A character from your GW1 account!
I hadn’t even considered that, but it’s a fantastic idea.
Unfortunately, with 10 classes and no guarantee that every GW1 player had any given class I can’t see it happening, or if it did I can’t see it working in any way that’s more than just a name change on some skills.
Also, RIP Hall of Monuments. I’d at least hoped for a quest line or something.
it would be kinda funny if i could channel my GW1 main, seeing as my GW2 main has the same name and similar look (and went from assassin to thief).
part of me always liked the idea that the “mask” isn’t actually a mask, but part of their phisiology. i mean, why not? we don’t really have a lot of lore (that i know of) on mursaat life, and it would add to the now-growing list of features that make them more than “hairy humans with wings and big feet”.
it sure wouldn’t be the first fantasy race to have a helmet-face. incidentally, that race also phased out of the world after a great war :P
So you think that the mursaat have big gold metal faces while the rest of their body was fleshy?
sure! why not? plenty of creatures have both fleshy and hard surfaces on their skin in real life, it’s not impossible for a magical race to have metallic heads. do we even know how they reproduce? far as we know, they just sprout into existence.
- I like books
- (Like a lot)
- ((it’s actually a problem tho; I have been dragged out of bookstores multiple times))
what the heck were you doing to those poor books?
I was wondering about this as well as how Wynne found out about the sylvari connection to Mordremoth.
it was her Dream.
What weapon you DONT-WANT? (Specialization)
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
Elementalist: a rock
you joke, but originally elementalists were meant to set those rocks you grab on the ground on fire.
originally i think anet planned to make some different skills for environmental weapons for more/all classes.
and eles can still do that.
can they? ‘cause i thought they could, then i looked up on the wiki and there’s no reference of it, so i figured it was scrapped.
i was going to go for a skimpy human male, but there are way too few skimpy male armors (i don’t even know why i want it, TBH. just thought it would fit the refenant), and i dislike all of them. just give me a cuircass with no sleeves, kitten it.
but i don’t have a norn character, and as much as i dislike the female norn voice, i like her customization options (especially now that there are enough warrior-like faces instead of pretty doll faces) and i love norn cultural armor. so when i saw “revenants throw hammers around”, i was sold on the idea.
i just wish i had a character slot to play doll with one so i can decide on a look (i don’t have a single norn). if someone would send me 100g, i’d convert it into gems and get one ASAP
What weapon you DONT-WANT? (Specialization)
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
Elementalist: a rock
you joke, but originally elementalists were meant to set those rocks you grab on the ground on fire.
What weapon you DONT-WANT? (Specialization)
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
as a thief, i don’t want mace or greatsword. the first because i see it mentioned every now and then as an option, and i really dislike maces. the second because ugh, ANOTHER greatsword class? enough with greatswords.
i was a bit meh on the prospect of rifle as well, but only because people kept saying “sniper”. i’d much rather the rifle be the thief’s answer to range AoE, and maybe even support (the shortbow has a poison field and a blast finisher dispenser, but that’s about it).
I’m thinking Norn. the more humanoid-looking splash art for the profession features a male with tattoos along his arm
Rytlok might be the first Revenant, but might not be the face of the profession.
http://wiki.guildwars2.com/images/1/18/Revenant_02_concept_art.jpg
methinks that the tattoo is either artist deliberation, or part of the armor design.
you’ll be hard pressed to find a norn dude nearly that thin.
I would like to see the legendary Job-o-Tron as a shield.
“I am not a meat shield”
you’re right, shield-o-tron, you’re not. you’re made of metal, far more efficient at deflecting blows
Mists – Gods – Human
Seems to be a good fit to me.
unrelated to the main topic, but the mists weren’t created by the human gods. the human gods hold no power over it. they have their own realms and stuff, but the mists aren’t tied to the gods.
wow, this is still going. that’s some serious dedication to an internet argument about a videogame class that will never happen.
just… wow.
a staff that is not gay.
unless you have a character holding a staff in all the wrong places, what’s so gay about bifrost?
it’s not dark and edgy and brooding like him.
he needs a black staff with lots of spikes that drips blood and has a blood red glow at the top.
Until now I only see one weapon skill with taunt (revenant hammer #2) and one trait (‘Eye for an Eye’) which taunts the enemy when you are disabled – that’s one big troll trait :-)
taunt isn’t on the revenant weapons. it’s his first utility with jalis on.
hammer 2 is an attack that deals more damage the further away the enemy is.
Shiro and Glint will make me happy enough as long as their build isn’t something useless you get kicked out of the party for xD
if shiro is one of the options, you just know he’ll be the power DPS guy.
and you know he’ll have ripositing shadows as a utility (maybe it works like a root block and it does that “fake shadowstep” we saw with the hammer skill) and impossible odds as the elite
the mesmer is a norn? …huh. never noticed those tattoos.
i’m betting human, because of that concept art on the HoT page. it fits well with that hole between the engi and warrior.
Livia might be dead. She lived longer than a normal human, perhaps she used the Scepter of Orr to grant her life after death and that’s why she was able to appear in Sea of Sorrows, aesthetically the same as she was in Eye of the North.
Livia is special. A possible explanation for her special status is that she became a lich like the last wielder of the Scetper of Orr.
last we heard of her she was alive though. nothing indicated “died and resurrected”. we have no idea what became of her, or how she was alive for so long, all we know is that she managed to survive like a hundred years without aging a day.
but until there’s evidence to the contrary, she’s no lich, she just figured out a way to remain alive.
Hello.
In case you missed ithttp://dulfy.net/2015/02/20/gw2-revenant-weapon-skills-legendary-skills-and-traits/
A tooltip of the revenants taunt, 1200 range, no cooldown, 50 energy.
So he can lock you into moving towards him and only being able to spam auto attack for 6 seconds. depending on hes energy regen he can most likely use a 3. taunt quite fast..
Not going to be fun defending in wvw when taunt is out :PEdit: taunt will also be super strong versus melee(and anyone) that tries to run away from your roamer team. as you can lock them towards your group for 6 sec nonstop
well it has a pretty slow and obvious animation, so you shouldn’t have trouble dodging it.
any revenant that dumps all their energy on taunt is begging to be killed, as they won’t have resources to use anything else.
Regarding Malyck’s appearance: What does a mursaat look like beneath the mask?
Regarding the heavy use of humanoid mordrem: It’s a fairly workable form, and we see many such creatures so it would not be surprising if Mordremoth just went “hey, a lot of creatures look like this and this works so I’ll make use of it.”
However, making his minions as “mockeries” of pre-existing creatures is not new. See: destroyers. But I’d imagine that if this was the case then the mordrem would more commonly be called after said creatures that is being mimicked – whereas the only such mordrem, currently known, are infesting corpses of said creatures.
part of me always liked the idea that the “mask” isn’t actually a mask, but part of their phisiology. i mean, why not? we don’t really have a lot of lore (that i know of) on mursaat life, and it would add to the now-growing list of features that make them more than “hairy humans with wings and big feet”.
it sure wouldn’t be the first fantasy race to have a helmet-face. incidentally, that race also phased out of the world after a great war :P
(edited by BrunoBRS.5178)
Just want to clear one thing up since this is out of the bag already. There are no “Mordrem Court” in Heart of Thorns. References to that nomenclature are a bug. These enemies are all called “Mordrem Guard”. Now, continue your speculating. :-P
matthew medina, dropping da bomb.
told you guys they were called mordrem guard :P
no, pretty sure you have to be alive, otherwise you’re a lich.
Is Livia a lich?
is livia dead? no? not a lich.
Where are all the good players at yo?
Define good? Your rating is average, so you should be getting matched with the average player.
condi guard justin strikes again.
Would not make sense for anything but an Asura, so no.
golemancer is an asura that builds golems, regardless of profession.
I didn’t even play GW1 and I absolutely know that the dwarves had golems an entire age of the world before the first Asura walked Tyria. So they are most definitely not strictly Asuran. Even in the present age every playable race but one has or previously had some form of semi autonomous mechanical/magical construct, by all definitions a golem.
Humans have the Watchknights, not to mention Uzolan, a human golemancer.
Charr have the Effigies, as well as various other automated turrets and vehicles
Asura, obviously, have golems.
Sylvari have the Fern Hounds, Sylvan Hounds, and seed turrets.
first, hounds are no more constructs than the sylvaris. neither are the seed turrets, they’re plants.
second, in GW lingo, golems are the asura magitech robots. any other kind of robot or construct isn’t a golem, which is why they have other names.
plus, i’m pretty sure OP is talking about asura golems, since he mentions taimi as his reasoning.
also, the guild wars wiki for you: http://wiki.guildwars.com/wiki/Golem_%28disambiguation%29
so yes, golems are very much an asura thing, by definition.
(edited by BrunoBRS.5178)
a staff that is not gay.
poor kid is allergic to rainbows.
Not necessarily. We don’t know what all differentiates a lich from other undead, but we do know of the existence of both free-willed undead and spellcasting undead who are not liches.
i mean just in terms of terminology, a lich is a powerful undead necromancer. the fact there’s a separate term should say that no, you don’t have to be dead to be a necromancer.
no, pretty sure you have to be alive, otherwise you’re a lich.
Its my main. Minions are a pretty big issue with the profession. They are extremely buggy. Some skills don’t track properly, but that issue is shared between other professions as well.
Ah yes, I tried them once and couldn’t find a use for them in my playstyle so I didn’t look into them much. I did hear about their lack of good AI but always likened it to that of the Ranger pet (my main) but with less positional control.
But if I may nitpick slightly, just because one part of the Necromancer doesn’t work well and is buggy, doesn’t mean they’re in a bad place balance-wise. I play WvW a lot and regularly see both condition and power Necromancers hold their own and completely overwhelm opponents of various other classes.
I’m not saying they’re perfect or that they can’t be improved a lot, but for balance as a whole, they’re not bad.
WvW is really the only place necromancers preform well in. In PvE they are literally in 8th place. And in PvP they don’t see wide spread play on the higher end of things. Mainly because they have a gaping hole in their defenses that makes them need a babysitter at all times in order to be effective.
the world’s best PvP team right now uses a necro…
necros are pretty viable in PvP right now. they aren’t 1v1 machines like cele eles, but with a good team, they more than pull their weight.
Taunt isn’t the defining thing in the holy trinity, fixed roles are.
This is not accurate. The holy trinity is not defined by fixed roles, but by very specific fixed roles: dps, heal, tank. Swap one of them for another (control, support, roam, burst, whatever), and it would no longer be the holy trinity, even if roles were still enforced.
The reason as to why its considered “holy” is because you should by numbers not be able to survive with one of the pieces missing. The moment you can survive and complete a dungeon while missing a hard role, it no longer becomes holy. It is holy because it is enforced and only because it is forced.
no, it’s called a “holy trinity” because the term is a joke on the christian holy trinity. i thought it was pretty obvious.
Improvements I’d like to see in the expansion
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
that joke wasn’t run to the ground enough yet
I’m confused. I think I’ll need to pull out my trust Sarcasm Detector! /simpsonsgif
that’s not how sarcasm works.
golemancer is an asura that builds golems, regardless of profession. zojja is an elementalist and a golemancer, for example. snaff had zero combat abilities, but he was a golemancer. at least two asura storylines show your character building golems (or with a history of building golems), regardless of what profession you choose.
and any non-asura would be out of luck.
the easiest way to make a golemancer is “equip your asura racial elite. any of them, really”.
Improvements I’d like to see in the expansion
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
I still don’t understand why they removed the human female animations. Were they too confusing for new players?
yeah, that’s it (also that joke wasn’t run to the ground enough yet, right?).
it was an unintended bug caused by something else, IIRC. you’d be surprised at software’s ability to cascade bugs. since it’s really harmless, it’s low priority.
Improvements I’d like to see in the expansion
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
the first 3 are a big deal to me. downed state information (as well as transform skills information) needs to be easily accessible as well. human female animations should be brought back, yeah. the other ones i’m pretty meh about.
i already think that the level up animation is too simple, it was barely noticeable while you’re PvEing before they added the notification thing. toning it down just because every once in a while you see someone glowing like mad in the bank is silly.
revenants also get to have two healing and two elite skills at a time, plus 6 utilities, so really, this whole argument about access to skills while in combat is pointless, especially if you start counting the F1-4 buttons as skills.
what does matter though, is that devs already said to look at the amount of utilities other professions have for an estimate at the amount of legends we’ll see, and that like it or not, the revenant won’t be some special child with far more utility skills than everyone else.
Why can’t I be both. I plan to make a Revenant, insta-level to 80 with my tomes, and jump into the jungle to learn the jungle and the Revenant at the same time. That’ makes me both type of people by your definition.
and then you won’t play either because your wrist will go on a strike after opening and confirming 79 level up notifications (including destroying all the unsellable soulbound gear they throw your way)
I’ve opened over 750 gold Pavilion chests, 250 silver Pavilion chests, 10,000+ champ bags, and salvaged everything that came out of ‘em and went right back into chasing Kuraii in the Pavilion. 79 levels of item is nothin’!
it’s not a carpal tunnel because your bone structure is just an empty hollow by now
http://i.imgur.com/pLXcx8c.jpg
Sounds about right, but it was worth it! Thirty days to go from 10g to making a legendary was well worth how long it actually took to open them all. lol
Was also quite an enlightening learning experience on how low of a chance you got to get exotics from those darn bags. I only found 69 out of all of ’em.
please bind double click to the scroll wheel or something. it hurts just to think of you manually double clicking through all of that.
I’m a fast learner, give me atleast 15 minutes with revenant, and ill have the class downed.
FTFY
7 at minimum? if revenant is going to have a similar amount of utilities as other professions, then it’s 6 at most.
Irrelevant, given that they sacrifice both weapon swaps and F1-F4 skills for these. Be objective.
elementalists don’t have F4 skills either, and though they have 20 weapon skills per set, they have far, far less weapon options than any class in the game. and they have the same amount of utilities as everyone else.
you be objective.
7 at minimum? if revenant is going to have a similar amount of utilities as other professions, then it’s 6 at most.
i don’t mind if they only go for 4 or 5 legends, provided there are more than just 3 utilities per legend, and/or there are generic skills that any legend can slot in (like signets)
Why can’t I be both. I plan to make a Revenant, insta-level to 80 with my tomes, and jump into the jungle to learn the jungle and the Revenant at the same time. That’ makes me both type of people by your definition.
and then you won’t play either because your wrist will go on a strike after opening and confirming 79 level up notifications (including destroying all the unsellable soulbound gear they throw your way)
I’ve opened over 750 gold Pavilion chests, 250 silver Pavilion chests, 10,000+ champ bags, and salvaged everything that came out of ‘em and went right back into chasing Kuraii in the Pavilion. 79 levels of item is nothin’!
it’s not a carpal tunnel because your bone structure is just an empty hollow by now
i’d like to remind you that we saw a dev play revenant blindfolded (and with no audio) and still succeed at killing veteran mobs by bashing random skills.
there’s a difference between a directional “move character here” a la whirlwind and ride the lightning and controlling a projectile. I assume that the “pathing” algorythm takes the caster and the castee and paths between them. This type of skill has to use code from BOTH skills. Still really cool that they’re still iterating on their existing code.
again, we had directional projectiles on the final client during the first halloween, and probably still have in some minigames (wouldn’t know since i don’t play them)
Why can’t I be both. I plan to make a Revenant, insta-level to 80 with my tomes, and jump into the jungle to learn the jungle and the Revenant at the same time. That’ makes me both type of people by your definition.
and then you won’t play either because your wrist will go on a strike after opening and confirming 79 level up notifications (including destroying all the unsellable soulbound gear they throw your way)
Touche. That made me laugh and cry a little bit at the same time
i power leveled an engi to like, 55 a few weeks ago. it wasn’t fun.
I could see them revamping a few skills on old professions to utilize some of the new tech. For example the ranger short bow 3 and the warrior longbow 3 could both be reworked in to using the Inspiring reinforcement utility skill’s method of aiming (ofc there are more skills that would benefit from this).
to be honest, i don’t get why they said directional skills didn’t work until now. we’ve had whirlwind attack for how long now? and then there was that halloween moba-like minigame the first year, where all your skills were directional, from projectiles to leaps.
I see projectiles getting a slight buff to get in line with the Revenant 100% (but slow moving) proj. finisher on auto attack.
The concern is that will the old classes still be balanced in the new balance state with their specializations and the revenant.
I’d love to see the projectile combos getting the 100% buff, it would give using those combos in a fight more use, rather on relying on luck.
I’d imagine they would be balanced, none of the “new techs” are strictly OP. The ability to bind skills to the player characters forward direction and change the screen perspective for certain skills being the main ones they showed are mostly just new varieties of old skills (forward facing shield is just a perspective based block so it’s better for group support but worse than a standard block if you get shot from behind) and aesthetically pleasing (the skill that lets you "teleport to target and warp back and uses a new camera angle to show the skill).
i don’t know about you, but i’d like to see cascading skills applied where they make sense, as well as those multi-finishers. character-bound skills can have applications on old skills as well, and hey, it doesn’t hurt to give the old professions some fluff.
yeah, i’d like to see more downtime. i like having time to breathe, and not in a “ok, now everything will stop for an arbitrary amount of time so you can vendor your trash items and then we start over” way.
it’s hard to feel compelled to explore when there are 30 event icons demanding that you do this thing right now or else.
don’t get me wrong, i like the idea of maps not feeling so desolate and devoid of content, but i also don’t like the maps to be too dense with stuff, with some progress bar pushing players to force everyone else into the content so they don’t screw up (because we still can’t pick our overflows, so we’re inevitably hurting people that are doing the meta event when we’re faffing about).
they said that specializations are getting the new tech. what worries me is that the professions at the core state have all but been ignored in any official comment since they announced the trailer.
it’s a sword skill (the misty slash thing). we’ve seen Pop the revenant use it.
the biggest questions are: wtf is that stick he’s using (common sense says it’s a staff skin that looks absolutely nothing like a casting weapon, but no confirmation), and is that glint skill a legend swap, or someone’s utility/elite.
i’m 99% sure that stability and aegis have priority on boon manipulation over other boons (so even if you cover your stability with other stuff, it’ll be removed first). i imagine resistance would be right behind those two in terms of priority.
Well if you’re talking about necromancers you’re 99% wrong https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Boon-Removal-Priorities/4252200. Stability is in fact last or next to last in most cases. Aegis is also low on the list due to unblockable.
that’s really odd, because with bountiful theft (aka the only boon steal i’m comfortable talking about since i main thief), stability and aegis are the highest priority. great for hurting guards.
now we just need an unblockable interrupt to screw up shelter
eh, i don’t like any of the options in your poll, because what i want is a mix of 1 and 2. i want each legend to have their unique set of skills, but i want the revenant to have one or two types of utilities that can be mixed in regardless of which legend you’re using.
Im curious about axe 4 for revenant as i see possible exploit there in wvw. If it does work like axe 3 on warrior where you can throw it to hit someone on the wall, revenant will also have that possibility, but unlike some joke cripple, he will teleport on the wall behind target. If there inst anything to that prevent situation i will have a lot of fun in the future
the rule of thumb for movement skills is “they don’t do vertical unless the mesh is bugged”.
in other words, if you hit someone on a wall with your teleport axe, you’ll hit the wall on your teleport, instead of going up there.
thief already has a skill like that, shadow shot. you shoot an enemy, and if the bullet hits, you teleport to them.