(edited by Bloodstealer.5978)
read above and in context….
I get what you want… you would rather have the carrots become P2W .. so then what.. sit on forums complaining of lack of content, lack of challenge, lack of things to do?
If a 0.5% chance of obtaining a purely cosmetic weapon skin is qualified as “content,” “challenge,” or “something to do”….lol
I think you missed the point, I didn’t say anything was particularly challenging but any content added provides something to do and any chance is better than no chance… P2W creates an even shorter experience and twice as many whiners when there is nothing to do cos they bought it all… then again what some players find easy might be found challenging to others.. see what I did there.
If they made the skins to easy then what’s the point of having them rare…. challenge isn’t just about how hard it is to kill something its also about how hard it is to obtain something… look what has happened to rare items in game now that they are guaranteed drops all over the place.
Other MMO put raids into game in order for players to attempt to gear up.. GW2 didn’t want that approach, instead they put skins out there offering nothing more than cosmetic challenge.. if we can all just run an event open a coffer and expect to loot them then that cosmetic challenge is simply meaningless.. within a few days everyone will look exactly same.. that isn’t the point of skins they are there to be worked for or if you choose to try the easy route, you play the game of chance.
What i want is a challenge not running around LA finding and then pressing F with the caption CONGRATS, now repeat this 100 times.
What I also want is what I pay for… not to pay for the chance to obtain something I want.
We clear? …I can guarentee I’m not alone in this either.
You want challenge.. and you want P2W.. make ya mind up.
Where in any of this did ANET say if you buy you get.. nowhere, your just another whinner who hates to loose out.. its a gamble, you chose to pay your money for the chance of a win no one forced you.. so please go cry somewhere else.
Great recipe you added into Dragonball there ANET…
Not seeing players sometimes until they are almost on top of you then only to find no matter what you do the skill delays mean your kinda shafted anyways… then when there is a small window of lag less gameplay far too many players quit cos they aren’t on a winning team making it a waste of time for the rest.
You really need to learn to test and play out your content before pushing it out there.
Great idea.. poor implementation and all on the same inconsistent playable conditions.
read above and in context….
Yeah we can all edit our posts to read the way you want, after you have been called out….
See I just did it as well…. but your title speaks volumes no matter what you might change within the posts content.
I get what you want… you would rather have the carrots become P2W .. so then what.. sit on forums complaining of lack of content, lack of challenge, lack of things to do?
(edited by Bloodstealer.5978)
That thank you was an answer worth reading and I fully agree.
but It would (however illogical for Anet to do so) be nice if they for once put it’s players before its profit margins.
Do you run your own business… there are so many more things to worry about than a few forum whiners saying that everyone is against you… I mean lets be real here, the forums likely account for <1% of the playing community.
If such content roll outs were not worth it I am sure ANET/NCSoft would change track in order to maintain a healthy business margin.
You forget MMO’s are a business not a charitable event, F2P requires carrots in order to generate its income. I see nothing different in GW2 that any other game within a similar business model puts out. At then end of the day only you can make the decision to spend cash/gold on the TP stuff or spend the time playing out the content if you dislike it that much.
Question .. would you prefer ANET offer you a subscription model instead… because even MMO’s still offering that option still embed the same lures and content decisions within them… why? because like any other business, big or small – the bottom line is to show a profit.
wait… I’ll forget the rude nature of your response for a second but let us just clarify something.
please if you don’t mind answer a few of the following questions:
1. Content although diffrent and “enjoyable” as stated by yourself has however been very simular from one event to the other?
2. If you’re not part of “the community” how can I be speaking about you, if i’m refering to the general mood of “the community?”
No the players response was not rude… what was rude was you assuming that you speak for everyone.
I may not agree with all the game directions and decisions, the content for so far has been mostly enjoyable.
Sure a nice big wedge of different content goes down a treat we all know that.. but go check out other MMO forums and come back and tell us all how “everyone” on those boards are fed up and so against the long drawn out wait for new content.
ANET has taken a decision to given us something new each month and so far have stuck to their word.. you and I and anyone else have no idea what is being worked on behind this… but hey that’s irrelevant, cos I would imagine if they suddenly changed their stance and informed us that now we will have to wait 3-6 months for new content you would likely be one of the first to voice your disapproval
So bottom line, please refrain from speaking for me, I consider that to be rude!
So quit buying the frigging things. How hard is that?
I would love to have that staff for my Ele, along with the wings but RNG is just NO!
…and apparently we need 100k Zhaitaffy for wings? I’ll go back to yakslapping thanks.
I got the Wings from killing lowbie raptors in Metrica… not even from a dragon coffer, just a straight up rare drop..
If you people wanna keep spending ya real cash on gambling then complain when it screws you over.. sorry but blame lies on you not ANET or NCSoft.
Nowhere does it state that buying X number of rich coffers guarantees you anything.. its a random chance just like anything else in this game… don’t like it don’t buy it, simple as that
Its a gamble.. if your silly enuff to spend so much real coin buying them and then complain cos the RNG God hates you.. you only have yourself to blame
Aye nice freebie thank you.
I’m not all that fussed on mini’s tbh but anything free in game is a plus in my book.
On the other hand the 50silver a race gambling at Moa Racing is far too steep, especially when its able to be bugged by hammer wielders to alter the race outcome.. 50silver is silly season prices imo.. so free gift in one hand and more gem purchases on the other
Such is WvW it gives many ways: each server can double team the other, nothing wrong with that.
Had some fun with the Guild in UW bl agaisnt UW and sometimes BT came to us to say Hello, they are just that friendly!
A more important point is that there were many innocent Dolyaks killed and i think one was Tim The Dolyak, he is fluffy and such!
RIP Timmy, you lived a good life and brought much joy to many on cold dark evenings… it speaks volumes that you still bring as much joy to many of us even after your death……….. no, no, more roast potatoes and gravy with my steak I said chef !!
This matchup is just becoming very aggrivating for me. UW has just too many people for us to face. and BT just goes to our bl or comes in behind us when we go to UW a majority of the time. It’s gonna be a case of us and BT just defending our bls this week and maybe venturing a little into the other maps but we won’t be able to hold.
That whole bay battle just felt like we kept pounding our heads against a brick wall. No matter how many we killed, how many tactics we tried, they just had so many people keep replacing them. Those are some of our best wvwers, we still couldn’t get to the lord’s room due to sheer numbers. I wish someone could figure out a solution to wvw population imbalance, but I don’t think there ever will be.
Hopefully there’s some fun fights to come though.
Actually you will be surprised at just how many we did have… you had us on the ropes for quite a while… I actually think you had better numbers and certainly more organised… when you broke us for the second time I was sure you would take bay but luckily we were able to run just enough supplies to gather a few AC’s in Lords room.. but it was literally a few ac’s and even then we had only just enough supply.. you cut us off nicely from quarry supply on several occasions.
Added to that at one point you had all supply camps encircling garrison while you pounded bay…
The push to inner bay too early was maybe where you went wrong… starving us and encircling us was a far better option but hitting us too early forced us to get organised better and rapid so we had supply runners coming too and from garrision pretty much unopposed, buying us time and allowing us to set up siege against your better numbers.
Well if nothing else this afternoon on EB was fun… to the point I feel so guilty having taken 103 BT badges… you guys really ought to have learned after almost 3 hrs of rush the gate….die before you even get to the steps…..waypoint home with tail between legs… that even though there were only 5 of us defending your keep we held, you just weren’t gunna get back in with my little siege camp I set up outside to play you.
Oh btw.. using Pangloss as your golem camp… not too bright.. but thanks for the fun anywaysOn the other end of the map RoF at least made a decent fist of it yet again to get back to some level of territory status good fights…. wonder what tonight has in store for us all?
Best of luck for the rest of the week both of you…. but in the end that sound of inevitability is always gunna be heard
About EB, BT keep- there was no point of atack keep( yu teake it, full upgrade it- we are not able to teake it witch low popul server)- Its weery easy to defend this when yu have zerg to come when yu need- like there was x times today.
We start atack (nice 5- 15 players – in our server this is zerg) then come zerg UW 30-40+ and wipe all atackers, and this happen everytime here.
In my opinion (its my personal opinion) we shal not even login on EB, not atack keeps, we can try only teake some camps, meaby towers- we will lose all anyway when your zerg come.
So we shal leave EB, and stop fight?? – there is no point in fight -we chave no chance 90% time outmanted buff shall mean someting.So be happy that some players stil try do Someting here and not logoff – because its POINTLESS fight.
Good luck
The thing is our zerg was off conquering RoF territory…. we had already put you back to your home map.
There were 5 of us who stayed at your keep to control your movements… I think you missed the part that said I placed some holding siege outside of the keep to choke you not to defend the keep per say – we knew you had no realistic chance of taking it back but you kept playing into our hands allowing badge farming to become silly easy.. rather than heading away towards Mendon and coming round the other side.
Actually on the odd occasion someone in your ranks came up with that solution you were able to take Mendons then head around towards Pangloss/Veloka…. errm to make your golems
However you did eventually get it together and pushed a t3 Ogrewatch and made it wooden again so gratz on that, mixture of poor coordination on UW part and diminishing numbers but well done for making a decent fight of it.
Even though the points tally tells its own story, I actually kinda like this matchup, both BL and especially RoF seem willing to try things and make WvW a bit more interesting than the normal zerg, AC drench and portal bombing… best fun for a whiles for sure for me so thanks to all servers.
Well if nothing else this afternoon on EB was fun… to the point I feel so guilty having taken 103 BT badges… you guys really ought to have learned after almost 3 hrs of rush the gate….die before you even get to the steps…..waypoint home with tail between legs… that even though there were only 5 of us defending your keep we held, you just weren’t gunna get back in with my little siege camp I set up outside to play you.
Oh btw.. using Pangloss as your golem camp… not too bright.. but thanks for the fun anyways
On the other end of the map RoF at least made a decent fist of it yet again to get back to some level of territory status good fights…. wonder what tonight has in store for us all?
Best of luck for the rest of the week both of you…. but in the end that sound of inevitability is always gunna be heard
(edited by Bloodstealer.5978)
The problem I have with your diatribe is the terms reasonable amount of time. Reasonable amount of time to whom?
In most games, if you don’t have certain gear, you can’t progress at all. You need X gear in order to enter Y raid. This game doesn’t do that to you, so the amount of time it takes to get the highest end gear is longer…intentionally so.It’s not supposed to be fast to get the best looking (matter of opinion anyway) weapons in the game. They’re not giving you more power.
The problem is, you kids today have no patience. lolWhy do you keep going to the age argument? We get it man …. You are retired, and stuck at home, and play up to 10 hours or more a day since launch, as per your statement of having played 3000+ hours already. You playing this game is basically a full time job.
If I had 3000 hours in this game, I am sure I would have my legendary too, and I would be on here telling people to relax and take their time and high fiving you on your post, but I dont.
So when I come on, I farm.
1. Because I enjoy it after a long day at work to come home and do mindless nothings for a while.
2. Because I have a goal I would like to achieve in a reasonable amount of time, so that if something new does come out .. and it will, I will be able to spend my time working toward that goal as well.The age argument is not based on how much time I have to play. It’s based on the younger generations today being in a rush for everything and having a lot of stuff handed to them on a silver platter…things we used to have to work for. It’s a different mind set. So it’s appropriate.
I guarantee you that if I could only play 1 hour a day, I’d still feel the same way. Because I don’t expect, nor have ever expected, to get anything quickly ever. It’s just not the way I was raised.
My kids. not so much.
Well I guess you failed to pass on some of that good ole parent son teachings that were instilled in you like you say.
Me thinks you enjoy placing smoke screens in the way of what you keep saying.
Every post you write is all about time and its relevance on your perspective of the game.
You seem to enjoy making your assumptions.. firstly about how the game is designed and how it’s meant to be played out. Then you assume the definition of a player is to somehow based on how much time they play the game and by what they enjoy doing in game. Now you think to pigeon hole players by way of age and your perception of how that affects gaming attitude.Pure and simple you enjoy guesswork, you enjoy stigmatising and you enjoy hearing the sound of your own voice… try drawing the curtains, take a walk out in the world and breath the fresh air, then come back and tell us all about your journey back into RL. You might have the time to play 24/7/ 365 so achieving things to you seems easy to do without the need to set particular goals and timescales.. but many others amongst us, young, middle aged or senile simply don’t have that luxury and so look to make adjustments in game to accommodate our own allotted time, playstyles and enjoyment.
Just please stop preaching your babble and go do something more useful.You sound hostile. Maybe you should consider anger management classes.
90% of everything you see on these forums is guesswork. You don’t like MY guesswork, so you have a problem with me. I don’t really care that you do. That would be your problem, certainly it’s not mine.
You don’t know how much I get outside, or how much air I get, or what else I do in my spare time. In fact, that’s all just guesswork on your part. Maybe you should get out into the open are and stop trying to guess about people’s real life actions or circumstances.
At the very least it would make you seem less hypocritical.
Hostile, no not at all… you obviously still fail to understand or refuse to consider what others say if is not in agreement with what “you” believe to be the right,wrong, blue, black, up, down, casual or hardcore etc, etc.
As for guessing what you do in your spare time… well, sorry you obviously missed what was meant by that part of the post as well, but hey its no biggy…. I understand you love to post about assumptions, guesswork and hearsay, you enjoy seing your name in stars here, but maybe try reading and perhaps understand just what others say, it may open your eyes to a whole new perspective.. but please do carry on trying to look the fool with your hair brain mememe postings.
1) You shouldn’t be farming to begin with.
2) Nothing was changed, your perception is just different.
3) Nobody cares.
4) If you aren’t having “fun” anymore, then quit.I’ve come into this thread just to say I hate you and people like you.
The fact that there are things in this game that cost 500+ gold to make (volcanus comes to mind), not to mention stuff like infinite light, mjilnor (spelling is wrong, I know) and then legendaries means that farming is needed. Flat out. End of. You are wrong. This isn’t a debate. To get a high tier item one would like in a reasonable amount of time, farming is needed. Whether it be world bosses, mobs in Orr, dungeons of any kind, gathering every day, whatever. Farming is needed.
Also, perception is how we get results for the scientific method. To claim that his “perception changed” doesn’t mean he’s wrong, you blithering kitten.
The problem I have with your diatribe is the terms reasonable amount of time. Reasonable amount of time to whom?
In most games, if you don’t have certain gear, you can’t progress at all. You need X gear in order to enter Y raid. This game doesn’t do that to you, so the amount of time it takes to get the highest end gear is longer…intentionally so.
It’s not supposed to be fast to get the best looking (matter of opinion anyway) weapons in the game. They’re not giving you more power.
The problem is, you kids today have no patience. lol
Why do you keep going to the age argument? We get it man …. You are retired, and stuck at home, and play up to 10 hours or more a day since launch, as per your statement of having played 3000+ hours already. You playing this game is basically a full time job.
If I had 3000 hours in this game, I am sure I would have my legendary too, and I would be on here telling people to relax and take their time and high fiving you on your post, but I dont.
So when I come on, I farm.
1. Because I enjoy it after a long day at work to come home and do mindless nothings for a while.
2. Because I have a goal I would like to achieve in a reasonable amount of time, so that if something new does come out .. and it will, I will be able to spend my time working toward that goal as well.The age argument is not based on how much time I have to play. It’s based on the younger generations today being in a rush for everything and having a lot of stuff handed to them on a silver platter…things we used to have to work for. It’s a different mind set. So it’s appropriate.
I guarantee you that if I could only play 1 hour a day, I’d still feel the same way. Because I don’t expect, nor have ever expected, to get anything quickly ever. It’s just not the way I was raised.
My kids. not so much.
Well I guess you failed to pass on some of that good ole parent son teachings that were instilled in you like you say.
Me thinks you enjoy placing smoke screens in the way of what you keep saying.
Every post you write is all about time and its relevance on your perspective of the game.
You seem to enjoy making your assumptions.. firstly about how the game is designed and how it’s meant to be played out. Then you assume the definition of a player is to somehow based on how much time they play the game and by what they enjoy doing in game. Now you think to pigeon hole players by way of age and your perception of how that affects gaming attitude.
Pure and simple you enjoy guesswork, you enjoy stigmatising and you enjoy hearing the sound of your own voice… try drawing the curtains, take a walk out in the world and breath the fresh air, then come back and tell us all about your journey back into RL. You might have the time to play 24/7/ 365 so achieving things to you seems easy to do without the need to set particular goals and timescales.. but many others amongst us, young, middle aged or senile simply don’t have that luxury and so look to make adjustments in game to accommodate our own allotted time, playstyles and enjoyment.
Just please stop preaching your babble and go do something more useful.
1) You shouldn’t be farming to begin with.
2) Nothing was changed, your perception is just different.
3) Nobody cares.
4) If you aren’t having “fun” anymore, then quit.
Obviously this poster has very little MMO experience…. or hasn’t left kindergarten yet.
I too have noticed this area has changed, its easier to get through on a lowbie toon now as the spiders/nest don’t respawn so I guess ANET have decided to not only nerf another place where mats can be farmed a little should one want to, but to also dumb down the difficulty to allow lowbie toons to walk around higher level maps without fear, even though they are supposedly level scales… may as well do a stealth nerf to the game ANET.. call it Care Bear Wars 2, see how many players notice that instead.
As for no one not caring… I think you are definitely in the minority, but then again, like I said very little MMO experience I guess or someone who enjoys crying Mom when you want something out of the TP and demands P2W or cry relentlessly until she gives in to you.
I don’t tend to farm too much, but personally I would rather see players like you quit the game if you don’t enjoy seeing others play out a game the way they want to rather than the way you say either way I would be happier not seeing clueless responses like yours put up here at all to be honest.
You still don’t see past your own nose do you….
It is actually you doing the telling Vayne.. you keep telling us in almost every post you put out, how ANET have designed this game this way or that, that this is what so and so type od player does, or should do.
If you spent more time playing rather than preaching I would actually think you enjoy the game more, as it is you appear to spend more time on here preaching the gospel according to Saint Vayne. No one really cares about how you perceive the game to be laid out or how it should be played or who is “insert game style”… farming is just as bigger part of any MMO as dungeon running, story crunching, trade selling, and zerging… players choose to play the way they feel brings them the most fun and success… ANET merely provide access to do it. The only thing they liked to state in their manifesto is we don’t want players to grind… make of that what you want but every MMO since the beginning of time has grind… it has to in order to keep players logging back in.
Trouble is we see grind to mean different things.. levelling is a grind, running your story is a grind, hoarding loot and moneyz is a grind, crafting is and yes crafting that legendary is supposed to of been the pinnacle of your grinding efforts… the forge is a gamble and for those who enjoy grinding the toilet sometimes.
So your generalisations just don’t apply imo because people are people and they will do what they want, how they want, when they want… if they can.
If ANET close off all those areas that help players acquire certain things whether to craft, sell or stash then at some point the playerbase will retaliate the only way that makes any kind of noise.. they stop spending (hardcore and casual) and eventually they will drift to other MMO’s.
I know you like to play the white night on here and defend ANET as best you can, and I respect you for it, I too have done that on many occasions where I see fit and I don’t discredit your opinions as such… but sometimes you need to take away the rose tinted glasses and see the game as it really is not just how “you” know it to be.
Goota say I am hopin g RoS and UW are matched up again this week I have had a real blast with you guys.. the chicken bloober FR can go play elsewhere, they are no fun and lack anything other than blob – AC drench – run.
Funny highlight for me last night.. on EB around midnight we formed up on for a late night push and took all of FR teriroty (we left ya Mendons to bury ya dead in… did ya notice), then we played with RoS.. first we took Durios then off to SM.. exept I stayed behind in Duriod with one battered AC behind gate, no supply and after holding the 12 Ros for 25mins I cryed tears of joy when you unleashed that Alpha golem on little old me and a busted up wooden gate.. priceless fun ty.
Was a little disappointed that one of your lot had to resort to the pin point zoom hack on me at the back of the tower though, spoiled the fun for a while.. in any case…. we took SM and came back and busted that golem up good and proper… ooh and the gate was still at 20% and I luckily got out of downed state ready to go again….. but you ran away
Anyhow all silliness aside, the scoring tells the story all 3 sides in touching distance of each other and RoS have put in some hours to get ya noses in front so well done thus far.. but UW is gunna get ya … one way or the other
I do not agree with your assumption that casuals don’t pay for gems. In my experience, casuals pay far more than so called hardcore people and I will continue to do so.
In your experience of who? You? Well thats one customer ANet are making happy then I guess. Unless you somehow have have access to the bank accounts of everyone in the game that plays less than one hour a day of course.
I used to be fairly “hardcore” and occasionally spend cash…now I am “casual” because the game is so bad and I refuse to spend anything.
Great, thanks for the meaningless observation.
It’s quite logical that casuals will spend more in the gem shop. Many hard-core players have no very few commitments and can sink 30, 40 hours a week into a game. People with real life commitments that can play a couple of hours a day max are people that will feel they’re falling behind. Since many have a job, they could conceivably have extra money to spend on a hobby…and people do spend money on entertainment. That’s a proven fact.
So if this is your entertainment (and this game is far better for casual than hard core players anyway), you’re more likely to buy gems to get some gold, or buy stuff that makes the game fun for you.
Hard core players can farm gold to buy gems for certain things. That’s harder for casual players.
You really need to quit with your generalisations of what you perceive is meant by casual and hardcore.
By your own statement your are telling us all how ANET has obviously designed this game around the casual gamer… so why are there sooo many hardcore players doing the things you perceive to be hardcore.. farming, grinding, speed running, camping etc etc…. its not about the game design its about how different people enjoy playing the game the way it suits them.. it has nothing to do with time served in game or that feeling of special snowflake.
If this game is all about the casual gamer then why would a casual player feel they have to spend in the gem shop to catch up… causals wont need to catch up, there is no requirement to in GW2.. you have said it yourself, think it yourself but then argue against your own opinions…
Casuals can farm as much gold as any other kind of player, they just don’t set a goal of having it today or tomorrow but they can still spend every minute of their allotted gametime farming something relentlessly or just running the odd CoF1 whenever they can – so just please just quit before you get yourself so entangled in your own arguments and opinions that you begin to loose credibility in your postings.
For your info I play pretty regularly, maybe not as much as I used to b ut still a good 3-4 hrs a day, maybe more sometimes.. does that make me hardcore, does that make me special or is it not enough so I should be classed as casual. I don’t pay 2 win in the shop but I also don’t go out of my way to farm, grind, dungeon run relentlessly in order to get rich, have it all and be the “special one”.. in fact I am still only 2/3 through acquiring what I need for for my legendary, I only have 3 lvl 80’s none of which are fully geared, only 2 are max craft levelled and I still struggle to keep more than 10g in my bank…. and all since playing the game from beta, clocking a good 2-3k hrs up and putting in the best effort I can in whatever game environment I choose to run in any given day/night.
So how does that fit into your analogy of a GW2 gamer … you simply cant see past your own assumptions.
(edited by Bloodstealer.5978)
I’m assume that the metrics used to nerf a specific farming spot are pretty much locked in. Not every farming spot is going to be nerfed, but there’s an acceptable amount of profit per hour that makes the game a game. When it gets too high they nerf it.
I’m not seeing the problem here.
This is a valid point… if this was the first month that the game came out. Its already more than a year, man! If they were to nerf it, they should have nerfed it early. Now the market is hyper-inflated, too many people have already amassed too much money from pre-nerf, and even more so from the pre-nerf Nov 2012.
The “acceptable amount of profit per hour” is based on fixed content and the in-game economy. You cant tell people that it’s legitimate to decrease the gold-per-hour from content when that same farming before hand has increased the prices of things pre-nerf.
That’s why in-game economies are quite sensitive stuffs to handle. At the very least, they should decrease it very gradually over time, so that prices and new players have a chance to adapt. Not a dramatic change overnight – something like half of the original rate of gold acquisition or less. That’s kitten brutal, man.
The idea is more like this. A farming spot is discovered, a few people use it. It’s not throwing the balance of the game out too much. Everyone starts to use it and suddenly it starts to have an affect. They nerf it when it has that affect.
The problem is people get attached to farming spots. I like to farm HERE. Every time a spot gets nerfed someone finds a new one anyway. It changes up the game for people. It’s like the changes to skills in games. If no skill ever changed most people would get bored. Changes to skills change the meta, change the game. Farming really doesn’t have a meta, but more people will bore themselves to death and burn themselves out farming the same spot than would like to admit it.
And those that do farm one spot, over and over again into oblivion are a minority, possibly a vast minority. It’s too boring for most people to do.
You consider it brutal because you only look at how much you can make an hour, not what’s good for the game. I consider it appropriate because I believe if it’s better for the game, it’s better for me.
What!… minority, are you really that blinkered.
Farming spots are always found, true enough but I am pretty sure you have no idea what your on about if you think that sweet spots are farmed by the minority.. there is a reason they are considered sweet spots.. and that’s the reason why ANET is able to flag them.
I don’t farm unless I really have to or I am killing time but it doesn’t take too many brain cells to work out why ANET seeks to eliminates every farming spot they can, I will give you a clue – it involves opening your wallet and entering the long number on that plastic card into the T. How is that good for the game, sure it helps generate cash for the game potentially but as a side effect it will only serve to drive prices for mats up even higher as supply decreases… so more and more players will hive to CoF1 speed runs in order to make money to buy them.. meaning large pools of players no longer run anything else or go everywhere else and those that have already pooled 000’s of gold from exploiting dungeon farming or early release gold rush exploits will be the only ones making something out of the situation.
Players will grow tired of the increased grinding required to either bank enough mats /gold for things such as legendaries etc that they will drift from the game….
SO how is nerfing farming spots in anyway good for the game, especially.. simple its not. Its only good for ANET and the gem store and those willing to unleash their CC to buy and exchange gems for gold or utilise their bulging bank accounts from previous farming.
If ANET are keen to nerf farming spots, then they should also limit dungeons runs to once per day/account and kill the boss timers to stop players camping them to death everyday… then see what reactions it generates.
Fact.. farming is healthy for the game, Botting is not but using farming nerfs and heavy DR to cull botting is not, its just lazy security mechanics within the games core.
(edited by Bloodstealer.5978)
Warriors are indefinitely more wanted than Guardians*. For their DPS.
*for CoF P1.
Go to GW2LFG and show me anywhere that specifies “LF Support Guardian”, then. They aren’t any more requested than any other class.
Have you tried playing WvWvW? or tPvP? Ignorant about bunkers?
Pve Scrub.
Yes, I have. I play WvW pretty often. Why the heck would you need a DPS meter for WvW? We were talking about PvE when I said that. Please go back and read.
DPS meter in WvW could show overall dmg, which would be cool to know. A lot of variables to weigh, but it would be cool to know, anyway. Also, you can still determine the DPS of certain rotations (most applicable to 1v1s or PvDoors)
Sorry a DPS meter in WvWvW is to all intent and purpose useless….. the only numbers that are relevant is the one determining the size of your zerg. It doesn’t make a blind bit of difference if your pulling sub-par DPS or if your that special snowflake cos when a zerg hits, the only thing that’s gunna matter is how many of you are stood in the way of it.
To Arenanet: I WANT to farm. Why can’t I do this? This is how I want to play the game. Isn’t that what you have been preaching? “Play how you want to play”?
Actually, if you watch the Manifesto to see what ArenaNet was preaching, you would have heard they saying “We don’t want players to grind”. Not “we don’t want to force players to grind”, but rather “We don’t want players to grind”. They have stated with all letters that they don’t want you to grind, and still you claim you want to?
The issue isn’t that ArenaNet nerfs farming. It’s that they don’t nerf farming enough. Farmers and grinders are the ones responsible for how mediocre MMORPGs are – they tell developers that they don’t want fun and deep content, rather they want to be Skinner rats mindlessly pressing their tiny levers for shiny rewards. ArenaNet has made many bad design decisions, but the original idea was that this game was going to be something for human beings, not for rats. Each nerf on farming pushes some of the mice away, but doing things like the entire Southsun event (horrible storytelling, but 200% magic find and quick spawning events with unlimited reward chests) is like adding a big piece of rotten cheese in the game: the rats love it, but it’s still putrid.
ArenaNet should cull all the farmers, grinders, addicts and exploiters. This not only would improve significantly improve the community, but also allow the studio to focus on building good content, instead of Farming 101.
Perhaps the “we don’t want players to grind” was actually just a smoke screen for " we don’t want you to grind, we want you to buy gems and grind the TP to get what you need.. ie Legendary etc"
It’s all well and good saying don’t grind, but not everyone wants to hang out in the TP mindlessly buying up mats to achieve things… farming mats or loot is no different to farming XP and levelling up.. every MMO has grinds, its how individuals decide to play out the game is what counts.
I am not someone who enjoys standing around in one place killing the same 5 or 6 respawns for hours, but sometimes I can alter my mindset to do it when the need for things arise and others do the same… I just don’t buy in to the “you cant grind this anymore” approach, if you want it buy some gems and ANET will provide those “must have” things.
I see no issue with having the ability to farm.. its a choice thing at the end of the day… what ANET could of done is adjust the respawn timers.
Then again when they mindlessly introduce things like dragon timers that are able to be egg timered and camped and dungeons that allow you to run it over and over for loot and comms, its no wonder nerfing openworld farming areas has gone down like a storm in a tea cup.
I see no point in actually putting an opinion to the OP that doesn’t actually side with his/her desire for DPS meters.. everyone that disagrees is obviously wrong or doesn’t understand etc etc.
GW2LFG does get filled with the “must be zerk warrior” mindset posts, simply because (and I will use the most popular dungeon) CoF1 is nothing more than a speed run fiasco created by Anets poor understanding of their own balancing mechanics.
If warrior DPS was balanced back towards other classes then those LFG’s would shiftshape into the next desired DPS build until ANET finally address the holes that exist.
There really aren’t that many options to class builds in GW2 anyway so the ones that do stand out currently become noticeably obvious very quickly… PvE, WwV, PvP has no balance across them pure and simply and until something is done, and I mean properly done not just knee-jerk nerfbat reactions to classes, then DPS monkey posts and “special snowflake, look at my DPS” requests will only increase to get speedruns done asap.
Taking out things like healing trinity is great on paper, but it has made for the game to become nothing more than zerg wars, where tactics and teamplay become lost in the numbers game… miss out as many engagements as possible, run to the end boss and dps dps dps.. take loot, log off… and its why I think the game has lost a lot of substance so soon.. for me at least… solution – provide classes more build variance and dungeons, WvW, PvP more challenging in the form of requirements within it.
Until this happens.. things like DPS meters will only serve to further segregate the playerbase.. moreso than the poor class balancing already does.
Great fun last night again.. thanks RoS.. the battle for the hills was a highlight for sure… grr those ruddy stealths that kept swooping on me though got frustrating… especially when there are 25+ others they could of played with.
We managed to kill clear our own Borders pretty swift then decided to go kick FR for a whiles only to find RoS have the same idea.. was awesome to see the FR map in such disarray… good times
If an item gives you gameplay advantage (like upgrades: +5% dmg, +5% armor etc) then it is P2W to some extent.
So what would you want ANET to do in order to continue to show a profit from a game… cos of course if they don’t and continue to show a red below the line, you think there is going to be a GW2 left for us to login to.
Unfortunately GW2 is nothing more than any other commodity put out in front of us to buy and use, NEWSFLASH just in – ANET is not a charity and it costs to put GW2 out there for us all to play.. you know employees need to be fed, hamsters need water, lightbulbs need to be switched on, oh and my personal favourite – the game isn’t finished it evolves and guess who has to put the time in to make that happen.
Forgive me if I am wrong but where in all of this are you forced to shell out real hard cash for anything else in game, especially as you can utilise in game coin to exchange for gems anyway – only you make that decision no one else.
Shame that certain guilds from FR cant get by in WvWvW without having to utilise their plethora of hacks but each to their own I guess.
Welcome RoS.. first night was fun.. here’s to having a lot more this week
FR blob or run to the safety of a keep/tower yes but,in all the weeks fighting them i can’t remember any cheats or hacks.
Oh you just got lucky…. many of us have seem them speed hack, downed to res hack, teleport hacks and off course the super ranged AC hacks .. not even with full mastery can you unleash ac’s a good way from a tower to hit ac’s at the rears of towers.. and then follow guard movements as they switch ac’s.. that takes a skilled zoom hacker.
Yeah we report when we can, we post pics/vids and even communication logs to ANET if we get a chance to but the reporting tool is junk anyways and it doesn’t really deter anyone that feels cheating is the only way they can gain the upper hand.
But like someone else has said… wait till they hit a tier with the Germans in.. they didn’t like it when Drakkar was in our matchup for weeks cos they got themselves steam rolled by a better more organised group of players who could match up there zerge sizes much easier… FR were surprisingly quiet then
But last few nights battling away with RoS has been a blast, they play hard , play fair and I think we both have had some real fun out there…. could be a fun packed week.
(edited by Bloodstealer.5978)
I salvaged 25 rares last night and got 14 Ectos so seems ok to me, also got around 30% of sigils/runes back as well using BLT kits.
Mine is a small sample size though so might of been a reasonable RNG night for me, then again salvaging is pretty much the only thing I ever seem to get a reasonable return on, everything else associated with RNG always heads south so doesn’t really bother me all that much, especially as Ecto’s are flooded in the TP nowadays.
Shame that certain guilds from FR cant get by in WvWvW without having to utilise their plethora of hacks but each to their own I guess.
Welcome RoS.. first night was fun.. here’s to having a lot more this week
No sorry, you are wrong. I play enough hours and have continuously played enough hours to NOT be basing on this speculation. The loot I am receiving is definitely, categorically a lot worse and has continued to decline with every patch since November. FACT
Wrong. Rather obviously wrong, for the records. That’s easy to learn, by the way. Do you know why? Because…
One could ask .. do you have proof that they weren’t nerfed?… No, ooh that’s good we cleared that up then I guess….
…I simply have a brain. If ectos had been nerfed as often as those players accused ArenaNet of lying to them, there would be no ectos in the game anymore as the drop rate would have been nerfed to near zero.
Is that what you see happening in the game? No? You’re welcome for having that cleared up.
Are you going to copy and paste this in every single thread?
In every single topic in which farmers get on their soapbox to complain about an imaginary nerf to the drop rates. It’s not my fault that we get weekly topics like that, all claiming that loot has been nerfed in the last few days.
Of course now might be the time for you to start back peddling.. seeing they have highlighted the "bug introduced into salvaging… its ok though, I am sure you can find some other use for the rose tinted glasses you just trod on
Actually today has been my best day in Southsun since it went live.. 2 mini’s, an Exo settler accessory, 3 Supply crates (all full of trash mind u), 3 Rares, a handful of greens and a lot of T5, T6 mats.. all in an hours shelk farming.. so that baby Quaggan I sacrificed last night did the trick – they love me…. they reeeallyyy love me!
Hello all, I’m on the case still, but want to make a quick statement. If there is any change to ecto salvaging it is not intentional.
I promise you that if we change anything involving ectos, there will be public information on it.
Some may be skeptical if they haven’t interacted with me before, and that’s ok, but as long as I’m working with the economy, information on ecto changes will be public, end of story.
Gees this person must be old school.. actually coming to the forums to update us on what hes doing and laying out a perfectly good statement and … almost a promise of doing things right and proper… this person deserves a healthy pay review and their own company coffee machine c/w bean counter… Nice one Mr. Smith… the name is Neo btw
Mind sharing on what your conclusion is based? Because as far as I can remember, the loot nerf that players had reported for months, and which was initially denied by Anet’s staff for months, was eventually confirmed to by Anet to be true. It was caused by a “bug” which ignored people’s contribution to a mob kill to be registered. As a result, they didn’t get any loot.
Nope. You remember it wrong. The bug which made people get less drops when killing enemies with a lot of health, such as champions, had been in the game since release. All that whining about a “nerf” to the drop rate was just that, empty whining.
Just like this.
And this.
And here, too.
And that other time.
And of course here.
If all those topics were true, there would be no ectos in the game anymore.
Ergo, I have proof that this community usually whines over non existing nerfs to drop rates. Do you have proof that loot has EVER been stealth nerfed? No? Such a pity.
One could ask .. do you have proof that they weren’t nerfed?… No, ooh that’s good we cleared that up then I guess….
Your as much at fault as the so called whiner you like to insult.. you base your claim of non-existant loot drop nerfs on what.. ooh yeah opinion and conjecture… see the irony in that.
me wearing a tin foil hat
Loot has been reduced everywhere to get more players into southsun cove where everything is “normal”.depends what you call normal… if you like porous bones, stained tusks and the odd salvageable hide.. if your lucky a white or blue drop from trash mobs.. last week or so its been terrible and I am normally not bothered by loot drops at all as I don’t really farm much unless I have a need for something specific… lately loot drops have gotten really bad.
Also something I too have begun to notice…. I forge down every single green item I get nowadays.. I am talking hundreds a week now seeing as Southsun has proven fruitful until recently in getting greens (crabtoss is an easy win, as are the champ chests) .. I can count the number of rare items I have managed to RNG out of the toilet on one hand over the last week, which isn’t a great success rate, especially when added to the mysterious salvo issue with ectos over the top of it…. but RNG is RNG so I guess its dust of and keep trying time… thankfully I don’t see anything in GW2 that is “must have it now” , so I can wait it out a whiles longer… maybe!Southsun drops are the same as they were last week and the week before for me. If you’re putting greens in the MT expecting to get yellows, well, that’s always been a losing proposition and you’re better off just selling the greens.
Don’t talk silliness… its always been a good way to get Ecto’s .. greens are for forging, blues you sell for trash coin and whites you recycle for mats…
RNG is RNG.. doesn’t matter what colour you put in the forge, lady luck is the same no matter what.
For your info I have generated hundreds of rares to break down for ecto’s in the forge, just this last week luck has not shone down on me or maybe there has been some closed door manipulation… luckily I don’t get hung up on loot envy and I am in no hurry for anything in particular to warrant getting overly upset about potential nerfs or not.
me wearing a tin foil hat
Loot has been reduced everywhere to get more players into southsun cove where everything is “normal”.
depends what you call normal… if you like porous bones, stained tusks and the odd salvageable hide.. if your lucky a white or blue drop from trash mobs.. last week or so its been terrible and I am normally not bothered by loot drops at all as I don’t really farm much unless I have a need for something specific… lately loot drops have gotten really bad.
Also something I too have begun to notice…. I forge down every single green item I get nowadays.. I am talking hundreds a week now seeing as Southsun has proven fruitful until recently in getting greens (crabtoss is an easy win, as are the champ chests) .. I can count the number of rare items I have managed to RNG out of the toilet on one hand over the last week, which isn’t a great success rate, especially when added to the mysterious salvo issue with ectos over the top of it…. but RNG is RNG so I guess its dust of and keep trying time… thankfully I don’t see anything in GW2 that is “must have it now” , so I can wait it out a whiles longer… maybe!
This game wasn’t aimed at us PC gamers its for the console monkey, where less UI means more point and shoot… I doubt they have any motivation to improve the game beyond adding tiny snippits of content each month now, which is a real shame because GW1 was excellently designed in so many areas in comparison to GW2.
I would like to say removal hacking in WvW would be a great improvement, or at least perma ban the cheats within 24hrs.. and when if its noted that they are coming from the same guilds, throw the kill tone to the guild and all its achievements….but of course we all know that kinda falls on deaf ears back at HQ.
I think there should be one giant Eternal Battleground map with every server on it.. .. so when an SM zergfest materialise we can all place a heavy weight across our 1 key and go nip to Domino’s grab a 12" pizza, come back make a coffee.. eat/ drink then go take a shower, wash our hair and come back to see if the slideshow has finished.
add in some bonus WvW points for servers that our outmanned.. say “line dance” bonus or “cmon zerg, catch me if ya can”
Maybe add in the Wyatt Earp rule.. when entering your servers borders, all enemies are channelled through a border checkpoint and asked to lay down their arms and collect them when leaving the city limits…. for every unarmed enemy you kill you get a bonus.. get 100 kills and you earn the title.. “Its good to talk”
It’s a lie.. there is no lag or delays, to say there is or that it is worse than anytime before is simply going against what the patch notes say.. its improved I tell ya….
Pressing 11111 then going off to make a coffee and come back to see it land is definitely an improvement on previous.. I mean I only just about had time to run downstairs and flick the kettle on before this weeks patch… so IMPROVEMENT it is!
We’ve found a bug in the siege cap and are working on addressing the problem as soon as we can.
Gee you don’t say… pat that QA guy on the back for us will ya.. impressive stuff.
Or maybe it was intended so’s to eliminate DL’s use of zoom hacking on tower siege
The combat has been very clean and the fighting inside towers and keeps has been really fun. There have been no arrow carts which means that it’s all about the combat co-ordination of players, and no reliance on a 1 button win from arrow carts.
I think that Arrow carts are way too overpowered at the moment, and were much more balanced against troops and more useful at countering siege before they initially buffed the damage.
What do other people think?
Yeah all you have to do now stack up your far superior zergs, aim, run and then just steamroll the handful of defenders from your matchups contingent… its super brill now don’t ya think.. promotes real skill and tactical awareness…. unless of course your on one the many servers where the matchups are so out of sync and the numbers on map are so wildly out of balance it soon becomes laborious WP’ing and running back for another dose of faceplant.
If your looking for that lucrative, easy summer getaway.. come to Underworld…
With insignificant numbers to do anything more than be farm pets you will soon be enjoying disgusting amounts of World XP, a multirude of badges and countless heads to hang up in your hunting lodges.
We do not… errmmm cannot use siege, making it a win – win scenario for all tourists alike.
So for that rewarding experience – don’t delay come visit us today…. book your tickets at @ farmingUnderworld.GW2 (please remember to bring your own hamster packs, as server lag/skill delays are at best terrible…… often unplayable, especially since the improvements made in this weeks patch)
PLEASE NOTE – No Ambient Critters were harmed during the making of this advertisement .. due mainly to the fact our trebs are gone, catapults, disappeared and AC’s … pffft who needs them when your facing a full frontal 10:1 DL zerg full of zoom hackers anyway
(edited by Bloodstealer.5978)
IMO it has improved the game IMO. I like the idea of siege but enjoy the game play without it more.
Gameplay… how is a handful of players on 1 server facing 30…40.. 70 enemy attackers or even 2 enemy zergs in a rush to conquer, anywhere near gameplay.. its nothing more than a facepalm to any of us who enjoy pitting skill and tactics against others in order to enjoy gameplay…. sure siege can take away from actual enjoyment of a decent WvW battle but for many servers its the only realistic small chance of defending anything in the matchups we have and have had for a long time now.
And remove the fun situation with WvW without siege? ^^
Nah, it is a fun experience ^^
sPvP don’t have siege so go there…you and rest who think like you are at the wrong places.
Stupid comment makes for stupid… lets see you go play PvP with only you against 10-15 others and see what you say then after the 10, 20th zerg on you forces you to log off bored.. at least think before you type!
The fact that the server numbers are completely out of balance means the only meagre line of defence for some servers throughout much of peak times and definitely off peaks is to lay down siege and defend.. without it its made WvW a mockery.
We all like to fight battles, that’s why we log into it but this shambles of a matchup system and lack of numbers balancing has made WvW a waste of time and coin.. at least on UW anyways but I sense its a similar situation around the other tiers and I cant see it getting any better with the new awesomesauce formula.
Of course we do get the super doopa Outmanned bonuses.. except were normally too busy getting stomped on a 5:1 zerg to even get any bonuses…. shocking how bad things are getting in GW2 – its getting closer to the epic SWTOR debacle imo
(edited by Bloodstealer.5978)
I don’t understand what you want? It’s not the mechanics of WvW that promote zerging, it’s human nature. How do you propose Anet fix that?
I disagree. I do think human nature plays a part, but what will have more success:
A. A group of 5 tries to infiltrate a keep
B. A zerg of 75 tries to infiltrate a keepThe answer is obvious, so that does mean mechanics play a large part. Those mechanics force a zerg strategy. You cannot take an entire castle with 5 players.
There is a thing called solo WvW roaming. Google it.
lol…you’re not going to take a supply camp as a solo WvW roamer. You may take a Dolyak…but once you meet up with with the zerg or that group of 3-5…your roaming is over.
Our guild, with a group of 5, built a siege and attacked a tower, we took the tower and held it against incoming zergs.
We also captured all the camps, and had really fun.
Yes…you held it against incoming zergs. You were fortunate that a zerg didn’t interrupt your attempt. That’s not typcially what I see though. I have done the same thing with guildies but it’s a rarity. Most times the zerg makes it to your position before the group can overtake the point. Camps are easy to take with a group of 5….I’ve done it many times.
Huh.. if they allowed you to have 75 players in your group, do you think that will do away with zergs…… sorry I don’t know what MMO’s you have played that incorporate WvW but it absolutely is human nature. If you have 75 in your group the opposition will come at you with 100+ .. its a simple game of numbers.. if the other teams have more then they will likely use that superiority to try and decimate you as quick as possible and take the spoils of combat.
Are you really serious about not being able to solo supply camps.. cos really, REALLY.. your doing something wrong.
Now imo WvW has so many flaws in it but eliminating zerg mentality will prove fruitless.. go grab more people and stack on your commander then have a blast.
harder than
Its got worse since the patch a short whiles back.. the one that introduced all the WvWvW.
Skill delays are nothing new in GW2.. its just been more prominent in large scale conflict areas but now its started to creep into other aspects of the game… jumping delays etc.
I enjoy using ride the lightning then spring back but the spring back skill #5 rarely activates when its pressed, sometimes not at all.
Something seriously needs some effort put into it to try and eliminate skill delays server side.
Add to that the terrible camera and targeting mechanics… cm on get something sorted ANET, its been way overdue already.
Oooh look another one of these threads… who really cares, whatever anyone says in answer to your question is merely guessing. The only people who really know the answer to your question are the bean counters back at HQ and can you really imagine them coming here to help allay your curiosity.
What is the point of your question, why does it matter really…. the only thing you need to worry about is whether your having fun or not.The “point” of this thread is… people want to know if they are wasting their time investing in a dead game. Why bother progressing in a game that’s dying, spend money on items, etc. Even if you’re having “fun” these games are about progression and longevity and requires population.
Once they start realizing it isn’t happening, they’re going to turn the corner in the cash shop as far as what they are willing to sell… mark my words.
You miss the point by a country mile… you are basing your decision to keep playing a game that you enjoy on nothing more than other people’s heresay.
You, nor I have any conclusive information to suggest how well or not this game is doing… but these threads only serve to act as a scaremongering tool, where speculation and conjecture only hurt player numbers not aid them.
If ANET came on and gave a factual account of how well the game is doing.. then I would be more than happy to wade in with an opinion based on facts not pie in the sky rumour mills.
If your prepared to make a decision to stop playing a game that you enjoy based on a sample size of conjecture no bigger than the size of a pin head (yes these forums are a mere smidge of the actual players base) then… well the term sheep comes to mind. I personally base my decisions on much more than that.
By the way if the game was failing what meaningful things in the cashshop do you think could really turn that around… the core of the game has to be its content.. only there can the real stability of the game be influenced .. from there the cashshop is merely added value fluff with a view value items to enhance your game.. no different to any other P2P or F2P MMO out there currently.
If a games core content is deemed by its playerbase to have a poor replay value, well there in lies your biggest issue.. bugs come and go but bad content design or lacklustre ideas akittens core will see the game decline rapidly.. that’s when the developers have to up their game and quickly, but I don’t see that as a major issue in GW2 personally.. its got issues for sure but nothing that any other MMO has got as well. Its up to ANET to put those right and to keep pushing the boat out to us to attract us back each day. I think they do a pretty good job in a lot of areas, some have struck a bad taste with me for sure but longer term I think its got a pretty solid game core.. it just needs time to get it polished, improved and eveolved – these “is the game dieing threads” do not help to improve the game or swell the numbers, they only serve to drag it down.
(edited by Bloodstealer.5978)
The core of any MMO is the players. When people ask if this game is still being played a lot, that’s actually a good question. If an MMO doesn’t have very many players at all then it turns into a single player game. And since any MMO worth anything is meant to be played with others, it’s gonna lose around 70% of what makes the game fun.
Absolutely.. the players are the core.. and many potential new or returning players look to the forums to gain insight when considering whether or not to spend some of their coin on it.
But when you, I or the OP make threads that asks for opinion on such things as “Is it dieing or not?” or " is an expansion feasible for GW2 and its F2P business model" without any facts other than “my server was quiet at 2am , it must be struggling” doesn’t really do much for the game as a whole.. and if players like the OP really enjoy and care about the game being successful, then such threads will likely hurt it as much as aid it… because that’s what guess work does.
However I will add one small opinion… GW2 to me has many issues for sure, show me an MMO that doesn’t… but I, in no way feel its anywhere close to being a Single Player game because of player population, although many players enjoy that even within an MMO, especially one like GW2 that has attempted to breakdown some of the traditional MMO concepts.
What I see GW2 having problems with is content replay value, something every MMO has to deal with. ANET try to keep the game fresh with small added value content patches, which works for and against the game.. it gets players interest, it draws payers in/back… but it also hives players into areas.. e.g Southsun is always on Overflow so its a sign players kinda like it… but it also means they are not getting around the other maps quite so much and they feel empty.. when the event is over so the population shifts again, some leave till the next thing and others spread out within the game to do whatever they want.
One thing I will say ANET so far have kept their end of the bargain in delivering additional content, features, patches etc ever month.. yes and issues have often dogged their work.. but many other MMO’s I have played fail miserably and often use that “we will deliver stuff to you regularly” as nothing more than a smokescreen for fire fighting issues (SWTOR is a big example of that).
Another thing that needs to be considered is that the game will always fall back in player numbers at some point after launch…. its normalisation of the game – every MMO goes through that phase and will then see peaks and troughs as players grow bored, come back to try new things, expansions tempt them and new players, bugs and issues turn them away…. not to mention things like global economics, trends, new titles being launched etc etc… its a jungle out there, doesn’t mean the game is dieing or expanding… not just yet anyway I hope
Bloodstealer:
It shouldn’t make a difference to your own view, but it does. Human condition. People ask for reassurance in real life just as much or more than in games: Am I doing the right thing? What do you think of this idea? Do these pants make me look fat? People should be independent and rely more on their own ideas and feelings, but it doesn’t happen very often.
One of the things these discussions can bring out, if they do not devolve into the typical “I’m right, you’re wrong” mindset, is why people feel a certain way about the game. These kinds of ideas can actually help a developer with design decisions that affect the player base. It’s up to us to try to keep these discussions objective if possible, even if it is hard in the face of all the skepticism/blind optimism. It’s hard not to go rageblind, I can’t count the number of posts I’ve deleted halfway though because I started to lose my objectivity.
Exactly.. hence why I refused budge from middle ground when someone asks for an opinion that I can only base on nothing more than pure conjecture.. in order for them to formulate or further enhance their own opinions… that is nothing more than fail.
The OP refuses to accept that and instead took the insult route in an attempt to throw a smoke screen over the questions being put back to him/her.
Yes open discussion on actuals and factuals around the game can and often do add value and possibly do help to shape the directions of the game sometimes, though from experience their are a lot more people, process and “bank managers” in place that have a much wider peripheral vision on the game and what can, cant, will, wont be added. However.. starting a thread “IS GW2 dieing, True or False” really doesn’t promote much in the way of ideas.. just optimism and scheptisism
http://www.xfire.com/games/gw2
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9 viewers, that doesn’t even count. Does anybody even use xfire anymore?
Well apparently 9 people do.. armed with a large pinch of salt I guess