Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
If you haven’t seen how BOMB’s been driving FA’s EU to victory, you really are missing out.
Bump for long-time RET!
Last week’s match against SoS and Mag was very competitive. The FA community knows how to pull together and keep it going all week. We stole second from Mag. FA’s EU deserves some recognition.
Still looking for transfers! Everyone is welcome. Our largest coverage gaps are OCX and SEA. Please contact Valco Frayne (Ellowyn.1596) or Minoria Exaltada (rooney.7968) for information about FA and possible transfer assistance.
SoR’s collapse is distorting the ratings of servers that fight it. The ratings won’t normalize until SoR finds a tier to settle in. In other words: too early to make such predictions.
HOPE is one of the top GvG guilds on FA. Very active guild.
That’s why most long-time WvWers learned to not worry too much about whether the objective stays upgraded.
That’s how you get fights.
You know its a good update when after playing internally, you go home to play the ‘older’ game on live and wish you were back at the office.
I’m available for hire as a playtester. Just sayin’…
Fun group of players! NV has refocused on the OCX timezone. They’ll get you bags.
Great group of guys to tpvp with. They also made themselves available for a golem rush!
BOMB organizes FA’s traditionally weak EU timeslot with EU rallies and has been a great asset to FA.
A bump for a fellow FA guild!
A lot of time “roaming” is just running around for ~1 hour to find a decent fight and as soon as you do you just get rolled by a large group. If you like actually fighting other players on a consistent basis…
QFT
Not sure what Fioravante expects when a server dominates in coverage over servers it gets matched up against. Everyone who reads this knows how that all works.
I also recommend others to check out the mos website. For a server that plays for fights, FA is holding it’s own in the PPT game during EU and NA timeslots. We just need a few more OCX and SEA to have a well-balanced Tier 2.
Most decap engis are not taking a full bar of turrets. You see mostly bombs, ft or mine. Blinds work rather well for those levels, especially since they blow their cc’s before reaching 25% health.
Good guild for OCX!
@Chaba Blackgate is full right? So I couldn’t join it anyway, is that correct?
TBH, you don’t need to transfer to a server to do PvE farming on it due to guesting. Which timezone do you play? Because that seems to be more important in terms of WvW servers. Your current server might be doing a lot of karma training in WvW because of imbalanced coverage during the time you play. BTW, I’m on Fort Aspenwood.
Not sure what you mean by “competitive” wvw tbh. The way to be competitive in WvW is to stack a server with coverage because that’s the winning tactic. So you’ll probably want a T1 server. Blackgate is usually known to have heavy PvE farming although TC may have the best WvW coverage.
Yesterday the other team had someone ragequit because another person was afk so it ended up being 3v5. We did some duels to pass the time. :/
AFAICT the matches do start 5v5 but a player is afk and then dc’s maybe.
I was on a team that had an afk person at the start. They started playing about a minute or two into the match and we ended up winning. :o
Where does it say here FA loves to play defense and we love to ppt?
FA has traditionally had a good mix of the different playstyles. That’s what has allowed FA to stay in tiers 2-3 for over a year while other servers have bandwagoned and/or imploded. The fact that we have a few more guilds leaning to the fights style is exactly why we would be a good match for a guild that doesn’t play that way. Good WvW requires a good mix and FA has community leadership that recognizes that and respects that.
Fort Aspenwood is the place to be for guilds that want to get into the GvG scene and fight guilds on Mag and SoS.
P.S.- RIP Fatalis
I feel I must explain this…
Fort Aspenwood is no stranger to a guild like yours, which is why Fort Aspenwood would be a great fit for you guys. Fatalis was in [HL] The Havok Legion and specialized in defense. He’d siege up a keep like nobody’s business and he was much respected for it. He’d be asking lots of us to donate skill points and mats to help him convert siege to superior and we would help him out. He no longer plays, unfortunately.
And, BTW, no one expected the gold, silver, bronze tiers again when Season 2 was first announced. The fact that SOR’s implosion is skewing the ratings for multiple servers is extremely bad timing.
Sorry Gravy, no clue what you are talking about. What was that about SBI and SOR? I’d like to know who these SBI and SOR folks are that FA is supposedly buying. It should be no secret that FA’s wvw guilds have been scouting recently for transfers. If there are SBI and/or SOR and/or DB guilds that are interested, I can put them in touch with the right people to talk to. To date there haven’t been any. The SOR guilds went to TC and SOS.
Today I saw a few rangers with a rock dog from ogre runes in addition to the pet. Maybe that is what he meant?
I’ll send you guys some cookies if you come to FA. :-)
Dirty Bit,
Feel free to check out our forum fort-aspenwood.com. Glad to hear you guys are considering FA.
After a year of playing however, I have never come across more than 5 engineers in the same place and doing something crazy, like setup 5 mortars and turrets all over the place.
Probably because you’re not on Fort Aspenwood and a member of NERF. We did stuff like that all the time.
Try this link instead: http://www.sirlin.net/ptw
And check out the “What should be banned?” article as it seems relevant to some of the discussion.
Do you suppose engineers at Ford intended the Pinto to explode as well? Or were you being sarcastic?
Yea, but given the current popularity of decap engi in PvP, I bet those stats are changed.
Sorry if this is already known. Inside the blue spawn can be hit by the enemy. Please watch the short video. IDK if red spawn has the same issue. These guys claimed to be farming rank.
Some roamers jump up and down because you failed to kill them Warriors, Thieves, and Mesmers do this alot.
I like to picture it as some sort of mating ritual dance.
just comparing how Sad Tas’s says we (mag) blob up all the time which is silly for obvious reasons
Agreed. Everybody blobs.
The earlier claim that WvW is more difficult than PvP is highly contradictory to those bursty food buff/gear variety comments. As others have pointed out, that kind of power creep in WvW translates into WvW being easier than PvP.
FA has always had a good mix of guilds with different playstyles. It’s silly to point at BOMB or CL (or even HOPE) and claim their style is representative of FA as a whole.
As for Maguuma, they used to turtle up on their home borderland and build massive amounts of siege there for defense (hence then nickname Turtleguuma). Then at some point before Season 1 it seemed they got some new transfers in, or at least it was better organization from guilds like Ark, did less turtling, and have been climbing the ranks as a result. GG.
(edited by Chaba.5410)
SoloQ one. Jeez, I better get back to a ranked match. Decay back to percentiles went rather quick. XD
I’m not entirely sure what you are asking for or why. Hope these help.
It doesn’t, but there’s a higher likelihood.
snip
I can bet which model will generate more frequent patches and more major development.
Well, when you write hypothetical models in such a way that are biased towards your argument instead of using live examples, of course it is easy to make such a conclusion.
How about instead referencing ACTUAL data for both business models? There’s plenty of P2P and F2P games around: WoW and GW1 for one. There’s also live games that gasp switched models: SWTOR.
What timezone do you play?
Back before league, FA people knew TC as tower huggers who always thought they were outnumbered. FA ran because TC wouldn’t come out of their towers to fight unless they had overwhelming numbers. I guess it comes from the months of Dolyak parade slaughters. FA conditioned TC to be wary of the open field so they wouldn’t venture out unless they were all blobbed up and could run over other groups. I remember when some friends transferred from FA to TC months and months ago to basically become the first true havoc group on TC, help show them how to unblob.
Whoa. You seem like the little brother who got kicked around too much.
Yea, I can see how my failure to include the quote by SFShinigami that I was responding to could give you that out-of-context impression. Thanks for your participation in this thread. TC still holding yak parades?
In the immortal works of Steve Martin: “Ah! It’s a profit deal!”
Silly to have an argument about what you or I think is “more important” for devs to work on. Allocation of resources comes down to strategic business decisions based upon a company’s market research, which we just don’t know about.
If I had to guess, looking at the big picture… Zenimax’s challenge is to take a franchise with a customer base of single-player adventure players with certain expectations from past ESO games, like modding, quest structure, large open world exploration content, and try to fit that experience into an MMO, where MMO players have certain expectations, like polished uis, good pvp, build changes, group synergy/combos, from past MMOs. If they’re not going to have a polished ui and good combat experience in the vanilla installation, they’re not really going after the MMO PvP player, which has been the general sentiment I’ve been reading from my fellow MMO PvP players. My opinion.
T2 pretty much like that too.
Dude, t2 isn’t like t3. T2 has almost all the guilds and several pugs from T3 now.
The T3 person I was responding to wrote, “We either win with 150+ people running around one week averaging 400 points a tick or lose with 30 people running around averaging 50 points a tick. It is rare to see stuff upgraded or superior siege placed anywhere.” T2 is like that too. The coverage balance on T2 servers is pretty bad currently. People don’t like to upgrade stuff that is gonna get nightcapped.
(edited by Chaba.5410)
Feed Me Changes,
Ah, I see you expanded your post. Glad you mentioned the add-ons. I opined to a friend about how TESO hides a lot of combat feedback from you compared to GW2, like seeing what kind of damage you are doing. He mentioned he is using an add-on to see damage numbers. You wrote, “Players will develop the “go-to” addons eventually (currently FTC is a good improvement over vanilla UI)”. Doesn’t that seem strange? Especially in the context of F2P v. P2P?
I would rather have a solid base functionality that offers an extremely simple UI that can be tweaked based on how I want it than to have an overly complicated UI that I am stuck with. Give players a base to build off and they will create what the players want. Not to mention the fact that player made add-ons are FREE, and do not put any extra pressure on Zenimax.
On terms of F2P/P2P… I’d rather the Devs hours (drafting, coding, testing, implementing) on additional content/bug fixes than making an extensive UI and that I would probably hate and restrict my ability to customize the game how I want it.
tldr – solid foundation that players can add onto is better than intricate structure that no one can alter.
I’m of the opposite opinion. If I pay for a game monthly, I expect a certain polished level of the interface and not have to rely upon stuff made by third parties. Mods are rather notorious for bugging out core game code.
Companies love player-made FREE add-ons too. Players do all the dev work, take on all the risk, and companies make all the money. “Take all the pressure off Zenimax” is code words for “Zenimax profits off your work”.
(edited by Chaba.5410)
You’re on the wrong forums bro.
I made you mad. Good stuff, bro.
Proposal Overview
Help new players learn by restricting them to hotjoin/learning mode matches before hitting any sort of ranked ladder/leagues matches.
Goal of Proposal
I once had a completely new, rank 1 player on my soloQ team who honestly didn’t know what to do and clearly wanted to learn, yet he ended up in soloQ and unintentionally caused friction with other team members. These players want good experiences and they won’t get them if they accidentally join ranked play.
Proposal Functionality
1 – Improve the soloQ/teamQ ui screen to detect if a player is new to PvP based on how many matches they have played total and present some help information there on how to do hotjoin or some other learning mode before being allowed to join ranked matches.
2 – Added bonus! Create a true learning mode where individuals and/or teams of 5 can play against an ai with guided help like how to do rotation.
Back before league, FA people knew TC as tower huggers who always thought they were outnumbered. FA ran because TC wouldn’t come out of their towers to fight unless they had overwhelming numbers. I guess it comes from the months of Dolyak parade slaughters. FA conditioned TC to be wary of the open field so they wouldn’t venture out unless they were all blobbed up and could run over other groups. I remember when some friends transferred from FA to TC months and months ago to basically become the first true havoc group on TC, help show them how to unblob.
(edited by Chaba.5410)
Feed Me Changes,
Ah, I see you expanded your post. Glad you mentioned the add-ons. I opined to a friend about how TESO hides a lot of combat feedback from you compared to GW2, like seeing what kind of damage you are doing. He mentioned he is using an add-on to see damage numbers. You wrote, “Players will develop the “go-to” addons eventually (currently FTC is a good improvement over vanilla UI)”. Doesn’t that seem strange? Especially in the context of F2P v. P2P?
Zenimax has made a lot of changes based on player feedback from the first couple of betas, I hope it continues.
Moot point since the game isn’t released yet so no one is paying a subscription fee.
It’s of course not a guarantee that frequent patching will happen with ESO, but if their business model is based on monthly paying customers that drive their revenues and profits, they’re much more likely to listen and actually do something.
Like you said, P2P is no guarantee. This assertion that subscription models lead to companies listening closer to customers is unproven. Lots of examples of subscription based services from other industries…
IMHO Anet has to actively, constantly, and aggressively compete for your money with the F2P model. A company that forces you to pay just for the privilege of accessing their game doesn’t. They’ve already got your money.
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