Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
We also have members available to help with builds and and equipment advice to help maximize your toon the way you want to play, as well as to offer friendly advice and knowledge.
We are looking to have fun, and to have a good time. You can shoot me a message in ge as well if insanekamikaze is offline at the time being.
Hey if that’s your 1st 1v1 don’t worry about it too much, you will get more used to it. If your adrenaline starts going try and calm yourself because it will make you far finger keys and make dumb mistakes.
I find the heal shelter is huge, I have watch thiefs spam heart seeker while I block every thing and now they are out of initiative. The rest depends on what kind of weapon set and build you are running for specifics that will really put you over the edge and murdering thieves rather than dying or just running.
Also if you are running hammer banish is a great way to combat thieves that are coming in for cloak and dagger or heart seeker spam.
What weapon set are you running?
And if you don’t mind saying your build What build? This way we can tailor a response that is more focused to your options available.
Cool vid mate, twilight looks amazing, Gratz!
I’m not a big rap fan (anymore, none of it is lyrical anymore) but I enjoyed the mix of music you put in as well.
Question for ya, why do you use the signet heal untrained over shelter? I know the huge heal is amazing, but if you have to retreat back a bit to use it, when you can stay right in the thick of things on the frontline with shelter, it seems like shelter would be more useful in your set up.
eBay great job of holding SM in the meat grinder lord room with BP AND AR pushing in at the same time from opposite sides! North and south they pushed and north and south we smashed lol. Good times a ton of fun and loot.
Ty for the good fights tonight AR and BP
Norn hands down.
/274916492739 chars
Hey mate, great videos love watching them. Fellow ebay guardian here.
Quick question for ya, how has the Crit heal food nerf affected your dps builds in WvW?
Thanks
2 big area’s where I see difference:
1) GS Whirl
2) Stacking symbols + auto attack w/ Fury up.Just adapt. It’s still 350+ healing every second. Pack a little more hp (change out Knight Coat/Legging for Soldier).
I actually have never used the Crit on heal food, as I had a feeling it was going to get nerfed so I didn’t want to rely on something that would be changing.
I was just wondering how much of a hit your dps build took a hit in fighting. I was thinking of going a little more dps, (at 45% Crit rate now) but I like being a frontline dps pushed with some good healing and survivability (precision vital heal gear mixed in).
Hey mate, great videos love watching them. Fellow ebay guardian here.
Quick question for ya, how has the Crit heal food nerf affected your dps builds in WvW?
Thanks
Put on some healing power and marvel. I run full knights gear with a healing power precision vitality leg piece, 3 healing vital precision trinkets and a zerker trinket, and my virtue of resolve is like a second big heal, if I pop all 3 of my virtues I will go from around 5k life to 12k. AH spec variant. I also have Dwayne runes in my armor as regen is a huge part of my build, the extra healing power makes my regen a lot more noticeable and beneficial.
I have great dps due to Crit and I’m extremely tanky.
Virtue of Resolve is amazing if you put some stat points to it.
Since it seems like a technical limitation that will most likely not allow auto adding loot to your inventory, I think the best suggestion I have seen in this thread is to make the (F) key search a much larger area, so if you are running and loot spawns you don’t have to stop and run back to pick it up, this would allow for looting a large area around you on the fly. This would also keep combat from being stop and move around to loot to just keep going. You would still have to press F, but it would be much nicer if the F search covered a large area around you.
Had some good fun tonight with that great 3 way fight in The Lords room of StoneMist with AR and BP. We snuck in through the back while AR and BP were fighting and we all ended up clashing in the lords room. Was epic.
Good job EBay we wrestled it from both groups, and boy did it feel good haha.
What the hell is wrath skill? There’s like 20 skills with the word wrath in it.
Copy and paste into browser – vimeo.com/55868710
Rest of the video is meh. But skip to:
0:53 – Using Sanctuary to trip up fleeing enemies
1:22 – Using Sanctuary to res commander by myself in the middle of an enemy group.
Sanctuary is extremely situational. But useless? Hardly. You can also throw it down behind you to lose pursuit.
Lol
I hope you are joking. Sorry the video was cool, but running ikittenerg and dropping sanctuary on a mindless fleeing Zerg doesn’t really do well for showcasing the skill in a way other than a long cooldown line of warding. You dropped sanctuary and stopped one person out of the Zerg, and even then he would of gotten away if it wasn’t for line of warding.
Rezzing the commander in the middle of a mindless terribad Zerg, they all literally leapt at the bubble, not too mention and you almost died while in the “Sanctuary”.
Now don’t get me wrong, that worked well in that situation and that’s cool, but we are talking about the skill performing well against players with half a brain then don’t just use leap skills at a spherical line of warding. You would of gotten destroyed if 2 of those players had a brain and attacked you guys through the sanctuary, and that’s where the problem is.
I’m not saying the skill is completely useless at all. I love the concept, but for a “Sanctuary” with a decent cool down, it should provide you with a little more space, more size on the bubble, is all I’m saying.
WvW is a lot different than TPVP or SPVP. Not saying that it’s a bad thing, or that there aren’t any good players in WvW, but saying the skill is fine because it works against a bunch of up leveled players that don’t know the game, or a mindless zerg isn’t really providing an objective argument for the skill performing well enough to not warrant a second look or update.
I’m not saying the skill doesn’t work at all, but against good players it can get you killed.
(edited by BlueprintLFE.2358)
I love this skill in concept, but I Laugh at Guardians that use this skill in TPVP or in WvW. Only place I have seen it used well is to block the keep stairs in Forest. Otherwise I’m praying that someone pops sanctuary as ill just auto attack you through it and laugh as you waste a utility skill. When I switched from guardian to warrior in TPVP and I would see a guardian use this ability to Rez a teammate I would just 100B on the edge of the bubble and hit then both.
It’s a great concept, and if you are going to make a utility skill with a 90 sec + cool down that lasts for 6 seconds, than those 6 seconds better be worth it. The bubble definitely needs to be a little bigger, so that it actually makes a sanctuary.
Love the skill concept, but the area is too small.
Edit: And if you are using sanctuary as a ranged interrupt, that’s good for innovation but for a 90 sec + cool down its not very efficient.
I don’t really see that scenario playing out unless the downed guy has already lost a bunch of hp or has aoe’s placed on top of him, as the res would go off before you’d get back to the bubble and start doing hundred blades. Even then, if the sanctuary is placed right, the stomper will still be knocked away, but would have to run around to the other side of the sanctuary to deal damage to them. It’s generally not a good idea to sit at the very center of the sanctuary and expect not to take damage.
Also, while it’s not the most effective use of the ability to interrupt at range, then it’s one of the only ranged interrupts guardians have available, and if it interrupts something as big as a rally signet then it’s definitely worth the large cooldown even still.
I feel the high recharge is justified as it’s useful in so many situations, and afraid that making the area bigger would just put the ability over the top.
Sorry I don’t think I clarified myself, on my team as a warrior my job wasn’t to stomp, it was to pressure downed players and rezzers. Whenever someone went down I would pressure with damage. So yes they might knock down he stomper, but in the heat of the moment that guardian is going to drop his sanctuary square on the player, so they will both be in be middle eating my 100B.
We had a kitten good dagger pistol thief who was always on the watch out for Rez signets, because as you probably know bunkering center on a guardian while getting poundded on by AOE and trying to rez teammates and stomp downed ones can be extremely disorienting. I don’t know very many center bunker guardians that are designated for interrupts, for just the reason you stated, we don’t have many long range interrupts.
I’m not saying someone is bad or wrong for using the skill, I just think for the cool down it needs to be better.
I love this skill in concept, but I Laugh at Guardians that use this skill in TPVP or in WvW. Only place I have seen it used well is to block the keep stairs in Forest. Otherwise I’m praying that someone pops sanctuary as ill just auto attack you through it and laugh as you waste a utility skill. When I switched from guardian to warrior in TPVP and I would see a guardian use this ability to Rez a teammate I would just 100B on the edge of the bubble and hit then both.
It’s a great concept, and if you are going to make a utility skill with a 90 sec + cool down that lasts for 6 seconds, than those 6 seconds better be worth it. The bubble definitely needs to be a little bigger, so that it actually makes a sanctuary.
Love the skill concept, but the area is too small.
Edit: And if you are using sanctuary as a ranged interrupt, that’s good for innovation but for a 90 sec + cool down its not very efficient.
Cool I’m glad people enjoy this idea, I really like to expire net with specs in all aspects of the game, and this would help.
There have been some really good ideas/input in here so far!
Hello I would like to propose a new item for the item shop, a Trait Refund item, that would allow you to re-spec on the go any place anywhere. I know I would use them like crazy.
Anyone else agree or disagree with this?
Is there something wrong with my Ranger?
Hey all,
So I just recently started leveling up my ranger, and I was having a blast with it until ~mid 50’s. I am leveling up using Power and Precision gear, Longbow and Greatsword.
It has come to my attention recently that something seems extremely wrong/off. I use usually all green gear (including Trinkets) or better within 5 levels or so, and I always use a yellow weapon. What I am starting to notice is that my pet is Completely Blowing me away and outdamaging me… My average in Full Power Precision up to date gear on my Great sword auto attack is ~200-300 damage non crit, and ~400-500 Crit.
My Pet Jaguar is hitting upwards of 1600 Critical hits and 300-400 non crits…. There has to be something wrong…
If this is intended then it is the furthest thing from fun… I have almost all classes at 80 besides Ranger and Engie, and for my pet to be decimating me damage wise is kind of a disappointment.. I am fine with the pet being a part of my damage, but my pet being Stronger than me!?
I am working really hard in combat swapping pets in and out for buffs, using their F2’s, rocking signet of the wild and Troll Unguent to help my pet survive, but sometimes it still dies… When my pet is dead it takes an Extremely long time to kill anything, let alone multiple anythings.
I am specced 20 10 12 0 5 as of this instant, focusing on damage and some survivability, yet I am getting frustrated hitting for ~200 damage when my pet (If I use stalk there is no compettition he’s hitting for like 1,600!!). I like the feeling of myself becoming more powerful as I level, not an NPC….
Let me Re-iterate, I don’t mind having the pet, but this is starting to get disappointing.
“I want to be a Tree!”
Love the idea – if we ever get this, though, no canine pet while wielding that skill.
Lol kitten hippies:…
I agree with this. I feel that we should also have some kind of strong bow shot from camouflage, this is something that the ranger lacks that is supposed to be master of bows and guerrilla tactics. We need a hard hitting ability to make people fear a ranger with a now in their hand.
As a Mesmer, Immediately as soon as the first gate comes down you need to place temporal curtain directly on top or a little to the right of the first (right) flame turret, and use the pull (Into the Void) to pull all the mobs against the right wall( so warriors can whirlwind into them and the wall). Then count 5 seconds and use feedback on the turret.
…
Hope this helps
that’s a great idea, didn’t even think about this. was using pistol offhand for added dps and the stun/daze bullet, but grouping those annoying guards together would be more useful.
I haven’t used feedback much, because I thought the relevant attacks weren’t considered melee.
just to be clear: slavedriver is melee, right? but his sidekick-effigy is range? (I always kinda ignore it)
and end bosses purple ground-creeping flames are projectiles?
the big circle probably isn’t and its easier to just dodge that anyway imho.I’ll try again with those suggestions =)
thx very much
Of course np mate,
Let me try and clarify.
Yes the slavedriver is melee, but the ranged effigy is the one that stacks burning and does enough damage to usually negate heals. So feedback on the first few hits can be a big help.
Phantasmal warden from focus 5 in time warp is a lot of damage as well as added confusion, I run focus the whole dungeon.
Yeah big AOE dodge that, I bring null field so my warriors can tank the Aoe while in the time warp to maximize time warp usage.
You will see the boss has a rotation usually. After the Aoe usually comes the purple projectiles and yes they can be reflected it keeps every one from being knocked down and does a good spike of damage on the boss.
If you happen to have any thieves with you during the flame acolyte part, they can cloak and dagger on the braziers the acolytes spawn in front of without any acolytes being there (the game still registers the mobs as being there even when they are not).
You shouldn’t be specced or worried about keeping the warriors alive…
As a Mesmer, Immediately as soon as the first gate comes down you need to place temporal curtain directly on top or a little to the right of the first (right) flame turret, and use the pull (Into the Void) to pull all the mobs against the right wall( so warriors can whirlwind into them and the wall). Then count 5 seconds and use feedback on the turret.
At the first boss knock him into the wall, Time Warp, then when the AD (the effigy comes up) use feedback on the boss to protect the party.
The reason I say you shouldn’t be worried about keeping the warriors alive is that the bosses should be dying in 10 sec (or 1 Time Warp) anyways. If they are not then either A) your warriors are not geared/bad,
You do not have enough DPS, or C) Their specs are bad. If you sit and focus on support you are actually going to be killing your party members, as in this path of this dungeon it’s all about damage to survive. Less dps means more drawn out fights. Your phantasm regen with you in dps gear is not going to keep glass cannon warriors eating champ attacks alive. Not too mention you should be shattering every chance you can for damage. I do rock the vigor on shatter trait as well though its a solid choice to benefit shattering.
The End Boss, you should be using Feedback on his purple flame things that he shoots in an AOE on the ground, you can reflect those back to protect the party and do a large spike of damage.
If they are dying on the end boss, that’s a skill/experience issue. Just dodge his huge Aoe, you can reflect the projectiles every once in a while, and rally off crystals if you go down.
Hope this helps
Honestly, with having to micromanage the pet to make it affective. Having another set of passives is pretty kitten handy.
I think it is designed to accompany the pet system. Signets and spirits + pets = Win. In theory
I run a full signet build and 30 BM I do pretty well in dungeons. Pet wolf even tanks bosses though you have to call him back when you know boss is about to do a big hit etc.
Passive play isn’t fun for a lot of people. Some people want to be involved and active they don’t want to have half of their utility skills be passive skills, that’s boring and doesn’t make for interesting play to a lot of people. If you want boring passive play roll a 5 signet warrior, there is a reason people dump that leveling spec as Soon as possible, even though it is effective. Honestly the pet doesn’t take a high caliber of micro managing. At the most it’s 4 extra buttons, swapping for buffs, and recalling them when they get into danger. That is not really a high enough level of micro managing to warrant making half of the ranger skills passive lazy skills. Engineers and eles would talk with you about managing multiple items and skill sets, and engineers have 0 signets, eles have signets, but I can’t count on 1 hand the amount of eles I see using them.
Passive skills can be ok if they are a small selection for players to choose from, but when you make that selection half of a players options that’s when it becomes a problem, and extremely limited. This is why half of the rangers on the forum hate their utilities skills. You could slap on a brown bear and all signets/spirits (no kitten difference) and shortbow 1 things to death. Doesn’t mean it’s fun engaging gameplay that is good for the class or game.
Not an attack on you KensaiZen just saying in general.
(edited by BlueprintLFE.2358)
It sounds like you are seeing the effects of legendary weapons. The legendary longbow called the Kudzu leaves behind flower prints or flower footsteps. All main hand/Dual Wield legendaries have special effects with them.
Kudzu Below
http://wiki.guildwars2.com/wiki/Kudzu
Legendaries
http://wiki.guildwars2.com/wiki/Legendary
This is what infuriates me. Spirits are are, no offense to ANET meant, but “lazy design” in my eyes. Instead of being a cool unique item, the are just passive buffs THE EXACT SAME THING as another set of signets. It’s Almost like we have 8 Signets out of our utilities skills, except 4 of them can be killed, and have to have traits to follow you. WTH spirits need to made into something unique
Same post in 2 different threads because that’s how strongly I feel.
This is what infuriates me. Spirits are, are no offense to ANET meant, but “lazy design” in my eyes. Instead of being a cool unique item, the are just passive buffs THE EXACT SAME THING as another set of signets. It’s Almost like we have 8 Signets out of our utilities skills, except 4 of them can be killed, and have to have traits to follow you. WTH spirits need to made into something unique.
If spirits are going to stay squishy and be in this world for only a brief amount of timebefore they die, then during that brief amount of time, they need to have a noticeable impact like other classes uitlities. If they keep them squishy then make it so that other players are like “OH Nice! That ranger just put spirits up!” Or “Oh cool we got a spirit ranger with us!”
It’s time to make other classes jealous of us for once. Spirits need to provide something that other players observe and go wow that was pretty kitten! WE ARE COMPLETELY LACKING IN THAT FACTOR. Remember the last time you were impressed by another class? Like Holy kitten that guardian just survived all that!? What a beast! Or Oh cool we got a Mesmer for Time Warp, or sweet a warrior he’s going to make this go quicker with his huge deeps.
We don’t have that factor…. People aren’t impressed by Rangers right now, and there’s really no Awe factor as in wow that ranger provides something we can’t get anywhere else (besides the water field). We need to have a unique something that makes other players go oh cool a ranger he is going to bring x to the group, and spirits I feel are a Unique concept (the design not the effect) that can set rangers apart from the 8 other professions in our own unique way.
I use mimic in my current build VERY frequently and I think it’s fine as it is, it’s an amazing interception and suppression skill (I use it to shield my party between feedback bubbles since I can get in between the attacker and my party)
The only thing I think it needs is a buff in the damage of the echo’d attack. Unless you stored a zerk killshot (which is hilarious fun by the way), anything you throw back will hit for less than a GS auto-attack hit in full cleric, which in my opinion renders echo fairly useless in most occaisions.
If anything, either buff Echo’s damage scaling OR have the echo’d attack act as an ethereal combo finisher or something to that effect.
ps: If you’re using a staff or GS, you can mimic your bounced projectiles coming back to you for your intial absorb (1 on staff, 2 on GS), so you can set yourself up for the block and reflection if you can time everything
Wow that’s a great piece of info about the bounce attacks thanks.
Like you said echo’s attack is very weak unless you absorb a full zerker kill shot. Here’s the thing, I think that is an excellent concept that if you can skill a projectile interception aimed at you in the middle of a huge particle effect battle, but to have to eat that attack is a huge turn off to the skill. I dont know many players that can A) survive a full zerker kill shot, or
want to eat a full zerker kill shot at the chance they survive and can echo it back for lulz or serious use.
What if Mimic halved the damage that you take from the projectile? Now it might be strong, but think about it, not everyone is going to be able to “catch” zerker kill shots… At least this would make it an actual defensive tool with an actual benefit to use.
This utility skill (Mimic) is as far as I have seen is one of the least used utility skills. There are a few reasons and a few quirks to this ability that I just for understand why they punish the user for good timing and situational awareness.
Out of all of the reflect abilities we have, Mimic is the only one that you take the damage from the projectile used on you. Not only that, but to be able to use this utility effectively you have to have great situational awareness and timing. By scanning and looking for the foreshadowing of a projectile attack. It’s definitely not a fire and forget projectile defense (Feedback), or Traited Temporal Curtain, and it’s not paired with a 15 sec cd and a heal (Mirror).
I feel hands down that this utility takes a great amount of skill to use effectively by the player, does not offer any benefits besides being able to reflect projectiles at the time of your choosing, and requires a good deal of situational awareness as well as good timing to use, so why does this ability with all of those requirements force you to eat the damage of the attack that you skillfully absorbed? No wonder no one is using this skill, it’s a single target return unlike Feedback, and it’s not fire and forget like the others. Forcing the player to eat the damage is a determinant in it’s own.
I don’t know any skillful player that plans to eat damage, usually the skill required rewards the player by avoiding damage. Not taking it straight to the face, after working hard to plan and time something.
Anyone have anything to add about this skill?
Sorry for typos, typing this from my phone.
These people criticizing this video are killing me. Get a kitten life and “stop hatin” on someone that puts time and effort into something they are proud of for some entertainment value.
Did the OP come in here claiming to be the best warrior in the game, with top notch footage? kitten no, he made a video of something he enjoyed.
Whoever claimed that he was "bringing balance to the discussion, because he was afraid the OP’s ego would go spiraling out of control, I can smell your backtracking from a mile away, you came in trying to be an kitten for no reason and got called out on it.
For people that “surely care about the community” you guys have no problem jumping on and belittling someone who is trying to add to it.
Two handed axe.
Haha very nice getting distortion in there then teleporting in front of the ele, I tele stomp all the time, but this one definitely made me smile. Very nice
After reading the build write up, I think this build will be a kitten ton of fun. Very nice. It’s good to see the hammer being used as I love that kittening weapon and never see it. Thanks a ton, ill definitely mess around with this.
The more I play the more I notice iBeserker is bugging out. The damage has dropped immensely on it, making the greatsword a pretty bad choice right now.
Lol mesmers are nowhere near OP, in fact the only people that considered mesmers are op are the ones that have only played for a very short time and limited experience, and it shows. In fact there is not really one stupidly over powered class in the game, eles are very strong and will be toned down accordingly. All of them have their advantages and disadvantages, strong points and weak points. Yet people only see what they want without trying to make themselves better.
I have tourney’d with almost every class in the game except for 1 class, (sorry engies playstyle just doesn’t appeal to me) and I have a lot of experience on 5-6 professions… am I saying that I know them better than anyone? Hell no, in fact I’ve been playing since launch and I’m still learning every day. When you play high level tourney play with and against multiple professions, it is extremely beneficial to know the classes traits and moves, and what to expect.
Depending on the Mesmers spec they have serious weaknesses along with their strengths, just like everyone else. A heavy shatter Mesmer? Extremely weak to conditions, have to give up at least 1 utility AND their elite skill for the team, leaving them with 2 defensive or offensive utilities, and some are taking illusion of life for the team, limiting them to 1 utility. Stop calling a class OP and LEARN. If you can’t beat a player with 1 utility skill, I’m sorry it’s not the class it’s you. If you are still being confused by clones then 3 things, 1) I’m sorry but you really got outplayed by a good player who knew his class well, 2) you need to learn more about mesmers and 3) Sit back, Stop, breathe, chill and look for the real Mesmer. Mesmers clones hit for 5-10 damage a piece, they are more there to cause chaos than anything else. If a Mesmer is trying to blend in with their clones, then they aren’t going to be doing any damage to you anyways because they are forced to auto attack the whole time.
Complaining about illusionary leap is laughable because if you took the time to learn anything you would know that it is broken on any type of Z axis, and that it is EASY as kitten to dodge. If a Mesmer has a staff out he is waiting for cool downs and is in survival mode till he can burst again. A shatter Mesmer has zero damage in staff. With 1 or at max 2 utilities to defend themselves against an equally skilled player, a shatter Mesmer is going to have to work and know the class they are fighting to win that 1 on 1. Call a kitten target on the Mesmer, look for the “clone” that is moving around and dodging. If the Mesmer is rocking a focus all they have is a pull and a phantasm that Doesn’t move. If they are rocking a pistol they have NO swiftness a decent damage ranged phantasm and a stun.
Know the class you are fighting. There is not one class in this game that is godly OP (I know d/d eles are above the rest right now) but they will be toned down. Instead of complaining and kittening like a 2 yr old, try and get better. Shatter mesmers will get eaten by conditions, bunker mesmers have low clone generation, as well as low damage and mobility. You cannot have a mass invis skill without giving up time warp, or a survivability/stun breaker utility, and both of these (veil and mass invis) have long 90 second cool downs. Confusion is laughable to anyone that knows how to watch their condition bar. If a Mesmer is stacking confusion on you chances are they are condi spec or traited for 33% longer confusion, if they are a condi Mesmer they aren’t going to be doing damage to you while you wait for the confusion to go away, and if its a shatter Mesmer with confusion on shatter then unless they get a massive stack on you it won’t kill you as they don’t have much condition damage.
If you need help fighting mesmers or learning hit me up in game and I will be happy to teach you.
(edited by BlueprintLFE.2358)
Magg will not start the devourer event for p2. We have had to re-zone and restart p2 multiple times to get it to trigger.
This is bugged as well as Illusionary leap now does not apply cripple anymore.
I am very interested in this as well, along with illusionary leap now being bugged and not applying cripple since the patch, as well as no blast finisher on the prestige now. All of these bugs will just go unnoticed and never fixed if ANET doesn’t see this.
So was it an intended nerf?
It’s already too easy to identify the real mesmer.
I dont think clones are meant to be a way for you to hide indefinatly, just a way to cause a little havoc, alot of people in WvW wont be checking for weapons in the hands of clones anyway so as far as i’m concerned its just a graphical bug that’s causing no real issue.
You can see people fighting me and still attacking my clones here…..
My that’s selfish of you.
“It doesn’t effect me, so therefore I don’t see it as an important issue.”
Just because you are fighting scrubs that can’t tell whether someone or something has a weapon equipped doesn’t mean the rest of us are, and it also doesn’t mean that the rest of us aren’t having issues with our core mechanic being bugged. Just because you say you are fine.
Edit: thanks for the responses!
(edited by BlueprintLFE.2358)
I just made a post in the bugs section here https://forum-en.gw2archive.eu/forum/support/bugs/Huge-Mesmer-Bugs/first#post1537494
To show the devs the bugs we are experiencing from this patch, including :
1. Spear auto attack doesn’t hit anything under water (hit box issue)
2. Clones in WvW are spawning without weapons.
If anyone has any other bugs they want to add plz go to the thread and place your input. Thank you.
There are some huge bugs with the Mesmer this patch.
1. Spear auto attack underwater doesn’t hit anything, it’s almost like the hit box disappeared. I can’t even use my spear underwater anymore!!!
2. Mesmer clones in WvW are spawning without weapons! Greatsword clones and staff clones are Useless!!
I was wondering why the hell I couldn’t hit anything last night with spear 1. This is frustrating.
Oh and OP very punny.
By creating a system where one aspect of the game is completely so far ahead of the others in making money ANET has driven the masses to the TP. I have never seen a game so reliant on people having to play the TP to make money as this one. The DR on farming, on top of the the newly found kill credit bug (that has been around for who knows how long) has made it so that in order to make any sort of decent money (considering 2-4g is nothing in this market, as well has how much profit people are making from the TP in comparison) you *have* to play the TP. Every other game I have played there has been multiple ways to make good money, from collecting rate items, to farming, crafting, and playing the TP. The loot bugs and DR effect a whole lot more than just individual bank rolls.
To the OP you didn’t specify how often you would make 2-4g on COF p1, but from someone that farms it, it kitten sure isn’t 2-4g per run, considering myself and most every other person I have farmer it with, usually come out of that path with a few greens some blues and maybe it you are lucky a rare or 2. Molten cores don’t sell for anything, and the lodestones pale in comparison to the others (I know it’s because there is a surplus). If you are trying to say 2-4g specify the time ratio, because you are mot making that in each run, but even that pales in comparison to the TP earnings.
Thank you a lot! Lol
Is auror glade eu?
Any NA servers up? Thanks in advance.
Nothing on ehmry bay.
(edited by BlueprintLFE.2358)
Any NA servers open? Missed my chance yesterday because of class
Any Na Servers open right now? Plz and thanks.
Anyone know if any NA servers are open right now? Would be much appreciated thanks.
prices are going to where they should be thanks to the absence of bots.
If you want powerful bloods you go to the southsun cove island and kill karka’s, you should get 5-15 per hour.
Idk how much validity there is in it, but rumor mill has it that was nerfed via the 2/13 server maintenance patch.
I farm Southsun daily with a buddy, if anything I get 3 powerful bloods max in an hour (almost full Mf) and you hit DR 40 mins in. Now Potent bloods yes, maybe 10-17 an hour but definitely not 5-15 powerful bloods per hour. Really 15 powerful bloods per hour?? The price would be waaay less.
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