Showing Posts For BrunoBRS.5178:

Great. Just great.

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

for a moment i thought you were complaining you came up with the name “mallyx the unyielding” by yourself, several years ago, and only now realized he’s part of GW lore.

then i realized you’re just complaining that mallyx sounds like mallix.

LegendaryMythril/Zihark Darshell

There are 2 types of people...

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Why can’t I be both. I plan to make a Revenant, insta-level to 80 with my tomes, and jump into the jungle to learn the jungle and the Revenant at the same time. That’ makes me both type of people by your definition.

and then you won’t play either because your wrist will go on a strike after opening and confirming 79 level up notifications (including destroying all the unsellable soulbound gear they throw your way)

LegendaryMythril/Zihark Darshell

There are 2 types of people...

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

making a revenant, as awesome as it looks, is definitely not on my list of priorities. i want to experience new content before i go through old content with new lens.

LegendaryMythril/Zihark Darshell

AngryJoe Interview - HoT Questions for Devs?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

oh, i figure i’ll drop a question too.

Q: Will the core professions get new utilities and reworked skills to embrace the new tech we’ve seen with the revenant, or will we have to specialize to have access to those new toys?

LegendaryMythril/Zihark Darshell

AngryJoe Interview - HoT Questions for Devs?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i’ll just say you should take the time to read into what’s changed in the game, contextualize yourself. you’ll be able to weight the value of questions, and improvise new ones, much better if you’re “warmed up”, rather than going with a vision from two years ago.

reddit has a thread for returning players, i recommend reading it

LegendaryMythril/Zihark Darshell

Resistance and boon corruption

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I would guess slow but who knows…

I am more interested where it is in the priority list. If it is to hard to remove, resistance will probably far to strong.

Isn’t the priority dependent on what you end up doing with the boon? I mean, in regards to stability, it’s the first thing my thief steals, but the last thing my necro corrupts, and I haven’t played enough mesmer to know where it is for simple removal.

…In any case, my guess is that it will be near Stability, with the other defensive boons.

i’m 99% sure that stability and aegis have priority on boon manipulation over other boons (so even if you cover your stability with other stuff, it’ll be removed first). i imagine resistance would be right behind those two in terms of priority.

LegendaryMythril/Zihark Darshell

Resistance and boon corruption

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

part of me wants to say it corrupts into taunt, since stability corrupts into fear, but it doesn’t make that much sense, since taunt isn’t a condition. you can’t corrupt into torment yet, so maybe that?

LegendaryMythril/Zihark Darshell

Am I the only 1 that quit and coming back?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i like how you start the post by shoving your own opinion as consensus. i for one prefer GW2, but both games are so different it’s quite silly to compare them in the first place. really couldn’t bother to read the rest of the post after that.

but no, of course you’re not the only one coming back for the expansion. assuming as much would be silly.

LegendaryMythril/Zihark Darshell

Will Taunt Bring the Triangle?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

taunt is pull, if pull took 1-3 seconds to happen. plenty of pulls in the game, no trinity.

LegendaryMythril/Zihark Darshell

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

also, condi revenant seems broken.

how? the only damaging condition they seem to be able to stack is torment (so far). no bleeds, no burning. so condition manipulation – yes, it looks great. condition dps – not so much and I don’t think the rev will have the option of doing massive condi dps like the necro, engie or ranger for example.

they have really strong torment, burning and confusion, plus the whole “keep pulsing condis around” thing.

LegendaryMythril/Zihark Darshell

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

There was already an article where they confirmed that Rev would be as mobile as an out-of-combat Thief while they themselves are IN combat.

that same article, in the same sentence, also said they aren’t exactly the fastest guys out of combat. the livestream was a good display of it, with his mobility skills requiring targets, or teleporting them to the target, hitting, and then teleporting back to where they started.

And OP said that his weakness would include not being able to handle kiters. Which I provided a quote to prove otherwise. If anything, it sounds like engaging with a Revenant and getting out of said fight is going to be fairly difficult.

well, so far we’ve seen two mobility skills that actually move the revenant somewhere (i.e. not that hammer skill that he leaps forward and then goes back to the starting position), one of which is a projectile that requires a target.

LegendaryMythril/Zihark Darshell

how does taunt work in open world groups?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.

since when do normal NPCs have innate stun immunity if they get hit multiple times?

http://wiki.guildwars2.com/wiki/Defiance

Normal npcs don’t have defiance only champs/legendaries and some rare champions. Normal / Veterans / Elite mobs do not have any kind of CC immunity

wait so you admit that the game already has a mechanic similar to what I suggested?

ok thanks..

wait, WHAT?

what is there to admit? i’ve been playing the game for 3 years, i’d have to be the most dense player in the world to have never noticed defiance is a thing.

my point is, what you described has NOTHING to do with how defiance works.

LegendaryMythril/Zihark Darshell

Options! What is this?!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

RESISTANCE might seem a countermeasure, but as long conditions are put on hold so not ticking and additional stacks can be applied it could turn out to be a serious double edged sword…

Devs already explained, that the conditions are ticking and expiring normally, they just don’t have any effect.

Wrong. They actually said that ticks would be “frozen in time” while resistance is on and continue ticking from where they left off once resistance boon expires. Meaning the boon will not clear condies or reduce their duration/effect time, but will give you a window in which you can clear them.

actually, you’re wrong ans astral is right. not only did the devs explain the condis will keep on ticking, you can see it happen in the livestream.

LegendaryMythril/Zihark Darshell

Dragons Gave Gods Power?

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

there is no correlation between gods and dragons.

also what aaron said.

LegendaryMythril/Zihark Darshell

how does taunt work in open world groups?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.

since when do normal NPCs have innate stun immunity if they get hit multiple times?

http://wiki.guildwars2.com/wiki/Defiance

yeah, no.

defiance lets you CC an enemy once before it goes immune, and the only way to CC it again is to strip those stacks with more CC. defiance doesn’t let you chain CC on a mob, and defiance sure as hell doesn’t wear off with time.

LegendaryMythril/Zihark Darshell

how does taunt work in open world groups?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.

since when do normal NPCs have innate stun immunity if they get hit multiple times?

There are some mob ‘families’ with innate stun immunity and Anet has been know to grant immunity when they don’t want to have to worry about cc (hard/soft) interfering with the content they’ve designed.

that’s not what he described though. he described a mob being chain CC’d gaining CC resistance after a certain amount of attacks.

mobs either have CC resistance all the time, or they never have it.

LegendaryMythril/Zihark Darshell

That x-pac ain't coming soon.

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I’d imagine the specialisation deep dives will come out in one chunk since they’ll likely want it to come out before their PAX East playable demo.

Assuming we will have access to specializations in the playable demo. It may as well be that we will have access only to the Revenant.

That is entirely possible, but since it’s a major feature I can’t imagine them leaving it out of the playable demo that everyone will be watching.

Honestly, I think the specializations are not even done yet. Maybe we will have access to one or two (the Druid and the necromancer greatsword-using one), but I doubt we will see all of them.

i think specializations are much closer to completion than revenant, since a lot of them are bound to be iterations on profession stuff that they either scrapped due to time constraints, or were developing for the core professions and decided instead to give them to specializations once they settled on that concept. there’s a lot of potential design repurposing for specializations, whereas the revenant has to start from scratch.

LegendaryMythril/Zihark Darshell

That x-pac ain't coming soon.

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

It’ll be ready when it’s ready. In the meantime, I’m still checking the main website, clicking Refresh…… Refresh…… Refresh….. Refresh….. for the hope of another little bit of news on the expansion!

spare your F5 and only check for news on tuesdays (for possible patches), wednesdays (for expansion news), and thursdays (for a post explaining what will be shown on the PoI/ready up friday)

LegendaryMythril/Zihark Darshell

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i think it could be interesting if the generation was slower, but the revenant had access to skills that sped up the generation (not just filling the bar like life force, but just adding more positive ticks), kinda like how in GW1, energy management skills were important. “this is the skill i use to make sure i still have energy to operate in prolongued fights”.

The thing is, the Revenant doesn’t have access to that many skills. If there were a skill that helped with energy management and it were almost required, where would it be? In a weapon? But then all other weapons would have subpar energy. In a legend? But then all other legends would have subpar energy.

In GW1, we could choose to fill half our skill bar with high energy skill, and the rest with skills that gave energy; or we could fill our entire skill bar with low energy skills and avoid energy management skills. The Revenant isn’t that versatile – all of its skill bar is locked, be it through the weapon skills or the legend skills.

necros almost always have at least one lifeforce skill on their weapon bar. it’s not unlikely to see “adds +1 energy generation for 10 seconds on hit” as an effect. think of how mesmers always, no matter what, have at least one clone and one phantasm skill. they could work the revenant weapon skills so that there’s always some sort of energy management skill in there (be it increased generation or a flat boost).

and in GW1, even if you only used low energy skills, you needed energy management. the assassin lived and died based on how well they could manage energy so that they could keep using their low cooldown, low energy skills fast enough. hell, energy management was its primary attribute.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

Revenant Mallyx Question

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

it doesn’t transfer, it copies them. so if you have 5 stacks of bleed and 3 stacks of torment, once every 3 seconds you’ll give your enemies 5 stacks of bleed and 3 stacks of torment, but you’ll still have those stacks on you.

Good correction, I’m so tired I didn’t even realise I was typing ‘transfer’ instead of ‘copy’!

yeah, it’s an important distinction to make, because throwing your condis on other people is the necro thing (though you could argue that embrace the darkness is all too similar to a certain GW1 necro skill).

in a way, it’s safer to be a condi transfer necro than a condi copy revenant, because the moment that resistance goes down, you’re going down with it. though condi transfer necros could stand to have more tools.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

Revenant Mallyx Question

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

it doesn’t transfer, it copies them. so if you have 5 stacks of bleed and 3 stacks of torment, once every 3 seconds you’ll give your enemies 5 stacks of bleed and 3 stacks of torment, but you’ll still have those stacks on you.

keep in mind that 240 radius isn’t all that much. it used to be the range of venomous aura, and no one wanted to run that because the radius was so small that they could never get their teammates the full effects. so most likely you’ll be ticking to your target, and maybe someone else nearby.

LegendaryMythril/Zihark Darshell

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I could be entirely wrong, but it feels like revs wont excel in bursty power builds. it seems the prof is much better suited for sustain and CC, not necessarily “killing people”.

considering “sustain and CC” is the only part of the profession they bothered showing so far, i’d say hold your horses.

also, condi revenant seems broken. too much access to low cooldown, long duration torment (4s on autoattack? twice?), and they can get plenty of confusion on enemies too, AND pulse cover condis like blind and vulnerability (granted, they’d have to worry about spending too much time in that mode, since it hurts their resource management badly).

what i worry about revenant is that if you don’t use an upkeep skill (that jalis one seemed pretty meh anyway), you have free reign on really strong utilities that are on really low cooldowns (by the time the cooldown is up, you’ll have generated enough energy). what’s more, the weapon skills also have super low cooldowns because they have an (almost negligible, going by the stream) energy cost.

the dev team will have to really balance out either the cost of skills, their cooldowns, or the energy generation. i think it could be interesting if the generation was slower, but the revenant had access to skills that sped up the generation (not just filling the bar like life force, but just adding more positive ticks), kinda like how in GW1, energy management skills were important. “this is the skill i use to make sure i still have energy to operate in prolongued fights”.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

[Revenant] Weaknesses

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

There was already an article where they confirmed that Rev would be as mobile as an out-of-combat Thief while they themselves are IN combat.

that same article, in the same sentence, also said they aren’t exactly the fastest guys out of combat. the livestream was a good display of it, with his mobility skills requiring targets, or teleporting them to the target, hitting, and then teleporting back to where they started.

LegendaryMythril/Zihark Darshell

[Discuss] Revenant Trait: Improved Aggression

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

In the poI they seemed to be regaining energy pretty fast. I think you could gain 50% energy in 6-12 seconds. You just couldn’t spend it on anything else other than taunting.

You regain 5% energy per second, so 10 seconds. In theory, this could mean 100% uptime at the cost of only being able to autoattack.

that 100% uptime isn’t exactly right though. you start with 50%, so you’d need to wait until it’s at 100% to start stacking taunt long enough that you’ll have 50% again for a third taunt. that will leave you 2 seconds short of taunt before you can use your 4th one, and then it’s 60% uptime.

and it’s worth pointing out that it wouldn’t work on anything with defiance, since you can only CC a defiant enemy once before it gets immune again. so yeah, you can “tank” exactly one normal enemy from the group of trash mobs, and you can distract bosses every once in a while, at the cost of grossly undercutting your DPS and other stuff.

you’re better off timing the elite.

LegendaryMythril/Zihark Darshell

That x-pac ain't coming soon.

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

considering that they keep stressing out that things are coming up REALLY REALLY SOON, i’m inclined to believe it’s coming REALLY REALLY SOON.

LegendaryMythril/Zihark Darshell

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

And honestly yeah, I totally dismissing people asking for stuff not to be added. Seems a bit mean spirited to not want others have something just because I may not like it.

then you completely missed the point of my post, where i said that… you know what, here’s an example:

ANet designer Bob has 3 features he really wants to work on with his team: masteries, profession specializations, and personal housing. however, each of them will take a year of development time, and they only have the money for two of them. ANet designer Bob must pick two, and put the third one on the backburner.

ANet designer Bob chose to push personal housing away in favor of masteries and specializations. now he can either work on personal housing, or in other new features that came up within those two years of developing.

when a player says “i don’t like this, so i don’t want it”, they’re saying “i don’t like it, so i don’t want it to be taking development time from other things that i might like more”.

what you’re doing is being arrogant and assuming your option is superior, because why can’t i have personal housing? those people that don’t want it can just not use it.

So what, I should say they should remove PVP if I didn’t like it, so those resources could have gone to content I actually play? Seems mean spirited to me.

Not saying Anet doesn’t have limited resources. But I am saying the fact that a feature make take resources from another is a poor argument.

This game will always have content that people don’t want, or actively dislike. They’re allowed. The poor thing to do is to say “no one else shoudl have it”

If Anet truly cannot muster the resources for Housing alongside it’s existing gameplay that is an entirely different story. But one entirely seperate from our own opinions.

Put straight: me not liking apples doesn’t mean id like them to tear the trees down and grow grapes instead.

the difference is PvP is already there. housing isn’t.

you can argue in favor of housing, but you’re being petty if you won’t let someone argue against it because they want something else.

LegendaryMythril/Zihark Darshell

how does taunt work in open world groups?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Some creatures will be immune to taunts. But for situations like this, I expect the Taunt to override each other till it reach the hidden cap point then the NPC becomes immune to more Taunts being applied for a certain duration.

since when do normal NPCs have innate stun immunity if they get hit multiple times?

LegendaryMythril/Zihark Darshell

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

…and this is why we showed all the things. Awesome job getting all the info dulfy.

Amazing job.

I am still curious about the underwater skills however.

It would be super funny if the revenant only had 1 Legend that you could use underwater.

my guess is they didn’t even start to think about underwater stuff.

Check the OP’s image in https://forum-en.gw2archive.eu/forum/game/hot/3rd-item-on-POI/first#post4817144 and you will see the hero panel only has one underwater weapon and none were equipped for the demo.

so… i’m right. they haven’t even started thinking about underwater.

i mean, “only one set” is a given, it only has one set on the surface too.

LegendaryMythril/Zihark Darshell

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

…and this is why we showed all the things. Awesome job getting all the info dulfy.

Amazing job.

I am still curious about the underwater skills however.

It would be super funny if the revenant only had 1 Legend that you could use underwater.

my guess is they didn’t even start to think about underwater stuff.

LegendaryMythril/Zihark Darshell

how does taunt work in open world groups?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

think of it like fear. anything you think applies to fear applies to taunt.

so every time someone taunts a taunted enemy, the new taunt overrides the old one and the enemy changes direction.

LegendaryMythril/Zihark Darshell

Revenant assumptions are getting out of hand

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

How are they going to sell their expansions and get more money out of you if the base classes are still viable.

wow.

just… wow.

boy am i glad you have no say in the development process of this game.

LegendaryMythril/Zihark Darshell

PoI Analysis - Unnoticed things

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

So far there’s not enough info to say that defiance got reworked. What i see here could be purely display changes (so, the mechanics work as before, but instead of the icon with stack numbers you get progress bar).

actually, we’ve seen enough of it to start speculating.

the bar stays “red” while the mob is doing its normal things, but changes to “defiant” when it starts winding up its strongest attack. CC lowers the bar, and stronger CC pushes it further down than weaker CC.

while we haven’t seen it happen, it’s pretty safe to assume that once the bar is empty, the enemy is vulnerable to CC.

LegendaryMythril/Zihark Darshell

Name a Legend for your Revenant

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Surprised no-one’s said Snaff, he is a legendary figure after all. And not all them need to be old heroes

actually people did say Snaff, and he’d make as much sense as tony stark. snaff himself isn’t a powerful being, he was just really smart and built really cool things that did the work for him.

LegendaryMythril/Zihark Darshell

Will we get more SPvP modes

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

not on HoT. slow down, they didn’t even release the new mode yet and you’re clamoring for more. it could use a few more maps before they jump to something else.

LegendaryMythril/Zihark Darshell

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

And honestly yeah, I totally dismissing people asking for stuff not to be added. Seems a bit mean spirited to not want others have something just because I may not like it.

then you completely missed the point of my post, where i said that… you know what, here’s an example:

ANet designer Bob has 3 features he really wants to work on with his team: masteries, profession specializations, and personal housing. however, each of them will take a year of development time, and they only have the money for two of them. ANet designer Bob must pick two, and put the third one on the backburner.

ANet designer Bob chose to push personal housing away in favor of masteries and specializations. now he can either work on personal housing, or in other new features that came up within those two years of developing.

when a player says “i don’t like this, so i don’t want it”, they’re saying “i don’t like it, so i don’t want it to be taking development time from other things that i might like more”.

what you’re doing is being arrogant and assuming your option is superior, because why can’t i have personal housing? those people that don’t want it can just not use it.

LegendaryMythril/Zihark Darshell

Jon Peters <3 - revenant POI awesome!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Sorry to say this, but I dislike this POI because they don’t find the proper enemies to showcase the skills effectiveness.

Also the way they play the class is so clunky that it gives people negative feedback, making people feel this class being relatively weak.

weak? people are worried it’s too strong lol. you have to be the first person i see that thinks the revenant might be weak just because they weren’t showing the combos.

i mean, come on, it has two stacks of 4s torment on the autoattack.

LegendaryMythril/Zihark Darshell

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I’m not sure about the more torment skills either, I already hate this condition with a passion, only rivaled by confusion. I just dont like conditions that stop you from attacking or stop you from moving. It’s not very fun in a game.

I guess then you wouldnt like gw1. It had a ton of amazing and really annoying to deal with hexes (debuffs). And the conditions in this game are a mere shadow of the greatness that hexes were in gw1.

panic + cry of frustration was really only fun for the mesmer.

LegendaryMythril/Zihark Darshell

Lets talk about the new boon: Resistance

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

(also conditions tick times stop while boon is applied)

not really. they still keep on ticking, you can see near the end of the stream when he’s playing with mallyx stuff in the helipad, he applies a really long blindness, and the timer on it goes down even with resistance on, but the “blind effect” doesn’t happen until the boon wears off.

LegendaryMythril/Zihark Darshell

Revenant assumptions are getting out of hand

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

we know they’ll have 5 trait lines like everyone else, because the revenant isn’t some weird special child with different rules.

we know they’ll have more weapons and legends.

we know that, right now, those skills are locked to the legend and there’s no customization. we had a dev post confirming it. HOWEVER, the same post also confirmed that this isn’t final, and they might change it.

every time someone asked if the base classes will get any love with all the new toys, the devs replied with “keep an eye out for your respective specialization”, which does NOT fill me with hope that the core professions will get any love, because hey, you can just specialize if you want new toys.

LegendaryMythril/Zihark Darshell

Quaggan design oversight...?

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

And Kodans might just be norn who lost the ability to shapeshift back, Maybe norn did travel from the seas before settling into the mountains. Notice a lot of shapeshifting races seem to involve the sea. Random theories of course, but fun to ponder.

actually the kodan believe it’s otherwise, that the norn are kodan that were cast out and can’t permanently retain their “superior bear form”.

LegendaryMythril/Zihark Darshell

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

That dragon he was fighting at the end seemed pretty cool. Not only are there no corners to stack him into but there are no walls in general. lol ><

Hope we get some dungeons with cool lookin fights like that.

not like that dragon was standing still to get pulled into a corner anyway.

LegendaryMythril/Zihark Darshell

Lets talk about the new boon: Resistance

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

is this a better version of berserker stance?

no.

berserker stance is outright immunity.

resistance can be corrupted/stripped, and you can still apply condis to the target, they just won’t work until the boon wears off.

LegendaryMythril/Zihark Darshell

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

In b4 for the “don’t like it, therefore, we shouldn’t have it” rush.

when there are only so many resources a company can spend in features, it’s entirely logical to say you don’t want them to work on a feature you don’t like, because that’s taking time, devs and money away from another feature.

game development is a zero-sum game. you can’t just have it all, you need to pick what you want to work on.

Kind of a confusing response.

I’d like housing to be in the game, as a personal opinion.
Recognizes some do not want this feature, and would argue it should not be added due to this.

Response: Anet has obvious budget and limitations that may not fit what Anet is currently doing.

I dunno, seems a bad response.

Like, I could say I don’t like PVP, and then argue that PVp shouldn’t exist because it takes money away from other game modes. Which you could mistake as true.

Simply adding x to a game doesn’t mean y suffers.

And seriously, Anet, all developers, or the good ones at least, can budget this stuff out.

Again ,lots of other MMOs have housing, some very robust. This doesn’t directly hurt the other content in that game in terms of resources. I don’t hear of WOW losing a dungeon because they added barracks.

Hell, with sales of Gem Store items for housing, it could very well enhance other content.

Let’s be honest, if we’re saying housing should or should not be added, it’s opinion plain and simple. If anet bungles their budget that’s their issue. If they can comfortable add housing without affecting their other parts of the game, why not?

the problem is your tone, that dismisses people that would rather have, say, masteries, than personal housing.

“look at those goofs, asking for a feature to not be added just because they don’t like it”.

LegendaryMythril/Zihark Darshell

Will there be any new Elite skills?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

there will be one new elite skill per profession, coming in the way of specializations.

if we’re getting more elites in a specialization, or new elites in the base class, they sure as hell haven’t mentioned it.

LegendaryMythril/Zihark Darshell

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I also hope those UI changes get spread to other classes too. They looked pretty

You’ll likely see more of it on specializations.

What about the base classes, will they be forgotten?

I have the impression that while we are only getting 1 spec in this expansion, since the future will have more specs rolling out for classes you will probably not see people running just a base profession in the future. This is my speculation though, so make of that what you will.

yeah, see, i don’t want that. i want the base classes to be just as viable of an option as a specialization, not the “training stages” of the profession, with the specializations being where you finally get your hands on the “big boy toys”.

LegendaryMythril/Zihark Darshell

Screencap of all Revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

ugh, i hate feeling like i’m spelling doom, but those weapon skills looked ridiculously strong. the mace AA with a 4 second torment would allow for a torment upkeep of 8 stacks. EIGHT. and that’s not even accounting condi duration or other skills that also apply torment.

from the stream, energy seemed to generate way too fast to be even something you have to worry about. most skills utility spent 20-30 energy, which you regain faster than the cooldown refreshes, so it hardly seems like managing energy will be a big deal unless you have your upkeep skill on all the time.

what with all the special new mechanics and tools, the revenant skills all look like much stronger versions of skills other professions have. the fact that the old professions can’t have access to any of those cool new mechanics (multiple blasts, cascade skills, directional attacks, etc) without specializing makes me worry about what will be of the core professions. “specialize or go home” is not something i’d like to see.

hopefully this is all needless doom and gloom and the profession will be nicely tweaked by released, and the old professions won’t be forgotten.

LegendaryMythril/Zihark Darshell

Gearing/Stats for Revenants

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i imagine on PvP they will be one of those few professions that can run celestial well because of versatility.

but we don’t know nearly enough about the legends and the utility skills to start speculating on anything else.

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Honestly, the easiest way to do the Rev’s skills and Legends is to look at the legends as modifiers.

Revenants get the same number of utility, heal and elite skills as any other profession, and players are allowed to mix and match as they see fit, same as any other profession.

The Legend stances then modify how each skill works. For Example:

Utility skill A under Ironhammer Legend performs a short leap and then melee AoE knockdown, under Mallyx Legend the same skill is a long distance shadowy teleport and AoE launch at the point of impact. All governed by the Energy mechanic.

This is just a simple example. It would let ANet modify and balance the base skills’ relative strength, and then the Legends end up giving more utility to make up for the lack of a weapon switch.

you’re just describing elementalist glyphs.

they already confirmed that the utilities will be completely different based on legends (with separate cooldowns and everything), and i much prefer this way.

what i take issue with is not being able to pick which utilities to bring with each legend from a pool of skills, be them “5 or so skills exclusive to this legend”, be them “3 legend skills + some baseline skills that all legends can use”, be them a mix of both (i’d prefer this option, obviously).

Of course, the baseline skills available to each legend could certainly work like glyphs, but I guess that would ruin the point. Rev already has utility skills changing with legend swap, so it would be nice to have a few that can actually stay the same.

I wouldn’t mind bringing in an existing skill type to fill the breach. Maybe signets, since people often like having them as an option anyway.

baseline skills don’t have to be affected by the legend. the only requirement is that they don’t take a slot in both legend bars (so if i have a signet on one bar, it might not be there on the other). given that revenant will have more than just 4 legends (especially once they start rolling out more of them in the future), a glyph-like mechanic for the revenant would have way too much balance upkeep.

LegendaryMythril/Zihark Darshell

Are the elder dragons allies ?

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

i read the title as “they’re allied with us”, which i thought was hilariously wrong.

but what erukk said.

LegendaryMythril/Zihark Darshell

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

In b4 for the “don’t like it, therefore, we shouldn’t have it” rush.

when there are only so many resources a company can spend in features, it’s entirely logical to say you don’t want them to work on a feature you don’t like, because that’s taking time, devs and money away from another feature.

game development is a zero-sum game. you can’t just have it all, you need to pick what you want to work on.

LegendaryMythril/Zihark Darshell