinion and not one that will likely be shared by ANET when there are easy gem sales to be made out of the disparity we now see.
The fact that the population of a server can change back and forth during a single day would however suggest that they do mainly count active population (or simply the fact that less people have left than people here want to suggest).
No it doesn’t at all.. it simply means they have likely already factored in the inactive accounts within a servers base activity.. like others have said they have to include for these when looking at server loads/caps.. what your seeing is active accounts logging in and out concurrently at any given time of the day.. still doesn’t negate that all the inactive accounts are already accounted for.
Yup, same old boring match up. It’s up for another karma train week …
my idea, play outside from the skillfreeblobs and have fun with the nice fights
i mean ranik has much guilds and very good guilds, but why x times the big blobs ? i think not, that uw or dzag play with more then 40+.and when your server plays only with the stupid blob, i think have the enemie no fun with a 20 vs 50+ and go away from gw2.
i think when ranik whould play more in a 20/30 zerg, has more ppl fun ( ranik too), but for that, should ranik learn lose
Every server zergs and blobs… its how the game has become.. even UW does it (when 6 or more players are on the same map at the same time )
As for calling out FR for it, even DZG blob UW when they can and golem rush and… hmmm.. just go a hunting and you will find.
Last weeks and during S1 I found the FR matchup to be the most entertaining tbh, with decent, respectful small grps and roamers looking for action and both parties /bow and complimented each otherafterwards.. but hey all this stuff will soon be a passing memory come new year..
allisvain!
I am thinking the truth hurts doesn’t it ANET.. you couldn’t contain your embarrassment of the situation any longer so decided to play your perceived ace card and … close forums and the truth will be hidden.. I guess someone didn’t like allisvain too much back at base…. the biggest reason a competitive gaming environment like WvW has turned so toxic of late is down to your ignorance of the issues within your game and now you don’t like reading all the reaction to it.. heck why not go the whole hog now and close the entire forums, you can drink your coffee and eat your donuts in relative peace then, safe in the knowledge that servers are healthy, the game is bug free, no one exploits or hacks and the butterfly population is on the increase once more…. how has ANET become so far removed from its own ambitions and expectations as it followed on from the success of GW1? .. you have forgotten what makes your product tick- – your customers – yes US!!
Now the real toxic alliance will come out to play on an interweeeeb near you – only difference is you wont have the same heavy handed control you levy on here and it has the potential to hit a wider audience… hell of a way to attract new life into a game that can so easily be seen to be spiralling.
Spring 2014 could be an interesting time in ANET space, but for all the wrong reasons.
There in lies your main issue.. how do you determine a player is a WvW’er or a PvE..
Look at the time they’ve spend in each, and in total, and compare that to general statistics for players with a similar use pattern.
You missed the point.. its not how to- it’s how can someone be considered one or the other when the modes are entwined with a large majority of the WvW playerbase actually doing both, even dedicated hard-core guilds do in order to keep their build/skills competitive… and because there is likely nothing else to do for hours in WvW except faceroll empty towers or be facerolled by a 50v1 zerg equally as bored.
Besides that such formulating of players times is likely far too much effort for them.. yes there are ways to do it, but simply put – they don’t want to do it..
I think the recent posting re removal of the WvW matchup forums is another indicator that they want to try and brush all WvW negativity under the carpet while protecting and improving anything remotely supportive of their revenue stream… silly thing is I agree with Phoenix in that players/ guilds are simply leaving GW2 rather than re-plant themselves elsewhere and wait for it all to repeat itself over and over… me and mine have to the point we just log in do a daily or an hour of LS etc then go elsewhere for our fun fix..
I certainly wont be pushing anymore coins in the gem meter to support such an out of touch development team, which is a shame cos GW2 had potential across all areas of its game… now all we have is a shell of a game with very low replay value, bug ridden re-skinning every 2 weeks with many things never being put right at all and a draconic approach to managing anything that might be construed as negative towards the game.
Add to that the low ebb of activity across many servers already and not just in WvW…. like others have said take a look at many of the maps, most of the content/events are ghostly quiet unless you step across to Queensdale to farm the same 4-5 champs over and over before falling asleep.. occasionally you might get a train running across frostgorge for the same thing and some servers might generate a 50 man zerg on map for an hour or two across the 7 day matchup.. ..
Simply put, it doesn’t matter what formula is struck to differentiate players and their gaming habits.. it doesn’t overcome the real issues that this thread is trying to highlight.
but to coin a phrase – All is vain!
(edited by Bloodstealer.5978)
Popped into WvW for a quick run at some dailies.. in fact it was my first jump into WvW this matchup since pulling away from GW2 and going casual… nice to see FR again as I had some decent duels and small grp action last time we matched in Season 1.
Cheers to the FR thief Hisildúrh (think that was the name ) near Bravost earlier for some fun duels.. sorry about the constant interruptions, seems UW had finally gathered more than 6 players in a zerg group so understandably there was some excitement in the air and when they saw us playing stealth wars the red mist musta clouded their eyes…. anyway the our best of 3 was yours and deservedly so although I think the fights were pretty even except for that weird rubber banding duel where all I saw was blink then dead
Good luck on your travels hope to catcha ya again in future perhaps.
From a Desolation (EU) perspective during my usual playtime it would seem our WvW population is down to 1/3 of what it was a month ago. Granted it’s getting closer to holidays and people who work are doing all the end year crap, however this doesn’t bode well.
From an UW perspective.. that’s great news cos now we might only be facing 10v1 next time we meet you
On a serious note, if you guys are seeing that kind of drop off for very real life intrusive reasons, I hate to think what that bodes for UW…. I guess for me it was a the right time to pull away from GW2, just some casual logging for daily and LS stuff occasionally now for me and my guild
(edited by Bloodstealer.5978)
Should be number 1 priorty at their list for future updates and stuff. Yet they do only other stuff. That won’t earn them money. Other crappy stuff nobody needs… is not making WvW players buy gems.
Maybe they would buy more gems if they could transfer servers. But certainly not with wrong population. If you want go to a low population server where you are outmanned(and maybe less fun) then you should not have to pay a high price(because that server is “very high”). Nobody would transfer. Nobody would buy gems = bad for ArenaNet. Not earning money.
I’m taking a break atm. Bought a few games at Steam the last sale few weeks ago and soon next sale(winter/ christmas sale). And after that season 1 I need a break… after playing a lot of one and the same game it gets boring. And I need to play the tons of other games I bought/buy at sales(probably not even finishing one of them completely lol).
Next 1-2 months break(only daily for laurel + living story for unique rewards from meta achievement) and I hope when I return they have fixed some major issues(including this iwth the “very high” population on low populated servers).
Of course by doing nothing ANET are in fact making money.. cos as the discontent grows on low ebb servers like UW then the more players transfer across to others.. then as soon as those servers begin to suffer long queues and performance drops so players leave.. its a merry go round that is heavily weighted in ANETS favour and they know it. Why else would they simply ignore the single most biggest issue in the game.. because by fixing it they might impact on the money stream that undoubtedly comes form the transfer market.
I absolutely agree with what you, Rob and others are saying, I just don’t feel that ANET has any intention of doing anything about it.. the CDI World pop thread and their lack of presence/ pushing it under the carpet kinda told us that… but hey they will absolutely jump on commander tag issues now, why cos there is a very real chance that players will want to obtain it in a rush and buy gems to do it.
If he is a known hacker why has he not been banned yet :/
Because it does not impact on ANET’s economy…. now if they were botting or duping then they would of been hit on pretty quick.. simple fact is ANET do not care about WvW hackers.. if they did they would have far better reporting tools in game to combat it for a start.. how long has the door hacks been in game now and still not been fixed… just gotta suck it up and move on to the next hacker.. eerrm I mean fight
Basing transfer cost on active wvw population is stupid mainly because it is impossible to define what an active wvw player is. It would also take up a whole lot of resources for Anet to keep up with the ever changing performance of servers.
Also, do you guys seriously think that free/reduced transfer costs would attract guilds to transfer down? There’s a reason why servers in the Bronze League are there…. and population isn’t the only factor.
Transfer cost would be based off league ranking not wvw population, its the only fair way to figure out how a server is in wvw.
and ive already spoken to some guilds who would transfer to underworld if it was much cheaper or free. including guilds who originally moved off underworld in the first place due to the transfer problem
population isnt the only factor but transfer costs are a huge factor on where a guild moves too, why would you move to a lower ranked server which is on very high when you can go to ROS which is medium and is already full of wvwers? if its going to cost you double to move to a very high knowing that not everyone will be willing to pay so much then you will go for the cheaper option
over the last year ive spoken to guilds representing 1000s of players who wanted to move to a server like underworld but decided against it last minute because of the higher cost. a year later this has broken our server and although my server pride doesnt want to admit it, its time anet sorts it out
ROS has many more players than we do but is on medium while we are on very high, i think that speaks wonders for how broken the measurement is, i have yet to see underworld go less than very high, even when we had 11 guilds of 200+ move in one week a year ago i didnt see it change, and now looking at a near empty lions arch and half filled border in wvw its obvious that the calculation is wrong or broken
Your missing the point RF.. As much as its hard to fathom, a servers WvW ranking is directly affected by its actual server population.. yes its true UW is noted as a “very high” pop server and yes I personally think that is so far out of date with such a low ebb of activity across all facets of the game, but you, me and everyone else cannot define accurately what a WvW player is – that’s because every player I would hazard a guess has done and is likely to do things that cross all areas of the game, otherwise ANET are not focusing their game content very well and stand a very high risk of loosing players in drones due to their low replay value of openworld content…. why do you think they are pushing out 2 week time gated content with nothing more than “swing a sword, swing it again” lists of AP attached – to keep players in game that little while longer.
WvW on any server isn’t a big enough pull to keep the game alive and kicking but it is absolutely tied in with a servers actual population… who knows next reset 90% of UW might jump into WvW for a few hours (ok not realistic, but perhaps it might help players understand how a population in one area of the game can spike based on its overall pop). The problems are not so easily remedied as you think and ANET know that – transfers may help promote a worse shift of population than you think because a server as inactive as UW is nowadays isn’t a great incentive to anyone above us to come to, no matter if the costs to come are discounted or even free.
The only way that the ball can be started rolling is for ANET to admit that it’s server pops are a complete mess and begin reducing the number of servers by way of placing forced transfers to rebalance a number of low/medium pop serversy…. but they wont do that any time soon because they know in doing that it will create not just negative press but a likely black hole effect with unhappy players leaving the game for good… so its a loose /loose scenario for them either way – but their flipside is transfer costs and as its a business at the end of the day, they know at least in the short term gem sales will help paint over the cracks and keep the bean counters happy a whiles longer
(edited by Bloodstealer.5978)
The thing is at this point i feel that the very high population is not a list of active players but people who have played on uw and quit.
if we have at most 2 500 man guilds on the server and arent able to kill teq at prime time due to lack of numbers i think it says a lot about out servers population problems.
If the only part of the game that requires you to have a home server is wvw then pve only players should be removed from how it is calculated, if you have 10 pvers and 90 wvwers and we have 190 pvers and 10 wvwers we would have a higher population but would be much much weaker in wvw than you but our population would say it was higher.
There in lies your main issue.. how do you determine a player is a WvW’er or a PvE.. both options are openly available to anyone logging in.. because someone hasn’t played it yet doesn’t mean they wont .. so you cant easily separate it out like that.. maybe looking at concurrent logging into a server WvW session may help to better reclassify server pops, but whether ANET monitor that information or if they even want to is entirely in the lap of the gods imo.
My feeling they are happy to see players migrate across servers.. people leave undermanned to go to better activity servers so they win via xfer sales.. players get fed up of queuing and poor performance on stacked servers so they migrate again.. ANET win again through a Xfer fee.. somewhere in the ether a balance might be struck eventually, but I wont be holding my breath especially as it can be easily manipulated to gain gem sales boosts whenever they want, else why release Xfer sales right before a season is due to commence.. there is really only one winner whichever way the cookie crumbles
RF.. It was brought up on numerous occasions during the WvW CDI thread but ANET have since swept server population issues under the carpet and moved on to other issues they deem more important and more worthy of action.
In reverse strategy kind of way it makes sense what they are doing, hoping servers bring themselves to a halt rather than announcing forced server transfers like SWTOR, to hive players into other less empty servers before killing certain servers they came from, as that rarely goes down well in MMO’s from my experience.
As for our high pop PvE server, as players from facets of the game such as WvW drift to other servers or worse the game then that high pop soon becomes medium/low etc and so their strategy is seen to be working.
Whichever way it plays out ANET will stand to gain financially in the short term which fits nicely into their short window content turnaround strategy.. So the only answer I can see forthcoming is “NO, were not doing anything about server populations and how we market for gem sales”
First (virtual) world problems… Disgusting.
I for one played WvW every day in the season for about 3-4 hours each night. We had a lot of >>fun<< (yeah, some of you forgot what that is) battles and the loot was good as well.
I agree on the fact that the rewards could have been more WvW-specific, like blueprints or whatever, but I am completely fine with the current reward. Why? Because I played WvW for >>FUN<<. (Yeah, here is the word again!)
This new gamer generation is… What is this I don’t even..
So Kraljevo you’re so GENEROUS ! You’re a member of WVW Health Organization ?
You spend all your money to upgrade camps and towers ? You’re a so perfect player…You are nothing except yourself, you’re the disguting problem here. You judge people without knowing what they do. On every serious WvW server, every one are complaining that they expected a skin (i don’t speak about ascended weapon or armor, i admit it’s ridiculous…). And in any case, i don’t care about your advise. I (we) just expect an awnser from Anet ! At the moment we prefer an answer (positive or negative) than anything.
This just made me ROFL..
I really don’t see your issue.. yeah the final season 1 chest wasn’t all that great, (especially if the RNG gods hate you) but so what.. count back how many chests you got through the season, then consider what you were actually in WvW for and just what were you really expecting…. you only have yourself to blame if you set your hopes to high because there was never any actual rewards guarantee outside of a mini for all and a finisher for the winners…. so what you call unacceptable certainly doesn’t account for your “everyone is complaining” logic.
How long have you been playing WvW.. cos anyone that’s been logging in for any length of time knows WvW isn’t about the reward its about the fun you have while your in it.. come to UW and see for yourself how hard WvW has become especially during season 1 but I would hazard a bet you wont find many complaining about the rewards for it.
I accept that RNG rewards are not the greatest, in fact my own chest reward was pretty good and UW finished rock bottom every week all through season 1 and I would hazard a guess that what I got was likely better than someone winning Gold League but that is RNG.. I just never got as much gold or that finisher.. gee whizz the world is ending!!
BTW if you think the biggest issue that came about through season 1 was rewards, then you may want to take a holiday to rest up a bit… there are far worse issues that need addressing than some crumby RNG loot imo.
You really complain when blobbing and golem rushing is happening? After “double teaming” us the day before?
I tell you one thing. Every server blobs even uw and dz. Every server can use golems. Every server takes sometimes stuff without resistance. Its how the game works.
Did you see any complaining about your “alliance” here?
Anyways i kind of like the match up, SWAT gives our guild a hard time with their 20 man melee train.
Oh and to stay on topic, i lost my respect for uw for taking our hills with no people on the map protecting it. (dont know if there were people or not but that doesnt matter for this obvious troll)
I wouldn’t let him get to you.. he maybe forgot to mention when trying to take your keep yesterday, his own failed golem moves (twice) as well as having DZG for insurance.. but we still couldn’t break you down, very good organised defence proved the smarter ….. and there isn’t anything wrong with you stomping our keep at any time of day with who or what, those of us that stayed the course for UW through Season 1 were taught that harsh reality pretty quickly – we don’t have numbers or coverage so its to be expected, maybe he just expects you to play nice and leave some empty towers to flip for rep
It was only 2 nights ago he was like "OMG DZG and RoS are double teaming us, im logging cos this is seriously screwed up.. then yesterday he is preaching we all need to do more server coop’s. – I think it might have something to do with the position of the moon on any given WvW moment, so don’t take it personally. Simple fact is you have the edge and not just in numbers… I think the repeated facestomping at your EB keep showed that perfectly…… one trick to rule them all and in the darkness.. make them look like fools
Anyhow it gives us something to do again other than playing corpse wars at your keep gates
Personally I have enjoyed the matchup.. although were not gunna dent either DZG or RoS on the scoreboard, the action when it happens is good fun and lootbags flying for both, keep it up I say.
Got to tip my hat off to RoS for some excellent defence of your EB Keep this afternoon.. I know the UW one trick became .. well just one trick, but you did a fine job both in inner keep and holding Lords against both UW and DZG pressure… much respect and fun fights.. though I think the real winner was the SKILL LAG MONSTA….. shame on you ANET for releasing back into the game once more!!
WvW is not mean’t to be ‘balanced’ in any way…
Its really small scale warfare 5-100 player groups vs 5-100 player groups, with solo roamers.
Just like the ‘real world wars’ it is not balanced at all. In the real world wars are won by the side with most industrial capacity, ie…produce more weapons than opponents, better technology, better co-ordinated, better use of logistics and best communication.
WvW reflects that very well.
The only part of GW2 which should be balanced is sPvP, there is no need at all to balance WvW or PvE.
Absolute rubbish.. its not real war, only in your head.. it’s a game and as such for players to keep coming back it needs much better balance than what is on offer currently.. but so far it’s not been ANET’s strong point in any facet of the game.
Without balance the disparity only gets worse as players migrate to stacked servers or worse, from the game all together.. you might call 70+ zergwars pounding on empty structures good for the game, but I don’t .. and if Season 1 did anything it was to highlight just how poorly managed population, PPT and risk/reward really is.
As for class balance, that will never be totally balanced in any MMO but neither should that be an excuse for allowing it to become a one trick pony zerg either.
i get 6 whisper from goldsellers every day
Yeah I have been spammed constantly in the last week.. I bet ANET will jump on that quick smart cos it most likely affects their gem sales.. as for the rest of the hacks out there now.. … well
Its only been a year be patient they have to got thro the bins this month to find all those reports otherwise Santa wont leave them that 250 use Santa Finsher they wantfor Christmas.
Have to say this really is a screwed up reward.. UW came rock bottom of Silver as was expected but the rewards from my RNG chest makes we wonder was winning really worth it in comparison.. I mean I got the Mini Dolly like everyone else, a 500pt Luck, 1 Exo, 1 Rare, 5 tomes, 5 scrolls, mist essence and some trash loot and coin…. all for finishing nowhere close each week .. heck what did 1st get extra except the half baked finisher.
I guess ANET didn’t want to create a loot heavy environment in WvW and with all the bad press over population imbalances, matchup boredom, useless outmanned buffs and server coverage I guess evening out the loot might help to paint over the real issues this lame league setup has unearthed and that have been voiced continuously through the plethora of forum threads and map chats as well as the CDI.
Or maybe its much simpler in that ANET decided to enforce its reimbursement clause 111 against all the top 3 servers in an effort to recoup costs for repair and replacement of all the doors and walls they killed as well as re-tarmacing the pathways and replanting the daises destroyed by the numerous megazergs and golem rushes
Btw gratz to all the 1st, 2nd, 3rd placed servers on a job well done
ITT:
AG: awwww you both are sooo brave, here, come cuddle. we are SO SORRY for having more people. its sooooo brave of you to still fight!!!
UW: everyone is JUST focusing us! VII the blob guild is even SPAWNCAMPING! and Vcy is HACKING! also, lets discuss our internal problems all in this matchup thread, hurray!
FR: ……
(PS: if you get spawncamped, you are an idiot. every single spawn in this game has 3 separate exits)
Well to we had to do something in this thread to kill the boredom of the week.. for my part I will lay down my claim to VcY hacking and call it LAG having had a few decent small group engagements with them and learning the hard way that they don’t need to use such dark arts to slam dunk me repeatedly. I actually got to liking their presence tbh and the spawn camping became the only noticeable decent action through the week. Add to that their Communications Dept sure know how to lighten the mood, create some fun and keep me awake a little longer
As for our own drama, well we had to do something to get this matchup thread past page1 half way through the week….. but yes I get ya point.. apologies for my part, chin has well and truly been slapped hard down onto the side of the table
A big and heart-felt thanks to all players on all servers involved in this week’s match-up. The fights may not have been numerous at all times during the week, but the respect shown by many was touching. We would also like to single out SVD and aZm and wish you the best of luck in future endeavours. You have been great and we hope to see you again.
As for VcY, we will continue our efforts to achieve proper first-class flight. A few hours ago, VcY launched its first efforts for mass transit. To further improve our chances for success, we had The Unlikely Plan to hire a Big Bird to show us the way to the sky.
Unfortunately, the plan did not work as expected, as you can see below.
The path to the heavensThanks to our excellent experimental approach, we were able to prove that not all big birds fly. However, this may have been partially caused by the slow approach speed (walking pace) to the launch area. Regardless, the quest to beat gravity continues and we are sure to send our science officer first as demonstration next time . . .
(And if our science officer fails again, he will be de-furred if he survives.)
VcY fighting!
Yours sincerely,
Ax
- VcY Communications Department
By chance does you Communication get hired out.. UW could use both your Science Officer and your Comms Dept in an effort to forge our own “Master Plans” Team.
What was undoubtedly a frustrating matchup this week (for all) and of course the occasional forum drama …… I think many of us on UW acknowledge that it wasn’t just sheer weight of numbers that laid us to ruins, there was some very well organised movements across AG. We got stomped good and proper by Desolation a few matchup back, so that harsh reality was a lesson we had already learned, but AG brought something a lot more potent to the game.. out and out skill and coordination, which made this matchup more interesting than perhaps I or many others might realise.
As for the spawn camping, etc hell I know you were all just as bored and fed up all week as most of us on UW…. but the VcY Communications Department seems more than capable of re-energising and motivating the server throughout even the most sloth like of weeks.
Unfortunately I will miss the action prior to reset tonight so I just want to say a very big well done to AG a much deserved win and best wishes in your final matchup of the season.
FR.. never got to see too much of you guys this time round, likely due to the same pressures UW was being put under by AG, but if previous matchups are anything to go by you wont need much time to bounce back from this week so good luck next week also.
BTW Spearox… dat picture – I am still crying tears of laughter, u guys sure know how to enjoy yourselves that’s for sure
(edited by Bloodstealer.5978)
@Spearox….
I have to say, if anything I have to applaud you on your very thorough process and due diligence… and as Iorlas has said we see what we see but heck when you put such excellent facts and stoty telling who the heck cares about some mysterious sightings… I will say this though, having managed to get a group of us to try and clear those pesky spawn camping balistsa bamming VcY it was noticeable of your both your individual skills and group organisation, for that I wholeheartedly bow very low.
Hope to see you guys again this matchup, good fights win or loose are what make matchups this out of balance worth turning up for.
I will second iorlas’s words and wish you well onwards… and please keep posting those snippits, they are worth a thousand smiles
@Luthan.. A lot of what you write makes sense and knowing some members of the guilds that have left, I think your right there is bad blood and likely both have caused it, but tbh lately I can see why.
Misfits has spent a small fortune on EB this season doing just what you say, trying to build, fortify and siege up structures so that when we log off others have something to fall back on should there be little chance of taking the fight across EB or other maps.. map flipping to me is not fun, I admit that but others enjoy it.. however when there is nothing left on one map, or the odds stacked against us thenn it does make sense to try and draw pressure away.. but that’s not what has been happening and I think we both have seen the downsides to the effects…. leaving full T3 keeps/yowers etc to the mercy of the masses without a care ofr the time /costs invested can be frustrating and that’s been my beef with Archi and his “I will be the hammer train man one day” approach.. especially when said zerg hits resistance and he map flips to avoid a decent fight in favour of easy capping.
The strange thing is it was actually because of Archi and his tactics, command style and chat dialogue that RF actually made contact with me.. he was all pent up and frustrated due to some “toxic” conflict between them that overflowed onto the forums, which I actually posted a some agreement and support of him in – big mistake as I became a piggy in the middle neutral in the their bickerings , which is where my issue with Archi stemmed from originally. What RF seems to ignore is players actually do applaud him for his dedicated support of the server and his desire to get events/training going.. he just has a hard time seeing the funny side of things sometimes and comes out swinging when there isn’t a need.
As for Archi.. I will be the first to admit he has been putting some decent things together since his reappearance, maybe could of used him this week as he does now try hard to motivate not deflate players.
Its good to see players rallying around, but it doesn’t alter the fact that at the moment UW is in a state of flux and woefully outmatched every week in Silver but that issue isn’t something that we or RF or Archi can really fix until ANET bang heads together and starts taking some action to sort the imbalance issues out, its not easy for sure but tough issues require tough decisions and I think they either don’t want to do it or lack the dedication for WvW to do it.. time shall tell, lets hope the CDI brings it closer to fruition.
OK RF, it seems you really are hell bent on missing the fun out of everything people post.. you feeling you needed to clarify the golem comment only serves to proves the point. Add to that you miss when people actually pay you a complement or applaud your actions. And please as you seem to have reading issues.. tell where in my post s do I ever poke disdain at our PvE players, why would I as I actually have coming up to 10K AP’s myself, which kinda means I too play a lot of PvE, especially when tweaking builds or wanting polish up on some alts like my thief, which I am no coward in saying I simply suck at it and need the openworld in which to get better. I actually enjoy some of the PvE aspects, in fact its PvP I have no time for in this game but WvW brings a nice coming together of types of players.. and as I said we need as many as we can.
You keep harking on about toxic guilds, well it takes two sides to make arguments RF and your constant overreacting on here at players not remotely connected to any of the guilds that have left, unfortunately leads me to think its you that’s the toxic element because you take offence to anyone and anything that doesn’t share your love of the game, your guild and your server pride.
Maybe learn to rise above it and laugh along with it then maybe players might try harder for ya… don’t forget how we both came to speak in game.. your inundation of whispers to me detailing your dislike of another player/guild that wished gone because of some silly childish spat about your guild on this forum that you wanted to gather support about.
But ok for sake of not wanting to chance hurting your feelings further I wont post either for you or against you… unless I feel its deserving
@Paavotar,
I was there as well and I agree there was a mixed bunch for sure, but some old names and faces from more organised WvW guilds were there for sure.
For my part I don’t run zergwars that often as I prefer small group or solo action but at the same time I have no issues seeing Pugs made up of players from facets of the game, it’s not like we own any part of the game and at the moment having anyone show up in WvW is a bonus for UW… I am not sure why RF makes such a deal out of it tbh.
But I am absolutely sure those kind of numbers and events are a) very, very infrequent and b) still not even enough to fill one map and flip it to our colours and hold it like we used to… maybe our corner of EB or our own bl for a few hours a week…
If this week is anything to go by, the only reason we have flipped anything is because AG have let us as their own boredom threshold is crossed and they retreat back to base hoping we would make a push again so they have something to do again.. and it doesn’t take long for them to exact their authority once again.
(edited by Bloodstealer.5978)
@Natsos, I ran in your group a few nights back and it was a decent hour or so of fun, a refreshing change following Friday reset.. shame the maps so quickly turn green though despite all our efforts.. dang you AG, cant you people sleep for 1 day!
Yes, I have to post! :P But yea this is stupid, I dont care if you other two guys want to spam up the forum, but at least do it based off fact not random figures that come out of your butts :P youre giving uw a crappy name by claiming we are useless 24/7. UW is a big place, telling everyone else they suck isnt exactly good for morale is it? :P
Most of UWs wvw guilds were at yesterdays event, even though my guild is mixed focus its kinda nasty to call those guys pvers :P
The truth is most of the guys who get involved with our stuff have fun, thats all that matters to me
you will forgive me AG but ill admit we arent up to your level, although it wont stop us trying ;D
Garri, for the record I dont care about those two, Im just bored of people slating underworld over and over when they dont try anything to improve the server. its what caused people to fall out in the first place and it drains on morale to see players claiming that the people who come to events are just pver noobs and not real wvwers when most of the servers wvw guilds are working together to improve the server.
Its like what we have in LA, random pvers shouting how wvw is crap when they barely play it or people slating guilds for trying to set up wvw events for no reason other than to be negative.
O dear, o dear RF… why do you constantly have to get your knickers in a twist as soon as someone disagrees with anything you say and always see things as a dig at you or your.. it’s not.
As another poster shared with you recently, there are players that have left UW to get away from you and your whines and I can see why now.. I never really understood their issues with you but its beginning to make sense now. Your hostile approach, name calling and poor assumptions don’t help things either.. (please don’t make me post out what you so colourfully called the players/guilds that have left us in your nice PM to me previously, even though you were parlez to much of the discussions and even gave them you blessings) – we get it your upset about the game as much as us and your trying to make things right, I applaud you, I really do… and have done on many occasions, yet still you write with such hostility.
Fact… UW is outmanned almost 100% of the time on every map.. just ask our current servers how they see it.. .. but you yet again misinterpret what others are saying.. it might be the worst state the server has been in but it doesn’t stop players like me and Luthan working hard to help and enjoy it.. but this week its been very hard to actually get past our own spawn areas until someone like yourself brings in a 30+ (for arguments sake) zerg for a few hours – and many of us are grateful, believe me.
UW is unfortunately a Bronze League server now trying to play up a level and it’s not working, at least not if your there solely for PPT and server pride, and I think we may even struggle a bit in Bronze next time round, but at least things might be a little more balanced in numbers, maybe.
FACT – I am in WvW probably 10x more in a week than you and across different times of the day (working for myself affords me this small luxury) and I have been here since the first sunrise… IMO it has never been this low on UW and (for my part at least) I haven’t dissed your efforts to get things moving, in fact try reading, I wished you luck with your next one.
One day you will wake up and realise its because of your constant chat blurb in LA and your attacks on here whilst still standing around in LA that actually causes a lot of the friction you say your fed up with (btw talking WvW isn’t playing WvW.. maybe that’s where you get confused?).
Look not everyone shares our enjoyment of WvW, I know that’s harsh to hear but hey deal with it. No matter how much spam you churn out, no matter how many names you call them and no matter what colourful picture you try to paint, they just don’t see WvW as important and likely don’t take as much pride in their guilds and server as you do… but you know what, that’s perfectly ok.
Now your golem rushes.. please, cmon at least try to see a smidge of humour in postings sometimes.. yet again you take it all to serious and totally the wrong way.. the tongue in cheek I wrote was merely joking about our wipe (yes me included) at hills a few nights back.. you know “aww we just needed 2 more golems for victory”… .. sheez you really need to lighten up a bit RF.
So best thing you can do is get over yourself, take a giant chill pill and go build me some golems to break through the AG spawn sieges (see what I did there RF, don’t be mad)
(edited by Bloodstealer.5978)
Props to UW who are playing this week. It’s never fun to be steamrolled, and it’s honestly not that fun to do the steamrolling – owning everything with no resistance makes for boring fights and boring trips to the Mists.
May your matchups in the next league be fairer.
Your welcome.. those that still venture past home base are determined to break those spawn campers hearts
Now, about the state you keep leaving our towers in!……
@ bloodstealer
Can you be constructive and indicate whatever topics you would like to discuss from the previous CDI that were not already discussed plenty in it?Show me this discussion.. all I saw was players putting views, opinions and ideas out.. then being told not to ask such and such and were not discussing this and that… there was no discussion.. […]
You may be happy with this time wasting exercise that seeks to sidestep around the important issues within the game, other don’t.
Server imbalances and its effect on the WvW are killing interest for many server, you think tweaking Comm tags is going to alleviate that? […].1- Show me this discussion.. all I saw was players putting views, opinions and ideas out.. then being told not to ask such and such and were not discussing this and that… there was no discussion.
And these threads are actually no more than a way for the devs to let players vent :
Devon wrote “To be clear, this initiative is about discussion and not necessarily about action. When we find ideas that fit within our scope and the core philosophies of the game we do take them further, but that isn’t the goal of the whole thing, nor should it be the expectation that we will take action on any and all ideas.”
So, if anyone actually thought devs would really consider ideas… Sorry to say, they were up to desillusions2- You may be happy with this time wasting exercise that seeks to sidestep around the important issues within the game, other don’t.
Where did you see me writing I was happy with anything? I’m at the bottom of EU Gold league, I’m playing at “night time”, I’m getting rolled on days in, days out… and leagues killed my server further. Not funny, not happy… but I know Anet is happy with their game and really do not care about what its playerbase wants/hope for… They are doing these CDI, just to make it look like they care… anyone putting his hopes up, thinking these CDI are gonna change anything… again, they are up to desilusions…3- My question, about saying whatever has not been discussed should be put forward, was because I’m among the people who went through all posts, putting little +1 on posts I liked… The same ideas kept coming over and over, very few were new, and pretty much all also been posted on the forums in different posts…
So please, before writing things like “You may be happy with this time wasting exercise”, do make sure I’m really happy with it…
I’m just reading : “that isn’t the goal of the whole thing, nor should it be the expectation that we will take action on any and all ideas” and saying the same ideas kept coming back in the posts, so having another “discussion” on the issue is just going to be the same ideas all over again… which would be a worst idea than getting a new topic (on which – don’t get hopes up – there will be the same kinds of “this is not something we can do” and “this discussion is just to gather ideas, and we do not intend to actually act on them”)… Coming back on the first topic, unless people have new ideas, would just be even more of a waste of time than the “CDI” already is…Post by Devon : https://forum-en.gw2archive.eu/forum/wuv/wuv/CDI-Process-Evolution/page/2#post3259938
I think you miss my point.. the original CDI already identified what the important issues are and what is needed to be worked on.. now that’s been swept under the carpet we move onto something else.. avoiding discussion and putting direction and process into the most pressing issues the game faces only serves to push more players away from the game.. what’s the point of having a better functioning Comm tag when you have very little left to command on your server.
You asked me to be construvtive… being constructive doesn’t mean I have to agree with the direction of this CDI and the devs pushing aside of the real issues.. but hey like everything to date there is no real direction in this its just making a big list of wants wishes and must haves over and over with nothing actually being sorted out.#
I am all for improving mechanics and systems within and related to the game.. but the core issues are paramount to there being a viable game to want to improve. If that is ignored continuously then the rest becomes nothing more than added waste.
Anyhow.. your right the CDI serves no real purpose other than a venting thread.
@ bloodstealer
Can you be constructive and indicate whatever topics you would like to discuss from the previous CDI that were not already discussed plenty in it?
Show me this discussion.. all I saw was players putting views, opinions and ideas out.. then being told not to ask such and such and were not discussing this and that… there was no discussion.. it takes both parties to make it a discussion not one.. and now its been placed back in the historical documents pile to gather dust while CW and DC look to move on to things such as what is our favourite colour for Comm tags and how long should the grass be allowed to grow.. heck I vote SM should be painted pink for clarity in the next patch.. they like to re-skin things so why not new structure skins to refresh the game.
You may be happy with this time wasting exercise that seeks to sidestep around the important issues within the game, other don’t.
Server imbalances and its effect on the WvW are killing interest for many server, you think tweaking Comm tags is going to alleviate that? add the zerg rules issues into that equation and what you left with is 2 of the 3 servers barely showing up anymore… but apparently gem sales are doing well and forecasted to remain so in the short term.. until players grow tired of queuing for a lacklustre matchup and dire performance issues when there is the slightest chance of decent action.
But as I said I vote for a re-skin to SM, maybe paint some butterfly murials on the doors that randomly appear like a duck shoot at the fair – it will give the zerg something to do the next time they come a calling for some PvD or nightcap golem rushing
I find the guys who whine about UWs numbers are usually on the forum and not in wvw :P
Underworld filled 2 and a half maps on monday with an hours notice of the event. Its not as bad as people make out, we just dont have the hardcore wvw guilds so when we are against a full zerg of 25 might every buff AG its not going to end well :P
if AG had less numbers the fight would be more even but even equal numbers when one side is a lot better trained is a major difference
This made me smile….
I came along for your event.. you spent god knows how long in LA (as usual) while I was on my little Chunk, if I recall you were busy pleading with all incendiary to come along, then plucked some wildly exaggerated number from out of your head cos when I got onto borderlands especially UW bl there was not even half those numbers, but it was fun … moreso after the spawn camping had been dealt with.. you seemed to log off fairly early into it tho … perhaps you went to find more golems
I think you may find a lot of us are in WvW more than you, we just don’t feel the need to be joined at the hip with 20-30 others shouting choo choo from inside our golem suits
As for state of Underworld it is unfortunately that bad.. I have not know it to be so empty for 20+ hrs of the day, just ask the servers we have come up against this past 3 months, especially since Season 1 began, I am sure they are just as bored of hitting empty towers and chasing the butterflies instead …. having a decent size group for 2-3 hours across 7 days of matchup really doesn’t boast to much tbh, but fun is what we make it to be so good luck organising the next one.
(edited by Bloodstealer.5978)
Really.. Really..
Look I don’t disagree that Commander tags cud use some loving in game.. but is this really the most pressing issue that the game faces… I think the previous CDI highlighted things a lot more important, things that need action and some tough love.. sooner rather than later.
If all this is going to do is throw veils over topics that have already demonstrated so much concern and frustration (and continues to do so) then expect participation to grow thinner both in the CDI and in game… some servers have very few players even bothering to tag in anymore when all that awaits is face stomping repeatedly.. sure I get your thinking to discuss all facets of the game, but you have designated teams in PvE , WvW that should be able to think independently when it comes to identifying and rectifying things related to their areas of expertise.. Comm Tag is far from being the biggest issue in either of those facets of the game imo so why avoid the things that are and get the ball moving unless your happy to see , WvW (you know one of those facets of the game you so proudly marketed out to us all) sink lower into the gimmick bin.
Apologies if this sounds blunt but really, really!
Oh they will have smart answer for that.. everyone knows that skills and rune procs only have limited use before cooldowns.. and BTW there was no thief with those 2 Warriors, and if there was it was quite possibly the poorest one in game if it couldn’t stealth heartseek, blind, stab, heal then rinse repeat whilst I am trying to keep engaged with the warrior as it stealthed, hit, stealthed hit, ran a bit stealth and even when feared/held oh and stealth / invulnerability has cooldowns as well, or perhaps ANET put a special patch in place these last few days
It was impressive though watching him run off faster than a moving bullet (to catch up with his partner in crime who had already perma stealthed to the next camp).. but hey I just decided the chase wasn’t worth it and continued on roaming.. we could waste our time frapping or taking screenies but what’s the point really, they know it won’t stop them. What I find funny is that with such total dominance on each map they feel the need to use such things in game – and as for the siege at spawn exits, well I guess there as bored as the rest of us, as I previously said, but I don’t really blame them its ANET that have created this dreary environment of imbalance across both servers and classes…. Oh well at least there is only a week or two to go…
Good to see FR were at last called to take some defensive measures today, made a nice 30minute window of opportunity to cull the Moa’s population around our EB keep and pull the weeds up from around Veloka’s gates.. AG could at least tidy up the place considering they use our towers more than we do
since i have no idea what CDI means, i guess you want suggestion ?
1. WXP Distribution
change how current wxp distribute work, for each earn distributed evenly.
ex: Tower now reward 2000 WXP if you cap 5man you get 400WXP each, but if 50man zerg come get tower, they each only get 40WXP.to encourage solo player/roamer then each enemy player gives 200WXP, etc etc.
to encourage team play, siege that destroy wall/door will distribute wxp to party as long they are in 1000 range for exp.2.reward
everything no longer drop loot.
gives 1 npc at spawn point, say a “Quartermaster”
so what he do is count your action through out wvw, you can go back to him/he/it to claim reward like bags, chest, and other reward that should have dropped.also some other feature implemented.
like convert world rank to money.
(as you know, WXP quite easy to get, gold … not so much, and WvW dedicated had almost no chance to get their legendary.
say 1 rank = 1 gold3.Penalty
dead is bad. learn it the hard way.
a special weakened debuff stuck on you for 5m-15m to discourage unlimited blob. .they dont just charge in and die then repeat on nearest wp.well this is all i can suggest.
maybe there is more, maybe thats all.
The previous CDI thread was put up for discussing issues, ideas and resolutions between players and ANET.. except one side of the discussion forgot to show up….
This CDI is to discuss… the CDI process …. yeah I know kinda lame right, nothing better than putting a stake in the ground and then asking you to run round and round and round like a Tasmanian Devil until eventually you either collapse with exhaustion and give up or you suddenly realise you’ve run round the same track so much you’ve worn the ground down to the point you can no longer see the stake anymore.
As for your ideas.. I see where your going with them… not that you will get anything coming back via the devs with it. The only thing I cant see being of value if the death penalty.. it will actually encourage more zergs due to the mass healing and buffage that is generated within it and the fact that aoe / condition dmg is capped so hard… running in a blob offers far too much protection for your idea to have any real effect imo.
Add the 30+ that just joined them
Yeah VcY guild.. same guild I have seen several warriors running round this matchup with “surprisingly good” dmg/condition invulnerability and ability to stealth at will when spotted by a group.. I will be sure to get a screenie next time or maybe FRAP them…. not that its worth the hassle cos we all know ANET does nowt anyway.
But hey let them enjoy it while it lasts players are already logging off and going elsewhere for the evening
A classic example of why this matchup is just fail.. go play with FR.. never know you might get to like it.
I have to say that I really feel sorry for Underworld, it was one of my fav servers back in old days
Also a person from UW who said that we mostly focused them is absolutely wrong, we mostly focused FR coz they were stronger and had more numbers, which resulted in more fights, but when we cap all FR we had nothing else to do so we went and capped all UW also :P
Anyway, I hope you’re not discouraged and will gather some people for some pushes, trust me, we’re bored as you, this is like, top silver server versus bottom silver (Chelsea vs Crystal Palace for example)
And my message to FR: You guys and girls need to be more brave and go into even fights more, you gank 1-2 players with your 10+ zerg only, need to go 1v1 / 5v5 / 10v10 more
Only time when I saw you fight even is when you tried to push for EB keep in the morning, I hope for more fights like that pls xD
You mainly focus FR.. oh c’mon your not seriously thinking anyone will take that seriously.. take a look right now at focus…. AG all over UW bl and UW EB corner, FR nice and cosey wrapped up warm… oh and look your spawn camping us again
I logged in Saturday and just sighed.. hours of spawn camping our EB base having tuned it green and its been like it pretty much since.. the only time it changes is when you do indeed grow bored and port back to your own base to wait for UW to cap a few things then reflip it.. rinse repeat it over and over and each time a few less log back in.
Don’t get me wrong I don’t blame AG or FR for all but avoiding each other.. FR will likely face the same issue as UW when it comes to matching your numbers/coverage and if the roles were reversed I would hazard to say UW would do exactly the same….
It’s the flawed ranking and ANET’s desire to only consider gem sales before the season started rather than try to fix the issues before it led many of the servers to this point.
I would imagine for the most part all servers have hit max boredom threshold at some point during the season unless by chance you find yourselves being ranked correctly in accordance with your WvW pop and in a much more balanced matchup/league.. which lets face it doesn’t seem to be the case for too many servers.
Anyhow enjoy it if you can, me, I will just go gather some herbs and mushrooms to pass the time
(edited by Bloodstealer.5978)
My apologies to both servers (mainly AG) for us being such a pathetic opponent and not offering you any fights you can enjoy. Guess that’s why my poor charr butt constantly got stomped by groups of up to 20+ while solo roaming today. I even got cannoned from SM while getting a sentry. Good effing job, hope you enjoyed it!
Again, sorry that this is the best we can do at the moment, but do enlighten me, is there any fun for two guild groups of 20+ (AG’ers, you know who you are) on UW map’s north end, where there is only a handful of soloers & puggers?
Guess my biggest thanks goes to Anet for this “season” thing. Anet, you really threw quite a few people into a terrible state with this system. This 7 weeks wasnt fun for anyone I know here at UW. Unlike the bulk of our wvw community, we stayed and fought, but enough is enough, Please consider rectifying this system. To have a closer look at it from customer happiness point of view, I kindly invite you to try playing wvw on UW this week
Yip.. whole zergs chasing me earlier.. was fun for all of 6 or 7 seconds as the zerg lag created that lovely slowing of mobility sufficient enough to allow those OP warriors to catch up with me and play hammer ball while the other 20 caught them up.. now I know how those poor seals feel when the Killer Whales come a hunting
As for devs coming within a 500miles of UW.. nah no amount of taunting will ever persuade them, they are too busy bandwagoning on Blackgate
(edited by Bloodstealer.5978)
Most boring matchup for UW. Seems all got bored and most did all achievements already and left… I had more fun(also we had more players online – this time only max 20 at primetime at weekend lol) against Deso and AM. Seems more people were motivated or just a lot of achievement players online back then.
I might as well stop playing too until season is finished. Or just doing some remaining Dolyak kills and daily achievement for laurel. Then off. Still have other games to play and other classes to level. Let’s just farm our UW keep back and forth for WXP this and next matchup. Best ideas since we can’t do much atm.
Feels like Bronze server vs. gold server. We probably would even have trouble in Bronze league now. From middle silver niveau we are middle bronze now. Not lowest silver or highest in bronze.
Have to agree Luthan, for me also its been the worst matchup out of an awful season.
Reset as always drew players in but as soon as the nightcap came and AG spawn camped UW on Saturday for hours I think many players just got bored and logged off completely.
I logged on late last night and ran around EB and surprise, surprise the only part of the map with any activity was our corner repeatedly, like FR wont touch venture into AG but both prefer the easy points in UW no matter what the map is its the same thing.. stomp UW, then either farm at spawns or retreat back to base wait for UW to start recapping then reflip over and over.. its simply no fun for anyone really, but hey at least we now have a new CDI thread to discuss….. oh yeah the CDI process – not what actions ANET had decided upon on trying to sort out this mess….
@Phoebe – There is some truth in what you say imo.. though how you rate the game is purely your view, I wouldn’t score the game past a 7 at anytime since launch and not even a 5 right now.
GW2 had a vision and direction that went against the grain of the typical MMO and for that we all bought in to it I guess. But after the intial PvE and PvP was devoured it quickly became apparent that their Openworld PvE simply couldn’t keep up becuae of the very low replay value it offers.. enter Gear grind, Lottery and swing a sword swing a sword again, again, again LS with inclusive timegating.. all to keep people in game a little longer until perhaps something stuck, but I don’t think it really has for the majority of us. So to further keep people in game a bit longer they take the same path but with an eye on taking advantage of the one thing that we were actually complaining of being starved of… loot, gold and challenge – enter champ trains – except the challenge comes by the way of Bosses with a guzillion HP, and dealling continuous agony/chill, poison dmg and the seriously frustrating mobility reduction effects…. enter ZERG focused content – get players hooked into these two scenarios and you have the breeding ground for their end game content WVW and the season 1/xfer/server imbalances and queue fiasco we now have… and the CDI process, whether we think is had ideas in or just troll dross, has highlighted what I believe to be one of the biggest issues in the games right now and moving forward (narrowly beating performance to top spot )
Solstice posted some good posts earlier in this thread regarding what he saw within the CDI initial thread, and I agree with a lot of what was said but another poster put it perfectly.. CDI required input from both sides to elevate the good answers from the poor and the troll dross.. and that is where the CDI fell down.. a single ANET person offering 3 or 4 posts with not really that much of anything other than don’t post about this and don’t ask for that… there was no discussion or value interaction in the WvW CDI only players expressing frustration/ideas and then more frustrations when it became clear it was pretty much 1-way traffic.
So for me this new..“lets discuss the CDI” is nothing more than a smoke screen to avoid the actual issue that much longer.
What I was hoping to see was "ANET have taken the ideas away, deliberated within the teams and this is what we propose to trial or at least consider trialling… then open the CDI to discuss that.. this is just wasting time in the hope we stay in game that little bit longer imo clutching at even shorter straws.
These issues the game faces in all areas, not just WvW need action and sometimes hard decisions must be taken otherwise the longer this mess is allowed to continue there wont be a need to do anything.. even the stacked servers will grow weary of endless queuing and then running round maps with nothing more than killing some doors and standing round idle for 30mins to give undermanned server the opportunity to recap before the next zerg rush comes to flatten it all back again or see all their hard work defending their maps/structures all day only for nightcaps to push it all back… both sides of this mess are affected not just us unfortunate outmanners.
(edited by Bloodstealer.5978)
Aww even the devs like to bandwagon to BG and the like…. don’t see any of you trying to help out on UW or such though.. wonder why, oh yeah that’s right cos it might upset your balancing of such servers. Nevermind, if the current matchup is anything to go by on UW, the lag issues of the last few days will at least subside for the few still poking their noses around the maps now reset is over
Instead of complaining about your servers doing badly and moving to higher tier ones, you should build up your community and DRAW people from tier 1-2-3 servers to your low pop servers because you have a nice community and NO QUES/little lag….
Didnt you leave underworld to move to a higher tier server like a few weeks ago? :P
for everyone who isnt a hypocrite.. the issue is when a low pop wvw community is on a server with a high pop pve community, since pvers can guest but wvwers can’t pvers can stay on a server and never actually help the wvw effort while forcing a high gem price to transfer
And here we go again, why do you persist in name calling others just cos they chose to move to servers offering better action/opportunity.
Now if of course you bought the game for them under the understanding that you owned their soul then sure give them a darn good soul rendering, if not then what has it really got to do with you what others choose, its not like you weren’t thrown the same opportunity as well giving your blessings to those that decided to leave, but you decided to stay, so only thing you can do is get on with it – surely if anything it gives you and your guild a great opportunity to pull things together on UW in readiness for Bronze League next time round.
I log into UW every single day and try to enjoy it where I can, mainly cos I have made a decision to leave GW2 as soon as I have completed what I need from season 1 but myself and the few that remain in the guild want to put as much into helping some of those decent people we have met along the way since the first door opened in GW2… so I guess we are also hypocrites in your view.
Instead of complaining about your servers doing badly and moving to higher tier ones, you should build up your community and DRAW people from tier 1-2-3 servers to your low pop servers because you have a nice community and NO QUES/little lag….
How dare you rudely force your sensible ideas into this thread!!!
:D
Lol you think this is a sensible suggestion? Every server is trying to “build up a community”, please explain how this is practical for the minnow servers where the WVW guilds left long ago and many of the rest have given up on wvw after getting hammered by bigger servers every week.
Re-read his suggestion, it makes perfect sense to me.. your minnow servers have an advantage right out the box.. gem sales costs to transfer will be smaller, unless like my server your overall server pop (PvE included) makes it actually a high pop server so WvW xfer costs are silly.. that’s not the server or the players fault that’s just ANET seeing a gap in the market for gem sales from players fed up from servers like mine because of the effects season 1 will have, is having, has had and will continue to have in the future…
But at the end of the day you have to roll with the punches and what VaaCrow is simply saying is.. its up to those that stay to do what they can to try to influence and encourage change by what ever method possible.
Well I guess the 3 pugs I joined to do a few toxic runs must of all been with the same ISP cos we all had the same issues, as did friends on other servers not even in the same group… I think not that’s why ther have been so many threads opened about it.. and other issues that have followed such as guild tabs not showing, guild banks not useable, friends list bugged, groupings bugged etc etc…. now if my ISP can cause all that mayhem to so many people then heck world domination is looming!
It’s a problem with the EU accounts playing on NA servers… it always is ><
This has not been the first time – FREE 100 Gems For ALL EU peeps ?!
Yeah like that will ever happen… 24hrs and counting the loss of influence, no access in guild for things such as consumables etc.. no worries the TP will sort you out, just stock up on gems first then xfer to gold then go Christmas shopping for your guild.. it wont come back the other way, ever!
Right after…I think it was the Sandwichmancer?
These exist in the game. Its a necromancer that runs around with sammiches instead of minions.
Yip, you will often find me roaming around Eternal Battlegrounds handing out some veggie pizzas, orrian frites and the odd BACON Sammies
it’s not an Anet issue, it’s a backbone issue affecting providers used by Anet. they can’t do anything to solve it. last time it happened it was caused by a big power outage in USA around new york. you just gotta wait til providers and power companies restore the network
What you mean there really is a giant ANET Bank Storage with all our guild loot inside and the power cut caused a lock down of the blastproof doors. Gees ANET I am seriously impressed, though less impressed you never installed the backup generator and a retired bank clerk to hit the big green button.
So this power cut killed our guild links but not our guild loot.. some server architecture there, I gotta hand it to them.
But .. now were able to see and smell all the loot in Guild caves even though we no longer belong to our guilds….. just no touching or taking…. its the perfect way to test if all these conspiracy theories around OP stealth are really true, those that want their loot will be forced to log their stealthy and steal your own loot back now. but if you fail your roll your guild stash consumed by a toxic worm and Scarlet appears to facepalm you three times before laughing and disappearing in her own black smoke
(edited by Bloodstealer.5978)
One thing is different this time with the Guilds bug… At least can open your guild bank… you cant put stuff in it or take anything out, you can just view it…..
I used to think how good GW2 was for their 2-week small content turnround and their low server downtimes but now I am beginning to think monthly content and a few hours a week maintenance might do them some favours cos the game is so full of repeating bugs and performance issues that we bring to their attention everytime something is due to be patched or has been patched.. they then spend the next 2 weeks firefighting to “learn” from the issues, except they don’t learn.
Get yourselves a test server and run it alongside your live game, get it populated and mess around with things over there and leave the main servers alone.
Anyone would think there is a patch coming soon…. ooh wait.
Every few weeks the game gets drowned in bugs and performance issues.. this loss of guild info, friends info incorrect etc. pops up regularly now as does the open inventory, expand then reopen and find its reset back to a small minimised view.
Last night SKILL Lag came back with a vengeance in WvW and also PvE , game lag was terrible with chat channels buzzing with question “did we all just DC then”, wow lag is lagtastic etc, etc etc… must be a patch coming I guess.!!