Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Adamantium,
Misinformation combined with ignorance as well. I had a hambow warrior tell me I was using Bomb Kit. I think he mistook Acid Bomb from Elixir Gun for the AoE from a bomb.
Ragnar put it perfectly!
Xenesis,
Servers on the lower half also care about PPT.
It is my understanding that the PvP skins will somehow become available in PvE mode after March 18th and my assumption is that this means gem store armor skins converted to PvP will also become available in PvE mode. So people who did this will have those skins in both game modes.
What about the other direction? I purchased a few gem store armor skins and used them for PvE so they do not appear in my PvP locker (unless I’m somehow missing something). Will they become available to me in PvP or am I out of luck?
“We don’t care about PPT, we play for fights.”
Is a great excuse when you’re losing.Quite bad one too.
You and your team run around an empty map, doing absolutely nothing to contribute your server while your opponent is smarter and camps/defend towers.
If you want to be honest, then stop making assumptions about how fights are obtained. Best ‘play for fights’ groups know how to crack open a tower and farm bags while contributing to ppt with the gate/walls down
Does it happen more at lower rank levels?
I’m waiting for the QQ about necro skills applying conditions… No? None?
Elitism goes both ways. Some people think non-members have a right to impose themselves on and make demands of what are essentially private clubs just because they play on the same server and then get all kitten when the private club asserts their own rights. The only rights you have are equal access to a fight. A guild can’t stop you from that.
This isn’t to say that sometimes the private clubs don’t go overboard, just that the elitism, like respect, goes both ways.
/facepalm
Most talked about meta build these days: decap engi
I have yet to see someone post a decap engi build with grenades.
Tome of Knowledge 1500 Glory. I got about 10 more levels to go!
You should replace Lemongrass Poultry Soup with Omnomberry Pie. Dat retal! I go straight 0/0/30/30/10 with FT/EG/Slick Shoes.
Edit: NVM about the pie. You don’t have enough crit chance. Try Mango or Peach Pie instead. That retal proccing on FT will eat you alive.
(edited by Chaba.5410)
What Azilyi said. Usually it comes down to some sort of failure of leadership. For example, debate about builds and which classes right before a raid. That stuff should already be sorted.
Well, to some “profession balance” means “nerf this” without any real thought given to what “profession balance” is.
At least all the qq is in one place now instead of spread all over the profession sub-forums.
Sooooo wait. button smashing = skill?
When I stated “button mashing” I was referring to the effort that an decap engi has to put forth to accomplish something when compared to another profession’s meta builds.
For a simple example, you have to press the heal key twice in quick succession for the overcharge when using healing turret to get the amount of healing most other classes get with just one button press. (Remember the healing amount was split between turret placement and overcharge when they moved the water field to the overcharge.)
Give Overcharged Shot more damage and less selfknockback distance, casttime to 0.5 and add animation from warrior killshot.
Engi fixed.
I’d just like to point out that Overcharged Shot is meant to clear immobilize, cripple, and chill. Adding cast time and animation will defeat the intent of that skill as a type of cc break.
1. Least played class
2. Next least played class
3. Third least played class
They could perhaps nerf magnetic inversion by making it so that it cannot be activated until one second after activating magnetic shield. It would be a similar change to what was done to the temporal curtain skill.
And ruin its utility in combo field blasting in doing so.
Another nerf in PvE for the sake of PvP? No, thanks. I’ve had quite enough of those.
I agree. It would destroy the shield as a group support tool in WvW as well and possibly root the engineer in place for 1 second until the inversion could be activated. One could no longer blast finish fields quickly on the run.
There’s already some threads on this subject. Please comment in one of those.
Sorry, I meant the right-hand skills. You know… “that side”. Hadn’t had my coffee yet today…
IMHO they should fix the delay on access to the left-hand skills after exiting DS first :p
If you want a job at Anet in game design, my suggestion is to try applying or, if you lack the experience and qualifications, try getting into QA at any game company. That’s where most people start.
This happens when there’s lag. It’s kitten annoying.
[Elixir F] at 300 – 200 range vs a lone target (hits twice) into [Surprise Shot] into [Static Discharge attack] is strong in a power build. People just don’t use it because grenades are objectively better.
Oooooo, now you’re listing a combination of skills. That’s MUCH DIFFERENT from listing a single skill alongside a select few hard-hitting skills and calling it burst.
Minimum distance requirements nerf the engineer’s ability to counter melee situations, such as being attacked by a thief. That’s a braindead idea.
OK, when Elixir F is mentioned as having potential burst damage on a power-based build, I can’t respond in a serious or constructive manner.
It’s just drama club, acting. There’s nothing to “play” as it has nothing to do with gaming.
An OP upset about grenade kit “spamming” and wants to nerf mainhand weapons is not someone to take seriously.
What Manuhell said.
Given that sPvP got two new maps since release while WvW has pretty much languished since that time until EOTM, I just gotta laugh. The ruins was an attempt to throw WvW a bone and OS was thrown in at the last minute to satisfy the GvG crowd.
This isn’t to say PvP doesn’t need something. Just to say that it’s pretty kitten to bring up WvW when it finally gets a turn at having some attention. WvW has to compete with the monthly PvE living story too.
(edited by Chaba.5410)
This is similar to a build I once used in WvW. But I went 0/0/20/30/20 and used bomb kit and Elixir X, traited for Elite Supplies and the CDR and 409/hgh for elixirs. I also experimented with Thumper Turret instead of Throw Mine for the launch instead of just knockback to be really kitten about launching downed players, but in EOTM knockback is good enough.
You’re missing some servers in there. IOJ, for example.
I don’t know how you can say that completely avoid the node in which the engineer is on can be a good tactic and it is a valid proof of Engineer being fine. It’s like saying that if there were a godmode profession it would be fine because you can just avoid to engage it. Working as intended.
How stupid is that?
Now you’re just reading too much into what was written. In no way did I present those comments as proof that the engineer is fine. They were presented as an alternate strategy for dealing with the current state.
Here’s the comments again from Yamsandjams that promoted this tangent:
“Another way to deal with a decap engg is just to ignore it. If they want to take your home point on rot on the node, let them. Now you can play for the other two points and fight the enemies 5v4. The decap engg then has to choose whether to abandon their node or leave their team at a disadvantage. If they leave their node, it can be backcapped. These “bad players” you speak of will likely just sit around and not contribute much to their team since they’ll only be thinking of pressuring the enemy home node, then perhaps blame the rest of the team if they lose.
Additionally, both teams could employ the same strategy with this sort of engg, so it would have somewhat of an equalizing effect.
So even though this build can be a strong asset, it will largely depend on the rest of your team. If your team can’t maintain control of the other two nodes effectively, then being a decap engg won’t allow you to win anything."
This is the nature of games. Those who find ways to hack the unwritten rules imposed by convention will win, like Arthur Chu hacking Jeopardy. This is how meta changes. Adapt or lose. This isn’t to say that there isn’t something out of line with a decap engi build, only to say that it preventing you from implementing your usual node cap strategies is not a valid reason to nerf it.
(edited by Chaba.5410)
Mid bunker, attributes: be a Guardian
Roamer, attributes; be a Thief
Condition pressure, attributes; be a Necro
Decap, attributes; be an Engi
Warrior, attributes; be a Warrior
or you can say
Roamer, attributes; be an Engi
Condition pressure, attributes; be an_Engi_
far point assault atributes; be an Engi
home point bunker attributes; be an Engi
LOL
No that’s not true. You don’t need AR to decap. It’s only there for surviving condi-spam.
The time it takes to get to far only seems like an issue if your team is having trouble holding mid and far with a numbers advantage, assuming the decap engi stays on your home.
Only a stupid player will just sit on close point. Fact is that if as soon as he push close, you are forced to play mid+far and you are in disadvantage.
That obviously assuming that you’ve already won the mid and far fights without the engi coming to help.
Exactly. If he moves off your close point to help his team because your team is winning mid and far (should be winning if you outnumber them, then you have higher point gain from two nodes), according to what you are saying, you are no longer at a disadvantage.
(edited by Chaba.5410)
LOL Now watch us all try this trait for lulz!
(edited by Chaba.5410)
You’re welcome, PvE community, for all the server-wide Power of the Mists buffs we provide that help you get your mats for your legendary.
Signed, your WvW community.
If the engineer is forcing you to play mid+far, he’s winning because getting on far takes much more time than getting on close, thus it is waaay harder to hold.
The time it takes to get to far only seems like an issue if your team is having trouble holding mid and far with a numbers advantage, assuming the decap engi stays on your home.
Yamsandjams,
Stop making sense!
For those who aren’t familiar with Arthur Chu: http://www.salon.com/2014/02/04/in_praise_of_arthur_chu_the_game_theory_nerd_who_broke_jeopardy/
bunkers, like guardian, are made to hold capped points and support not to go far with cleric, perma-knockback someone and then trolling there forever forcing 2 ppl out of teamfights…that’s the point…that’s just stupid like it was during “troll mode rtl and back on contesting far point forever” eles long time ago…
You mean like Arthur Chu upending the unwritten rules of Jeopardy and winning? Yea, real stupid… /sarcasm
See, arguments like these don’t have much credibility with me because it doesn’t matter the profession. Someone found a build to hack the unwritten rules that others like to cling to. This isn’t to say that there may be skills or traits out of line or unbalanced, it is only to say that such an argument is not proof of traits being out of balance. It is only proof of someone hacking the meta with a new tactic that others have not found a way to counter yet.
(edited by Chaba.5410)
Well at least it no longer is TC or SOS telling FA how FA is.
As a thief, why are you even on your home point fighting a decap engi by yourself that you gotta stay in the point? Please tell me since I clearly do not understand conquest mode.
Arguing with points you don’t understand doesn’t work unfortunately.
Irooooonnnnny.
LOL. Good way to avoid discussion when you have nothing left.
You also seem to forget that they have their first skills that can be spammed endlessly and still apply bleeding and burning from traits possibly.
Only more proof of why not to take you seriously. The traits that apply bleeding and burning are not going to be found on a decap engineer.
Not on 10/0/30/30/0, not on 0/0/30/30/10, not on even 10/0/30/20/10 or 10/0/20/30/10.
I just don’t know how one tries to make a point about balance with animations then mentions bombs, which have a delay in detonation, and follows with grenades, which decap engis do not use, in the same sentence and expects to be taken seriously.
it’s easy to fix this problem without hurting engies build diversity:
Make the cap points larger, that’s a thing that we’re asking from the start of the game, small cap points incentive AoE spam and these troll decap builds…
This is probably one of the best suggestions.
INTRODUCTION
Adept and Master traits can be different but it always has 30 in alchemy and inventions.
One thing we have to be careful with here is that putting 30 in both the toughness and vitality lines of any profession can maximize that profession’s bunkering potential.
And I’m not sure if there’s a way to say a decap engineer is different from a bunker engineer. My usual 0/0/30/30/10 bunker build from WvW can work also as a decap engi and the only common thing I use is Flamethrower.
As someone on the other thread mentioned, nerfing some aspect of these bunker builds could also affect all builds. For example, bomb kit isn’t used only by bunker engineers. It can be found on zerker builds.
This thread is really messy. It started out as a complaint thread about decap engis but starting to turn into a general “engi CC” is OP thread.
Indeed. I’m glad someone made a new thread. Hopefully it can stay on topic better.
If you have no clue on how PvP works but you’re here just to defend your beloved profession, then just leave this topic.
Comments like this are extremely non-constructive and make me wonder if you even know what you are talking about, especially after the comment about having more slots for more knockbacks after taking Flamethrower and Bomb Kit.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.