Dunno why people have it in for zergs.
I like to run with my guild (10-25 usually) but when I’m ‘off-duty’, I get a lot of fun from larger battles with the zergs.
And there’s nothing wrong with people ‘learning the ropes’ in the relative safety of a zerg. A solo newbie has zero chance.
lol! That just makes it pointless on two counts.
Does this mean we’ll have swarms of people repairing walls as fast as supplies arrive?
There are very good reasons NOT to repair the walls of any structure (particularly SM) under certain conditions – like when the wall is being trebbed for instance.
I can see this idea causing a lot of anguish.
Look on the bright side – it probably wasn’t.
Didn’t ANYONE get it?
(Brother Grimm almost did)
IMO crafting is just THE biggest gold sink in the game. Check the posts by people who get to 80 and find they haven’t gold to get exotic gear.
Unless you craft for the love of it it’s best to play it very carefully. I would sell the gathered and looted material on the TP and I would haggle very carefully, setting my prices on the high side because I can afford to wait for a buyer.
If you do that, you can always buy it back later if you decide to level a craft (at a lower price of course)
But..but.. the swords look RIDICULOUS.
So, lemme see now, it costs about 100g to level a profession, which grants you about 10 levels.
So level all 8 will get you to 80 at a cost of 800g. Gold prices being about 2.5 per 100 gems ~ roughly £1 sterling. So I can have a level 80 for £320 without actually having to play the game at all.
Some would say it sounds like a bargain!
How in earth did you manage to be broke? By the time I got my first char to 80, I had a full set of exotics and about 15-20 G in the bank left over.
I can only guess that you’ve been vendoring stuff you should have TPd (or you didn’t haggle but just took the first offer). Worse – did you buy materials for crafting XP?
Get thee to Penitent in Cursed Shore and farm. You can make a gold/hour easily. Just be careful what you do with the loot.
P.S. I can’t be kittened with PvE either. I’ve never once stepped in a Dungeon, but you can’t really avoid it totally.
I find it comes and goes. a couple of weeks ago I was getting serious skill lag and rubber-banding.
It seems to have settled down now.
Mind you, I recently cleaned and reloaded the client – which may be a factor in that.
Yawn!
The loot-bag system is there to test your skill. If you can’t pick up the bag, you don’t deserve it.
Endov
Sounds like your server is high population and PvE oriented.
Try that on my server and you won’t get 20 yards.
In Orr. no-one is there to hear you scream.
GW2 is unlike any other MMO you might have played. There’s much less structure to the progression so you can pretty well just wander around and see what happens.
The ‘hearts’ are a bit of a crutch for people who miss the old quest system, but the dynamic events is where it’s all at.
I would recommend that you have a play in the starter zone to get used to your character a bit, then travel to Lion’s Arch and the other cities. You will pick up a lot of free XP just by exploring those. (Waypoints give significant XP)
Make sure you get used to using the Trading Post instead of just vendoring stuff you loot(and don’t just accept the offers, use the bid system). Some of the stuff you find will be quite valuable and only pennies offered. Gathering is a goldmine, crafting is a gold SINK – be careful.
Update:
For anyone with the same or similar problems in Orr.
I’ve found out that some tasks in Orr are intended to be insanely difficult when certain temples are active. The one in question is Temple of Melandru.
Someone has put up a site that checks the status of these temples (and lots of other stuff) on each server – it’s worth a look.
http://www.gw2bear.com/status.quaggan?check=Melandru&server=EU
Eyefinity is just a graphics driver that lets you use 3 monitors as one big screen (up to 6 actually).
It’s not hacking software, it’s just better, same as having a high res graphics card instead of 640×480 CGA. Eventually, everyone will have it.
If you can’t afford the best kit, I’m sorry but that’s the way the world works.
Crafting in GW2 isn’t like crafting in any other MMO.
Basically the economy is inverted so it actually cost gold to craft.
The reason is: you get significant XP for crafting. The XP is more valuable than the items produced. Raw materials are desirable, crafted items are almost junk.
Cool cool I’ll try that thanks. Also, how do Ele’s fare in PvP? Decent, bad, good, great?
Ele rocks in PvP.
Actually, make the distinction here, for me PvP means WvW.
There are two viable flavours of ele.: Staff ele is ranged DPS, while dagger/dagger ele is a cloth melee class, which sounds crazy but isn’t.
The Staff ele has powerful but slow AoE attack and healing and lots of avoidance. D/D (my favourite) is fast and elusive.
Truth is, ALL the classes are good for almost ANYTHING because of the way you can vary the build. A clothie for example can be nearly as durable as an armour-plated class by stacking toughness and vitality at the expense of attack power.
Just choose a class that has a mechanic you like.
Oh – and btw. You can try out your chosen class at lvl 80 any time by going into the ‘Heart of the Mists’ PvP area where you get automatically bumped up to 80 with a standard ‘PvP build’ for your class.
Razer Naga mouse with all movement keys on the mouse only. (dodge is the middle mouse button with fwd and strafe l/r conveniently under the thumb)
Keyboard is remapped for minimum hand movement in combat (pinkie stays anchored to ‘1’ at all times) Fingers use 1,2,3,4,5 and Q,W,E,R plus the function keys. Thumb is used on D,F,C,V and spacebar.
Also bought a triple footswitch for easier tab-targeting and picking up those loot bags in WvW.
That crossed my mind a few minutes ago too. I’ll probably try it.
I can only have one up at a time and they are pretty fragile so it might not work.
I hate to ask my guildies to help with this. None of us like PvE much.
Edit:
I just checked – the skill is not available underwater.
(edited by Contiguous.1345)
I’m using a d/d Elementalist
There’s a skill point at a statue of Melandru in strait of Malediction I need.
It’s just a simple commune but the risen around it respawn faster than I can kill them. A LOT faster. I can get a couple down but they pop back up while I try to take the other 3.
Obviously they interrupt the commune. There’s also something about thorn bushes, which might be a reference to the explosions taking place in the water around you that also deal damage. I think they also interrupt but I’m not sure.
I’ve tried using Mistform invulnerability (not long enough) and Armor of Earth for the stability (no help at all). I’m out of ideas.
Anyone got any suggestions (polite ones please).
You all seem to be talking about the wrong skill point.
The OP is talking about Emberclaw and his two imp minions on top of a boulder.
It’s insanely difficult because of the lack of free movement and the fact that all 3 hit really hard.
I died twice before I figured out you have to take down the two imps first, one at a time, jumping down after each to recover (they won’t follow you).
Once the two imps are gone, Emberclaw on his own is relatively easy
Ah – thank you. I was looking in the wrong place (memory isn’t what it used to be)
Got myself 10 stacks. Should last me a while.
Gone. (Lionguard Demolitionist Varrv)
The reworked Southsun cove has apparently removed the event that allowed you to get this desirable item.
No great loss. It was designed to be impossible to solo anyway. But if I’m wrong and he was just moved, can somebody let us know?
(edited by Contiguous.1345)
The combat chat window now reports ‘skill recharging’ for every attack.
It should be possible to kick people from your Golem – dunno why not – you can with other siege.
Even better it should require some sort of permission.
And yeah, mostly ‘saboteurs’ are just over-enthusiastic newbs.
Spies are just griefers and should be reported and hopefully banned. It’s not as if they run any sort of risk when spying.
Wouldn’t it be a lot easier if Anet just put a portal in permanently?
It would save everybody’s time and stop the arguments.
Those people who actually wanted to do the puzzle could just go the long way round.
OMFG he’s right – these are kitten, kitten annoying
Bad enough on their own but they tend to be plonked down in areas where there is already a significant mob presence so you end up fighting a couple of locals plus the periscope, PLUS the veteran and two other defenders it calls up.
On my d/d ele, I’ve found the only way to attack is to sneak up behind a tree (thankfully a safe zone) then ride-the-lightning to the target and pop earth shield for stability while I lash it down using my strongest auto-attack plus whatever else I can throw at it.
Unfortunately, it’s one of the monthly achievements I need to get my laurels for ascended gear otherwise I’d leave the things alone and stay out of the zones they’re in.
PS – the desirable audio log de-spawns after a VERY short time. If you get stuck fighting something after destroying the thing you may as well give up. you’ve lost it anyway.
It’s not a case of ‘not bothered’. It’s designed that way.
Some people like it, others don’t – you can’t please everyone.
I know this is an old thread but:-
I just accidentally traded my 10g dagger-plus-sigil for a couple of silver without realising it before I logged out.
I’d been aware this could happen so I’m usually careful, but this time I slipped up.
Please, PLEASE give us a bag that will hold soulbound items safe from accidental trade.
It’s more than just nice, it’s essential.
Having a magical floating sack appear at your feet when you slay an enemy (only sometimes) adds “realism” for you?
lol! – It’s as real as anything else in a virtual world. The idea is you’re looting the corpse of the slain enemy (or he dropped his purse- whatever).
You can ignore them if they bother you. Usually there’s not much in them anyway. But sometimes it’s a worthwhile pickup.
An automatic reward system would be just sterile. Ka-ching! a random amount of cash, ka-ching another random amount… kitten boring and then ppl would start to demand a fixed sum for each ‘kill’.
Just lately we’e been getting some real kitten from commanders who seem to think it’s ok to throw a hissy fit when people don’t do what they’re told.
It’s especially bad when the orders being given are only understood by experienced players. ‘stack’ being a favourite. Or when the commander WPs and runs around the field so fast no-one can catch up – especially if we have to cross the enemy zerg to get to him.
Now we’ve even got commanders turning off their icon to deliberately disrupt the zerg (A commanders only real purpose), just to show how important they are.
I quite like it.
You only get the loot if you’re quick and/or you survive the fight. It adds realism.
Sometimes I find myself lying dead surrounded by loot bags – makes me laugh every time.
(If you’re REALLY quick you can WP and run back for them, maybe…)
Much more balanced fight this week. Me happy.
Sorry if someone else has mentioned this. The titles should be tiered. Most every title in the game would benefit from tiering like in GW1. Have 10-15 levels to a title, so that anyone can have some form of it. But the more extreme players can reach the “unreachable” tier that everyone else thinks will take years to complete. Just like the titles in guild wars 1 (especially the PvP ones, after many people spent years grinding PvP, only a few people reached the highest tier of the titles).
This^^
A straight kill-numbers title is unfair to players on low pop servers. I just adds yet another reason to transfer.
Not a lot of thought went into this Anet.
I think the most I have gotten in one night is around 4k kills.
Lets say 8 hours play, so you claim 500 kills per hour. That’s around 1 min per kill.
It’s do-able if you get enough targets. In general I meet foes at a far lower rate – several minutes per.
(edited by Contiguous.1345)
1.2k kills in 3 months……
I have almost 9k in 4 months
So it will only take you 35 – 40 years.
gz!
250,000 kills to get a title ‘Ultimate Dominator’.
(Or escort a Dolyak 1,000,000 times – that’s ONE MILLION mind-numbingly slow pack-carriers escorted to get something slightly less hyperbolic.)
Am I missing something? I currently have about 1.2k kills after about 3 months play. I calculate I would need to play about 7,000 months – more than 500 years to get that title.
Well, no.
I’ve been at a loss to understand how this option is supposed to work too.
I run normally with autotarget off and I would have expected it to highlight a struck target. It doesn’t.
hard revives should be out of combat only (WvW only).
This. I like this.
/signed
Please Anet, make this happen.
I disagree, reviving someone under fire is an act of bravery and skill that should be rewarded.
Like GoF said
I just accepted this as normal. My fps is about 100 on a still picture, any movement, including camera rotation drops that slightly.
The program is very CPU intensive so a processor upgrade might help you. I’ve just ordered a new mobo and 8 core processor.
right click the letter gives you the option to report the sender – gold selling is one of the reasons listed.
Skill lag, and uplayable lag, to disconnect.
in Account & Technical Support
Posted by: Contiguous.1345
Bit smug – but I was kinda expecting this when they announced the end of culling. Now the server has to sent character position updates on all the players for everyone in the map. That’s goes as the square of the number of players so the bandwidth load goes through the roof in big fights.
Yesterday, in the middle of SM during a shootout my pc dropped to about 2-3 fps with all skills except autoattack frozen solid.
I’ve ordered a new CPU/mobo and a solid state drive but don’t really expect to see much improvement until they put culling back. (IMO it’s inevitable)
And Pandas? And Jedi knights? Oooh and predators from Alien!
That would be cewl (sic)
Just un-install the game from start|programs and reload it from the download page.
Ah – I see it – ‘working on a fix’. Guess I’ll have to PvE (sigh)
Anyone else getting this when they try to access the battlegrounds?
That’s a simple one dimensional flexi, the sort of motion that flags make – yes, that’s easy. And in this case, it’s programmed into the animation.
So… How do you get on with playing cards?
2nd life had a similar problem with capes.
It’s easy to do a multiple flex or even a twist for a 2D object in one dimension but when you try to do two, you need to create concave/convex surfaces.
It takes a lot of processing just to draw it. Almost as many facets to the object as if you were drawing a second figure.
Then you have to figure in the animation and how it would wrap around the multiple positions of the figure.
It isn’t a matter of simple physics. To go that road you’d have to figure the collisions between each facet of the avatar and the garment and add in some windblown fudge factors to make it look realistic.
I’ve done some work on modelling electron wave diffraction through crystals (which is an oddly similar problem as far as degrees of freedom goes) and I guess you could do it if you didn’t mind a frame rate measured in seconds-per-frame.