7.2k+ hours played on Minesweeper
7.2k+ hours played on Minesweeper
I really hope Anet gets official GvGs implemented, we would love to fight the best guilds to test our limits but we are unwilling to pay 60 Gold to switch in higher tier servers,
Maybe we meet per Random Reset =)
Great Videos Ogre, very passionate- keep it coming!
Well VoTF is on Augury Rock, we’ve met before. Don’t be scared to contact anyone from our guild in case that happens again.
7.2k+ hours played on Minesweeper
What does need changing for the commander tag is the option to make it private and have it display different colours to differentiate. Buffs for commanders or for people around the commander are a bad idea.
The way of procuring the item should change indeed.
Months ago I suggested it be done with badges. The wannabe commander could buy an npc and people could donate badges to that npc so the wannabe commander can buy his icon with the badges. A reasonable price for the icon should be somewhere around 10k badges. This would still not guarantee that a commander is good but it does show that he has some support from WvW players and if he has 10k badges on his own (not that unlikely) it shows that he actually plays WvW.
P.S. don’t be afraid of messing with commanders
7.2k+ hours played on Minesweeper
No PvE in my borderlands please.
It’s nice that you have ideas and suggestions, I’m sure some people will think this is very good. I however would prefer to not have people being able to buy little PvE slaves.
7.2k+ hours played on Minesweeper
@Devon Jumping puzle doesn’t count as wvw anymore. Its not even in EB. It literally is the token pvp jumping puzzle. I expect some actual skill based wvw living world content. A good majority of wvw’ers dont even do the JP becuase it is boring, repetitive, and unrewarding
I thought I didn’t do it because it’s a jumping puzzle.
7.2k+ hours played on Minesweeper
Towers and keeps already greatly favour defence, even before that ridiculous AC patch (that still needs fixing btw) defence was easier than offence. Pummeling down doors can be a tactic too, it cannot be done easily in a well defended tower/keep. Even now you are only helpless if you are incredibly outmanned. If you have x number of people defending the tower you would need at least 40 people to take it. So I don’t think making it harder to take towers would be a good idea.
The problem isn’t that towers are too easy to take it is that they are too rarely defended. I find it hard to see how making towers harder to cap would encourage defending.
I would rather have a counterintuitive solution that might work.
Decrease health on all structures by half. Towers and keeps should be a lot easier to take. Now people can choose to abandon a tower because they’ll be back in time to stop the cap. A tower without any defenders should be very easy to take, so easy that no commander would ever contemplate leaving a tower without leaving a defending team. I understand that this idea could also backfire but I do believe the likelihood of succes is pretty good and it encourages small specialized squads and discourages zerging.Maybe you can get back in time to defend a t3 tower. However, I have seen t3 structures, including keeps, taken before the server could respond. This includes when we’ve had scouts at a t3 garrison. If people are reluctant to sentry now, I don’t see how making things even easier to take is going to give people more incentive to do it.
I also disagree with the assertion that defense is greatly favored. Defense is generally favored, until you drain the defender’s supply, which is not that hard to do.
I agree on that last part, when there is no supply in the tower the defenders are almost on even footing with the attackers and disadvantaged when the attackers have enough supply.
You are right about the first part as well, it is possible that it does not help, maybe it might even make things “worse”. I just think that the possibility that it will incentivize defence is more likely than for it to create more zerging.
(As a little sidenote, a big reason people don’t defend a lot IMO, is because defending is extremely boring if you are not being attacked)
7.2k+ hours played on Minesweeper
Removing upgrades and making everything paper would promote zerging and karma trains.
It might indeed, but you cannot be sure of it.
If anything undefended can easily and quickly be taken by 10 ppl it would be stupid to bring 50 people to do it. Also if a tower is never safe, they might leave more people to defend.
If everything is paper and one server has a 60 ppl zerg (an Abbadon roaming squad) they can attack and take one tower but the other server that has 3 20 man groups can take 3 towers in the same time, partly because nobody leaves people to defend. It will not take long until one of the ppt-centric servers discovers how inefficient zerging would be in that environment and that might change the meta.
Of course it is possible that there will be even more zerging because of it but I think it is the less likely possibility. Changing anything about the game is a risk of how it will influence the meta, that doesn’t mean they shouldn’t try. Unless of course the only possible consequence would be to promote zergs (like the AC patch).
7.2k+ hours played on Minesweeper
Ascended from badges? Devon Carver said in a previous reply in this thread:
“We are continuing to make progress on these things. You can get ascended gear with badges now, the rank up chests have decent loot in them, including chances for precursors, all of the keep and tower lords drop the champion loot. The daily achievement is extremely easy to get in WvW, we’ve made a change (going live soon) to make many of the events group events to help with monthlies. Believe me, I am aware of the fact that the rewards in WvW don’t always keep pace with PvE, but we are moving to address that as much as we can. There will be an update on achievements in the not too distant future which will help to address the achievement point imbalance as well.”
Where is the vendor for this??
In every borderland. It is laurels + badges.
7.2k+ hours played on Minesweeper
Another thing you could do is switch servers. Some of the medium servers have decent WvW populations. You can check this website for info: http://mos.millenium.org/matchups .
7.2k+ hours played on Minesweeper
I do agree with the basic premise of this, despite that I do have some things to say.
The first thing (while I do like it) has the downside that it might encourage real keep and tower trading and that people might not defend because it is easy to take back anyway. Maybe add a system where you have to keep a structure for a full tick before it starts giving points. So the first tick after taking something does not net you any points. This would encourage defending for at least 15 minutes.
I do agree less with your second point. It will encourage a lot of flaming and griefing. People telling others to stay out of their way to maximize the income and others hanging around just to annoy players. In a perfect and honest world that would be the best system but in the real world it just creates problems. I cannot give you a real fix for the problem you are attempting to solve but I do not believe that what you suggest would work.
Another fun idea I’ve heard from people is that after upgrading a tower should be worth less points. It would be easier to defend and keep but it would net you a lower income. (I do not believe Anet would ever do implement this because it might bring griefing, however it is an idea worth exploring, maybe tied to guild claiming).
Another thing that should be rewarded is ‘keeping peace’ in your land. I think for every hour that a corner is in the hands of the server you’d expect it to be and where nothing has flipped it should receive some kind of bonus, be it in terms of points or some kind of WXP or Magic Find bonus in that area. If you for example hold the -lake tower, Hills and the Lowlands camp for an hour straight everyone within that area gets some kind of boost/reward. This encourages owning structures and defending them.
7.2k+ hours played on Minesweeper
Hitting the doors with your weapon skills has only ever promoted fights. You can kill people through the gate and you can jump out and kill them there because they are incredibly vulnerable. It is perfect for fights.
That assumes you have enough people inside to kill them if you push out. I’m talking about scenarios where, as defenders of a structure, the only viable option is to port back to spawn to avoid giving the enemy your loot.
If players couldn’t damage gates, you might get a more interesting fight when you do jump out because they might actually be looking around instead of just having tunnel vision on the gate.
How would it be easier to fight if you have less people and they are looking around for you. If you are with less people you use the fact they have tunnel vision to your advantage and you punish them for it. If you truly have to port back because you would certainly die, then you don’t deserve the tower. Stuff should be defended.
7.2k+ hours played on Minesweeper
snip
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Interesting perspectives, thank you. I guess it largely depends on what you value in the game. I love open field battles, but they’re better when you have something to fight for.
I also just realised I’m contradicting myself slightly since if you could just destroy the enemy’s siege you would never have to go outside, but if the enemy placed siege smartly you would be forced to.
I’d just like to see a bit more strategy in the game than “stand here for a while and autoattack”. If there is defensive siege, you should need to counter it.
For what it’s worth, I approve of the AC buff for that reason. They’d be pointless if you could just ignore them.
I love open field battles and having them in paper towers and keeps just adds another layer to it.
Hitting the doors with your weapon skills has only ever promoted fights. You can kill people through the gate and you can jump out and kill them there because they are incredibly vulnerable. It is perfect for fights.
Again, there would be more strategy to hitting the gate if there were defenders. Even if they take that out, it will still be void of any strategy to hit 1 on a ram in front of an undefended tower.
You could not ignore the AC’s before, I remember very well from playing against Vizu.
The AC’s weren’t lethal but they put pressure on you and if coordinated with actual players it meant certain death for the attackers. Especially since more than 1 AC can be used.
7.2k+ hours played on Minesweeper
Hate to take advantage of you Devon but you seem to be on a roll here on the forum (which I’m hoping means you’re coming out of a big crunch and you have something shiny for us in the next update
) so I’d like to ask you two things.
1. Have you ever considered making it so players can’t damage doors without siege? Would greatly favour defence, which imo towers and keeps SHOULD do, and force an attacking group to play smart instead of just force doors down – particularly when it’s a group of 40. It sucks sitting in a keep but being helpless against the zerg that’s pummelling the gates to splinters.
2. Permanent finishers and being able to use them in WvW is great, but are there any plans to let us unlock them through WvW? Perhaps permanent ones based on World Ranks and temporary ones as rare loot from the champ bags?
Thanks!
You didn’t really ask me but I’d like to answer.
Towers and keeps already greatly favour defence, even before that ridiculous AC patch (that still needs fixing btw) defence was easier than offence. Pummeling down doors can be a tactic too, it cannot be done easily in a well defended tower/keep. Even now you are only helpless if you are incredibly outmanned. If you have x number of people defending the tower you would need at least 40 people to take it. So I don’t think making it harder to take towers would be a good idea.
The problem isn’t that towers are too easy to take it is that they are too rarely defended. I find it hard to see how making towers harder to cap would encourage defending.
I would rather have a counterintuitive solution that might work.
Decrease health on all structures by half. Towers and keeps should be a lot easier to take. Now people can choose to abandon a tower because they’ll be back in time to stop the cap. A tower without any defenders should be very easy to take, so easy that no commander would ever contemplate leaving a tower without leaving a defending team. I understand that this idea could also backfire but I do believe the likelihood of succes is pretty good and it encourages small specialized squads and discourages zerging.
7.2k+ hours played on Minesweeper
because if it is a topic I have absolutely no information on, I won’t talk about it at all.
Actually it would be a lot better if you did. You can just tell us that you have no information on that. Or just tell us to stop whining and move on. Leaving us without any response is rude an doesn’t create trust. On the next thread where they ask you to nerf thieves, just go in and tell them that it is not going to happen and that thieves work as intended (if they do). Next time there is an active thread about GvG’s in the borderlands just jump in and tell them what Anet’s stand is. Do you not care that it is happening in the Borderland, are you against it? Or just tell them that any kind of official GvG won’t be in for the next year at least. Just give us something even if you just tell us that you have nothing to give.
7.2k+ hours played on Minesweeper
There should be an emote that states, “Don’t kill me I am just trying to gather these things for daily”, or “..I am just trying to kill these chickens for daily”.
Anet work on this!
There is one like that.
/cowerIt was tongue-in-cheek, but good to know.
It should be seen something like: Pointing, waving hands frantically around, then feint.
I was kidding too. I usually /wave when I am not actively engaged in the wvw effort and hope not to be killed. However I am never mad if they do kill me.
7.2k+ hours played on Minesweeper
There should be an emote that states, “Don’t kill me I am just trying to gather these things for daily”, or “..I am just trying to kill these chickens for daily”.
Anet work on this!
There is one like that.
/cower
7.2k+ hours played on Minesweeper
I think we should nerf guilds.
Take away guild commander tags.
Take away yellow dots from the minimap to show where commanders are.
Take away any meaningful reason to claim any objective.
Create some kind of queue system that is completely random and makes it very hard to get more than 10 guildies on a borderland if you start queueing only 15 minutes too late.
Take away guild halls.
Take away the recipe that creates more than 1 piece of superior siege.
…
7.2k+ hours played on Minesweeper
Good edit on the title but now they’ll just move it to the suggestion part of the forum where threads go to die. Maybe you should complain about thieves, those threads are always on the first page.
7.2k+ hours played on Minesweeper
It’s not meant to insult its meant to catch attention for the Mssg to get heard
That’s a reason for the mods to delete the thread. You are not supposed to do that. That is to avoid all threads having Anet or mods in the title.
7.2k+ hours played on Minesweeper
My god, people still make threads like this?
Thieves can’t escape my guardian staff and have no stability. Ring/line of warding, sanctuary, shield 5, hammer 4 (<3) all beat the crap out of thieves. And when you see his shadow refuge, you know where he is and you can hit him, just use AOE.
I’m sure other classes can find counters to thieves as well.
The real annoying thing is that thieves can decide when the fight is over. They can stealth and run away and don’t have to die. I understand how many of you might find this annoying and unfair, but that’s how it is supposed to be. Now stop whining and go kill a thief.
7.2k+ hours played on Minesweeper
Is this meta healthy for the game as a whole?
No.
/bitter Ranger playing Warrior in WvW ctas
Stop complaining and go play your warrior.
Also there is a bit more build diversity than that in GvG’s and the meta as a whole. But you have indeed picked out the biggest ones.
The one that did confuse me was portal for mesmers, do those things still exist. I thought that unless you had golems, portals were just loot delivery systems for the enemy.
7.2k+ hours played on Minesweeper
lol come on agg EU tour you can be the undisputed “GvG” champs of the world lol
He may be the resident troll nowadays and spew his nonsense for all the wrong reasons but he has a point. You guys should come here and bring all your good WvW and Nancy guilds. Break free from the ppt and coverage meta, come to EU where we have a fight and fun meta.
7.2k+ hours played on Minesweeper
Oh man, thankfully i´ve not read such ignorant posts like from the OP very often. Do you really think that your playstyle is the only one in wvw ? If you want to play for points go ahead and do it but don´t come to the forums crying when other people have different thoughts what fun is. Some like small scale, some like GvG, why does that bother you ? Feel free to go away ,do whatever you like and let other do what they like it´s not your kitten business.
p.s.
callin GvG “kill trading” clearly shows that you don´t have the slightest idea what GvG is all about. I would recommend that you try to participate in one or two, so that you actually know what you talking about. But i guess you are either too busy fighting doors or simply to bad .
Lol @ this guy.
But seriously, don’t tell people that it isn’t simply kill trading and that calling it that means they don’t know what they’re talking about. I suggest you participate in GvG (it’s in a game called Guild Wars, not Guild Wars 2) and learn what you’re talking about.
Downed state/no healer class/Rally have destroyed any possibility of GvG. Get over it churrin’
All your posts are making me ill! Just shutup and stop moaning about people enjoying GvG. Ive seen alot of your posts everywhere and i cannot wait for the day you get banned!
They can’t enjoy what they’re not playing.
Then stop moaning about people that enjoy fighting a guild as a guild. People like a bit of Nancy every now and then!
Your only point you seem to be arguing is that GW1 GvG was different and better and that we shouldn’t call what people are doing in this game by the same name.
7.2k+ hours played on Minesweeper
agg has siezed #1 NA wooooppiieeee
Any plans for an EU tour?
Actually yes, Thanksgiving and or Xmas break.
The only reason we aren’t already in EU is because we are afraid we wouldnt be able to catch the EU champions by the time we login
Don’t worry, I think it can be done.
7.2k+ hours played on Minesweeper
agg has siezed #1 NA wooooppiieeee
Congrats, you’re now the best of the worst!
#Signs up after RG quits
Play nice kids.
Congratz Jericho.
Next: Conquer EU.
That’s pretty much what I wanted to say. Leave NA behind and come join the big boys on the right side of the pond. I’d like fight you guys, you graduated from NA, must be a decent fight.
7.2k+ hours played on Minesweeper
agg has siezed #1 NA wooooppiieeee
Congrats, you’re now the best of the worst!
7.2k+ hours played on Minesweeper
We had so much fun in WvW that we went raiding in The Crown Pavillion.
7.2k+ hours played on Minesweeper
To clarify for those who have never participated in a GvG:
-The loot is negligible as you stop stomping when one of the sides calls it
-Farming groups of randoms is far more profitable
-GvGs between guilds that are somewhat equal in skill last much longer than fights against groups of randoms.
-There’s a lot of downtime where you wait for the guilds to get ready
-GvGs can be any numbers from 5v5 to 30v30, or yes 8v8. Tactics and team compositions will of course vary depending on the numbers.
-It requires more skill than sitting on a siege engine pressing 1 or 2.
-Most guilds will spend maybe a couple of hours a week on GvG and the rest responding to all those reports of inc.sorry, but there’s nothing skilled about zerg vs zerg.
next
Then why do some guilds consistently win? If there is no skill involved, wouldn’t wins be more random?
7.2k+ hours played on Minesweeper
Lol I have watched GvG matches it’s a joke It was only slightly more of a joke when we still had culling issues. Yea you do have people that watch, but its because they don’t know its a joke yet its a good thing you educate them lol.
Its funny you guys talk about zergs the way you do cause we all know that 20v20 is a completely different play style from the one you’re complaining about lol.
You guys are not pvpers because 20v20 in now way is a show of skill for any individual in them and you are counter productive wvwers as you sabotage the game mode to farm bags.
Last off no one would would even care if you did it before reset, but you can’t be bothered to not kitten over your servers.
Our server doesn’t mind. I suppose very little servers do.
Maybe you should stop going to garrison and causing lag over the entire map, you’re ruining our GvG’s.
7.2k+ hours played on Minesweeper
Funniest thing about this is still comparing GvG to kill trading. Totally won me over with that.
Also you should really consider a vacation on an EU server. You’d learn a lot. I’d suggest Piken Square.
7.2k+ hours played on Minesweeper
I’m not a statistician but I believe the ratings system on the site could be different.
Ideally I believe that 2 guilds that decide to fight should both receive points (reward playing despite of results)
The points received by the loser should be weighted with their own win/loss ratio (if you lose hundreds of matches without winning one, you would receive a lot less points for participating).
It should also be weighted with the rating difference between the teams (losing to ‘better’ guilds should hurt less than losing to a ‘weaker’ guild).
And finally a weight based on how hard they lost.
The points received by the winner are obviously higher by default than the ones won by the loser.
The weights added to those points would be the rating difference between both teams
A weight for how hard they won.
Another thing that could be added into this system would be something that knocks inactive guilds down. After every timeframe (e.g. a month) the points received during that timeframe would lose some weight (like becoming 80% of the points at that time) and this would keep going on for ever so eventually the first months you play would mean nothing at all. This would make it possible for people to make up for mistakes.
To favor history we could keep a hall of fame of all guilds who had the highest amount of points during a timeframe and for how many timeframes. That way the ladder would always be fresh but history would not be forgotten.
I don’t know if a system like this already exists (probably does and it is probably better). I believe this (if worked out and with some more specific numbers) would be a better system.
The sad part would be that the old matches might not mean anything in this system unless someone wants to do a lot of input work and even then it is probably not fair.
Anyone got any thoughts on this?
7.2k+ hours played on Minesweeper
1 French and 2 German servers means this thread is pretty much dead.
Makes me sad.
7.2k+ hours played on Minesweeper
I remember when VoTF had little semi-organized fights against IRON. We would just decide to meet somewhere (on the road to the centaurs) and kill eachother on sight. No agreement on numbers IIRC but neither side was overwhelming. Those were awesome fights, I almost kitten myself when we realised they were pincering us.
7.2k+ hours played on Minesweeper
Still a better idea than buffing arrow carts.
Lowest standard ever
7.2k+ hours played on Minesweeper
Best scouting skill in the game. Don’t nerf it.
Promote the usage of it. A permastealth thief with this elite is an uncatchable scout and they don’t have to give up any other useful elite. It makes me sad my thief is sylvari.
Game needs more decent scouts, don’t steal their tools.
7.2k+ hours played on Minesweeper
Add: real GvG
Remove: Vizunah
7.2k+ hours played on Minesweeper
You are right that Warriors, Guardians and Engineers do have good swiftness. They do not have a runspeed signet though. Only half of all classes half that, not all classes besides mesmers like you first said.
It’s a bit weird to here Necro’s being talked about as cannon fodder. They have amazing health, decent healing, Deathshroud, Plague form. They are a total kitten to kill. They have bad escapes indeed, I’ll give you that.
I love the guy who mentioned Norn Snow Leopard form. It is one of the best racials in WvW (only battle roar might be better). People make fun of Norn thieves but that Norn elite might be the thing that pushes them to almost be OP. Perfect scouting skill.
7.2k+ hours played on Minesweeper
Can they please get a signet run buff like ALL the other classes?
So Guardian, Engineer and Warrior have run speed signets? I had no idea, but you must know since you have all classes leveled.
There is a mesmer weapon set that gives you good runspeed but you say you don’t like the focus. There is still some use for mesmers (veils, null field, portal, mass invis, moa for trolling). The class might need a little fix though, won’t argue with that.
Necro not being a viable class however is laughable. They are great in WvW.
7.2k+ hours played on Minesweeper
Does anyone else find it frustrating that even if you spec’d and equipped entirely into healing (approximately 1400 healing) with full sigil healing stacks (250), and food (100) you’re adding a paltry 350 ( (1400250+100) * 0.2) to the heal?
The absolute best you can do is increase the splash heal by is roughly 25%.
I know they don’t want healers. But sometimes you need healers
Actually you’d add 1650 hp to the heal per blast because you hit 5 people and you can’t act like it is the only thing it works for, you have other skills that are affected by your healing power as well. The effect of speccing into healing is a bit underwhelming but it is not negligible and don’t forget that by speccing into healing you get some other stats from your gear anyway. So even with full healing you still have decent health and crit % yourself (magi) or still decent damage and toughness (cleric). You never turn into a one trick pony that only knows how to heal.
7.2k+ hours played on Minesweeper
People will always choose to conquer an “abandoned” wvw map, in many cases i see A taking B borderland while A do not recover theyre borderland.
What I find fascinating about the people who seem to focus on undefended camps and towers is that taking an undefended tower is basically a PvE experience and the game is full of maps with that kind of objective with more variety and reward. I understand why a solo player or small group of roamers would do that but not larger groups. Taking an undefended camp, tower, or keep with a zerg reminds me of riding the loot train on Southsun Cove but with worse rewards.
Well it can be hard finding a defended tower at times.
If a tower is defended nowadays that usually just means that it is filled with OP arrowcarts (yes those things still need a good nerfing) while the people manning the arrowcart are asking the blob to come and help.
An undefended tower can be fun to take. Chances are some guy farming minotaurs will feel guilty about taking a Q spot and call in that blob again to defend the tower. As luck will have it, the blobs usually arrive at the tower about 15 seconds after the gate has gone down. That means that at the time the blobs collapse there is a choke (the gate), you can get the highgroud (walls), the field is rather open and the blobs can have a real fight without stupid siege.
btw as for the OP. Why do you care about what server you hit? Do they drop different lootbags? Does it matter what place you end on fridaynight? The only reason to choose a certain server to attack is to settle a score or because one server is more fun to fight against than the other.
7.2k+ hours played on Minesweeper
It is not being ignored, it is just not a problem.
7.2k+ hours played on Minesweeper
How is this a world first? Is the achievement for the first to do it? Because if not someone else may have got it already.
Someone may have it already but I really don’t think so. If someone did, people would probably know.
7.2k+ hours played on Minesweeper
Please don’t implement this. Fix how servers get points and how upgrades and such work instead.
7.2k+ hours played on Minesweeper
Bring long death penalty back imo. After rally, you lose 5-10% health per rally until death. Maybe add a maximum rally to like 3?
I think there is a maximum rally of 4.
7.2k+ hours played on Minesweeper
I agree there is an easy EASY fix for population. Open free transfers for two weeks. Lower the queue limit on each map to say 60. Done. Watch all the guilds with large groups 1.) Break into smaller 30 man groups to accommodate. 2.) Transfer to servers with a lower population.
But moving to a bad server might also kill your guild. You need to have other guilds to fight and have some organisation to take care of the pugs. That’s why the Augury Rock-Piken Square-Baruch Bay matchup was so good and we almost had it locked completely before these random matchups.
Also there are no actual numbers on the WvW population and Queue times. It would help a lot of ANet would release those.
Sounds like an EU thing? In NA, even the bottom tier servers have a fair few guilds.
Not all guilds are the same… Sometimes a guild is just a bunch of letters on a person’s nameplate.
7.2k+ hours played on Minesweeper
I agree there is an easy EASY fix for population. Open free transfers for two weeks. Lower the queue limit on each map to say 60. Done. Watch all the guilds with large groups 1.) Break into smaller 30 man groups to accommodate. 2.) Transfer to servers with a lower population.
But moving to a bad server might also kill your guild. You need to have other guilds to fight and have some organisation to take care of the pugs. That’s why the Augury Rock-Piken Square-Baruch Bay matchup was so good and we almost had it locked completely before these random matchups.
Also there are no actual numbers on the WvW population and Queue times. It would help a lot of ANet would release those.
7.2k+ hours played on Minesweeper
20 people is not enough and when the enemy sees the exit portal it is too easy for them to focus all their damage and CC.
Portal Bomb = bag delivery system
7.2k+ hours played on Minesweeper
Removal of portal bombing.
I think you mean the removal of the 20 person limit on portals.
7.2k+ hours played on Minesweeper
I think you have it all wrong. We need MOAR language servers!
Where is my Flemish server and where is the Dutch one? And don’t you dare throwing us together, we are not the same!
But that would indeed be very unfair. The Dutch would able to play with their friends from the Caribbean and the Amish.
Nerf the Dutch!
7.2k+ hours played on Minesweeper
Whatever the maths is behind it, it is wrong. Underworld is Matched up against Agury Rock and Fort Ranik. Fort Ranik, we have fought them many times before on our little PvE server, but who’s redicilous idea was it to put up a Rank 7 server to a Rank 20 server…
AR – 70+ players on every map 24/7
FR – 50Home 50EBUW- 40 Home 70~ EB (When we’re doing alright) We are a PvE server, that means when we have nothing, none of our PuG’s show up, and we barely have any WvW Guilds on EB, hell we don’t even have a home defence. How can you possibly put our servers up against something that is by day covered by French players and by night French Canadians. I really think this system needs a rework, because it has discouraged our whole server from bothering with WvW.
That French Canadian thing is still going around?
7.2k+ hours played on Minesweeper
) so I’d like to ask you two things.
