Starting from the bottom.
I was mostly posting the build as an example of breaking away from meta. And also because one person earlier made a comment about wanting to see some builds, due to metabattles not matching his playstyle.
It is true, I do play hotjoin. Almost exclusively. So, I’m not going up against experts. (I’ll also make no claim to being an expert)
Condi builds utterly destroy me. Basically every time. Burn guards, since they just toss out one condi, I can deal with. Necros and engis though? Not so much.
Heavy ranged pressure… That’s where the immob, and well timed dodging comes in. Along with using the terrain as much as possible. The immob to keep him from maintain distance, the dodge to avoid the main damage skills.
Heavy CC, it’s mostly about knowing what times I need to pop my stun breaks.
Kiters, I’ve got enough cripple and immob to definitely hit them with at least one of them. They’re definitely not easy though.
Melee bursters… Those fights are definitely interesting, since, well, it’s melee burst on melee burst. Then it really comes down to a match of who can spot the burst, and dodge it the best.The traits… I took Last Stand not only for a longer Frenzy, but also for having some, even if unreliable, form of stabo, in addition to making Defy Pain more effective. I also am not the greatest at thinking about using Cleansing Ire to clear my condis.
Axe mastery I took, mostly because of the way my spikes work out. It’s not that rare for Eviscerate to not be charged when I begin my spikes. Which means one good chain, at least, of my axe auto-attack isn’t helped at all. Whereas it is helped by all the ferocity I’m getting from having two axes equipped.
The longbow is taken to help deal with the pesky kiters, and to keep on pressuring people like Dragonhunters, until their traps have expired. I should, perhaps, reevaluate it however, since it’s something I’ve been using for a while. I might be taking it mostly out of habit. Perhaps sword/mace or something like that.That was my reasoning though. I likely should test it out with those modifications however, and see if that’s more effective for me. Thanks for the comments.
There’s definitely a skill differential then, because if your opponents were able to mitigate as well as you’re describing you’re mitigating them, they wouldn’t find your immobs or bursts much of a problem. For example, Bolas are really easy to dodge.
But if it’s working and fun, that’s awesome.
If I may, make some suggestions:
- Try using Berserker’s Power over Axe Mastery. AM doesn’t actually affect Eviscerate, and BP will give you much more damage and to both weapons as well.
- Try using Cleansing Ire over Last Stand. This will do two things for you… your adren generation will be much better, and you’ll be shedding condis much better too. Longbow is the one weapon that allows you do this without needing to hit anything.
- Consider using Brawlers Recovery over Destruction of the Empowered if you’re coming across lots of condis. If you aren’t, stick with DotE
Longbow can be quite good, especially with it’s big fire field (which can be shot behind you), LB3 which hits hard, can be shot behind you, and will give aoe might in your fire field, the aoe blind of lb 4, the often overlooked power of lb2 against grouped enemies at point blank, and the long cripple of lb5. But it shoots a bit slow for my liking.
You mentioned an interest in dropping the LB in favour of something melee. I’d recommend a full stance warrior using gs/a+sh, personally. It’ll allow you to retain the axe burst you like, but you’ll have way more damage, mobility, and survivability too.
If being non-meta is really important to you, try sword shield with your dual axes. Sword 2 will help you stick to targets once you lose the range of lb, and it’ll help you escape too. Sword 3 hits about as hard as Eviscerate on up to 3 targets, and you may enjoy the immob on Flurry (be sure to cancel it after the first hit so you can use the immob time to do something more damaging). Shield, especially when traited, is amazing.
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