Showing Posts For Coldtart.4785:

Anet the condi meta in WvW.

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Posted by: Coldtart.4785

Coldtart.4785

Damage output doesn’t tell you how well a build does in 1v1, its record in 1v1 does. And I clearly said I wasn’t paying attention to my enemy so I was playing at skill level of zero.

Another Double-Fractal Daily Day

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Posted by: Coldtart.4785

Coldtart.4785

Could we, like, have this option every day?

Every time this happens threads like this pop out. It’s not like, you know, have pvp or wvw dailys you can do in 15 min, but lets qq on the forums, like, every time.

Can we have our old dailies back that never had any complaints at all? I just finished getting the double fractal daily and I would’ve done it anyway and I still think it’s moronic that anyone even entertained the idea let alone implemented it.

Anet the condi meta in WvW.

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Posted by: Coldtart.4785

Coldtart.4785

the only problem with condis is +/- 40% condi duration food.

Do you have any damage output numbers that a condition build with that food does more damage then a power based build can put out with its optimal food? Until you provide something like that, you are making nothing more then an unfounded claim.

I personally would like to see some factual numbers, to make this debate based on objective facts versus post that are subjective opinions.

7-1 win ratio in a series of duels against a d/d ele using a rabid rev during the rev beta by essentially rolling my face over the keyboard isn’t a factual number?

Another Double-Fractal Daily Day

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Posted by: Coldtart.4785

Coldtart.4785

Well, with Heart of Thorns bringing a new assortment of items that can be purchased with Pristines, I think you might change your mind.

That would be contingent on those items actually being worthwhile.

What's With the Hate?

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Posted by: Coldtart.4785

Coldtart.4785

In sPvP sure but not in PvE or WvW

Balance only matters in pvp.

Anet the condi meta in WvW.

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Posted by: Coldtart.4785

Coldtart.4785

I will never understand why people hate conditions so much…

Last beta I facerolled a d/d ele – the best anti condi class in the game – as a condi rev without paying even the slightest attention to what he was doing.

Another Double-Fractal Daily Day

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Posted by: Coldtart.4785

Coldtart.4785

Remember when dailies used to encompass basically anything you could do so almost nobody had to go out of their way to complete them? That was a pretty cool time…

Also lol at considering an extra pristine relic being ‘more rewarding’. I don’t think I’ve ever spent a single one.

What's With the Hate?

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Posted by: Coldtart.4785

Coldtart.4785

With all the issues I have with Tempest, I don’t agree with Elementalist being only a ranged caster. Yes it was that in Guild Wars 2, but we can all agree that the Guild Wars 2 Elementalist is nothing like the original and can either be ranged or melee.

It can only be ranged if you don’t care much about winning.

BETA: What we are enjoying

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Posted by: Coldtart.4785

Coldtart.4785

Can you try to be more specific? We are really using this beta event as a true beta, so in a beta testing environment, what you are kind of saying is “My elite skill and overload mechanics are not functioning at all”, and I know that’s not what you mean.

The impression I got is that tempest has no niche. The overload mechanic is currently pointless as it imposes enormous drawbacks in return for doing the exact same things you could’ve done normally, only weaker and easier to interrupt.

The warhorn is competitive with dagger and focus on its own merits, but is generally similar enough to dagger that it doesn’t justify taking the tempest spec. Furthermore, its trait is largely useless as aoe stunbreaking is really not as strong a mechanic as people think.

The shouts are generally just trait caddies. On their own there’s little reason to take them, but with soldier runes, tempestuous aria and elemental bastion they can become somewhat useful. The problem is that by this point you’re only using them for the bonus effects and not their own abilities.

Overloads have the 'signet problem'

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Posted by: Coldtart.4785

Coldtart.4785

When I first saw the overload skills there was something about them that I just didn’t like. I liked the idea of having to choose between continuing your attunement cycle or delaying it for the sake of a powerful skill, but the overloads in their current state don’t really behave this way. They have what I call the signet problem.

The signet problem is simple enough to understand. Signets give you a passive boost when off cooldown, and this boost is lost if you use the signet, so you theoretically have to weigh the cost of losing the passive against the benefit of the active. This becomes a problem when both the passive and active do the same thing (such as signet of restoration having a pure heal for both its passive and active) because one of those effects will always be better than the other, meaning you should always either leave it on passive or activate it on cooldown.

The comparison to overloads is clear. If you use an overload you have to spend 5s plus the channel duration in a certain attunement and then cannot reactivate that attunement within 20s of using it. This forms the drawback part of my signet analogy. Now if we look at what the overload skills do we can see the problem. Fire overload does damage, gives might and burns. Water overload heals and cure condis. Air overload does damage. Earth overload cripples and immobs. These are all things you can do just by cycling through your attunements normally.

Because of this, I don’t believe that the current form of overloading can ever result in good skills. Currently they are far weaker than the alternative so you should essentially never use them. For them to become worthwhile with their current behaviour, however, would require them to become absurdly powerful. Water overload, for example, would need something like 15k total healing to compete with the aoe heals you could’ve done if you didn’t use it.

As a result I think the behaviour of overloads needs to change and the specific effects of each overload should also be changed so that they are no longer redundant. I think the wait times on overloads should be removed. The only requirements for activating them should be waiting for the standard attunement gcd before use and having to stay in the attunement while channelling. I believe that this is enough of a drawback to make their use a matter of player judgement.

The specific effects need to bring something new to each attunement. Here’s some examples I thought up quickly:

Fire: targets lose endurance every time they’re hit. No skill in the game does anything like this.
Water: thick fog causes unremovable blindness to nearby foes or gives evade frames to allies. Water is usually about the cure, this would be prevention instead.
Air: the cloud follows your target at a distance. Every weapon’s air attunement would gain something from this.
Earth: the final strike launches foes. Earth has many ways to stop people from moving, but no way to move them against their will.

Why the condi hate?

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Posted by: Coldtart.4785

Coldtart.4785

Given how easily I’ve beaten experienced players with decent condi clears when I’m using condi builds, and that those players would typically beat me when I’m not using condi I find the idea that “condi is fine and it’s just bad players complaining” to be laughable.

Just last beta I took a condi build on the ‘useless’ rev out for a spin and wiped the floor with a ‘op pls nerf’ dd ele repeatedly even though I was still focusing on simple executions and not even paying attention to what he was doing.

Can we get Meteor+Tornado combo back?

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Posted by: Coldtart.4785

Coldtart.4785

I’d rather tornado was just good on its own instead of only useful when boosting a much better skill.

Now I realize why there's no balance forum

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Posted by: Coldtart.4785

Coldtart.4785

There’s a wide, wide gulf between ‘not balanced for 1v1’ and ‘all 1v1 matchups are 8-2 or worse’.

Opportunity Cost: Why WvW is Dying

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Posted by: Coldtart.4785

Coldtart.4785

I can guarantee you the lack of rewards is absolutely not why I gave up on wvw. For me it was the continual de-emphasising of fighting strategy and the complete lack of depth in map strategy. There is simply no good pvp in wvw.

Good pvp is its own reward. If you aren’t playing for the sake of the pvp itself, you aren’t a pvper.

Here's the real problem with fire grab.

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Posted by: Coldtart.4785

Coldtart.4785

Didn’t lightning whip have this same problem back at the start? I seem to recall it was fixed by having its hitbox changed from cone aoe style to melee cleave style.

Overloads: An Analaysis and Suggested Changes

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Posted by: Coldtart.4785

Coldtart.4785

I would prefer the wait time before you can use an overload remain and the increased attunement cooldown after use be removed. It’s much more reasonable to balance overloads against the cost of increasing your cycle time by ~3.5s than completely breaking your cycle for 10s.

Is it safe to call it?

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Posted by: Coldtart.4785

Coldtart.4785

- A single-target (non-aoe) ranged weapon that actually works well at long range, like pistols.

The problem isn’t that such a weapon doesn’t exist, but rather that it’s just plain bad. I would rather see scepter reworked than an elite spec wasted on something ele should already have.

Making Overload worth casting

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Posted by: Coldtart.4785

Coldtart.4785

I don’t think overloads should increase the attunement cd at all. It doesn’t add anything more to the strategy of using them and just makes it so that they would need to be absurdly powerful to compete with the benefits of attunement cycling. The wait time and channel time are enough drawbacks.

Tempest elite skill very underwhelming.

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Posted by: Coldtart.4785

Coldtart.4785

I think that making it only boost the very next skill after casting gives it an unreasonably high coordination tax. TS has nonzero latency so you essentially have to be prescient to actually use rebound to its maximum potential and that potential isn’t that great either.

What I think would be better without being too good would be if it cut the recharges of every skill used during its duration, which would logically be around 3-6 seconds.

As it is right now I would only bring this skill for trait and soldier rune effects.

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

The fact that 2 of them have both gotten the same utility skill type tells me that repeats of weapons aren’t impossible either.

Scepter rework is even more imperative now!

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Coldtart.4785

If horn is as control focused as was suggested in that interview, then scepter/horn has potential. But that potential won’t be realised with scepter sucking as hard as it currently does.

Traeharne ?!?

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Posted by: Coldtart.4785

Coldtart.4785

ZOMG Trahearne stole my desk job/figurehead leader role and left me to do all the action hero theatrics!!1!111!

Why Revenant Elite Specialization

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Posted by: Coldtart.4785

Coldtart.4785

PS: you have to admit locking tomes of knowledge off for a while after launch for Revenants is a good idea lol.

I already know how to press 1 and F.

Tempest & Warhorn confirmed – Feedback [merged]

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Coldtart.4785

I really don’t get people like you. What’s so cool about warhorn? (…) Ele has no true melee, dagger is short range PBAoE

What’s so cool about sword? Short range pbaoe is strictly better than ‘true melee’ so I don’t see how not being truly melee is actually a problem for dagger. If anything, the thing that ele is missing is a single target ranged weapon, but even then that’s more an issue of scepter balance than something the elite spec should be doing.

Sword and warhorn are nothing. All that matters is what skills the spec gains.

Scepter rework is even more imperative now!

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Posted by: Coldtart.4785

Coldtart.4785

Scepter was never a good weapon, even at launch. In nearly 3 years of play the only good thing anyone has been able to do with it is melee burst with phoenix and lightning flash. It’s a fake ranged weapon and needs to be fixed.

Still lack of swiftness skill. The only class

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Coldtart.4785

Impossible odds til you hit 0 → double swap → repeat.

Ideas for other WvW "special events?"

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Posted by: Coldtart.4785

Coldtart.4785

I’m seeing “no rally” pop-up a lot.

Thoughts?

I think people aren’t good at managing downs.

Ideas for other WvW "special events?"

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Coldtart.4785

I was debating between that or ‘No items. Fox only. Final destination.’ but scenery chewing is too op. Also my event would have to include stuff like ‘walls can be damaged by players and gates take extra damage.’

Ideas for other WvW "special events?"

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Posted by: Coldtart.4785

Coldtart.4785

No items ever!

Attempting to use any consumable (siege blueprints too) instantly kills you and if it was a food buff you get negative stats instead.

Toughness Scaling with Plague

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Posted by: Coldtart.4785

Coldtart.4785

Only permanently available stats count for ‘gain X equal to n% of Y’. Temporary stats from signets, traits, transforms etc. have never counted.

Can we re-evaluate the stability change?

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Coldtart.4785

Mindless play is what got blobs killed by our 15 man gvg comp with only 6 in its melee train. Mindless play used to be spamming your cc on cooldown with no regard for what your opponents are doing. Mindless play now is spamming all your cc on cooldown with no regard for what your opponents are doing and winning because that’s now optimal.

Can we re-evaluate the stability change?

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Posted by: Coldtart.4785

Coldtart.4785

Anyone who thinks ranged used to be underpowered needs to l2p.

Useless NPCs in LA Bank should be removed.

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Posted by: Coldtart.4785

Coldtart.4785

So you want to remove immersion?

Yes. Gameplay takes absolute priority over everything.

Revenant Feedbacks [merged]

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Posted by: Coldtart.4785

Coldtart.4785

My thoughts on traits that need some changing.

Replenishing Despair and Venom Enhancement
These both suffer from the crippling disadvantage of not being Demonic Defiance.

Diabolic Inferno
I haven’t had any reason to use elites often enough for the 10s cd to matter and it seems pretty weak for how often it gets used.

Maniacal Persistence
No reason to ever use this.

Eye for an Eye
Outclassed severely by Redeeming Protection.

Retaliatory Evasion
I don’t like the trigger condition for this.

Determined Resolution
Incredibly weak.

Empowering Vengeance
You really don’t get enough retaliation uptime to benefit from this.

Steadfast Rejuvenation
Boring and weak. I think it should instead be ‘Heal yourself whenever your Vengeful Hammers strike a foe.’ with a weak but spammable heal similar to Altruistic Healing.

Hardened Foundation
7% of a stat that starts at 0 is quite poor.

Swirling Mists and Revitalizing Breath
Non-functional.

Invigorating Flow
Boring and weak. If it must be a heal it needs more interesting behaviour.

Incensed Response
Add some might.

Empty vessel
This trait makes Invocation absolutely mandatory. The class is utterly unplayable without it.

Charged Mists
The trigger condition for this trait doesn’t come up nearly often enough to be useful.

Pick 2 words to describe Rev this beta

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Posted by: Coldtart.4785

Coldtart.4785

Condi Bunker.

Concerning Staff

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Posted by: Coldtart.4785

Coldtart.4785

The thing that strikes me the most about staff right now is that it’s supposed to have synergy with Ventari, but Ventari’s best trick is having ranged support. Also, the support feels very weak compared to guardian mace, a set that also does far more damage than rev staff.

Tome of knowledge=Ruining the experience?

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

Of course Tomes of Knowledge are ruining the experience. Too late now.

Which experience is it ruining, exactly? The one where I press 1 a lot for exp, or the one where I press F a lot for exp?

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Coldtart.4785

Coldtart.4785

Mesmer sword aa vs boons: 0.847/s
Mesmer sword aa vs no boons: 0.927/s
Lightning whip: 1.47/s

Lightning whip is in a whole other league compared to most melee autos. Virtually anything would be improved by lightning whip instead of its actual aa.

Revenant Feedbacks [merged]

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Posted by: Coldtart.4785

Coldtart.4785

Since you can’t swap them I think rev should have a stunbreak on each off hand and two hand weapon. Empty vessel seems like a bandaid solution and makes invo the most mandatory trait line ever.

Tome of knowledge=Ruining the experience?

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

Levelling serves no purpose other than to waste players’ time. Bring on the tomes.

and what do you do when you are 80?

Are you going to pretend that being sub 80 doesn’t lock you out of content?

Tome of knowledge=Ruining the experience?

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

Levelling serves no purpose other than to waste players’ time. Bring on the tomes.

Ranger gets staff, thief gets rifle

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Posted by: Coldtart.4785

Coldtart.4785

Here’s a revolutionary thought; elite specialisations are meant to be specialised, meaning they aren’t going to be for everyone. It’s supposed to be something new and different, not more of the same.

Ranger gets staff, thief gets rifle

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Posted by: Coldtart.4785

Coldtart.4785

This thread continues to deliver top keks. That’s not a historical ninja holding a staff, that’s a GW2 thief using a staff.

Omega golems have no place in wvw

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Posted by: Coldtart.4785

Coldtart.4785

When numbers aren’t massively imbalanced golems aren’t a problem, when numbers are massively imbalanced you have worse problems than golems.

Thief needs rifle, not melee staff

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Posted by: Coldtart.4785

Coldtart.4785

I like how you assumed that I’m pro-staff. I also like how you assumed that I think staff will be like s/x but better while wilfully ignoring all the mechanics that exist that a melee weapon could use that thief doesn’t have access to at all, let alone on s/x.

Thief needs rifle, not melee staff

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

What I’m getting from the pro-rifle crew is that you want the entire first elite spec to be dedicated to replacing p/p instead of wanting p/p to be able to do its job.

Behold, eles, we might get WARHORN!

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Coldtart.4785

This nightmare about a weapon that shall not be named has not gone away yet, has no pulled up some positive datamining about us getting a decent elite weapon yet. Someone needs to let anet know the joke is not funny anymore.

Because, as we all know, sword would have been the god-emperor of all weapons, with such almighty power that it could do everything that every ele weapon can do all at once with no drawbacks while warhorn would be just 8 clones of charge with different particle effects.

Ranger gets staff, thief gets rifle

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Posted by: Coldtart.4785

Coldtart.4785

This thief image you are referring to is possibly a reward track for Nika hero in Stronghold, not spec background.

The resemblance is uncanny.

Attachments:

Ranger gets staff, thief gets rifle

in Guild Wars 2: Heart of Thorns

Posted by: Coldtart.4785

Coldtart.4785

It’s not quite 100% that thief gets staff, but it might as well be.

Attachments:

WvW Reward Tracks?

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Posted by: Coldtart.4785

Coldtart.4785

Reward tracks could be a way to reward people based on how much they accomplish as a team rather than just karma train kekeke. Make a system that takes snapshots of ppt to predict how many points your server will obtain during any given tick and give out reward track progress to everyone participating based on how many points they got relative to the target.

By giving people short term targets they can feel like they’re doing more than just being a drop in the ocean and by basing it on a glicko prediction we can even out population factors and we could even reward scouts and defenders. The only problem is that ppt play is still mostly pve.