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Warrior Build: sPvP

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Posted by: CookMETEnder.7582

CookMETEnder.7582

That video is horrible. Shows you in battles in which your team is always outnumbering the enemy.

2 methods of condition removal is hardly enough. Anyone with a condition build and decent skills will wreck you.

Finally, what Vicarious says is true. This build doesn’t really offer much more or anything distinctive over every other build.

WvWvW Hammer/Sword+WH Build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

With 3 shouts, you are healing 25 conditions (5 per person, max of 5 people)

Where is this part coming from? I only see shouts removing 1 condition from you (Soldiers runes), and one shout removes 1 condition from nearby allies (SIO). That’s 8 conditions removed by 3 shouts, not 25. Am I missing something?

I did make a mistake, I meant 20, not 25. Fail math -.-…

Soldier runes remove 1 condition on you and all allies within range for a total of 5.
The description on Wiki is kind of funny, but it is more clear if you scroll down on this link: http://wiki.guildwars2.com/wiki/Condition

So, with 6x Soldier Runes:
For Great Justice removes 1 condition (5 total conditions)
Shake it Off removes 2 conditions now (10 total conditions)
On My Mark removes 1 condition (5 total conditions)

WvWvW Hammer/Sword+WH Build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Going to this build out, thanks for the post

No problem! Tell me how it goes!

Wonder how this would go with Lyssa runes instead. I will try this out, but currently stuck on longbow for badge farms.

I would not suggest it. Using Lyssa runes takes away the 25 overall condition removals per 21s. That’s a key aspect to this build. The buffs that Lyssa provides is really nice, but I don’t find it that great. Of course you could use Lemongrass Poultry Soup for -40% condition duration, but then you might as well get other utilities instead since the shouts are usually enough.

Funny, this is more or less my build with a few trait and 1 skill change. Loved the hammer since day 1 of warrior, so strong in the wvw setting. Horn is a great offhand, hard not to use it.

I like to use “Fear Me” over “On My Mark” personally, as it can help res people or get that finish. Longer CD at 64s, but still a very strong utility. For traits I’ve been using Last Stand instead of Merciless Hammer and went 0/0/20/30/20 and picked up Inspiring Shouts in the Discipline line, not needed really, but it helps especially for the burst heal on Healing Surge.

It’s a great build, with great survivability and support/damage. I highly recommend it to people that really like warrior and that likes to roam either solo or with a group. Cheers~

Yes, it is definitely an incredible utility, but I find 64s to be way too long. You also miss out on a lot of condition removal and healing because of the longer CD. I initially tried out Inspiring Shouts, but I find that Embrace the Pain is often way more than enough during battles. I also use Healing Surge more often as a means of heal + adrenaline recharge since I have the shouts for healing as well.

It’s great that you are using your own build though
I think everyone should edit builds to fit their play styles!
Thanks for the comment!

As mentioned in an earlier post. I can’t see your slot skills when I copy/paste your link.

Sorry about that!
6. Healing Surge
7. For Great Justice!
8. Shake It Off!
9. On My Mark!
0. Signet of Rage

WvW Hammer/Longbow build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

If you are being severely out manned and forced to defend keeps non-stop, then I suggest gearing complete Berserker and focusing on Longbow / Rifle.

Also, definitely upgrade siege in Mystic Forge!

WvWvW Hammer/Sword+WH Build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Well everone in wvw must use p t v gear and warriors are only good for shout in wvw . I use hammer sword/shield . And i need shield for survive the long fights .

Knight’s is better for the following reasons:
1. 10% more crit chance.
2. 200 more effective power
3. 2% more damage reduction

You get that at the cost of about 2k health points.
Both builds have between 2700 and 3000 armor (the soft cap where armor sees diminishing returns grow).
Anything beyond 3000 is severely cutting into your effectiveness unless you are a commander. Commanders should probably replace all the Berserker accessories with Soldier, Valk, Knight, whatever in order to hit the highest possible HP/Armor.

Shield is excellent and I utilize it in solo roam; however, vigor is far more valuable in Zerg and group roaming. Vigor adds a huge amount of survivability to the entire team and really gives you the edge in team skirmishes.
WH is arguably better non-1v1 situations as vigor and permanent swiftness are absolutely vital to victory.

Looks like the Hammer is making a comeback. I’ve see quite a few builds being posted lately. I started working on a Hammer/Longbow build myself and will be posting it up soon.

Just curios as to why you picked OMM over Fear Me. I find Fear to be so useful in WvW for sending guys off cliffs, stopping them from rezzing their buddies, breaking up a zerg formation, and as panic button when 1 more hit would down you.

I originally wanted to be Hammer/Longbow as well, but the extra movement from Sword/WH is just a must for me. Also, I try to switch out to Longbow and swap the 20% shout trait for LB trait when defending.

I use #4 hammer to knock people off cliffs and stop res. I usually have #4 up for this situations because I hate being rooted while in combat… so I tend to avoid using it until these situations or where I need to get them off my downed teammate.

It took me a while to weigh out the two options, but the following reasons are why OMM won over Fear Me.
1. Cool Down
Fear Me has a terrible CD. It’s a good lifesaver but I don’t find that I need a life-saver with this build all that often.
2. Heals
The 4k extra heals every 21s allows me to maintain a nice amount of HP and the extra vigor allows me to dodge most sticky situations. The third shout heal really adds up to a substantial amount over time regardless of solo or group play. It’s a life-saver and can prevent you from getting into those situations.
3. Vulnerability
OMM is actually highly useful for killing bunker builds. The few moments where I, or my party, gets a bunker stunned/immobilized/in a good position to be spiked… I try to use OMM immediately as that increases all incoming damage by 10%. Huge against a bunker or an enemy invader that is a high priority target.

As for breaking up Zergs, I find that a keen eye and patience is more than enough. Zergs always have a weak point (depending on the situation). In open field or near keep clashes, I just find a nice spot where there is not much focus and smash my way in there, then back out to let the rangers take care of those that I knocked down.
I’ll use #2 sword if I get really unlucky (always as a retreat skill, never initiate for Zerg).

Thanks for the feedback guys!

Bolt or Frostfang

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Posted by: CookMETEnder.7582

CookMETEnder.7582

If you PvP,Bolt. If you PvE, sunrise/twilight. Simple.

Um… what?
Makes absolutely no sense.

This is implying that Sword is viable for PvP while GS is not 0_0

WvWvW Hammer/Sword+WH Build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Just posted this in another thread. A lot of people seem to be looking for a new WvWvW build to try, so here is mine.
I’m not a professional, but I can definitely hold my own.
Give it a try (PVT armor can be swapped in if you really need it)

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1g.h1l|c.1g.h1.g.1g.h1j|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2s.0.2s.0.3s.0.3s.0.2s.0.2s.0|0.0.p1a.u18c.f6|3t.7|5y.69.6b.6a.6m|e

This is the Hammer + Sword/WH build I utilize for WvWvW.
The primary factors I considered when making this build were:
1. Use in Zerg, Group Roam, and Solo Roam
2. The Bane of the Warrior’s Existence: Conditions
3. Support brought to allies

Quick Note: Shout builds are pretty good for WvWvW. Don’t confuse this for PvE. In PvE, conditions are a nuisance at worst. In WvWvW, conditions touch you in dirty places and make you want to cry.

Strengths of this Build
1. In a Zerg (Swap in Longbow for Sword/WH)
This build really shines in Zergs for many reasons. FGJ provides might and fury (+30% boon duration also) to 5 people.
With 3 shouts, you are healing 20 conditions (4 per person, max of 5 people) and healing approximating 20k health every 21 seconds. (1,323 health per shout x 3 shouts [average CD 21] x 5 people).
You’re no dedicated healer, but that 20k per 21s really adds up in Zerg fights (especially defense). Add in the fact that these heals are instant and can be used regardless of your state and you’ve just increased your survivability by a great deal.

With a plethora of heals and good timing, you can plunge into the enemy Zerg w/ a burst, #3, #4, #5, and get right on out of there. Roots, knockdowns, and conditions are not nearly as threatening. If you’re not that great at this yet, then stick with a Longbow, F1 burst followed by a #3, and watch the loot bags pile up at your feet.
Just remember, the Warrior is the backbone of a Zerg thanks to the lovely hammer.
Also, 30% boon duration to all boons that are applied to you

2. In roaming parties (Hammer + Sword/WH)
This build shines here as well. This build allows you to supply your team with:
-Permanent 3~6 stacks of Might
-Fury nearly 50% of the time
-Swiftness and VIGOR via War-horn
-Large amount of stuns/immobilizes
-20 condition removals + 20k healing every 21s (4condition + 4k heal per person).
-10% increase in party DPS to a high priority target (On my Mark)
-You get 30% extra duration on all boons you apply and that teammates apply to you
-Weakness VIA War-horn (Enemy crits become glancing blows!)

This makes your party a thousand times more lethal. Those annoying condition specced class are not as much of a threat freeing up some utilities for your party.
Even though 4k per 21s does not seem that much, look at it like an instant bonus, not a primary heal. It adds 4k to your normal heals and at a much faster rate. It significantly increases the survivability of your overall party.

Now include your stuns and immobilizes and your party will love you. Initiating with Sword #2 then #3 (trait causes immobilize on cripple) to trap a target that is luring, or a high priority target. Swap out to Hammer and smash away. #3 (AoE cripple = AoE immobilize) absolutely destroys enemy roamers. #4 to protect reviving teammates and #5/F1 to throw people to the ground.

Remember, do not just spam your shouts as soon as they are up

3. Solo Roaming
Same benefits, but not as much since they only apply to yourself.
To start it off, my favorite aspect of this build when solo roaming is the 30% boon duration. 39s of swiftness + WH swiftness = perma swiftness. This is an absolutely incredible advantage to any fight.
It is important to remember that you are NOT a lethal instant killer. You draw out fights and you wear down the enemy.

Perma-swiftness, 4 condition removals, 4k instant heal + healing surge, high levels of vitality/toughness, tons of immobilize/stuns, weakness (WH #5, ALWAYS, ALWAYS, ALWAYS APPLY THIS!!!) make you one of the most annoying opponents to face.

What I do is wear the opponent down to around half health and then burst them (#3, #5, #4, F1, etc.etc…) and it will almost always take them out.

Multiple enemies? I’ve handled up to 5 at once (not that good though lol). Perma-Swiftness + Vigor is a godsend in these situations. Never stop running away. Turn or aim behind with hammer skills, burst when ready, then keep running in whatever shape you want (circles are fun lol).

Well, hope this helps and have fun!

Remember, the player’s skill is always more important than the build

(edited by CookMETEnder.7582)

How to take on 2-3 people in WvW at once?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I don’t know anything about the servers or the nature of his opponents, but this dude seems to do pretty well against multiple people.

I’ve tried the build with similar gear in NA Tier 1 with mixed results. I chalk that up to me still developing after transitioning from a keyboard to an Orbweaver.

This build would get absolutely wrecked by any condition focused spec… which are abundant.
It also seems that the majority of the people in the video are either up-leveled or just suck (little dodging, little mobility).

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1g.h1l|c.1g.h1.g.1g.h1j|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2s.0.2s.0.3s.0.3s.0.2s.0.2s.0|0.0.p1a.u18c.f6|3t.7|5y.69.6b.6a.6m|e

This is the Hammer + Sword/WH build I utilize for WvWvW.
The primary factors I considered when making this build were:
1. Use in Zerg, Group Roam, and Solo Roam
2. The Bane of the Warrior’s Existence: Conditions
3. Support brought to allies

Quick Note: Shout builds are pretty good for WvWvW. Don’t confuse this for PvE. In PvE, conditions are a nuisance at worst. In WvWvW, conditions touch you in dirty places and make you want to cry.

Strengths of this Build
1. In a Zerg (Swap in Longbow for Sword/WH)
This build really shines in Zergs for many reasons. FGJ provides might and fury (+30% boon duration also) to 5 people.
With 3 shouts, you are healing 25 conditions (5 per person, max of 5 people) and healing approximating 20k health every 21 seconds. (1,323 health per shout x 3 shouts [average CD 21] x 5 people).
You’re no dedicated healer, but that 20k per 21s really adds up in Zerg fights (especially defense). Add in the fact that these heals are instant and can be used regardless of your state and you’ve just increased your survivability by a great deal.

With a plethora of heals and good timing, you can plunge into the enemy Zerg w/ a burst, #3, #4, #5, and get right on out of there. Roots, knockdowns, and conditions are not nearly as threatening. If you’re not that great at this yet, then stick with a Longbow, F1 burst followed by a #3, and watch the loot bags pile up at your feet.
Just remember, the Warrior is the backbone of a Zerg thanks to the lovely hammer.
Also, 30% boon duration to all boons that are applied to you

2. In roaming parties (Hammer + Sword/WH)
This build shines here as well. This build allows you to supply your team with:
-Permanent 3~6 stacks of Might
-Fury nearly 50% of the time
-Swiftness and VIGOR via War-horn
-Large amount of stuns/immobilizes
-25 condition removals + 20k healing every 21s (5condition + 4k heal per person).
-10% increase in party DPS to a high priority target (On my Mark)
-You get 30% extra duration on all boons you apply and that teammates apply to you

This makes your party a thousand times more lethal. Those annoying condition specced class are not as much of a threat freeing up some utilities for your party.
Even though 4k per 21s does not seem that much, look at it like an instant bonus, not a primary heal. It adds 4k to your normal heals and at a much faster rate. It significantly increases the survivability of your overall party.

Now include your stuns and immobilizes and your party will love you. Initiating with Sword #2 then #3 (trait causes immobilize on cripple) to trap a target that is luring, or a high priority target. Swap out to Hammer and smash away. #3 (AoE cripple = AoE immobilize) absolutely destroys enemy roamers. #4 to protect reviving teammates and #5/F1 to throw people to the ground.

Remember, do not just spam your shouts as soon as they are up

3. Solo Roaming
Same benefits, but not as much since they only apply to yourself.
To start it off, my favorite aspect of this build when solo roaming is the 30% boon duration. 39s of swiftness + WH swiftness = perma swiftness. This is an absolutely incredible advantage to any fight.
It is important to remember that you are NOT a lethal instant killer. You draw out fights and you wear down the enemy.

Perma-swiftness, 5 condition removals, 4k instant heal + healing surge, high levels of vitality/toughness, tons of immobilize/stuns, weakness (WH #5, ALWAYS, ALWAYS, ALWAYS APPLY THIS!!!) make you one of the most annoying opponents to face.

What I do is wear the opponent down to around half health and then burst them (#3, #5, #4, F1, etc.etc…) and it will almost always take them out.

Multiple enemies? I’ve handled up to 5 at once. Perma-Swiftness is a godsend in these situations. Never stop running away. Turn or aim behind with hammer skills, burst when ready, then keep running in whatever shape you want (circles are fun lol).

Well, hope this helps and have fun!

Playing a warrior makes me worse at GW2

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Warriors are far from good in WvW. The only reason why people think they are doing something is due to everyone having almost 0 impact on the zerg of 100+. You can not gauge a professions strength in a group of 100+ when your skills are limited to affecting 5. Thief is not the second worst by any means in Hot Joins (maybe in tPvP). Thief is one of the better classes for Hot Joins considering they can go invisible and run the course of the entire map and spike a person without a stun breaker from 100% to down in less than 2 seconds without haste.

Warriors are good in WvWvW. You probably think they suck because you’re comparing them to an overpowered D/D elementalist or a favored ranger.

Also, the Zerg, as much as anyone hates it, is a viable strategy and relies heavily on the Warrior. The sheer amount of Knockdowns and the high base stats of the Warrior are key to a Zerg.

Furthermore, a well-played Warrior in WvWvW can play a great role in both roaming and group play.

Now, if you were to argue that the Warrior was limited in his selection of viable builds… I would agree.

What the flock are you running for?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I will stick around for a decent commander.
If it’s a crappy one, then I will just stick around long enough to maximize loot bags… then get the hell out of there.

Best build for SOLO PvE

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Solo farm mobs = GS/Axe+Mace
GS for HB, mobility, awesome might stacks
Axe/Mace for everything else (including auto-attacks).

Honestly though… anything works for a Warrior in PvE

Rangers/Eles/Conditions are way out of hand

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Posted by: CookMETEnder.7582

CookMETEnder.7582

@op: play a ranger, show us how over powered ranger is, then come back here.

For me, all classes are strong in PvP, I have shared a great deal of both wins and defeats to all of them.

I sense l2p is the issue here

I’m going to go ahead and say that you have no played all classes.
I’m going to also assume that you have barely done tPvP.

Warrior sucks. I play my Warrior for PvE (high fractals) and WvWvW (may get commander tag just for organized mini-raids) so I know the Warrior thoroughly. I tried him 50+ times in PvP AFTER watching countless videos of warriors doing sPvP/tPvP or whatever you want to refer to it as… and I realized that we simply have no place.

High DPS is only possible with skill, a supportive team, AND luck.
What else do we have beyond High DPS? Nothing. For every other aspect, there is a class that can outperform us.

I’m fine waiting for a patch in the distant future that will make Warriors viable for PvP again, but don’t go around these forums spewing utter nonsense about Warriors being viable in PvP.

WvW....good?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

…because people have different opinions.

Are you serious, OP?
You probably question why people like the color green when blue is obviously the best.,

Why Exactly are Legendaries Soulbound ?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Why ascended items aren’t account bound I have no idea. It’s obvious they hate people having alts. In order to gear up and alt with ascended it will take nearly a YEAR to do so. I would imagine they would add in more ways to obtain the gear.

Ascended Rings – Fractals
Ascended Earrings – Guild Bounty
Ascended Back – Fractals or Craft

Meaning the only item you need Laurels to purchase is the Amulet…

4/5/13 FC/GoM/ET

in WvW

Posted by: CookMETEnder.7582

CookMETEnder.7582

ET is climbing up
When I first heard that two Tier1 WvWvW guilds transferred to ET, I was extremely doubtful… but man oh man are they good.

Oh hey a patch.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

All classes are suffering in some aspect (besides guardian, arguably).
Just wait.

Warrior is still top for PvE and is viable in WvWvW although limited in role selection.
I rather have them take their sweet, sweet time and release a good balance patch then listen to people’s complaints, give in, and release a crappy one.

Warrior runes on Armor

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Posted by: CookMETEnder.7582

CookMETEnder.7582

So Lyssa is better primarily for PvE?
Do you guys use Lyssa wight Knight’s or PVT armor?

I have a ton of gold I’ve been saving for a certain legendary I want, but I definitely want to make a dedicated WvWvW set. I’ve been just using my Knight’s armor and altering my build / ascended trinkets (too many from Fractals…).

Why do you still play the Warrior?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I look cool in heavy armor. Guardian can do they same but I honestly don’t like how they are magic fighters. I generally always stick with either the Knight (tank/paladin) or the Warrior, but the Knight in this game has too many magical aspects to it.

Also, the damage. I love the amount of damage I can dish out
A guardian can hit really high effective power, but the warrior skills simply dish out more damage.

Survivability sucks, but I am primarily PvE so it is not a major issue…

Also… I was a Warrior in Gw1

[Warrior] This class is already dead.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

y’r all doing it wrong…
use sword-axe for flurry(immobilize)+whirling axe. sword 2 is gap closer get some bull rush or something and greatsword no. 5 rush. You don’t even need a speedbuff.

Also the signet of rage gives decent swiftness for a long period of time. so you don’t need the passive speedbuff.

Flurry is unreliable in my opinion. It works in lower tier WvWvW but.. yea…
What you say about SoR and swiftness is definitely correct though.
There is no need for passive speed buffs as long as you utilize SoR correctly.

If anyone wants to argue that you need more than 30s of swiftness… let’s be brutally honest with ourselves… if a fight lasts more than 30s with a warrior…
A) The warrior and the opponent both suck
B) The opponent is a warrior as well
C) Wha….?

Assuming these are minor skirmishes

Boon rip, and……… done.

Honestly, if we do get boon rip / hate…. I think I may really like it
Ripping away stability from a D/D elementalist…. oh the joyous days to come~

Defense Trait tree Mace damage

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Sorry, I’m not sure honestly as I rarely use mace.
Just wanted to reply to show some support and give this thread a bump

Is Guild Wars 2 Doing Well?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I thought this thread would have died by now.
The game is doing financially well.
The game (content and balance) is doing well in comparison to other popular MMORPGs that were under a year old at their respective times.

The community is in utter ruins as trolls and whining babies have risen from the waters of Orr and have taken over Lion’s Arch.

Arah is completely shut down...

in Guild Wars 2 Discussion

Posted by: CookMETEnder.7582

CookMETEnder.7582

Push to the way point?
I’m inclined to think that you have never tried running past the mobs.

With a few dodges and no swiftness, I got to the way point with relative ease…
Just don’t face-roll into any mobs, keep a distance, and roll when necessary..

Warrior runes on Armor

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Thanks everyone for the input!!
So, it really comes down to two possible choices then… Ruby Orbs Vs. Lyssa runes.
What do you guys think about the two in comparison to each other?

I’ve seen a lot of people saying good things about Lyssa, but not much comparison~

It’s simple. Ruby Orbs give you more damage, so if that’s all you’re after, go for that. Lyssa gives a lot more precision but no power or crit damage, so that’s what you lose in exchange for all the utility Lyssa gives. The strong points of Lyssa are the condition cleanse and the extra boons.

How useful are those extra boons?
1 extra boon for 10s when using healing skill… seems too random for me.
Also, the condition removal + all boons for 5s is only once per 60s (48 if traited SoR).
Is it really that useful?

Rarely are conditions a problem (always more of a nuisance). Even at imbued Shaman, Signet of Stamina and Shake it off (mending if absolutely necessary) are always enough. It’s the direct damage that I’m more scared of.

So putting that into consideration, you are basically trading a significant amount of DPS for 5s of every boon. Is that trade-off worth it? Even utilizing the Empowered trait, I don’t see how to justify the DPS sacrifice. I can’t really call 5s of all buff every 48s (if traited) a great utility honestly. Maybe I’m wrong though.

[Warrior] This class is already dead.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

y’r all doing it wrong…
use sword-axe for flurry(immobilize)+whirling axe. sword 2 is gap closer get some bull rush or something and greatsword no. 5 rush. You don’t even need a speedbuff.

Also the signet of rage gives decent swiftness for a long period of time. so you don’t need the passive speedbuff.

Flurry is unreliable in my opinion. It works in lower tier WvWvW but.. yea…
What you say about SoR and swiftness is definitely correct though.
There is no need for passive speed buffs as long as you utilize SoR correctly.

If anyone wants to argue that you need more than 30s of swiftness… let’s be brutally honest with ourselves… if a fight lasts more than 30s with a warrior…
A) The warrior and the opponent both suck
B) The opponent is a warrior as well
C) Wha….?

Assuming these are minor skirmishes

Trait dealing with Banners

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Posted by: CookMETEnder.7582

CookMETEnder.7582

your on the wrong forum section, you probably think warriors are OP.

I’m assuming that you are talking to me since you replied about ten minutes after mine.
That being assumed, I’m on the correct section if this is the Warrior forums.

If you have read any of my posts, you would realize that I am well aware, as is every other warrior, of the pitiful state of warriors in sPvP (not WvWvW or PvE).

this is more of a question towards the developers and not you common forum browsers, Support is appreciated though.

I think you make it rather clear here that you are in the wrong section.
I believe there is a section dedicated to suggestions if you want to categorize your thread as such. Also, you’re hardly garnering support with your posts… just saying

Trait dealing with Banners

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Posted by: CookMETEnder.7582

CookMETEnder.7582

After reading each and every post on this thread…
I think it’s a lack of clear communication and fail grammar that is causing a lot of confusion…

Anyways, back on topic..
Banners are not considered physical utilities as many have stated.
Also, about your idea of traits changing banners into physical utilities… I think Argis summed it up pretty nicely.
Banners have pretty good range and there would be a wave of crying if that were to ever happen. Hahaha, that would be hilarious though… Warriors throwing down banners for offense….

Rune of strength or ruby orb?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Rune of Strength is glitched for those that don’t know.
It’s on the Wiki and has been confirmed by testing multiple times.

Also, it’s not really on the top of Anet’s “to-do” list so… yea…

[Warrior] This class is already dead.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I think the warrior’s skill are fine…
I just think everything is out of order and wrongly grouped.

We have access to so much mobility, but it’s spread out amongst traits and weapons.
We have access to quite a bit of condition removal, but once again, it is spread out and requires immense sacrifice.
We have very few things that have synergy.

I think they need to take a look at the warrior again starting from how they grouped traits, minors, etc.

Warrior runes on Armor

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Thanks everyone for the input!!
So, it really comes down to two possible choices then… Ruby Orbs Vs. Lyssa runes.
What do you guys think about the two in comparison to each other?

I’ve seen a lot of people saying good things about Lyssa, but not much comparison~

Opinion on Sword/Sword? and what build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Warrior runes on Armor

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Hi CookMeTender, I can give you my answer based on real game play experience.

When you use boon duration based runes, eg. I would think these work better for warrior, 2 x Rune of Hoelbrak 2 x Rune of the Fire and 2 x Rune of the Citadel would give you almost true perm fury and true 25 stacks might.

You will see it move between 22 to 25 stack of might and no less. With 2 monk, 2 water and 2 major water/monk, the rest of boons are better but your Might and Fury are not so good compared.

When you use Ruby orbs, normally is between 12 to 16 stack of might. Of course both scenarios are based on when you are solo. IMO Ruby orb make up for the loss in power due to lesser might. The crit chance and crit damage made up for the loss resulting slightly better overall dps. This difference is minor when you solo.

When you are in a team, the difference becomes obvious. Ruby orbs outweigh boon durations runes for full zerker DPS build.

Why would you pick citadel when water gives 15% to everything? Also i’d argue the 5% difference between fire/hoelbrak and monk is not that significant, especially since fury is also increased by another 15%. The best setup would be 2 monk, 2 water, 2 fire / hoelbrak

I guess the question is would monk/water/fire be better than 6 ruby for DPS overall (including perma-fury, etc.)

Dealing with mesmers

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Posted by: CookMETEnder.7582

CookMETEnder.7582

^ As CoaxialMazer said, Hammer/Sword+Shield is a great set to utilize. It’s what I do.

To be completely honest though, that is only if the Mesmer is decent or worse.
A good Mesmer will chew you up regardless of what you do. It’s often better to run away when you see a Thief or Mesmer that knows what he/she is doing.
If it’s a common backstab thief or a “Mesmer is OP so I will play it!” Mesmer, then just engage and roll them.

Mesmer will almost always win out if a Warrior and Mesmer are equally skilled though.

Warrior runes on Armor

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Cool, thanks everyone for the replies!

My PVE Axe Build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I think the Axe burst is only useful for PvP / WvWvW in my honest opinion.
With mobs, you can easily build up adrenaline, but then it’s better to swap to Longbow and use that burst to give some area might, combo field, etc.
With bosses, it’s a slow process building up adrenaline and you have to invest traits to make it go faster (which I personally think is a waste). Even then, the time you spend building up adrenaline hurts you as Heightened Focus and Berserker’s Power is not active.

http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h2.e.1g.h1|3.0.h4|1n.a7.1n.a7.1n.a7.1g.a7.1n.a7.1n.a7|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|a5.p56.k29.0.f5|55.1|5y.69.6i.6f.6m|e

Here is my build for fractals. I don’t burst with Axe, only with Longbow when necessary. I swap in Rifle for some bosses.

Warrior DPS and Survivability

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Rune of strength or ruby orb?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I thought strength was bugged?

Warrior runes on Armor

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Posted by: CookMETEnder.7582

CookMETEnder.7582

http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h2.e.1g.h1|3.0.h4|1n.a7.1n.a7.1n.a7.1g.a7.1n.a7.1n.a7|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|a5.p56.k29.0.f5|55.1|5y.69.6i.6f.6m|e

10/25/20/0/15 is the build I utilize. Axe/Shield + Long Bow.
It usually only do events and dungeons (primarily high level fractals).

The question is… are there any other viable rune sets to utilize with armor?
I’ve been using default Ruby orbs since the beginning of my warrior… but I’ve been wondering about other rune combos that people use. I’m not interested in Divinity (the price is simply not worth the performance, and so many wasted stats) and I’m not a fan of soldier runes either; however, I’ve been wondering about boon/fury/might duration rune combinations.

Is it worth losing the power, precision, and critical damage bonuses of Ruby Orbs in order to extend the duration of boons? I was thinking 2x monk 2x water 2x ruby or something along those lines. What do you guys think?

How to spend skill/trait points?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

So, should I just save my skill slot points until then? Are there a certain few that are indispensable no matter what the build? I feel like I am missing something important about GW2 build strategy because I don’t yet comprehend why I should buy slot skills I have no open slots for.

Thanks

Use your skill points. You can get an infinite amount of them.
Get all the signets first and trait +40 precision.
Beyond that, just get at least 20 in str and precision or just play around.
Warrior is arguably the easiest class to level with

Warrior PVE/Dungeon Build?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

http://gw2buildcraft.com/calculator/warrior/

Use this site to show your build. It accounts for a lot more (although you should just leave alone the Might / Fury section).

Also, are you dead set on double melee? It may work for CoF, but harder dungeons and high levels fractals are near impossible with dual melee unless you have run them long enough to have memorized the fights perfectly.
Even then, some fights you need range, and I hate re-traiting while in a dungeon xD

Lyssa isn’t that ideal in my opinion. I would say that you should just stick with Ruby. Maybe others if there is something specific you want to bring to the team or yourself.
Lyssa is pretty solid for WvWvW though.

1. Why do you have Sigil of Rage on both Mace and GS? They share a CD I believe.
2. What armor stat are you using? Why a Knight’s pendant?
3. Are you using GS to stack Might and then changing to Axe for the auto-attacks?
4. Why Signet of Fury? Signet of Stamina or Endure Pain are usually a must for high Fractal and very useful for other dungeons. If it’s only for adrenaline purposes, I would suggest not doing so.
5. Are you always attacking? Do you find yourself having to back off and heal up for a bit?

I need some warrior motivation here

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Motivation…
You can do it! Yes you can!
If you can’t do it, we still can!

More than 4000 armor defence for nothing

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Unless you’re a hardcore player and a professional player… this does not matter for you.
Just say that 2700 is a sweet spot for toughness and play one with WvWvW. If you want more, add more.

Theory crafting is great and all, but at the end of the day, as a long time player of the MMORPG genre, I can advise you that min/max is often a waste of time for the casual / non-professional player.

3 needed things for the Warrior class

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I like Berserkers & the idea behind them in fantasy games, so Warrior & the fact that it is almost an exclusively melee class was the choice for me.

Warriors need Protection, why? Well, because we are “Warriors” and a Warrior parries attacks (the called “block” in this game) and doesn’t just stand there taking hits or rolling on the floor all the time (any class can do that and more)

The fact that other classes have it (even thieves) and not the Warrior is ridiculous.

Any expert in sword-weapons learns to defend & attack, why should the Warrior be a class without block, unless he has a shield? And that “bubble” Endure Pain doesn’t count, in fact i would loose Endure Pain over some Protection skill-givers.

A Warrior needs 1 skill to be healed when hit, he would sacrifice his damage (25%) for the duration of the skill and it would be on our F2 (whatever slot) – healing would consume Adrenaline for the duration – in Passive mode it would grant 10% faster Adrenaline regen

A Warrior needs 1 constant portable-Banner up in F3 (whatever slot) – a proximity STR/Power buff to others, can’t be used as a weapon, but when planted gives a more potent buff to all (similar to normal banners) – can’t be picked up and lasts for the duration of the cooldown

I think that with this changes, Warriors would be able to stand better in sPVP, give better support to those around them & solve their healing problems without being overpowered.

Adrenaline needs to be explored in benefit of the Warrior, you either use it for more damage or loose it for less damage, but having regeneration when hit.

Warriors need protection? I agree.
Heal upon receiving hit? Disagree. That would seem more alongside the Guardian.
I don’t believe that a warrior should have regeneration; however, sacrificing some power for protection (VIA adrenaline maybe) is a pretty interesting idea to explore.

Baby Devourer

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Rox had more interesting dialogue with her pet than anything or anyone else.

Braham and Rox - I like one of them...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I’m not saying it’s not the logical thing to do, I’m saying it’s not something a young Norn would do. Young Norn don’t run on logic. Young Norn need no logic, they are young Norn.

Seriously man. Had to bring stereotyping and racism into a game, didn’t ya?
(Edited so I don’t get infracted again for being “rude”)

Healing as a warrior (Complaints)

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Posted by: CookMETEnder.7582

CookMETEnder.7582

It’s understandable to be annoyed with the slow pace of updates, but to say that Anet favors guardians is bologna. The Guardian simply played out the way they intended. The Warrior ended up being much harder to balance because of its extreme potential for DPS which results in the need for a careful and well-thought approach rather than a simple “more condition removal” approach.

You don’t have to respect the game, but by complaining this much and this often, you are ruining it for other warriors and, in some instances, influencing new warriors and condemning their experience.
Leave some structured criticism and stop arguing over petty things.

How to spend skill/trait points?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I would suggest going melee at least until level 60 just to get used to close quarter combat and dodging.
Signet build (+40 precision per signet trait in arms line) and get 20 in strength/arms first.
Use weapons as you get them. Always do map completion as it is easy EXP.

Tell me when you hit 60 and I’ll give you a good 60~80 build for Longbow and then a nice end-game build depending on what you want your secondary set to be

Is Warhorn AND shield bad in wvwvw?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

It’s not bad, but it’s not the most effective.
Usually people use Axe/Shield (Shield for defense + set up Burst) or Sword/Axe (for insane mobility both in and out of combat).

[Idea] A Defensive Burst skill for warrior

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Wow, I actually really life this idea!

New Warrior

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Yes, I agree with the fun I’m having off warrior. Also agree with the large amount of damage. Perhaps end-game Guardian can tank hits more than warrior can, but I with strong offense hopefully I will be able to take down enemies before taking too much damage.
Thanks for the armor tips, I will definitely give Knight armor a go.

If you are talking about normal mobs, warriors can tank them just fine with Berserker armor and take them down fast. Just don’t pull groups that you can not handle.

In instances (harder ones, not mindless CoF runs) Knight’s armor is often a savior. I use it for high level fractals to great success

More than 4000 armor defence for nothing

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I think the problem is that the difference between light armor and heavy armor is… basically non-existent. Heavy armor needs to be stronger lol

Also, Guardians don’t really face tank bosses either so… 0-0