The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
What’s great about all you 10+ runners all say the same things about “havoc groups” in higher tiers, that their use is “cutting supplies, killing dolyaks, cutting off back lines”…. How come none of you understand when our 5 guys leave the spawn 100% of our goal is to only kill red? It’s so hard for you Zergers to realize points D O N O T MA T T E R and we simply play to kill people? And when a group of 8-20 dies to 5 guys is a joke and shouldn’t happen but happens everyday?
And then you come on the forums and tell us how awesome your 20 man guild groups are when the truth is if you ran less you’d fall into the “joke category” otherwise you would run less….
Now I am confused. If your server’s scores doesn’t matter to you at all, where is the source of your server loyalty? Where is your source of server pride? Why stay? Is lag the only reason then? So if one day Anet changes to new servers and removes all lags, you are gone?
Yes! Prime example exhibit A. CHIPs thanks for proving my points. YOU don’t understand we play this for rvr, player vs player. Real 5 mans (dedicated focus firing guilds) don’t play this for their server or the pointless pointless “Anet point system”….
Look at my signature. Clearly we give two kittens about the server were on. It’s who is our opponents that’s the real concern because they are the ones bringing/or not bringing the Quality of fighting to the table. I never wrote one thing about lag hoss. Thanks for being part of the 95% of gw2 population which has never experienced elitest hardcore fighting and then writing in a thread about hardcore wvwers lol.
In that case your aim is a fight club. WvW aren’t really your thing. As such, you are not actually a target audience of this thread.
What’s great about all you 10+ runners all say the same things about “havoc groups” in higher tiers, that their use is “cutting supplies, killing dolyaks, cutting off back lines”…. How come none of you understand when our 5 guys leave the spawn 100% of our goal is to only kill red? It’s so hard for you Zergers to realize points D O N O T MA T T E R and we simply play to kill people? And when a group of 8-20 dies to 5 guys is a joke and shouldn’t happen but happens everyday?
And then you come on the forums and tell us how awesome your 20 man guild groups are when the truth is if you ran less you’d fall into the “joke category” otherwise you would run less….
Interesting. If your server’s scores doesn’t matter to you at all, where is the source of your server loyalty? Where is your source of server pride? Why stay? Is lag the only reason then? So if one day Anet changes to new servers and removes all lags, you are gone?
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No… we’re winning because we have people who log on every day to go to WvW and our participation doesn’t take a huge hit after the weekend is over. From the score trends the past few weeks, that’s kinda a no-brainer.
If you are from Kaineng and you are reading this, please show up tomorrow to prove this guy wrong.
Tier 3 is not easy. Everyone need to fight hard for it. Do you share! Fulfill your duty to the Dragon Empire. Fulfill your duty of your bloodline.
moar ~pro than u
Newsflash: for those of you who transferred on high months ago, our servers are worlds different. People replaced you. Dub vee dub went on. And our sanity thanks us sans certain people. Now we munch on the servers that went through their genocides more recently than ours did. Ouroboros cycle.
And we may or may not eat popcorn as we watch Kaineng inch down. :]
The ironic part is, those guys that you hate on Kaineng are now in tier 1 on a different server. So your so-called revenge will never be realized.
As someone on T1 NA spending 90% of my game time in WvW, I can’t believe this question is even being asked. Our WvW is just a massive pile of zergs. I can only imagine how much more individual player skill must be involved in the fights in the lower tiers. I am so jealous of how they must have regular 5v5s to 10v10s. I’d have transferred already if there were free transfers, but whenever I check every NA server is the same population as mine.
I am sure JQ have many havoc teams. Why not join one?
My old Gorilla 5 man team is no more before we left DH, but I had 2 warriors, 1 Engi, 1 Elem, and me Tanky Guard. 5 RE running around, aside from our RE zerg. I miss those guys, so no, I wouldnt even know who to pick If I did have to make a 5 man team again.
I could solo any of your melee though, that I could guarantee without any doubt. Unless they kite me like little girls lol. But as a commander, and for PPT no I dont think in 5 man team terms atm.
Ehhh, talk is cheap. You don’t think about 5 man teams anymore because you are currently matched up with servers that will send 20+ people to take a supply camp if they want it.
Fighting heavily outnumbered in any tier that I’ve played in ranged from challenging to impossible as a result of downed state/rally mechanics and skill redundancy. This is predicated on the assumption that the people you are fighting are in any way competent.
Every tier I’ve played in had extremely competent players. I still remember the names from the servers I’ve played on and against like Grundlebad and the KT guys on SBI, Noice, Tzenjin and the FTF guys on Ehmry Bay, The Grindhouse guys and girls on Ehmry Bay, Oozo and the AD guys on Devonas, Spectrix from Yaks Bend (whose great failing is that he can’t be plugged into the game 24 hours a day, 7 days a week).
Theres so many I can’t name them all. But if you don’t pay attention, its easy to miss the people that make a difference, or the people who still put up a fight even though the numbers disparity means they can never win.
Honestly, its your loss if you think you can’t learn something from people like that, even if they aren’t currently playing in tiers 1 to 3.
There are plenty of 5 man havoc teams on Kaineng. 5v5, 10v10, 20v20 happens all the time here. Same goes for Mag, Yak, DB, TC and FA. Some people loves this, but it aren’t for everyone. Some people prefer to be a part of a much bigger zerg. The skills and organization it takes are totally different.
Winning a 60vs60 fight is not any easier than winning a 5vs5 fight. It is just different. And that’s a whole section of game play that’s missing in lower tiers. They can rarely get 60 guys together and get 60 enemies together to experience these mega sized battles.
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Is this a troll thread, or just an example why KN lost so many guilds? I assume that CHIPS isn’t long-time KN or he’d realize how many of the original KN allies he just insulted (guess they are no good since they were in T8….)
You see, I’m in T4. All three servers have seen their WvW population diminish to go seek T1 glory (T2 in a few cases).
Those of us who stayed, learned something valuable. That being in a 60 man zerg does not make you any better. In fact, it probably makes you worse.
Since coming to T4, I’ve had some awesome fights: 1v1’s, 1v3’s 3v7’s. All the good fights that you typically don’t get when you are in some lagged out blob.
Scenario from this weekend: myself (a warrior), and a guardian guildie decided to hold a tower against the enemy in order to stall the enemy. Because it’s T4 numbers; we were able to kill a few enemies despite it being a group of 16 players who rushed the tower.
In T1, I would have lagged out and not been able to use a single skill. Plus I would not have been in the tower, since I would have been fighting 40 people, not 16.
In lower tiers, tactics and individual contributions do matter. One guy running into the keep to man the arrow cart can turn the tide of a battle now. One person spotting a ninja attack on a keep, matters a lot more in the lower tiers.
I like our WvW, and being in a server that will soon be moving back up to come kick your heinies; I hope you remember this.
Dude it is ironic that you said this, because those guilds that left Kaineng were those that transferred here in the first place. A lot of the people on Kaineng now are native Kaineng. Many local small guilds are stepping up and taking the place of those large guilds that left.
The current Kaineng is much stronger than the old Kaineng. The same crew have improved from our experience in tier 2. We are a server with tier 4 or 5 population and coverage, but with tier 2 skill sets and organization. The exact same people, only now much stronger. And that organization and teamwork is the only thing keeping us in tier 3 right now.
Both Maguuma and Yak are skillful foes and they vastly outnumber us. And given time I am sure Mag and Yak’s players will further improve their skillset to march ours. Like many of you said, it is very hard for skills to overcome numbers and coverage. Maguuma, just like Dragonbrand, will be the next server to get massive transfers, because they are and will be the winner of tier 3. And when that day comes Kaineng might indeed fall to tier 4 as you wished and hoped.
Do we worry about that? Of course we do! That’s why we are doing everything we can to further improve our players and organization. We really love the high intensity and competitiveness of higher tiers. Our server takes pride in being in tier 3, and fight hard everyday to stay here.
That I think is the correct attitude. We do care about the quality of the enemies that we fight against. Only by fighting against enemies that good and that massive can we know our true strength.
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What none of you guys realize is that if we decided to field a 10-20 man which we cant because we are from the era of only guilding the amount you run with….We could do, would do, and probably better of EXACTLY what you guys do everyday. The REASON we do not is because killing blobs with 20 IS NOT CHALLENGING. It isn’t super easy, but its not as challenging as taking down an old 8 man in daoc Period.
So much coordination so much thought, (so much pre-fight thought), so much focus, (also alot of chance/luck), and so much dedication towards beating teams of players equal in skill or better. Half of you never even did that so have ZERO clue what or why I say these things.
Simply put, speaking corporate/medical sales to a 12 yr old just isnt going to get through.
I never played that game, but I heard it was a good PvP game. 1 vs 1 can be fun, but its a little slow paced for my liking, slower than 20v20, etc atleast. 5 man fights are very fun, but I think disregarding the servers’ need for assistance is a little selfish, so as a commander I dislike them. But I bet 20G I can solo any melee player who stands infront of me in WvW, hell I even solo’d a Golem in WvW from NSP (Which is how Fight Club got started in GW2). But I know I am beter used Commanding in WvW for more points and loot bags.
My point is, we are skilled too, but we have priorities.
You may be skilled for what you do….but MY point is that wouldn’t guarantee kittenx that you could beat half the lower tier 5 mans I know.
What would impress me is if you take your 20 men team to beat a 20 men Strike Force (SF) team from JQ. That guild is a beast. They are some of the best in the business. This guild’s 20 men squad repeatedly destroys zergs of 60 men in tier 1, btw. I am very interested to see if your elite 20 men team can do any better.
In fact this challenge extends to any lower tier guilds. Show us that you guys are truly better players than high tier players. I look forward to the day that GvG gets implemented and I get to see this.
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T3 is so screwed up I wish maguuma would take first and it was a more even match up. I just like maguuma. :P
We took first last week, and likely will this week. Kain loses a lot of people after the weekend for some reason.
We didn’t lose ppl. We just have very few Europeon players. That’s by far our weakest time zone. In the weekends we can play overtime to cover it. But in the weekdays everyone got work and school so we lost everything to pvdoor. That’s costing us a lot of points. >_>
No worries though. The fights are fun and that’s good enough for me.
That’s pretty much the definition of losing people, isn’t it? Your NA prime time isn’t as strong as it is on the weekends. Work and school aren’t really a complete story for that, it’s not as if we don’t all have similar situations.
When we do have people we always wins. That’s all we care about at this point. That final score has much more to do with our European coverage, which is out of our control so why worry?
Everyone wins when they have more people, though. That’s mostly what WvW is about. I think Mag only cares because there’s about 8 hours of dead air for us during the day and it gets quite boring!
Help us recruit more Europeons and NA?
T3 is so screwed up I wish maguuma would take first and it was a more even match up. I just like maguuma. :P
We took first last week, and likely will this week. Kain loses a lot of people after the weekend for some reason.
We didn’t lose ppl. We just have very few Europeon players. That’s by far our weakest time zone. In the weekends we can play overtime to cover it. But in the weekdays everyone got work and school so we lost everything to pvdoor. That’s costing us a lot of points. >_>
No worries though. The fights are fun and that’s good enough for me.
That’s pretty much the definition of losing people, isn’t it? Your NA prime time isn’t as strong as it is on the weekends. Work and school aren’t really a complete story for that, it’s not as if we don’t all have similar situations.
When we do have people we always wins. That’s all we care about at this point. That final score has much more to do with our lack European coverage, which is out of our control so why worry? We cannot worry about the people that we don’t have.
When we play we play to win. Then we got to sleep and then to work. After that we come back tomorrow to win again.
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T3 is so screwed up I wish maguuma would take first and it was a more even match up. I just like maguuma. :P
We took first last week, and likely will this week. Kain loses a lot of people after the weekend for some reason.
We didn’t lose ppl. We just have very few Europeon players. That’s by far our weakest time zone. In the weekends we can play overtime to cover it. But in the weekdays everyone got work and school so we lost everything to pvdoor. That’s costing us a lot of points. >_>
No worries though. The fights are fun and that’s good enough for me. Tier 4 population with tier 2 skills, that’s how we roll.
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Chips, did you record what we did lastnight in EB man?
Ethersin did I think.
Here is my guild (our normal 5 man + thief) taking on 15+, and being hit with an organized 4-6 man from NSP (XOXO b4 they went zerg) Thanks Ruprect.
Sorry dude, but that enemy guild of yours aren’t organized at all. Now these guys might be good players on an individual basis. But as a group they don’t know what they are doing. That isn’t how high tier guilds fight.
Please watch that video I posted on page 1, and you will get a better idea.
That’s the point I was trying to make. You might be very good and dominating in lower tiers. But are you really that good, or the enemy just sucks? How can you know for sure?
That why you got to throw yourselves against a battle-hardened enemy zerg that knows what they are doing. Then you will find out your true strength.
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3-5 man teams: Some people are a little bit selfless and choose not to help their server I guess.
Lower tier fighting: can your guild leader have 20-30 people on him and out of a 45 min non stop battle (using siege, terrain, flanking, stealth, quick reaction) wipe a non stop 60 man force (T3 Yaks bend)? Which by the way was so much fun, and so many loot bags !
Can your commanders, while outnumbered, wipe away or even push back enemy zergs in T2?
Have any idea how much teamwork and organization this takes? Well not as much as lower tiers need I’ll say that much.
A “commander” leading 40-80 people who are ALL PRESSING 1 -2 SKILLS.……our 5 man uses 30-50 skills EACH in one fight….and win against 2/3/4x our number…..what is your argument for how building siege? coordinating 30 people to press 1 when hit by another zerg? spamming portal bombs and sitting on arrow carts make you hardcore at all…..like i said in previous post, “You carebears don’t even realize what hardcore pvp looks like”
Dude, your info is so wrong.
I would say I play 90% in wvw. I’ve been on Gunnars since the start and I will probably always be on Gunnars. I’ve seen us go from T2 to T8, back to T5 and now back in T8.
In this time I saw the biggest fights in T6 against AM & FR where we had two 70 man zergs fighting over our property – no fun at all. It was laggy and definitely the opposite of epic and I hope I never encounter those kind of fights again.
Now in the lower tiers we can have 40 vs 40 or 20 vs 40 or 10 vs 20 or any kind of numbers and its fantastic. We have great guilds who have taken on and beaten the high tier guilds that came to RoS. The only guild that really gave us consistent problems were VoTF in all honesty.
Imho the only difference between the higher tier hardcore guilds and the lower tier hardcore guilds is the fact that higher tiers have fighting on all 3 maps for a much larger proportion of the time and the higher tier guilds contain alot more active members. Where our guilds field 15-25 on a night they will field 25-40.
That’s my experience.
That fight wasn’t fun for you because it was your 40 men vs 70 enemies and 70 enemies. Of course it aren’t fun! It wasn’t even a fair fight.
This doesn’t mean you don’t like large scale battle though. I am sure if your server could provide 70 manpower that night, it probably would be one of the more memorable fights ever.
New video from them. No necro this time. They are now in FA and fighting against TC in tier 2 wvw.
Thoughts? Put your necro in that ele’s shoes. How would you make a difference? Would your necro have done better than that ele did?
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As a necro please stay with your local friendly zerg and do not roam in hostile lands. Even Nemesis agrees. ^^
Kaineng Center=>Arrowcart Center
Magumma=>Cart Mart
Yak’s Band=>Yak’s Knees
I’m sorry i don’t understand the point of this thread, if you’re trying to recruit all of us into higher tiers then you’re doing a bad job. Also to say that just because your guild is in tier 1 or 2 doesn’t nescasarily mean it’s superiour to a tier 4 guild. The guild i’m in jumped to tier 1 with SoS then jumped back down to tier 4 with SoS were we magically superiour in tier 1 then we are now, god no! infact the opposite we’re fielding almost twice the numbers twice as often as we were in tier 1. The point i’m trying to make is that to say tiers 1 and 2 are more competitive is infact a true statement however to say that the guilds or individuals are more skilled is completely false it’s just that there are more guilds in tiers 1,2.
Oh I totally agree that there are awesome skilled players in lower tiers. However, sometimes the only way you can know the true strength of you and your guild is to throw yourselves against a 60 men enemy zerg that KNOWS what they are doing.
I guess it comes down to there two questions:
When I win, am I and my guild really that good? Or just that the enemy have bad coverage? Or they are just bad players.
When I lose, am I and my guild really that bad? Or just that the enemy have good coverage? Or they are just good players.
This can only be answered in higher tiers, in my opinion. You might think you are great. But how do you know for sure without beating zergs much bigger than yours in a higher tier? You got to challenge yourself to know just how good or bad you really are.
Watch this video of 7vs50 and winning in lower tiers:
All good right? Best players in the world right? Totally indestructible right? But how would they know for sure in lower tier?
This group has since moved to FA. Why would they do that? Because they want to prove themselves that’s why.
Hope I am making sense.
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I have played in Tiers 1 through 5 during my time in GW2. while I only have around 2000 hrs played, the vast majority of my time is played in WvWvW.
As a previous MERC, I saw a variety of large scale battles and learned a number of different tactics. It was a lot of fun. I still am involved in full map force vs map force battles, just not ever day now and the total numbers are usually lower.
IMHO, there is very little individual skill lvl difference between tiers. IMHO, Large scale tactics can be learned very quickly and IMHO, 1-2 leaders can make all the difference in battles.
IMHO, the enjoyment factor is personal and I am enjoying T4 as much as I enjoyed T1.
I think it is valid to say that some people prefer smaller scale and lagless fights over large scale and laggy fights. If that’s all you want then lower tier servers is the right place for you.
However, those epic 60vs60 battles are only found in higher tiers. Only those who have tired that, and then hate it, can know for sure that those epic fights are not for them.
It’s kind of funny that this guy doesn’t think that extending and turning and flanking and counter-flanking exist in the lower tiers. Guess what, they do. The main difference is that it’s on a smaller scale so a person’s individual skill comes into play much more than some ridiculous zerg versus zerg fight.
Which is more hardcore? A 5v5 where both sides know each other and who wins really matters? Or a 60 vs 60 where you just get to hide in the masses and no one will know whether you played well or played poorly.
There are much higher stakes in small group versus small group fights. Sorry. That is hardcore. Hiding in zergs is not hardcore.
But there are plenty of 5v5, 10v10, 20v20 in higher tiers too. There are a lot of havoc teams going around stealing camps and ninjaing towers. These kind of smaller scale battles aren’t exclusive to lower tiers alone. Players have plenty of opportunity to prove their individual skills even in higher tiers.
It is just that if one day you are up for some 60v60 epic action, you cannot find them in lower tiers.
Higher tiers=have both small scales battles and large scale battles.
Lower tiers=Mostly small scale battles. There might be large scale battles once in a while.
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Ohh wow your logic is so amazing. I never realized how inferior all servers below t4 are. As a matter of fact I am going to transfer to Kaineng right now so I can be leet like you are. Not.
Question for you. Were you there for Kaineng’s rise up to the leet tiers or did you just bandwagon after they got up there? Im guessing the latter. What if everyone on Kaineng back in the day had your failed logic and just transferred servers because that was the “smart” thing to do instead of working your way up? Guess you would be playing on some other server.
I am not sure if you are putting this out there as some sort of recruitment tool or you just think you are all that but you are way off base.
Oh no. I actually think there are some very good players in lower tiers. In fact I won’t be surprised if individual players skills is slightly higher in lower tiers. However as the zerg gets bigger you need organization. It is the organization, not individual player skills, that wins the day.
Higher tier wvw is not a mindless zerg feast like many believed. A server that just mindlessly zergs won’t survive up there for long.
I personally find team organization and teamwork more entertaining than individual skills. That’s why I like higher tiers more.
The next thing is the scale of battle. Even in tier 2 we get our fair share of 10vs10 and 20vs20 battles. However those 60vs60 battles does happen and when they do it is epic (see my video).
In lower tiers the battles are always 10vs10 or 20vs20. Yes those are fun too but you guys are missing a whole variety of large scale battles because they rarely happens in lower tiers. I cannot prove to you that 60vs60 battles are fun. You have to test that out for yourself.
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Thank you the response.
Let me address your concern there. It is not the fact that a server dominates so handily, it is the fact it happens for weeks on end, and the Glicko system you use does not allow for shifts in population like we are seeing happen in T1 fast enough. A simple 1up 1 down system would, I believe suit everyone, in any tier, in any region, and definately avoid any stale matchups as servers would be more mobile.
Without going into specifics as we are still testing out some of the changes, we are looking to address the problems with our implementation of Glicko, especially the fact that matchups are not varying enough to provide accurate ranking data.
That’s good to know. Ideally at least 1 server should be moving every single week in a tier.
1) One common misconception I read here is that players in higher tiers are less skilled than players from lower tiers. Now this might be true on a personal basis. However in terms of teamwork, organization and tactics, it is much better in higher tiers.
Here is a video to demonstrate. Our 20 men zerg wiped a much bigger 60 men enemy zerg.
You only get these kind of fights, organization, teamwork and tactics at higher tiers.
If smaller scales fights with less lag is your cup of tea, then yes that would be a good reason. But I do not agree that higher tier WvWers are worst players than lower tier WvWers.
2) Another common misconception is that there is massive queues in higher tiers. Back when I was with SBI in its prime, rarely did I queue for more than 15 minutes. Now in Kaineng, during our reset we would have a 10 minute queue on certain maps. Other than that Kaineng rarely has a queue of over 5 minutes during weekdays, and often no queue at all anywhere.
Of course this varies from server to server, and time zone to time zone. For example NA and EU just happens to be Kaineng’s weakness, while Oceanic is Kaineng’s strength. So if you are an Oceanic guild, you should look for a server with a weaker Oceanic presence (instead of Kaineng). Another server, SOR, happens to be super stacked in NA prime time. So if you are a NA guild, you should look for a server with a weaker NA presence (instead of SOR). It just takes a bit of research. I am sure most servers will gladly tell you what strengths and weaknesses of time zone they faces.
Queue isn’t a problem if you look for a server that needs people from your timezone.
3) On server loyalty, you should be loyal the the people and friends that you play with, instead of the server. The server itself is just a name. The server itself is just a machine. So that’s my question: If friendship is the only thing holding you there, why not just get all your friends, your whole WvW population, to transfer with you?
4) PvE and dungeons pays more than enough for transfers.
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Hardcore WvWers means those that spend 80%+ of their total playtime in WvW. They spend less than 20% of their time doing PvE or sPvP.
My question is why would a hardcore WvWer stay in tier 4 or below? Wouldn’t you want to hang out with other hardcore WvWers? Wouldn’t you want to play alongside organized guilds with better tactics? Wouldn’t you want better coverage? Wouldn’t you want tougher competition?
If friendship is important, and that’s the only reason to stay, why not just transfer as a server? Instead of a guild transfer, just get all the hardcore WvWer in a server (regardless of guild) to all transfer at the same time. It is the friendship that’s important, not the server.
If money is a problem (common problem for a WvWer), you can start running dungeons and killing PvE bosses. Even playing casually you should make enough to transfer within a month at most.
If you play that much WvW, I personally see very little reason to stay in tier 4 or below. So enlighten me.
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http://img.photobucket.com/albums/v247/CCHIPSS/ItsAliensHills_zps4f03ede1.jpg
http://img.photobucket.com/albums/v247/CCHIPSS/ReadytotakeHillsSir_zps35bd33c5.jpg
http://img.photobucket.com/albums/v247/CCHIPSS/d-day-beachArrowcart_zpse496f70d.jpg
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We shall adopt to the ever changing situation and make the best out of it.
Onwards! Kaineng!
You can contact Customer Support to trade in one of your rings for the equivalent ring. It has been done before.
Alternatively, you could also upgrade one of those rings into the Infused version, but that would require you to run Fractals until you acquire the appropriate materials to perform the upgrade.
Thank you for that. I filed a ticket. I hope for the best. ^^
I just found out too late today that you cannot put on 2 ascended rings of the same type, because they are unique. 35 Laurels are gone. I soulbound the ring because I thought it was a bug. That’s a month of hard work doing dailies and monthlies. I am more than upset, but I don’t want to talk about it anymore.
I mean yes I didn’t look into the fine prints. I didn’t look though the wiki on Ascended equipments before I spent my hard earned Laurels on them. Some people might think it is my fault. Some people might say L2P noob. But obviously this issue isn’t mine alone, and a lot of players make this mistake. I personally felt that I just got trolled by the game.
I don’t care about the lore. Please allow players to put on 2 unique rings. Or give me a refund somehow. Thanks.
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I am proud of everyone that fought tonight.
Onwards! Kaineng!
Score update.
Relying on mercenary armies usually have awful results.
Our ancestors has passed on. Now we must rely on ourselves.
The day of battle is here. This week we fight the most important battle our empire has ever seen. Would you stand in front to defend the defenseless against all odds? Or would you run in fear and hide?
I am here to fight. Who stands with me?
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Tomorrow and this coming week will be huge for us. I expect all troops to stay in their battle station, stand their ground and fight! Point your weapon at your enemy and fire!
For Kaineng!
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I remember when you were T8 before the bandwagon
We would like to thank all the opponents we fought in the past. You guys taught us a lot. ^^
A lot of people here have told you what their server needs. However very few has asked you what you need. And I think that’s the single most important issue to consider for you and your guild.
-What kind of players you like to hang out with? Hardcore or goofy?
-Is WvW queue a major issue for you? 5 minute or 30 min+ wait time?
-Do you aim to learn from others or teach others?
-Do you prefer to work with profession guilds or with PUGs?
-Do you prefer to run with a smaller but higher quality zerg, or a bigger but lower quality zerg?
-Is money a huge issue? How important is money when compared to the other topics above?
These can only be answered in an online meeting, like with Teamspeak. Can we set up a time to meet with you to discuss this further? On behalf of Kaineng, I look forward to hearing from you.
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To my fellow people of Kaineng:
I remember the time when Kaineng was the greatest empire of all. All the nations came from far and wide to bow down to our throne. Our enemies shake in fear from the sound of our unbreakable marching armies. They knew numbers means nothing, and they will not live to tell the tale.
Those times have passed. We grew too comfortable in our power. We relied on the strength of our war leaders and elites, and didn’t make ourselves strong. Now our great war leaders has passed on, and we have nothing left.
A time comes, when our great history of glorious battles and victories becomes our only source of pride. And the present only carries humiliation.
How far will we fall? Where would this all end?
My fellow people of Kaineng, it ends today! Right now!
I refuse to let any of this come to pass! I, as with you all, carry with me the blood of the dragon. And that makes us all family. And that’s why I am confident that one day, just like our ancestors, we too will be unbreakable.
We cannot rely on outside for help. We must rely on the strength within ourselves!
We cannot be separated. We must cooperate!
We cannot disrespect each other. We must show compassion for each other!
We cannot rely on a few elites. We must all become elite!
We cannot simply become our ancestors. We must inherit the essence of our ancestors and become something even greater!
For it cannot be any other way. We must rebuild our empire from the ground up, by ourselves and for ourselves, for each other and with each other.
And I know you all have it in you, since you all, each and every single of you, carries within you the blood of the dragon, the blood of fire, the blood of might and blood of wisdom. And that’s why I know today, in the near future, we too will become unbreakable!
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If you watch my video you will see that it used to last for 5 seconds.
Necro should be totally weird. They should be totally unpredictable. They should be totally illegal. They should have the most creative of builds. Their traits design should allow for much more freedom than other professions. They should be extremely hard to control, just like the MIG-21, yet shines in the hands of a master.
Necro already carry the burden of being “evil”. They already carry the burden of being “illegal”. What’s the point when these evil magic aren’t even all that special? Why not just play that holy guardian or holy elementalist instead? They are more powerful and everyone loves them in town. So what’s the point?
A necro should counter absolutely everything a guardian and a elementalist stands for. Guardian stands for buffs and walls? Necro must be able to debuff 3 guardians at once and disable that wall. Elementalists stands for speed, heal and nukes? Necro must be able to nullify any speed from 3 elementalists, reduce any heal from 3 elementalists and interrupt any nukes from 3 elementalists.
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Instead of writing a long post on necros, I will only focus on one particular trait today. And that’s the Barbed Precision, which was silently nerfed in the Apr 30 patch.
http://wiki.guildwars2.com/wiki/Barbed_Precision
“Critical hits have a 66% chance to cause bleeding. Grants 1 stack of bleeding for 1 second.”
For the record, the bleeding in this trait used to last 5 seconds before the Apr 30th patch. It used to be an exact duplication of the Sigil of Earth. Now it was silently nerfed, and now it only lasts 1 seconds. It probably had a 2 second cooldown too, although this was never confirmed.
Barbed Precision used to be one of my favourite passive necromancer traits. Those that watched my videos on necromancer will know what I mean. This trait converts critical chance into condition damage. That means when you increase your critical chance, you are also improve your overall damage output with conditions. This idea is awesome. Curses increases both critical change and condition damage, so everything works hand in hand.
Now this trait literally does nothing, along with most of the other necro passive traits. They are all useless now.
My condition damage is at 1245, which aren’t too bad. That one stack of bleed for one seconds will deal a total of 105 of damage, whenever I critical. 105 damage every 2 seconds, assuming that I can critical none stop, is still useless.
Look at it all:
-it is highly conditional, requiring a high critical build.
-it has very weak effect, only 1 stack of bleeding
-it has very short length, only last 1 seconds
-its cooldown is way too long for its uses, which is 2 seconds.
This is the general theme of a lot of the necromancer’s traits and skills. They are either highly conditional, very weak, very short or the cooldown way too long. When it all adds up, that trait or skills becomes invisible and non-existent.
Everything I love about the GW1 necro is gone. And everything good in the GW2 necro continues to get nerfed, often silently. It is crazy to see how easy it was for them to nerf necro skills and traits to the ground, and how hard it was to get any sort of buffs or bug fixes. The staff mark AoE indicators are still broken, 8 months into the game.
And that, my friends, is the necromancer is a nutshell.
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There I said it.
With that new 30 second timer before crosses, scouts staying inside towers becomes mandatory. As such, the game need to reward players for staying inside towers.
I suggest a flat rate of 20 copper per 1 minute. That’s 1 silver per 5 minutes, or 12 silver per hour. The reward is not so much that people would prefer to afk in towers instead of playing. Yet it is still something to encourage the players to stay inside.
When the tower is under attack, that reward should be doubled.
The game should also pay players for repairs. I would suggest a flat rate of 5 copper per repair. So a 10 supply repair (5 times) would give the player 25 copper.
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It will land in high levels of tpvp because good necros know when to use it after dodges, etc. Try landing a good epidemic in wvw in the top tiers against an organized guild and get back to me with your results. When two organized, top tier guilds/zergs/blobs collide, take a guess at all the aoe condition removal that goes off in that 1 second cast time. This doesn’t even account for all the dodge rolling, los issues, and all the guardian walls/static fields/earthshakers dropped everywhere to stun and interrupt our cast (We have no stability)… Its getting old seeing the same few posters come in and talk about skills when they have no clue how they work at higher level WvW.. And before you come in saying you have played wvw, i will be the first to tell you i have played tpvp. I can run an axe/dagger 15/15/15/15/10 build and stomp people in hotjoins and soloque but that doesn’t make it viable in high level tpvp… I still have yet to see a necro running epi in GvG videos or WvW zergs landing these nasty epidemics against top tier guilds/zergs.. There is a reason for this and its because the aoe condition removal and long cast time make the opportunity cost too high.
Exactly! I hope with the Epidemic nerf allows all the other skills to get major buffs.
For example, given how rapidly conditions are removed in this game, Mark of Blood should apply 5 stacks of bleeding instead of 3. But with Epidemic in the way that will be too strong (Mark of Blood+Epedimic is OP). But since now Epidemic is useless in WvW, hopefully the damage of Mark of Blood can be buffed.
I would like to thank WM for everything they had done for Kaineng. A lot of commanders and players here has learnt a lot from you guys.
I personally had followed Jang, Chicken and Lizi for months and learnt so much. You guys, along with Mayo from CO, and Fence+Jarvan from Rise, has made me into the commander I am today. I salute all of you. Thanks for the invaluable lessons and memories!
I dedicate the following song to WM. Fight on, the Unbreakable War Machine! Kaineng will inherit your lessons, and hopefully one day we too will be unbreakable.
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@Skyro, I’m still waiting for a team of 2 well coordinated Terror necros with Epidemic completely destroy team fights by having Epidemic’d fears every 10 seconds.
Not even that, there are tons of things you can do with Epidemic in a coordinated, team environment, due to the fact that conditions spread via Epidemic take into account the caster’s condition damage (which for a condition Necro will obviously be high).
For example, Cry of Frustration is fairly useless for glass cannon shatter Mesmers, but 8 stack of confusion in a 600 radius with Necro’s 1300 condition damage? Or how about those long duration burns from Engineers or Guards? The fact of the matter is that even at the highest levels of tPvP, Epidemic is STILL not being used to its fullest potential, and yet it is still incredibly powerful.
Which highlights another issue on player’s view of Epidemic, in that everybody looks at it from what the Necro can do with it alone (which they can still do a lot with if you know how to time large bleed stacks correctly), but in reality its strength lies in its ability to leverage your team’s conditions.
On theory yes Epidemic is useful. But in WvW you got to deal with skill lags. You got to deal with game lags. In the middle of 60 enemies you got to find that one guy with tons of conditions, all the while dealing with the lag and moving to stack on your commander. So all that together makes Epidemic useless in WvW.
You do realize that this skill just one patch ago DID go through invuln, dodge, everything else right? …
If epidemic was really so game breaking when it couldn’t be dodged/invulned, EVERY necro would have been running it, and people would have been rolling necros JUST for that skill. That wasn’t going on. You didn’t see epidemic necros like glamour mesmers, (which got destroyed this patch). There are still numerous down-sides to trying to use the skill in WvW.
I play WvW, and the concept of “baiting” out the dodge roll means I have to start the cast, then cancel the cast, which means I have to wait 3 seconds, before I start my 1 second cast again, when his dodge will be back up. You can’t bait anything out on a skill that has a 1 second cast time. Tag it on the end of a fear? Okay, well I better have increased fear duration, since it takes me 1.5 seconds to land the epidemic after I cast the fear, and fear only lasts 1 second.
You know what most people do in fear? Break it, or dodge roll after it ends. Nevermind that people are going down and getting up all the time in WvW, meaning landing epidemic on anything that doesn’t have zero conditions is a chore in the least.
I’m perfectly aware of the skill’s history, but thank you for the condescention. I found it quite funny.
Epidemic was nerfed BECAUSE it was entirely out of hand in WvW, not sPvP.
I’ll leave the comments about not being able to bait a dodge alone, but you have plenty of ways to increase fear duration, and 2 sources of fear readily available to insure that your epidemic lands. If you are running WH, then you have a 3rd option to CC before the Epi. If you are worried about a stun break, then let them break one, follow it with the another fear or daze and land your Epidemic. Yes, it is a hard skill to land, and as I said, it would be a better skill if the cast time was just shortened and it reverted to being blockable, but having to work a bit to set up a skill this strong isn’t that bad a thing.
The same thing can be same about Into the Void. The same thing can be said about Confounding Suggestions. They are entirely out of hand in WvW. Why aren’t they nerfed? In fact Confounding Suggestions got buffed in this patch.
Necromancer
Well of Corruption skill: Updated damage skill fact to indicate the correct number of attacks.
Well of Suffering skill:
Updated damage skill fact to indicate the correct number of attacks.
Updated the number of attacks to be consistent when affected by Focused Rituals.
Spinal Shivers skill: Updated damage facts to indicate damage dealt based on boons removed.
Signet of Spite skill: Updated the skill facts to indicate the passive effect of this skill. Increased the passive power boost by 100%.
Corrupt Boon skill: No longer causes odd interactions with Aegis. Now unblockable.
Epidemic skill: Now unblockable.
Flesh Wurm minion: Increased health by 25%.
Flesh Golem minion: Increased health by 25% and toughness by 10%.
Lich Form skill: The Grim Specter skill now strips boons from enemies and conditions from allies when it reaches its target point instead of only when the missile hits a target.Meh.
-Signet passive was not the problem. They are still useless until their cooldowns are reduced.
-Epidemic still useless in WvW.
-They buffed the health on the 2 minions that doesn’t need help. One is used for teleport. One is used for knock down. Excellent…
-Grim Specter is still useless due to its 30s recharge. It needs a recharge of 5 seconds, zero damage, remove boons and cure conditions. Then maybe it is something to think about.
I want necro’s dagger buffed to deal AoE attack by default.
Devs also asked for a suggestion on that 5th condition. Ok here is the condition Haunting:
“Target suffers from Haunting for 3 seconds. Each time target gets hit he is teleported to the attacker’s current location. This condition automatically disables any immunity the target has. That means an elementalists in mist form will still take damage if they have Haunting on.”
That is what we need. Now necros are hard to get away from. Its basically a 3 second Spectral Grasp.
Or the condition Cover
“For 5 seconds this condition does nothing. If removed prematurely it is renewed for 2 seconds, and target suffers from 100% of you condition damage and also suffers from 25 stacks of bleeding for 5 seconds.”
Brings back the idea of “cover hex” from Guild Wars 1.
3) A warrior trait will be changed (can’t recall the specific name) to increase damage by 3% for each boon their target has on them.
Oh this can only end well:
“Necro noob stop removing the boons on that mob!!!!!!!!” >_<
Removing protection will still be better then all the damage he could ever gain from that skill.
They will probably still complain.
What if the mob has the condition Fury and Protection? Now necros got to pick and choose which boon they remove, to please their warrior overlord master race.
Necros now got to toughen up. Just say to these warrior’s face “I do what I want! I am necro I don’t follow no laws!”
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BTW, I am very disappointed that Transfusion (Life Transfer healing) still won’t scale with healing power and still won’t be able to heal yourself though DS.
I am also very disappointed that the regen from Mark of Blood cannot heal me when I am in DS.
In layman’s terms, DS is a “self inflicted counter” to Transfusion and Mark of Blood.
All these contradictions and “self inflicted counters” of necro skills really need to be looked at.
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