Showing Posts For BrunoBRS.5178:

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I’m almost positive this is wrong, and is going to confuse people further.

It’s more like -

You are a Ranger, you have access to trait lines A,B,C,D and E.

Once you ‘unlock’ the specialization (you either have it on or you don’t, there are no ‘levels’), then you lose, for example, trait line E, and gain trait line F (Druid). In the process you also gain access to a druid specific weapon, elite skill, healing skill, utility skills, and probably also lose access to some of the core ones.

they said new traits, not a whole new trait line. it’s entirely possible that they just sprinkle druid traits on the existing lines.

LegendaryMythril/Zihark Darshell

Clarify Revenant mechanic...?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

The “Professional Trait Line” will be for recharge time between legends, I assume.

yeah, i think that would be the most balanced class mechanic they could tie to the trait line. energy generation (or starting energy on swap) are both too strong to be influenced by trait points, though i expect plenty of traits that affect those (not just “generate an extra 3 energy per second”, but stuff like “upkeep skills consume 2 less energy per second” )

LegendaryMythril/Zihark Darshell

Clarify Revenant mechanic...?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Neither of you are right.

No I’m pretty sure Bruno is right.

If it does work like that though then Revenants would have no real build options at all beyond weapon and legend. Your bar would literally just be weapon on the left and legend on the right. It defeats the entire point of having slotted skills.

Admittedly it would make Revs incredibly easy to balance in comparison to the other professions… maybe that could be why. :/

i’m not saying i like it, but that’s what we know it is right now. in fact, in the main revenant thread, you’ll see a lot of posts (mine included) discussing alternatives to the (red-post-confirmed) current system of “you don’t get to pick utilities, they’re bound to the legend” that don’t hurt the idea of legends playing a major role on your utilities.

making all revenant utilities glorified glyphs is out of question, for the record.

The red post also said that this is not necessarily the final version.^^

yep. which is why i haven’t given up hope and there’s such an extensive discussion on it in that thread. but it IS the current iteration of the profession.

LegendaryMythril/Zihark Darshell

Druid shapeshifting

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

First of all, shapeshifting is not a norn thing. It is just that all Norn elites are shapeshifts. But hey, what about Avatar of Melandru? It is a prime example of shapeshifting, and it is for humans.

actually, yes, shapeshifting is a norn thing. in-game it’s (very poorly) represented as a kinda lame elite skill, but “i can become my totem spirit” is the whole point of norns in lore. Jora was an outcast because she was touched by jormag and lost the power to become bear, whereas her brother, svanir (you might know the name), became corrupted and so he was the first icebrood.

kodans believe that norn used to be a long lost kodan tribe that fell out of grace, which is why they can only temporarily stay in their “superior bear form”.

it’s even in the race’s description. have you even seen norn NPCs? it’s like the first thing they do before fighting, they just turn into a giant bear.

I know the GW1 lore.

The lore just simply doesn’t change the fact, that GW2 has shapeshifting in other variations than the norn beast forms.

Norn might be shapeshifters and terrible ones too, but this does not diminish the other shapeshift capabilities offered by race or profession.

Necromancers are way superior shapeshifters. Does this interfere with norn lore? No.
Would druid shapeshifters – in whatever from – interfere with lore. No.

So what is the problem.

you’re confusing mechanical things with lore things. norn are the only ones that can literally turn into animals whenever they please. it’s their thing, their unique racial trait, just like “being planty things that are born as grown adults” is the sylvari thing and “being big hairy cats with horns” is the charr thing.

i’m not saying “norn are the only ones that can transform into anything different”, i’m saying norn are the only ones that can transform into animals, or else you might as well throw the race away, because you just turned their defining trait into something anyone can learn with effort and a bit of magic.

LegendaryMythril/Zihark Darshell

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

for the record, while it’s very possible that you’ll lose some stuff when you specialize, they have yet to confirm (or deny) that specializations lose something in exchange for their new stuff.

every time they talk about specializations, they only say they have things the base class doesn’t, but never say anything about a reason to not specialize, or why you’d want to toggle it off. plus, the only specialization we’ve seen clear footage of is the druid, which still has the ranger core mechanic intact, as far as we can tell.

http://www.pcgamer.com/guild-wars-2-heart-of-thorns-interview/#page-2
“Some of them will change an existing profession, some of them might give them entirely new profession abilities and remove other ones. It really varies specialisation to specialisation, but it really should feel like you are playing a new version of your old profession. And players can actually mix and match a little bit. If you are playing as a Druid you will be able to use a lot of the Ranger’s skill”

http://www.zam.com/story.html?story=35650&storypage=2
“You can still mix and match, where if you are a Druid you will still have the capacity to use a lot of the things that the Ranger could, but your fundamental profession mechanic is different. While a Druid will be able to use some of the skills and traits that a Ranger could”

They’ve said in a few interviews that Druid can use “a lot of” the ranger skills and traits or “some” of them. Implying we’ll lose out on using some Ranger skills and traits when specialising as a Druid.

thanks for that, it’s been tormenting me forever, and no one would link me a source >.>

LegendaryMythril/Zihark Darshell

What irritates me about revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

now if you had brought up zealot’s defense… that skill could seriously see some improvements on how its defense mechanics work (bet you didn’t even know it protected you against projectiles)

Why would any guardian not? It’s right there in the skill description.

That said, I think I’ve only ever used it once for that purpose and mostly just to satisfy my curiosity and see this aspect in action. In PvE at least there aren’t many mobs it would be terribly useful against. Maybe hylek poison darts?

I’ve always assumed it was designed that way primarily for PvP.

it doesn’t exactly see a lot of play for that purpose in PvP either, since the window is so small. plus, guards in PvP are usually either on mace or scepter, if they’re not using 2h weapons.

LegendaryMythril/Zihark Darshell

Mordremoth better be like TEQ

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

i want it to be similar to how you fight elder dragons in monster hunter. if any of you guys picked monster hunter 4 ultimate last week (of if any of you fought jhen mohran in 3), the game has already given you a taste of what it’s like on the very first moments after character creation: it’s still a fight on top of a boat, but there’s a lot more to manage in there, and a lot more play involved. plus, there are moments when you actually climb the dragon and slash its weak points to bits.

LegendaryMythril/Zihark Darshell

[Suggestion] Giants in Hot

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Giants on Orr (cursed shore) are counted to risen (or how the risen group is called) or giants?

risen. or else people would farm those :P

LegendaryMythril/Zihark Darshell

Clarify Revenant mechanic...?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Neither of you are right.

No I’m pretty sure Bruno is right.

If it does work like that though then Revenants would have no real build options at all beyond weapon and legend. Your bar would literally just be weapon on the left and legend on the right. It defeats the entire point of having slotted skills.

Admittedly it would make Revs incredibly easy to balance in comparison to the other professions… maybe that could be why. :/

i’m not saying i like it, but that’s what we know it is right now. in fact, in the main revenant thread, you’ll see a lot of posts (mine included) discussing alternatives to the (red-post-confirmed) current system of “you don’t get to pick utilities, they’re bound to the legend” that don’t hurt the idea of legends playing a major role on your utilities.

making all revenant utilities glorified glyphs is out of question, for the record.

LegendaryMythril/Zihark Darshell

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Okay so let’s wait and we will see

No need to wait and see, have a read through the interviews on various gaming news sites and you’ll get the information to correct what you misinterpreted.

You unlock a specialisation that you can toggle on or off, when it’s on you get new traits, skills, weapon(s) and possibly a new class mechanic but you lose some base class traits, skills etc. If you don’t like the new stuff, you can just revert back to your base class and still stay competitive in any gamemode.

As far as we know, it’s not tied with the mastery system as you seemed to suggest.

Also, whilst they did say we’re getting more specialisations in time, it may or may not be released with another expansion, but through general feature packs.

for the record, while it’s very possible that you’ll lose some stuff when you specialize, they have yet to confirm (or deny) that specializations lose something in exchange for their new stuff.

every time they talk about specializations, they only say they have things the base class doesn’t, but never say anything about a reason to not specialize, or why you’d want to toggle it off. plus, the only specialization we’ve seen clear footage of is the druid, which still has the ranger core mechanic intact, as far as we can tell.

LegendaryMythril/Zihark Darshell

Druid shapeshifting

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

First of all, shapeshifting is not a norn thing. It is just that all Norn elites are shapeshifts. But hey, what about Avatar of Melandru? It is a prime example of shapeshifting, and it is for humans.

actually, yes, shapeshifting is a norn thing. in-game it’s (very poorly) represented as a kinda lame elite skill, but “i can become my totem spirit” is the whole point of norns in lore. Jora was an outcast because she was touched by jormag and lost the power to become bear, whereas her brother, svanir (you might know the name), became corrupted and so he was the first icebrood.

kodans believe that norn used to be a long lost kodan tribe that fell out of grace, which is why they can only temporarily stay in their “superior bear form”.

it’s even in the race’s description. have you even seen norn NPCs? it’s like the first thing they do before fighting, they just turn into a giant bear.

LegendaryMythril/Zihark Darshell

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

yeah i already though of that one too. make sure you pop stability first though. we’re having mesmer speculation though ;p

well if the mesmer is caught in the taunt, they’d be AAing too (unless they stunbreak).

LegendaryMythril/Zihark Darshell

Options! What is this?!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Ps:
Making bosses more deadly will cause diversity, as long as they aren’t nerfed. By the way, more deadly does NOT mean more life.

nor does it mean more one-shot skills, for the record.

they need more aggressive AI. do that, and the rest will fall in place (going by how PvP and WvW both require lots of support and defense and control on top of having the glassy DPS people).

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Honestly, the easiest way to do the Rev’s skills and Legends is to look at the legends as modifiers.

Revenants get the same number of utility, heal and elite skills as any other profession, and players are allowed to mix and match as they see fit, same as any other profession.

The Legend stances then modify how each skill works. For Example:

Utility skill A under Ironhammer Legend performs a short leap and then melee AoE knockdown, under Mallyx Legend the same skill is a long distance shadowy teleport and AoE launch at the point of impact. All governed by the Energy mechanic.

This is just a simple example. It would let ANet modify and balance the base skills’ relative strength, and then the Legends end up giving more utility to make up for the lack of a weapon switch.

you’re just describing elementalist glyphs.

they already confirmed that the utilities will be completely different based on legends (with separate cooldowns and everything), and i much prefer this way.

what i take issue with is not being able to pick which utilities to bring with each legend from a pool of skills, be them “5 or so skills exclusive to this legend”, be them “3 legend skills + some baseline skills that all legends can use”, be them a mix of both (i’d prefer this option, obviously).

LegendaryMythril/Zihark Darshell

Revenant energy bar - a glass half empty?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

well, like i said, spamming whatever you have available in time won’t be a good plan, even with the 50% refill on swap. they mentioned that some weapon skills will also cost energy, and some skills are “upkeep skills”, which instead of using a set amount of energy and be done with it, they affect your regeneration (putting maybe even a negative tick on it depending on how strong it is) and stay on until you turn them off (or swap legends, since in that case you’d lose access to the skill).

as for my other post, yes, there were very specific, powerful skills that could cost more than half your energy bar. most of them were enchantments you cast beforehand, but there were spells with combat applications that could burn your energy fast and leave you with nothing but your autoattack.

LegendaryMythril/Zihark Darshell

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I’d really rather ArenaNet developed more meaningful content than just The Sims 5.

But I suppose it takes all sorts.

TL,DR: Don’t like it, don’t want it.

Like what? What kind of meaningful content would you like to see that they aren’t already working on.

i think that’s his point. “i’d rather them keep working on what they announced than see any of those features dropped in favor of playing house”.

LegendaryMythril/Zihark Darshell

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

so you managed to mix up the concept of masteries and the concept of specializations, while at the same time reporting on all those rumors of “whole new trait tree” and whatnot as fact.

LegendaryMythril/Zihark Darshell

What irritates me about revenant skills

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

One of the revenant skills throws up a wall that moves with the player, this moving shield is what guardian should have gotten in the first place. Shield of the avenger, shield of absorption and wall of reflection should all be able to move with you like the shield of wrath. Guardians have zero mobility so forcing you to stand still while blocking means nothing if a ranger or mesmer is still 1500 units from you when the shield ends.

well the wall of reflection works both ways, so if someone flanks you, you just move to the other side of it, whereas the revenant’s wall would get him pew pew’d.

and the shield bubbles are omnidirectional, absorbing everything from everywhere (they’re also one hell of a knockback). different applications.

now if you had brought up zealot’s defense… that skill could seriously see some improvements on how its defense mechanics work (bet you didn’t even know it protected you against projectiles)

LegendaryMythril/Zihark Darshell

Clarify Revenant mechanic...?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

no, it works like this (right now, apparently it’s still subject to change):

“dwarf stance” will have dwarf utilities, and “demon stance” will have a whole other set of completely different demon utilities.

they’re not like glyphs, that change property based on what you’re attuned to.

LegendaryMythril/Zihark Darshell

Revenant and Personal Story

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

Rytlock is the first npc that we know became a revenant, that doesn’t mean he was the first revenant.

If it is stated by the devs that he is the worlds first revenant , then I am pretty sure, he is… not.

Given their track record in using the word World and it`s synonyms, while only meaning the continent Tyria, there could be certainly other around the whole world (Seriously, Scarlet attacked all around the globe , we had a world summit only consisting of the five high races. Seriously, give them a map -_- ).

That being said, he might be the first on the continent Tyria, though that is certainly breaking the timeline and as mentioned before they are willing to turn a blind eye to that matter.

By all means. Everything we know about this class so far breaks the timeline.
However I can understand why they don`t prioritize that in favour of giving us a new class to play with.

still think people are taking rytlock’s “world first revenant” thing out of context. it’s like saying trahearne was the world’s first specialized necromancer.

they only mean it’s the first character we’ve seen in GW2 sporting such abilities, not a literal lore “world first”.

LegendaryMythril/Zihark Darshell

Revenant Starting Area [Possible Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

The thing is. When do you stop with the Zhaitan story line as a fixed and not optional story line, if not now?

Let me try a thought experiment.

Let’s say this expansion was about fighting the underwater dragon, “Bubbles”. In this expansion we get the Revenant and a new race, the Largos, who have underwater civilization. Would the new Largos chars leave their underwater home to go to Tyria and fight Zhaitan or would their story begin with season 3?

What about future expansions? Let’s say in another 2 years we have an expansion with a trip to Cantha. Does any new races or professions again do the Zhaitan story line? Even new ones starting in Tyria? Or do they start with Season X and optional ability to do Zhaitan?

What I’m saying is that even now there are problems with the new profession having the Zhaitan personal story and as the Living Story progresses it becomes harder to fit in. If they omit it now and make it an optional “memory” story line then they sidestep problems with the current expansion and any other expansions.

With an “memory” side story, chars can still do it and learn the lore of the game without causing lore bending problems.

the largos would probably have an early campaign step, not unlike all other races. after that, it would probably go to the zhaitan story, yes.

LegendaryMythril/Zihark Darshell

Revenant energy bar - a glass half empty?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Huh wut repeat?

Ele can’t effectively camp 1 attunement all the time,even thief has SB but I do see your point. Traits might fit what you are hoping for, all unique ones affect the mechanic of a class wouldn’t be any different for this one so no worries.

Repeat, no thanks. Why don’t you just read it again? :P

You’re the first person in this thread to even mentioned elementalists so… yeah. But no anyway. Elementalists definitely can sit in one attunement all the time if they trait for it. Fire staff is the obvious example. You can kill things insanely quickly using just abilities 1, 2 and 3. Not my idea of fun it’s incredibly effective both against regular mobs and bosses (where meteor storm is obviously also worth working in).

Re other comments, they seem to be a lot of conjecture. We don’t know that there’ll be any abilities at all which consume more than 50% of the energy bar and if revenants follow the mmo norm there won’t be any. Those kinds of uber abilities usually have cooldowns attached – as we know some revenant abilities will – rather than exorbitant energy costs.

i’m going by the GW1 norm, where 50% of an energy bar on an energy-reliant profession severely kitten you (which is why a lot of GW1’s strategy comes from managing the flow of energy, not just yours, but your target’s)

LegendaryMythril/Zihark Darshell

Name a Legend for your Revenant

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Owl- This Norn Spirit was confirmed to be dead. Perfect flavor for a chill-based fighting style.
Talon Silverwing- Wishful thinking at this point, but as you can see, all I can think about is becoming poultry.

do you taste like chicken?

LegendaryMythril/Zihark Darshell

Revenant Starting Area [Possible Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Then don’t quote me and say that I’m doing the opposite of what I actually said. Address your comment as a general post, not as a reply to me.

But you do want to treat the revenant as a special snowflake whose personal story differs from the other professions, correct?

When you have an expansion in other games, do the new professions which start then do the new story line or the old story line?

old. because the “new storyline” is just for the max level character (or previously max level, and now the new story branches between the old level cap and the new one).

blizzard tried giving an exclusive story to a class once, and never did it again. wonder why.

I’ve never played other games besides Guild Wars 1, which is why I has to ask.

From the gw perspective though, when there was new professions they did their story line and had the ability to do other if they bought those, which is what I’m familiar with.

wrong.

from a GW perspective, the early story is based on race (in GW1’s case, ascalonian, canthan, or elonian), and some races had exclusive professions (canthan could, on top of playing the core professions, play ritualist and assassin, for example).

if i made a canthan warrior, he’d have the same story as my canthan assassin. the story wasn’t bound to the profession, but to the birthplace of your character.

That’s what I meant, I guess I didn’t say it well. That new professions has their story line based on the new expansion, not an old one.

Edit: the history so far with ANet and how they set up expansions is that with new expansions the new professions come with a new story line with an option to do the old one. While the comparison is not one to one, it’s possible they will follow the same format where the Revenant has season 3 as it’s storyline (along with all the older professions) but also has the option to do the Zhaitan story.

As an additional question, how does anyone think they would have handed a new race, such as the Tengu, if they were in this expansion? Would the Tengu also have the Zhaitan story line where they go off and kill Zhaitan or would that be better done as an optional “memory” story and the Tengu story begin with season 3?

sigh

the only reason the new professions had a whole new story is because factions and nightfalls were standalone campaigns. they needed a way for players that only bought factions, like i did at first, to start a character in cantha.

the professions just happened to be tied to the continent of the expansion, but the professions themselves got absolutely ZERO special treatment.

HoT is not a standalone campaign. it’s an expansion. it adds stuff to the core game, rather than just being an entirely separate game. there is no reason to have a new starting area, or a new early story. if they ever did either of those, though, i can assure you with 100% certainty, it would not be because of the profession, but because of a new race.

revenants, and whatever new professions they come up with in the future, won’t ever have their own story, or even something as small as a cutscene to “justify” why they’re playing old campaigns, as if that needed explaining to begin with.

LegendaryMythril/Zihark Darshell

Revenant energy bar - a glass half empty?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

well if you keep burning your energy ASAP you’ll never get to use your stronger skills, and you won’t be able to heal either.

plus, there’s a cooldown to swapping legends, so you would be a sitting duck if you burned your stuff too fast.

LegendaryMythril/Zihark Darshell

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

1-5) + all stats
6) Summon the Ghost of Snaff on down.

Having the ghost appear and start fighting means you have a better chance of rally. Why Snaff? Because Rytlock is the first Revenant, and I’d say Snaff is one of the spirits he’d look for in the mists, if only to tell him how sorry he is.

I will cry if Snaff isn’t one of the Legends you can channel

but snaff himself isn’t a powerful legend. he was a really smart golemancer, and all around nice guy.

he’s like the nice guy version of tony stark: remove his gadgets, and he’s just a really smart guy.

LegendaryMythril/Zihark Darshell

Revenant Starting Area [Possible Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Then don’t quote me and say that I’m doing the opposite of what I actually said. Address your comment as a general post, not as a reply to me.

But you do want to treat the revenant as a special snowflake whose personal story differs from the other professions, correct?

When you have an expansion in other games, do the new professions which start then do the new story line or the old story line?

old. because the “new storyline” is just for the max level character (or previously max level, and now the new story branches between the old level cap and the new one).

blizzard tried giving an exclusive story to a class once, and never did it again. wonder why.

I’ve never played other games besides Guild Wars 1, which is why I has to ask.

From the gw perspective though, when there was new professions they did their story line and had the ability to do other if they bought those, which is what I’m familiar with.

wrong.

from a GW perspective, the early story is based on race (in GW1’s case, ascalonian, canthan, or elonian), and some races had exclusive professions (canthan could, on top of playing the core professions, play ritualist and assassin, for example).

if i made a canthan warrior, he’d have the same story as my canthan assassin. the story wasn’t bound to the profession, but to the birthplace of your character.

LegendaryMythril/Zihark Darshell

[6 Superior Runes of the Revenant]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

dunno what stats we’ll get on the first 5, but my guess is that the 6th bonus speeds up energy generation, or maybe something more generic so other classes can use, like gain 3 stacks of might when using a utility skill.

LegendaryMythril/Zihark Darshell

Revenant Starting Area [Possible Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Then don’t quote me and say that I’m doing the opposite of what I actually said. Address your comment as a general post, not as a reply to me.

But you do want to treat the revenant as a special snowflake whose personal story differs from the other professions, correct?

When you have an expansion in other games, do the new professions which start then do the new story line or the old story line?

old. because the “new storyline” is just for the max level character (or previously max level, and now the new story branches between the old level cap and the new one).

blizzard tried giving an exclusive story to a class once, and never did it again. wonder why.

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

what I don’t quite get…

How can utility skills change a playstyle? Isn’t the playstyle mostly defined by your weapon skills?! Or does the Revenant change this considerably, having high-active utility skills?

When I look at the other professions, cooldowns of utility skills are quite high.

Compare a banner warrior to a signet warrior. Now, imagine if during a battle that signet warrior could just hit a button and suddenly start dropping banners instead. Or a traps ranger, when faced with someone that knows to avoid his traps, suddenly changing to shouting commands at the pet to make it more useful, instead.

and having to be forced to not bring shouts + traps because they need to slot a proper stunbreak, thus requiring survival to be one of the two slots.

and also notice that 90% of builds mix up at least two utility types. a shout warrior still brings a stance, the signet heal, and the banner elite. a trap ranger still needs a stunbreak, be it a signet or survival. thieves mix signets, deceptions and venoms in 90% of builds.

being forced into a single set at a time, with no room to branch out, mix and match, or just any kind of customization, is a poor choice, and my only real gripe with the concept of revenant so far.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Well at least it doesn’t stealth :rolleyes: … it doesn’t stealth, does it?

that we know of, not yet. still a few legends to go though, and there’s bound to be a canthan guy (or gal) in there.

LegendaryMythril/Zihark Darshell

Druid shapeshifting

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

they aren’t tree monsters. they became tree monsters (which is a one-way ritual, before anyone uses it as an argument for plagiarizing norn skills)

No. Basic tense. They are tree monsters now, ergo they ARE tree monsters.

well, now they’re dead :P

LegendaryMythril/Zihark Darshell

Simultaneous taunt and fear

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

taunt is a CC.

when you apply a new CC on an already CC’d enemy, you override the previous CC. so if you knockdown a stunned enemy, the stun will “cleanse” and the enemy will be knocked down.

the same will happen if you apply taunt during a fear, or fear during a taunt.

I’m not sure that’s exactly right. I’ve feared stunned opponents and they didn’t run until stun ended. I’ve feared knocked down foes and they run immediately. Immobilize also overrides fear as I know for certain I can’t fear people out of immob.

There’s probably some hiarchy in place and certain effects have higher priority. I imagine if this is the case, Taunt would have a higher priority than everything but stun and immobilize and be just above fear in the list.

immobilize is a condition though, and so is fear, to an extent. but with hard CC like stuns, knockbacks, and now taunts, the application of a new one overrides the old one. i’d imagine whichever one of the two comes second will override the previous one though.

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

“With that we came to a close. Roy noted that the mobility of the Revenant in combat is a lot like the Thief’s out of combat but he’s definitely not as mobile as the Thief when not in a fight drawing upon the Mists.”

Translation: Revenant can reach places almost as fast as a thief, but once in combat doesn’t have nearly the amount of sticking power or “slipperiness” to disengage.

I read it as the opposite. Out of combat, they’re as slow as a Necro, but in combat, they can get wherever they want.

oh wait, i thought he was comparing OoC thief with OoC revenant.

well, a lot of thief mobility requires a target (thus being “in-combat”) so i’d expect something like costly high mobility skills or leaps, but not necessarily sticking power or the ability to slip out of combat fast.

LegendaryMythril/Zihark Darshell

Simultaneous taunt and fear

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

taunt is a CC.

when you apply a new CC on an already CC’d enemy, you override the previous CC. so if you knockdown a stunned enemy, the stun will “cleanse” and the enemy will be knocked down.

the same will happen if you apply taunt during a fear, or fear during a taunt.

LegendaryMythril/Zihark Darshell

Name a Legend for your Revenant

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I think a problem with a lot of legends mentioned is that probably over 90% of them are humans. Now, I can imagine us getting one or two human legends but any more than that would make it a bit… weird, for non-human revenants that is.

well, GW1 was a very human-centric game. you can’t blame people for picking their favorite characters from a game where 90% of the population, regadless of campaign, was human in some form.

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

In discussing with some other people, it was pointed out that the Rev could be balanced around swapping your weapon out of combat regularly for different fights, as we do now for utilities and I think if that is executed properly it could be really fun. It just depends on how well the weapons mesh with the locked in elements of the Legends. Looking forward to seeing these guys in action.

That doesn’t work in PvP so that isn’t likely.

This is how I picture it working:

There are 4 legends, 5 heals, 4 elites, and 30 utility skills to choose from.

A player can choose 2 legends which will narrow this down to a choice between 3 heals (1 per legend and 1 the class can use regardless), 2 elites (1 elite per legend), and each legend probably has something like 5 legend specific utility skills and 5 generic utility skills that are shared with more than 1 legend. So that gives them roughly 15-20 utility skills to choose from.

Even just that is a pretty decent amount of flexibility and customization. This could be further expanded if there was a third option of having 0 legends activated.

I’m sure when it comes out players will be happy with what they have.

It’s also worth noting that most classes really only have about half of their utility skills and maybe 1 elite and 2 heals at best to choose from. Everything else is sub par at best.

that’s what i’m hoping we’ll get, a fixed set of utilities per legend, but with some utilities that aren’t necessarily exclusive to any particular legend.

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I think what is odd about this class is that, based on the thief we would expect a resource class to not have real cool downs since the cap on their skill use is their energy. But with their heal and elite skills (i’m ok with the utility skills swapping out, since they don’t have a weapon swap or kit/weapon ability) being tied to their legend, we now have a class that can instantly cast two heals and two elite skills in a row, and if they don’t have some sort of meaningful cooldown, it will quickly become overpowered. Their heals and elites are all ready doubly effective, which means they will need large cooldowns to compensate.

1- you assume that the heal + elite will cost less than 50 energy combined. i sincerely doubt the elite alone would cost less than 50 energy. and yes, you can use two healing skills at once, but much like spamming a high initiative skill, doing so will leave you extremely vulnerable, as you won’t have the resources to do anything else.

2- the thief initiative works very differently from the revenant’s energy. for one, initiative is only tied to our weapons, our utilities still have 40-60s CDs. second, when a thief swaps weapons, they don’t regain initiative unless they have a very specific trait equipped (and even then, it’s “gain 3 initiative on swap”, not “reset the ini bar” ). third, the initiative pool is much smaller than the energy pool, with even the simplest of attacks costing at least 25% of our bar.

i’m pretty confident that once people get hands-on with the revenant, the differences between its resource management and initiative management will be pretty clear.

LegendaryMythril/Zihark Darshell

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

“With that we came to a close. Roy noted that the mobility of the Revenant in combat is a lot like the Thief’s out of combat but he’s definitely not as mobile as the Thief when not in a fight drawing upon the Mists.”

Translation: Revenant can reach places almost as fast as a thief, but once in combat doesn’t have nearly the amount of sticking power or “slipperiness” to disengage.

LegendaryMythril/Zihark Darshell

No More Branching Stories?

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

i think the current structure works far, far better, and allows them to focus on the quality of each story instead of just dishing out dozens of them and hoping players like it.

the personal story is a disjointed mess of unrelated, untied short stories. there isn’t a clear arc as much as “player character keeps getting involved in progressively more important wacky stories that always get concluded within a few instances”

LegendaryMythril/Zihark Darshell

Name a Legend for your Revenant

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

oh! oh! oh!

General Morgahn!

that’s like, the one hero i think could work as a legend.

LegendaryMythril/Zihark Darshell

If its not to late...

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

TBH i’m not a fan of either terms, but taunt rolls off the tongue better. provoke is too much of a truncated word, if that makes any sense.

LegendaryMythril/Zihark Darshell

Chronomancer: Predicting the Future

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

What I would really like to see is fore the Chronomancer to be able to caste Quickness on enemies. Strategic use of this in combination with the use of Slow would have some epic, outside the box control potential for PvP and could, at the same time, solve the uselessness of Confusion in PvE. Not to mention the sweetness of their applications of Torment if they also get access to Taunt. This would be more similar-ish to Mesmer’s combat control in GW1 without shoehorning anything that goes against GW2’s design for them, ie. getting rid of Illusions. Although, that could still happen, but something major would have to take their place for survival. I don’t see spamming interrupts, Shutdown style, as a path that the Devs would want to get tangled up in.

i wanna see warriors getting an AoE taunt shout, that you then combo with defiant stance and just suck all that damage in while your party wipes the enemy team.

LegendaryMythril/Zihark Darshell

Revenant Starting Area [Possible Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I started a thread about this but after no one responded to what I thought was an interesting subject, I will post this here as well. No personal story for the Revenant.

http://www.polygon.com/features/2015/2/18/8061219/guild-wars-2-profession-reveal-revenant-pc-mmo-arenanet
This has some very revealing things about the Rev. in it as it pertains to story:
“While the revenant is very story-driven compared to other professions in the game, ArenaNet says it will not make class-specific story content for them.‘We want professions to have more story to them about why they exist and why they’ve come about,’ Peters says. ‘But one of the things we learned in the original Guild Wars 2 release is that when we gave people a bunch of story paths to go down, they only played one of them. It’s better for us to give players choices along the way but not have those choices make them go in a different direction and not play a thing we spent a lot of time building.’ "

Imo, it makes sense they won’t have a personal story where they kill Zhaitan. Their story starts after his death. You have to twist things around and say things like, they are doing it as a memory, to make it even sort of fit.

umm… they’ll play the same personal story as everyone else: humble beginnings, join an order, form the pact, kill zhaitan.

What does this mean then?

’ArenaNet says it will not make class-specific story content for them.‘

What other class specific story lines are they talking about? I’m drawing a blank on what class specific stories my other chars had.

it means “hey, people that think the revenant will have its own story… that ain’t happening, drop it”.

it doesn’t mean “revenant players will skip the whole first campaign”, i can’t even begin to understand how you got that from that statement.

LegendaryMythril/Zihark Darshell

Revenant and Personal Story

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

They aren’t as elaborate as ours, but I’ve yet to see a single NPC, save variants of “Citizen”, who didn’t use skills that were easily recognizable as being pulled from one profession or another.

i can’t say i remember many NPCs that had more than an autoattack and a generic second attack that isn’t necessarily a “signature move” of a profession as much as it is “oh and these guys also do this”.

LegendaryMythril/Zihark Darshell

Revenant Starting Area [Possible Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

I started a thread about this but after no one responded to what I thought was an interesting subject, I will post this here as well. No personal story for the Revenant.

http://www.polygon.com/features/2015/2/18/8061219/guild-wars-2-profession-reveal-revenant-pc-mmo-arenanet
This has some very revealing things about the Rev. in it as it pertains to story:
“While the revenant is very story-driven compared to other professions in the game, ArenaNet says it will not make class-specific story content for them.‘We want professions to have more story to them about why they exist and why they’ve come about,’ Peters says. ‘But one of the things we learned in the original Guild Wars 2 release is that when we gave people a bunch of story paths to go down, they only played one of them. It’s better for us to give players choices along the way but not have those choices make them go in a different direction and not play a thing we spent a lot of time building.’ "

Imo, it makes sense they won’t have a personal story where they kill Zhaitan. Their story starts after his death. You have to twist things around and say things like, they are doing it as a memory, to make it even sort of fit.

umm… they’ll play the same personal story as everyone else: humble beginnings, join an order, form the pact, kill zhaitan.

LegendaryMythril/Zihark Darshell

Will Skill Scrolls still be of use in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

considering you won’t gain points from leveling up past 80 anymore, yeah, they’ll be pretty useful.

LegendaryMythril/Zihark Darshell

Taunt or how GW2 becomes WoW

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

When I first read the word taunt on the blog I went “wait wat?? are we now going back to trinity?”

Part of me is going “Its okay, I don’t want to play guild wars anymore anyways”
I will be fair and give it a try, but I feel so disappointed at hot now.

doesn’t sound like you read past the word taunt then.

LegendaryMythril/Zihark Darshell

Name a Legend for your Revenant

in Guild Wars 2: Heart of Thorns

Posted by: BrunoBRS.5178

BrunoBRS.5178

Gadd

Gadd wasn’t a legend, Gadd was an kitten.

LegendaryMythril/Zihark Darshell

Revenant and Personal Story

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

I wonder how many other Revenants there will be… Just Rytlock and the PC? A few NPCs in the new zones? Or NPCs all over Tyria?

technically speaking, all PCs are canon. sure, you’re the only one involved in the personal story, but every other PC you come across is a “professional adventurer”.

Sure, but that’s not really what Koviko’s asking. It’s a question of whether ANet’s going to retroactively fill up the world with revenants, and if so, how they’ll go about it.

To address the question: way I see it, if this is indeed going to be a retcon, they’ve got two options- they need to either seed the world with revenant NPCs, or handwave it as a particularly difficult/esoteric/plain rare ability, one out of reach of the NPC masses. If they don’t make a visible choice, it’s going to end up looking like the later anyway.

most NPCs, even the combat types, don’t have professions, so i don’t see the point in sprinkling revenants around.

LegendaryMythril/Zihark Darshell