Maw is another bad example for your argument.
Here’s why:
A) In low level fractals, swap to jaguar and “Guard” and put it on passive mode. You can now pretty much stealth your pet as long as you need to for Maw not to target it.
B) In high level fractals, that pet being targeted is going to save your kitten more than once. Believe me, level 40+ maw agony HURTS so bad you don’t even know. My pet being targeted has saved my party dozens of times on 40+.
I am not saying there aren’t issues with pets dying in pve…just, I don’t know, pick better examples to support your case.
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To be honest, with about 60% MF account bound, I have better, consistent MF than I ever had before.
Lol I haven’t lost a pet to alpha in months and I play coe all the time. I love using me some sword on some alpha.
Protect me is a stun breaker but ya, 5 s stability would just be amazing. I like the S&R idea. I don’t know if changes are guard are necessary but the other two? Very cool ideas +1
Only basement dwellers can do it all. Who cares? I say the more content the better, regardless if I can play it. Which I really can’t lately. Been too busy IRL.
I used to zerg HEAVILY on JQ and I recall getting off few stomps in zerg combat. You present a reasonable and well thought out case, though, Khayoss. I really hope it works out the other way though because I’d love to see zergs broken up and more reasonably sized combat happen. I feel like these changes empower the individual or small teams more than large guilds with household name commanders. WvW shouldn’t be a cult of personalities, ya know? Definitely exciting times to play wvw!
There is a reason for that, because of having 20 abilities many of them could miss and just not care, you had more ways to do the same thing then any other class.
They brought that down all around and now they are bad.
They should limit it to 10 abilities like the other classes and then they can improve it.
So you want to completely change the nature of the class because you think it’s too complicated? Haha, okay, I think this discussion is over.
Dae is famous for making…unconventional…suggestions.
I’m not talking about celestial items. I named the two this thread is about. I recommend reading more carefully before issuing “completely without merit” comments.
Those two items LOST their benefit. It is not replaced, and there’s no option to undo it. So, yes, I have a lot to be concerned about.
@_ @
what if I told you solaria and lunaria ARE celestial stats?
Cool, sounds fun. Nice tips on LB/GS playstyle. +1
Cool idea, +1 to you!
I heard they call them “Stompgate”.
Let’s do the math: if you hold bloodlust on full that’s 3 points per stomp. If your server gets 70 stomps, then that’s any many points as an entire tick.
Source: linked thread
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You’ll be teased for playing anything ranged in a dungeon. You can do shortbow, just stack with everyone else in melee range. That’s just how gw2 is played in pve at the moment. Why? simple. It’s not just that melee does a sliver of more damage. Group damage really comes from fury, 25 stack might, and DPS uptime. You don’t give or receive boons at range, whether you range with warrior or ranger. I hope that helps.
Dev blog discussed stomp being a point, they alerted community.
Well, I do know something about programming. This calculation would have to constantly recalculate based on the people on the field and dynamically update stats on some time period. In other words, it would probably have to recalculate everything stat related on every frame for every player. Unless someone could figure out a clever way to simplify the number of calculations required.
If I remember right, there are computational difficulties with ranger pets recoginizing aoe and then reacting to it in real time. Pretty sure a dev commented on that. So ANET is working under some tight technological contraints with this game. Also, they came out and said maps size and borderland populations cannot increase for similar technical constraints.
Not a bad idea, really, I’m just looking at it from another perspective
Can the server handle more calculations given skill lag complaints?
As for me, bloodlust is the least of my concern right now. It’s the freaking constant lag even when there’s not much going on that needs to be looked at right away.
Orange swords on the map anywhere cause lag for the whole map, maybe that’s what you’re seeing? If all three servers clash, well, lag becomes really really bad. Too much spam. Hopefully breaking up zergs reduces spamming and lag, we shall see.
Stone signet being on shorter CD untraited might be a huge help to rangers with dyin pets problems. A bit of a modification of your idea.
For pve always take 15 in NM, vigorous spirits, and a frost spirit for dungeon play—also, 20 in marks for spotter (+150 precision to group) and wear mostly zerker/assassins gear, if not full glass cannon. Natural vigor is pretty good, the rest is up to you. Personally I like permanent 25 stack might on pet so I go with about 80% crit chance (100% with fury), sigil of strenth, and companions might (adept, skirm). The magic is fortifying bond (15 in NM) which causes boon share for pet.
This info above and the build below is top tier dungeon for all but high level FOTM pugs:
20/25/0/25/0
Frost spirit, spotter are essential. Hope the helps
New meta: hold central points so you have an easier time getting off stomps. PPT / zerging is old meta now.
You disagree with the premise that this makes wvw more like spvp. I’d say rangers are relatively decent in spvp (still very efficient with spirits) so, if that’s true, and if it’s true that wvw’s new rules strongly discourage mindless zerging, then the logical conclusion is rangers have a place.
Look, you point out the weaknesses of rangers without mentioning strengths. I get that. I’ve been here a long time. I read them all. We are all familiar with ranger weaknesses.
Why do you think train v train and zerging is still going to be the dominant meta? I feel like that meta has been designed out of the game. You mention “gvg” a lot, which I call “train v train” in a sort of disparaging way. Do you feel gvg playstyle will be dominant moving forward given that vastly more points can be made by holding points so you’re small squads are buffed enough to rack up stomps?
I could be wrong I really don’t know. It’s all hypothesizing until we see it play out. Which is why this discussion is fun.
You might be right.
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Oh ya, offhand axe reflects and pulls now. Warhorn blast finish. Drakes
Blast too
Sword is awesome dps and utility
Ya high level fractals I actually prefer 20 in WS and 30 into marks. I should update my high level fotm guide.
Stomping is the new meta.
How to bust the zerg? Make it not count as much. Stomping is in, zerging is out.
Stomping is the new wvw meta. Wvw is now wide scale spvp. That’s got to be a good thing.
I just saw a fascinating post and it inspired me to write this. I know we have a lot of wvw’ers on this forum so you’ll want to read this.
Source:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Stomping-PPT
OP estimates that up to 30% of the point total will come from sources besides point per tick (ppt) for this match. So, going forward, with a full week of new wvw, you might say that over 50% of the points will come from stomps.
What does this mean? Clearly, zerging is gone*. It’s busted. Zergs kill without stomps. Without stomps you lose. That means 20 man groups will still roam and cap for tick but they will have to spread out and fight for stomps in the open field battles (if they care about winning the match at least).
That change, plus the points in the middle, will tun wvw into large scale spvp. This will be amazing for rangers and engis.
Thoughts?
*I mean zerging as it currently stands which is to hammer train and then drop it all trying to blow up the enemy. DPSing down was always easiest thing to do. Now that technique is wasteful and a meta shift is required.
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Play them and see what you like.
60 – 80 hour work week? I’m pretty sure farming that long is counter productive since DR kicks in after 20 minutes of real work. Just ask the guys over at Initech. If they ship a few more boxes, we don’t get another dime. Where’s the incentive? Hehe
I can handle everyone else, I can fight 1v4 easy but one necro I can’t do, I don’t understand that
This forum is such a joke.
What? You can’t handle a 1v4 easily? Lol
Pve ranger is top tier with traited frost spirit and spotter. Use brazil and guang’s build: 20/25/0/25/0 with spotter, vigorous spirits and frost spirit. Use endurance regen food or sac. Some damage for 5 in WS for natural vigor. Use berserker gear with berserker trinkets. If you feel glassy, trait more into wilderness survival.
In wvw, you can make just about anything work so long as you face other average builds and players. If you want to go full GG, then some form of beastmaster/regen build or rabid/bleeds is the way to go. Other builds like remorseless-longbow-maul-valkryie or zerker are good too but glassier. Everyone has their own take on wvw.
FYI mods: joey is a handle not a name. His gw2 account name is joey.1234 or whatever. I should email about this but I’m lazy and it’s easier to post here. Later on, nice thread while it lasted.
Necro is super easy to play as wellomancer, perhaps easiest class in the game in terms of spamminess/success ratio. It’s at least on the same level of trapper ranger except no minions to micro, so it’s easy. But, personally, I only believe stability makes them OP and they don’t have direct access to that without teamwork, as far as I know.
I agree and was just about to post the same thing, it bears repeating:
>Also, you cannot pretend to know if bloodlust will break-up zergs yet. The new meta has not been established yet. Zerging the ruins is woefully inefficient. Why do they do it? Because people are creatures of habit, and the meta needs time to change.
Make pets drop aoe stability 5s upon death and I’ll kamikaze them all day lol but ya sometimes they get unfairly nuked, it happens more often than you like to see. During heavy aoe, if pet just stayed tighter on the ranger, that would fix a lot of it, maybe. Who knows. I don’t know of anet is very serious about making pets stronger. It’s a dilemma.
Really, going over 80% crit chance is a waste unless you’re sure you’re not getting fury, right?
I wish I was a tester. No, it’s from the leaked patch notes. There’s a buff to every minion health (except mesmer minions since they already got the same buff). It’s mentioned at the start of the pastebin as opposed to the ranger section, since it applies to all minions.
We’ve begged and begged for a shorter swap cooldown but ANET won’t budge. Also, I think “pve” moniker includes “wvw”.
How to fix Bloodlust: take it away.
Done.
That only works if you go back to the old maps. People need a strong incentive to cap the middle points.
A nice incentive would probably be some dragonite ore or something per capture of three points. This way the people that stay in the middle are still rewarded somewhat.
No, I want a game changer. Make it so if your server is losing in tick, holding all 5 points on a BL for 7 minutes causes garri, hills, and bay to flip. Again, server that’s ahead in tick cannot flip this way. This is an equalizer for lower population servers as well as a key tactic to employ for balanced matchups like NA T1.
Realistically it’s just more proof that guardian is OP in pve because of aegis, stability, and reflection all go to one class and they’re all mechanics that directly negate the most devastating boss attacks in the game. You don’t have to plan or dodge as a guardian, really. You can just pop a reflect or spam aoe stability and worry basically about nothing. Guardian is faceroll pve, I just think that’s kind of lame. Maybe I should level mine beyond 20 for the teq fight. Guardians are all you need, really, in all of pve and wvw. They don’t have a weakness I can see. “Less damage” is what people always say but who cares when you can just faceroll? So what it takes a little longer. There’s almost no risk in a 5 guardian party in pve. Zero risk.
Lets look at this data one more time
1 Blackgate 38.96%
2 Jade Quarry 30.84%
3 Sanctum of Rall 30.02%Now lets look at the troll data
1 Sanctum of Rall 38.96%
2 Jade Quarry 30.84%
3 Blackgate 30.02%
Ahaha I almost choked on my cereal when I read that. Source plz?
Thanks for the info kasama. One more question: Someone said caps are only in spvp, confirmation would be nice.
I think you getting your knickers in a twist, because most complains are about bloodlust and lag – and those two where never asked to be introduced – from what I read, new area seems to please people quiet well – its the buff the issue.
Most I have read are people who want to completely revert back to how it was. Must have seen different posts, maybe I was in the train v train threads too much?
Btw, knickers aren’t in a twist. They’re folded neatly. However, my panties are in a bunch. Mind helping me with that?
Stability is OP in almost all PvE. Please, give every profession more stability, or fix it. Especially with the “stack on foot” guardian meta that’s developed.
Damage does not happen linearly, but let’s assume for simplicity it does. If pet dies normally in, say, 9s (anet has this data I’m sure), then
9s * 1.71 = 15.4s
Which is long enough for a pet swap.
Everyone overestimates enemy numbers. Just go balls deep and see what happens.
Size doesn’t matter, it’s the way the zerg moves that really counts
How to fix Bloodlust: take it away.
Done.
That only works if you go back to the old maps. People need a strong incentive to cap the middle points.
Let’s say a bear as 50k health points. It’s about to go up to roughly 80,000 health points. I got to believe that will make a noticeable difference everywhere in pve for every pet.
Edit: these numbers are wrong, see below for accurate numbers, thanks guys
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Is there a cap on crit damage at 100%? Always wondered if I was wasting it by going higher.