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[BUG] : war skill " STOMP " doesnt blast

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Posted by: Choppy.4183

Choppy.4183

Don’t listen to him, Josh. We love that you cared enough to come post. And that goes for all of the Class forums that you visited. Thank you.

Agreed. I understand the frustration people have felt, but looking forward is more productive than looking back.

I’ve noticed a concerted effort to engage the player base recently by Anet as a whole, I personally appreciate it, and I’m happy to see Josh post here.

Also, let’s not scare the man off! I mean, the last red post here was by Robert around the time that the Berserker concept was unveiled. He got a lot of love, but not a small amount of chastisement because of the perceived lack of warrior community consultation, etc. I don’t know if it was the reason, but he hasn’t been back since….

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Any vanilla warriors feel this way also?

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Posted by: Choppy.4183

Choppy.4183

Wouldn’t that be offset be the greatsword trait giving 20% damage and the 10% damage when endurance is not full in strength?

But then I have to account for the 7%, 7% berserker line trait. I am not saying I don’t believe you, I just find it odd is all.

10% in the case of Forceful Greatsword, 10 % with Stick and Move, and 20% with Forceful Greatsword. Yeah, I would have thought so too, but apparently not.

I suppose to counter that on the Berserker side you can get 17% through Always Angry and Bloody Roar, and then you get another 20% or so added to your crit damage while in Primal state via Blood Reaction.

Yeah, that must be it. You only lose a net 3% in positive multipliers by taking Berzerker instead of Strength, but your power coefficient on Arc Divider is 30% higher. Based on the way the damage calc works, that’d be a straight +27% damage (approx) with Arc Divider on a crit.

I really should investigate these things before posting on the forums….

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvsW vanilla build....now vs then

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Posted by: Choppy.4183

Choppy.4183

So….for the sake of my build though I get to be ‘mostly’ right for once? And should stick with bloodlust +stone instead of cruelty +oil?

That doesn’t really make me happy though since I did want more damage…and those stones r expensive (even the 1 hour one which seems to be the cheapest is 25s or soemthing) : (

On another note: shouldn’t the value it shows under axe 1 be the damage u calculated using the real formulae? I mean I could test it i guess but that would take a bit of doing. What are those values they are showing on ur 1-5 weapon skills? They should be what u calculated there should they not? In other words: ignoring the end results, my simplistic my way of calculating was right or wrong?

Haha, yeah, you done good. I didn’t try any other variations, so I’d suggest seeing how oil plus bloodlust comes out by adjusting the above formula accordingly.

Also, for what it’s worth, dropping down to the 5% stones (instead of 6%) is a major price reduction for no real loss. I mean, I haven’t been running food or utilities for the last couple of months (even though I’m sitting on more than 1000 dumplings and a stack of stones and a stack of oil), and I’m still beating people up. So if price is a factor, just downgrade a bit.

As for why I used a value of 1 in the calculation…. As I understand it, the value shown on your weapon skills has already done a damage calculation using the strength of the weapon, your power, and the weapon skill’s damage co-efficient (against some armour value that I don’t know).

By using simple values for all of those (except power), it helps to show the relationship between everything much more clearly.

Just know that if you’re using a weapon skill with a co-efficient (the number in brackets when you look the skill up on wiki) that’s higher than 1, or your opponent has less armor than 2k, the advantage the bloodlust build has over the cruelty build will be larger. When the coefficient is lower than 1, the weapon strength is lower than 1k, or the armour is higher than 2k, then the difference will be less. If stacking multipliers ends up making cruelty better, then switch bloodlust and cruelty when reading the first two sentences of this paragraph.

Basically, they’re pretty comparable to each other unless I screwed something up, which is a bit disappointing.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Any vanilla warriors feel this way also?

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Posted by: Choppy.4183

Choppy.4183

This 16k is in spvp? That is absurd. Again I have not been playing nearly as much as previous seasons, so I have no clue about this. But I am 100% sure gs damage is lower without strength line than it is with strength line.

No, wvw. I have the most tweaked out damage vanilla build I can run (full zerk, max stacks, str-def-dis, etc, etc) and I’ve never hit 16k with AS against a heavy armored opponent. But I’ve been hit for that amount by different berserkers.

Something about Arc Divider is spiking way harder than Arcing Slice (despite the str line) in wvw. Not always, but frequently enough (plus the spammability).

Edit: Having just looked on the wiki, that “something” is a 30% higher power co-efficient….

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Skull grinder and condie

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Posted by: Choppy.4183

Choppy.4183

Skull grinder daze needs to go ? That doesn’t make any sense,Mace is a CC weap.

If it is kept as is. My preference would be for the condis to go but for it to remain a pure power weapon with the daze and cripple, maybe the blind too. I won’t believe anyone who tells me mace is a condi weapon tho xD the weapon has LITERALLY 0 condi application besides skull grinder and traits like body blow and distracting strike, although you could technically pair the two traits just as well on hammer, since it actually has even more access to CC outside its primal burst, which also CC’s.

Haha, and my preference would be for all of our weapons to be supportive of power, condi, or hybrid builds, just for the sake of supporting variety. Funny how we all come to different conclusions on things like this. This is why I feel bad for the people at Anet, and would never work there.

To be clear, I mean so that three warriors running the same weapon sets could have roughly equal (but different) output despite one being rigged for power, one for condi, and one for hybrid.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Any vanilla warriors feel this way also?

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Posted by: Choppy.4183

Choppy.4183

Berzerker warrior has no rotation speed. As vanilla warrior I just go to fights he is not in. You do so much more spike damage as vanilla.

1v1 just troll the guy. headbutt and skull grinder pretty obvious animations. And being in longbow without rage mode in that 1v1 will get them killed. they almost seem to have to camp mace shield.
Will you lose the 1v1 over time, probably. But again look at team comp, whether you own the node or not, and current splits, it may be beneficial to take the fight. And you can always run away if needed.

Omg welcome back, haven’t seen u in a while! \o/

To be fair though, consider what will happen if the guy is running power berserker like I am, I can easily go toe to toe with a vanilla warr and completely disregard his CC due to braindead eternal champion. There’s also Outrage which is quite OP tbh. I do agree that vanilla has much higher spike and that’s the only reason I still play it. But the cleave damage berserker brings in axe and greatsword primal bursts is amazing.

What do you mean when you say vanilla has higher spike damage?

My general take on it is vanilla (str-def-dis) has higher overall damage vs a zerker zerker (def-dis-zerk) due to all the bonuses and might from the strength line, 100% of the time, but that the zerker will have (what I’d call) better spike.

The reason for my impression is I’ve been hit with 16k Arc Dividers and I’ve never churned out a 16k Arcing Slice against another warrior, despite all of the bonuses I get via Strength. That a zerker can put 2 dividers and up to two decapitates in 10s makes me think their spike (both on a single hit and over a short period) is higher. 2 4-5k headbutts and the greater capacity to deny my setups are icing on the cake.

What am I missing?

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WvsW vanilla build....now vs then

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Posted by: Choppy.4183

Choppy.4183

Alright, may as well do the damage calc and see how things turn out:

Damage = (Weapon strength * Power * Skill coefficient * Positive multipliers) / (Armor)

Let’s assume a weapon strength of 1000, a skill coefficient of 1, and target armor of 2000. We’ll also assume 15 stacks of might, 25 sigil stacks, and perma fury. The bloodlust build will use sharpening stones, and the ferocity build will use oil.

We won’t factor in additional multipliers, which do play better off of higher crit damage. It’ll just make things messier, and the original chart doesn’t account for them anyway.

Bloodlust Build:

Power: 3548
Crit chance: 71.43%
Crit damage: 214%

((1-0.7143)(1000*3548)+(0.7143)(1000*3548*2.14))/2000

Average damage = 3218.57

Ferocity Build:

Power: 3186
Crit chance: 76.76%
Crit damage: 230.67%

((1-0.7676)(1000*3186)+(0.7676)(1000*3186*2.3067))/2000

Average damage = 3190.82

Huh… so, unless my damage calculation above is incorrect, bloodlust works out better than cruelty after all. Sure, it’s marginal (less than 1%), it’s still more damage with bloodlust.

Other factors to consider when choosing between the two sigils:

  • The advantage on the bloodlust build will be greater earlier/without stacks
  • Bloodlust build will be more effective against things you can’t crit
  • Cruelty is much cheaper than bloodlust, if cost is a factor
  • Cruelty probably surpasses bloodlust when you factor in additional positive multipliers like Berserker’s Power, Stick and Move, Forceful Greatsword, etc.
I’m Biff Rangoon, and I approved this message.
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(edited by Choppy.4183)

WvsW vanilla build....now vs then

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Posted by: Choppy.4183

Choppy.4183

also to choppy

The guy using str/tactic/zerker traitline, he has one good point of being bunker and condi because thats what condi is. (different thread)

That’s the thing is , based on his mace+torch comment in another thread, I’m guessing he’s running a Distracting Strikes condi build with bow as the alt set. If so, it’s not really bunker. Maybe he’s using rabid or carrion, but even then, without the sustain from defense I doubt it’s very bunkerable.

It might still work (don’t know, haven’t tried it), but I can’t see it being particularly faceroll like he’s suggesting. At least, not in comparison to the other zerker condi builds out there.

I will test again the cruelty, been long i havent…

Let me know how it goes, Master Yoda. :P

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(edited by Choppy.4183)

berserk or not?

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Posted by: Choppy.4183

Choppy.4183

All you’re required to use when you go into Berserker are the traits, and it seems to me the bottom traits would support tagging up pretty well.

You aren’t required to equip Rage skills, or even use the Primal State, if you don’t want to. So make your decision according to whether there’s three better traitlines for your needs or not. If not, slot Berserker and then figure out if those other Berserker options are better than the alternatives.

I’m Biff Rangoon, and I approved this message.
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Defense/Discipline/Berserker

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Posted by: Choppy.4183

Choppy.4183

its the easiest build ive played in all my time in pvp. the burst dominates & its tanky with team support. its seriously scrubby. deserves metabattle, but it would get beserker nerfed so im not gonna post it.

Ok… wanna fight me with it instead then? I’ll use conventional warrior builds.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvsW vanilla build....now vs then

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Posted by: Choppy.4183

Choppy.4183

@Cerby
It looks to me like the chart was made before Anet rounded up the base values (i.e. moved them from a base of 937 to a base of 1000). That change didn’t affect the precision→crit chance calculation though, which is why ferocity calculation still checks out.

Remember, the chart just tells your the break points for when it’s better to start investing in power or precision (or ferocity). The reason ferocity is the better choice for your build is because power scales with crits.

Basically, given how high your precision and power are (when factoring in might and the signet), you get more value channeling resources into increasing the multiplier on the power you have that you do investing in more power.

True, that doesn’t help you against things you can’t crit, but it’s so rare and the impact is negligible. After all, you’ll still have a very high power build on your hands.

It also won’t help you when you’re unlucky and just not critting, but that’s offset by the times when you are lucky and critting all the time. But that’s just the nature of probability. This speaks to your point 5 in “what I know”, but the chart factors in the probability so that, even though you’ll get the biggest possible hit by channeling into ferocity and power, dumping precision will kill your overall damage because you’ll rarely get that big hit. That’s why the closer you get to the bottom right corner of the chart is what brings you to the most optimized damage for your build.

As for your questions:

Since Hydromancy crits, the chart absolutely applies to it and cruelty would boost you more than bloodlust there. Sigils that don’t crit but scale with power would obviously benefit more from bloodlust than cruelty stacks.

Your calculations are all on the right track, but to speak to my assumptions: I also assumed perma-Fury and about 18 might stacks (which is trivial for you to hit in a fight with this build) and max Cruelty stacks. That should put you at the theoretical maximum that I’ve been able to achieve, and you can spend most of the fight there). In long fights, you’ll have more power through higher might, and at the beginning you’ll have less power until the first 5-10s have elapsed.

I’ve totally taken the chart being correct for granted rather than doing a calculation. I know it’s not hard to do the calc, but I don’t have the time to do it just now. Seems to me though that if the math was wrong in your case it would be wrong in all cases, and too many people have seen and used the chart (including unabashed min-maxers) to not have noticed such an error.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvsW vanilla build....now vs then

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Posted by: Choppy.4183

Choppy.4183

You’ll do more damage with Cruelty stacks over Bloodlust stacks with that build. Oil over stones too.

But yeah, it’s a fun time.

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So close...

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Posted by: Choppy.4183

Choppy.4183

Why not just transfer down to a less blobby tier?

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Defense/Discipline/Berserker

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Posted by: Choppy.4183

Choppy.4183

they are not needed

the strongest warrior build ive found runs neither of them

Strength/Tactics/Zerker

I generally find Tactics underpowered, so I’m intrigued and skeptical. Care to share a build or vid?

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Buff/QoL changes for Rifle maby?...

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Posted by: Choppy.4183

Choppy.4183

What confuses me is that I’m using a Rifle, i suppose it will pierce not do a splash damage. I think the balance team should look know the difference between a Shotgun, Grenade Launcher, Pistol and Rifle. A rifle that do splash doesnt fit.

Man, they have swords shooting fireballs in this game. I think the connection with realism is deliberately tenuous.

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need a Alternative to bow

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Posted by: Choppy.4183

Choppy.4183

i had a stroke has a child and it made it so my right side does not work very well

Hey, any chance you were the ranger I dueled maybe as much as a year ago in wvw? I’m on Ehmry Bay and you (or that guy) worked those ranger evades like a boss, one working hand or not.

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Not sure if bug, or....

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Choppy.4183

is it also a bug that rifle berzerk mode f1 skill goes through reflection?

Depends if the person shooting it was unblockable via Signet of Might or Signet Mastery. If they were unblockable, then it’s not a bug. If they weren’t, then it is.

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Buff/QoL changes for Rifle maby?...

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Choppy.4183

I didn’t play warrior during BWE, but what happened to Gunflame? I’ve seen all manner of absurd crit reel videos of people absolutely deleting people out of existence with it, but now that I get to use it I’m finding that it is significantly less effective than KS, even with all the buffs for going berserk. Am I missing something here?

They reduced the damage by 20% and removed pierce last month. So, basically, Gun Flame is your spammy high damage aoe shot, and Kill Shot is your less spammy even more high damage piercing shot.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6122828

Tbh, I’d like to see something similar happen to Arc Divider and maybe Decapitate. I thought the original concept was to do just that (I even remember people complaining about the lower damage), but I got hit with a 16k Arc Divider in wvw the other day, so…..

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(edited by Choppy.4183)

Arc Divider has a fire field?

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Posted by: Choppy.4183

Choppy.4183

I think it did on release, but I thought they removed it and added damage shortly after. Could be wrong.

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Thinking of clicking that tag again

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Posted by: Choppy.4183

Choppy.4183

Warriors used to be pretty common commanders, but it’s been a long time since then. I dunno, maybe go full nomads with defender runes, a shield, Defense and Berserker traits, and then some other traitline… Discipline for Brawlers’ maybe?

It should give you about 4k armour, 28k health, pretty cranked out Healing Signet, Adrenal Health, healing on block through the runes, heal on stunbreak (plus another 1k toughness) through Rousing Resiliance, healing on killing blow through Dead or Alive…..

So high healing, health, armour, plus good uptime of resistance and stability. Should keep you up and running, but you won’t provide much to the fight short of cc. That’s basically following the old school approach, but more selfish and less power. Might be overkill though.

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Berserker Condition (27kburn) (3~5kbleed)

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Posted by: Choppy.4183

Choppy.4183

Didn’t King of Fires get buffed with the addition of the fire shield on crit/exclude on zerk skill thing.

Iirc, the nerf was a game-wide thing that prevented damage application more often than every 0.5s from the same skill. So you can’t lay down multiple fire fields with scorched earth and have each of them apply burns to the same targets. The change affected the rev’s Coalescence of Ruin too, among other skills.

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Any vanilla warriors feel this way also?

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Posted by: Choppy.4183

Choppy.4183

I’m definitely inclined to agree with those saying Berserker is stronger than Vanilla these days. I run vanilla myself, and berserkers are much harder to kill than they used to be.

Not sure if it’s just the adrenal health (which we all get) or people just learning to play Berserker. But that m+sh/lb build is a beast, as is standard a+sh/gs. I dueled someone running the latter in wvw, and I think he unleashed four full bursts in like 10s, of which I had to eat two for a crap tonne of damage.

Sure, I’m killing my fair share of Berserkers… but it generally seems to be me seriously outplaying them, or me taking advantage of surprise opportunities. Those bursts plus headbutt keep you on your toes more than you’d have to be otherwise.

I’m Biff Rangoon, and I approved this message.
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Buff/QoL changes for Rifle maby?...

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Posted by: Choppy.4183

Choppy.4183

If you are looking at it solely for a pvp perspective, sure.
But the evade is practically useless and in some cases a detriment to even use in cases like pve or even in some wvw cases.
Stationed atop of a wall/cliff? Sucks you can’t use your 8 vuln stacks and immob without falling off. Also torment loves when you use it.
I’d have taken a much longer immobilize than a rollback.

I never really used gunflame all that much, but it had its issues. Still, the double whammy made it alot less desirable. But gunflame itself isn’t something that I would feel an overall rifle nerf deserves.

Maybe it’s because I don’t play much pve, but what’s the situation with being stationed on a wall or cliff? I’ve heard it mentioned before and the image it conjures in my mind is being somewhere pinging away from relative safety, and probably in a group on some sort of larger scale event. Is that about right or have I got that wrong? And the concern is the evade would make you fall?

But I do have quite a lot of experience in wvw and you absolutely could use the skill from on top of a wall with little risk of falling. If the complaint is you can’t sit on top of the wall and then benefit from the full duration of the immob and vuln while shooting people down below, then I have zero sympathy, tbh. You’ve still got ks and gf, they still do a lot of damage, and you’ve already got a massive advantage due to the wall.

Step off that wall though and the rollback is suddenly a significant buff, unless you’re shooting from the back of a blob, in which case, I have the same lack of sympathy as when shooting from the wall. There should always be some sort of risk:reward calculation going on here, and the rifle’s risk has traditionally been too high for the reward when in an up close and personal fight, and way too low for the reward once HoT came out, particularly when shooting from a wall or the back of a big group.

That aside, the immob was added to the skill at the same time the rollback was. There’s never been a time when you could get the immob without the dodge, except when there was still the unintended jump bug.

I’m Biff Rangoon, and I approved this message.
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Buff/QoL changes for Rifle maby?...

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Posted by: Choppy.4183

Choppy.4183

Sorry, but gunflame was broken as hell, rewarding bad players almost as much as good players in most cases. It needed a serious damage pinch, and the piercing combined with the spammability and explosion per hit were ridiculous.

The added dodge and immob to 4 were undeniable buffs. The dodge was a much needed defensive buff when facing anything but bots, and those concerned about lost time as the dodge executes were compensated with the immob, which is longer than the dodge and still gives enough time to get a gunflame off.

The warrior rifle is better now than it’s been for most of the existence of the game. And lb needed a direct damage buff to compensate to what was lost to power builds when burning was changed. The auto attack on the two weapons is almost the same now, once you factor in attack speed.

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WvW Food/Util? (Power build)

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Posted by: Choppy.4183

Choppy.4183

A quick note about the stones though, it really depends on your stats otherwise. I boost my ferocity using a cruelty sigil, which when combined with my might and max power, leaves me a little short in the precision department. That has me choosing oil instead.

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WvW Food/Util? (Power build)

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Posted by: Choppy.4183

Choppy.4183

I used to run saffron bread for the condi reduction (-20% at all times), but never really noticed the damage reduction because it’s so situational. Still, it’s cheap, as is mango pie. Neither one compares to the dumplings though… even defensively, due to the boon duration buff.

You run mango pie? I find that rather fascinating.

No, I haven’t for years. I only mentioned it because Justine had said in the post above mine that she’s seen a lot of warriors run it. I suppose it’s fine for what it is… a tiny bit of extra health whose cost you’ll cover after killing one sentry.

Golden Fried Dumplings are my primary food these days due to the might-centered nature of my builds. But I haven’t actually been running it (or any food/util) while roaming about lately even though I’m sitting on more than 1000 of the dumplings, plus a bunch of sharpening stones and oils.

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best sigils for maxing out gs damage?

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Posted by: Choppy.4183

Choppy.4183

I dunno what you guys put on your greatswords but I need atleast sigil of energy on my gs. It feels weird If I run energy on my other weaponset. Like If its f#c#ing up my rotation or something I dunno xd

That’s just a learned thing. I ran energy on my gs for maybe two years, then switched it to my other set. It wasn’t that hard to adjust.

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Critical bleed warrior

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Posted by: Choppy.4183

Choppy.4183

I’m sorry to say that this won’t work well in wvw at all, neither as a roamer nor (especially) in larger fights. It’s very similar to the old warrior condi build, which had it’s day, but eventually fell after a couple of nerfs that made it unviable.

The primary problem is a lack of condi diversity. You’re basically working with bleeds and some burning from the lb burst, and not much else outside of the 8s of condis (per 30s) you’ll get from the Krait runes. Low condi diversity means your primary damage dealer (bleeds) will get cleansed a lot (especially in large fights), thereby hammering your damage output.

The next problem is, even if your bleeds don’t get cleansed, you’re still not putting out a lot of damage pressure. Despite your bleed duration buffs, the number of bleeds, your condi damage due to gear choice, and the work you’ll have to put in in order to apply them mean you just aren’t going to be doing that much damage to someone.

To put it in perspective, I think you’d need something like 20+ bleed stacks just to outpace the healing I get from Healing Signet and Adrenal Health on my zerker-geared warrior. True, you have some power and crit, but not enough to make someone feel really pressured.

Finally, you lack defense. Without the ability to pressure somebody really hard, you need to be able to withstand their pressure while your build works the whole “death from a thousand cuts” angle, but you don’t have it. The absence of the Defense line (which you should really take instead of Strength) is a big loss, as is the loss of the shield you used to use.

I’d go with the shield over off-hand axe any day, but if you just wanted something different even the offhand sword would have been a much better choice than the axe. It gives you a block, another condition, and direct damage options. It also benefits from your Blademaster trait.

Beyond the limited advice above, tbh, I recommend going with one of the Berserker condi builds floating out there. Berserker brought a lot to the table in terms of shoring up warrior condi builds, in particular by shifting the focus from bleeds to burning, which is much, much stronger.

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Not sure if bug, or....

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Posted by: Choppy.4183

Choppy.4183

The movement issue can often be due to lag… I’ve come across it from time to time over the last several months. You hit Savage Leap, for example, and you stay in place and then maybe more 2 feet, if any. And that’s without anyone around….

The leap skills not breaking immob with Warrior’s Sprint traited is hard to say. I’ve noticed non-leap movement skills fail to clear immob too, but as you say, it seems to be a little random. Still, I can generally count on the trait working.

The rifle one I’m not sure about. I don’t think I’ve ever noticed the rifle turning me to my target and I also know moving behind or beside a rifle warrior has always been a good way to mitigate his damage.

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WvW Food/Util? (Power build)

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Posted by: Choppy.4183

Choppy.4183

I typically run Fried Golden Dumplings, if I’m going to run a food. It works really well with a traited gs for huge might stacks, and the boon duration buff applies to stability, resistance, vigor, fury, etc. as well.

I used to run saffron bread for the condi reduction (-20% at all times), but never really noticed the damage reduction because it’s so situational. Still, it’s cheap, as is mango pie. Neither one compares to the dumplings though… even defensively, due to the boon duration buff.

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Who's still running power warr in PvP?

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Posted by: Choppy.4183

Choppy.4183

Me. kitten condi, I hate the playstyle, it’s unrewarding and cheese mode. Closest I’ll get to touching a LB is in a LB/GS power setup.

POWER 4 LYFE

That’s what I’m running in wvw again, and having a blast with it too. The power buffs they give the bow really restored what the build lost when they changed how burning works. The guaranteed BP, AH, CI benefits are pretty rad too.

I wonder if it would work in pvp… haven’t tried it.

EDIT: To be clear, I’m referring to power gs/lb

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(edited by Choppy.4183)

Alpine BL roaming with Evis [Video]

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Posted by: Choppy.4183

Choppy.4183

Loved the video as always, but kitten man. Where do you find these opponents?

You got Druids practically being 1 hit K.O from a single Rush
You got kids standing in a full HB
You got people not dodging
You got people rezzing and dying while youre just pounding away

Like bruh, can I get some of these jokers? lol

Good show.

Like that first fight at about the 1 min mark?

Lol, I get that people would be surprised by a fleeing, outnumbered opponent suddenly turning and bursting a tight group (I do that all the time). But not only did they all get downed, the platinum druid who came a bit late just auto attacked with the bow….

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(edited by Choppy.4183)

Kind of hilarious

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Posted by: Choppy.4183

Choppy.4183

I was dueling a friend yesterday who was using the m+sh/lb condi warrior, and it seems to me that kiting them while they’re in berserker state and then pressuring when they aren’t negates them pretty hard.

Obviously having stun breakers and/or stability is pretty helpful since Headbutt’s going to set you up for the burst and their berserker state instantly. Condi management ability is also pretty important, obviously.

From what I can tell, the build doesn’t have much in the way of condi potential outside of berserker state. Basically, just lb3, lb5 (on a long cd), and the normal lb burst, which is easy to avoid and often won’t be used as the adren’s needed for berserker state.

Granted, my friend was really new to the build, it’s a play style that feels backward for him as more of a power-based player, and I was running an lb warrior with CI and zerk stance, so pretty well equipped against the build. But the above seems to be the anatomy of handling that particular build, from what I can tell.

Am I missing something, or is this not the build people are talking about?

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Kind of hilarious

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Posted by: Choppy.4183

Choppy.4183

Are there calls for warriors to be nerfed already?

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Carrion or Rabid?

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Posted by: Choppy.4183

Choppy.4183

I honestly wish they’d remove Dire from the game.

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i dodged that warrior's arcing slice.. gg

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Posted by: Choppy.4183

Choppy.4183

I find it difficult to believe so-called “Warriors” are actually arguing in favor of the old adrenaline nerf.

How the game worked from launch, until the September 9, 2014 nerf: miss a burst = keep adrenaline, land a burst = lose adrenaline.

Now, you lose adrenaline either way, hit or miss. And we all know how easy it is to dodge most burst attacks.

If you’re a “main” Warrior and you actually support the nerf that crippled the profession, you make me sick.

I don’t think anyone’s argued for that here, tbh. Afaik, all of the responses have been about the considerably less dire situation of losing out on AH if you miss a burst than the OP was making out.

That being said, I don’t find it hard to manage adrenaline, especially now that decay’s been adjusted, and so don’t see a real need to back to keeping adrenaline on a missed burst. In fact, with the ability to get a Berserker burst cd of 2 3/4 seconds, it could get ridiculous if they reverted back to the old way (remember, the cd on a missed burst was always less than the cd on a landed burst).

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Hydro/Energy on which weapons?

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Posted by: Choppy.4183

Choppy.4183

It really depends on your playstyle and what you want to achieve. If you want a little extra help landing your first hammer skill, keep hydromancy there. If gs, put it there. If you routinely change up your weapon sets and are budget conscious, keep the energy sigil on the weapon you’re most likely to equip (hydromancy is super cheap).

Honestly though, I don’t think it matters that much. Neither sigil is indispensable.

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i dodged that warrior's arcing slice.. gg

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Posted by: Choppy.4183

Choppy.4183

It’s a pretty minor bar to meet in order to get additional healing that exceeds our best healing skill.

If you don’t have trouble with DH blocks and blinds to the point that they’re a “free bag”, then you shouldn’t have much trouble landing bursts against other classes… especially since it’s not like you have to land every one. And learning to bait out dodges, setup bursts, etc. is something you should be doing anyway.

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Is rush ever going to get fixed?

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Posted by: Choppy.4183

Choppy.4183

My guess is they would have fixed it if they could have done so easily. My suspicion is they’d have to rework the skill entirely to keep the same distance (eg. making it a leap with reduced cast time), or cut the distance way down to make it reliably hit.

Doesn’t mean the dream should die though….

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Berserkers now viable post April patch?

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Posted by: Choppy.4183

Choppy.4183

That’s a sign that something might be in balance… when you can’t use the same build to beat everything a different class can throw at you.

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Runes of Rage vs Runes of the Pack

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Posted by: Choppy.4183

Choppy.4183

I use this chart to figure out optimal damage, and I presume it’s accurate. The closer you get to the bottom right corner, the higher your damage output will be (presuming you’re pretty close to the power recommended in the box).

https://www.reddit.com/r/Guildwars2/comments/2vjoef/balancing_powerprecisionferocity_based_on_ep/

Don’t forget to factor in your might (try to guess what you average over the course of a fight), and to factor in your Fury uptime (which is probably pretty close to all the time with those runes, though depending on some other choices of course).

The 5% thing’s a little trickier to figure out though, mostly because of how it interacts with all of your other multipliers. If you’ve got a bunch packed into your build, then they really start to shine as they’re multiplicative rather than additive. Still, the table above will help you get a pretty good idea of how close you are to optimized stats between the two runes.

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(edited by Choppy.4183)

Unblockable Kill Shot Build.

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Posted by: Choppy.4183

Choppy.4183

Personally, I recommend this slightly different version of your build.
http://gw2skills.net/editor/?vJAQNAU8ejMdQdH23BGeAnIGUCqLLCgfH3gR4C03+4fCA-TpRBwADOIAkLDo5IAQc/BAXAgHPAAA

Here’s why:

  1. You have way better sustain via shield 5, adrenal health, defy pain, and CI
  2. While you lose adren and extra heal from a traited “To the Limit!”, Cleansing Ire (plus the other things you already had) will keep KS up at all times and AH more than offsets the loss in healing. The bonus is your healing can’t be interrupted with this, and you’ve gained resistance in a pinch if you need it (plus the extra precision)
  3. Shield 4 (plus the signet) gives you a ridiculously long stun you didn’t have before, which actually lets you benefit from Unsuspecting Foe (you didn’t have a stun before)
  4. Shield Mastery seriously pumps up your might generation and gives you reflect
  5. You didn’t need the accuracy sigil because your crit chance was already insanely high (plus guaranteed crits on KS)

You don’t have any more stun breakers than you did, but the shield helps you with your direct damage weakness and you’re still fine against condis (albeit at the cost of some limited group support). Plus the greater sustain and (some) damage, of course.

Just my two bits, without deviating much from your original concept.

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how mixable are the one handed weapons

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Posted by: Choppy.4183

Choppy.4183

Pretty easily for a power build. Most of the standard builds don’t trait the one-handed weapons, and each brings something different:

  • Axe: Pure damage
  • Mace: CC and a block
  • Sword: Mobility
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WvW Warrior Roaming Pre/Post 04/19/16

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Posted by: Choppy.4183

Choppy.4183

I just have dodge bound to the V key. It lets me jump dodge just by hitting it and the space bar together, if I want.

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Vengeance bug?

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Posted by: Choppy.4183

Choppy.4183

I dont play warrior, but wars in Vengeance dont show any icon anymore, is that a bug?

I noticed that the other day too, and yeah, it’s probably a bug. I can’t remember if vengeanced warriors still glow like they used to (dead giveaway if they do).

If not, I suppose just assume they rallied and play accordingly. If they suddenly drop dead 15s later… vengeance. :P

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WvW Warrior Roaming Pre/Post 04/19/16

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Posted by: Choppy.4183

Choppy.4183

I enjoyed the video, personally.

While there are probably some dodges that could be saved (multiple dodges when stepping out of melee range), there’s almost always still one in the tank if needed. Keeping endurance below 100% is generally a good idea when playing a Strength warrior (+10% damage via Stick and Move), and playing such a high endurance regen build will require plenty of otherwise superfluous dodges.

As for extra weapon stows, I mean, what does it matter? There’s zero consequence to stowing weapons unnecessarily, unless cancelling out skills you actually want to execute. Didn’t see that here.

Thunder King, I still think you’d do better swapping your food for Golden Fried Dumplings. You don’t need the endurance regen from the food and, in fact, you’re not getting any of the benefit for more than 50% of the time anyway. Meanwhile, the dumplings would give you more might (more crits than dodges), help you maintain 25 stacks faster and longer (through both the boon buff and extra might), and it’d extend your vigor, fury, resistance, stability, and fury. Plus, it’s only 60% the cost of the food you’re using now.

Thanks for posting.

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Warrior build feedback

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Posted by: Choppy.4183

Choppy.4183

It’s pretty similar to one of the more common builds out there, actually. I’d probably go more with something like this personally.

http://gw2skills.net/editor/?vJAQRApe8fnMdAlkiVhAehAElilrA7d0mabtK5gWXNAJAkASdA-TphAQBBc/BAcEA4wBB4DPAADcCAyXZAA

If you can live without the vitality and toughness, you’ll do a lot more damage and will be able to take better advantage of the fire shield benefit you get from King of Fires. That’s a tonne of might and fire damage you’d otherwise barely see.

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State of warrior after the patch

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Posted by: Choppy.4183

Choppy.4183

Try playing non-berserker, non-discipline build and tell me how reliable it is.

Well, I do play vanilla warrior, albeit with Discipline. Without Disc, you still have 2-3 opportunities per 15s to land a full burst, which still isn’t that hard, even if you don’t use longbow. Presumably you’re taking a trait or two to help ensure your adrenaline isn’t holding you back from bursting, just the burst or weapon swap cd.

Further, the reliability of landing the hit isn’t affected by either Disc or Berserker, just the number of chances. Moreover, the 2-3 chances per 15s is what you’ve got to maintain permanent uptime of Adrenal Health… losing a couple of seconds isn’t the end of the world if you go over that time.

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State of warrior after the patch

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Posted by: Choppy.4183

Choppy.4183

How does the design of Defense make us reliant on spamming bursts? Unless I’m missing something, hitting a full burst every 15s isn’t spammy at all.

I agree that Tactics is underwhelming, and is probably the next place to look for an alternate/additional sustain buff by way of party support (shouts, etc). Arms could use a touch more maybe, but not a lot imo.

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I'm over it. (Warrior Rant)

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Posted by: Choppy.4183

Choppy.4183

I wouldn’t mind seeing Stances get a shave off of their base cooldowns. 60 seconds (40s with Frenzy) is awfully long for this version of GW2.

I’m ambivalent about that now, given some changes that have occurred over the last several months.

It’s not inconceivable for a fight to go over a minute, and that can mean 20s of direct damage immunity, 30-35s of condi immunity, and 25s+ of stability (plus vigor, swiftness, etc) by running double stances through traits and bar, plus condi duration boosts (e.g. food outside of spvp).

Dropping the cds of Berserker Stance and Endure Pain to 45-40s would lead to a ridiculous uptime for those invulns.

Tbh, I’d like to see Anet keep working on other skills (physicals, shouts) plus traits to improve non-stance based survivability, with special attention to not adding a tonne more that can be stacked with stances.

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