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[Video] Berserker WvW Roaming Build

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Posted by: Choppy.4183

Choppy.4183

Roaming is still boring as ever. WvW was broken by Anet with the introduction of HoT.

Bah, you should move to Ehmry and roam with me! The fun lives, even for warrior.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Tarcis- Warrior Specialization Rework

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Posted by: Choppy.4183

Choppy.4183

It’s definitely a route to take, and one that’s been suggested several times over the last year or two (more in the last six months).

I personally favour reworking the traits for greater synergy, build diversity, and sustain potential, but that’s just me. Whatever the route taken though, as long as it deals with some of the core issues, who could complain?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WARRIOR FORUM SPECIALIST !

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Choppy.4183

I would have applied as well, but I think I have gotten a bit too bitter recently so my forum presence would have reflected poorly.

That being said, I am more than happy to support Burr in creating discussions on how to further our profession towards balance.

Honestly, I suggest you apply anyway unless it really is a matter of bitterness getting in the way. It’s not as though Anet is going to say, “hey, there’s that Burr guy… we should get him and him alone”, especially when people from all over the forums will be applying.

You, Burr, and anyone else who’s interested should apply. It’ll help our chances of having some warrior representation in there, even if they aren’t specifically looking for warrior reps atm. I mean, it’s a foot in the door at least. They might even go for both, who knows.

But if you are too bitter, then I totally get giving it a pass. If they’re not interested in working on warrior anytime soon, it might just add to your bitterness, and your principle focus for a game should be fun, not frustration.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

WARRIOR FORUM SPECIALIST !

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Posted by: Choppy.4183

Choppy.4183

That’s a lot of “yeas” and no “nays” for Burr, so I hope you go for it if you’re interested. Be sure to read the requirements (must live in the US, be over 18 years old, etc).

For everyone else, we should keep expectations in check. They only appear to be looking for Wvw specialists at the moment, which I suspect is about smoothly managing the big Wvw update supposedly in the works, and the associated rumours.

I may have missed it, but I didn’t notice anything about class specialists in there and the specialists’ key point of contact will be with the Comms team. If Burr gets in there, we’ll have to be cool and not pester him if warriors don’t get the love we’d like to see or as quickly as we want.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WARRIOR FORUM SPECIALIST !

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Posted by: Choppy.4183

Choppy.4183

Yeah Burr, you’re about as known as anyone on these forums (i.e. you’re one of the better known). Other people are too, but if you’re interested you should go for it.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

EM Kelly's Warrior

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Posted by: Choppy.4183

Choppy.4183

Wouldn’t any strong ranged and/or condi class completely counter the build? Even up close, I feel like a condi daredevil would leave a payload and then walk away with no real defense.

In fact, I’m not even sure why a normal greataxe running Berserker’s stance, Healing Signet, and Brawlers wouldn’t be able to have you downed before suffering anything from your condis.

What am I missing? Beyond apparently being fun to play (which is great to hear), how do you do well against these other builds that aren’t bunker revenants or reapers?

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Warrior coming from a long break

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Posted by: Choppy.4183

Choppy.4183

Thank you for your time and answers. I will stay as warrior

That’s the spirit! Going with what’s fun is always the best route.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Warrior coming from a long break

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Posted by: Choppy.4183

Choppy.4183

Some of it comes from old issues (a few buggy skills, awkward trait layout), but it’s more about where other classes are sitting now relative to warrior, particularly in pvp.

If you enjoy the playstyle of warrior, you should still do fine in pve, lower level/unranked pvp, and a fair amount of wvw. Just know that there are more builds out there that can carry inferior players to beat you, though they won’t always.

If you don’t care about that and still have fun running the warrior, there’s no reason to worry.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Eternal Champion is working against itself.

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Choppy.4183

The trait seems fine to me. It matches the stability of Lich Form (an elite), and has half the stability of Rampage (our elite), which seems pretty good to me.

Also, one stack for 3s pulsing every 3s seems to address the very contradiction you’re referring to. It’s pretty solid protection against everything except chain cc, and then it gives you the opportunity to stun break if you get more than one incoming cc, thereby triggering the buff.

Plus, the buffs on stun break still apply outside of the stability during Primal state.

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Shush...it's a secret. Don't tell.

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Posted by: Choppy.4183

Choppy.4183

I would actually say that vitality over toughness is a good idea for PvP since vitality helps against condi and gives you time to escape or get healed when needed.

The ferocity, however I agree on. I actually wonder if an int sigil would be better on the rifle.

I thought toughness was said to be > vitality on the basis that warriors don’t have good sustain. And with toughness if we have a smaller health pool our sigil of healing and regen from adrenaline allows us to stay in higher ranges instead of being whittled down. That was my understanding. I was always told vitality is better for conditions in general. But for warriors to stack toughness and condition duration decreases. Although condition duration decreases lesser than 50% never made sense to me either….you have to clear them before they do 50%+ of their damage or you are gonna die.

Depends what you’re encountering.

If you’re mostly coming across direct damage, then yes, toughness probably wins out in that it mitigates the incoming damage thereby reducing the amount of healing you need.

If you’re encountering a lot of condition damage though, that toughness is doing nothing for you and so vitality is clearly better.

A third school of thought (the one I personally subscribe to) is kill your enemy fast enough and you don’t need to worry about whether vitality or toughness would have been more valuable. The key to this style is avoiding the damage altogether (condi and direct) through effective dodging, movement, and stances while maximizing the pain train. Choo choo!

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Double dipping on weapon swap sigils?

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Posted by: Choppy.4183

Choppy.4183

Iirc, they introduced the swap sigil cooldowns specifically so warriors weren’t able to get the benefit from the same sigil twice as often as anyone else.

That being said, another class would need to use two sigil slots (one on each weapon set) to get the same benefit as a warrior with Fast Hands using one slot for a swap sigil.

So no to your first question, you can’t get might every 5s with two Battle sigils. Yes to your second question, they share the ICD (9s, I believe). And yes to your last question, a warrior should use four different sigils if s/he wanted to only use the on-swap kind.

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WvsW solo/roamer B- Feedback wanted

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Posted by: Choppy.4183

Choppy.4183

@Cerby
The only real boons you have going are might, fury, and 25s of swiftness from SoR.

Between SoR and Arcing Slice, you’re guaranteed to have permanent uptime of Fury without any boon duration buffs, and using Strength (and to a lesser extent, Hoelbrak, Privateer, etc) will give you a much better buff to might duration than you’ll get out of Traveler’s or Leadership (plus they’ll give you other, more useful benefits).

So that leaves a +20% bonus to your swiftness as the only real thing you’re getting from Traveler’s, which works out to 30s per minute instead of 25s. And since swiftness doesn’t stack with Warrior’s Sprint, it just means you’re going 33% faster for those 5s instead of the usual 25% faster. Totally not worth it.

Sword vs axe. As mentioned, I only swap axe in for specific purpose (certain duels, circumstances where melee dps is more valuable than mobility). As for breaking immob, remember that Eviscerate (even at stage 1) is a movement skill as well, so axe and sword are both roughly equal on that score.

In case you’re interested, there was a whole thread and video about this build (with a few differences) a while back. Here’s the link:

https://forum-en.gw2archive.eu/forum/professions/warrior/Vid-The-SwordMaster-WvW-Roaming

EDIT: I guess the other key boon you have running is Vigor, which is amazing and an oversight I didn’t mention it initially. Even then, though, the boon duration bonus on either of the runes you’re looking at aren’t worth giving up much better options for a +20% buff to your Vigor duration. It’d only be a total of +6s once you’ve used all of the stances on your bar and in the Defense line.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

WvsW solo/roamer B- Feedback wanted

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Posted by: Choppy.4183

Choppy.4183

It’s very similar to a build I’ve been running for a while (there are differences though). As for feedback:

  • The Traveler runes make no sense to me. The capstone for Traveler’s is the +25% movement buff, which you’re already getting from Warrior’s Sprint (they definitely don’t stack), so it’s an expensive choice for some sub-optimal benefits. Strength is probably your best choice by the numbers, giving you +45% to your might duration (you produce a lot), some might on hit, a +5% damage buff, and a bunch of power. If you don’t like those, or want something cheaper, there are loads of other options listed in another recent thread.
  • Your crit rate is actually nice and high. I’m not sure what you’re used to running, but that’s probably even higher than you need. Leave it though… it’s not that high.
  • Your build build actually has decent endurance regen, but I’d personally advocate in favour of dropping Dolyaks for either Balanced Stance or Frenzy (I prefer the latter) for even more Vigor than you have now, and slotting Energy where you have Hydromancy now. Your sword set just doesn’t need the chill, though you could swap your Ice for the Hydromancy if you still wanted chill. The net result is your dps would be higher (if you go Frenzy) or you’d have better stability (if you go Balanced), and you’d have more dodges, which is better than the armor from Dolyaks for defense, offense (Reckless Dodge)..

Otherwise, the build’s fine and I probably have a couple hundred hours with it in wvw (roaming and havoc). Axe swaps in nicely if ever need more damage pressure and less mobility, but I normally roam with the sword. I also run glassier with higher power and prefer Intelligence on the sword set to guarantee some occasionally frightening Final Thrusts (which cleave), but to each their own.

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Attack speed modifiers question

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Posted by: Choppy.4183

Choppy.4183

I recall someone reporting that Dual Wielding and the bonus from the Primal state didn’t stack, but haven’t heard anything since. My bet is these things don’t stack, just like mobility speed bonuses.

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Delete Warrior Stances

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Posted by: Choppy.4183

Choppy.4183

The best thing they can do is create F1 burst skills for off hand weapons. For example, be able to change the F1 mace burst skill for F1 shield burst skill.

F1 Shield burst skill: Armored:

Stance: You give a blow with the base of your shield on the ground sending a shockwave that deals damage to enemies and reducing the damage you take while holding this Stance. You lose a level of adrenaline every time you take damage in this Stance. You can not move.

  • Damage: X
    *Range: X
  • Adrenaline Level 1: 2% reduced damage.
  • Adrenaline level 2: 3% reduced damage.
  • Adrenaline Level 3: 5% reduced damage.
  • Combo finisher: Blast.

Also, keep in mind the berserker skills for F1 off hand.

I like the idea of a burst skill for offhands (and presumably a second one for 2-handed weapons), but rooted in place for a 5% damage reduction that disappears after 3 hits? No thanks!

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Take a seat and Vent.

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Posted by: Choppy.4183

Choppy.4183

Damage is just one of many problems with warrior. When I run a marauder rune and rage runes and can only crit hit a scrapper for 2.5k or a necro for 3.1k damage is a problem.

I dunno… I feel pretty good about the damage personally. I mean, I pulled a 25k Final Thrust on a Tower Lord last night in wvw. If I could get that against actual players on a semi-regular basis I’m pretty sure I’d….

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Delete Warrior Stances

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Posted by: Choppy.4183

Choppy.4183

While it’s good to think big, I think it’s fairly safe to say Anet isn’t going to be interested in redesigning any class mechanics. I mean, this goes beyond what they did to the mechanics for the new elite specializations, and that had new revenue riding on it.

I suspect the best we could hope for would be tweaks to existing skills (cds, damage, durations, possibly adding effects) and maybe some trait modifications and minor reorg.

Don’t get me wrong, I think Juba’s got an interesting idea here. I just don’t see Anet remotely entertaining this amount of redesign.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Suggestion; Fast hands baseline mechanic.

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Posted by: Choppy.4183

Choppy.4183

It’s been proposed by many people for at least a couple of years, and is generally accepted in this subforum as something that should happen.

In and of itself, it wouldn’t lead to any power creep for the warrior because pretty much all warriors have been traiting FH since game launch. But it might by way of some new (non-Discipline) combination that becomes viable as a result. Not that warrior power creep is something that needs to be to guarded against, atm….

Sadly, nobody from Anet has ever even acknowledged a post on the subject, let alone provided any thoughts of their own about it.

I’m Biff Rangoon, and I approved this message.
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WvW I Exy I Furious Vol.1 (Build Included)

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Choppy.4183

@Lordmoppdog
For real, it’s pretty clear to me that you don’t need anything in the way of advice to know how to play a warrior well.

As for Pack Runes, that’s something I used to run all the time (even though I had Strength Runes on another set in the bank). I found their value diminished quite a bit ever since I started using Arcing Slice as my primary burst and everyone else seems to have the benefits they give to allies anyway.

But it’s still a dynamite rune for a lot of builds, especially for that Fury uptime and the bonus precision. Looking forward to seeing your next vid.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvW I Exy I Furious Vol.1 (Build Included)

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Posted by: Choppy.4183

Choppy.4183

Hey glad you liked, as to why i run lyssa runes it’s basically because i got tired of strength/hoelbrak and wanted something different, Last stand is really awesome, but i just use it in some duel instances (never in warrior v warrior tho) because of personal preference, the vigor and extra stance duration can really save your skin sometimes tho. On the note of Brawlers recovery i just found that so many classes run alot of boons these days so i just chose Destruction of the Empowered and Cleansing Ire over Brawlers recovery and Last Stand, might not be optimal but i make it work in most cases ;P

Quite right about DotE, it can be amazing if you don’t need Brawler’s for the condi management. It’s funny, I used to use DotE all the time pre-June patch, but now that it’s even more valuable, I use Brawlers more even though HS has resistance attached to it… go figure.

As for wanting to use different runes, fair enough. Other ones with a visible effect that you might consider could be Privateer (cuz that parrot is a monster, plus the interaction with your might stacks), Ogre, Surging, or Infiltration (to confuse your enemies and scare them when they get below 50% health). Dardevil or Scrapper could also work if you just want something new and different that synergizes well.

The thing with the Lyssa runes is that you don’t really need the precision nor the condi duration, and the other benefits are pretty situational. Still, you seemed to make pretty short work of your enemies regardless.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

WvW I Exy I Furious Vol.1 (Build Included)

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Posted by: Choppy.4183

Choppy.4183

Some nice play in there. But why the Lyssa runes? Seems to me you have much better options… I personally use Strength runes on a very similar build and they work very well, but there are others.

Also, while it’d definitely crimp you condi management a bit, have you tried using Last Stand instead of Cleansing Ire? I do that and then skip the stability on the bar in favour of Frenzy. Berserker Stance, Healing Signet, and Brawlers Recovery give you a fairly decent amount of condi management (plus mobility, if you need a break), and you’ll be dodging like a madman with all that Vigor. Frenzy’s just for the giggles (plus it’s a stun break).

Anyway, really nice video. You run that warrior like a boss.

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My take on the current state of PvP warrior.

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Posted by: Choppy.4183

Choppy.4183

Warrior is in a good place. You need skill and timing to land your skills and any defensive skills have a huge trade off.
It’s the other classes that need to be nerfed.

Lol, that’s practically the same position as the OP. Both speak to a relative power differential.

@SolarDragon
You’re more or less in line with most people posting on this forum. While the warrior can do alright or even well in some areas (pve, low-level pvp, various niches in wvw) it seems to be more a matter of having greater skill or opportunity in those instances.

I don’t personally think the lack of class balance is that dire, but some work is definitely needed.

That being said, I’m not with you when you say the new Bezerker bursts do half the damage they should. I’d gladly offer some of them up for nerfing in return for more fundamental class fixes and toning down some similarly excessive things on other classes.

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(edited by Choppy.4183)

Suggestions for the Warrior

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Posted by: Choppy.4183

Choppy.4183

Also make it so you can only carry a maximum of two banners at same time, and they display at the top of your head, see attachment for example.

Yeah, I thought about that but couldn’t decide if there should be a limit or what that limit should be. Two seems reasonable to me.

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Suggestions for the Warrior

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Posted by: Choppy.4183

Choppy.4183

Regarding banners, I’d like to see them buffed in light of the new engi Gyros.

  • Reduce normal banner duration to 60s and cd to 70s. Increase Battle Standard duration to 120s and reduce the cd to 180s.
  • After summoning a banner, have that utility slot change to a skill that allows the warrior to basically collect a banner (in range) and wear it on their person so the field emanates from the warrior at half the radius.
  • Have the utility slot become “Plant Banner” while the banner is worn
  • Double the number of allies affected by a banner when planted in the ground
  • Trait increases effect radii by 50% (i.e. 900 when planted; 450 when carried)
  • Trait adds a specific pulsing boon to each banner: Defense – Protection or Aegis, Discipline – Vigor, Strength – Might, Tactics – Regeneration, Battle Standard – Stability. The different boon durations and pulse frequencies can be adjusted for balance (e.g. permanent uptime of protection would be ridiculous). Another approach would be to add the buffs when for longer durations when the banners are summoned and reduce both the durations and cds of the banners themselves (to increase application frequency of summoned boons)

The above gives better utility and value to banners that’s inline with gyros, imo, while filling a different niche (less dramatic but more widely applied buffs). It also makes slotting in a banner, even if running solo and/or not traiting them, more justified.

It’d increase the buffing value of warriors in large groups by quite a lot, but I feel that’s justified given the increased threat level in large fights since HoT launch and I don’t think it’s an unreasonable buff

On a completely unrelated note, I’d like to see a 2s Taunt added to “On My Mark!” or have that shout’s cd reduced by 50%. A dev already acknowledged the UP nature of that shout in relation to Sundering Leap, and we really should have more access to Taunt anyway.

I personally favour adding Taunt over reducing the cd, and I think it would even lead people not using a shout build to slot the skill.

I’m Biff Rangoon, and I approved this message.
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(edited by Choppy.4183)

Suggestions for the Warrior

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Posted by: Choppy.4183

Choppy.4183

@Rauderi
Why complicate a problem that’s so easy to solve?

Your proposal would have the warrior working harder to achieve what we already have now (5s swap) as a best case scenario if there’s a shared ICD across the different traits… often, we’d be worse off. If there’s not a shared ICD, then a 2-3s swap cooldown would be common in a lot circumstances, which isn’t necessarily better than 5s if everything is still on CD.

What you proposed in your earlier comment, a complete renovation of weapon skills to obviate Fast Hands, has been acknowledged for a long time as an acceptable, albeit more complicated, solution than just baselining the trait.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Power based Warriors in WvW?

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Choppy.4183

Second question. Would a power based build involving a torch be a doable idea? I like the abilities on the Torch, but I don’t know if it’ll be viable to run zerker/marauder stats instead of carrion/viper stats with it.

Doable? Maybe… but you have much better options in wvw, imo. But go with what you enjoy and try it out. If you find the results fun enough to outweigh the limitations, stick with it.

Be sure to use Blaze Breaker on your enemy when they’re moving away from you so you can get more of those hits in, and good luck.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Power based Warriors in WvW?

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Posted by: Choppy.4183

Choppy.4183

It can be rough, but a traited Berserker Stance gives you 10s of invuln from condi application, and then you can use your Healing Signet active to ignore any condis that do get applied.

That gives you at least 16s to kill them before your defenses are gone.

I find it’s often enough to kill necros in wvw, though Reaper form just before death can make that tough, basically forcing you to get away from them before your defenses wear off.

Condi thieves/daredvils and mesmers can be rough on a power warrior, mostly because they can avoid you for the entire duration of Berserker Stance, and then kill you. Of course, condi mesmers were a thing before HoT.

If you meant any thief, including power-based thieves, I usually wreck them pretty hard as a power warrior. Mesmers can be trickier than thieves, with it mostly coming down to whether they know how to bait out your defenses while avoiding your big hits.

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Berserker in WvW - Good and Bad

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Posted by: Choppy.4183

Choppy.4183

Yes, it’s pretty awesome. It allows more flexibility in your positioning, helping quite a bit against adds, kiting classes and fleeing opponents. And on top of that, the damage is pretty attractive. I’ve had some fun with it in PvP before, running GS/Mace/Shield, with berserker gear and Strength / Discipline / Berserker.

Lol, well… RIP thieves. That 450 range also explains why I was eating those 15k ADs… I probably wasn’t even near or looking at the Beserker when he used it.

While I’m definitely keen to dish this out to my opponents, I can’t help but think the amount of unblockable and/or insanely high damage aoe will make melee the absolute worst place to be.

Maybe dropping double melee in favour of having more ranged pressure will be the way of the future in wvw. Double melee’s working reasonably well for me now, but we already have the pirate ship meta at the large scale and it may only be a matter of time before havocs get better at creating wastelands wherever players group in melee range.

I’ll have to seriously consider working on rifle or bow builds (though I can’t see bow working, atm) in case that day ever comes. Till then, I’ll keep riding the Melee Pain Express as long as it still gets results, and add 450 range Arc Dividers to the list of new threats to watch out for.

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(edited by Choppy.4183)

Berserker in WvW - Good and Bad

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Posted by: Choppy.4183

Choppy.4183

On top of that arc divider has quite the nasty range….

Omg… I never noticed that before. Is it seriously a 450 radius?!

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Berserker in WvW - Good and Bad

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Posted by: Choppy.4183

Choppy.4183

Last night, I came across a few Berserkers while roaming around that did very well for themselves. It was the first time I felt they weren’t being carried and, I daresay, they were actually pretty darned strong.

I’m wondering what other peoples’ experiences have been while running Berserker in wvw. From the builds that have failed miserably and general weaknesses to where they’ve done really well and actually represented a net improvement for the warrior class. Ideally, people who’ve tried builds (good and bad) would also post them.

Here’s what I’ve seen work so far:

  1. Glass cannon Gun Flame builds in larger scale fights. It seems crazy strong if used properly, especially if someone dips into Arms to get (basically) constant unblockablility from Signet Mastery
  2. Gs/R in small scale roaming and havoc. I came across this yesterday and was genuinely impressed. I was eating 15k Arc Dividers which is insane considering how little time it takes to generate 10 adren to spam those things out. The build wasn’t as vulnerable as I’d have thought, with the person running it handling focus really well. I didn’t see him get a Gun Flame off, but obviously it would also hit like a truck and provides the ranged utility normally lacking in gs builds. Basically, seemed like a very strong version of the old Kill Shot gs/r, but stronger and not so risky.
  3. M+Sh/Gs using Defender Runes (as per Cygnus’ build) but with more condi by way of Viper gear. Worked very well, especially once Skullgrinder landed, but was a bit more manageable than the gs/r build in that I didn’t have to fear losing 15k health on a single hit. Still, it was very dangerous and probably had much better durability than the gs/r build.
  4. M+Sh/Gs using Cygnus’ Defender Runes on Berserker gear. I haven’t actually seen this in action yet, but I would expect it to have both the durability of the mace build above and possibly the 15k Arcing Slices of the gs/r build.

I’ve seen a few Gun Flame builds that just melted against my normal zerk warrior, mostly because I could see right through the gimmick they were built around, and I’ve come across some ok-ish gs/a+sh builds that, tbh, weren’t a net improvement over the normal warrior gs/a+sh build (possibly a little less, but it’s tough to account for relative skill).

Anyone else found especially good success (i.e. much better than normal warrior) in wvw, or horribad disasters, with the Berserker builds you’ve tried? If so, in what context? Zerg, havoc, roaming, something else?

I’m Biff Rangoon, and I approved this message.
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(edited by Choppy.4183)

Longbow/Rifle Berserker Builds

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Posted by: Choppy.4183

Choppy.4183

They don’t actually pair well together at all.

Outside of a mere 3s of burning on Gun Flame, rifle is all about direct damage. Meanwhile, bow has medium direct damage, good condi, and good utility. Investment in condi damage will be largely wasted on the rifle, and investment in high direct damage will only get some, but not great, results from the bow.

Neither weapon gives you mobility, blocks, much cc, or especially good cleave, so they don’t really fill any gaps the other weapon has. This is why it’s better to choose the ranged you like and then select a melee set to compliment it.

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I couldnt make berserker work

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Posted by: Choppy.4183

Choppy.4183

Hey chronometria, it’s not your fault….
https://www.youtube.com/watch?v=GtkST5-ZFHw

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Shush...it's a secret. Don't tell.

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Posted by: Choppy.4183

Choppy.4183

Interesting build. It does sound good for the current meta…however, this got me wondering:

If you use Shield Stance or Counterblow while traited with Shield Master, will you reflect things like Mirror Blade and Shadow Shot or do they still land since they’re unblockable?

No, unblockable skills pass through as normal. One fun thing, though a little offtopic, is when you reflect a Mesmer sceptre 3 and produce a clone of yourself. Confused the hell out of a bad condi member I came across. Irony… dope.

Mesmer scepter 3 is a channeled ranged melee attack. You probably mean the third attack on the scepter AA chain XD

Yessir, indeed I did!

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Shush...it's a secret. Don't tell.

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Posted by: Choppy.4183

Choppy.4183

Interesting build. It does sound good for the current meta…however, this got me wondering:

If you use Shield Stance or Counterblow while traited with Shield Master, will you reflect things like Mirror Blade and Shadow Shot or do they still land since they’re unblockable?

No, unblockable skills pass through as normal. One fun thing, though a little offtopic, is when you reflect a Mesmer sceptre 3 and produce a clone of yourself. Confused the hell out of a bad condi member I came across. Irony… dope.

I’m Biff Rangoon, and I approved this message.
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thoughts for my build

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Posted by: Choppy.4183

Choppy.4183

Well i want something to 1v1 people and ,i thought getting both berserker and str is the way to go.
So since i need those i have to ditch out disc or defense. I chose disc and the lack of tankines i replaced marauder to soldier.

Unfortunately, swapping to soldier’s amulet then undermines the very reason you went into Berserker in the first place. You’ll be more durable and lethal if you swap Berserker for Defense and make the aforementioned gear changes.

The reason you subbed in soldiers is precisely why Berserker is the least used new specialization – to take it, you usually have to give up something better.

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thoughts for my build

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Posted by: Choppy.4183

Choppy.4183

I have been toying with a build that could use daredevil runes to get crits while maintaining the health/toughness. I think it would work better with a valkarie amulet. I would have to crunch the numbers though because I feel like you may lose dps just for a few single big attacks.

If you are running soldier amulet, I think you want the defense tree. It may be difficult to give up, but in order to take berserker line, I think you need to drop strength line.

Honestly, I’d be surprised if there’s any warrior build in which Daredevil runes would be a good choice, especially without an Energy sigil and either Signet of Stamina or high Vigor uptime. Even then, our cooldowns are such that an Intel sigil is more valuable than the runes, which opens things up to choose a better rune.

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thoughts for my build

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Posted by: Choppy.4183

Choppy.4183

Were you trying to do something in particular with the build? If so, let us know and maybe we can make some suggestions to improve it.

One thing that immediately jumped out is you’ve selected the Peak Performance trait but you don’t have any physical skills. You may as well take Restorative Strength so you can at least get some benefit if you activate Healing Signet at any point.

Otherwise, I think you’d get more benefit out of the Defense Tree than the defensive traits in Berserker are giving you, I imagine you’re hoping the benefits of the Berserker state (like the bursts) offset that… maybe, but I personally don’t think so.

Daredevil runes are doing nothing for you, especially because you have an Intelligence sigil on your axe set. The paralyzation sigil isn’t optimal either, so keep experimenting with different ones to see what you like there.

The primary issue with the build is that you’re taking what’s normally a high damage build, but not committing to the burst by using a defensive amulet. This means your burst isn’t strong enough to kill enemies quickly because of your amulet, and the build lacks the sustain/defense to outlast your opponent.

If you like the weapon set but feel too vulnerable taking the more aggressive usual amulet choice, swap your soldier’s amulet for knights and swap the Berserker line for Defense. Then choose Shield Master, either Armored Attack or Defy Pain (see what works for you), and either Last Stand or Cleansing Ire (again, see what suits you best). Then use Hoelbrak runes to improve your offense via might and your defense against condis.

As you get more comfortable with the build, try swapping out some of the defense for offense to put enemies down faster while staying on your feet. First thing would be to trade the Knight’s Amulet for Berserker or Marauder (and be sure to drop Armored Attack for Defy Pain, if you were using AA with Knight’s), then see if you can swap the Hoelbrak Runes for Strength.

I’m Biff Rangoon, and I approved this message.
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(edited by Choppy.4183)

[Video] Berserker WvW Roaming Build

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Posted by: Choppy.4183

Choppy.4183

-snip-

Thanks for the reply, Cygnus.

You’ve done a really great job here. I think this might be the first viable Berserker build that isn’t (1) based on a gimmick or (2) trying to imitate existing warrior builds.

Thanks for sharing it with the rest of us!

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

[Video] Berserker WvW Roaming Build

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Posted by: Choppy.4183

Choppy.4183

And it actually looks like a viable roaming build too. Great job… I think this is the only one so far!

Would I be right in assuming the biggest issues are kiting bursters and condi bombers? That’s how I’d play against this build I think… either saddling you with plenty of conditions or, if I was a mesmer/thief, setting you up for bursts and otherwise keeping distance until I wore you down. That being said, every build is weak against something.

One question about the build itself… what you said about the value of stability when stomping notwithstanding, what are your thoughts about trading up Eternal Champion for Bloody Roar?

Normally, I’d say EC is the better trait, but then I think your build could use a little more burst to take advantage of any opportunity to kill kiters, and the Taunt fits in with the 100b grinder your build is built around.

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QQ wars

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Posted by: Choppy.4183

Choppy.4183

Last Blaze over Savage Instinct seems like a poor choice, especially with only two Rage skills and fairly low condi damage. The sigil choice too… strange given the low condi damage.

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Conspiracy on why Warriors are UP

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Posted by: Choppy.4183

Choppy.4183

Quick thoughts:

  1. There’s little chance of a conspiracy here. Zeghart is almost certainly right… classes who saw the most play already were probably deprioritized on the grounds that they were less in need of fixing.
  2. @roamzero,, as bLind mentioned, probably the best way to do this is by focusing on the injection of damage mitigation and personal sustain instead of dps, beyond the needed trait reorg and skill review. In fact, there may even be a few instances where damage could be nerfed a bit (burn zerk, gun flame) provided the personal sustain of those builds were improved (it would make them more viable in pvp and wvw generally, while blunting burn zerk in pve and removing gun flame’s nonsense in larger scale wvw.
  3. @Dragon, I appreciate the sentiment, but that would be insanely powerful. We could just spam our hardest hitting skills until they hit, and then move on to the next hardest hitting, with absolutely no consequence. Considering we have limited invulns, it would leave opponents with pretty much no counterplay.
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Endure Pain not working reliably...?

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Posted by: Choppy.4183

Choppy.4183

Has anyone else noticed direct damage skills getting through Endure Pain? Several times I’ve activated it only to be burst down with direct damage a second later.

I’m aware that it sometimes disappears (as was caught on one of Vaanas’ videos), but I’m not sure if it’s that, Endure Pain being counted as a block for some reason (though most of the things hitting me don’t appear to be unblockable), or something else.

Yeah i noticed this since about 2 months back,Pistolwhip made a thread about it back then and i thought it was caused by nec,vampiric aura where others ppl dmg are getting through ep.But now im not sure anymore,ive seen it happen vs several classes.

https://forum-en.gw2archive.eu/forum/professions/warrior/Endure-Pain-bugged/first#post5503334

Yeah, I linked his thread above but had forgotten about it. Had I remembered, I would have revived his instead of creating a new one.

In any case, I never did understand how the thread started to focus on Vampiric Aura. He included the link to Vaans’ video in his first post, which was just a warrior vs warrior duel, and clearly showed the EP icon disappearing from the bar almost immediately.

This is definitely not about VA.

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Bug: Shooting Through WvW Walls

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Posted by: Choppy.4183

Choppy.4183

I’m sorry if this was raised before, the search function for this subforum doesn’t appear to be working.

Since HoT launch, players are able to shoot through tower and keep gates and walls. While Coalescence of the Ruin is a non-targeted skill that simply travels through it, of bigger concern is ranger arrows, which can track through an entire tower if the ranger can maintain target. If this happens, there’s nowhere one can avoid being hit while in a tower.

Necro ranged, DH arrows, and probably every other class can do this as well.

Thanks for checking into this one too.

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BUG: Warrior EP Prone to Failure (VIDEOS)

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Posted by: Choppy.4183

Choppy.4183

Several people have noticed inconsistent behaviour regarding Endure Pain, and below are a couple of videos that show that. There was a brief discussion about it in a couple of other threads, which can be found here.

As you can see in both videos, Endure Pain is clearly activated before the killing blow, but the icon disappears from the bar almost immediately.

It seems to be happening fairly frequently, but less than half the time. There doesn’t seem to be a clear cause either, in that the skills getting through come from a variety of classes.

Thanks for looking into it.

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Endure Pain not working reliably...?

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Posted by: Choppy.4183

Choppy.4183

Thanks EvilSardine; it’s good to have corroboration. I’ll go start a thread in the bugs section and link back here.

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Endure Pain not working reliably...?

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Posted by: Choppy.4183

Choppy.4183

Unfortunately its one of those “if its not caught on vid it didn’t happen” things :/

Could be a matter of split seconds, could be a matter of lag.

It was caught on vid here, actually. Whether that’s what I’m experiencing or if it’s something else, I can’t say.

Note: This issue was raised in an earlier thread as well.

I’m Biff Rangoon, and I approved this message.
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(edited by Choppy.4183)

Endure Pain not working reliably...?

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Posted by: Choppy.4183

Choppy.4183

I could totally confirm this if I ran endure pain -_-u

When surfing zergs, don’t leave home without it…

Then God said, “Let there be glory!”, and the warrior waded through a 60 man zerg, and the warrior did not blink, and God looked upon this, and it was good.

Exactly! I feel like I’m getting shortchanged on my few seconds of glorious godhood.

That aside, I’m genuinely interested to know if anyone else is noticing something different about the effectiveness of the skill. I think this has been going on since HoT launch, or not long after, and I’m wondering if this might be one of those odd bugs (e.g. certain skills cancelling the stance).

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Endure Pain not working reliably...?

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Posted by: Choppy.4183

Choppy.4183

I could totally confirm this if I ran endure pain -_-u

When surfing zergs, don’t leave home without it…

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Endure Pain not working reliably...?

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Posted by: Choppy.4183

Choppy.4183

Has anyone else noticed direct damage skills getting through Endure Pain? Several times I’ve activated it only to be burst down with direct damage a second later.

I’m aware that it sometimes disappears (as was caught on one of Vaanas’ videos), but I’m not sure if it’s that, Endure Pain being counted as a block for some reason (though most of the things hitting me don’t appear to be unblockable), or something else.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

I'll not give up on Warrior!!

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Posted by: Choppy.4183

Choppy.4183

u say u are tired of being a carpet on the floor?

Thief says hi

I read a couple of your posts and, while I agree Thief isn’t in great place either, you hold some common misconceptions about the power of warriors relative to thief.

Also, have you tried Daredevil much? I fought a condi DD yesterday and I’m not sure if warrior even has a counter for that. Shoutbow maybe… not sure. I also regularly get smacked with 8k Vaults from power-based DDs..

Anyway, if you’re down on thieves these days, DD seems to have a bit more going for it than base thief.

I’m Biff Rangoon, and I approved this message.
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