Anet always intended that there should be multiple Commanders on each map. That’s why there’s a squad system.
It’s the players that decided to invent a new rule that only one tag should be visible.
That said, we’ve been pleading for different colours for ever. That’s all we really need.
The League matches are a total washout.
None of the servers are able to field their usual players and the games being played are a complete shambles. It’s all totally meaningless.
It’s a great pity because I think many of us were really looking forward to a more competitive system with at least some sort of trophy rewards but it’s gone badly wrong.
I think maybe the matches should be postponed until the next Living Story update takes attention off WvW.
These messages keep making me lol. No sympathy for all the bang wagon jumpers who moved to T1.
What about the people who’ve been in a T1 server since T4? No sympathy for them either?
Oh the rage moments I’ve had when we have bloodlust yet I open the map and we have 5 capped ruins…
Gotta farm them APs right? Especially in the hardest matchup of this season…
Guilty as charged.
I have to admit I’ve virtually given up trying. We’ve got no Commander on Piken BL, just random people running in all directions. It’s been like that for hours.
Occasionally some PvE guy will tag up, stand around for a bit wondering what to do then switch off.
I’ve been reduced to running round capping the ruins because there’s nothing else to do apart from knocking over Dollies and Sentries.
Just to add insult to injury, there’s a queue of over an hour so there must be at least 50+ people in there.
Been there, done that.
Bought an invisible bag (you still have to be careful if swapping weapon sets)
I couldn’t get in on reset night.
I’ve queued all day today – no luck. I did get in briefly this morning but had to break to get dinner ready.
Afternoon and evening a total wash-out. I’m just wasting my time. I can’t see how this can improve enough to allow me to play even in the long term.
As far as I’m concerned, Anet may as well have just turned off their servers. It’s a pretty sad way for the game to end.
Newb players to WvW are gonna go through growing pains like we all did. I doubt you were “All Star” material the first day you set foot into WvW.
The first day I entered WvW I was on my own and I was able to ask questions of the people with more experience and follow their example.
The problem here is that the regular players can’t get in, so in any group of 20+ players only 4 or 5 know what to do. The normal flow of commands and information is buried under a constant chatter about other stuff that has nothing to do with the battle. Irrelevant conversations and arguments about gear, lipstick, hairstyles and other PvE stuff.
Like I said, It’s a mess.
The fact that attunement swap = weapon swap is a fantastic boost for ele over what other classes have.
Lots of things proc on weapon swap and since an ele can do it every couple of seconds means a big advantage if you build/trait with that in mind.Yes and no. Since all the on swap have a cooldown anyway being to swap faster than the cooldown doesn’t provide much of an advantage. On the other hand it is a kitteneaper since you only need one of the sigil whereas other people would need one on each set but you also lose the ability to have two different on swap effects.
Oh very yes. It’s not as simple as that. For example there’s a heal skill that fires on weapon swap and a food that clears conditions on heal skill. Think about it. Not many people know that. There are other combos too.
I must not give away secrets.
I must not give away secrets.
I must not give away secrets.
I must not give away secrets.
I must not give away secrets.
I must not give away secrets.
Right now this is a big problem.
It’s not just the queue. When you do get in, the quality of team-play has gone through the floor.
Normally our pugs are reasonably tight disciplined, mostly on TS and nearly all aware of how to play the game. But right now, they are just running around hitting things, attacking the sentries, doors, wildlife, anything. When the enemy comes in sight they scatter and run. They clearly haven’t the faintest idea.
Out of a zerg of around 30, there were 5 of us on TS trying to direct the fight – total waste of time.
I can see the opposing servers are no better off, I’ve chased people through the middle of the enemy zerg and stomped them with enemy players just scattering out of my way – and I’m playing a mesmer.
It’s a mess.
You want us to tell you what you want?
I’m not into guessing games.
It’s been kinda mentioned. Forget about it – nothing is gonna change.
It’s seriously difficult to put in a report for this as it’s inevitably in the middle of a fight with several people involved.
You usually have a lot of things on your mind at the moment and it’s only afterward you think ‘Hey wtf?’
No, I’ve noticed this too. A lot.
I’m sure it can’t be alt_F4 or a DC or even a queue pop because that wouldn’t explain the frequency this is happening with such perfect timing.
It’s either a bug or an exploit.
The fact that attunement swap = weapon swap is a fantastic boost for ele over what other classes have.
Lots of things proc on weapon swap and since an ele can do it every couple of seconds means a big advantage if you build/trait with that in mind.
It depends entirely on what you want from it. There’s no ‘cookie-cutter WvW class/build’
Seconded
BUT – you also need to NOT be kicked for inaction while queued.
In fact – can’t I just get a SMS to my phone to let me know? Then I can go down the pub while I’m waiting.
1000 black lion chest (without one key) for final reward!!
At 3c a pop on the TP – that’s 30 silver – for a WvW chest that’s a bit excessive.
I lost my internet immediately after reset and this morning I’m having constant problems with (local) disconnects
BUT – when I do get in, I have no lag at all, despite other people in the group complaining bitterly.
It’s a funny old (virtual) world.
Eh? Piken aren’t double teaming – we don’t give a kitten what other servers do. We just look for fights.
My connection went down seconds after the match started. Leaves on the line or something.
I’m beginning to like it.
If you roll with it, you can make fairly accurate guesses about where everyone will be in the next frame, which can be useful if your opponent(s) haven’t a clue.
I find making random unpredictable changes of direction makes it very hard for people to target me. Sometimes you can run right through a zerg and out the other side before anyone has a clue where you are.
But I’d prefer it were fixed.
I think its funny that the JP achievements is the main complaint here. What about the other achievements that will take a player more than 20-30 minutes to complete. Think about hold long it takes for you (assumingly a veteran WvW player) to cap 100 camps or use 500 supply on repairs. I think the people doing the JP will be the least of our worries.
The difference is WvW.
We simply don’t want to waste our time doing PvE. The time it takes to cap 100 camps is time well spent having fun and the achi is just by-the-way.
We’ve begged for months – since beta in fact – for some recognition of the time we spend in the game but we got no reward, even the ‘normal’ achievement progression that comes to PvE players over time is denied.
We finally get something that allows us a modicum of progression and we find it’s conditional on us having to perform monkey-stunts in some PvE platform game we are not remotely interested in.
I think the answer is for every serious WvW player to make a point of going into the JP and methodically killing every PvE kitten that tries to complete it.
That will cause such an uproar among the PvE community that Anet will be forced to remove the kittening things out of WvW once and for all.
EDIT: Of course we will have to find it first – I’ve no idea where it is either.
We use S/crusher and S/razer as supply. He hands out 10 supply to everyone around him, which is a LOT if you have a zerg.
4 maps means 8 lots of hundreds of supply – It’s Golem time!
I’m currently a mesmer – I’m really piqued I didn’t find out about this until it was over.
I utterly detest jumping puzzles. They are pointless, tedious and frustrating. In WvW they serve no purpose except to drag unwilling victims into WvW to feed griefers.
I am sorry you find jumping puzzles too challenging.
Nice troll.
There’s nothing challenging about it – it’s merely a tedious waste of time, deliberately designed to be frustrating, as I said. Apparently some people get a sense of accomplishment out of it. I don’t.
I believe some people also collect miniatures – equally baffling.
I am wearing full berserker (i am guardian) as a commander. Dont see any issues with berserker
I think by “full zerker builds” He meant glassy builds designed for speed clearing dungeons.
You can be full zerker and not be glassy.
Eh? How? I’m built for maximum damage at the expense of protection. Every item of gear is Power, Precision, Crit up to the hilt. If I could get more I would.
The only toughness, healing and vitality come as a side-effect of the traits I need (for doing max damage) and the runes I need for movement speed (as a mesmer).
I’m glassy as all hades. Just try to hit me though.
I was dismayed to see that they are part of the achievement and that it’s virtually impossible to avoid them.
I have a choice – forgo the ‘reward’ or waste my time on them. I’ll pass. Yet another disappointment.
There are 19 achievements, from which you need 15 for the reward. Only 4 are JPs so it is possible for you to get the reward without setting a foot in the JPs.
In theory – yes, it’s mathematically possible.
BUT – I assume this is per season and not a one-off? In which case the numbers become problematical – gain 50 ranks. Destroy 255 caravans, kill 500 enemy guards. capture 50 ruins etc. etc. Admittedly some are easy – 5 Stonemist captures is a joke ofc.
Flat-out WvW play at several hours a day (which is what I do) might make it – but I have doubts. Depends on how long a ‘Season’ is – a month? two? four? Surely not a year?
I utterly detest jumping puzzles. They are pointless, tedious and frustrating. In WvW they serve no purpose except to drag unwilling victims into WvW to feed griefers.
I was dismayed to see that they are part of the achievement and that it’s virtually impossible to avoid them.
I have a choice – forgo the ‘reward’ or waste my time on them. I’ll pass. Yet another disappointment.
Well, I’m a pug. I’m not in a guild.
And I wear full zerker gear.
And I don’t follow orders from anyone (unless it suits me).
I’m quite looking forward to it.
My immediate reaction is ‘Why not both?’
I use a Naga mouse too and it’s very nice. (The thumb buttons are excellent but the two extra mouse buttons 4 and 5 are a clumsy reach.). I see the corsair is similar except that I don’t see the ‘normal’ mouse buttons on the photo – maybe the plastic shroud is flexible?
The two extra buttons – like the Naga are probably equally difficult to use.
The other item is a keypad, not a mouse – presumably for the left hand and replacing the keyboard input – that seems a good idea because the key placement on a normal keyboard isn’t ideal.
I might buy one just to see.
Ah – presumably it’s not showing a number because it’s still locked – (the season hasn’t started and the pre-requisite isn’t complete)
OK – I withdraw my rant.
… snip…Which means 33 full sides. It can take 10-20 minutes to flip a full side (about a minute per gate, and camp) thats 11 hours, which is about how long I played yesterday.
And that’s not counting guards, yaks, sentries, my other boosters, or the players we killed along the way.
A minute per tower? It takes almost that long to get from one to another, You’d have to use golems and face zero opposition. But you’d need someone to flip the towers back again for the next round…
That sounds suspiciously like win-trading. To ‘flip’ complete battlegrounds at that sort of rate consistently for hours is only possible if both servers are avoiding any conflict and simply taking turns.
First thing I noticed on looking at the new list is a total lack of rewards for individual achies.
Admittedly, you get 50 for getting a complete scoresheet (and it IS a complete score if you don’t count the 4 jumping puzzles – which I don’t – they are not WvW) but that’s not the point. If you don’t complete them all you get nothing.
Contrast anything else in the game – you get something for at least trying.
Again, we have this peculiar reticence to give rewards for WvW. I don’t understand why. It’s like pulling teeth. Does it hurt or something?
The latest change to ground targeting options has improved this a bit.
When you press the skill key the ring cursor appears so you can see it clearly to position it. On release, the skill fires.
I find this is fast and convenient.
If it’s any consolation, there was nothing of any value in them.
Bye.
.
as someone who got over 40 ranks today
something like 5 rares and 1 exotics. More rares than ive ever seen in my previous 100 ranks, and I had never seen an exotikittenil today.
Also I several times got badges, at one point at least 10 badges from the chest.
usually 20 silver or more whereas before id hover around 14-16sDrops from them seem notably improved to me.
That makes no sense at all.
40 ranks at 5000 wxp per = 200,000 wxp = the equivalent of 200 Stonemist captures,
or 2,000 Veteran Supervisors killed or 100,000 Guards.
You claim to have done that in one day, yet your previous standing was only rank 100. Care to explain?
I’m sorry to tell you this. But this isn’t real you know. It’s no more substantial than a dream.
The ‘assets’ you are so worried about are imaginary, pointless nothings.
The actual value of the game is the fun you get out of starting with nothing and building a fairytale castle out of moonbeams. One day when you’ve had all the fun you can get out of it, you switch off for the last time and walk away, never to return.
If you hand these assets to someone else, you’re not giving them something of value, you are just spoiling the game for them. Same as if you told someone the ending of a really good film.
Mesmer’s in particular don’t have a lot of healing. As Brother Grimm says , you should aim to avoid damage rather than heal it up.
As a rule of thumb on my mesmer, I use dodging and range to avoid damage. I start looking to get out of LoS (Line of Sight) of my opponent at about 75% health and when it get’s to 50%, matters are getting serious enough for me to use my valuable #6 and/or break out of combat.
At 30% I hit the emergency exit.
IMO most of that stuff is little better than junk. If you let it, it will clog up your very limited inventory space.
Yes, 250 is the limit on most things. If you collect more than that without some serious grinding, it’s usually because the item is worthless.
As you level up, you’ll naturally get more ‘luck’ – but I wouldn’t hold your breath, it doesn’t seem to make much difference – at least to me.
I would use the key because you can’t do anything else with it. Those chests usually contain little of value.
As for Trick or Treat bags: Did you look at what you could sell it for on the TP before you opened it? Compare the value of the stuff inside.
All bag consumables appear to be like that – better to sell than open.
This is one aspect of the game I don’t like. It tries to get you to gamble on very, very poor odds. You might find a Legendary in that chest – probably not. Some people think that’s fun.
wtf WHO EDITED MY TITLE?
I’ve never been confused about anything in my life.
The short answer is ‘die’.
Long answer:-
Your best bet is to look at the map (press ‘M’ of course) and see if you can find a Commander (blue dorrito icon). If you see one, you need to join him.
That might be easier said than done. If you are in the starting area he may not come there but he is almost certain to pass by one of the other waypoints on the map. So select the nearest, travel there and wait. Read the map chat to entertain yourself while waiting.
Eventually, he will come close enough for you to see the crowd of people following him. Just join in and follow. You’ll probably die anyway – but you might get a kill or two yourself first.
If your server uses Teamspeak, it’s a good idea to join it so that you can listen to the commander and other experienced players discuss tactics and arrange plans. That helps a lot.
Don’t wander around on your own – you will certainly be killed over and over and probably get discouraged. There’s strength in numbers.
Coming from a WoW player, and an MMO player since 1997, this game is one of the most difficult I have had to play.
…snip…I have only been playing for a week, and I am on the fence as to whether or not I like the game.
This game is nothing like WoW, and makes the challenge of WoW look like the Sims.
A week isn’t really long enough to come to any valid conclusion. Admittedly the game is complex but I don’t see it as significantly different from WoW in terms of mechanics.
You have an avatar with armour and weapons and fake monsters to fight. Or you can join the grown-ups in the real battle between the servers. (WoW had you fighting each other, which was why it was such a social nightmare).
Anet have tried to make it a place you won’t get bored with in a hurry, it’s huge and it’s deep and there are lots of tricks and secrets hidden away. Plus they keep adding to it so there’s no real end-game, just a continuation of the adventure.
Difficult? no.
I think the word I’m looking for is ‘cool!’
Thank you
If I have an ‘on-crit’ sigil on an off-hand weapon, does it only proc when I use one of that weapon’s skills or will it also proc if I get a crit on the main hand?
Similarly, if I have say Bloodlust on a main hand but kill with the off-hand, do I get a stack or not?
If you like ganking and trolling, Thief is the obvious choice but that’s pretty well all it’s good for. Mesmer is good at solo roaming, as is Warrior. Both good all-round classes.
Elementalist? No.
Dagger/dagger has good survival 1v1 but is more at home in a crowd. Staff Ele is lost without it’s zerg.
Can’t speak for any of the others (except Guardian but that’s definitely not your specification).
The economy is upside down compared to WoW (or any other economy )
Anything you craft will sell for less that the cost of materials because the act of crafting gains you valuable XP.
You have to decide whether to turn loot and gathers into gold (at the TP) or XP (by crafting with it) or you may decide to buy crafting materials from the TP just to gain levels. Similarly, salvaging always seems to give you materials worth less than the original item.
And those loot bags, pouches and unidentified whatnot’s that you’ll be tempted to open? Don’t. The contents are invariably less than the value of the item itself on the TP.
Personally, I recommend selling everything on the TP – you can always buy stuff when you need it – there never seems to be a shortage of anything. White and blue stuff you will probably need to vendor – but not always – sometimes it’s quite desirable – always check first.
Oh. The #1 difference you’ve noticed already. People are a LOT more friendly. It’s a much more co-operative game than WoW.
P.S. Don’t wait to reach lvl 80 before going into WvW. Providing your gear is reasonably current, the up-scaling makes you competitive enough.
Something that few people seem to be aware of is the WvW karma vendor in Citadel, who will sell you PVT weapons and armour suitable for your class and level.
Another thing, not generally known is that WvW is excellent for levelling (if you join the zerg) and the karma is bountiful. I level all my toons through WvW in preference to PvE.
I wouldn’t recommend a Guardian. It’s pretty well a support-only class. On your own you’re relatively weak and defenceless (against other players that is). That makes it a one-dimensional class that’s good only in a group setting. The low skill-ceiling makes it rather boring. Mesmer is much more versatile and entertaining.