Showing Posts For Chaba.5410:

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

Adamantium,
Misinformation combined with ignorance as well. I had a hambow warrior tell me I was using Bomb Kit. I think he mistook Acid Bomb from Elixir Gun for the AoE from a bomb.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

I just love these "guild raids"

in WvW

Posted by: Chaba.5410

Chaba.5410

Ragnar put it perfectly!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Lets Be Honest - PPT/Fights

in WvW

Posted by: Chaba.5410

Chaba.5410

Xenesis,
Servers on the lower half also care about PPT.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

What happens with gem store armor skins?

in PvP

Posted by: Chaba.5410

Chaba.5410

It is my understanding that the PvP skins will somehow become available in PvE mode after March 18th and my assumption is that this means gem store armor skins converted to PvP will also become available in PvE mode. So people who did this will have those skins in both game modes.

What about the other direction? I purchased a few gem store armor skins and used them for PvE so they do not appear in my PvP locker (unless I’m somehow missing something). Will they become available to me in PvP or am I out of luck?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Lets Be Honest - PPT/Fights

in WvW

Posted by: Chaba.5410

Chaba.5410

“We don’t care about PPT, we play for fights.”
Is a great excuse when you’re losing.

Quite bad one too.
You and your team run around an empty map, doing absolutely nothing to contribute your server while your opponent is smarter and camps/defend towers.

If you want to be honest, then stop making assumptions about how fights are obtained. Best ‘play for fights’ groups know how to crack open a tower and farm bags while contributing to ppt with the gate/walls down

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

4v5....

in PvP

Posted by: Chaba.5410

Chaba.5410

Does it happen more at lower rank levels?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Engineers 'decent place'

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

I’m waiting for the QQ about necro skills applying conditions… No? None?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

I just love these "guild raids"

in WvW

Posted by: Chaba.5410

Chaba.5410

Elitism goes both ways. Some people think non-members have a right to impose themselves on and make demands of what are essentially private clubs just because they play on the same server and then get all kitten when the private club asserts their own rights. The only rights you have are equal access to a fight. A guild can’t stop you from that.

This isn’t to say that sometimes the private clubs don’t go overboard, just that the elitism, like respect, goes both ways.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

/facepalm

Most talked about meta build these days: decap engi

I have yet to see someone post a decap engi build with grenades.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

No more lvling from spvp?

in PvP

Posted by: Chaba.5410

Chaba.5410

Tome of Knowledge 1500 Glory. I got about 10 more levels to go!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Commander build advice

in Engineer

Posted by: Chaba.5410

Chaba.5410

You should replace Lemongrass Poultry Soup with Omnomberry Pie. Dat retal! I go straight 0/0/30/30/10 with FT/EG/Slick Shoes.

Edit: NVM about the pie. You don’t have enough crit chance. Try Mango or Peach Pie instead. That retal proccing on FT will eat you alive.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

I just love these "guild raids"

in WvW

Posted by: Chaba.5410

Chaba.5410

What Azilyi said. Usually it comes down to some sort of failure of leadership. For example, debate about builds and which classes right before a raid. That stuff should already be sorted.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[Pvp] "nerf this" threads

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

Well, to some “profession balance” means “nerf this” without any real thought given to what “profession balance” is.

At least all the qq is in one place now instead of spread all over the profession sub-forums.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

Sooooo wait. button smashing = skill?

When I stated “button mashing” I was referring to the effort that an decap engi has to put forth to accomplish something when compared to another profession’s meta builds.

For a simple example, you have to press the heal key twice in quick succession for the overcharge when using healing turret to get the amount of healing most other classes get with just one button press. (Remember the healing amount was split between turret placement and overcharge when they moved the water field to the overcharge.)

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

Give Overcharged Shot more damage and less selfknockback distance, casttime to 0.5 and add animation from warrior killshot.
Engi fixed.

I’d just like to point out that Overcharged Shot is meant to clear immobilize, cripple, and chill. Adding cast time and animation will defeat the intent of that skill as a type of cc break.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

1. Least played class
2. Next least played class
3. Third least played class

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP]"decap" engi

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

They could perhaps nerf magnetic inversion by making it so that it cannot be activated until one second after activating magnetic shield. It would be a similar change to what was done to the temporal curtain skill.

And ruin its utility in combo field blasting in doing so.
Another nerf in PvE for the sake of PvP? No, thanks. I’ve had quite enough of those.

I agree. It would destroy the shield as a group support tool in WvW as well and possibly root the engineer in place for 1 second until the inversion could be activated. One could no longer blast finish fields quickly on the run.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP]"decap" engi

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

There’s already some threads on this subject. Please comment in one of those.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Death Shroud - Needs the anti double tap fix

in Necromancer

Posted by: Chaba.5410

Chaba.5410

Sorry, I meant the right-hand skills. You know… “that side”. Hadn’t had my coffee yet today…

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Death Shroud - Needs the anti double tap fix

in Necromancer

Posted by: Chaba.5410

Chaba.5410

IMHO they should fix the delay on access to the left-hand skills after exiting DS first :p

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

If you want a job at Anet in game design, my suggestion is to try applying or, if you lack the experience and qualifications, try getting into QA at any game company. That’s where most people start.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Death Shroud - Needs the anti double tap fix

in Necromancer

Posted by: Chaba.5410

Chaba.5410

This happens when there’s lag. It’s kitten annoying.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

[Elixir F] at 300 – 200 range vs a lone target (hits twice) into [Surprise Shot] into [Static Discharge attack] is strong in a power build. People just don’t use it because grenades are objectively better.

Oooooo, now you’re listing a combination of skills. That’s MUCH DIFFERENT from listing a single skill alongside a select few hard-hitting skills and calling it burst.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

Minimum distance requirements nerf the engineer’s ability to counter melee situations, such as being attacked by a thief. That’s a braindead idea.

OK, when Elixir F is mentioned as having potential burst damage on a power-based build, I can’t respond in a serious or constructive manner.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

How is RP played?

in Guild Wars 2 Discussion

Posted by: Chaba.5410

Chaba.5410

It’s just drama club, acting. There’s nothing to “play” as it has nothing to do with gaming.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

An OP upset about grenade kit “spamming” and wants to nerf mainhand weapons is not someone to take seriously.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Grenadier: "The Spamgineer" (6/8)

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

What Manuhell said.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

I only play for the AP

in PvP

Posted by: Chaba.5410

Chaba.5410

Given that sPvP got two new maps since release while WvW has pretty much languished since that time until EOTM, I just gotta laugh. The ruins was an attempt to throw WvW a bone and OS was thrown in at the last minute to satisfy the GvG crowd.

This isn’t to say PvP doesn’t need something. Just to say that it’s pretty kitten to bring up WvW when it finally gets a turn at having some attention. WvW has to compete with the monthly PvE living story too.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

My EotM CC build!

in Engineer

Posted by: Chaba.5410

Chaba.5410

This is similar to a build I once used in WvW. But I went 0/0/20/30/20 and used bomb kit and Elixir X, traited for Elite Supplies and the CDR and 409/hgh for elixirs. I also experimented with Thumper Turret instead of Throw Mine for the launch instead of just knockback to be really kitten about launching downed players, but in EOTM knockback is good enough.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Looking back at NA WvW

in WvW

Posted by: Chaba.5410

Chaba.5410

You’re missing some servers in there. IOJ, for example.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Decap Engineer - In Depth Analysis

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

I don’t know how you can say that completely avoid the node in which the engineer is on can be a good tactic and it is a valid proof of Engineer being fine. It’s like saying that if there were a godmode profession it would be fine because you can just avoid to engage it. Working as intended.
How stupid is that?

Now you’re just reading too much into what was written. In no way did I present those comments as proof that the engineer is fine. They were presented as an alternate strategy for dealing with the current state.

Here’s the comments again from Yamsandjams that promoted this tangent:

“Another way to deal with a decap engg is just to ignore it. If they want to take your home point on rot on the node, let them. Now you can play for the other two points and fight the enemies 5v4. The decap engg then has to choose whether to abandon their node or leave their team at a disadvantage. If they leave their node, it can be backcapped. These “bad players” you speak of will likely just sit around and not contribute much to their team since they’ll only be thinking of pressuring the enemy home node, then perhaps blame the rest of the team if they lose.

Additionally, both teams could employ the same strategy with this sort of engg, so it would have somewhat of an equalizing effect.

So even though this build can be a strong asset, it will largely depend on the rest of your team. If your team can’t maintain control of the other two nodes effectively, then being a decap engg won’t allow you to win anything."

This is the nature of games. Those who find ways to hack the unwritten rules imposed by convention will win, like Arthur Chu hacking Jeopardy. This is how meta changes. Adapt or lose. This isn’t to say that there isn’t something out of line with a decap engi build, only to say that it preventing you from implementing your usual node cap strategies is not a valid reason to nerf it.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Define the roles

in PvP

Posted by: Chaba.5410

Chaba.5410

Mid bunker, attributes: be a Guardian

Roamer, attributes; be a Thief

Condition pressure, attributes; be a Necro

Decap, attributes; be an Engi

Warrior, attributes; be a Warrior

or you can say

Roamer, attributes; be an Engi
Condition pressure, attributes; be an_Engi_
far point assault atributes; be an Engi
home point bunker attributes; be an Engi

LOL

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

No that’s not true. You don’t need AR to decap. It’s only there for surviving condi-spam.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Decap Engineer - In Depth Analysis

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

The time it takes to get to far only seems like an issue if your team is having trouble holding mid and far with a numbers advantage, assuming the decap engi stays on your home.

Only a stupid player will just sit on close point. Fact is that if as soon as he push close, you are forced to play mid+far and you are in disadvantage.

That obviously assuming that you’ve already won the mid and far fights without the engi coming to help.

Exactly. If he moves off your close point to help his team because your team is winning mid and far (should be winning if you outnumber them, then you have higher point gain from two nodes), according to what you are saying, you are no longer at a disadvantage.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Why am i not surprised? (PSA)

in Engineer

Posted by: Chaba.5410

Chaba.5410

LOL Now watch us all try this trait for lulz!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Gift of Battle missing from WvW NPC

in WvW

Posted by: Chaba.5410

Chaba.5410

You’re welcome, PvE community, for all the server-wide Power of the Mists buffs we provide that help you get your mats for your legendary.

Signed, your WvW community.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Decap Engineer - In Depth Analysis

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

If the engineer is forcing you to play mid+far, he’s winning because getting on far takes much more time than getting on close, thus it is waaay harder to hold.

The time it takes to get to far only seems like an issue if your team is having trouble holding mid and far with a numbers advantage, assuming the decap engi stays on your home.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Decap Engineer - In Depth Analysis

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

Yamsandjams,

Stop making sense!

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

bunkers, like guardian, are made to hold capped points and support not to go far with cleric, perma-knockback someone and then trolling there forever forcing 2 ppl out of teamfights…that’s the point…that’s just stupid like it was during “troll mode rtl and back on contesting far point forever” eles long time ago…

You mean like Arthur Chu upending the unwritten rules of Jeopardy and winning? Yea, real stupid… /sarcasm

See, arguments like these don’t have much credibility with me because it doesn’t matter the profession. Someone found a build to hack the unwritten rules that others like to cling to. This isn’t to say that there may be skills or traits out of line or unbalanced, it is only to say that such an argument is not proof of traits being out of balance. It is only proof of someone hacking the meta with a new tactic that others have not found a way to counter yet.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Let's Balance NA T1-3

in WvW

Posted by: Chaba.5410

Chaba.5410

Well at least it no longer is TC or SOS telling FA how FA is.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

As a thief, why are you even on your home point fighting a decap engi by yourself that you gotta stay in the point? Please tell me since I clearly do not understand conquest mode.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

Arguing with points you don’t understand doesn’t work unfortunately.

Irooooonnnnny.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

LOL. Good way to avoid discussion when you have nothing left.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

You also seem to forget that they have their first skills that can be spammed endlessly and still apply bleeding and burning from traits possibly.

Only more proof of why not to take you seriously. The traits that apply bleeding and burning are not going to be found on a decap engineer.

Not on 10/0/30/30/0, not on 0/0/30/30/10, not on even 10/0/30/20/10 or 10/0/20/30/10.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

I just don’t know how one tries to make a point about balance with animations then mentions bombs, which have a delay in detonation, and follows with grenades, which decap engis do not use, in the same sentence and expects to be taken seriously.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Decap Engineer - In Depth Analysis

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

it’s easy to fix this problem without hurting engies build diversity:
Make the cap points larger, that’s a thing that we’re asking from the start of the game, small cap points incentive AoE spam and these troll decap builds…

This is probably one of the best suggestions.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[PvP] Decap Engineer - In Depth Analysis

in Profession Balance

Posted by: Chaba.5410

Chaba.5410

INTRODUCTION
Adept and Master traits can be different but it always has 30 in alchemy and inventions.

One thing we have to be careful with here is that putting 30 in both the toughness and vitality lines of any profession can maximize that profession’s bunkering potential.

And I’m not sure if there’s a way to say a decap engineer is different from a bunker engineer. My usual 0/0/30/30/10 bunker build from WvW can work also as a decap engi and the only common thing I use is Flamethrower.

As someone on the other thread mentioned, nerfing some aspect of these bunker builds could also affect all builds. For example, bomb kit isn’t used only by bunker engineers. It can be found on zerker builds.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

This thread is really messy. It started out as a complaint thread about decap engis but starting to turn into a general “engi CC” is OP thread.

Indeed. I’m glad someone made a new thread. Hopefully it can stay on topic better.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Decap Engi

in PvP

Posted by: Chaba.5410

Chaba.5410

If you have no clue on how PvP works but you’re here just to defend your beloved profession, then just leave this topic.

Comments like this are extremely non-constructive and make me wonder if you even know what you are talking about, especially after the comment about having more slots for more knockbacks after taking Flamethrower and Bomb Kit.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast