All professions seem weak until you learn how to use them.
Since when?
Afaik there haven’t been any changes to arrowcarts since they were buffed to insane range and power months ago.
I can’t see Season 2 halting the decline. I think it’s gone too far now.
Yep especially when you look at the latest CDI and realise what it means about their priorities.
Yes, I just read that. It’s just a list of changes they think would be ‘nice’ and an invitation to pick the ones we prefer. None of them are even vaguely related to what we’ve been pleading for since the start of last year.
Well, I had fun for a while. So long, and thanks for all the fish.
1. scaling creatures, new and more difficult NPCs and unique bosses at each objective
- No need. This is NOT pve. You already have too much of this in Living Story. Please don’t make WvWvW more into pve-like experience.2. Increased emphasis on verticality
Please no. This was one of the big design mistakes of the EotM map and Skyhammer, which is the least favorite spvp map.3. More chokepoints
While every map needs a good balance of open places, some hills, cliffs, water and chokepoints, EotM has way too many chokepoints. Please use current Eternal Battlegrounds as your standard of map design, not EotM.4. A much shorter match time
This could be considered, but I feel that EotM completely lacks the community aspect of the game and rapidly changing opponents make guild rivalries from opposing servers more difficult. EotM is nothing but just a big karma train and eventually it will get very boring, just like the ruins of power first had players, because of the achievements attached to it. When the novelty runs out, what then? WvWvW should be designed better to cater guilds and EotM is simple going to the wrong direction with that.5. Destructible terrain
Doesn’t seem to add much.Few things to add: I think the added new game mechanisms (player based buffs) and traps, turrets etc were BAD in EotM and I wish to see none of them outside that map. Rule of design: Keep It Simple Stupid (KISS), but keep refining the existing rules to perfection. A chess wouldn’t become a better game by adding more pieces and chokepoints to the board.
I think Arenanet is concentrating on wrong aspects. The biggest problems of WvWvW are none of the above. Some of them are difficult to solve and some easy:
1. More balanced match ups and more fair scoring
Now coverage and numbers decide the winner. Some matches are very imbalanced, making them boring for both parties and really desperate to those who have just few players on a map vs enemy zergs which spawn camp them outside their spawn point. Rewards are based on who manages to tag the most amount of opponents who die by the karma train. If only one the killers would get a reward (decided randomly) this would make karma train much less feasible. Of course the individual loot bag rewards should be adjusted upwards accordingly.2. Better class balance and balancing WXP abilities
Hammer melee train has been the meta since Autumn 2012 and it has been buffed multiple times in the “balance” updates, which are entirely based on spvp/tpvp. Look at the profession distribution of WvWvW. Surely you can see it is not balanced at all!
Some WXP traits were uncalled for and further make things more imbalanced (massive buffs to siege damage, area, skills, guard leech and applied fortitude). Add to this power of the mists and bloodlust border buffs, which should both also be removed.3. Better commander UI
This has been asked since launch! We need an open to have the commander tag visible to your own guild members only. Ability to select different colored commander tags. Easier graphical user interface to check supply info.
This ^^ is spot on.
It’s your game, you can railroad any changes you want and you’ll always get a bunch of people to rubber-stamp them for you.
But if you seriously want to interest the players who are interested in person to person combat, this is what you should have been taking notice of, months ago.
Sure, if you’ve no idea what you’re doing, hanging on to mummy’s apron string is probably the safest place – if that’s what floats your boat.
Quoi?
After 450 you can make ascended mats and these will give you levels until you hit 475. It also helps a lot using a crafting booster.
Take a look at how much crafting XP you get from refining bloodstone dust etc.
I hit 450 weeks ago and I’ve been using crafting simply to get rid of the dust and ore without having to throw it away or fill all my bank slots.
I’m still somewhere around 460. Despite also Ecto-refining up to the allowed limit every day. Every ‘craft’ barely moves the bar.
A booster is only useful if you have a shedload of stuff to do – otherwise it’s just wasted.
^^ this:
Even if you manage to trigger an event, it’s unlikely that anyone will come to join you and most of them are (almost?) impossible to solo.
Take for example the quest to obtain Quaggan Tonic – nice, fun thing to have, it’s a potion that turns you into a cute baby Quaggan for a while. To get it you have to perform an escort task that gets progressively more difficult until you find yourself trying to solo a champion, it’s poisonous/ immobilising spawns and the all the locals around Fort Trinity. Good luck with that.
I can’t see Season 2 halting the decline. I think it’s gone too far now.
I’ve no doubt that the projected start date was set to offset the impact of ESO but people are already leaving WvW for many other reasons and for dedicated WvW players, that means quitting the game.
Individuals are quitting, guilds are breaking up, server WvW populations are falling and we still have a month to the release date.
The Golden Goose is dead. It died of starvation.
Of course, after 450, it starts to get REALLY expensive…
You don’t HAVE to delete your characters. If you want to transfer your account intact you just have to pay – that’s reasonable. I’ve switched a couple of times when I felt like it.
It’s only the cost of a pizza. No big deal unless you keep doing it.
Actually, there are a few mini dungeons here and there.
http://wiki.guildwars2.com/wiki/Provernic_Crypt
for one. Good luck
Fastest?
Just buy some gems, convert to gold and craft your way to 80. You’ll need to craft all disciplines to 500 at a cost of about 1k gold.
Probably cost you about £150. ($200 US?)
What’s a legendary? – Oh, never mind, the queue just popped.
It’s fine. The Magic find and XP boosts are a bit irrelevant to WvW – I wouldn’t miss them if they went. The free repair is nice but the main value is to give an indication of when enemy zergs come and go.
The only changes I would make would be to make it a bit more sensitive – you seem to need a huge discrepancy to trigger it.
Most people can’t tell the difference between a hack and their elbow. It’s far too easy to assume that if someone beats you, they must be cheating.
That’s why Anet don’t give the option, they’d be buried neck deep in reports in the first hour.
They take the sensible attitude that if you think someone is hacking then you prove it and until you can – don’t bother us.
Ah – another Mesmer QQ thread.
If a Mesmer manages to survive well enough to die close to a gate they’ve done well. Most players are aware of the danger and will do their best to make sure they don’t.
If one does succeed you have a simple choice – you can take the risk and leave or you can set a guard. Your choice.
Personally, I play Mes and 4 other classes. I’ll elect to sit on his/her face as long as he/she cares to lay there.
Obviously Anet don’t want people to share an account – they want them to buy one each. Of course it’s in the ToS that you mustn’t share.
While you live at home, you can get away with it. Anet are fully aware of that and don’t try to push it too far. But living in different cities? You are asking for a ban. Who’s to know you’re not charging rent on your copy of the game? Or your account is being regularly hijacked by a hacker?
(edited by Contiguous.1345)
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Contiguous.1345
This thread is becoming a troll’s paradise. Fortunately. I think enough people have made the point.
I suggest the thread is quietly locked and Anet need to go away and think about what they’ve done.
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Contiguous.1345
LA was set up as a central hub. You could travel there from any location completely free.
That might not have been the intention because it involved passing through the mists. Nevertheless, it was a fact. It made the LA services particularly convenient so almost everyone used them as a home location.
Now, the same travel system links to a location where those services are unavailable without payment.
There is no option to relocate in such a way as to retain the convenience. You simply cannot travel to Rata Sum or any other city from a random location by means of free gates.
This^^
But you missed out :-
No gankers.
Crafting is a gold sink, not a source.
WvW battles are more epic and (can be) highly tactical.
High levels are not OP in starter zones. (Including WvW if you’re properly geared)
The general player base is much more sociable. You won’t get flamed (beyond a very few random idiots). There are no ‘nasty’ emotes like /spit. No teabagging.
If you die, it’s likely someone will ‘rez’ you.
There’s no fighting over nodes or kill stealing.
The list goes on…
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Contiguous.1345
I find it strange that some people are trying to defend Anet on this.
The fact is that a popular convenience has been removed from the game and placed behind a paywall. That is not in dispute even by the most avid fanboy.
In Real-Life, something like this would not be tolerated by any population. Imagine the government decided you had to pay for a licence to access services on the internet.
’It’s only a minor inconvenience – you can still go shopping in town and visit the library for information etc.’ Can you imagine the uproar?
The message is for Anet. It should be clear and unequivocal. It’s only a pity some people are so dumb that they prefer not to serve their own best interest.
(edited by Contiguous.1345)
Concerned about Captain's airship passes.
in Battle for Lion’s Arch - Aftermath
Posted by: Contiguous.1345
It’s either an accidental oversight or a cynical manipulation. Either way it’s irreversible now and it’s going to alienate people. Pretty dumb move.
No the nodes show up but only if you are reasonably close to them. They vanish AFTER you gather them. When you are close on the map, hold down ctrl, that will bring up the yellow name tag on the node so you can see it better.
BUT – Be careful. There is a trap here.
Unlike WoW where you can make money crafting, here it’s a gold sink.
Crafting grants XP and is used as a quick way of levelling alts so it carries a cost penalty. For your first character, I would suggest collecting materials from nodes but instead of crafting, sell them on the trading post (do NOT vendor anything to merchants until you are absolutely certain it’s worthless).
You need to buy gathering tools (some merchants sell them – you’ll have to search around)
(edited by Contiguous.1345)
You can make gold without grinding tbh…I make around 100g per week just by doing dungeons 2h per day. Thats 400g/month! Its all about not being lazy!
Just to put this in perspective.
A week of playing two hours a day, 7 days = 100 gold equates to roughly 7 gold per hour. You can buy gold with gems (that’s real money) at the rate of 6.5 gold per UK £. So you are earning just over £1 per hour.
You can’t tell me that it’s just being lazy to turn that down.
How long is a piece of string?
My 3.6GHz 8-core processor struggles a bit in big blob-fights. Doing normal world stuff it’s usually around 70 fps (that’s triple screens 5904 × 1080 resolution)
He didn’t say why.
People often buy stuff just because their friends have one or because it’s fashionable.
The first time my nephew saw my eyefinity, tower desktop ultra-sleek and powerful triple screen gaming system he burst out laughing because he thought it was an old-fashioned piece of kitten compared to his modern notepad.
When it comes down to desktop vs laptop for gaming, really the desktop wins every time – simply because it’s modular and so easy to upgrade parts.
My current machine is currently about 5 years old. Only the case is original. Everything inside has been replaced half-a-dozen times.
Learning to swap out motherboards, CPU, PSu, GPU etc are vital skills for a gamer if he/she is not to become bankrupt chasing the dragon.
Besides, for work, any old rubbish will do. Just pick up a second-hand piece of junk from eBay.
In this game you need to make a clear distinction when you say ‘PvP’. Your question was a bit ambiguous in that regard.
The two forms of PvP are ‘sPvP’ and ‘WvW’.
sPvP is a standard ‘capture the point’ kind of fight between two small teams. There are about a dozen small maps on which it’s played and the individual matches are quite short.
Your character is levelled to 80, so are your traits and skills and the gear you can get is standardised to make it all ultra-fair.
WvW is an epic, week long battle between three servers ranging over 4 maps (not counting the Edge of the Mists). There are towers, castles, keeps and supply camps with a variety of siege weaponry, defences and PvE events mixed in. You can join and leave whenever you please.
Your character is levelled to 80 and so is your current gear is up-levelled pro-rata to a standard depending on how good it is compared to your current level. If you have good current-level gear you will be OK but lacking any high-level traits.
WvW is an excellent way to level. The karma and XP are higher than normal PvE, especially if you join the ‘karma train’.
http://www.youtube.com/watch?v=2vIoGp3R7ZI
(edited by Contiguous.1345)
Whatever they do about adding crafting as a method of getting a precursor, you can be sure it will involve a degree of grinding that will make ascended gear look like a stroll in the park.
Personally, I’m prepared to go to ‘X’ amount of grinding to get a legendary where Anet want me to go to ‘X’ x 1,000,000,000 amount one way or another
For me, it doesn’t come anywhere near being worth it.
I’ve has this same problem since I upgraded to a 7900 series GPU (running eyefinity)
It comes and goes. Sometimes I can go for days, even weeks before I get an incident. Once it starts, It gets gradually worse during the session until I’m forced to stop playing.
Usually I can clear it by re-logging.
Maybe loading beta drivers will help – but I have no wish to mess with pre-release versions of anything.
So, two or three guys are willing to spend the time it takes to capture your tower.
Question is, are you willing to spend the same amount of time making sure they don’t?
If you have your email reader set to ‘HTML’, it’s easy for the sender to confirm that you’ve opened it because it connects to his server for the transaction and downloads any pictures or other kitten that might be attached. Even if it’s filtered for trojans and viruses, it still lets the sender know that you at least exist. It may even be able to set/read cookies.
Text style email is much safer. The delivered message is self-contained and returns nothing.
If you seriously want to compete in PvP situations you need to learn to use mouse-turning. The keys are way too slow to turn your character although you can use the strafe movement keys.
With practice it feels completely natural.
Personally, I don’t have the left/right turn keys or the backpedal key bound at all. I never use them. My strafe keys and forward are bound to my naga thumbpad keys. All movement is then done with the right hand and the entire keyboard is free for weapon skills.
(I even have a couple of foot switches for targeting purposes )
If I got a phishing email every time I sent a confirm to Arenanet, I’d seriously wonder how someone was doing that.
Of course it could just be coincidence.
Op mentioned dual dagger so my remarks were specific to that ofc.
Back item – guild armourer. 10 guild commendations + some silver if I remember correctly.
Do NOT be tempted to try crafting trinkets – it will generally cost you more than TP prices.
Thief is almost exclusively a troll class in WvW. It can burst down weaker targets and annoy small groups. It has some relatively minor utility in zerg fights.
It also takes skill to play well. So in terms of bang-for-you-buck, it’s probably not much of a bargain.
It’s the first class I levelled to 80 and it’s the one I’ve played least since. (Exclusively WvW player)
Try Mesmer?
Midnight Sky is a nice dark, burnished blue. I have it on my Norn Guardian.
I seriously regret handing over the cash for a deluxe version of this game. Mistfire Wolf looked ‘cool’ so I bought it.
Waste of money. The extras were junk and so is this skill. Sorry Anet.
I agree with Shadowfall on both Ele and Mes.
Mes is probably more fun because it’s versatile. You have more-or-less freedom to move solo across the field with impunity and yet you lend extremely useful skills to a zerg when you choose to.
Ranger?
In WvW? Expect to die.
It’s regarded as the weakest profession. In skilled hands it can be effective but for most, it’s just seen as a free loot bag. So don’t feel bad about dying to 1v1, you don’t really have much chance.
If you find mouse-targeting a problem (I do), try using the ‘target nearest enemy’ function in your control options set-up (I think it’s NOT keybound as a default) bind that to a key and also make use of tab-targeting.
There’s also ‘autotarget’ which selects a target for you whenever you fire off a skill without choosing a target yourself. It has some drawbacks though – I don’t use it.
But above all – if you want to enjoy WvW try another class – Mesmer is fun. Warrrior is OP.
Go to Citadel. At the back of the hall opposite the Asura gates there is a WvW laurel vendor and a bunch of merchants selling WvW gear for a variety of levels and currencies.
It’s your one-stop shop.
Mesmer needs Traveler (sic) runes to keep up with everyone else. Those are expensive but you can get by with Rune of Speed.
Guardian is a bit of a dull class for WvW (If you ask me of course )
It’s restricted pretty well to sticking in the middle of a zerg as support. In 1v1 situations it pretty well sucks.
Thief is a loner class with no real value to anyone else. It’s basically a troll that can kill lone targets easily but is ineffective against more (assuming decent skill opponents of course)
In between those extremes you have the other classes. I like Mesmer for it’s thief-like qualities. Warrior is a bit like a Guardian with some decent clout and survivability. Ele is difficult but rewarding. Necro looks like fun – I haven’t tried it yet. Engineer maybe? Ranger?
Definitely try other classes.
Here’s an event with a nice reward if you can complete it.
Ele is all about attunement swapping. Each one has relatively long cooldowns which severely restrict your DPS if you sit and wait them out.
Try starting in Air, hit with everything you have then swap to fire. After that it’s probably a good idea to go to water because that’s where all your heals come from. Earth tends not to be so useful so you might skip that and go back to air.
That’s just a general rotation that you can adapt during the fight. (Air is also a good ‘travelling’ mode)
Here’s a guide I found useful:-
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-Mastering-the-D-D-ele-7-15-13/first
You might consider WvW – it’s actually a lot more popular than sPvP. Personally, I think it’s a lot more fun.
You don’t mind dying a lot do you?
The easiest/cheapest way to get reasonable gear is to visit the karma trader at the back of the hall in your WvW borderland’s Citadel. He’standing next to the laurel vendor.
(You should already have a huge quantity of otherwise useless karma.)