But way to keep this on track
Likewise.
Where did I get off track?
Your saying you didn’t?
No I’m asking where you think I got off track.
But way to keep this on track
Likewise.
Where did I get off track?
That’s ok I’ll help you out. Yw.
Awesome, I really get a sense of the ‘cause I said so’.
Nono, OP said so.
Browrain.7346:Yeah you lost a pip for losing.
‘Pips’ plural not singular.
Read the original post a little better one more time.
No, cause I’m right (See how easy that is).
That’s ok I’ll help you out. He said “it was a close game. 3 point loss. Yet lost a pip”. Pip… singular. I think you misread it and thought he lost 3 pips. Yw.
Thank you.
Gotta love those ‘cause I said so posts’.
Dear ANet, ignore everything in this thread, because you did such a great job this season. You made Browrain proud!!
No, they made many mistakes. This meta was awful. However, forcing matches to only have all 10 people in the same division would create so many problems that it’s a wonder you don’t already see them.
I love all these great ideas you bring forward. Actually no you don’t, not a single one.
Why would I need to think of ideas for something that’s not an issue? Facing people in higher/lower divisions is something that is implemented in most competitive games. But way to keep this on track
Browrain.7346:Yeah you lost a pip for losing.
‘Pips’ plural not singular.
Read the original post a little better one more time.
Thank you.
Gotta love those ‘cause I said so posts’.
Dear ANet, ignore everything in this thread, because you did such a great job this season. You made Browrain proud!!
No, they made many mistakes. This meta was awful. However, forcing matches to only have all 10 people in the same division would create so many problems that it’s a wonder you don’t already see them.
People don’t think things through… lol
You right, they don’t.
I was replying to your post and all its short comings. As to this post, sure why not, like it would be a total disaster that pro leaguers had to wait.
Actually in ANet’s eyes it probably would.
In any event. There’s no need to mix and match now, because your 30mins wait is just ridiculous unless your talking about a 5 man premade.
EDIT: Lower division smurfing was a big thing start season, so wouldn’t even have been an issue.
ANET, read this guy’s post and understand that 95% of forum users have no idea how things work or the side-effects of their so-called solutions. Thank you.
Have fun waiting in queues forever for the system to find 10 people IN THE SAME DIVISION. I guess you prefer waiting 30 minutes for a full ruby queue than facing a couple diamonds.
Wasn’t an issue mid Ruby as a soloqer, nor was it a problem mid Diamond as one. Maybe your talking about teams <.<
What? Most games don’t have all 10 people in the same division. It will only increase queue times. What would the first 9 people to hit legendary do? Just wait for enough people to catch up before they started pvping again? People don’t think things through… lol
Have fun waiting in queues forever for the system to find 10 people IN THE SAME DIVISION. I guess you prefer waiting 30 minutes for a full ruby queue than facing a couple diamonds.
Yeah you lost a pip for losing. The system MUST BE FLAWED. And yeah, personal score has nothing to do with pips. Hell, it has nothing to do with skill and should be removed from pvp.
I don’t think people realize what primordial means…
I’ll make this simple. 66% IS NOT “twice as long” on skill recharge. Twice as long would be 100%. Math is hard.
Then they need to look at how easy some classes can remove it. Shiro rev can remove it at will, and I believe thief can trait to remove it every dodge roll. What would condi necro have left?
The funniest part is that OP thinks his math is correct.
At this point I’m getting pretty bummed out because by next season why use the old title? Lame
The title is FOR next season. You have your emblem to show it now, so people already know you’re legendary. Next season, everyone will be amber again and the only way to see who was legendary season 1 will be the title.
or when your personal score is higher than expected
Absolutely not.
Yeah I just hit legend, got the title. People who got it pre-patch won’t have it until this gets hotfixed.
DH might become more prevalent next balance patch. One of it’s hard counters, tempest, is getting nerfed. While they aren’t nerfing what tempests have to counter DH (AoE magnetic aura and projectile killers), we’ll see a lot less tempests around.
However, scrapper is a softer counter to DH and will still be around, so we’ll see how it goes.
Yw for helping you get there on your last game
. No but really, gz
I’m just surprised you went this long without knowing it resets everything.
Sorry but Azumi is known for teaming with ambers lol.. better not face him or you’ll get mmr tanked
Except nobody was partied in this game. It was all soloq vs soloq.
Necromancer
We like where necromancer has been this season and have decided to try (but probably fail) to make lifestealing a thing by upping the lifesteal to just about every trait that has it and make it so lifesteal bolts work in Reaper Shroud (my be a good thing with spin to win on top of wells? Who knows). In essence, this will most likely be the next INCREDIBLY OP class because Tempest will no longer be a hard counter class to keep it in check, conditions will be ubiquitous and this class will only get better at giving them.
Spinning on wells requires using RS #4 immediately on shroud in a well, moreover comboing a well means we are not comboing RS #5’s ice field which means that any necro trying to take advantage of leeching bolts will be significantly reducing their chill application in shroud.
Also the jury is out on tempest, as everything rests on the details of new diamond skin, which we don’t have yet. I highly doubt reaper is going to dominate the meta though, it has other counters.
As it stands, necromancer counters Scrapper Rev (to a good extent) Druid, bunker Mesmer, but not tempest or teef, nerfing Tempest immunity might be the thing that pushes this back into a meta like the dhumfire meta from a few years ago, I’m not against it though, as I do main necromancer
.
Old necro countered old engi. Reaper does not counter scrapper.
Reaper does counter it, in 1v1s and teamfights. I would know, as I play reaper and talk to many scrappers.
It really doesn’t. I play reaper as well, and I can safely tell you it doesn’t counter scrapper.
What do you think Reapers have that hard counter Scrappers?
Necromancer
We like where necromancer has been this season and have decided to try (but probably fail) to make lifestealing a thing by upping the lifesteal to just about every trait that has it and make it so lifesteal bolts work in Reaper Shroud (my be a good thing with spin to win on top of wells? Who knows). In essence, this will most likely be the next INCREDIBLY OP class because Tempest will no longer be a hard counter class to keep it in check, conditions will be ubiquitous and this class will only get better at giving them.
Spinning on wells requires using RS #4 immediately on shroud in a well, moreover comboing a well means we are not comboing RS #5’s ice field which means that any necro trying to take advantage of leeching bolts will be significantly reducing their chill application in shroud.
Also the jury is out on tempest, as everything rests on the details of new diamond skin, which we don’t have yet. I highly doubt reaper is going to dominate the meta though, it has other counters.
As it stands, necromancer counters Scrapper Rev (to a good extent) Druid, bunker Mesmer, but not tempest or teef, nerfing Tempest immunity might be the thing that pushes this back into a meta like the dhumfire meta from a few years ago, I’m not against it though, as I do main necromancer
.
Old necro countered old engi. Reaper does not counter scrapper.
Probably the most pointless comparison I’ve ever seen.
People like to hold mid because it’s easier to reinforce. Holding far all game is tough without good coordination because you have to keep track of enemy spawns.
That being said, there are certainly cases where holding side points in a match is better. Just depends.
My friends and I will be going to Black Desert once it’s released.
5. Rework diamond skin to promote skillful gameplay.
6. Rework all the other lame passive traits.
I have a friend who hasn’t played HoT until just recently. He’s amber. I’m diamond. Am I not allowed to play ranked with him because it might look to some people like I’m abusing the system, when in reality I just wanna have fun with an old friend?
Have fun with your friend in Unranked.
He and I don’t wanna do unranked. We’d like to play together and progress through leagues. I didn’t know people could decide for me what I should and shouldn’t play.
Here’s a valid question. Do you think your friend deserves to be in Ruby Division? Because you will carry him there before he’s even ready. And I’m sure there are a lot of Ruby players who wouldn’t want them on their team due to the lack of pvp experience.
Yeah he probably doesn’t deserve to reach Ruby. But the point is that not everyone is doing it to abuse the system. Anet needs to think of the other situations before making drastic changes.
I have a friend who hasn’t played HoT until just recently. He’s amber. I’m diamond. Am I not allowed to play ranked with him because it might look to some people like I’m abusing the system, when in reality I just wanna have fun with an old friend?
Have fun with your friend in Unranked.
He and I don’t wanna do unranked. We’d like to play together and progress through leagues. I didn’t know people could decide for me what I should and shouldn’t play.
I have a friend who hasn’t played HoT until just recently. He’s amber. I’m diamond. Am I not allowed to play ranked with him because it might look to some people like I’m abusing the system, when in reality I just wanna have fun with an old friend?
I doubt the PvE’ers were complaining on April 15, 2014 when ANet merged PvE and PvP skins. PvE’ers running around heart of the mists with their fancy legendaries while the PvPers had nothing.
So, I don’t mind our ranks showing in PvE.
Guarantee this guy was like 2 pips from Diamond then went on a massive losing streak and is back to t1 ruby. That would explain his blind rage at everyone here.
Like other people have stated, DH will never be meta until tempest gets looked at. Tempest just hard-counters it too much.
Is it not obvious? Your team was favored to win with the 4-man team vs all soloq’ers. Unfortunately for you, you got stuck with them that game and them being a party cost you an extra pip.
Reminds me of this video:
I do the same thing by just running off point. I +1d a fight at far where the point was 1 tick away from being neuted. The enemy rev used Unrelenting Assault on me. Knowing he would end up wherever I was when the cast was over, I simply ran off point. He ended up way off point, and my teammate got the easy neutralize. It’s fun when such a strong, borderline OP skill can be used against them.
The reason they don’t use 6-0 is because they are too far away from wasd to use fast enough. That split second you have to move your hand all the way over to 8 or 9 can mean the difference between life and death.
I don’t even use 4 and 5 for this exact reason. I have middle mouse button for 4 and Q for 5.
The best way to learn how to dodge animations is to play the classes and builds yourself. When you’ve played a class enough, you’ll instinctively fight better against it.
For example, Mesmer is my main and I have over 3,000 games played on it. Because of this, I’ve learned important animations like mirror blade and summoning phantasmal berserker. This made it much easier for me to dodge shatters (back when shatter mesmers were still around).
I just hate ppl coming to forums teasing that they have a secret op builid that they will not share with anyone.
There is nothing secret about this build, stop being annoying. Everyone that has played ranger for a bit knows how this works, the point is not killing the enemy bunker but to keep him off the point By stacking immob.
Push enemy off the point with LB4 and auto attack once = ancient seeds, then use entangle, then finally CAF5. And you can add spider immob also on top. And after all that immob is over LB4 and ancient seeds is already off cooldown so it is immob again. And when they finally get off all that immob they get wolf fear. You don’t even need the glyph for this to work but it helps if there are more than one enemy. Not really a build but a little combo trik to pull.
I’m sorry but you got the build wrong.
Also, stop the #hate.
Nah they’re right. The build isn’t new and knocking off point into immobs/cc isn’t that hard to understand.
I play necro and I’ve never had people complain. It’s not super common in the meta like tempests or revs, but it’s not like you’re playing a warrior.
Unless you mean base necro and not reaper.
You willingly chose to limit yourself to one class. I don’t think they should change a pretty reasonable achievement to cater to the very low population of pvpers that only plays one class.
ah this is mainly a big problem over in EU pvp?
in NA i did not run into such a problem.
well, they either speak english or are just silent.
Well North America basically has only 1 language while EU has…
You get the point
Idk. I would say Mexico but there’s probably 1-2 people in all of Mexico that play gw2. Canada has a decent French speaking population.
1 less counterbuild against conditions and we’d simply have 2 reapers, 2 condi-revs and 1 bunker mesmer per team: Is that better?
DH’s would get a shot. Scrappers would also be included due to strengths against Reapers and DH’s.
Yeah yeah, scappers would still be very strong, but DH’s are crap…. DH’s get hardcountered by chronobunker, scrappers and rev’s way more than by tempest.
As long as there are chronobunkers for quickrezzes, a 1-shot-wonder like DH doesn’t stand a chance.
This is wrong. DHs are countered by tempests the most. This is due to d/f tempest basically hard-countering DH longbow (swirling winds, shared magnetic aura, etc).
A person who held a home point for 10 minutes and has 10 points while his team lost the game trying to 4v5 is equal to the same as a person who has 10 points and solo died 15 times trying to take back home.
Points do matter. Learn to rotate.
Wrong. Learn to think rationally.
You know what matters more than personal score? Top Stat achievements for the match. You can measure your performance based off of how many top stats get awarded to you, since even as a bunker or teamfighter, if you come out with +most condition damage done, +most healing done, etc. you’re doing really well individually. If you get +best objective assaulter or +best objective defender, you have either made the best split decisions in the match to cap points, or the best at defending what you already have which does in fact equal contribution.
So if I get the top stat for most treb repairs, I must be doing something right. Amirite?!?
They say it doesn’t matter because they think it doesn’t it matter. Whatever stance you take on score, whether it’s closer to one extreme (“Best score = best player always!”) or the other (“Score means absolutely nothing ever!”), there are going to be plenty of exceptions to that rule. In my opinion, it’s more beneficial to look at GW2’s relationship between score and skill (and lack thereof) as an opportunity to learn more about the use and misuse of statistics than to attempt to determine a concrete answer on how important or unimportant score currently is in this game.
In my opinion its no different then any team sport. GW2 is no exception. nerds just can’t understand that.
Let me make this easier for you. Look at shutdown corners in football like Darrell Revis or Richard Sherman. Many games, their stats are crap. Why? Because the opposing quarterback completely avoids throwing in their direction.
ok so I guess you agree now that gw2 isn’t any diff from any other team sport? But one difference is, in professional athletic sports, noone goes around saying personal score doesn’t mean anything because of the other factors that go into a team win. That would be silly.
I don’t agree that it’s no different from other sports. I made the reference because it seemed like the only way to get you to use your brain.
They say it doesn’t matter because they think it doesn’t it matter. Whatever stance you take on score, whether it’s closer to one extreme (“Best score = best player always!”) or the other (“Score means absolutely nothing ever!”), there are going to be plenty of exceptions to that rule. In my opinion, it’s more beneficial to look at GW2’s relationship between score and skill (and lack thereof) as an opportunity to learn more about the use and misuse of statistics than to attempt to determine a concrete answer on how important or unimportant score currently is in this game.
In my opinion its no different then any team sport. GW2 is no exception. nerds just can’t understand that.
Let me make this easier for you. Look at shutdown corners in football like Darrell Revis or Richard Sherman. Many games, their stats are crap. Why? Because the opposing quarterback completely avoids throwing in their direction.
So what you’re saying, CooloutAC, is that I should double-cap points with a teammate to increase my personal score instead of moving off to +1 the fight at mid?
That is totally up to you. I can’t tell you what to do. I don’t double cap myself. Most good players don’t, yet they will still consistently score higher. Becaues there are many things beside capping that gives personal points.
As I keep saying, the top scorer on a basketball team match, is also not nescessarily the mvp. There are other stats like assists, blocks, steals, etc…. refer to the top player purple orb stats at the end of a gw2 match.
I guess the Mesmer that bunked mid all game, holding the point neutral so that his team could team fight somewhere else, contributed less than everyone else. Keep calling everyone nerds and trying to compare basketball to gw2.
SCORE DOES MATTER
If the rest of the team has 100+ and you have 30, and it was a close game.
Definitely you are dead weight
Well typing everything with uppercase letters help almost as much as score does to a game.
So you are calling me dead weight when I defend home point from being captured through a whole match? Now usually I do get scores sometimes, I do this as there are players trying to take home point and I kill them but most of the time I get to fight Eles or other tanky builds and the fight can go on for almost the whole match if I don’t get help. But I know for sure that as long as I keep the cap point in my teams colour I am contributing to the team with or without any personal score. On the other hand for a tanky build trying to take the cap from an enemy player and who never succeeds to cap the point, well that player is a dead weight.
Please read first.
It would NOT be a close match if you bunked or defended the whole game.
I did read and I did understand it quite well mind you. If I defend or not won’t result in uneven matches, it is all depend on what strategys both teams are using. As a defender I evaluate if I am needed at home for example and I may move to another location if needed but still as a bunker I am traited to be guarding a point from being captured by the enemy team thus I will stay on a captured point and thus I will not gain very much personal score, still I am doing a darn good job holding a point from the enemies if they try to take it but I can keep them from doing that but still I gain no score.
My other teammates can make mistakes and we will loose points so we can iether loose, win or we can have a very close match. Defending capture points is one of the most important positions in this game and it usually gives you the least points.
And if you stubbornly sit on home point and the enemy team ignores you while 5v4’ing your team on the map?
That would be bad. But that’s not what’s being argued.
A player with a low score could be bad/not contributing, but they could equally be the most valuable player on the team, because the argument is that the personal scoring is highly flawed and not a good indicator of actual contribution .
More often then not the players with the most points is the most valuable, because he knows how to rotate and is not just feeding mid the whole game. But of course like you point out, not nescessarily, but generally speaking….
For example, the dude on the winning team with 230 points, when everyone else had 100 points, certainly is most likely the best player. The game is still about capping and killing, as much as you carebear no skill noobs want to sit on a base with you bunker meta with your eyes closed dodging and smashing buttons, I hate to break it to you, most of the time you are not he mvp of the match…. Especially now when everyone else is a bunker too lmao…
Again what match have you played where a base is never contested?
See ANet… look at this guy’s posts. You did this to yourself ANet, when you implemented personal score in the first place. People like CooloutAC get the wrong idea.
But here, let’s go back to the old hotjoin days of tagging every single downed player and double-capping points. Because when I end the game with 570 points, it must mean I’m MVP!
the problem is nerds like you think, gw2 is somehow very different from any other sport. Its not buddy… its not at all…. Only difference is its played digitally.
You are also the example and epitome of a carebear. a term coined in mmos for people like you. Anet should be showing as many diff stats for players as they can and make them all public imo. Just like any other sport respected around the world.
If i have a crappy w/l, it doesn’t mean i won’t want to play the game. Because its more about following my personal stats, seeing my own personal progression, seeing that of others. Thats what fans do. This also attracts more players and fans and encourages competitive matches. Its what real sportlike communities are built on. Too many nerds in gaming now…..
I don’t blame you, no need to get hostile. It’s not your fault that your view is wrong. ANet needs to address this widespread misconception.

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