There is no trick… lol?
Check right above your skills.
Maybe you were in a party and you had a lot of might stacks + boons galore…
or maybe you were in WvWvW killing a naked dude
or maybe you’re comparing damage on a bunny and damage on a end-game boss.
Warhorn.
If you’re close enough to your opponent and blow it, you can scare the crap out of them and they’ll run away like scared little babies
Even more manly you say?
No weapon, just shout.
What’s more scarier than a jacked dude covered in heavy armor shouting “FOR GREAT kittenING JUSTICE” in your face?
Or what if an overgrown, big freaking kitty (char) with long fangs walks up to you and shouts “FEAR ME!”
I would poop my pants.
Outside of CoF, my zerker warrior is still able to perform incredible feats. Not only do I provide the highest DPS in the game, but I bring 3 different versions of a Might buff to my team, provides team wide fury, provides a fire field for blast finishers, removes conditions of allies, and has even tanked bosses.
It’s fine that you don’t like GS zerker warriors, but don’t disregard the fact that zerker warriors are some of the highest and most efficient DPS in the game right now that still provides great group buffs.
Your opinion is probably skewed because you’ve ran into players who can’t manage to stop being tunnel vision, not because they are zerker warriors.
I personally use a GS over Axe (I like ranged best lol…) but I must say, it seems that you are the one with skewed opinions. Axe/Axe has better DPS than GS.
Unless you meant burst damage instead of DPS.
Also… why 50% more bleed over 33% chance to cause vulnerability…?
You’re target is always bleeding as it is.
I’m currently doing some math and testing out multiple builds, I’ll post the results when I’m done.
I have a very optimal GS build and this “pure range” build that I have compared, but I need to find an optimal axe/axe build. -.-. lol
Outside CoF (which is easy and stationary), GS zerking isn’t really good let’s face it.
Most fights won’t be stationary, most fights won’t be just 180 degrees, most fights can’t be done safely with a measly 13% damage reduction.
You might do 5% more damage than the following build, but only in a perfect situation where all mobs sit in your cone all the time and you somehow never need to roll away.
In other situations you’re just losing DPS to this and have half the damage reduction/healing of this.This build has 5500 effective power which is extreme crazy damage, but 30% damage reduction instead of 13% and insane amounts of life stealing through lifesteal (WA can heal up to 15k health in 3 seconds) and more DPS than cookie-cutter GS due to continuous Evis spamming, adren coming back to full in a second plus 360 degree DPS that doesn’t lock you in place.
In high fractals such as colossus double seal you could slowly HB 2-3 mobs or kill the whole lot of 8 while regaining health from all the damage they’re doing and thus covering your team from such damage.
Vs bosses you have a lot more lasting power in melee due to lifesteal and damage reduction, therefore more DPS and more covering of your team.I converted to this and I’m not looking back to my old pure zerker.
The addition of Cavalier gear made full melee a lot more viable especially when combined with lifesteal stacking, it’s really not worth it anymore to go full zerker imo.Have fun.
I looked through your build and it looks appealing; however, there is a comment from a guy that you completely ignored and I think MUST be addressed.
This is your build (editted the consumables to match the other guy)
http://gw2buildcraft.com/calculator/warrior/?8|7.1g.h1.7.1g.h15|0.0.0.0.0.0|1g.a7.1g.a7.1g.a7.1g.a7.1g.a7.1g.a7|2v.d19.2v.d19.3v.d19.1i.67.1i.67.2v.d19|k58.u37b.0.0.k65|54.7|e
This is his build (the guy that said his build seems to be better in every way)
http://gw2buildcraft.com/calculator/warrior/?8|1.1g.h1b|4.1g.h1|1n.71j.1n.71j.1n.71j.1n.71j.1n.71j.1n.71j|2s.0.2s.0.3s.0.1g.67.1g.67.2v.0|k59.u5a7.0.0.k56|54.7|e
He utilizes Greatsword/X while you utilize AA/X.
Now, I understand that the overall DPS of the Axe/Axe is greater than that of a Greatsword, but how do you make up for the loss of might?
That’s like 600 (random number, since 25 full stacks is 875 power but FGJ is used regardless and other sources of a bit of might). Does the axe’s superior DPS make up for that?
How far have you gone in Fractals? (Can you screenshot please?)
I want to know because I honestly like this build, but I want to make sure that it is, in fact, better than the GS before I choose to store my Eternity and redo all my gear.
I think by answering these questions, you will convince a LOT more people which will really help the warrior community to look past the GS as the only option.
(edited by CookMETEnder.7582)
I’m using the third build you posted, in a haste-stacking version, with full zerker gear except cavalier trinkets and sigil of rage. It works wonders.
15.5% of the time I’m dealing double DPS, things go down a lot faster compared to classic zerker builds.
Haste stacking?
Can you elaborate on that?
I believe empower is 2% per a boon, and i suggest switching rending strikes for deep cuts if you go 25 into arms.
20/30/0/0/20 will do the most dmg if you ask what comes out ahead, + signet mastery is mandatory if you run signet of rage(save 12 sec), or stamina (save 9 sec). Depending on your utilities, you might want to move your traits around.
20/25/0/10/15 is a superior WvW Build in terms of what comes out ahead, either you choose leg specialist or empower.
20/30/0/10/10, imo the 5 extra in arms isnt worth losing fast hands, but that depends on your weapon set up. I personally abuse fast hands alot, since i duel with GS/sword-shield and constantly need to rotate both for dps and defense. Otherwise, i don’t think this build is better than either of the above for the loss of fast hands
Deep cuts for longer bleeding?
Why? Your target is almost always bleeding as it is.
Warriors are not necessarily worse than other classes at conditions because of the sheer amount of long bleeds they can dish out regularly. You do not need other sources of condition damage beside bleeds because they stack. Only if you are regularly maxing out your bleed stacks do you require other means to apply your condition damage.
Poison is a hair under 2 bleed stacks’ worth of damage. Anything that poisons would be outperformed by 2 stacks of bleeding or one stack of twice as long. It has a healing debuff which is probably the real reason to use poison, unless you can get it for very cheap on top of other condition damage.
Burning is better, but still can be approximated by extra bleed stacks. A burn does scaling damage equal to 5 bleed stacks and flat damage equal to about 8 bleed stacks, so in a condition-damage-heavy build it is worth about 6.5 bleed stacks.
Consider that a warrior can easily (10 trait points that also give 100 condition damage) give 2 stacks of 18 seconds of bleeding on a quick auto-attack chain along with not the worst power scaling. This can be pretty easily stretched out to 24 seconds with runes or extra trait points. The warrior can also proc 3-5 second bleeds off of crits, and burst for 12 stacks of short bleeds for extra unmitigated spike damage.
Off-hand sword also gives 8 stacks of lengthy bleeds and a high power-scaling attack (on a long cooldown).
Without quantifiable numbers about “real” dps, it’s hard to say whether condition damage or regular damage scale better on a warrior in a vacuum, but I imagine they’re fairly close because of the way they work: per unit time, power probably scales by about 33% to 50% (weapon damage divided by armor), but bleed damage scales off of condition damage by 5% to 75%, poison by 10%, burning by 25%.
Confusion is another animal that seems too difficult to judge for me in PvE.
You don’t need quantifiable numbers honestly.
Put together and build focused on “regular attacks” as you state it and use any decent gear.
Then, put together the most expensive, effective set of gear to go condition warrior.
The “regular attack” warrior will win.
Condition warrior is not viable.
Just go Necromancer.Also, ignore this.
Ignore the “Also, ignore this.” comment
Also, ignore this.
Nah the guy has a point.
To be “viable” even a shout healing wammo with no healing power is “viable”.
But ultimately a pure condition build isn’t going to match the DPS of a raw damage one with the current state of conditions in PvE given the low dmg of conditions and stack limit, even more so in PvP when you factor in condition removal.
Your average direct damage Warrior is sitting on 8k DPS, condition Warrior even with mightstacking reaches half that amount.It’s viable, but it makes you half a DPS Warrior sadly.
Couldn’t have said it better myself, thanks Red Falcon.
Condition warrior is “viable” depending on how you define that… but as Red FAlcon states… it REALLY cuts into your DPS.
A noob with any decent warrior build could out dps you T_T
Hay.
Judging from the title im sure some of you are already put in a bad mood but hear me out. There are 3 “main” categories of classes in this game, light armor ,medium armor and heavy armor. Now all classes have weaknesses and strengths but the warrior seems a little to good,(*note: I know warriors might struggle a little in wvw). However if you compare warriors whit guardians (both in the same armor class) i understand that the two classes are suppose to be played differently but whit the high armor and healthpool of the warrior you would assume that its meant to be played as a mele character, and usually it is. What separates the two classes are the tanking aspect where guardians are more relient on passive health regeneration and they have been provided whit such.To my main point, whit out putting the warrior in a bad spott and still balansing the game a little bit. My suggestion is to remove the refile from the warrior. This would leave warriors more relient on their mele combat while still giving them the option to use a bow when ranged is close to required. This would leave them in a simular position as the guardian and in my opinion that is how the class was meant to be played, as a mele character.
Furthermore this would mean that the rifle would become an engineer exclusive item. Engineers being a little underpowered in terms of dmg atm they could easily boost the base weapon strength of this weapon and in that way boost the class.
On a last note this would also remove a lot of warriors DoT capabilitys (regardless of traits) and in that way maybe leave more room for classes like necromancers in the PvE content.
I do realize that this suggestion will not be wellmet amongst warriors but i think that if you look at the big picture this could be an improvement.
Just to save a bit of hate, I do not play a necromancer nor an engineer, nor am i writing this because im struggling agenst bleed warriors in PvP situations even though they can be pesky : )
Note! English is not my native language
I think you just need to learn how to play.
Stop complaining because you suck. I’m not bashing on your b.c. you want warriors nerfed… I’m bashing on you because you’re covering the fact that you suck with this thread.
1. It seems
You didn’t play the classes to 80? It “Seems”
What, did you get all your information from other people’s posts?
2. Nor am I writing this because because I suffer against bleed warriors in PvP
I think you are. The fact that you mention it means you find them to be of some level of difficulty. Conditions warriors suck, period.
Warriors in PvP… for the most part… suck…
3. Remove the rifle from a warrior
Guessing you’re a ranger? If you want more damage, roll warrior as that is their role. The ranger is amazing in its own ways. I LOVE my ranger Traps are awesome to haha
4. Engineer’s are a little weak in terms of damage?
I think your problem is that you rank classes by damage.
This isn’t Maplestory
Which build do you think comes out ahead?
(Assuming 30arms if for Rending, Forceful, and Furious Reaction)
I guess I’m not too familiar with hard caps and such in GW2 so I don’t know if it would be more effective to focus on stacking Might or Fury -.-…. lol
20/25/0/10/15
-2.5% extra dam per boon (amazing w/ a Guardian)
-10% longer boon duration (good for might)
-Fast hands
Or…
20/30/0/10/10
-2.5% extra dam per boon (amazing w/ a Guardian)
-10% longer boon duration (good for might)
-Swap Fast Hands for 10s more Fury
Or…
20/30/0/0/20
-Swap 10% boon duration and 2.5% extra dam per boon for 20% Signet recharge and 10% more critical damage.
-10s more Fury (+30s from Elite and 20% CD Reduction = 40s per 48s you have Fury up
Condition warrior is not viable.
Just go Necromancer.
It’s nowhere as powerful as it was in Guild Wars 1 where a semi-focused condition/deep wound build could be brutal.
Lol… Carrion armor… stopped reading.
You should just do a condition necro.
185 pow 10% crit 14 pre vs 120 power 10% crit 84 crt
That’s 5 scholar + ruby vs. 5 Ruby
Scholar/Ruby combo yields 65 more power at the cost of about 4% crit chance.
Worth it?
“Best” zerk build is 20/30/0/0/20 and force sigil with scholar runes. Do the math and ull see a HUGE dps increase compared to fire/strength sigils and ruby orbs.
Scholar? lol…
Good luck staying above 90% enough to maximize DPSA lot of people go 5/6 scholar 1/6 div to maximize dps if they are prone to going below 90%.
Ah ha!!!!
Let me test that out, thanks very much!
Oh and why not a Ruby at the end?
Editted to add my Fractals build.
Please post your build and what level Fractals you have obtained!
I dont know what lvl of fractals you refer to, but i go full berserker gear in lvl 38 fractal daily, i didnt yet go to 40 so i cant comment it. I basicly dont die on anything if i dont fail to dodge. Im “shout” user, shouts heal me and give me andrenaline, im using double Fractal Axe Of Berserker + Fractal Rifle of Berserker. Tbh, most of my progress is thanks to my party, i dont think i would survive fractal without deaths with PUG’s. Also, my party got 2 zerker warriors with axes (me and friend) auromancer elemental, defensive guardian and condi necromancer. Ofc we dont “tank” mobs in this gear/build.
Full berserk w/ Ruby
Full Accessory w/ Ruby
(Is that what you mean by full berserker?)
Is Double Axe significantly better DPS than Axe/Shield?
Why do you choose dual Axe or GS or Axe/Shield
Can you use this site and post your build? I’m very curious to see it!
“Best” zerk build is 20/30/0/0/20 and force sigil with scholar runes. Do the math and ull see a HUGE dps increase compared to fire/strength sigils and ruby orbs.
Scholar? lol…
Good luck staying above 90% enough to maximize DPS
Um…. does anyone else think that he popped endure pain?
I use a boon uptime build, the idea is getting near-perma SoR, very high damage and good survivability.
This is gear: http://gw2buildcraft.com/calculator/warrior/?8|1.1g.h1|0.0.0.0.0.0|1g.71g.1g.71g.1g.71h.1g.71h.1g.bw.1g.bw|3v.0.2v.0.3v.0.1i.67.1i.67.2s.0|k59.k5a.0.a2.k65|eA normal zerker has 13% damage reduction, I prefer to sit on 28% while barely sacrificing anything.
I trade some Precision for Toughness but due to H.Power, Sigil and Permafury my crit chance is still sitting at 76% so I’m effectively losing little to no DPS.
Runes are 2x Sup Monk 2x Sup Water 2x Maj SanctuaryUsing Axe/Axe with the build actually gives you better survivability because you can use Sigil of Blood and lifesteal food to get tons of self-healing without sacrificing the crit Sigil.
Damage-wise if you spam Evis and recover the lost adrenaline fast (WA or SoFury) you’ll be dealing more DPS than GS.I would take anything Red Falcon says with a grain of salt.
Whenever he is met with solid facts that disprove his ideas, he tends to ignore them. His builds aren’t that bad, but not ideal.Can we assume that you have a better build? Or are you just blatantly disrespecting Red Falcon because of some personal grudge?
My build is not the best, yet it is still better than his.
You a fanboy of Red Falcon or something? “Blatantly disrespecting” lol, interesting diction there. But no, if you read through some of the threads, you’ll find that he completely ignores and solid arguments against him and just passes off his build as the best all the time.
You can be assured I have no personal grudge as I have never talked with him. I have learned about his interesting habits strictly through observation.
20/25/15/0/10 is what I run for 30+ fractals. I find the defense necessary.
Full Knight with Ruby
Berserker Accessory with Ruby
Om and Maintenance
With that build, you have more power, more defense, = crit chance, and little less crit damage. Red Falcon has become blinded by the appealing aspect of Perma-Fury. He sacrifices a lot in obtaining it, yet denies the sacrifice.
If you look at his build, he puts so much into boon duration and even takes off the 10% against bleeding. KEY point is the %damage and %mitigation (use his build calculator that he linked to calculate the differences).
Going a normal zerker build yields far better DPS than his perma fury.
Going a defensive (necessary) high fractal build that I use still yields more DPS.
Stop complaining. Simple as that.
If you’re looking for a game where you can get the top gear with little effort (just playing), I suggest you pick up single player RPG.
The Guild Wars 2 economy actually isn’t that bad compared to the other major MMOs out there.
I lol’ed at the “some servers on WoW have good economy” comment… hahahaha
-Ruby Orb
-Rune of Strength
-Rune of Rage
I’ve been playing around with runes to try to maximize the output of DPS with these. What do you guys think is the best combination?
1) 2 rune of str gives 20% might duration and 2 rune of rage gives 20% fury duration. The last 2 spots would be filled with Ruby Orbs.
2) Pure Ruby Orbs (what I have right now)
3) 4 Ruby orbs + 2 Monk (for 15% boon duration)
I’m doing a 20/25/15/0/10 build btw with full Knight’s gear. Should I take off that defense and go heavy on boon/tough runes instead?
(30+ fractal set up, GS and Rifle)
I run full zerk in every dungeon/fractals and np so far. Altho i didnt do fractal 30+ yet, did 26. Traits are 20/30/0/0/20 with scholar runes and force sigil.
Yea, I Was full zerker until 30… then the slow swapping began T_T
Scholar runes? Why? They are only effective when above 90% health 0_0
I’ve done some simple envelope math and found that Healing Surge will outperform Signet of Healing in hps if you use it at 2 or 3 bars of adrenaline. It does have a cast time, but it ends up being about 40% stronger than the passive if you have max adrenaline.
If you’re not bursting and don’t mind the 1 sec cast, it is more effective in health/sec to cast Healing Surge than to use Healing Signet, even with Adrenal Health. It won’t even upset your Heightened Focus/Berserker’s Power. It also can bail you out of a hole without requiring downtime waiting for regeneration or blowing your signet, which lowers the healing/time further.
I find Healing Signet + Adrenal Health to be more effective because it is sustained healing rather than burst. It keeps me higher up, so when a burst of attack comes, I start at higher health and I can just use endure pain to live through it.
Yes…. I need endure pain at 30+ fractals T_____T sigh…
Please don’t take this the wrong way, but I don’t see the point of asking other warriors what gear they use especially since you, yourself have eternity. Your play style and your group make up is the biggest factor for higher level fractals. I personally don’t have much experience with GS/Rifle but I do like S/Sh if I need to turtle up for a moment or to break out of combat to heal if things go wrong. I also use Healing Surge with a GS as I rarely use the adren. It helps for spike damage.
I personally run Knights with Divinity runes and Full Zerker accessories with Soldier stat weapons. I use Bloodlust on a weapon to charge to 25, then use one with Strength. Fire on the 1h and Hydromancy on the shield but that is my personal preference as that saves me changing them out for PvP.
I use endure pain to turtle xD
Even with the long CD, I Find that I Just need it for those few times I really screw up or something goes really wrong haha
Divinity? I go full zerker accessories, but let me look into Divinity, thankss
I use a boon uptime build, the idea is getting near-perma SoR, very high damage and good survivability.
This is gear: http://gw2buildcraft.com/calculator/warrior/?8|1.1g.h1|0.0.0.0.0.0|1g.71g.1g.71g.1g.71h.1g.71h.1g.bw.1g.bw|3v.0.2v.0.3v.0.1i.67.1i.67.2s.0|k59.k5a.0.a2.k65|eA normal zerker has 13% damage reduction, I prefer to sit on 28% while barely sacrificing anything.
I trade some Precision for Toughness but due to H.Power, Sigil and Permafury my crit chance is still sitting at 76% so I’m effectively losing little to no DPS.
Runes are 2x Sup Monk 2x Sup Water 2x Maj SanctuaryUsing Axe/Axe with the build actually gives you better survivability because you can use Sigil of Blood and lifesteal food to get tons of self-healing without sacrificing the crit Sigil.
Damage-wise if you spam Evis and recover the lost adrenaline fast (WA or SoFury) you’ll be dealing more DPS than GS.
I would take anything Red Falcon says with a grain of salt.
Whenever he is met with solid facts that disprove his ideas, he tends to ignore them. His builds aren’t that bad, but not ideal.
I am working so I’ll privide the buffed stats a bit later on…
Here are the unbuffed stats:
1. bow
2. greatswordHopefully you mean w/o armor and trinkets… right?
That’s way too low crit rate to rely on crits
As I move into the further levels of Fractals, I have been, to my displeasure, investing more and more in defense T_T… Even with perfect timing, I find that I just need that extra beefiness to get through. The 300+ regen per second (healing sig + adrenal health) is an absolute life saver as well.
The following is my current traits/gears/etc. that I have access and/or am utilizing.
Any help to further improving my upper-level Fractal Experience would be greatly appreciated. I’m fine with infusions and such.
Str/Arms/Def/Tact/Disc
20/25/15/0/10
Str ~ Berserker’s Power / Slash Power
Arms ~ Rending Strikes / Forceful Greatsword
Def ~ Turtle’s Defense (Cull the Weak w/ situations)
Disc ~ Heightened Focus
Gear:
Full Knight’s Draconic (Currently using Full Knight’s… sigh T_T)
Full Berserker’s Draconic
Eternity GS
(Looking around for a good Rifle)
Sufficient gold to acquire Any rune necessary to improve build
Runes: I’ve tested out a lot of sigils on normal greatswords, but I’m still looking for a good sigil to place on my Eternity. Any suggestions?
Berserker based accessories and ups.
Questions:
1. Any of you warriors able to maintain full or near full berserker while doing higher level Fractals?
2. What is the best sigil for my Eternity and Rifle (when I find a nice skin lol)
3. What are the best runes? Go for max DPS?
Saw someone talking about 2 Runes of Fire and 4 Runes of Citadel?
4. Any better set-up of skills + armor?
(edited by CookMETEnder.7582)
I do a 20/25/15/0/10 build. I guess the difference is that I get the extra 10 in strength for GS damage, but at the cost of fast hands -.-…
I started using my full Draconic Knight set with ruby orbs.
Do you think that ruby orbs are suitable or should I look for more?
I’m doing pretty well in higher fractals, but I’m always looking to improve.
I tend to utilize LB, Rifle, and GS in Fractals. The only reason I am reluctant to go axe/mace is because I spent a hefty sum purchasing Eternity lol
Sigil of Bloodlust and when 25 stacks are up swap to 2nd GS from inventor with Sigil of Force.
What about stacking Might?
You would get 875 power and condition from having 25 stacks of might, which isn’t too hard. I was thinking Bloodlust would not be a bad idea for 2nd set weapon.With Sigil of Strenght you wont stack much might, its 1 stack for 10 sec, even with 100% crit chance you have 30% of that to happens which means ~1 stack every 2 or 3 seconds. For 10 sec its 3-5 stacks, depending of situation and with 100% crit chance.
Do your math after that.
Also dont count other sources of might, as they will work with other sigils as well.
Dont forget might have hard limit of 25 stacks. If you have other sources of might which can hit 25 stacsk, then the sigil is totaly useless.
You’re assuming that each attack is exactly one second though. Each crit would automatically give you 1 stack of might for Forceful, then 30% chance at another stack. I can see what you mean though…
There’s an unlisted (player testing found) cooldown on the Sigil of Strength of 1 sec per proc. In other words, even if you could get might 100% of the time, you can only get 1 stack per second which would amount to 9 stacks of might total (since by the time you were striking the 10th, the 1st would be gone).
But I don’t think bloodlust is a good alternative. High chance of being downed w/ a simple mistake in dungeons, and you need to kill 25 trash mobs to reacquire it… so if you down once on a boss, the sigil is basically useless.
There is an arguement for not relying on it in dungeons depending on how often you get downed, however its pointless not to have stacks of something just to have them. You don’t have to wear the item the gives you the stacks in the first place. If you were sure you’d go down somewhere, such as a boss fight, switch to another weapon with a different sigil in it and keep what stacks you have.
Ah okay, thanks for the info. What would you suggest you put on your “main” GS?
I recently purchased an Eternity (friend quit and gave me all his gold hehe) and I was just looking through options.
Is this build good for fractals?
http://www.guildwars2guru.com/topic/74697-build-sonic-boon-shout-greatsword/As far as I know… No.
It’s a pretty good build overall, but it relies heavily on the runes.
From what I’ve been hearing, ascended accessories cannot hold runes?
I haven’t spent any laurels to get any (has anyone?) so can’t confirm.If you can, however, get those monk, water, etc. runes on… then it’s good
there is no such thing as ascended armor and runes only go in armor sigils in weapons jewels in assc and infusions in ascended trinkets
Ah okay, then is the Sonic Boon build good for Fractals?
Would you say it’s better than a 20/25/15/0/10 GS/Rifle?
The amount of ignorance in this thread is amazing.
People concluding that axe > rifle is better DPS based on test dummies is the dumbest thing I’ve ever heard. Yes it obviously does more damage, I don’t think anybody disputes that but what we are concerned with here is DPS aka damage per second. Test dummies is a really poor example of how much damage you are actually doing in a dungeon (it lacks ecological validity).
With melee, yes it does more DPS, when you are actually hitting mobs. In melee, more so than ranged you are dodging more hits and running more. Sometimes mobs are teleporting or running so by the time you catch up to them a rifle warrior would have gotten 3-4 more hits. If you are taking almost fatal hits (which can happen no matter what you do) you aren’t doing much dps either because most likely you are retreating.
In many cases (more often than not) an axe will do more damage than a rifle over time. I’m not disputing that part but there are also times where it would be better suited to use a rifle. What people are overlooking and not appreciating is how situational it is. It is knowing when to switch weapons, when to melee and when to range that is important in reaching the highest DPS that you can. Not just simply, oh, I am using axe so therefore I must be doing more DPS. You aren’t doing much DPS when you are running for your life, dead on the floor or running towards a mob while a rifle warrior can stay at the back at a relatively safe distance and DPS.
So really I don’t understand the hate towards rifle warriors or ranged ones for that matter. I’d really like to see warriors do the fire shaman, harpies, mossman etc without a range weapon on level 30+ fractal and see how that works out for them in terms of DPS. You will pretty much die in 10 seconds if you stand toe to toe in melee combat with some of those mobs, probably in 1 second if you are a glass cannon. Ideally in PvE, a ranged weapon and a melee weapon is probably the most optimal in terms of DPS.
I bet you some of these guys are the same people that go full berserker gear with full berserker trinkets, fully traited into discipline/arms and hundred blade everything that moves and claim that they are pro. This game is way more than these simple gimmick/cookie cutter builds.
Thanks for the post
Also, may I ask what weapon set and build you use?
I’ve been going through some random builds for end-game and testing them all out.
Planning on making a guide one day for all warriors lol.
Right now, just testing out a 20/25/15/0/10 someone recommended with GS/Rifle.
Also, isn’t it better to go full berserker?
I mix and match knight and berserk since I have full sets of both, but my guild mate goes full berserk and owns (Then again, he’s a much player than I am as I’m not a hardcore gamer, but not a casual one either lol)
i Use sigil of purity on my GS.
i belive perception can be best in slot with the new ascended ( +power crit armor )
as for bloodlust vs force vs perception vs accuracy efficiency
average p attack 3300
averag stacks of might 12 – average p attack in combat 3750 +
at 3750 p attack sigil of bloodlust at 25 stacks will add an 7.5% increase in damage
sigil of force will constant add 5% , even if you get downed , die … change map .. etc
perception will add lot more damage , specialy if your critical damage is high enough
edit*
1.base critical rate 50 %
2.critical rate with perception ~ 63%
an calculation at 90 critical damage out of 100 hits
1. 50 hits will hit 1000 damage – 50.000
50 hits will be critical 1000 x2.4 = 120.000
total out of 100 hits -170.000 damage
2. 37 hits will hit 1000 damage -37.000
63 hits will be critical 1000x 2.4 = 151.200
total out of 100 hits +188200 damage
-10.7% damage increased from 13 critical rate at 90% critical power.
Why would you see perception becoming better? Also, do you think it’s viable?
I feel like the “ends at down” just makes all those runes a very iffy choice in dungeons.
Anything else, great, but meh…
I just started using the “Sonic Boon” GS build and so far I love it!
http://www.guildwars2guru.com/topic/74697-build-sonic-boon-shout-greatsword/
So, how do you handle the ascended gear issue? (This build relies heavily on runes which ascended cannot use)
Well, it’s pretty easy to handle since there is no Ascended gear out yet that you can put runes in. It’s all Accessories, not armor.
What are these other flaws that you mentioned, dare I ask?
Yea, it seems that the Sonic Boon build relies heavily on every single rune used, but that becomes an issue with ascended accessories, or so I have heard. The author of the Sonic Boon build completely ignored this three times throughout the thread, so I’m assuming he has no answer for it.
What “other flaws” are you talking about, dare I ask?
I don’t any mention in the quoted text.
Sigil of Bloodlust and when 25 stacks are up swap to 2nd GS from inventor with Sigil of Force.
What about stacking Might?
You would get 875 power and condition from having 25 stacks of might, which isn’t too hard. I was thinking Bloodlust would not be a bad idea for 2nd set weapon.With Sigil of Strenght you wont stack much might, its 1 stack for 10 sec, even with 100% crit chance you have 30% of that to happens which means ~1 stack every 2 or 3 seconds. For 10 sec its 3-5 stacks, depending of situation and with 100% crit chance.
Do your math after that.
Also dont count other sources of might, as they will work with other sigils as well.
Dont forget might have hard limit of 25 stacks. If you have other sources of might which can hit 25 stacsk, then the sigil is totaly useless.
You’re assuming that each attack is exactly one second though. Each crit would automatically give you 1 stack of might for Forceful, then 30% chance at another stack. I can see what you mean though…
But I don’t think bloodlust is a good alternative. High chance of being downed w/ a simple mistake in dungeons, and you need to kill 25 trash mobs to reacquire it… so if you down once on a boss, the sigil is basically useless.
I guess the utility from sigil of strength is going to depend on your crit rates (base, full buffed, typical etc)
I personally go for accuracy or rage.
W/ a 20/30/0/0/20 or a 20/25/15/0/10 GS build + food, you can easily hit 70~80% crit rate. I’m wondering if I Forceful Greatsword is enough or if getting Sigil or Strength would drastically improve might stacking.
The only reason I hate rage is it has a 45 second cool down… so 42s of basically not having a sigil.
As for accuracy, I think that it’s a good budget investment until you can use crit foods.
I usually have 8x% crit and solid 100% with fury haha
Sigil of Bloodlust and when 25 stacks are up swap to 2nd GS from inventor with Sigil of Force.
What about stacking Might?
You would get 875 power and condition from having 25 stacks of might, which isn’t too hard. I was thinking Bloodlust would not be a bad idea for 2nd set weapon.
(edited by CookMETEnder.7582)
So, my friend and I were doing some random theory crafting a moment ago, and we ran into a problem…
What rune do you put on your greatsword?
We aren’t doing any serious number crunching or anything; rather, we were just bouncing ideas about what would be best overall.
What do you guys think is the best?
I personally think Superior Sigil of Strength.
An extra 30% chance for 10s Might on critical sounds great for a greatsword.
Remember, overall (so excluding the damage against sigils as we all know that they are necessary at certain times)
I prefer permaSoR with boon duration runes over ruby orbs any day.
Assuming 10 tactics, SoR is down 31% of your time (15s), which means in that time you’re not getting the 5 might from it (-175 power) nor fury (-20% crit chance).
Even with FGJ you’d be 7s off with Fury and -5 might compared to a FGJ boon build.Sure, we could put on our theorycrafting blinkers and only consider perfect favorable situations where others always provide you with Fury on a gold plate, Might is permanently stacked at 25 and everyone holds hand singing Kumbaya.
But I personally prefer to consider real in-game scenarios which rarely meet the requirements mentioned above, so I’m taking permaSoR over situationally useful Ruby Orbs.
Funny how you don’t actually consider real in-game scenarios. You know, like ones where SoR is up and the ruby orbs add another 13% damage over your permanent (ie, useless most of the time) SoR. Why bother number crunching at all if you’re just going to take the inferior option so that you can feel better? Ignorance is bliss I guess.
Agreed. Red Falcon has become quite notorious for ignoring data when it proves him wrong and living in a world where what he says is fact, not opinion.
Isn’t D/D Ele getting nerfed because of how broken it is?
Sorry CookMETEnder – my comment was pure sarcasm. When a stat from a trait tree makes so little of a difference that you don’t even notice a difference, that is a problem.
Personally I would like it put back, or settled with at least .5. Or Artemis’ suggestion would also be good. I’ve never picked trees for their stat points alone – it’s Major > minor > stat… but it’s nice to have those stats as an actual side dish like every other class rather than a ‘little’ side dish.
I know haha
I’m just saying, they don’t seem like they’re going to change anytime soon -.-..
Because of that, I’ve actually swapped to a 20/25/15/0/10 build -.-…
Used to have more in discipline..
Is this build good for fractals?
http://www.guildwars2guru.com/topic/74697-build-sonic-boon-shout-greatsword/
As far as I know… No.
It’s a pretty good build overall, but it relies heavily on the runes.
From what I’ve been hearing, ascended accessories cannot hold runes?
I haven’t spent any laurels to get any (has anyone?) so can’t confirm.
If you can, however, get those monk, water, etc. runes on… then it’s good
imo full dps is the way to go. i run gs/rifle full zerker with dps traits, runes, sigils at 48 daily constantly.
i’ve run alot of fractals and this is definately the most help to your group, being able to kill dredge, bosses, ice eles etc fast helps the most.
problem is if you’re learning you can die alot and be a burden to you’re group, or if the rest of the party isn’t up to par dps wise you’ll take agro alot.
imo go full dps with pwr/prec/toughness gear/jewelry for learning, you can slot in mending, dolyak, fgj, and last slot for bolas/frenzy/sig of your choice, whithout dying too much.
but when you’re pro you go full dps. we don’t get barriers or anything, so trying to play a tank just diminishes your role as top dps.
best fractal groups are mes/war/war/guard/guard
Agreed with most, except a few key parts and/or adding a few things…
1. If you’re learning… and even if you are “pro”… getting some in defense trait isn’t that bad. While I prefer ranged, I also run a 20/25/0/15/10 which I think is awesome. Sure you can add in a bit of DPS by taking out of the defense trait, but I just find it to be the most effective use of trait.
2. Even when you are pro, there are times you should not use full berserker (specifically when you are running with a noob pub party). In these cases, it is better to get some knight’s in there… or, you can just avoid partying with noobs (although for the community, it would be better to play with them and help them learn).
I personally switch to full knight which is invaluable. When the battle goes wrong (not if, when) it gives you a higher chance to escape and slowly res your guys up… lol
Theorycrafting is great and all, but w.o. any numbers or stat sheets…
you’re not really helping anyone. You’re just confusing the hell out of the people that are looking for help.
You will not be liked when you join dungeon groups.
You will not contribute much either in PVE (Groups) and/or Dungeons.
I am a Dual Axe/Rifle build and can nowehere near achieve the results with my rifle which I achieve with my axes.
I also carry a Bow & GS with me for when the situation requires them, so only having a rifle and bow in your inventory limits yourself to the extreme.
Do expect to be asked if your a ranger (in a high sarcastic tone) when you run that confiq.
Goodluck XD
-Funny how I get into any group I want easily.
-because you’re probably traited and geared to use dual axe… err?
-From where did you draw the assumption that these are the only 2 weapons I carry?
-You’re the only one that has asked.
-You too
<snip> …or20/25/15/0/10 with all the adrenaline traits.
Interesting. Are you thinking something like this?:
Strength 20 (V, IX)
Arms 25 (V, X)
Defense 15 (I)
Tactics 0
Discipline 10 (II)Yeah but Discipline (V) and never use burst abilities so you always have max Adrenaline. Also Defense VI if your group uses Scale Venom for 100% weakness on bosses.
I was about to say use VI for bosses xD
Also, I think defense V is a complete waste. You’re not using any bursts at all. Starting range and going in melee should easily fill up your bar. Once the fight lasts 5 seconds, that trait becomes useless lol
For this particular build, I find Defense II to be far more effective. Conditions galore in dungeons, and the buff is awesome before the guardian/other class turns them into boons
I’ve been trying this build out, and I won’t lie, I like it a lot. I also love how it is 300+ hp regen per second which outstrips healing surge in terms of healing per second.
20/25/15/0/10 w/ full berserker (knight mixed in if necessary) and ruby sounds nice.
I’m making my second warrior atm (I’m a warrior guy all the way… although Mesmer shattcat for PvP Lul…)
Bought full knight and berserker, so I’ll try to find a balance for this build.
What runes for weapon / armor and why do you prefer? Still calculating runes I Guess.
(edited by CookMETEnder.7582)
http://gw2skills.net/editor/?fIMQJARUjcONvJPuQMRCA8BrMKKCoLDqYSVoNA;TEAjMA
So, yesterday, a friend of mine sent me this build and asked if it was viable.
I honestly answered that it looks nice, but I knowing him, what he wants when he says “viable” is “I want to match up it the best.”
I myself stick solely to range builds (with the except when someone needs a DPS/support GS warrior) so I can only give him information and facts, not much experience.
What do you guys think about his build?
When I look at it on paper, it seems pretty good.
He wants to know if it is “Viable” for end-game Fractals and he needs help choosing runes. He is going Berserker Accessories w/ Ruby, but he doesn’t know what to put on his weapons (GS + Rifle) and all his armor. He has a full set of Knight and Berserker, what would be better to use? (I personally told him to go full Berserk, but mix in Knight as needed).
Thanks everyone!
I just started using the “Sonic Boon” GS build and so far I love it!
http://www.guildwars2guru.com/topic/74697-build-sonic-boon-shout-greatsword/
So, how do you handle the ascended gear issue? (This build relies heavily on runes which ascended cannot use)
Sorry about that, linked the wrong 2 builds hahaha
Also, I’m looking at the Sonic Boom build… seeing a few flaws, will post about it in a couple minutes.
I run this build and as I’ve stated in the thread itself I find it the most fun and forgiving build for my playstyle :
https://forum-en.gw2archive.eu/forum/professions/warrior/PvE-oriented-GS-Bow-build/first#post1431684
http://intothemists.com/calc/?build=-sg-70FCRKkN0;0ZL-60;9;4JO-9E48-49;25;05;0L-V0-Rk0KJG4KJG45Rg
Here is what I’ve settled on after a lot of different builds. Any of the 3 heals work, use your favorite or jump around between them depending what your fighting and the blank utility I switch between Frenzy, Endure Pain, Balance Stance, or Shake it Off.
The gear started off as Full Knight (Toughness/Power/Precision) but I added in Berserker (Power/Precision/Critical Damage) every now and then for more damage and now I only have Knight Helmet, Legs, Chest, and GS everything else is Berserker.
I use Omnomberry Pie, Superior Sharpening Stone and Scale Venom(On Bosses) as my consumables.
If for some reason I decided I didn’t like Lyssa Runes I would switch in Ruby Orbs and change the build to:
http://intothemists.com/calc/?build=-sg-70FCRKkN0;0ZL-60;9;4JOE9-48-49-5;01;3L-V0-Rk0sV2DsV2D5RD*You’ll need to copy the link into your browser to get them to work.
You two run the same exact build except the choices in equipment.
For equipment, I definitely would say berserker all as you get used to playing.
Questions for you two:
1. Do you guys use the GS burst skill? I have found a few people arguing that if you go with a build that traits Berserker’s Power and Heightened Focus, then you should not use burst unless you have multiple sources of fast adrenaline regen (not just fast attacking).
2. How do you guys fare in end-game content? Not trash mobs, but hard dungeons, fractal high levels, etc. What about in low level when helping? Solo roaming (tanking a group and killing them, etc.)?
3. What is your general playstyle? Do you guys initiate with longbow skills or charge right in and use LB only for boss fights (combo field w/ F1 and such). Why not Rifle over LB?
Oh, and why not 5 more points into Arms to get 10% To bleeding foes?
Also, how much crit % can you SUSTAIN indefinitely? (Food included)
^Realistically speaking w/ food.
(edited by CookMETEnder.7582)
People saying test it on the dummies are dumb. I have tested it on dummies and thats where i find axe will drop them golems faster then 100b. But even i am smart enough to know that a gs hitting multiple targets ata time will build might faster so that isnt even a fair test for the gs. But really if you are hitting multiple targets its ussually in trash mob farming in open world. Axe deffinetly out classes it their even with the gs mobility because you can circle strafe pulling more foes and drawing them into your attack arc. Thats something the gs is clunky at.
+1 for being realistically aware.
Too many people theory craft or do “controlled experiment.”
If people did the same in real life, everything would break down.