Playing Smite since mid s2, f broken gw2.
Playing Smite since mid s2, f broken gw2.
in a future full dps oriented legend almost surely
Long time for it.. i bet next will be condi oriented for obvious reason. See ya in 6 years
ps. next dps must be red!
Playing Smite since mid s2, f broken gw2.
100% uptime assuming i will always swap every 10sec, and always sync my healing skills with hidden long cd trait ignoring my needs, situation i am in and so on. Its theory, in practice far from true, even with rage runes. In bw2 most of the time i been camping Shiro as i didnt have to swap (pvp) unless i needed extra heal. After all its all about energy management.
Base rev cannot make much use from fury and that is troublesome. Sure we can always pick up elite spec – Glint but the questions remains..what if Glint wasnt here? And what will happen once they release cooler elite spec, perhaps another dps one..without fury in it?
Playing Smite since mid s2, f broken gw2.
People been complaining about it for a while already with legendary weapons. Right now its just better to craft another ascended weapon and hoard it in bag than keep buying new sigils. It wont be different with legendary armor unless these skins are really “wow” nobody will bother crafting it. Stat changing without sigil/rune changes is pointless.
A good example of it would be for mace for warrior and mace for revenant. One is used mostly in dps/cc and another one as condition.. Both need different sigils.
Playing Smite since mid s2, f broken gw2.
..inst insta cast and stunbreak? Given how long the cd is, i believe it deserve to become a stunbreak ability.. Or insta cast at least. Nothing more frustarting than seening my stability skill being interrupted..
Playing Smite since mid s2, f broken gw2.
Toughness is useless due to DR. Going above 2650 armor is pointless. Till they rework it, toughness will remain as joke. A revenant can pop up rite of the dwarf with protection for 83% reduction. Toughness is not even close to that damage mitigation even if i get above 4000 armor and hitting like a wet noodle at the same time.
Playing Smite since mid s2, f broken gw2.
Actually you should add regeneration benefit to trained whao – which puts it at 488hp/s. Right now with the boonshare benefits its 529hp/s, perma regen basically.
Why they decided to buff it is beyond me.
Playing Smite since mid s2, f broken gw2.
While it does roots you, it is a long block that also heals you for a large amount. Basically like some of our lower heal skills right now. If you could move while using this skill it’s power would need to be brought down a lot.
Twitter: @RoyCronacher
I work on systems, skills, and balance, among other things.
(edited September 15th, 15:00 by Roy Cronacher.1576)Yes I know the sword blocks more frequently than the shield, but it lacks the heal I need. All other shields skills on other classes are mobile
And that is a reason why selfroot will stay. If selfroot get removed, healing will be gone too. And honestly i dont understand that “it lack heal” when you can prevent much more damage with sword to the point where that heal looks lackluster in comprasion. Shield is designed towards bunker specs, not glass.
Playing Smite since mid s2, f broken gw2.
I dont recall anywhere Roy looking into it make it mobile. While i dont really agree with making it selfroot espesially with given recent buffs to war (cd reduction, reflect) and guard shield (mobile 4sec projectile block), i guess crystal hibernation will remain as selfroot ability. If you want mobile block get sword offhand which also can block more often (which basically makes it much better option unless you looking at aesthetic aspect).
Playing Smite since mid s2, f broken gw2.
I have personally been camping Shiro all day long swapping to Glint if i needed extra heal (that didnt really happened often unless i was 1vX). Each legend is supposed to change our playstyle and i think they did good job here.
I focus on avoiding damage and bursting people down in Shiro while in Glint i tank and support people. Does it hurt me losing mobility, evades, stunbreaks and cc when i swap out of Shiro? Yes it does. But that how this professions was supposed to work in the first place.
What i miss is that there is olny one condi, one dps, one “tank”, and 2 support legends for now. Hopefully next elite spec is also dps oriented with red theme (hail blood legion) and gs as i actually wish to pick 2 legends with the same roles but still playing different from each of them (just no more ipads please)
Playing Smite since mid s2, f broken gw2.
In b4 rangers with their smokescales using UA to deal 10k (noncrits and 0 might) every 15sec while evading kappa
Playing Smite since mid s2, f broken gw2.
Im not sure why it was even buffed in the first place. It has already highest hp/s in game.
They could just have made a new healing skill – signet with this function.
Playing Smite since mid s2, f broken gw2.
Rev got the coolest icon..And whoever getting the boot..is doomed.
Playing Smite since mid s2, f broken gw2.
Hammer already hits like a truck, i dont see a reason to add some % damage traits. Its a fine weapon on it own except drop the hammer skill. Hammer is just underrated by community which pick up sword/xstaff for some reasons i dont understand at all when sword paired with hammer is simply superior to dual melee.
Playing Smite since mid s2, f broken gw2.
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They also dying to conditions just by looking at them as they have no ways on it own to clean anything, espesially in your build. Anything with condi wipes floor with them if they run double melee which is a huge mistake in the first place as there is no reason to mix these weapons up. Your damage and sustain will also be a bit lower as youre not speeced for dps line. And lastly – to get 2 stab on dodge rev has to sacrifice 2 traitlines. And retribution is not all that great right now espesially with the nerf to protection on cc.
But its just a typical whining over something new.. rev may take thief spot, but they wont replace ele anytime soon unless they nerf eles more.
Playing Smite since mid s2, f broken gw2.
For the record, Revenant’s Sword AA 2 still goes through the AA sequence even if it’s reflected. There are two hits in the attack: First one ensures a hit because it’s a direct hit with the blade, second one is the projectile coming back. I tested it with a friend of mine in PvP and even inside a WoR, your enemy won’t make you reset the AA chain with reflects, like it happens with Guardian Sword AA 3. That said, I do agree that the first hit, by being a thrust, has less cleave potential so I would like to see it changed too.
Im not sure about that, but i will test it in upcoming beta for sure. As far i rebember when i was soloing one camp in wvw i was stuck at repeating brutal blade over and over with no damage due to projectile obstruction. Once i moved from that spot this problem was gone. Howered it still doesnt change the fact that we losing 50% damage from this attack if we face walls, small stones etc or we when we just trying to take down objects in pve. We also hurting ourself when we try attack anything with reflect which is a bad desing considering that its our autoattack which we dont have any real control over.
Playing Smite since mid s2, f broken gw2.
M8 revenant has LOADS of Fury.
Fury access is poor on base rev. Glint is another story. But one should keep in mind that we will have future elite specs. Unless they get load of fury as well it will become problematic. Thmematically it also fits Shiro more to provide fury. Jalis fits better for retal+might.
Playing Smite since mid s2, f broken gw2.
I know the animation is cool, but it’s simply not worth including a cool animation when it stops the skill from being useful.
I personally dont think that this animation is great by any means. I actually wish that they simply scrap this skill and provide a completely new one as i cant stand this road. Also 10cd..wasnt the point of energy management to have utility skills next to 0cd or very short ones – 5cd max?
For me they might as well make it a shout like proposed stand your ground.. Energy alone will prevent it from being spammed.
Playing Smite since mid s2, f broken gw2.
Well i dont even know why they made it projectile based in the first place when we all know how terrible sword on guard is. That is a clear issue which will be troublesome everywhere. I have feeling that if Roy wont address it we will end up running staff as sword wont be usable for anything else than spamming 3 which actually many people did last beta.
Playing Smite since mid s2, f broken gw2.
- Soothing stone – buff healing by 18% (which result in 6490), reduce casttime to 3/4sec. Tbh i wouldnt be against adding some short block to this ability instead as base rev lack oh kitten buttons. Howered i doubt that ever going to happen so lets forget that one.
- Inspiring Reinforcement – Should also provide stability on cast and become a stunbreak. Road could pulse slow. This skill wasnt all that great with it delayed stab by 2 seconds and the triple nerf simply destroyed this ability. Im not sure why that even happened but for sure it a problematic skill. Here how it would look like in my suggestion;
Initial 3 stack stability; 3 seconds
Pulsing stability; 1 second
Pulsing slow; 1 second
Road Pulses; 3
Road Duration; 3
Stunbreak
40 energy cost, no cd
- Forced Engagement – Problem with this ability is that its projectile is too slow and most of them time its simply result in being strafed above 600 range. It also can be reflected. With upcoming projectile hate to HoT it wont fare too well.
At this point i think it should become unblockable ability to prevent deflection/reflection (unless you have some work around it?) with increased projectile speed by x%. After all it single target ability which honestly doesnt even fit aoe nature of Jalis.
- Vengeful Hammers – While this animation is cool and skill utility on it own is also decent now it has it problem with projectile part. I do not think that any skill should be canceled just because we stepped on small stone (you know what i mean). That ability with be espesially useless in new HoT maps.
The question is..why they cant simply make it a 180 radius ability pulsing damage and healing every 0.5sec if it hit (no change from current way it behaves) with floating hammers around you as a indicator of this upkeep ability? Hammers being counted as projectiles simply wont work in this game. Other than that i think cost could go down to -6 from -7 as it feels a bit too high.
- Rite of the Great Dwarf – The cast reduction was nice and helpful, but the ability on it own still doesnt fare too well as stunbreak and last too short amount for the energy cost.
I wish to see this ability to actually become an upkeep one with the same cost as impossible odds – 10 for activation, -10 to keep it up and removed stunbreak portion as it would be placed in road which makes much more sense. The propsoed change by Roy to reduce condition damage by -50% should be baseline. It makes no sense to add “Jalis trait” which olny affect 1 ability. After all Jalis was supposed to be tanky.
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Howered when it comes to tankiness, playing both as Shiro/Glint and Shiro/Jalis in last beta i wasnt feeling tanky during Jalis. Glint had much tankier feeling due to it healing ability converting all incoming damage to healing, high protection uptime while also offering offensive abilities. Jalis in current state is outperformed by Glint and i dont see any reason to choose Jalis over Glint in current state.
Please give some love to Jalis and base rev in general and dont force us into taking Herald&Glint as mandatory stuff. I dont think anyone would disagree with me that base rev was feeling inferior compared to Herald Glint/x, espesially when we look at build thread where everyone link up builds with Herald traitline for obvious reasons. We even have invocation line to increase fury effect to 40% but without Glint it doesnt fuction too well either. It simply feels too mandatory while elite spec was supposed to give alternative style, not to feel superior to base spec.
I also have few traits in mind;
- Improved Aggression – as it stands now it worthless trait. 4 things i have in mind about that one
1 – Allow us to dodge in and remove immobilize (hello DD). Getting rid of immobilize is simply impossible outside of Shiro
2. Enhance retaliation to increase it damage it causes to foes by 30%
3. Reduce incoming condition duration by 20% under retaliation.
4. 10% damage reduction udner cripple, chill, immobilize
Something of these could also be used to Retaliatory Evasion as well.
- Empowering Vengeance (Jalis trait) – gain 2 second of retaliation by using Jalis abilities. Gain might when struck under the effect of retaliation (same as now).
Other than that theres few other ideas which are not related to Jalis;
- Nefarious Momentum – rather than gaining might it could provide fury instead. Base rev lack sources of fury. 2/3 seconds of fury wouldnt make it over the top i guess.
- Ferocious Strikes – this trait placement doesnt make any logical sense anymore. Either merge it with vicious lacerations or buff it to 150 ferocity per sword (300 if dualwield sword) and move it to GM replacing weak dismantle fortifications
- Jade Echo – cd is too high. 60 would be the sweet spot
- Equilibrium – please remove the healing part. Its weak, scales poorly and the damage portion doesnt not worth swapping above 50% energy.
- Precision Strike – increase range to 600
- Shackling Wave – 10 energy is too much for what it does. I never used it even once. I would change my mind if the cost was reduced to 5 as current cost is not justiced for what it does.
- Grasping Shadow – Awful ability, unreliable and ahrd to land. At least make it unblockable
- Sword Autochain; mesmer sword animations plz! Current chain looks awful. Projectile on brutal blade has to go for many reasons (covered in another thread)
- Drop the hammer – reduce casttime to 3/4 seconds, make it function like Orbital Strike. 3/4 sec to summon hammer from the mist which will land on foes with 1 second later.
- Enhanced daggers – Increased duration to 20 seconds. Its really hard to proc them with hammer as it doesnt benefit from reduced interval. I also had feeling that it was mostly carried by UA last beta.
- Impossible odds – could also pulse resistance.
Thanks for reading and i hope my proposed changes arent over the top.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Brutal blade
Its not olny a problem with deflect/reflect (how to prevent other rev from daming you? Use hammer 4 or ventari buble..) but also slow projectile with tiny radius that prevent us from properly flanking around, obstructed projectile due uneven terrain, walls etc. Its even worse than projectile on sword guardian in this case as 50% daamge comes back from returning projectile which most of the time simply wont happen.
The projectile part also makes no sense on a melee weapon in a melee autoattack. Honestly that “feature” has to be deleted and replaced with normal attack.
The sword aa chain is also a mess. Im not sure where 3rd strike animation comes from, but first one is final thrust while brutal blade uses pummel bash – both are from warrior. It would be better if they replaced it with mesmer sword animations.
As for Herald we got a new unique playstyle – boonbot. Something base rev doesnt have so its all alright. We always could end like daredevil or tempest. The problem rev feels quite weak without Glint and Herald on it own feels like it should be in base class.
Playing Smite since mid s2, f broken gw2.
Druid doesnt bring any damage. Its pure healing bot. Ventari rev is far superior in this case, espesially with projectile block. Unlike druids we also bring tons of boons from Glint.
I fail to see how druid is even close to rev. People been screaming about berserker being op too.. yeah i guess.
Playing Smite since mid s2, f broken gw2.
Would it be over the top if impossible odds was pulsing resistance? Given the fact that it cost quite a bit already and we use energy for other stuff as well.
Playing Smite since mid s2, f broken gw2.
When it comes to block abilities, sword 4 does it job better. Sure, it doesnt heal, it last 1 sec shorter. But it has higher block uptime allowing rev to block more often and in the end mitigate far more damage than shield. Its also, unlike shield mobile and doesnt require herald line.
The “pull” grasping shadow is awful tho. Hard to land for little effect. If it was at least unblockable..
Playing Smite since mid s2, f broken gw2.
Reflective summon trait gets removed probably as its a bit useless. 30sec for something that may last no longer than 1 sec due to uneven terrain, walls and other stuff. I dont mind letting it go.
What i am surprised about is that nobody complains about sword auto, specifically the projectile part which is really troublesome. Slow, tiny radius (trying to flank makes no sense with it), block rev from doing anything to someone with deflect/reflect up, keep getting obstructed on terrain/walls etc. That attack also makes no sense as why i would throw projectile in melee range on melee weapon?
Guardian sword auto is terrible due to projectiles on the last hit. It applies to rev sword as well which is terrible for the same reason. Dont do the same mistake please, otherwise we will also end up with tons of thread about this issue over time.
The projectile issue also applying to Shiro healing ability which last too short – its really hard to proc all daggers in pvp with hammer. These daggers should become unblockable with 20sec duration and reduced damage a bit imo.
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As for the Jalis idea trait, i do not like it effecting just single skill from his set. We might as well make it on elite skill use in this case like diabolic inferno/pacification. Shiro trait provides might on all skills, Mallyx trait provides resistance, Ventari creates additional healing crystals and Glint improves toughness while using upkeep skills. Jalis needs something unique as well which would affect all his skills. I think retal would be a good option here.
Overall i feel that retribution line was being carried hard by stability on dodge and protection on cc which is now gone. There is really no choice in adept other than go for reduced damage from range attacks, dwarf battle stance is something that we really needed but at the cost of losing protection on cc? Im not sure if that is a good deal.
Gm’s traits just sux and they all need a rework.
What i like tho is the concept here. Rather than removing condi and rely on rngesus to remove burn/confusion, rev direction seems to be aimed towards resisting condition damage
Playing Smite since mid s2, f broken gw2.