Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
OK, but a decap engi is not going to be zerker. You can’t stay on point to decap it and knock people out when you are zerker.
Zerker Engineers can do 10k in a Mine Field while removing 5 boons and 7k with a point blank Jump Shot which are easily castable in a 2 second stun.
This thread is about decap engineer, not zerker engineers!!!!
Fire bomb and concussion bomb? You realize NONE of those knock you off point, yes? We ARE talking about decap engineer. The only reason for bomb kit by decap engineer is for the knockback from Big Ol’ Bomb, which is a GIANT BARREL. /facepalm
Man, bombs are not instant.
glaphen,
Not sure what point you are trying to make. Are you saying that the problem with the decap engineer build is a result of good players playing it? Or bad players playing against bad engineer?
(edited by Chaba.5410)
Someone mentioned telegraph of engi skills compared to warrior’s…
Kits have specific looks for telegraph. Elixir gun and Flamethrower are quite obvious. If you see an engi equip the flamethrower, expect the knockback. Maybe if you can’t see these you need Anet to add little icons for you like Ele attunements.
The bomb kit is a little harder to see since there is nothing in the hands, but bombs have delays on detonation, especially the Big Ol’ Bomb that knocks you back. You have time!
Rifle’s overcharge shot doesn’t have a good telegraph because, as an escape mechanism/gap creator with the self-knockback, it is supposed to be insta-cast.
And if talking about the knockback from Accelerant-Packed Turrets, which is 10 points in Explosives not even in the reference build posted above, there’s the animation of placing turrets before they get detonated.
As for the build posted as reference above, that’s only one way to build a decap engi. You should come up with a different name for that build, maybe AR/heal bomb decap engi. I’ve seen people using it I guess. I stay out of the bomb AoE and DPS them down with my flamethrower, applying poison from elixir gun and pistol before the 25% mark to give them a hard time healing. Most people running that build have a hard time with timing the AR.
Penguin, no I don’t want to stay in flamethrower. I need to use all my kits because the dps from flamethrower is mediocre. I hate Juggernaut for that so I stopped using it.
I wish Juggernaut did something different. I can understand the problem with it in the past. So maybe put the stability it grants on a cooldown.
Juggernaut IMHO is kind of lame. I dropped it a long time ago because I run with a group that is giving me might stacks and those 20 trait points are better spent elsewhere, not to mention being freed up to use other runes.
corrupt boons the necromancer skill will make a fool of anyone running lyssa !
Well, it doesn’t exactly since it only converts 5 boons into conditions while there’s 9 boons total.
Someone on FA forums pointed me at this thread. I will write in bold so you all pay close attention to me. TC and SOS telling everyone how the situation on FA is. Thanks for the morning popcorn. Goes great with my coffee.
Can we all get back to the point where we agreed that when they nerf automated response this entire problem will be gone?
No, because I’d much rather agree that experienced engineer players don’t need AR to fulfill the same role and thus there will still exist the problem you are attempting to solve in the wrong way.
Definetly not! Of course engis could build for decaping fast without AR but thats ok. The problem is the combination of decaping fast while beeing immune to half of the opponents.
Where´s the point in full immunity to anything? Its a freaking joke something like this is build into a competetive game.
We are talking about engineer being able to decap and needing 2 people to counter as the problem (which I don’t really see is a problem). Refer to OP.
why work for hard labor, when you can work for cheap labor and get better profit ?
Haha! I like it. Sounds just like a thief. /whistles
I’d look at how Consume Plasma functions in relation to counter skills that remove boons or convert them into conditions rather than the simple fact that it is (almost) all boons for 10s. Common sense tells you to look for a counter. Yet a lot of the counter skills work over time, like Well of Corruption or Nullfield pulsing 1 removed per second. That’s not too good of a counter, which does seem to render Consume Plasma a little overpowered.
(edited by Chaba.5410)
Yea I’d have to agree. A bit silly to construct a question that immediately rules out the obvious answer as proof to some argument. Why yes, yes thieves were meant to have all boons in competitive play. They are supposed to steal it. Because it is stolen does make it correct or desired because the profession is a thief. That’s exactly what thieves do. Steal.
Go Fort Aspenwood!
The point of the patch was to prevent conversion of karma to gold. I agree they should revisit this since you can use gold+badges to buy gear.
No… The OP build ain’t that bad. It’s probably FT that’s tripping you up. The problem with flamethrower in zergs is that you die to area retaliation, which is probably what is happening. Retaliation procs horribly with FT #1. And per Phineas Poe’s suggestions, turn off the auto-attack for FT #1 and use only the camera to aim it. I use Omnomberry Pie, Backpack regen, Super Elixir, and the toolbelt skill from Healing Turret to mitigate that. I also don’t bother to get Juggernaut since I’m usually with a group and getting at least 12 stacks of might from a guardian. With a knight’s FT/EG build I go full tank 0/0/30/30/10. The damage ain’t too bad and I can stay up in a melee train for a little bit before I gotta move back to mid-range.
P/S is not bad for WvW since the shield blasts and healing turret provide good group support.
Definitely check out fort-aspenwood.com.
Can we all get back to the point where we agreed that when they nerf automated response this entire problem will be gone?
No, because I’d much rather agree that experienced engineer players don’t need AR to fulfill the same role and thus there will still exist the problem you are attempting to solve in the wrong way.
(edited by Chaba.5410)
“Kiijna (Warrior), Xast (Guardian), Satis Ironwail (Necromanser),
Sekhaina (Elementalist), Shira Forgesparkle (Mesmer), Sfeno (Ranger)”
LOL.
Aw, and to think that Lyssa runes affords my poor necro the ability to get a stomp off…
What makes no sense to me is the fact that Automated Response is not a new skill. It’s been there since day one and has functioned the same as always. The only thing that was changed iirc is a bug fix so that enemies with over 100% condition duration could not overcome the 100% condition reduction of AR.
How come only recently it invites such QQ?
The only conclusion I can make is that the meta changed in such a way that now AR becomes strong. The solution is to change the meta again.
those 2 Level 1’s were better than that r35, they are pros shhhh
I’m glad someone pointed this out before I read to the end of the thread!
Automated Response makes you immune to the application of new conditions. If you already have conditions on you, those still damage you.
If you come across an engineer running Automated Response, you need some direct damage to counter, not condis.
OMG DON’T REMOVE THE WATER FIELD FROM HEALING TURRET!!! You’ll render Engineer even more pointless for group play in WvW.
Banning bunker engineer and allowing bunker guardian seems… just… weird.
Is that Torchlight II engineer?
First, don’t panic. The items are not gone. Second, yea there should be some warning!
Or from the other angle, how many spam messages get through due to being too lenient (yes, even with a throttle) with reports.
Oh yes that works so well. /sarcasm
Report the commanders you don’t like just to troll them.
Gold seller, for 100g announce your services to the entire server a few times before getting banned.
Reported messages would get looked at. They don’t automatically ban people. Was it so hard to think that one through or are you just fixated on deriding this thread?
/retort
Hey, I’m just stating my opinion on how easily abused such a feature would be. You’d have a lot more credibility if you were an actual Anet employee making a statement of fact about customer abuse handling rather than just guessing at what is done with reported messages. Rather evident from your response that you really have no idea what messaging abuse departments deal with, how stuff gets scripted due to volume and how false-positives are dealt with after the fact, usually on appeal.
(edited by Chaba.5410)
Shadowlord,
You might just want to check SIC out and join us. You should know Drtoph, no? He’s one of us.
So the real solution would be to do away with combat and out-of-combat speed difference.
What you are trying to do is not put in the effort to go after someone because you just want people to line up and be fed to you am I right? If someone runs then let em run because when they come back you already know what they will do so you will have a free kill. But instead here we are on the forums.
Yes, basically. That is the trend on this “Profession Balance” forum across multiple topics; people not so much interested in “balance” as much as they are in getting something nerfed so they can get that kill.
Tip: There is no better proof of balance when you can’t kill or be killed.
Shadowlord, check out www.fort-aspenwood.com if you haven’t already.
You learned that from Mal, didn’t you?
LOL. If a warrior jumps into a fight knowing that at any moment he can swap to GS for burst then hit the 3/5 combo and yolo out of there…thats not risk vs reward. Theres hardly any risk and great reward.
There is great reward only if he’s able to stay in the fight long enough to finish the downed. On a full zerker warrior you’re talking about like 10-12k damage on the burst, maybe slightly more depending upon target (iirc correctly with stacks and might it can be like 16k). The great risk is that the warrior gets downed and killed if he stays too long to try to finish. There’s little reward in having to hit the 3/5 GS combo before he can finish downed.
No no, Blink can also be used to get you into a position of offense and take the enemy by surprise. Again, player creativity is enabled by the open-ended choice these skills offer. To change that would stifle that diversity of playstyle.
This is a bad idea. It is SOOOOOOO ripe for abuse by any kitten who has 100g. No way.
That’s what the report function is for.
Obviously there’d be limitations with the amount of messages allowed to be sent. Maybe one an hour by a commander.
Oh yes that works so well. /sarcasm
Report the commanders you don’t like just to troll them.
Gold seller, for 100g announce your services to the entire server a few times before getting banned.
(edited by Chaba.5410)
But why should gap closers and escape mechanisms not be rolled into one? These are not the only kind of skills that can be used both offensively and defensively. As it is now, it is up to player creativity to decide what to use it for.
For example, I’ll use guardian Line of Warding for offense when I’m about to leap into the middle of a zerg stack and I want them to trip up on it. Or I’ll use it for defense to prevent the typical player from coming within melee range of me as I’m using my Empower. The point is, it is MY CHOICE how to use the skill. That’s a lot more fun and engaging and open-ended than being forced into using a skill for only defense or offense.
I can taste the sweet PvE bags already.
No, there’s no slight difference because you haven’t compared apples to apples. Ele and Warrior do not put out high dps the same way or from the same locations.
Roe,
No profession is exempt. The majority of the posts in this forum start out with “I don’t play x profession but…”. No real discussion of balance goes on here. It’s all “I haven’t been able to one-shot x profession because of their trait/skill/build. Please nerf.” Really, only Anet has the hard data to analyze. I see little point in inviting the speculation that occurs frequently here.
I’m more and more convinced by each passing day that this whole “profession balance” forum is one big mistake.
Not sure I see what the problem is. The only unfair advantage that is created by it is because TC’s usual contesters are not also doing it.
This is a bad idea. It is SOOOOOOO ripe for abuse by any kitten who has 100g. No way.
Scarlett’s minions are attacking EB!!!!!
It is very evident from the marionette: warriors shrug off the sword hit, etc while elementalists are downed by it.
Dat PvE berserker gear!
So warriors are allowed full berserker gear and spec, but eles have to go full bunker? Thanks for highlighting the problem for us.
Like the full zerk warriors who spend more time running than killing which seems to generate qq in this forum? Yep. Good problem to have.
Thanks for that completely irrelevant comment.
No problem. Irrelevant topic about pve meta deserves equally irrelevant responses. Only happy to help you.
Tower guards in wvw stack immobilize on you with throw bolas so a defender doesn’t have to, but engineer net turret is the obvious problem here. Nerf! /sarcasm
It is very evident from the marionette: warriors shrug off the sword hit, etc while elementalists are downed by it.
Dat PvE berserker gear!
So warriors are allowed full berserker gear and spec, but eles have to go full bunker? Thanks for highlighting the problem for us.
Like the full zerk warriors who spend more time running than killing which seems to generate qq in this forum? Yep. Good problem to have.
Molotov kittentail!
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