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Um… i did not say that i think you may of messed up the quote lol.
Weird…I meant for it to quote Sudden.
Fixed, and…
Death to full bunker build! It seems all the ascended gear is a push away from healing this game is not about having healers in it and not about being able to heal your self though every thing rolling is a major part of dmg mitigation. Its funny when they came out with dailys that worked off core effects of GW2 ppl where confused because they never used them ROLL was one such thing.
Any bunker that doesn’t dodge roll is a dead bunker.
I am aware but looking at the math Healing power and toughness is by large far more effective at damage migration then DPS specs are at causing damage. Such as precision does not give you 1% crit chance per point. healing Power on the other hand if i could get 11 more per piece (so 44 more points) it makes a larger impact then 44 more points in Crit chance. Unlike Crit chance or attack damage some of the healing abilities up it.
44 points is about 3.7% Crit. Let’s just call it 3% increased critical chance with every last weapon swing, weapon skill, and offensive utility or elite skill.
44 healing power gets me 5 health per second from regen and 44 more health from my 6 skill (when it’s actually off CD and I need it). And 0.4 HPS from Virtue of Resolve (rounds to 0 by itself). Yes. Huge difference in stat weight.
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And i am talking full ascended not just a few Pieces of jewerly. (which mind you is greater then 11 extra points considering you could have 2 rings 1 backpiece and 1 amulet).
I said about 11 per piece--jewlery-wise. Armor and weapons will obviously have more. Not the point. And you’re forgetting that DPS specs and condition spamming builds will also have access to full sets of ascended gear.
Edit: Regardless, there’s no good enough player-made argument that can explain why there is absolutely no viable healing power piece available in the Ascended tier. This is one of the few things that I think actually needs designer attention.
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11 extra healing power per item isn’t wouldn’t make anyone unkillable, just like 11 extra power and 1% extra crit damage isn’t turning anyone into a one-shotting-heavies death machine. It’d be crazy for that to even be a real concern.
That said, a bunker build (of any profession) capable of being “unkillable” 1v1 still has banes: poison, an immobilize here and there, and then whatever other conditions you feel like putting on them. Or roll full glass cannon and play smart.
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I DON’T want to be forced to play another spec or build because the gear prevents me from focusing on what I find the most fun…
Quoted for truth. This is the first time I’ve actually felt like ArenaNet is deviating far enough out of the bounds of their “your playstlye” philosophy to actually be considered, well…for lack of a better term, full of it. First time I’ve actually been irritated with them since they over-buffed Dervish later in Guild Wars.
I just don’t want to have to spend another indefinite number of hours developing a new build to replace Healway. I really don’t feel like using one of the cookie-cutter AH or crit-sword builds. This is little more than fun-killing for me.
I use it when I’m commanding and don’t plan on being focus-fired with conditions.
No Cleric’s ascended amulets. Lovely. My official recommendation in relation to this build is that ascended amulets not be bothered with outside of use for AR in fractals. The loss of healing power from the two rings is almost too much as is to maintain survivability (not a word) in high-pressure WvW and PvE.
If you aren’t as worried about really high longevity, go ahead and pick up however much non-Cleric’s gear you’d like.
Edit: I’ll personally be banking even my Ascended rings except to use for fractals.
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We’ve been looking for developer thoughts on this issue since rings were released. Hopefully we can get SOMETHING soon.
“SUFFER MORTALS, AS YOUR PATHETIC GAME DESIGN BETRAAAYS YOUUUU!”
Old joke, but this is about how I feel. I mean, he’s killable, but it’s kind of insane how difficult it is to do so right now.
The issue isn’t that they’re “better.” The issue is that their stat combinations are the anchor point for a lot of our favorite builds—and not because they’re meta or overpowered builds, but because we simply enjoy them and they work. And now we’re being forced out of our builds if we want to use the higher tier of gear.
I just want to know if I should start working on a replacement build sooner rather than later. I put a ridiculous amount of work into tuning the ones I use.
Have people link AR gear before bringing them to much higher level fractals.
I’d be happy with introducing ascended “Cleric’s” items with power as the main stat instead of healing power if healing power stacking is really a concern. I just don’t want to be pidgeonholed out of my favorite builds/stats.
The stat increase between exotic and ascended isn’t large enough to make anyone anywhere near unkillable, especially since DPS builds are receiving higher stats as well.
It takes less than an hour with a commanded group during any prime time to complete this section of the monthly. Why do WvW players like me have to go do fractals? Why do we have to leave to go get JP discovery credit more easily?
I don’t actually have a problem with any part of the monthly, just making a point.
No build variety = no fun. No fun = no players. Well, fewer players.
Planning on keeping this thread page one for however long it takes.
Went and re-bought exotic Cleric’s rings today. Let me tell you how fair it feels to have to use a lower grade of item just to have the stats necessary for my preferred build…
Also interested to know whether it’d be eligible to scale up with ascended weapons when they launch if it’s transmuted.
@Dreamy, please, kindly stop assuming that we want to be healers just because we want healing power on our gear. That’s like assuming we want to be tanks just because there’s some toughness or vitality on our balanced/DPS gear. Or like assuming we want to be DPS just because there’s Power on our Cleric’s.
There is a difference between wanting to be support-oriented and wanting to pretend that this is WoW. Just like there’s a difference between reading and responding and repeating the same thing over and over.
@Kinky, indeed, it’s pretty depressing. I’ll be putting my ascended gear in the bank for the sake of fractals, but I’m going to have to buy up some more exotic rings when I log back in tonight just to try to keep up.
It’s pretty stupid that builds like ours are simply being thrown to the side in the “writer’s room,” per se. Really wish they’d just…do better, I guess.
I’m actually considering just sticking to exotics, as much as I hate to be forced to gimp myself that way to maintain my build.
Edit: Bookmarking in hopes that this will at least get a dev response at some point.
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Rich nodes occasionally spawn in the Eternal Battleground JP. I haven’t actually seen any others anywhere.
Players will be used to it within a month. Guaranteed.
What makes you think I’m trying to be a healer?
My brain has indeed glanced over the idea of leaving the game over this. I know it’s silly, but it’s a little ridiculous to omit entire sets when you really think about it.
You may lack understanding of what a gear treadmill really is.
I would say because people like Costumizing their characters and making their own balance and traits. You can’t have an RPG game without having something to costumize skills and such.
That’s right. And we want our Healing Power gear so that we can customize and balance our own characters the way we want to.
I’m not interested in playing a generic vitality and toughness stacking build. I have always and would rather continue to play my Healway build. I’d also rather not be forced to trash an entire build just because they’re releasing more and more “superior” gear that does not have anything resembling Cleric’s in its selections.
Really hurting in the Guardian department here as well. My go-to build for WvW is being killed on piece of Ascended gear at a time currently. It’s a little depressing really. Been posting about this since rings were introduced as well.
Now that many builds are being killed by the omission of pre-existing stat combinations in Ascended gear? Yes.
Similar situation here. Having to rework my entire build because yet ANOTHER piece of no-Cleric’s-available higher tier gear has been released. “Love it.”
I was alright with no rings. But now, no amulets either? My build (and I’m sure many others from other professions) rely on Healing Power. Now it’s being phased out one piece of gear at a time; entire builds are being killed one piece of gear at a time.
It’s borderline insane to me that entire stat combinations are being left out. Please consider introducing Cleric’s amulets. And maybe rings.
Or at least give us reasons for their omission.
They stated somewhere (last week or so) that no laurels will be rewarded for the January monthly.
Well, that’s fairly misleading.
“Transmuting weapons now preserves the higher rarity of the two items.”
Just a couple of questions here about this bit from the 1/28 patch notes.
1. Say I transmute green stats into an exotic skin. I assume it keeps the exotic rarity, but also the green stats?
2. Say I transmute Cleric’s stats onto Sunrise. It remains Legendary but gets the Cleric’s stats? Does it keep the same name of “Sunrise” or is it weird…like “Sunrise of Energy?”
Thanks in advance. :>
You can’t hold an off-hand with a Greatsword.
I don’t believe it’s in yet. He still spawns grubs off of the NPC.
Thanks for the new video. I’ve been working on Lupicus with my Guardian since I saw that one about a week ago. Almost through to P3, but my only experience with the fight is the solo attempts, so it’s going to take some more work.
I may take a break to try the P4 bosses now that I’ve seen this. I’m still pretty unaware of which bosses can be solo’d in this game and which can’t—I’ve literally only done AC and CoF explorables with groups. Keep up the good work.
Edit: This may seem a bit silly, but I’m literally following your videos to figure out what’s soloable in this game so I can go behind you and be one of the early (first on a few things, perhaps?) Guardian soloers, heh. Your videos serve as some solid inspiration.
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I’d prefer a “soft” hard mode (think Ulduar) in which doing…something, whatever something may be, causes the boss to start using additional abilities. Maybe it even gives them a slight increase in damage. But preferably leave health and armor alone.
I usually run a Zerker build on my Guardian in dungeons. I’ve got…what, 11k health? It’s simply a matter of learning the mechanics and figuring out how to avoid getting killed by them without needing a really big buffer.
Soloing Lupicus is the closest to “high-difficult progression” I’ve found since I moved from WoW to this permanently. Still only to ~60%, but it’s definitely not TOO hard.
Granted, I’ve never done it with an actual group. I’ve never done Arah explorable with a group period, actually.
This sounds like a player issue, not a dungeon issue.
The only thing I’m unsure of is which sigils you’re using on your offset.
Without endurance food, base regen gives you one dodge every 10 seconds (5% endurance per second). With max endurance food, you get a dodge roll every 7 seconds from base regen. Plus 1 stack of might per dodge roll. I still prefer the 88 health per second + 700 extra health from Mango Pies though. And they’re dirt cheap.
The off-hand sigil can be whatever. I just prefer the stacking ones.
Noticed your comment on your second video. Would you be adverse to someone else (guess) making a video detailing your build, with full credit given of course?
I completely forgot to come back to this. Looks like you already gave all of the answers though. :<
I believe it’s intended to act as a melee-range cleave. Something it accomplishes brilliantly. Calling it an “exploit” (even with quotations) is sort of like saying it’s an exploit to use pronged attacks—such as certain Ele dagger attacks, that one Ranger bow attack, etc—at melee range to make all of those projectiles hit a single target.
It’s just smart use of mechanics. And sort of common sense.
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6% boon duration at the cost of hitting like a paper bag (one with holes in it) simply isn’t worth it in my humble opinion. If you so much as trait into the Virtues line, your boons will last plenty long enough. If you run Monk’s and/or Water runes—or anything similar—they’ll last even longer.
Not sure what you’re looking to be able to do with whichever character you choose, but maybe it’ll help to check out some videos. I’ve personally got a channel full of them. :>
Clip your character inside of your main target’s hitbox in order to force all or most of the projectiles to hit.
Thanks for the tips Blackmoa. :> You aren’t the first to suggest using DS fear to interrupt heals, and you’re right that I need to work on my ground targeting, etc.