Shatter all boons… I see the guardians crying foul already
With easy access to the trait that reduces rifle CD, and give it shot penetration, is swapping between GS 100b and rifle Flurry viable?
Running 20/30/0/0/20 gives you a bonus of 10% on bleeds which you’re getting from rifle, and CDs line up well enough to swap back and forth.
A lot of warriors go GS/Rifle, but I often find GS/Axe-Any to be a superior option (given you can dodge well). The few times I need ranged for a boss, I’ll just switch to a bow/rifle.
It’s viable, but I honestly don’t like it all too much xD
Nah, never man..U gotta really sleep to get hit by hammer.
Mendind is on 25cd so np, did i mention rifle butt?
Rifle has no immobilize, so im not sure what u speaking about.
Pretty easily dogable cripple from gs..and even if u get hit by that..rifle butt rebember?
And hammer is the worse weapon against any ranged wep..trust me. Its working pretty nice in zerkfest tho, but we dont talking about zerfest
You have to sleep to get hit by hammer?
Have you played against a decent warrior before?
I’m sorry, but how are you going to tell me that it’s easy to dodge a hammer but you rely on Rifle Butt. That skill is utterly useless from my experience unless the enemy runs right at you.
Hammer #5 out ranges it, so not sure how you plan to utilize it.
Hammer #3 and GS #4 both cripple.
Hammer Burst is immediate and can easily be timed.
A hammer/GS typical build is Bolas/Stomp/Bull’s Charge.
Sorry man. Rifle run-and-gun builds are pretty good, but you really need to utilize it as a part for a build otherwise you’ll get run over.
As they did not read, I TESTED guard ( most of all classes actually)
Yes they can heal, in the real world, effect is just not as good. also gard has terrible hitpoint pool.In fact my first healer was a gard, that I scrapped after actually trying a warrior in actual large scale wvw.Played both for hours VS the same servers.Died 10x less as a warrior, healed MUCH more.In fact, its not even close.
IMO there is ONE use for a heal-ish spec gard…thats another thread.L2T learn to test…..not just learn to talk
YES opynn, always kiddies saying ( insert his class here) is better at this or that…but..NEVER tested all other builds and gear sets…I have.
Future posters, feel free to show your uber healing ( insert class here) in wvw mass battles.We would love to see them.
“If you die with a full support Guardian, you really do need to learn to play”
see if a guard can take 20-50+ people + pets and clones beating on him for 18-25 seconds..and NOT die.
I can.I dont like to give ALL my tricks but:
people ( mostly kids and nubs) get blood lust on pvp games.They wont stop attacking you no matter what . ( im sure many of you know the type).
I run out as bait and let groups try and kill me ( for 18 sec or so) meanwhile my team is killing groups easily as they focus on me.OR taking out siege or smashing a door ect ect.Playing a class is the semi easy part, knowing military tacticts is another thing.ALSO having the elite flag lets me AOE instant rezz 5 a t atime when I need to.Not to mention the huge combat advantage war banner gives.Buffs from all 4 flags has a HUGE combat effect.
Spamming 12k+ and 2k+ AOEs is also a huge plus at 1200 range.
Anyhoo just showing folks you dont have to be cookie cutter.Other builds are fun and work well.
So you’re telling us to “learn to test” but not giving us the test results of your guardian?
What….?
Also, you died 10x more with a guardian?
You’re playing it wrong, lol…
I’m not saying Learn to Play; rather, I think you’re looking for something similar between the two. While a warrior has higher base HP to work with and the heals, the Guardian is more about active abilities to defend.
I think you should “test,” “practice,” “whatever,” a little more with your Guardian.
If you put up a video comparison and can clearly show it, I’ll concede; however, we have quite a few guardians in our guild that go bunker builds. They don’t die, lol.
Sword warriors actually do the highest bleed damage in the game because of that trait. 4 on sword offhand, I remember, does 20k+ dmg with full bleed rune and sigil set up.
So go to WvW, click 4, and kite, enemy dead.
Lol, if you are kiting them, they must be doing something wrong -.-…
Not to say that condition is bad for PvP; rather, that warrior kiting anything is kinda funny in PvP lolEven kiting another warrior is hard. I go hammer/GS and if I’m on a 1v1 situation, I can kill the enemy before they ever get up lol
Try rifle with crack shot.. Perma cripple ftw. Works 100% times for me against warriors.
You must be fighting against noob warriors 100% of the time lol…
The first thing that any pvp / wvwvw warrior should be focusing on is condition removal T_T…I don’t rebember a single shout build that was viable for pvp, or its just me? Dunno..
I can’t tell if you are trolling or serious…
5s cripple per 8s if traited Rifle.
Mending is, in my opinion, the best heal for anything vs. other players. It removes 2 conditions + heals without an adrenaline requirement.
A lot of warriors also have break immobilize on movement skills which takes that away…
From my experience, a lot of warriors carry GS regardless of PvE, PvP, WvW… meaning they have a cripple as well.
They have to suck really bad to get perma-kited by cripple.
Add in a hammer on that warrior and you’re basically done if they know what they are doing.
Agreed, that’s what I do.
The question is… Axe/Axe for perma fury or Axe/Mace for vulnerability?
I find that I can stack 8+ with normal attacks and 4 more with axe #2.
So axe/axe for perma fury?Axe offhand main utility was to bring the whirlwind attack which combines 5 targets simultaneously and great regen using Omnomberry Pie/Ghost which is now out of date. About the fury you should have enough with For Great Justice and Signet of Rage, possibly Disc. Banner and maybe some boon duration, not to mention that you’re not alone in dungeons.
This is why I think Axe offhand is now obsolete so my personnal way to go is either Mace or Shield for specific fights.You should not only consider the vulnerability coming from the Mace, Tremor is insane.
For me, my mainhand is always going to be axe/mace. Question is, what should i replace axe/axe with?
Sorry, no clue.
I have primarily utilized axe mainhand as a secondary for the downtime of HB on great sword.
Oh wait… now the question is…
Axe/Mace vs Axe/Warhorn (untraited) 0________0
Agreed, that’s what I do.
The question is… Axe/Axe for perma fury or Axe/Mace for vulnerability?
I find that I can stack 8+ with normal attacks and 4 more with axe #2.
So axe/axe for perma fury?Axe offhand main utility was to bring the whirlwind attack which combines 5 targets simultaneously and great regen using Omnomberry Pie/Ghost which is now out of date. About the fury you should have enough with For Great Justice and Signet of Rage, possibly Disc. Banner and maybe some boon duration, not to mention that you’re not alone in dungeons.
This is why I think Axe offhand is now obsolete so my personnal way to go is either Mace or Shield for specific fights.You should not only consider the vulnerability coming from the Mace, Tremor is insane.
Yea, Tremor is sexy
Oh, wow, forgot all about banner of discipline… even though it’s on my skillbar lol..
I find myself running FGJ, Banner of Discipline, and Signet of Stamina (I can’t get over how many dodges I Get… love it lol)
Too bad there aren’t many sexy maces… I might go shield simply for the skin lol
In fact, the cheapest is probably berserker pearl rifle
i think itd be cheaper to make a mystic rifle actually..assuming you have the skill points and mystic coins
Don’t make it! It looks bad
It’s pretty cheap on the TP also.
Sword warriors actually do the highest bleed damage in the game because of that trait. 4 on sword offhand, I remember, does 20k+ dmg with full bleed rune and sigil set up.
So go to WvW, click 4, and kite, enemy dead.
Lol, if you are kiting them, they must be doing something wrong -.-…
Not to say that condition is bad for PvP; rather, that warrior kiting anything is kinda funny in PvP lolEven kiting another warrior is hard. I go hammer/GS and if I’m on a 1v1 situation, I can kill the enemy before they ever get up lol
Try rifle with crack shot.. Perma cripple ftw. Works 100% times for me against warriors.
You must be fighting against noob warriors 100% of the time lol…
The first thing that any pvp / wvwvw warrior should be focusing on is condition removal T_T…
Sword warriors actually do the highest bleed damage in the game because of that trait. 4 on sword offhand, I remember, does 20k+ dmg with full bleed rune and sigil set up.
So go to WvW, click 4, and kite, enemy dead.
Lol, if you are kiting them, they must be doing something wrong -.-…
Not to say that condition is bad for PvP; rather, that warrior kiting anything is kinda funny in PvP lol
Even kiting another warrior is hard. I go hammer/GS and if I’m on a 1v1 situation, I can kill the enemy before they ever get up lol
Tried guard, was much less total healing. harder to pull off, less safe, MUCH smaller range.Guard dont last as long in big fights.“book” heals slow and stopped easily .Also cant use it on the move.Total effect is just less.Better then nothing I suppose.IMO waste of a player ( gard) Class is 100x beter used like Akgard.
personally I would rather heal 20 people 400 a tick non stop always.
All classes can heal , just not as well IMO.
I.E. Found a way for my ranger to group heal OVER 1000 a tick AOE.
Granted this is nice BUT, its a small range and a burst heal I guess.Guardian heals a lot more, but on a narrower radius.
Let alone the damage reduced by protection alone is probably worth more than your regen by itself.That’s not to say anything bad to your build, but you can’t say it’s the best healer in game that’s simply false.
Also a full support Guardian is pretty much immortal, not even funny lol.
If you die with it, it’s a l2p issue.People on this forum like to use this “l2p” a lot, srsly. Bunch of pros and teachers.
I gona try your build OP looks fun.
Sometimes, it is correct to say L2P.
In this case, he was right to say so.
If you die with a full support Guardian, you really do need to learn to play.
Those guardians are near immortal. You smash your keyboard with your buttocks and still manage to survive.
I feel like Scholar Works only for Rifle/Longbow Warriors at best. Melee warriors won’t have their hp above 90% for too long, just like Defense Trait 5, 100 toughness above 90% isn’t gonna help that much (about 3% dmg reduction on the first hit, and then the rest will just melt you away)
YEap xD
Albeit that its true bleeding may be easy to appear/be on an enemy. I remember back in the first month or so of launch, Someone proved that 50% bleed duration increases your dmg output more than rendering strikes, But I personally think its almost the same since it varies with the amount of times you crit and hit an opponent and who else is hitting that target. In terms of usefulness, I think rendering might better in terms of adding other conditions to hamper the opponent.
That, and it also depends on your team.
1. If you have an Axe necro he can keep 25 vuln on all mobs with epidemic so no point in rending strikes at all.
2. If you have AoE Bleed spammers of any sort (condi thieves etc) deep cuts is kinda useless.
3. If you plan on using Rifle/LB, deep cuts largerly increases DPS of both (especially Pin Down) so it’s definitely worth taking.Traits are not set in stone, there isn’t a trait build that is best in general just like there isn’t an utility set that’s better than everything else.
If it was like that, Anet would have made a design flaw.
Lol, I have yet to see an axe necro that plays well.
The few I have seen play just like the noob berserkers… going down once per 10 seconds xD
Yea, I tend to go GS primary and Axe/(Axe or Mace) secondary. Still deciding.
Guess I’ll stick with vulnerability for now, ty guys!
If you have done research with all the classes, you must have done it with guardian at one point fully specced to heal.
I"m assuming you have videos of it.
Please show us so we can compare.
I know warrior is a good healer, but to say that guardian does not survive as long just seems to be bs lol
GS skill 1 applies invulnerability too.
I am stupid. Thank you very much for pointing that out T_T
You would think after all these months and all the gearing… sigh
well depends, I mean omnom berry pies got nerfed anyways, so you should still always heal when CD is down.
I mean the real trade of is do you want 3% damage reduction or 10% more damage.Edit:
since I was bored, here is a 8k effective power warrior build:
http://gw2buildcraft.com/calculator/warrior/?8|1.1g.h2|7.1g.h12.9.1g.h1|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|2s.e13.2s.e13.3s.d19.3s.d19.2s.e13.2s.e13|p59.p3a.0.0.k65|39.1|eRune of Scholar is highly misleading though
That is true.. I was just playing with numbers hehe
Oh haha
Well, a guildie of mine uses runes of scholar to great affect.
Personally, I never stay above 90% hp T_T… lol
I’m always in the 40~60 range haha
Since “Precise Strikes” gives 33% chance on crit to bleed the target, and “Attack of Opportunity” increases ALL damage done by 10% on bleeding targets, it’s in your best interest to maximize the uptime of bleeds on your targets. Uptime of “Precise Strikes” is directly dependent on your crit chance. Therefore, if you’re having a hard time maintaining near 100% uptime, you can use “Deep Cuts” to improve it.
If I am able to maintain 95%~100% Crit rate, do you think it would be better to not have it?
Also, in dungeons, since multiple people are applying bleed, do you think it’s better to not have it?If you’re finding that the target is spending most of its time bleeding even without “Deep Cuts” (and with your crit rate, I suspect it will… especially in dungeons with all the other classes that can apply their own bleeds as well), then I would certainly swap the trait out for something else. Personally, I like “Rending Strikes” as an alternative.
Cool thank you.
I’m so far in the game, yet I find myself second guessing everything I have done until this point quite often..
Only thing I’m solid with is my WvW hammer/GS build xD
I’m convinced if they took the tallying number off of 100B this silly issue wouldn’t happen anymore. People are fooled by that high number when in reality it’s a bunch of small numbers stacked up. The fact is axe auto attack hits harder per hit than 100B. Only + side to 100B is the amout of hits in 3 seconds. Then you’re back to kittenty DPS for your 6 and a 1/4 cooldown.
That’s right, this is where the 5sec swap shines. You don’t want to spend too much time hitting with GS auto-attack. My ideal dps cycle would be 100B+ immobile Whirlwind Attack (otherwise just 100B), swap to Axe, 1-1-2-1-1-1 and so on until swap is ready again. I fint it pretty stronger than sticking with just GS.
Agreed, that’s what I do.
The question is… Axe/Axe for perma fury or Axe/Mace for vulnerability?
I find that I can stack 8+ with normal attacks and 4 more with axe #2.
So axe/axe for perma fury?
I’ve noticed this for quite some time, but I never made mention of it..
but hey, I have some time so might as well.
Precise Strikes – 33% chance to bleed
Rending Strikes – 33% chance to cause vulnerability
I find that I often get 2~3x more stacks of vulnerability than bleed.
My crit rate is about 92%, should be 98ish after finishing my ascended accessories and tinker around a bit.
I want to say that this is just probability, but what leads me to believe that there may be a glitch is that this ratio is constant.
Every time I use a greatsword, I find that my vulnerability stacks faster and more often than my bleed. It’s been like this for over 2 months.
What have your experiences with this been like?
20/25/0/10/15 also gives high DPS, the buildcraft website doesn’t account for the boon buffs from empowered.
I love the idea of empowered, but it just requires so much sacrifice.
You need to give up perma fury or 9% crit rate from the discipline, then another 5 from arms or or str depending on how you had your traits distributed.
Thank for the reply!
Since “Precise Strikes” gives 33% chance on crit to bleed the target, and “Attack of Opportunity” increases ALL damage done by 10% on bleeding targets, it’s in your best interest to maximize the uptime of bleeds on your targets. Uptime of “Precise Strikes” is directly dependent on your crit chance. Therefore, if you’re having a hard time maintaining near 100% uptime, you can use “Deep Cuts” to improve it.
If I am able to maintain 95%~100% Crit rate, do you think it would be better to not have it?
Also, in dungeons, since multiple people are applying bleed, do you think it’s better to not have it?
Um what exactly are you talking about? You didn’t post any sort of build so your questions about "Also, if I take 5 more points out of discipline " make little sense and we can’t give you a real opinion. You didn’t say what type of gameplay you’re in either(dungeons/wvw/spvp)
Are you using a greatsword with deep cuts(lol)? IMO, in PvP there are much better traits(like the vuln on crit) and traiting for increased bleed duration when your weapon doesn’t have a reliable source for stacking them seems very unwise.
And if I remember correctly, Empowered is only better than Empower Allies if you have over 6 boons on you at all times.
Ah, my apologies, I was just talking about zerker builds with a friend and I just became curious about them.
So would you say that 25/25/0/0/20 is the best then?
I also agree that Empowered does not seem to be that great (unless of course you have a stellar guardian).
Cool, thanks for your reply!
well depends, I mean omnom berry pies got nerfed anyways, so you should still always heal when CD is down.
I mean the real trade of is do you want 3% damage reduction or 10% more damage.Edit:
since I was bored, here is a 8k effective power warrior build:
http://gw2buildcraft.com/calculator/warrior/?8|1.1g.h2|7.1g.h12.9.1g.h1|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|2s.e13.2s.e13.3s.d19.3s.d19.2s.e13.2s.e13|p59.p3a.0.0.k65|39.1|e
Rune of Scholar is highly misleading though
I prefer 30 arms for multiple reasons; crit rate, last chance, ability to equip both f.GS and c.shot (when using GS/Rifle).
Hey, can you link me your Current build again please?
I think you were using dual axes
Deep Cuts 50% longer bleed, necessary?
Would it not be better to get Rending Strikes + Forceful Greatsword and place those 5 trait points into strength or somewhere else?
Thoughts?
Also, if I take 5 more points out of discipline (and lose 20% sig recharge = lose perma fury) to get 10 in tactics for Empowered… is that worth it?
Sorry, just so confused with this lately lol
OP can’t you just lose bleeds last 50% longer and grab the vulnerability trait?
Thank you for pointing this out.
Many people have argued that bleed 50% extra duration is absolutely necessary.
Personally, I don’t see why..
I’m sure at least one other person is applying bleed… isn’t that enough?
So you suggest 25/25/0/0/20 then?
I was wondering how you were getting such a high crit chance without Fury. Thank you for bringing it to my attention that I’m loosing out on 6% crit chance just because I haven’t got the kitten Ascended items. It completely sucks that I have to play PvE to get those.
As for the builds, I would have thought the one with the vulnerability would do more damage.
You don’t necessarily have to.
You can just do dailies and monthlies
Yea, a little PvE, but this months I did almost all the requirements on PvP besides crafting I believe. 100 events goes by so fast in WvWvW
I did human… and sometimes regret it.
I love human, but if only I was bigger like a norn..
Then again, the armor I use would look like a stretched out thong on a norn since it scales to the size and norns are just huge.
well depends, I mean omnom berry pies got nerfed anyways, so you should still always heal when CD is down.
I just love always doing 2x or more damage with every single one of my hits. Adds a lot of enjoyment to the game for me. Also let’s me stack more vulnerability with rending which helps teams I guess.
I’m almost done with berserker ascended now
There you go, fixed your build a bit
I switched:
- sigil of accuracy to force
- knight shoulder, glove, boots to berserker
- traits 25/25/0/0/20
That’s at the cost of nearly 10% critical chance though.
I want to have above 95% chance lol
Hey guys, just a quick comparison question as to which build would provide more DPS.
http://gw2buildcraft.com/calculator/warrior/?8|1.1g.h1|7.1g.h1.9.1g.h8|1n.a7.1n.a7.1n.a7.1n.a7.1n.a7.1n.a7|2s.0.2s.0.3s.0.3s.0.2s.0.2s.0|k59.u35a.0.0.k65|55.8|e
20/30/0/0/20
VS
While the first build has 33% chance to cause vulnerability on critical +2% extra crit chance, the second build grants might on weapon swap (which you do non-stop), 5% extra critical damage, and about 60 more effective power.
I guess what makes the decision tough is the 33% chance of vulnerability. Is it worth taking the traditional 20/30/0/0/20 build for it? (Even though you already get 8 stacks from axe/mace off-hand).
Both builds will have near 100% crit.
Knight’s armor because I just find myself liking it better
i shall look, however can you change the way your gear looks to certain drops? ive seen some cool stuff but its only pve drops?
Transmutation.
Also, search Draconic Berserker on Trading post
Hey guys, ive just come back to playing so im wondering if anyone can help me! Whats the best way to gear my warrior up for wvw combat? im more interestd in glass cannon warrior builds and just blowing someone up. Isit crafted gear to buy from trade post? or should i do dungeons etc?
thanks guys
Welcome back, and take the time to read the forums.
The first page alone has a few threads dealing with this.
The first page alone also has numerous posts explaining the requirement of toughness in PvP.
If you noticed it, then shut up…
Seriously, now Devs will see this and nerf warriors again T_T…
Under water combat is so dull.. but this really makes it easier to endure lol
My name.
Character length~
This game hasn’t even been out a solid year yet.
People are talking about ground breaking aspects already… Play any game from release and its the same poop.
It’s a great game. The forum infraction are a bit much and there are a lot of trolls and such, but the game is headed in a great direction.
Without protection or reliable healing we are pretty much forced into support and other cookie cutter builds.
I play Knight Armor w/ Ruby and Berserker Ascended.
GS/Axe-Mace.
I don’t have that many problems 0_0…
Although in bad pubs, I’ll bring in Endure Pain and MAYBE a shield..
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
I wouldn’t recommend it, but if you want to add knights stats, start at the bottom of the list and work up.
If you want to dps, I suggest your gear be berserkser. Don’t waste time and resources “learning” how to play with knights. If you are going to end up in berserkers, go full berserkers at the start. Once you have a definite trait setup and weapon choices, you will have a better idea of if it is really necessary to put on a couple knight pieces.
Why would you say that?
I have both Berserker and Knight, and honestly, I love going for Knight’s just for the hell of it sometimes. It’s only 300 less power but 2x the damage mitigation = sexy.It’s not necessarily learning either. My computer is godly, but my internet is terrible atm because I’m switching. If you lag a bit, the knight’s really saves you butt. To be completely honest, only the top 1% of the people that use full berserker are utilizing it to 100% efficiency. Most people will be dodging more often.
Oh I don’t have much money, no. I don’t sell the items and I have been using a lot of gold for crafting and such. I have about 10 gold to my name. This is why the karma gear is so important for me. Since it has the same stats I figured I would use the karma first and fall back on other options after.
Now as for why knights and berserkers, it’s because I’m trying to maximize the effectiveness of the character because at some point having more crit chance isn’t going to benefit me so full berserkers stops being of value over gear without precision.
Full Knight armor with Berserker Trinket (not all ascended yet) and I can maintain 82% crit with fury. That’s more than enough crit chance
I think you found your answer.
Adding more berserker will give you crit damage, but I just go Full Knight. It’s great to get that little extra umph, but I don’t think it makes that much of a difference unless you’re at a level where every single point makes you that much better (pros…)Because for someone like me who is running a crit modifier of 2.0 and an 80% crit chance/100% under fury, it isn’t 300 power. It is 600; per swing. That isn’t even mentioning the damage you are losing from a lower crit modifier. Defensive stats are not multiplicative in their relationship. They are linear. Direct damage related stats, however, multiply one another.
Just to be clear, I don’t run a full glass cannon build. I have defensive runes and some defensive traits, but I started as 100% full glass cannon. I played as long as I could with that setup, but I began to notice there were plenty of fights where my damage was overkill and there were fights I was losing because I lacked a bit of sustain. Taking into account my experiences, that the OP wants to be dps, and that he has limited resources, I gave my suggestion that he start on the high end and throttle back until he is comfortable, not start on the low end and throttle up. I’ve never run a knights mix, but I don’t know any dps mixers who have more knights than berserkers. Odds are, he will have to make fewer gear changes from berserker to knight than knight to berserker. It may not play out that way, but my logic is sound, I provided him a link to make the most informed gearing decisions, and I’m giving him the advice I consider to be best. That’s why I say that.
Also, everything I say is based on fighting players, not mobs. In PvE, I just play however I want and am not concerned with min/maxing because it’s just PvE.
80%/100% crit chance?
Can you link me your build?
And is this the non-glass build that you are using that is hitting these crit rates, or are you just being hypothetical? Thanks!
Opinions, but no flaming please.
What do you think is the most valuable thing a warrior can bring to the table?
-Pure DPS (berserker)
-DPS w/ condition removal (soldier)
-DPS w/ healing + condition (Shout build)
-Straight up support (banner / shouts)
-Ranged support (High healing + ranged condition based damage)
What do you guys think is most valuable to a group?
In GW2 terms “mobility” do mean skills that moves you around, i.e Whirlwind Attack.
The dictionary, in this case, be kitten
I’m talking about Hundred Blades.
Can you link me the “GW2 definition” of mobility, then? Not being facetious at all… I’m seriously curious to know where they say this.
Just ask anyone in-game or in the class forums what they consider mobility. Just like how mob somehow means just one entity rather than a group. Its just generally agreed upon.
Ok, I’m done. I laughed so hard at this I really just can’t justify continuing this discussion.
Have a good day.
Don’t worry Oglaf, this kid iss just mad that everyone defines mobility differently then he does.
At least he is gone now
By the way, for anyone that is still curious, I believe this question has been answered.
Axe/Mace provides more mobile DPS, a little CC, and vulnerability stack.
Greatsword provides more mobility + evade, more stationary DPS, and might stacks.
Running both is highly efficient for a dual melee set as you utilize Greatsword to gain mightstacks then switch to Axe/Mace to stack vulnerability and auto attack until HB is back up.
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
I wouldn’t recommend it, but if you want to add knights stats, start at the bottom of the list and work up.
If you want to dps, I suggest your gear be berserkser. Don’t waste time and resources “learning” how to play with knights. If you are going to end up in berserkers, go full berserkers at the start. Once you have a definite trait setup and weapon choices, you will have a better idea of if it is really necessary to put on a couple knight pieces.
Why would you say that?
I have both Berserker and Knight, and honestly, I love going for Knight’s just for the hell of it sometimes. It’s only 300 less power but 2x the damage mitigation = sexy.
It’s not necessarily learning either. My computer is godly, but my internet is terrible atm because I’m switching. If you lag a bit, the knight’s really saves you butt. To be completely honest, only the top 1% of the people that use full berserker are utilizing it to 100% efficiency. Most people will be dodging more often.
Oh I don’t have much money, no. I don’t sell the items and I have been using a lot of gold for crafting and such. I have about 10 gold to my name. This is why the karma gear is so important for me. Since it has the same stats I figured I would use the karma first and fall back on other options after.
Now as for why knights and berserkers, it’s because I’m trying to maximize the effectiveness of the character because at some point having more crit chance isn’t going to benefit me so full berserkers stops being of value over gear without precision.
Full Knight armor with Berserker Trinket (not all ascended yet) and I can maintain 82% crit with fury. That’s more than enough crit chance
I think you found your answer.
Adding more berserker will give you crit damage, but I just go Full Knight. It’s great to get that little extra umph, but I don’t think it makes that much of a difference unless you’re at a level where every single point makes you that much better (pros…)
6. Healing Surge / Mending
7. For Great Justice
8. Shake it off (Love it as it gets you right back up after stun too, life-saver)
9. Endure Pain if I am sucking, or Signet of Stamina (More dodges = love = life)
10. SoR (Warbanner for noob teams when 3+ are downed)
That’s as close to a cookie cutter berserker build as you can get.
It’s better to change traits per fight, but honestly… I’m lazy as fudge and sometimes I just want to stay on a single build and play.
I find Shake it off and Signet of Stamina to be enough for conditions, but I’ll occasionally switch in mending just because it’s freaking amazing… and because sometimes I like to F1 with LB which uses all my adrenaline which means mending becomes better than healing surge.
If your main goal is DPS, why would there be knights?
A mixture is for min/max (to maximize stats overall).
If you have several characters at 80, you should have some gold, around 40 I’m guessing.
A great way to start is Full Knight Armor and Full Berserker Trinkets w/ Ruby.
Upgrade the berserker into ascended pieces slowly. Transition out of Full Knight into Berserker as you feel more comfortable with dungeons.
Only reason to use karma is if you don’t have enough money or want certain skins.
GS/Hammer is great for dungeons. Nice to have some emergency CC.
I’m testing out off-hand horn right now, so I’ll update you later on.
Hah, I read that thread earlier and all I could think of was ‘What is this!?’. Not the build, but she was talking about a whole bunch of other crap that had nothing to do with the game. Dunno why she linked to her personal pics either. If anything, the mods probably modded her for her own protection
Yeah the picture of the black lady made me do a WTF.
But I did appreciate the mention of banner healing warriors. I haven’t played banner healing since October. I dusted it off today and have been enjoying myself. It’s a refreshing change of pace.
I prefer hammer and mace/shield for healing spec though. If I’m going to be sacrificing damage for healing I might as well go all out support and bring a lot of stuns, knockback and knockdowns.
Agreed, no point in going banner warrior and trying for some DPS… I think full out support helps the team more.
Also, try GS/Hammer instead.
GS #3 saves lives…
and Number #5 let’s you catch someone running away then hammer away
I find #5 GS so valuable when I Run banner since I don’t have a slot for bull’s charge or bolas.
Why not just go GS/Hammer?
It’s far superior for duels (unless you are doing axe/shield since you have the awesome skins).
30/20/0/0/20
GS/Hammer.
Multiple cripples, one immobilize, and best of all,
4+ stuns (Bull’s Charge, Stomp, Hammer #5, Hammer F1(Spammed off CD).
Skills are Mending, Bull’s Charge, Stomp, Bolas, and SoR.
Trait hammer, melee movement, movement skill takes off immobilize, etc.
i love 30/10/0/0/30 using deepstrike as a signet warriors! =3
Signet build is for leveling purposes only. Anything else is laughable.
@OP: what are you going for? Max DPS or just overall best build? Bit confused…
Max DPS. Just for the sake of knowing lol
I think best build is harder since it’s so easy to argue about min/max… but even with min/max, it’s sometimes better to get pure certain stat even if it is inefficient.
If someone could give an example of a best build though, I Would be open to looking at it! Thanks!
That person didn’t post a build anything, so it isn’t a huge loss; however, you also have to think about why exactly they deleted it.
It’s easy to blame them, but honestly, they do a lot of right also. I’m highly curious about why they deleted it, but I can’t help feel that something is not right…
I know how efficient banner warriors can be, but just something threw me off with what she was posting up.
If it was for a stupid reason, hopefully another one pops up.
If there was actually something wrong, then good job mods.
Although I must agree, some of the infraction reasons are pretty stupid.
If you want to play a warrior with a shield you are out of luck. I would recommend you to play a guardian if you want to use a shield, effectively.
not only this is an exaggeration, this is also not true.
warrior shield skills are better for solo play and when traited properly (reflect on block) are superior to guardian shield.
And what trait is that ? I’m not aware of any warrior trait that makes reflect on block.
In fact that was my suggestion to improve the skill.Even if what you say is true, the recharges are still too long to make the shield viable. 16 sec and 24 secs and thats with the recharge reducing trait.
If you wanna go solo and have a very defensive build and still kill things, nothing beats a mace/sword.
You have an 8 sec recharge block/riposte with mace #2 (with recharge trait). You have a 15 sec recharge block/riposte that causes bleeding with sword #5. You have 12 sec recharge interrupt with mace #3 and finally, you have a decently lasting stun with the mace elite.Any time I wanna be defensive, I carry mace/sword and it beats the hell out of any shield.
Shield is good for solo play…?
How do you define solo play? Whenever I play alone, I’m roaming or hunting veterans and champions… and I find shield to be rather useless lol
I carry tons of consumables and keep them on the side of my screen and am capable of using them whilst on the move and using skills. With a little practice you can pop off a consumable or two during a dodge roll. It helps aid your group and most of the consumables are balanced enough now that its a small edge but any edge is an edge.
They aren’t necessary, but I simply believe in glorious and complete overkill. I make up the gold spent on them by the efficiency and speed with which I allow the team to run dungeons.
But Sah! you aren’t in a zerker spec using theoretical optimum effective power!
Actually, I have a -viable- zerker build with well -above- 6500 EP in the build calculator. I don’t see many builds with much higher than that. I keep the stuff in my inventory, three to four sets of gear at any one point, relentlessly balanced mathematically to fulfill a role, and fulfill it to magnificent excess. All I have to do is change traits for some if I wanted.
Some require no traiting.Only problem? The potential isn’t there with most builds. Sacrificing potential to achieve higher dps seems counter intuitive, especially when the spike doesn’t outweigh the fact that healing and/or skirting must be done more often.
I destroy endgame stuff. I solo veteran karkas, champion orrian giants with effortless ease. I can sit and type casually as three veteran karka attack me.
I can switch utility and adapt to any given situation.
I am able to sustain if any healer is around and am able to do damage constantly with no pause or dodging unless a heavy attack is used. I do not have to skirt around like a zerker. I do not have to run away and ranged. I do not have to worry about long cooldown skills which provide nothing except self invincibility for a short amount of time unless there is an actual dungeon situation which requires it.
Anyway, that scale is incorrect, unless you are doing hilariously easy content such as COF. My apologies.
I am high end enough to be called “beast mode”, “terrifying” and “OP” by most given team-mates.
I have the zerker gear and am willing to switch for certain situations, but maximum potential is not achieved by becoming made of paper.Shout build is fine, you simply have to bring more to the table than a small heal every few moments and be capable of thinking and adapting.
From someone who has spent time mathematically analyzing this stuff and solo-ing content, the list is pedantic and misinformed.
Feel free to believe the same things the hundreds of others do though: Thats what keeps me so competitive. I tried. The majority also used to believe some other builds were “best” and others “bad” but the hilarious part is alot of it has been flipped upside down in recent months.
So, what exactly did you contribute with this post…?
Can you post your build that you utilize and base your adaptations around?