Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
You also forgot to mention that in next league you wont be able to stack classes at all which means 1 rev+4 diff classes so your problem is solved right here.
“Solved” in the same way moving all the homeless people out of a city to somewhere no one sees them, “solves” homelessness.
Revs were actually taken as players had experience with them and had no time to learn new build/class so “teams take classes based on what players are best at playing.” and they was best..at rev
You mean like players who had played thief for 3+ years, had won WTS on thief, got MVP in WTS as thief, played Rev because they had more experience on Rev, yeah right…
OP complains about class stacking which will be gone. So that issue is solved. It doesnt matter how, its solved. Also lets be honest, noone gives a kitten about this stuff. How many ppl watched “world wide championship”? 4k.. lmfao
Toker had more than enough time to learn rev already, thief doesnt do well atm bc we have too much aoe damage ingame which is more of a problem with the game than revenant itself. Thief on it own is fine.
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Yeah, i get that. But the wonder why you dont have suggested anything. Lack of knowledge? Guess so.
You also forgot to mention that in next league you wont be able to stack classes at all which means 1 rev+4 diff classes so your problem is solved right here.
Revs were actually taken as players had experience with them and had no time to learn new build/class so “teams take classes based on what players are best at playing.” and they was best..at rev
I dont see any nerfs ideas here. Nerf it nao – really helpful
And as far i remember rev in rev week and bwe1 was trash so..?
Your best bet is to delete weapon swap tho. Core rev actually is in need of buffing and i will disagree with any nerfs to core.
QQ in 3…2….1… bc teams runs 2 revs /shrug
I love to be right ;D
Theres only 1 thing that has to be toned down and its herald. They also played old comp (shield revs lmao) and eles carried them like a princess.
But its okay, lets base balance around “pro league” played by kids <cough>
Just nerf Riposting Shadows to restore 30 endurance (not whole dodge like right now, lol) and Revenant is more than back in line. I’ve been saying it since Pro League qualifiers. Think, why Shiro has been used in pretty much every popular Revenant PvP build and is considered to be pretty defensive? That’s right, it has only reliable stunbreak that also happens to give full dodge.
Oh and give us stunbreaks on other Legends than Shiro and Glint. Would help.
You have no idea how badly it would hurt rev when they were carried by ele heals actually. Based on that i guess daredevil should be the most op thing in game..
What’s the point of Daredevil if Shiro with one skill has basically equal amount of dodges they have?
No, Power Revenant would still be fine with Riposting Shadows recovering less than a full dodge, with amount of damage it does now. It would still be one of the best stunbreaks in the game and recover endurance, just not carry bad players anymore. Just take a look how many Revenants use dodge instantly after it or get away with double dodging just because they can recover it fully a while after.
It also causes the imbalance in “on-dodge” traits. While old 2 stab on dodge was bearable against non-Shiro Revenant (because almost no extra endurance regeneration), it was broken for Shiro Revenants.
So how does it carry bad revs when they waste endurance for nothing? Please explain as i do not understand that one.
My Ventari+Glint decapper with energy sigil could keep perma stability btw so youre wrong about Shiro revs. Enhanced bulwark is just too strong. Nothing else. If Shiro is so strong on it own, then why condi Shiro/Mallyx pick up herald traitline over any other line, let it be invo or deva? For shield? Not anymore. Think about it before you completely destroy core rev.
They also run with shield, yep. These guys have not adapted at all.
At that level, it may well be preferable to run an inferior build that they’ve put a lot of practice in than a theoretically better build that they haven’t mastered.
The proof in the pudding will be Season 2, when they get the opportunity to practice against weaker teams rather than going up against one another.
Which is pretty much what i said..they have not adapted to changes. I was actually surprised to see 2 revs over 2 scrappers btw. “Useless trash” ele carried revs so nicely.
Either way for season 2 im going with core rev. Nty for herald
Just nerf Riposting Shadows to restore 30 endurance (not whole dodge like right now, lol) and Revenant is more than back in line. I’ve been saying it since Pro League qualifiers. Think, why Shiro has been used in pretty much every popular Revenant PvP build and is considered to be pretty defensive? That’s right, it has only reliable stunbreak that also happens to give full dodge.
Oh and give us stunbreaks on other Legends than Shiro and Glint. Would help.
You have no idea how badly it would hurt rev when they were carried by ele heals actually. Based on that i guess daredevil should be the most op thing in game..
Well reality is completely different thing. I am in game however and i want to swing 2 swords at once. You dont have asura and charr in rl right?
Anet kittened up bc they made sword/sword etc as separate option. They could easily fix it by adding new “dualsword” kind of stuff. Thats generally why i prefer 2h weps (gs) over dualwield in gw. It just seems wrong to me that most of the time i do not use my second hand. Even in faction trailer you see Shiro using both swords at once..
Bc they forgot about existence of sword offhand.. not that it matters much, both are terrible now so who care..
Also from style point shield>sword oh as this game lack animations for dual wielding. I mean whats the point of dual wield when you dont make use of your offhand weapon lmfao.
easy solution
BUFF jalis and ventari for more variety !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
O_O nowwwwwwwwwwWell if we put it this way;
Hammer revs = 0
Jalis revs = 0
Ventari revs = 0
Non herald (core) revs = 0
Sword offhand = 0 (which i dont understand as shield is crap compared to sword oh atm)
Mallyx = idk, still carried by herald, crap on it own.Ofc trying to ask for a buff to these will get you killed lmao
Well, at least Revs got a pretty good variety right now.
You see 3/5 legends being used. You see 5/6 trait lines being used. You see only two weapons not being used.Now compared to other classes. How many of their utility skills are not used? How many of them got locked into 3 mandatory trait lines. How many weapon sets are considered useless?
Except Mallyx needs rework bc hes a mess. What traitlines you see used are devastation/corruption (based on build), retribution as mandatory and herald as mandatory as well. Everything else doesnt matter.
Staff is terrible and mostly used for block and surge, then you have sword/shield (shield not really a viable choice nowdays) or mace/axe for condi. Then we have hammer which wasnt competitive and yet got nerfed thx to wvw putting it below trash level.
Idk but i dont really call it variety by being locked into shiro/glint 4ever and sword which is a mess.
easy solution
BUFF jalis and ventari for more variety !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
O_O nowwwwwwwwww
Well if we put it this way;
Hammer revs = 0
Jalis revs = 0
Ventari revs = 0
Non herald (core) revs = 0
Sword offhand = 0 (which i dont understand as shield is crap compared to sword oh atm)
Mallyx = idk, still carried by herald, crap on it own.
Ofc trying to ask for a buff to these will get you killed lmao
Yeah can be. K updated.
QQ in 3…2….1… bc teams runs 2 revs /shrug
Jalis can die to condi while Mallyx will die to a burst/hard cc. Its also a selfish build that doesnt bring much in terms of a support.
Ventari will work best with Glint imo or Jalis.
Are they really running double rev again?
I agree that Ventari works better with Jalis and Glint =p. What I’m saying is just to check if mallyx/jalis might be a problem due to the high damage mitigation (instead of heal).
They also run with shield, yep. These guys have not adapted at all.
As for Mallyx/Jalis i already explained. However if there will be some issues what you want is get rid of condi reduction/cleanse on Jalis. But i doubt it as Mallyx is really easy to burst.
Atm looking for a name to boon trait (1% duration per boon). Facet will apply aoe 360 radius burn for 4 sec. 1 stack. What i am looking into is hammer/shield and that all imo. Feel free to theorycraft
QQ in 3…2….1… bc teams runs 2 revs /shrug
Jalis can die to condi while Mallyx will die to a burst/hard cc. Its also a selfish build that doesnt bring much in terms of a support.
Ventari will work best with Glint imo or Jalis.
If you want to remove endurance gain on Shiro you have to compensate him with protection or smth, you know that right? But i bet you have never played core rev to understand how huge that change is nor you dont understand rev well enough to even be in position to suggest it.
Vamp signet has far more than 1,6k hp on initial and it also lets allies hp siphon off target. Do my allies gain daggers when i cast the heal? No. Do i can deal with poison? No. With condi? No. As for damage idc. With the amount of sustain some classes has 5k is nothing. It might as well dont deal any damage and you wont even notice it.
Rev is so weak… first pro league game: double rev on both sides…
Which doesnt prove anything at all except the fact teams couldnt really adapt.
Next thing im gonna hear is to buff druid, buff scrapper and buff reaper some more right? They are so up, plz buff.
Im guildless /shrug
One for adept (facet) one for minor. Not sure about the numbers
In both of your vids i cant find myself rekking you. Feelsbadman. I am disappointed.
Also *herald montage
Ignore him. He dont even know how to stow weapon. Amber lyfe.
So i guess -10% damage to allies near the tablet.
Eventually it could change enemy projectiles to healing bolts for allies from deflect..Which one at this point?
And what about this adept tier for herald;
Reveal the darkness – cast gaze of darkness when you hit a stealted foe in 360 radius. 20cd
Hmm better use it as a stunbreak IMO there is already enough stealth hate.
For a GM I think you can do both 10% damage reduction and projectiles->heal but make it be about 2/3 of the druid healing.
Enough stealth hate? Nah, theres never enough but k. Got some more..
Consuming facet burn nearly foes
Reduce incoming damage for each boon currently on you
Outgoing boon duration is increased for each boon on you
If you want to remove endurance gain on Shiro you have to compensate him with protection or smth, you know that right? But i bet you have never played core rev to understand how huge that change is nor you dont understand rev well enough to even be in position to suggest it.
Vamp signet has far more than 1,6k hp on initial and it also lets allies hp siphon off target. Do my allies gain daggers when i cast the heal? No. Do i can deal with poison? No. With condi? No. As for damage idc. With the amount of sustain some classes has 5k is nothing. It might as well dont deal any damage and you wont even notice it.
Some people act like if rev was in a bad spot. Yes, half of the legends are crap. But that does not change the fact that rev is currently top tier, used by nearly all competitive teams (in AG since that’s the only thing we get, but some pro league players also mentioned that rev was still very strong). And Shiro brings way too much survivability for a legend supposedly about damage and mobility. If nobody uses Jalis, it’s also because Shiro ends up doing a better job.
Nobody uses Jalis bc Jalis is crap. And Shiro mimic thief playstyle. Damage, mobile and evasive playstyle, just like daredevil. He doesnt have any kind of damage reductions, condition cleanse or stealth. By nerfing riposting shadow you might as well delete Shiro from rev. Its healing ability is already a crap with a teleport that doesnt work most of the time.
Yes, Jalis is crap, I did say “it’s also because […]”, the other reason is indeed that Jalis is crap.
As for thief playstyle, yes, it does mimic it… and does it better. Sure, you loose stealth, which is huge, but the survivability of revenant is way above thief.
Having a stunbreak with such a low CD is already powerful. There does not need to be an additional free dodge.
Finally, regardless of how Shiro heal “is crap” (which I don’t think it is), you do realize that rev has 2 heals and that each of them heals for nearly as much (in any case clearly more than half) as a normal heal of the same CD?
Finally, in case you haven’t noticed, I suggested a nerf to almost all elite specs. If this ever happens, a survivability nerf of revenant will barely change its relative survivability.
Rev has better survival than thief bc unlike thief he cant use his mobility that well to gtfo at will. He need staying power for that reason. You also forgetting about that fact that right now rev basically has no access to stunbreaks except for unreliable one in legend swap (if trained in invo..) and glint on 20cd. That is.
Also i knew you will come up with 2nd heal. Compare Shiro+Jalis heal to healing turret, healing signet, WHAO. We have 2 heals sure, balanced to be weaker on it own and give us similiar result to a healing ability off another class. You can mention Glint heal – well it works vs button smasher pretty well, thats about it. Vs decent players enjoy max 3k hp from 30cd skill. Lets also not forget that other classes can bring additional healing to their 6 slot.
Do i have to also mention the fact that we have no way to deal with poison as well decreasing our healing by 33%?
And Shiro heal is not terrible? Please show me another healing ability in game that require you to trade hits with someone on a 0,5s interval for junk healing which also can be reflected and heal your enemy instead. It can also be blinded, blocked, deflected, dodged, outlasted (short timer). Amazing healing ability, indeed.
- mild revenant shiro nerf (e.g. remove endurance gain on the stunbreak)
You want to kill rev?
Some people act like if rev was in a bad spot. Yes, half of the legends are crap. But that does not change the fact that rev is currently top tier, used by nearly all competitive teams (in AG since that’s the only thing we get, but some pro league players also mentioned that rev was still very strong). And Shiro brings way too much survivability for a legend supposedly about damage and mobility. If nobody uses Jalis, it’s also because Shiro ends up doing a better job.
Nobody uses Jalis bc Jalis is crap. And Shiro mimic thief playstyle. Damage, mobile and evasive playstyle, just like daredevil. He doesnt have any kind of damage reductions, condition cleanse or stealth. By nerfing riposting shadow you might as well delete Shiro from rev. Its healing ability is already a crap with a teleport that doesnt work most of the time.
So i guess -10% damage to allies near the tablet.
Eventually it could change enemy projectiles to healing bolts for allies from deflect..
Which one at this point?
And what about this adept tier for herald;
Reveal the darkness – cast gaze of darkness when you hit a stealted foe in 360 radius. 20cd
Except unyielding anguish also torments them
Torment isn’t useful if you don’t have condi damage and it can be used against you by for example using consume conditions. If you are running a condi build then you really shouldn’t engage them they’ll out sustain you, use your resistance against you and use you condis against you.
If I have the trait that lets you generate resistance every time I use a demon stance, they cant keep corrupting that spammably.
Demonic defiance has a 5sec ICD, Scepter AA has none…
So you are basing all of this on the auto attack? I have a mace that torments and poisons during auto attacks. So why does my AA not count and his does?
There is a small difference of about 670 range, condi transfers, condi cleanses and 20k+ HP.
Unyielding anguish leaps 600, frigid blitz has range 900, I can also condi transfer with pulsating pestilence, reduce condi damage by as much as 70%, wash off all condis with my jalis heal, spam resistance faster than he can corrupt it, convert up to 5 condis into boons because I’m using runes of lyssa, etc etc.
How long should we continue this?
You definitely have no idea what you talking about. No need to continue pointless discussion at this point.
Pulsating doesnt even transfer condi, it was supposed to copy one stack of all condi on you in 240 radius but its bugged and all it does is apply 3sec torment. That is. I could go on but its waste of time.
Good condi rev has a chance at best to win vs average reaper but only if the rng wont bless reaper to strip resistance. If it does then gg wp.
Current state of rev vs condi is just disgusting. Really disgusting.
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Lol , of curse its not the same playfeeling cuse rev was OP.
I had only played rev After the Patch in pvp and rev is not so good in pvp than wvw but i had Tons of fun and could kill evry class.
This weekend i will try wvw.
You wot? If i wanted to be op i would play condi reaper now and roll my face on keyboard. Srsly some people..
Rev got boring bc no toys to play with? Sword all day long and Shiro/Glint? Yep..
Mallyx was good, dem maniacal laugh when i copied 10 different condi to all people around me.. yeah.. gone.
Trying to play with Jalis is only a frustration, Mallyx lost it fun factor after bwe2, Ventari is not something i consider fun. Glint was always boring boonbot and Shiro is just as hollow as Mallyx itself.
Pair that with no diversity between traits, only 1 bugged dps set etc and you get bored quick.
Or maybe im just fed up with this game as it doesnt take skill anymore.
I mean selfless amplification which already increase outgoing healing. 2 traits that does the same thing in a bit different way.
I also think that my changes to hammer are not that great either.. when i look at the condi rifle i made. I guess hammer needs a bit of rework in the end
Little updates;
1.Roots removed from the list. Lets keep it as regen around the tablet
2.Elluding Nullification – Cast lesser Purifying Essence on a dodge (1 condi cleanse). 10cd.
3.Natural Abundance – Empty for now. Thinking about;
20% regen effe
reduced damage to allies near the tablet (10%)4. Purifying Essence – back to 3 condi cleanse.
Still thinking about herald traits cough.
20% effectiveness and 10% damage reduction are a good choice. Weakness is a better choice if you want to put a secondary effect. Slow might be too strong.
20% regen steps a bit on selfless tho.. So i guess damage reduction near the tablet
Then 20% regen could be placed into herald if it wont be too much healing in adept
Little updates;
1.Roots removed from the list. Lets keep it as regen around the tablet
2.Elluding Nullification – Cast lesser Purifying Essence on a dodge (1 condi cleanse). 10cd.
3.Natural Abundance – Empty for now. Thinking about;
20% regen effe
reduced damage to allies near the tablet (10%)
healing an ally causes their next attack to slow their target. 2sec slow, 20cd. Copy paste of druid except blind got replaced with slow and with longer cd. Or weakness instead of slow.
4. Purifying Essence – back to 3 condi cleanse.
Still thinking about herald traits cough.
funny how 40% more base heal and 25% more healing power scaling on Mending and still trash
If mending could be trained to 16cd it would be a good heal actually.
- mild revenant shiro nerf (e.g. remove endurance gain on the stunbreak)
You want to kill rev?
Thing is as i mentioned many times.. in the long run wep swap will hurt rev more than it help. We should get unique mechanic like ele or engi, thats all.
Yes, but that is not what you started off when making this thread.
I thought that was obvious. A mode between melee and range would be good enough. Basically all our weapons have some kind of projectile already, even mace. I do understand that wep swap is gut n all but its doesnt change the fact about it being a lazy hotfix, it doesnt take a expert to see rev being a rushed class due to fail desing.
revenant should be removed. /thread
Actually thats not a bad idea given how unfinished and bugged this class is /shrug
As for my skill level the other day in s1 i played a couple of matchs with cleric ventari+glint decap build.
Good work on that one :p . Didn’t play PvP after the condi domination in the beggining of this patch how are things looking now?
Impossible to tell bc unranked is a total mess of kitten know what so i dont play spvp atm. I guess ranked wont be much different at first 2 weeks.. ah.. time to prepare myself mentally.
Burtnik honestly please come to your senses. What on earth are you talking about?!? How do you play this game and what gamemodes, how long have you played? Not using herald and not using weapon swap in pvp and still calling that you do fine means that your level in pvp is very very low. Are you playing for daily nodes or what makes you do this kind of suggestions?
If you would review any other class i bet you would say ele needs only 1 attunement in combat, ranger doesn’t need the weapon swap, warrior needs only rifle. Mesmer should use only 1 clone at a time, engi shouldn’t have weapons at all and use kits instead… Or then you are just ex warrior player and angry to anet + posting stuff that doesn’t make any sense.
All gamemodes and since release, why? I have not said that i been doing fine with core rev, but i am doing fine without swapping weapon – cus i wear hammer which is complete garbage at melee, so once i swap to sword im on it for good unless i can kite/retreat and go back to hammer while slowly recovering up.
Reason why i started playing core other than being bored of herald (was bored of Glint before HoT even launched, wasted potential in that legend..) was to actually make my document of changes as well. You cant balance something you dont understand after all. I actually think about playing core rev in s2 and see if i make it to legendary divison (core condi rev, power is too useless)
As for my skill level the other day in s1 i played a couple of matchs with cleric ventari+glint decap build. Faced a premade of 3 oRNG and 2 randoms with them and won that one. Frost and Rom were not able to kill me at all on mid (in 1v2 situation) and that should give you some idea about my “level in pvp” unless you consider esl players to be on a low level.
Thing is as i mentioned many times.. in the long run wep swap will hurt rev more than it help. We should get unique mechanic like ele or engi, thats all.
Speaking of, on consideration, I think a contributing factor to not being able to come up with something for the remaining “noname” is that it doesn’t fit Glint, lorewise or mechanically. Lorewise, she didn’t have anything that focused on the target not having a buff (closest is Crystal Bonds, which removes and prevents enchantments).
Mechanically, it relies on the target not having boons, while Glint has no means of removing boons. If you pair up with Mallyx this can work out, but this brings us back to the same thematic problem that Enhanced Bulwark has: a trait that needs to be paired with some other legend or trait in order to work properly. Granted, in PvE you’d probably often get away with it because PvE opponents often don’t have boons, but I think most PvE players would prefer that enemy boons were more common in PvE – thereby making boonstrip more useful outside of Vale Guardian – rather than balancing on the assumption that they’re not.
I gather that you’re looking to address Hardening Persistance being part of what makes Herald too good, but it might be easier to just reduce the toughness gain rather than removing it entirely.
Moving Harmonise Continuity into a minor slot is something that feels pretty ugly to me, I’d have to say. Glint isn’t exactly a strong stunbreaker, so locking her into a trait that relies in stunbreaks feels a little inappropriate, especially since it’s also a trait that does absolutely nothing when you’re on your own (yes, Glint is strongest when part of a group, but I don’t think she needs to be pushed even further in that direction). What might work here is slotting in Hardening Persistence with a suitable tap with the nerfstick. Or leave Vigorous Persistence, but require you to have a minimum upkeep cost (say, 5 or 6) in order to get the benefit, so you can’t just have the faster endurance regeneration indefinitely through keeping a single cheap facet up constantly.
This would leave nerfed Hardening Persistance in noname’s slot, but even from a PvE perspective, I don’t think the line really needs three +% damage traits. Harmonize Continuity could be merged with Swift Gale so that focusing on getting benefits from breaking stuns is only requiring a single trait.
Okay, so we leave Glint as it is (except chaotic release, it has too high cd imo..)
I dont see a problem in merging Swift Gale with Harmonize Continuity as it would make them more attractive.. but that leaves us.. hmm yeah.. what could possibly fill hole in minor and noname? Nonames were also made with pve in mind btw to make up for the dmg loss by moving shared to gm tier.
In case of herald generally, theres 3 traits that makes it too good over core lines;
Hardening Persistance – which honestly should be in invocation. I understand that Glint is build all around upkeeps but upkeeps are not something exclusive to Glint either. Upkeep is a mechanic of revenant just like legend swap. Also future elite specs will also use upkeeps obviously.
Shared Empowerment – Nothing can compete with that one honestly. Aoe might to the whole party just bc herald gained a boon? Yes please.
Enhanced Bulwark – Double perma stability on dodge? It was nobrainer for me since bwe2, people caught up later in s1 and things got ugly..
Imo herald as a whole feels more like core line and that was huge mistake on Roy part. Without fixing herald and core next elite spec will have to come up with some op stuff to even compete vs herald in current state which leads to powercreep obviously.
I will merge swift gale with harmonize.. i hope someone can suggest something good for adept and minor at this point
Is that the sword from the birthday finisher?
Similiar but nope
Ahh.. gotta l2r.. no. Time to bed.
Still feels weird tho as neither staff or Ventari has any access to chill on it own. I understand what you trying to do here but im not sure if its feels right with the junk lore. Also blind is something we have from healing skill already
Consider interprofessional balance as well. The suggested change on crystal hibernation makes it a superior version of warrior shield stance.
Not quite. Rev was supposed to have lower cd’s as our skills also cost energy. Trained war shield can also reflect projectiles and shield bash provides 2 sec (almost 3 with para sigil) stun. They have different purposes a bit. Meanwhile gear shield has 13cd cus Anet.
Thing is, we need to trait for those and then you’re asking warriors to use a sigil that’s practically overshadowed by other choices. Also I edited my post, what do you think about the suggestion?
I edited my post as well. Rev is generally different to other classes in traits. Not so many wep traits and if the ones we have are minor. Same goes to utility skills as well (except Mallyx atm and Jalis with my changes). Our traits are mostly utility/boosters just like our weapon skills provide more utility than damage.
I think leaving nourishing roots as they are atm will be best idea and Natural Abudance may need something new..
For the shield, maybe duration could use a nerf to 2 seconds but make it a block also for allies (180 radius). After all Glint is all about support. Its generally more about the block uptime. Cant be too high.
Don’t worry about natural abundance. This version is far less of a sustain improvement (about a fifth) than nourishing roots, but it is more versatile. It also stacks less with external support.
If you want to do anything about Eluding nullification changing it to a CC trait would probably be better since the Master Tier lacks this. Perhaps something like blind when you apply chill 1~2sec.
We already have a trait which apply slow on blind. Chill is not something that seems to be fitting Ventari as well cause its more a offensive condition rather than defensive and already used by Mallyx/Shiro sword.
(edited by Burtnik.5218)
Consider interprofessional balance as well. The suggested change on crystal hibernation makes it a superior version of warrior shield stance.
Not quite. Rev was supposed to have lower cd’s as our skills also cost energy. Trained war shield can also reflect projectiles and shield bash provides 2 sec (almost 3 with para sigil) stun. They have different purposes a bit. Meanwhile gear shield has 13cd cus Anet.
As for your idea.. stability is something we should avoid. Glint has nothing to do in stab. Converting damage to healing is Glint heal so definitely not.. Reflect is something warrior does.
Crystal hibernation overall fits the theme with healing, block duration may be something that we need to reduce. Out of all weapons shield is the most problematic one along with staff 5
(edited by Burtnik.5218)
Natural Abudance – Using a Ventari skill applies regeneration to you and allies. 4sec regen, 240 radius. Regen is centered around tablet. Regeneration is also improved by 15%.
Crystal Hibernation – Decreased energy cost and cd to 15, reduced healing to 300/pulse. Reduced healing scaling to 0.3. Changed from selfroot to mobile block.How about these changes then?
Both of them are OK but I would advice against any further improvements to sustain.
I would evaluate this whole change to put all of Revenant on about Scrapper level.
Possible problematic traits that I can identify are nourishing roots and eluding nullification (only for bunkers). They probably won’t cause any problems but they are both major contributors to self sustain.On Glint consider reverting the energy cost on Facet of Elements to 1 and we are done.
This version of shield is fine its strength is about the same as the current shield for High HPower builds while being slightly better for Low HPower builds (a 0.25 modifier might be safer).
I think leaving nourishing roots as they are atm will be best idea and Natural Abudance may need something new..
For the shield, maybe duration could use a nerf to 2 seconds but make it a block also for allies (180 radius). After all Glint is all about support. Its generally more about the block uptime. Cant be too high.
I find that statement unbelievable. Please explain. In particular please explain how a Mesmer countered a warrior prior to the heal signet nerf and how a Mesmer countered a pre nerf Hambow?
Mobility /15charrrs
Also HS is back to it prenerfed state, hammer buffed some more. You have any issues with war?
You don’t understand. Channeled skills should not be untargeted by invisibility.
Unrelenting Assault would like to have a word with you……… and with the devs.
Mesmer always countered warrior actually.
Natural Abudance – Using a Ventari skill applies regeneration to you and allies. 4sec regen, 240 radius. Regen is centered around tablet. Regeneration is also improved by 15%.
Crystal Hibernation – Decreased energy cost and cd to 15, reduced healing to 300/pulse. Reduced healing scaling to 0.3. Changed from selfroot to mobile block.
How about these changes then?
If so don’t call that “elite” and have a limit to use only one at a time…
To me the intended design is to be close to basics in RPG: you start with a base class and once you are an experienced adventurer you level up and are able to use a better specialization, news weapon, new power, etc.
They are elite by name but they arent supposed to overshadow core
Definitely not improving energy management… Just drain energy faster so spend more time doing AA waiting for legend swap CD.
A big nerf to Glint too…If you nerf viable stuff and boost trash you end up with the same, only swapped the problem.
Or dont press too many upkeep too many at once. Like mentioned choice to make between def/off.
What you doing during IO or vengeful hammers btw? See thats the problem.. i can jump on Glint and dont think much about what abilities i use as Glint is too forgiving in “energy management”. Theres no energy management when you can upkeep many abilities at once and do whatever you want still without worrying too much about energy. Thats not the case with other legends. And while they got bfufed they are also specialized in one thing. You wont provide aoe fury on Jalis for example nor swiftness/regen/str. All he does is facetanking stuff
On soothing power it is probably too much self sustain with regen it is a 850HP/s and 1.3k~1.5kHP/s on allies (depending on the amount of traits required)…
That will be tough one hmm
That one i dont understand tbh. To current fuctionality i have added +180 toughness but nerfed crystal hibernation proc to 45cd. It has too low cd atm when you compare it..to everything else.
Even now it is a bad trait because it interrupts you actions while forcing you to stand in a place when you are almost dead…
You also further decrease the healing (to a total of 1.2k) while increasing the cooldown.
This trait is only really used for low level play where players lack unblockable CC/damage.
Thats why i mentioned a change to make mobile. Maybe i went overboard with it tho.. so how about 30cd?
Also funny enough that noone noticed weakness on veneful hammers.. O.o
You are invulnerable and immobile while channeling. While channeling, you create a shield around you, that can be damaged. If the shield is destroyed, you stop channeling. When you stop channeling, steal life according to how long you channeled.
I think that’s all possible to do in GW2’s engine.
Sounds fun. I want dat. In fact i will take pretty much anything over ED. Theres one question however. How much damage you would have to deal in order to destroy shield or many stacks (Shaman in fractals) to keep it balanced in pvp?
My ideal would probably be to make it teleport the enemy 600 units in your direction, then teleport you to them. So if you use it in melee, it’s much the same as it is now, but you can use it at range as a general pull. Would probably need some sort of tell when used at range, though.
Theres one problem with that one. While it can look cool you may also run into issues with “no valid path”. And that also means i wont be able to pull anyone off wall in wvw ;o
From a game design perspective, I think the elite specialisations are supposed to be a little bit better than the regular specialisations – that’s why we can only have one at a time.
Nah. They were supposed to be equal to core, opening new playstyles/improving existing specific one rather than be mandatory. If you look at mesmer now there are builds which are better without chrono. Chrono brings ally support and aoe which mes lacked or even build for some bunkering. If you want to pick up shatter build then core traitlines seems to be better. Yeah, mes got overnerfed so its not really a good example but at least chrono is not mandatory now.
In theory. In practice, druids can recharge celestial avatar so quickly that they win on sustain as well.
Thats balance issue with druids.
Gain damage based on the amount of facets you have active – 2% per facet (master)
Crystalline Synergy?
Sounds good.. where are my crystals tho?
Since I lack time I’ll keep this short.
I found a good solution for the salvation/ventari problem that does not involve trashing PE or EN.
Let PE cleanse 3 conditions and swap natural abundance and eluding nulification.
NA is too bad for a GM. EN is too good for a M. By throwing EN to GM you increase the opportunity cost instead keeping it in line with other GM cleanse traits.
I am thinking about something different (moving traits) in Ventari.
https://wiki.guildwars2.com/wiki/Soothing_Power
Aka get rid of regen completely from Ventari.
You overestimate the dodge trait tho. Its something that will proc even with 0 conditions on you. Well maybe lets get rid of it completely and put heal on dodge instead like guard? Or just keep it as it is?
I don’t feel that glint or shield need nerfs.
Your version of shield would make Crystal Hibernation OP on high HPower builds while at best OK on low HPower builds.
Currently SW OH is better for builds with less than 700 HPower while Shield for 700HPower+.
Energy and opportunity cost for Glint is fine you already gave baseline Rev OoC mobility and increased Jalis sustain to a higher level than Glint.
Glint is only taken because it’s on the same level as Shiro right now while being more of a neutral base. This can be observed by observing that it’s not taken over shiro on mallyx/shiro because it lacks in combat mobility and stun breaks.
The addition of more specialized E.Specs will further reduce this issue.On the Herald line Soothing Bastion is obviously the weaker choice. If you go with the shield toughness+Boon duration extension it will be fine IMO.
Imho if you compare Glint to other legends Glint is way easier to play as there is basically 0 energy management involved. +1 energy on both fury and swiftness facets means you have to choose between going offensive or defensive rather than do it all at once like it is possible atm. Facet of Light cast time was supposed to destroy Glint already and here we are.. not much have changed.
Atm if you activate fury+swiftness+str you end up at -5 energy, regen to -6 and nature facet to -8. With my changes that will go up to -10
You could also go for protection, light, fury and end up on -8 keeping it up for a while. With my changes you will starve for energy once you activate protection and fury (-8) leaving you little room for something else.
Fact is Glint farts too much boons atm and i dont think boons supposed to be spammed so much by anyone. Look at game pre june 23. The powercreep is real.
But well its something that i will leave to feedback whenever its too much or alright.
As for the stunbreak part.. Mallyx has 0 stunbreaks. Hes taken for resistance mostly or banish spam.
Shield.. yeah i forgot about the scaling that should be nerfed a bit. I think it should also become mobile skill. Better defense at the cost of damage/cc from sword oh. Seems a fair tradeoff to me. That could open up frontline Jalis/Glint with sword/shield+staff for wvw
On the Herald line Soothing Bastion is obviously the weaker choice. If you go with the shield toughness+Boon duration extension it will be fine IMO.
That one i dont understand tbh. To current fuctionality i have added +180 toughness but nerfed crystal hibernation proc to 45cd. It has too low cd atm when you compare it..to everything else.
(edited by Burtnik.5218)
And please no toxic stuff like delete rev, delete hammer etc
Which means that now it can be deflected/reflected. 10 energy cost will also put a glint rev in check due to increased energy cost on them.
2. Facet of Darkness – Increased energy cost to -3. (fury)
3. Facet of Elements – Increased energy cost to -2. (swiftness)
Atm it deals 50% more damage with 15cd when attack get/blocked evaded leading to one shot wonders. This change eliminates these situations and buffs rev as well to a more healthy and active playstyle
Shared empowerment is a trait which provides aoe might to rev and his party whenever he gains boon. Moving it to GM prevents rev from picking up this trait+Elder Force (2% extra dmg per boon) so for the might they will have to look for other sources like blasting fire fields or give up elder force.
Those are the most important changes aimed towards wvw
If anyone interesed to see full changes see my sig.
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