if you were to get 1-3 and 1-5 the price of ecto would plummet and the price of rares and exotics would skyrocket destabilizing te economy
Exotics might but rares are pretty easy drops without even having to farm certain game areas like FotM or Dungeons etc so why bother buying them unless your really desperate or just plain foolish.
Well it seems to me you have gone some way in actually answering your own post.
Economy needs certain things to stay controlled otherwise their would be no need for an economy.
By guaranteed Ecto drops where would the market be for Ecto’s, as well as the hook to grab hard coin from players to buy gems… to then purchase Ecto’s on the TP.
Endgame is in its infancy in GW2, therfore they need ways to keep players engaged, hooked and keen to keep striving for the end of the rainbow… but to do that RNG has to contol things a little.
Now consider how many times you run FotM or Dungeons then add in RNG for Loot from trash mobs, Vets and Champs, Map Bosses etc… then think how many Ecto’s that equates to in just a few days, multiply that by a months game play and you start to realise how ridiculous your idea becomes.. how many players would still be around after a few months of farming Ecto’s for that elusive prize.An MMO doesn’t survive too long if players can accomplish everything in a few weeks, the Devs could never keep up with the constant whine of we want more things to do, we need content but we dont want it to be difficult or grindy….
So is there some race to get to the otherside of this rainbow, cos if so I must of missed the whistle.
I don´t agree.
There still would be a random aspect with 1-3 and 1-5.
The rate of getting 0 ectos is already much higher than getting max ectos.In regards to getting everything in a few weeks:
I have played GW2 for over 1000 hours now, i have made no special skin or legendary, simply because i like to play the game instead of the tp.
The stuff i want requires 250 ectos PER skin!
It will take me a few months of normal play-style to amass this amount.
In this time-frame there should not be any problem to create a few new skins that i might want afterwards.Sure the economy would adjust, but is this necessarily a bad thing?
Of course it would be… why go buy ecto’s when you can just farm rares in Openworld.. i regualrly hit 3-6 rares in a few hours of gameplay most nights without even trying.
Then consider how it would affect the bigger economy ie gem sales to purchase Ectos etc… drops in hard coin sales doesnt take long before the business model begins to suffer.. that then could lead to all manner of nerfs or worse slower content releases, even worse support and pretty soon maintenance mode is instigated.
So no, risk and reward are what makes RNG more fun… entitlement doesn’t.
I sense a "we’ve checked and doubled checked our targeting mechanics and have found nothing acting incorrectly… but please post all your evidence in another thread so we can actively laugh at you and ignore it for a whiles longer while we drink our coffee and eat out sandwiches. "…. hmmm sure I saw something similar around here once upon a time … ooh yeah that’s it percieved loot drops
I would really like to hear the reasoning behind the decision to make 0-3 and 0-5 from salvaging rares and exotics.
What exactly would change, if we had a guaranteed ecto out of rares and exotics?
For me personally, i would love to have at least something accomplished after finishing an already bad (loot) fractal run.
Instead i hear everyone moan in teamspeak about not receiving anything out of their rares, myself included.Since more or less the whole end game revolves around ectos, and lots of it, it is really not encouraging to have five rares in a row salvage in to no ectos at all.
If it´s to encourage us to play more, i have seen quite the opposite effect, where people stop playing certain aspects of the game, simply because it is not worth it.Any good reason why this can´t be changed for the better?
Well it seems to me you have gone some way in actually answering your own post.
Economy needs certain things to stay controlled otherwise their would be no need for an economy.
By guaranteed Ecto drops where would the market be for Ecto’s, as well as the hook to grab hard coin from players to buy gems… to then purchase Ecto’s on the TP.
Endgame is in its infancy in GW2, therfore they need ways to keep players engaged, hooked and keen to keep striving for the end of the rainbow… but to do that RNG has to contol things a little.
Now consider how many times you run FotM or Dungeons then add in RNG for Loot from trash mobs, Vets and Champs, Map Bosses etc… then think how many Ecto’s that equates to in just a few days, multiply that by a months game play and you start to realise how ridiculous your idea becomes.. how many players would still be around after a few months of farming Ecto’s for that elusive prize.
An MMO doesn’t survive too long if players can accomplish everything in a few weeks, the Devs could never keep up with the constant whine of we want more things to do, we need content but we dont want it to be difficult or grindy….
So is there some race to get to the otherside of this rainbow, cos if so I must of missed the whistle.
@ Critickitten
Not really sure why you feel the need to throuw the attitude into the thread, its not like its falling off a cliffedge.
The forums might have posters claiming this and that about numbers but at the end of the day its no differnet to any other MMO forum 6 months after launch. Come back in 12 months and have the conversation then, but maybe less the attitude…. its merely a topic of discussion and debate… and as is normal in these things some agree and some disagree.
GW2 is eseentially a F2P package so any account created has to be considered active, therefore the numbers that they have hinted at might actually be true.
If this was say, SWTOR (prior to F2P launching) we would all be laughing if they said yay we just hit 3mill actives… cos we all know active subs are very different to active F2P accounts, unless you have an official timeframe to measure when a F2P account becomes officially inactive more precisely.
I am not disagreeing with you here, its very possible the numbers ahve dipped, that’s what tends to happen in any new lauch – - its popular due to pre launch hype and GW1 itchy fingers… then once the honeymoon is over the playerbase normalises and peaks and troughs will begin to appear as new content updates bring players back then they go.. they have no commitment to stick around cos they have no 30, 60, 90 day etc subscription.. that’s the baeuty of the model for us, but for ANET its all about how can they get you back again after you log off .
As I metioned earlier, all everyone needs to do is take a long hard look, a deep breath and ask "do I enjoy the game – based on your own answers the game continues onward.
GW1 taught them alot , but your right improvements to their CS wouldnt go amiss though.
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this feature is utterly useless and does nothing to stop gold spammers when their on. It jus hinders the rest of the player base & is a general nuisance.
Not useless imo… but not utilised properly and easily abused.
For example, some nerdrager on Underworld earlier kept spamming silly -, – , – - jargon and quoting random stupid obsenities whenever there was some form of map chat going on – because he was bored… that’s when it has its uses as well as suppresses the endless repetitive spam by deperado guilds using it is a /whisper me and your in thing…. ANET should of thought things through a little more regarding its chat system as well as their LFM considerations but to say utterly useless.. meeh i disagree at that part I’m afraid.
Underworld always busy.. LA is always overflowing when i log and open world has lots going on including starter maps.
Several things make this game feel empty imo…
1 – Graphics culling all over the place (LA and WvW being the most prevalent)
2 – Guesting – pro’s and cons, as with any Xserver type function
3 – With WvW, sPvP, Pve Maps, Dungeons and FotM all competing for players… it makes certain places feel really busy (like FotM area) but makes other areas feel less busy.
No doubt players are coming and going as with any game but this game is now moving out of the honeymoon phase and some players have tried it and thought less of it, others have exhausted the content and are taking a break until the next update any MMO has that normalising period after launch. Perhaps in another 12 months this “playerbase dropping” theory would hold more meaning but ike any MMO GW2 will go through a variety of playerbase cycles, thing is are you enjoying it and is it enough for you – if so then enjoy, if not then… well only you can decide.
Personally I dont have any issues with the player pops or the game in general, but thats merely my opinon but that’s all that’s important to me to keep me coming back.
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All I am gunna say is .. Fireflies, Chickens and Herb patches FTW
I dont have a day go by without picking up at least one or two rare dyes and 4-6 others.
Last night I pulled Midnight Fire from my favorite foe… a Veteran “Herb patch” … 9G tyvm……KERCHING…..NEXT
I’m running an old Best Buy HP rig with a Phenom II quad core. I’ve only upgrade the power supply and GPU to a Nvidia 560ti (pretty sure, nothing too fancy anyway) and I seriously get 60+ FPS everywhere running at 1080p, AA on (at lowest setting), shadows on high (not ultra) and everything else at max. I might drop down to 25-30 in WvW, but that is seriously not a problem.
I’m not discrediting anybody else in this thread. However, I felt compelled to not be a negative Nancy in all this and share that my experience has been fantastic with a less than stellar rig. GW2 runs better than SWTOR and better than Rift and it looks way better than both of those games (IMO) to boot.
Well i n fairness is there a game more poorly optimised than SWTOR… the performance in that game has been shocking since Beta… at launch they disables the high res graphics (sighting it was never meant to be in beta let alone the game). It only began improving FPS issues when 3/4 of the playerbase had left so instancing was almost ghost townish …. man those forums were beyond harsh they were darn right bloodfueled
I run a i73700, 1Gb ripjaw DDR3’s, dual, Mushkin SSD’s and dual Nvidia 560Ti’s.. and tbh I just dont use the second card cos its just not worth it, I get better FPS using single card but WvW is so poor I only play it to get map completions, I find no fun in stepping into a lagfest and getting <10FPS constantly until the battle is over. Everywhere else I see 40-60FPS pretty constantly and its no issues at all except in Dragon zergs etc where the amount culling and particle effects go crazy… but anymore than 60FPS and I start to not notice anyway.
Nvidia just released a new driver update, so I’ll try it and see if I get any improvement but I am not holding my breath, this kind of game issue takes time to get to grips with I am guessing.
What this means is simply that you shouldn’t buy 6 bank slots if you only need 4. Don’t spend more than you can afford. Like don’t buy bag slots if you never run out of bag space (I don’t)
Why people always want to read negatively into very neutral statements is beyond me.
Huh.. what are you preaching about… is it Sunday already!
No one said anythng about purchasing something they did not need and players spending habits are actually no business of yours.
What the OP and others are discussing is the sale of Bank/Bag Space on the TP.
Originally you simply clicked on the unlock symbol for bank space and it would automaticaly update your bank tabs if you had enuff gems… if you buy them ivia the TP as per their SALE you can simply carry on purchasing bank slots and bag slots even after maxing your allotted space and find you cant use what you bought.
Some players may not be aware of the limitations and use the TP as their choice of purchase tool rather than the unlock symbol..
EDIT – No idea why these forums still keep duplicating parts of posts…
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Could use something more to spend skill points on, would make all those extra dings past 80 worth something. Not talking about mystic forge or crafting related spending, stuff that makes your character more diverse like picking abilites from another class (at much higher cost and have longer cooldown or something) or advanced class… something along that line. Titles perhaps. Fluff or horizontal growth stuff.
Have to agree…. with around 230 points now sitting on my Ele… what’s the point of it… need ways to utilise them for sure, but maybe somewhere down the line they will develop a host of Elite skills when future content demands a power shift upwards, who knows but at the moment all they do for me is gather dust.
bad mechanics can be fixed. i know that i’m having a lot more fun playing my ranger than any of my other 7 chars
Well A.Net didn’t manage to do that in 8 years (GW1)
Well in fairness anyone who enjoys playing MMO’s tend to learn that balance is a never ending issue because as the games evolve so too does the need to rebalance things to accomadate playsyles, difficulty levels, challenge etc etc.. the list can go on and on.
The thing is, some players look to overcome the balance issues by experementing with build tweks and tactics…. where things can’t be overcome then suggestions on how to often go down better than "kill of “insert class” cos its broken".
Show me an MMO that doesn’t need to rebalnce its mechanics from time to time… heck where did the term NERF even come from
Actually I think Anet did a fair amount of rebalancing in GW1, you maybe just weren’t happy when nerfs hit your perticular builds, classes, favorite bosses etc so you think they failed.
Yeah logged out about an hour ago… all was fine, our guild had around 4k guild points saving up for out next guild bank upgrade…. just logged in and I am now the only memeber, no guild points, no upgrades at all and no tools are useable.
So.. which dev spilt the coffee over the guild hampster!!!
Better get our stuff back otherwise it will be back to DDO for me and the others!
I haven’t noticed this population drop, if anything I see more people playing in pve then before.
Anet cannot cater to every single suggestion on the forums, regardless of how many posts it gets. If they see an idea that is profitable, works and the majority of the population agrees, they may add it, they may not. It’s their game and they’ll do what they want with it.
A trading feature should not be added to this game. The trading post works for any type of trade you could want and is much better than sitting around spamming LA for days trying to sell something. I am very happy they have done away with that system and my chat window appreciates it as well.
The forums are not a representation of what even a fraction of the general population wants, and cannot be judged that way.
Well if what you said is true then HOW did ascended gear become a new addition to the game? So many were and are against it. And grind, people have made so many issues about that and its still addressed. These are 2 huge issues that I fear will never or take a long time to get addressed.
I am intrigued.. what do you consider a grind to be… cos everything in any MMO can be considered a grind if you allow it to be.
Grind is so subjective.
In another thread you state that you log on and like to go grind Orr tunnel.. so is this not a hypercritical statemtn your making here.
What you consider 2 huge issues I say are optional content and actually a half decent challenge aside from the normal Openworld or WvW/PvP content but you are not forced to do any of it, only you make that choice and that’s why you keep pleading for support on having loot drops guarantee you rares/exotics.. so that you can easywin your way to legendary weapons or a nice sizeable gold pile. You even want the dailies to be made even easier so that you can get Laurels faster than a rat up a drain pipe. We get it, you have limited time to offer the game so you feel you should be entitled to the same best in game Gear, stats, skins, loot etc but with a smidge of the effort to many others.
I’m not trying to troll, be rude or anything. I’m legitimately asking, are they listening?
I started playing again after about a 2-3 month break along. I stayed up the full 72pre-release hours with 7 other friends during a LAN party so don’t get me wrong, I was knowledgeable and beyond excited for the release. I love the mechanics, graphics, systems etc all are great.
But ultimately, I left because of major Spvp balancing issues (which I’ve heard has greatly improved) and Guilds being very underwhelming.
Now, I’ve started playing again but I still don’t see any guild interface updates (not even “Last logged on…”), the population has taken a clear drop and overall, it doesn’t seem like fundamental issues have been addressed. I still see in the “Suggestions” forum threads constantly asking for improvements to guilds, there is almost a 150 reply thread about this that still doesn’t have a single Developer response. I am shocked PvP only has one game type still, I remember fighting for even Capture the Flag with a group and still nothing added past Conquest. It should be noted I’m very happy about 2’s coming in soon. But even a simple Trade system hasn’t been added. I know there’s a trading post and mail but Trading, exchanging items etc are one of my favorite past-times of MMO’s. Even WoW still, you can find hundreds of people trading, exchanging skills (lock picks etc) for money etc as well as an auction house. I feel without personal trading systems, it really takes away.
Granted, I have been away for a while but I left for the same things that aren’t changed now. I keep seeing similar threads being created, similar requests from people but still no answers. And with the population differences now from when I left, I don’t think I am the only one who left because of it.
I know its cheesy to say, but GW2 is still in its infancy and things will get added.
Whether they are listening,.. hard to tell, but for now I am willing to give them the benefit of the doubt.
I too think Guilds should of come with a lot more options/mechanics as many people do still misinterpret the Guild Wars title, but I think the games populus would of been generally happier to see Guilds promoted better.
The issues with comparing WoW with GW2 is like apples and oranges though.
Main difference iof course being WoW like any other P2P games already has your money in the bank each month (yes I know they do offer diluted F2P options for many of them now) but the Guild Wars brand took a different approach when GW1 hit the market and it was for a large part very successful, hence GW2 took the same path. So the upsidefor us is we have no additional commitment beyond box sale. The downside of course being some of those things we got so used to having we now have to buy or earn through exchanging in game gold for gems.
However, I think we do get more for free in GW2 than what many other F2P MMO’s offer out from the start, so for now I am happy (though I want more nbank space to satisfy my unbreakable hoarding habits)
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I truly had a blast up to lv 80, heck even doing the terribley written story was fun. The way the quests worked, DE worked was just amazing compared to almost any other mmo. I understand why the game got an 8ish out of 10.
Then came 80.
Honestly there isn’t alot to do. Once you finished up heart quests, finish the jumping puzzles there isn’t alot to do. You can play pvp, but imo pvp in Gw2 is boring compared to Gw1 due to a lack of builds you can create.
So your only choices are:
Dungeon grinding which involves:
1. Making money
2. Grinding for skinsAnd the same goes for any farming such as Orr Tunnel.
You can get legendary weapons but its just not possible for most players to ever see. The prec. weapons are getting more and more expensive, and getting the clovers becomes funny when you just can’t get them.
Really it just seems like there is nothing to do other then try and get skins. You can argue that you can make a new character but people who work/university lack the time. Of course its possible but some are not willing to put another 80 hours into it. And the story isn’t like Gw1 story where you actually cared about the character and did the with the Salad Man would die. But seriously why couldn’t Trahearne just die. But thats another argument.
Point is it would be nice to see other things to do. Even new places to grind would nice. And fixing WvW and making it as worth it as playing PvE would help.
What do you all think?
I find this post extremely contradictory (bolded for context). It seems you refuse to do things which are available, but yet complain about the lack of things to do.
When you stated that people would lack the time due to work/university to do certain things, you imply that there is too much to do.
When the main carrot on a stick of the game is horizontal progression, there isn’t a lot that you can compensate with. That’s the main motivation for everyone to play. Unless you go with vertical progression, which judging by other posts is something you’re blatantly against, so that would be extremely self-contradictory.
More so, this game is 6 months old. For the content which is available, I don’t think there’s anything to complain about. Heck, I poured 500 hours+ into this game, and I still haven’t completed half the stuff yet. If anything, the only people complaining would be those who had the time to do everything. That’s another contradiction by the way.
My opinion? I think pre-80 is the boring part. I don’t like leveling my alts as much as playing on my level 80s.
Given by other posts you’ve made, you seem to be the type who only complains for the sake of complaining. All in all however, it seems like this game isn’t the type for you. Comparing GW2 with GW1 isn’t a very good comparison by the way. GW1 is rather different.
I think you hit the nail on the head.. +1 for your efforts.
However, sit back and expect the barrage of “ad hominem”, logical fallacies cos your not offering any kind of acceptance to the OP’s subjective opinions.
I actually do enjoy levelling my Alts but only in so much as to learn their strengths and weaknesses until I settle on a build I am happy with (which normally takes me a looooong time )
After that its all about mindset for me so I dabble in a litle WvW and sometimes a bit of PvP (I suck bad at it so I keep it to a minimum… I dont like feeling like a pin cushion!)
I try to dabble in all the game has to offer including crafting, TP, JP’s and even a little grinding when I want to so that it keeps things a little less repetitious, and for me it works.
Your spot on in saying its only 6 months old and the games content base was pretty good imo and that there has been a reasonable amount of additional content, mechanics and events added on a regualr basis – - not all of the highest quality and some a little out of sync with the original mandate I agree, but what many seem to forget is that its also a business behind the pixels and with it comes the need to change, alter redirect so that it can keep hooking in the masses not just a small demographic. Considering its a F2P game at heart I think they have given much more away to its player base than many other MMO’s have/do. Problem is some players cant shift their goals or mindests to enable them to enjoy the game for what it is… and like you say some just like to comaplin for the sake of complaining rather than actually logging in and utilise their apparent limited time (in game rather than on the forums).
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Your commiting the same logical fallacy. Really bringing up spelling? Look if your interested in flaming in this thread then get out it. Honestly I will report you if continue to talk about me having an ego issue and what not. Seriously, this is off topic.
. On topic: Generally though there needs to be reasons to be to lv 30 content. Effectively once hearst/vistas/points of interest are done entire zones die. Imo if more tunnel grinds were created in areas with green grass, trees, deer, you know areas without zombies
But why would you want more places to grind let alone tunnel grind?
That is what I don’t understand.
Grinding is boring almost by definition- so by definition if you are grinding you will be bored.
There is nothing to grind for except maybe legendaries, everything else can just be acquired by playing the game.As for no reason to go back once you have done the hearts- sure, if you say so, I don’t agree with you but you are entitled to your opinion.
Personally I love the other zones and I spend most of my time there- I have my favorite maps because I either like the DE’s, the scenery or just the people who hang out there. I also have my favorite bosses that I kill regularly and it is always great fun.The point is that if you have an hour a day to play the game- which I do- I don’t want to waste my time doing the same thing over and over.
Heck I have managed to level 3 alts at the same time ( to 60 or so ) just bumming around.
I dont think the Op really knows what he does enjoy about the game as his gameplay, and in game activities don’t work well with the limited time frame he has.. therefore the only thing left is to whine and complain about the game… heck even his ad hominem statement was copy and pasted right out of a google search wiki.
Bottom line the OP has his opinions as have the many others who have shared theirs but like most other posts he has put out, no one else can possibly be right if their opinions and reasonings do not match…to be honest this post should of been closed down as soon as it was put up on the boards as it is simply a whine thread which offers nothing of any benefit to the game.
Extremely complex loot issue gets finally resolved. Player is still not thankful but goes even deeper into the conspiracy nonsense. Entitlement much?
At least a.net fixes these things. Complex issues take time. Really … what a stupid thread this is.
I can’t believe you went there… you obviously don’t know what they’re capable of. Tell me, have you actually seen something fixed in this game, without breaking something else (sometimes completely unlrelated) in the process? This is Anet’s infamy. Most times they’ll overlook game mechanics that desperately need fixing as well, only to release sparkly lemon-fresh new content.
Also it’s far from conspiracy, but you obviously side with and take the word of Señor Johanson, blithely overlooking the facts. Trust me it’s not resolved yet.
See what happens when the update is implemented – then engage brain and put mouth into gear.
Well in fairness pretty much every MMO from the start of time has fallen on this sword… updates and patches are tricksie things. Even the most stringent MMO QA teams have seen code behave differently live than what it did during testing and cascading bugs are probably the word kinda thing to get sorted out.
Its still relatively young so I will give it the benefit of the doubt for now, though yes I agree a continuing descent of update quality will begin to raise questions I am sure….. time will tell.
Always nice to get some positive feedback from the devs…though somewhat of a backpeddle imo … anyhows Power to the People !!
Looking forward to finally understanding the real reason i never get loot drops off champs .. i just never do enough damage ….. back to the drawing board for my toons
Fireflies beware cos hell hath no fury like an Asura “insert class” build ‘X’
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Revolution.6301:
And why are you comitting a logical fallacy called an ad hominem. If you don’t have anything that will go towards making this a decent thread then stop posting. You really don’t have to.
Hmmm an ad hominem. Sorry if you think I am giving you a hard time, its not personal…. but whenever you are presented with a counter to you opinions, you simply dismiss them and often the poster then carry on blaming the game, the devs, the players etc, etc.. and yes you even called a few posters fanbois (i pulled you up on the spellings a few times ) because they dared to present an argument to your subjective opinions…
So my counter to your ad hominem is simply…. what goes around comes around.
If you are unable to take critisism or difference of opinions then why keep posting the same things.
Lets be honest here, the reason for your views on the game are based solely on your inabilty to have everything handed to you because you can only commit a certain amount of time to it and I quote one of your many statements of disdain " you were who ANET designed this game for, soo you hardcore can go play something else…."
You need to consider what ANET are… a business
Then consider what ANET have to do in order to have a viable business… make money
Then consider how ANET can make money … by dangling carrots
WHY? – Because if all they did was offer low hanging fruit who would be tempted to eat the carrots… GW2 was developed for any one kind of player not just you, it isn’t some charity fun.. it was designed to make money, and to do that they need players to keep wanting to come back day after day, month after month and to do that they have to bait and hook content, mechancis and even their marketing & advertising… so what you call a boring grindfest is simply what any MMO does to keep enticing players back, only ANET do it better than most imo.
Lets be honest every single MMO has some kind of grind whether it be to simply aquire wealth, map exploration, titles, skins, gear, best in class stats, leveling… everything is a grind if you choose to make it but if your enjoying the game then you adjust your goals and mindset to keep enjoying it, or take a break and come back later – its not a race, there is no prize awaiting you at the end of the rainbow.
If I have put 100-500 hours into my character to achieve a certain goal like say a legendary then I would expect most players to have to put the same kind of time and effort in (of course some players are better, more efficient, get better dice rolls on RNG etc so some will get it quicker or slower). But you want to be able to have the same achievable goals but in a time frame that suits your alloted commitmet.. sorry it doesnt work that way, its for you to set yourself realistic goals and if you play 1hr a night then its going to feel like its gunna be a long slog compared to me, but actually it will likely be comparable in playtime.. just not RL time… that is not a fault of the game or ANET or the fanbois or the haters.. its simply business.
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- – SNIP – -
That’s like saying I play chess because I like the way the pieces look, rather than why the game is actually designed.
There are games, grindy games, where the entire game is pretty much leveling afterwhich you embark on some kind of end game. And there’s nothing wrong with those games. This isn’t really one of them, though.
Playing this game, you’ve got a couple of options at “end game”, but for a lot of us, we love and enjoy the world. If all you want is advancement and that’s all you care about, this probably isn’t the game for you. That’s the bad news. The good news is there are dozens and dozens of games that you can ride the gear treadmill as high as you like.
This game was designed for people who want the other kind of game…and it’s one of the very few that offer an immersive open world experience as something to viably do at max level.
I mean even the marginally higher stats of ascended gear have sent half the population into a tailspin, so obviously this game isn’t about that kind of progression.
If you don’t like that, nothing anyone can say will make any difference at all.
Your both wrong.
The game has great ideas like the heart quests but once they’re done they’re done. I mean there is no reason to go back to an area once the heart quests/vistas are done. If they created reasons then yay that be awsome.
They could for example add a ‘sword in the stone’ idea after a long and difficult DE. Basically we all get a semi decent looking item for playing the DE for 2+hrs.
And they could fix ascended gear. Honestly people LACK THE TIME to throw 2 hours into fotm. They just do. I know there are people who have time but there are aload that don’t. Why not cut the time in half which means then aload more people could play fotm.
Ascended Gear was implemented so poorly, Idk how Anet deleyed Gw2 3 times (09,10,11) and did not have this ready.
Thats why post 80 is boring. Simply put once I get my gear what then? Grind for a legendary weapon that will take me at least a year to get?
O’ Lord, not this again….
Why do you feel the need to keep posting out the same stuff over and over…. “The game is boring, it’s not as I was promised cos I only have 1 hr of playtime so I can’t run FotM, can’t get Ascended Gear, cant get a legendary… therefoee the game is broke, boring, un rewarding, and everything in PvE is redundant when you hit 80”…..
Surely if your struggling to enjoy this game, struggling to find things to do in game and your 1 hr or so is just boring in game… then why log in, why keep coming on here to spend more time than you do ingame just so you can keep telling us we are all wrong and the game is broke and boring…. cos ANET have lied to us all.
Maybe go walk the dog, or go kick a ball with some mates cos honestly these repetitive posts aren’t getting you anywhere and the game isn’t going to change around just to suit your easywin requirements.
Practice what you preach and just ignore the thread and let it die if you’re in such disagreement.
It’s obvious the game isn’t a shining beacon of entertainment.
By obvious you of course have proof… or do you mean the repetitive posters claiming so are the big picture, cos if you think any MMO forum is a majority reflection of the actual playerbase.. me thinks you need to gather something a little more solid than subjective opinions, especially when they are based on a players frustrations around not being able to get the shinnies fast enough without effort.
No one is saying that the game is perfect, show me an MMO that is but the OP has an incesant need to keep posting the same rubbish and then when others try to counter him or make suggestion the only answers that come back are “we are wrong, game is boring, loot is rubbish and Ascended Gear is gamebreaking so ANET are bad blah blah blah”
But your right, I shouldn’t feed the trolls or the whinners but its all entertainment to me… especially after a hard days work.
However at level 80 you are essentially just doing it for the purpose of the activity itself.
Oh no, you mean people playing the game to enjoy the game instead of playing it to improve their characters? Heresy!
You clearly are failing to understand the point I am making. People can enjoy an activity when it accomplishes dual purposes (the activity and the leveling) but not enjoy the activity when it only accomplishes a single purpose (the activity). When a player plays a game the reason why they play it or the thing which leads to their enjoying the game might only be the dual purpose and not the single purpose. There is nothing wrong with that anything more than there is something wrong with enjoying the game only from the single purpose. It is simply the recognition that different people gain enjoyment from different things or in different ways.
Therefore playing the game solely for the joy of seeing your character grow stronger is just as valid a purpose as playing the game to watch the particle effects when doing DEs.
And I agree that a lot of the DEs are very dull (especially the long escort missions, YAWN!) and for the most part the heart quests are extremely repetitive and pointless, and exploration becomes a chore when you are forced to go above and beyond just admiring the scenery (which gets repeated between zones so it ceases to be novel).
That’s like saying I play chess because I like the way the pieces look, rather than why the game is actually designed.
There are games, grindy games, where the entire game is pretty much leveling afterwhich you embark on some kind of end game. And there’s nothing wrong with those games. This isn’t really one of them, though.
Playing this game, you’ve got a couple of options at “end game”, but for a lot of us, we love and enjoy the world. If all you want is advancement and that’s all you care about, this probably isn’t the game for you. That’s the bad news. The good news is there are dozens and dozens of games that you can ride the gear treadmill as high as you like.
This game was designed for people who want the other kind of game…and it’s one of the very few that offer an immersive open world experience as something to viably do at max level.
I mean even the marginally higher stats of ascended gear have sent half the population into a tailspin, so obviously this game isn’t about that kind of progression.
If you don’t like that, nothing anyone can say will make any difference at all.
Your both wrong.
The game has great ideas like the heart quests but once they’re done they’re done. I mean there is no reason to go back to an area once the heart quests/vistas are done. If they created reasons then yay that be awsome.
They could for example add a ‘sword in the stone’ idea after a long and difficult DE. Basically we all get a semi decent looking item for playing the DE for 2+hrs.
And they could fix ascended gear. Honestly people LACK THE TIME to throw 2 hours into fotm. They just do. I know there are people who have time but there are aload that don’t. Why not cut the time in half which means then aload more people could play fotm.
Ascended Gear was implemented so poorly, Idk how Anet deleyed Gw2 3 times (09,10,11) and did not have this ready.
Thats why post 80 is boring. Simply put once I get my gear what then? Grind for a legendary weapon that will take me at least a year to get?
O’ Lord, not this again….
Why do you feel the need to keep posting out the same stuff over and over…. “The game is boring, it’s not as I was promised cos I only have 1 hr of playtime so I can’t run FotM, can’t get Ascended Gear, cant get a legendary… therefoee the game is broke, boring, un rewarding, and everything in PvE is redundant when you hit 80”…..
Surely if your struggling to enjoy this game, struggling to find things to do in game and your 1 hr or so is just boring in game… then why log in, why keep coming on here to spend more time than you do ingame just so you can keep telling us we are all wrong and the game is broke and boring…. cos ANET have lied to us all.
Maybe go walk the dog, or go kick a ball with some mates cos honestly these repetitive posts aren’t getting you anywhere and the game isn’t going to change around just to suit your easywin requirements.
I have a Minor Rune of Something in my boots and in my diving mask. While I haven’t checked to see whether the stat’s actually do reflect it, the bonus for having two runes displays as active, and when I added an item which had a third copy of that rune I got the red 3/2. I think that’s more along the lines of what the OP was asking.
Yes they do show as active.. however that doesn’t necessarily mean the stats are being properly represented.. certainly in regrds to the rune of life .. I and several others I know have already reported this issue some time back but as yet have heard nothing, so I simply avoid using them now.. not that they were that useful anyways
I am guessing that all runes work underwater and on land but runes applied to an Aqua mask only works underwater and runes applied to Helms only work on land…. I think
The exception to this as far as I have gathered is the Rune of Life… it seems to do nothing at all whether on land or in water
Okay now not only are you defying logic but you’ve comitted a logical fallacy.
Want to know which?
Its when you said “look at her!, you can’t blame me! She’s worse!” fallacy.Honestly saying ALL mmo forums are illogical is also hasty generalization too.
You’ve committed 2 different types of logical fallacies (probably more if I carefully read it).
Honestly I don’t need to defend my view if you won’t follow basic logic in yours and since it is not logical this only proves my view that grind is hurting the players that this game advertised for more.
. . . I’m sorry, what is the point of being logical? I’m not going to convince anyone no matter how much I drag myself to the whiteboard and start working it out, or how long I talk. I could construct an argument and a long statement I like but really all I’ll see in return is: “You’re just a fanboy/apologist who loves grind” which doesn’t inspire me to try making much sense. And the fact you admitted you just skimmed the post sums up exactly WHY I don’t want to bother trying to be more exact and careful – you left doubts that you would have paid attention even if I had.
Also, you focused on the first sentence which was sarcasm, and ignored the rest. I didn’t really use “look at X, X is worse than Y so you can’t claim Y is…” except by comparison. Which is all anyone does to make their case, since “grind” is such a freaking subjective thing. One person’s “grind” is another’s “I’ll do this task and then be done”. Look at the myriad threads around here, there are people who basically go “what grind?” because they don’t feel it’s a grind.
So, let’s dip back into logic for a bit. You cannot . . . rather, should not make categorical definitions (“It’s all a grind, and this is fact”) about subjective responses. This is not arguing which is a higher number, or whether that color is a shade of blue or a shade of yellow. Making categorical definitions leaves faults in an argument people can pick at, even if you feel they’re on target, because they’re not agreeing with your subjective opinion of what is or is not a grind.
The talk about whether something is “a grind” or a “gear treadmill” is rooted in two different problems: one is a subjective definition, one is an extrapolation based on ignorance of the future. (It may be well-reasoned due to personal experience or it may have history suggesting it would follow, but predictions are always a little . . . left to chance.) You can’t reliably predict there’s going to be a gear treadmill following Ascended, because you don’t know what’s going to happen. Even if it had been planned, they can scrap the plan and do something else. That’s the problem with arguing from ignorance, with regards to the future -you just can’t tell what’s going to happen until it actually happens.
As for “grind” . . . unless you define “grind” specifically, you’re not going to be able to get anyone to discuss it properly. Furthermore, there’s no guarantee your idea of a “grind” meets what someone else’s is. Currently the generally-agreed definition of “grind” is “repetitive work I don’t want to do but feel obligated to for some reason”. Highly subjective, and if you try to pin it down (“doing X more than once per day”) you run into elusiveness and weaseling out of it (“Okay, I’ll not do X more than once per day, I’ll do X then Y instead. No more grind.”) . . . primarily because people think the definition is unreasonable.
I also refute your assertion that grind is harmful, without qualification., and on a vague definition of grind. Grind isn’t harmful. Excessive grinding is.
What is the point of logic? Okay your entire argument again is out.
Another thing committing an ad hodemin -attacking the person isn’t a good method ether.
Your entire post means nothing if you continue to defy logical arguments. All arguments have to be logically correct if you expect anyone to take you seriously.Look next time you try to pick apart my argument due so by picking about the logic. Don’t try a red herring ether -putting an irrelevent fact to draw attention from the main issue ether. It isn’t a good tactic ether.
I don’t mind if you disagree but try doing it logically. Thank you =)
What??
Do you actually read the comments that come back to you or do you just think..Ahh well someone disagrees with your point of view so they must be wrong, illogical and must be fanboi’s….
I firmly believe it is you that defies logic and reason in your postings and are so all consumed with your belief that ANET are victimising you that you fail to see just how logical and reasoned the responses to you actually are.
Your attitude is one of “I am the special one, What I say is and must be the only way, I did not agree to that so it cant be done!”
- – SNIP – -
Speaking of perspective, why were people in rares never complaining about the vertical progression of exotics? It’s the same percentage of stat increase, same relative amount of time to acquire (remember that dungeons didn’t always give 180 tokens a day,) as ascended is now.
There were complaints about how long it took to get exotics at first, but nothing about the inherent statistical advantage exotics gave over rare-equipped or downscaled players.
Where was the outcry from WvW players? Where was the outcry from so-called casuals?
You clearly see the issue at hand thanks!
Exotics are an armor piece that people even if you only have an hour a day to play can eventually seeing getting. It will take a bit but they can see that mountain getting closer and closer.
Ascended feels like an impossibility. Instead of only having to reach 1 mountain you are ask to go to 25 different ones with Not help at all, hence you have to climb up 1, down it and rinse and repeat.
Just from doing my dailies and monthly I am aboot to get my ascended amulet w/o going out of my way. So what is your point?
He has no point.. that’s the point
He/she feels victimised because his/her limited play time feels like it is detrimental to getting the best gear… so is whinning that ANET are evil and Ascended gear is game breaking when really it will likely take the same amount of ingame time to get as anyone else but longer in terms of RL… That is not a fault of ANET but still he/she wants ANET to answer and basically allow the gear to drop without at least the same amount of effort
Like other posters have said.. All MMO’s require some kind of progression within its content… at some point actual content needs to increase in difficulty therefoee levels will increase.. which in turn requires players to be better equiped to attempt to overcome it otherwise we will all be sat around maps repeating the same content, in the same gear, until we can run things blinfold… and by then most of the playerbase, Hardcore and Casual, would of likely left due to boredom.
The difficulty increase doesn’t require a stat inflation though. They could just create more varied tasks. Fractals showed us that there is a lot of ways to implement 5 man content without just inflating the stats of the mobs.
As the game matures, we’ll see better and better events, dungeon encounters, jumping puzzles and more. WoW took a long time to move out of “tank and spank” raid fights, I’m willing to give Anet some time to get used to the strength and weaknesses of the open world content generation.
I agree with you, there is more than one way to make this game immersive but which ever way they do it the player base will, in the end want to feel that they are progressing as well, otherwise all the content will quickly keep being consumed and the boredom factor will come into play.
Gear stats is one way and a proven way to keep players hooked in, but I agree this can, if implemented wrong, go to far to quickly and players beging to chase their own tails (no pun intended to Charr players…. )
But ANET has not gone about gearing the same old traditional way, they have created optional content with a differnt set of challenges for those who wish to take an alternative route in game aside from story and Openworld.
As has been beaten to death since Ascended Gear landed, the overall stat increases and therfore the benefits they provide are all but negligible outside of FotM compared to our standard Exotic/Legendary sets. It just isnt worth all the whining about imo and certainly not gamebreaking.
But then this has been entwined with one persons compelling belief that ANET has victimised him and other who can only afford the odd hour a day to play… there will always be someone not happy with something, as I have said previous… Devil if they do, Devil if they don’t.
Not really, as soon as I hit lvl80 on a new alt, I can use all the jugs and drops of karma to spend it on exotics or just buy it with the tokens I got from dungeons. Since I have my legendary, I don’t play THAT much. Maybe 2 hours a day. Maybe 6-7 dungeon runs in a week. It is EASILY I really mean EASILY achievable to get exotic gear. I never, ever, EVER understand people complaining about gear treadmill. The few ascended items are easy to get. If you have problems, shut up and go play your casual mobile game.
Edit: You need a bit effort to achieve something, if not, games like MMOs (and honestl,y most PC and console games I played) are nothihng for you. I really can’t stand the whining anymore, it is just ridiculous.
one might say applying the attribute “only” to devoting almost 2 full work days a week to GW2 while implying that it must have been a lot more before aquiring casually mentioned 2 legendaries doesn´t make you really the go-to-guy regarding the judgement of in game timeframes. Do not misunderstand me, your playing habits are your thing and totally fine by me, I devote a lot of time to games myself, but that is hardly a reasonable perspective you have.
Speaking of perspective, why were people in rares never complaining about the vertical progression of exotics? It’s the same percentage of stat increase, same relative amount of time to acquire (remember that dungeons didn’t always give 180 tokens a day,) as ascended is now.
There were complaints about how long it took to get exotics at first, but nothing about the inherent statistical advantage exotics gave over rare-equipped or downscaled players.
Where was the outcry from WvW players? Where was the outcry from so-called casuals?
You clearly see the issue at hand thanks!
Exotics are an armor piece that people even if you only have an hour a day to play can eventually seeing getting. It will take a bit but they can see that mountain getting closer and closer.
Ascended feels like an impossibility. Instead of only having to reach 1 mountain you are ask to go to 25 different ones with Not help at all, hence you have to climb up 1, down it and rinse and repeat.
Just from doing my dailies and monthly I am aboot to get my ascended amulet w/o going out of my way. So what is your point?
Not everyone has time for dailies and monthly. So if they only have 1 hour (and I know you’ll counter and say thats so much time for a daily! but those of us who don’t know the quickest way (most) to do it it isn’t) 1 hour is not enough.
Go through it logically before you post.
You keep making out that your time is the limiting factor.. i say that’s your opinion and your welcome it it but if you cant complete a daily in an hour or the odd fractal/dungeon runs then why is that the fault of ANET.. you spend more time writing posts about the same sad tale on these forums than the 1hr you claim to only have in game… please think logically about your game time before repeat posting!
Not really, as soon as I hit lvl80 on a new alt, I can use all the jugs and drops of karma to spend it on exotics or just buy it with the tokens I got from dungeons. Since I have my legendary, I don’t play THAT much. Maybe 2 hours a day. Maybe 6-7 dungeon runs in a week. It is EASILY I really mean EASILY achievable to get exotic gear. I never, ever, EVER understand people complaining about gear treadmill. The few ascended items are easy to get. If you have problems, shut up and go play your casual mobile game.
Edit: You need a bit effort to achieve something, if not, games like MMOs (and honestl,y most PC and console games I played) are nothihng for you. I really can’t stand the whining anymore, it is just ridiculous.
one might say applying the attribute “only” to devoting almost 2 full work days a week to GW2 while implying that it must have been a lot more before aquiring casually mentioned 2 legendaries doesn´t make you really the go-to-guy regarding the judgement of in game timeframes. Do not misunderstand me, your playing habits are your thing and totally fine by me, I devote a lot of time to games myself, but that is hardly a reasonable perspective you have.
Speaking of perspective, why were people in rares never complaining about the vertical progression of exotics? It’s the same percentage of stat increase, same relative amount of time to acquire (remember that dungeons didn’t always give 180 tokens a day,) as ascended is now.
There were complaints about how long it took to get exotics at first, but nothing about the inherent statistical advantage exotics gave over rare-equipped or downscaled players.
Where was the outcry from WvW players? Where was the outcry from so-called casuals?
You clearly see the issue at hand thanks!
Exotics are an armor piece that people even if you only have an hour a day to play can eventually seeing getting. It will take a bit but they can see that mountain getting closer and closer.
Ascended feels like an impossibility. Instead of only having to reach 1 mountain you are ask to go to 25 different ones with Not help at all, hence you have to climb up 1, down it and rinse and repeat.
Just from doing my dailies and monthly I am aboot to get my ascended amulet w/o going out of my way. So what is your point?
He has no point.. that’s the point
He/she feels victimised because his/her limited play time feels like it is detrimental to getting the best gear… so is whinning that ANET are evil and Ascended gear is game breaking when really it will likely take the same amount of ingame time to get as anyone else but longer in terms of RL… That is not a fault of ANET but still he/she wants ANET to answer and basically allow the gear to drop without at least the same amount of effort
Like other posters have said.. All MMO’s require some kind of progression within its content… at some point actual content needs to increase in difficulty therefoee levels will increase.. which in turn requires players to be better equiped to attempt to overcome it otherwise we will all be sat around maps repeating the same content, in the same gear, until we can run things blinfold… and by then most of the playerbase, Hardcore and Casual, would of likely left due to boredom.
Ironically, if you go to the Crafting subforum, people are actually complaining that they have too much ascended and can’t do anything with them.
Yes, there is a small subset of players that vendor their ascended eq for few silver pieces because they ran out of bank slots, and there is a much larger subset that cannot realistically hope to obtain that tier eq. With each new piece, new eq level or new tier that split is going to widen, until even the least-observant casuals will start noticing that they are being left behind, and that game is no longer aimed at them.
Exactly.
Well Anet has changed things but adding Ascended so no the game slowly is being diverted from appealing to them to appealing to the hardcore. Fotm was a HUGE step.
So it can’t appeal to both? Only one or the other? That seems rather closed-minded.
Of course it cannot. The goal of hardcore minority is to gain a visible advantage over the majority of the players. For them, best stat equipment must be something that everyone wants (and needs), but only few can get. They will never be content with something that lot of people can just ignore.
Obviously, that goal is actively harmful for the rest of the players.
So, a minor advantage gear that is not really needed is not enough for elitist crowd. A major advantage gear that is needed, but is not achievable, on the other hand, will not make the rest of the players happy.
You can appeal to one group, or to other, but never to both (because if you’ll try, you will end with something that will be not enough for elitists, but too much for the casuals).we were the group Anet was advertising for! So the hardcore should just accept play or simply leave.
Ascended is breaking the game, and honestly enough is enough.
I really do not see your problem, you are provided access to a game with no additional outlay after the box price, you get unlimited playtime in which to achieve the same as everyone else… if ANET didnt add new gear, new content, new mechanics.. then pretty soon we would all be running round in the same gear, running the same content to get the same things, growing bored of the same content, bosses, tactics and yes mechaincs… do you not see that if they dont adapt and try to develop the game to cater for different demographics then the game will simply cease to exist in no time at all.
Every thread I see on this forum surrounding gear treadmills is bloated with your posts whinning about the same things over and over.
You say you have a limited play time and that ANET developed this game for you… when reality suggests they developed a game for a Mass Market which had some unique ways of gameplay that could appeal to the more casual player like yourself.. that still remains because you are not forced to play the gear gate game (if you really truly wanna call it that) its just optional content for players to try out when they reach endgame, as an alternative to playing Openworld and dungeons over and over to build up enough resources to get your legendaries.
Ascended gear is really nothing special outside of FotM, so please, dont make out its breaking the game because you can complete everythng in game with just your Rare/Exotics gear as well as be just as successful in WvW…. its merely cosmetics and a few points of extra stat that make no real difference. Heck you dont even need Ascended gear really until you hit a certain level in FotM.
But all you keep saying is Ascended gear is a treadmill, its gamebreaking and you have been lied to, let down and victimised cos you only have limited time whereas others who play more can get it all quicker etc etc etc.
The silly thing is, if you could force yourself to stop posting the same “ANET broke their mystical promise”, or “Loot is borked, blah blah blah” then you would likely have a heck of alot more time to go do things in game instead of bleating you have such a limited time to acheive things and want it all handed to you so you can keep up with the Smiths.
Some people just cant enjoy a game without whining victimisation.
Im guessing had they left it all as it was back 3-4 months ago.. you would likely be on here complaining of nothing to do and the game is boring and stale.
ANET or any game developer will never win either way. – - Devil if they do, Devil if they dont!!
(edited by Bloodstealer.5978)
Yip pretty much all the same as everyone else has posted… I love how fixing something always seems to require breaking something else…. its a game of trade off’s I guess
Maybe when they fix the plethora of open world events that mysteriously began bugging last patch we might get lucky and they will break the perma stealth /culling issue with thieves
[quote=1404189;Afyael.1740
I don’t know about you but I think its more fun doing events and dungeons for cool drops and skins instead of getting a ton of vendor stuff/crafting materials that you repeatedly grind (YES!!!!! GRIND!) to throw in the mystic toilet for gear.
I hate crafting and gathering materials, I think it should be a viable way to get gear but you should also get rewarded decently for killing tough enemies. As it is you can get to lvl 80 and get the best items without ever leaving LA or the TP. The most efficient way to get the best items is from sitting in LA and farming the TP all day.
[/quote]
Everyone has different ways of enjoying the game and ANET have given us choices, some like to farm, grind and craft to play the Trade Wars. Some like to zerg everything to get to the top of the gear mountain, PvP ladders etc etc… I personally try and dabble in all areas as it helps keep the motivation there.
With any new game its player base will always outstrip it of content and then come to forums to complain about lack of things to do, so the devs implement new content and some new mechanics which provide players with more things to do and yes a bit of tail chasing to give the devs some breathing space in order to get the next batch of content and cashstore items ready for release..
GW2 is no different to any other MMO, except the gearing gates are a little less awkward and for the most part merely cosmetic… so yes your point is valid, it would make sense to get rewarded with such things based on efforts, but then the cashshop might need to be tweaked in other ways to create new revenue streams because
GW2 relies on the cashshop after point of sale. Therefore if they were to give away all those nice things so easily in game then there would be little demand for the casho, meaning less revenue.. which in turn could have a detrimental effect on everyone as there might not be a game to log into eventually.
Similarly they have to create mechancs and money syncs in game to try to restrict wealth as best as possible so that gem purchases become favorable to overcome players dislikes of farming or “working for their gold / their gear” etc etc"
Its a difficult one to balance I guess for ANET, cos without the feel good factor in game that we are actually achieving something and getting rewarded for it then players wont stick around anyway, but if they overcook the loot drops the game suffers by way of player boredom, ahving done/got everything and lack of revenue slows down production of new content. So I guess the way they are playing it out is to offer loot drops albeit in patches around the world but drip fed and controlled so they can keep re-evaluating it in small doses in tandem with the real $$$ returns .
(edited by Bloodstealer.5978)
Are you secretly a front for Bojangles? For that greasy KFC? And I must write that, this is not a situation that can be solved with a NERF.
Oh great, job. Now they’re going to nerf chickens! The one good loot drop in this game and you have to get it nerfed? Thanks. Don’t worry you’ll be headed back to those worthless chests soon since ANet couldn’t possibly bare the thought of someone making more than 1 gold per hour.
I don’t see any reason why an event champ shouldn’t drop a rare or several greens every time, plus coin. On a typical “swarm” event I’ll get 5-10 blues and 2-3 greens, maybe a rare. A bunch of coin, maybe some bags, some coin, a bunch of XP, some whites for salvage, etc. On a champ I’ll get some coin and a guaranteed blue. The swarm event is just as fast, and less dangerous.
Don’t worry, now that it’s been pointed out to them, ANet will be nerfing all swarm event drop rates. And the reason is they don’t want you making that kind of money should be pretty obvious; two words – gem store.
You people are clueless. Now they are gonna nerf the chickens!
If they NERF loot drops from mobs NO ONE will bother going to Lost Shore, and perhaps Orr itself, at all because it’s currently a buggy mess with little incentive. Champions drop NO loot and the temples won’t start. It’s really a situation where they would have to nerf dungeons and fractals first to move people back into the open world events or give up on them. Then, they will have taken so much away that you wonder if anyone will want to do ANYTHING.
And what makes you think that will stop them? These are the guys that nerf the engineer almost every patch. These are the guys that think spending 30 silver on a teleport is fair. These are the guys that think you should fight a twelve million HP boss for 15 minutes for 2 level 79 blues and a handful of whites.
Are you that nieve to think ANET dont already know where specific loot is being hoarded from… maybe you haven’t seen their own employees playing the game in the same re-spawn areas.
There are other reasons why ANET wants to create hive points in game…. at least if they do engage the nerfbat on such things it might make the game feel more balanced in its loot spread… heck it might even dissuade many of the endless lines of BOTS from camping Map areas.
I would much prefer a fun engaging MMO with challenges, quests, puzzles and exploration that rewards based on effort not based on zoning in at the end of a mass event to tag the dragon, then stand their mindlessly spamming 1 1 1 1 1 1 1 and waiting till its dead for a friendly res so you can loot the chest.Anet knows. But if everybody else knows too, then it will stop. Though, I was hardly being serious. You should have taken the blue pill. The red one sent you back into the matrix where your brain is (apparently) being controlled by ANet bots.
I’ve said it before, no matter what lies you tell yourself the truth is that GW2 is the pin ball game of MMOs from 1-80 and the gear farmer extreme of MMO’s from then on.
You are only farming gear if you want it.. its not needed so if you wanna put yourself through a grind war then that’s your choice.
My level 80’s have half decent exotics, not even complete sets and I manage just fine in all areas of the game.
The only place you need a little extra is FotM and thats only really necessary once you hit agony, the stats differnece is all but passed off anywhere else in game.
So the only grind your putting yourself through is the one inside your head telling becuase you feel naked without your percieved must have gear.
The only thing thats a grind in this game is farming emough mats to keep crafting on all your alts, but its hardly a chore and is again optional as not everyone wants to craft..
So please stop with the whinning.. and no ANET does’nt control me I am more than capable of deciding what areas of the game I wish to play or pass.. though to be honest I have no issues with any of it, except maybe a little class balancing here and there.
While I applaud the idea that Champions and Vets ought to be worth killing, I have 2 other things to say. 1) Since the purported up to drop rates, I get something from Champs and Vets 95% of the time, versus maybe 20% before. and 2) We ask for better drops, but how many people actually get drops they are going to equip? I can count the times on 1 hand, and all but one of those were greens at low levels.
Loot drops are’nt about what you can equip on that particular toon necessarily, its about where else it can be used.. on an alt or on someone elses toon via the TP….
How many items do you think one toon needs / carries / uses… such a narrow opinion tbh.. there is more than one reason to loot anything in game
Quit threads don’t lead to productive discussion therefore reported.
whining in a thread.. so therefore reported….
So what else should we do on a game forum then
let me guess, substantial and productive discussion??I guess that would be an alien concept to you!
Yeah, because OP only whined about quitting and gave no opinions / constructive criticism whatsoever…
Oh wait…
Not sure who your trying to dig at .. me the Op or the rude one..
If its me then… maybe you qualified my post
Quit threads don’t lead to productive discussion therefore reported.
whining in a thread.. so therefore reported….
So what else should we do on a game forum then
let me guess, substantial and productive discussion??
I guess that would be an alien concept to you!
Quit threads although shunned by the masses in general, can actually bring attention to areas of the game that players like or dislike and creates a platform for discussion… of course that often gets curtailed by posters like yourself who show themselves to be incapable such an actions and blindly post with attitude, rudeness and sarcasm in an attempt to blind others of your ignorance… personally I wouild prefer you crawl back under your stone, but that’s just me.
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OP… I agree in some aspect to your points.. the zerg mentality is just a mess in WvW.. as is the lag (and yes some of that is down to our own hardware etc etc), but at the end of the day sometimes the player also has to take it on the chin and face facts that some areas of the game just are’nt your thing and no matter how many years youhave been playing MMO’s your not gunna be the best at everything and there’s always someone or something better. Ive been playing MMO pretty much as long as you say, but heck I am just a chew toy as soon as I even step into a PvP environment.. not cos I cant build decent toons, not cos I dont have the best gear.. but simply because I am just a bad PvP’er who can only dream of seeing my name in the stars one day… but heck that’s ok. its a game and I enjoy it anyway… by the way I make an awesome range finder in PvE as well
One thing that did suprise me Op was you take on trinity and strategy in Dungeoons… Trinity does exist in this game.. but its down to everyone to play their own heals and learn when/how to do it effectively.. the Ele is a good example.. wildly spamming heals leads to frustration cos when you or the group really needs them you find yourself on timer.. thats a L2P thing, as it the Warrior, Guardian subject… they are aggro pullers that need to be played out correctly and sure they do lots of melee dmg, that’s there job but they similarly take more dmg in return, so they need to use theri own skills better and others in group be aware of the need.. that is where strategy comes in.. not have a defined cleric spamming mass heals continuously like in most other MMO’s.. where is the strategy in that.. thats not player skill, thats just over powered heal mechanics, which in turn only aid the zerg mentality.
(edited by Bloodstealer.5978)
Are you secretly a front for Bojangles? For that greasy KFC? And I must write that, this is not a situation that can be solved with a NERF.
Oh great, job. Now they’re going to nerf chickens! The one good loot drop in this game and you have to get it nerfed? Thanks. Don’t worry you’ll be headed back to those worthless chests soon since ANet couldn’t possibly bare the thought of someone making more than 1 gold per hour.
I don’t see any reason why an event champ shouldn’t drop a rare or several greens every time, plus coin. On a typical “swarm” event I’ll get 5-10 blues and 2-3 greens, maybe a rare. A bunch of coin, maybe some bags, some coin, a bunch of XP, some whites for salvage, etc. On a champ I’ll get some coin and a guaranteed blue. The swarm event is just as fast, and less dangerous.
Don’t worry, now that it’s been pointed out to them, ANet will be nerfing all swarm event drop rates. And the reason is they don’t want you making that kind of money should be pretty obvious; two words – gem store.
You people are clueless. Now they are gonna nerf the chickens!
If they NERF loot drops from mobs NO ONE will bother going to Lost Shore, and perhaps Orr itself, at all because it’s currently a buggy mess with little incentive. Champions drop NO loot and the temples won’t start. It’s really a situation where they would have to nerf dungeons and fractals first to move people back into the open world events or give up on them. Then, they will have taken so much away that you wonder if anyone will want to do ANYTHING.
And what makes you think that will stop them? These are the guys that nerf the engineer almost every patch. These are the guys that think spending 30 silver on a teleport is fair. These are the guys that think you should fight a twelve million HP boss for 15 minutes for 2 level 79 blues and a handful of whites.
Are you that nieve to think ANET dont already know where specific loot is being hoarded from… maybe you haven’t seen their own employees playing the game in the same re-spawn areas.
There are other reasons why ANET wants to create hive points in game…. at least if they do engage the nerfbat on such things it might make the game feel more balanced in its loot spread… heck it might even dissuade many of the endless lines of BOTS from camping Map areas.
I would much prefer a fun engaging MMO with challenges, quests, puzzles and exploration that rewards based on effort not based on zoning in at the end of a mass event to tag the dragon, then stand their mindlessly spamming 1 1 1 1 1 1 1 and waiting till its dead for a friendly res so you can loot the chest.
I’m torn on this. On the one hand, the distribution of loot in GW2 is unbelievably lobsided – OP’s post is spot on: more effort doesn’t get you more loot in GW2.
So we have this odd mix of fun (which is why we play) and preparing for another disappointing drop. More effort for not more reward just doesn’t sit well with our primate brains, and that’s not going to change anytime soon.
I’m convinced this simple fact is hurting GW2, and that something has to be done about this, soon.
On the other hand: do I really want big zergs farming the big DE bosses for epic loots ? Can’t we just get a laurel for a really big one ? Or if you have the balls: just make following a chained DE to the big boss fights a daily requirement. And if that’s a little bit too harsh, introduce a weekly achievement for stuff like this – kinda like the old days: you down one Onyxia a week.
Yep I think you could be onto something here… ANET needs to re-evaluate chain events, how/when they spawn, the reward system around such an event and maybe ringfence them on an egg timer once a player completes… but completion should include having to complete chain steps not just be able to zone in 5mins after the dragon is up and tag it for loot at the end. Or maybe loot tables reflect how many chain waypoints you completed prior to killing the dragon.. more ticks the higher the loot table.. but, nothing should be guaranteed except that the loot tables for End chests in these types of events really need to reflect the time/effort and difficulty (which should also be upscaled based on the numbers involved, ie keep spawing trash mobs as new players enter instance etc etc)
In making these types of events more challenging, rewarding and … fun… I would gladly let the chickens fatten up another few days.
(edited by Bloodstealer.5978)
Wow so much silly attitude just because your pixels dont wanna show those few little letters next to your toon name.
Honestly, is it really worth all the childish prittel prattle just cos you are’nt repping for a certain guild, its not like their are any real tangeable benefits for guilds in GW2. Sure a few Guild points each time you log in, but they dont exactly do much for any guild.
The only thing even remotely worthwhile is the extra storage space and what’s the likelyhood of it being useable by many players in guild, cos if the guild leaders are smart they lock it down by ranks.
To be honest the vast majority of content in GW2 is solo play with occasional external assistance in PvE. Sure WvW has a few groups running round but they mostly just pick up stragglers who want to tag along in the zerg to get map completion or loot.
Only time Guild teams are useful in GW2 is for Dungeon runing.. and as its maxed at 5 per team.. most guilds never really get to do much on a guild scale.
So is the “you must rep my guild” blah blah blah really worth throwing your toys out of the pram for in GW2…
(edited by Bloodstealer.5978)
Chickens can even hurt you after you killed them! Fear the chickens!
Like I said… inside every chicken there is a Dragon striving to jump out and bite ya
I have actually NEVER gotten an Exotic from anything OTHER than a Risen Chicken at Malchor’s Leap, last September, 2012 (been playing since 3-day headstart). All my other exotics have come through map completion (which I can no longer achieve, of course, since I am done mapping.) It’s kind of ironic than not even the biggest bosses yield better treasure than a putrid chicken (this is not a complaint… I find it rather funny instead.)
Actually it makes sense. The chicken doesn’t really drop loot more often. You might kill a big boss 20-50 times. During that time you might have killed hundreds of other things. So it seems those things give you a better drop rate. But you’re always killing more of them.
If you killed as many bosses as normal mobs, would you have more or less exotics? I’m pretty sure no one can answer that question.
The point the time & effort it takes to take down an event Champ “especially if your trying to solo buck” against the rewards you drop from that champ is probably nothing better than what a few chicken might drop you… except the fact that in the same timeframe you could of dropped 20, 30, 50+ chickens… the reward system begins to feel somewhat disfuntional.
The Chicken farm in Orr (as one example) easily yileds me 1-2 Rares in a 15min farming session (when I remember to put some MF stuff on or eat a chew bar), plus countless mats, trash gear/items and of course garbage bones…the Gold returns are very noticeable to me. Then again most Champs/Vets are dropping next to nothing nowadays and many times nothing at all, so farming Champs, especially with DR seems more pointless than ever to me… aside from the occasional need for your Daily completion.
Inside every chicken is a dragon screaming to jump out… you have been warned
OP I totally agree, there seems little point chasing Vets, Champs and .. yip Dragon when you can run around Maps picking up Rares and high level Mats from the most insignificant critters. I to like to hunt them pesky chickens as I have found them to be excellent loot droppers.
One thing that puzzles me though is.. where do they put all them Shiny Swords, Shields, Staff, and Heavy armours.. it must be a Dr Who Tardis in those chickens bellies
Who uses their primary email for gaming? If you do, you need to stop that.
So who cares if someone sees your gaming email.
This e-mail is your username, knowing this is 1 step a hacker need to take.
Its no use the poster is obviously blind to the obvious…..
Fractals is optional content for players wanting stuff to do.
Sure there is a gear treadmill (of sorts) but only in the sense you need Agony infusions as you get higher up the fractal ladder. The gear itself is all but the same stat wise to decent exotic and is far from being “must have” outside of Fracs.
Therefore its Choice Wars..and if you want to challenge yourself in Fracs then sure jump on the mini treadmill if you want.
Outside of that there is really no need, not even WvW as the stats increases are all but insignificant in reagrds to being competitive but again, that’s just a players choice.
Fact reamins all content is playable and achievable without Frac gear.
But.. as time goes on I am pretty confident thee will be some kind of gearing element introduced because at some point new content will need to be introduced into the game to keep challenging us and allowing our toons to move on rather than stagnate.
But a treadmill approach it does not need to be and having seen how GW has worked over the years I am fairly confident they will attempt to keep such things to a minimum and balance checked as they go along..
But.. as time goes on I am pretty confident thee will be some kind of gearing element introduced because at some point new content will need to be introduced into the game to keep challenging us and allowing our toons to move on rather than stagnate.
But a treadmill approach it does not need to be and having seen how GW has worked over the years I am fairly confident they will attempt to keep such things to a minimum and balance checked as they go along..Personall I see no issues with anything they have introduced thus far.
why would it matter if they see an email?
Are you serious…
Tell ya what, let everyone know your email address on here in full view, then sit back and watch how many spams you get …. that’s just one effect, annoying yes earth shattering.. maybe, maybe not.
But then consider how many other places you might use that email address as usernames etc.. other games, Bank accounts, social networking etc etc.
Then consider there are many sophisticated methods out there which are used in cyber crimes to lift out a password from you.. then all those spams suddnly become more directed and probing until something sticks and bingo.. you just lost mom and dads life savings.
Now picture yourself walking through New York City on the first day of your 4 day break over New Year holidays… then you go to purchase dinner, only to find your card is declined due to lack of funds.. then find out someone mysteriosly debited £1500 from it a few hours previous via paypal, which just happens to use email and password authentification and some Eastrn European got lucky and manged to hack it and do a nice little transaction in your name…
Sounds far fetched ya think – well that happened to me 2 years ago… the smallest detail gives a crook that much extra leverage in their cybercrime shenanigans.
(edited by Bloodstealer.5978)
I get it, you gotta do it but, do you think you could maybe add a disclaimer like “were working on Divinity’s Reach atm so please move your characters out until we are done”.
I’m not overly happy that everyone of my toons with the exception of 1 are in DR and I cannot access any of them except the one low level that is outside of DR.Pretty kitten right now considering I just found people to do the dungeon I’ve been trying to get in on all week and now can’t access a single 80. My patience with Anet is wearing extremely thin.
/Rant off
Yeahs thats lame, also the time choice to do this is just stupid why not wait till the middle of the night when numbers are low anyways.
And which middle of the night are we talking about.. yours, mine, Joes Bloggs over in timbucktwo….
Maintenance exists in any MMO and whenever it gets performed, someone will feel they are the only ones playing, there is only one global time zone and that they are being victimised.
Of course ANET could just say were not bothering with maintenance anymore, good luck everyone, enjoy.. then when your game begins to behave badly, lag becomes unplayable and events, dungeons, heck whole maps begin to degrade.. I would hazard the OP and you will be the first two in line on these forums to share your utter disdane for ANET for running such a poorly maintained game.
Maybe get off your PC chairs, open the curtains, take a walk outside your bedrooms and take in some fresh air… then you might notice the sky is’nt falling and real life is still going on – then come back in an hour or so (if you can survive that long without GW2) and continue on your journeys through Tyria, happy in the knowledge that something might of been fixed for you and everyone else while you were away.
Entitlement lol? Far too old mate & probably far more entitled than you can imagine <G>. I enter into evidence Exhibit A yer honour: George Lucas & what he did to SW.
Riddle me this grasshopper: what is GW2, or any mmo, without its players to actually play the game, to make the world come alive, never mind the dollars & cents…?
HERE endeth the lesson of the slippery slope & the players who don’t speak up until no one is listening any longer & of the game creators who do not listen until there is no one left speaking & all they hear is empty space ;-p.
Someones had a bad trading day I guess.
All I can add is …. you need to take a step back from the viewscreen, close youe eyes, take a deep breath and open eyes again… hopefully you will spot the obvious rubbish in your posts.
Of course its all about money.. show me an MMO that isnt, in fact show me any product put out for general use/consumption etc etc… you think ANET are here to provide your a charitable game at their expense… wake up and smell the daisies.
If the game is fun for you and you are not bothered about drop rates etc then why are you here whining about market manipulations and corporate espionage within game… you sound like a kid whthrowing toys out the pram cos mam said no sweets.
Simple fact for ya.. no one forces you to spend any coin in game, that decision comes all the way back to you so you have a choice go earn it or go P2W it – Each to their own but please, no babble talk about “Its all about the money, ANET are evil cos.. and players have some kind of ownership and control”
You bought a game that in return granted some slots in a database and the ability to utilise their servers and play their game nothing more, the rest of the stuff is purely carrots dangling in front of you.. you choose whether to feast on them or push them aside… THAT SIR IS THE SIMPLE TRUTH !
Sad thing is the OP could of completed his daily quicker than writing this waste of time post.
Where does it say you HAVE to run dailies?
Where does it say the is a Time scale in which to get gear?
Where are ANET saying “login, do your daily OR ELSE!”
The culling is on your end, not theirs. Your cpu isn’t “fast” enough to display the models even though the server allows them to attack you. While I agree that culling was a big issue before the latest patch because even people with high end computers (i would call myself mid range) were having to deal with it, I haven’t had an issue with it since the update to a large extent. The worst I have come across since the patch was a zerg rushing towards me (unrendered) but I saw 1 guy pop up about 1500 units away and knew something was fishy by how confident he was. At about 1200 units I saw 4 more pop up and knew it was time to gtfo. I warned my guild while fleeing to them and survived with relative ease. There was about 25 of them total and they all were rendered by the time I regrouped with my guild (they were about 2000 units away) so I was able to pick targets and fight without much issue.
Well in some part you are correct, every players hardware is likely setup that much differently and has varying levels of capability (my earlier post in this thread made mention of this).
But its far to prevalent and to such a large scale of an issue in areas such as WvW to be solely down to us… and ANET have already admitted to this hence why they are busy working on a fix..
My rig, granted is not one of the Supercomputers used by the Pentagon or NASA but I am pretty confident that my i73700 running off an Asus P8Z77-V MB with 16GB DDR3 GSKILL RipjawsZ, dual Mushkin SSD’s and twin Nvidia GTX550Ti’s should be able to handle this game and does for the most part, except where large player/mob density zones exist… culling is enforced imo not something that my PC is 100% struggling with… perhaps it has been coded to purposely do this so that players with lower end rigs are not left completely with the feeling of “i cant play this game on my rig”
WvW is the least important aspect of GW2. It has received less attention/updates relative to any other aspect of the game.
Fixing the culling/rendering issues are just not a priority for ArenaNet.
What are you on about…. culling doesnt just exist in WvW, it’s all over the game.. or maybe you never go to the bank in LA or the Trading Post perhaps.
PvE, PvP and WvW all suffer with it, its just some areas dont see it as much due to the pop density in particular maps / zones…..
To say WvW is the least important area of the game is just pure sillyness considering GW2 was marketed heavily on it, boasting how it could handle huge dogfights so well without seeing the performance issues other MMO’s would suffer with such large scale activities… except it cant handle it in any part of the game thats sees similar activites… the only place I have yet to have an issue is in Fractals tbh… but then we are talking 5 man instances which pretty much any MMO ou there has been handling for years (with the exception of SWTOR cos that game is just riddled with engine issues imo)