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How to kill a thief as a Hammer warrior

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Mepheles, I can not give you skill or a perfect build to counter; however, what I can give you is the experience of a Warrior that actually played at a high level.
I have played every class at high levels of sPvP and WvWvW. I quit 3 months ago in favor of working out and looking towards finally entering graduate school, but I’ll help with what I can.

Ignore the majority of posters. They throw hypothetical situations and theories around, but very few of them have experience. Many confuse beating a noob thief as experience as well

It has been 3 months so excuse me if I don’t remember / get skill names wrong

1. Know your enemy. In this case, know the D/P thief.
This was my second class behind the Warrior. Playing it is the best way to understand it, but I’ll give you an overview.

First off, this is an insanely effective weapon set.

Dagger 1 = Normal attack (Back Stab from Stealth)
Dagger 2 = Heart Seeker
D/P 3 = Blinding Shot
Pistol 4 = Head Shot
Pistol 5 = Black Powder

~Utilities~
Default Shadow Step + Skill Steal (All thiefs have this regardless of build/set). Think of it like a Warrior’s F1… but much better haha

Heal ~ Usually either the roll back + weak heal or the invisibility + heal
1. Shadow Refuge (60s CD, usually to finish stomp or as a means to either reassess a situation or GTFO)..
2. Infiltrator’s Signet (Quicker initiative recharge + active use for shadow step)
3. Up for grabs. Some prefer more blindness… others another shadow step.

In order to understand the D/P, you need to know how the combo works. Pistol 5 (Black Powder) is the most overpowered tool in this set/build because people do not understand it.

Black Powder creates a smoke combo field. If you stand in that field (sometimes near, glitch), you will have blind reapplied constantly.
If they Dagger 2 (Heart Seeker, leap combo finisher) while within this smoke combo field, they gain invisibility. This can be repeated multiple times to keep them roaming in permanent stealth.

They rest of the skills are rarely used. Invisibility has a high upkeep, and usually the Black Powder (blindness) is enough to cover the few moments that the thief is not invisible.

How then can you counter it?

1. Don’t stand in the Black Powder. Don’t stand around the Black Powder.
Obvious, eh? Nope.
Too many people do not pay attention to combo fields. It is a HUGE part of this game. When you see a combo field while fighting a thief, you make sure to stay away from that field. It’s not something you want to run into swinging wildly.

…and that’s it. Seriously.
With Knight’s (or PVT as many warriors seem to use), you should be able to easily withstand the Thief pressure if you do not stand in the Black Powder combo field.
Shout heals make a fight with D/P a joke. As long as you aren’t pure Zerker gear, you should be fine.

Well… yea… just thought I’d check the forum quickly… see ya

WvW Take 2

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I would recommend picking either longbow or rifle.

A secondary set of sword + war horn drastically increases your survivability and overall mobility.

WvWvW D/P Vs. D/D

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I have seen good game play of both for WvWvW… but I have a general question.
Is one better than the other overall, or do they both have unique strengths?

I ask that because from experience fighting both types of thieves and from watching their game play, I have found that they both basically rely on the permanent stealth (well… thieves generally do)…

The major difference I notice is that with D/D, they focus on health/toughness more so with armor while their traits are offense oriented.
The D/P builds I have seen seem to have more defense oriented builds while the armor is primarily berserker…

What do you guys prefer in WvWvW?

I have been leaning towards D/P + S/D
(S/D secondary because I bought a Firebringer sword skin a while back… and don’t want it to collect dust in the bank).

Adrenal Health "15."

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Posted by: CookMETEnder.7582

CookMETEnder.7582

My WvWvW build achieves 31k health before buffs.
Assuming that, I would be healing for 206.6 health per second at max adrenaline.
I utilize a hammer + sword/war horn. I almost always burst with my hammer as soon as I have enough adrenaline. This means that I will have either a single bar of adrenaline or none. Here is where we run into a few problems.

1. What happens when you have no adrenaline?
A. No benefit = utterly ruins the trait for those that burst
B. 6% benefit = makes it highly favorable for those that do burst… which would be counterproductive of heightened focus and berserker’s power

So, I would maintain a constant 6% bonus. I would maintain a permanent 620 hp/s bonus from this. Add in 200 from signet, 88 from mango, and 189 from 3 healing shouts. That is 1097 health per second without regeneration and healing power.

Not going to lie… that is rigged lol
Do it.

Dealing with mesmers

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Going DPS build gives you the best chance of killing them, but it makes you an easy target for any competent mesmer.

I role a 10/0/30/30/0 warrior (Full Knight w/ Soldier and PVT/Cavalier trinkets from Fractals). I find that while I have a hard time killing them, I can easily keep pressure on them thanks to the 1s immobilize trait. Heal Sig + Manga + Adrenal + Shouts + Dodge + Weakness from Warhorn = I never die

Running Hammer / Sword + Warhorn btw..

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I mean if I was in the group with Cook roaming I would totally try to get him to run a banner regen spec with hammer-sword/warhorn or shield in cleric’s gear if he wants heals so bad. Shouts haven’t been decent since release and that didn’t even last that long. He’s really gimping his group by running that. I feel sorry for the people he plays with.

The shouts are the focus of the build. They are a nice side dish. I would say the main course from the tactics line is the boon duration (swiftness, might, fury to team) and the raw vitality gain. Shouts are a nice boost that I bring primarily to use in conjunction with soldier runes for the team.

I’m not much of a finisher I will admit, but I still dish out nice DPS.

Don’t worry, I would never run 3 banner xD
I guess I can’t really address the FPS issue because I received a gaming computer for my birthday from some friends last year. Unfortunately, the only game I play is GW2 and sparingly at that so it’s a waste -.l-

I dismissed the 5 man team statement as you strongly pointed out Never leave the zerg, a simple communication error.

It is true that most people will fall to a multiple thief burst (an Ele could perhaps mist form and RTL away before too much damage is done.) But ultimately the point is whilst you are trying to get others to try your build, it is simply weaker in comparison to a Guardian or Ele. My warrior couldn’t dream of being the team player that my Ele is.

I would also argue that a singular thief could easily tear this build apart in a 1v1, the healing couldn’t dream of mitigating that much damage and the lack of offensive during the short bursts you have to attack would point all the more favour to the thief. By saying that thieves can’t kill you I’m still under the assumption that your team is fighting for you. Just take a look at tPvP, 5 man teams, not a singular warrior…

IMO opinion PvE is a brilliant introduction to the game. Dungeons need some tweaking here and there but overall good. However it is repetitive so people will turn to either WvW or PvP (or y’know, both.) This is where the problems start, whilst they aren’t “dead” they need some serious love or they shall be “dead” soon.

And by the gods yes, the singular FPS I have during zerg vs zerg is spent watching my skills refuse to activate before getting instantly defeated. Only looking back to the Combat Log to see that I was infact stationary for so long that multiple people were able to land melee hits on me.

I sometimes roam around solo, and there is always a thief that will attempt to backstab me >_<… but this builds insanely high health pool + mitigation really solves any problems with the thief. I sure as hell can’t kill the thief, but it can’t kill me either.
You should try it out sometime. It’s so gratifying to walk around without having to worry about a thief back stabbing you.. but it gets old really fast haha

I agree that it is weaker than a bunker ele and guardian, but I guess that is where my personal preference for the warrior class kicks in

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I think I’m being pretty nice I didn’t even call you out for your zerg comments. Zerging is pretty much the most pathetic thing you can possibley do at this point in wvw. Like I don’t even understand the argument that warriors are fine in wvw when you face the same classes you do in Spvp there’s not much of a disconnect imo.

I mean if you don’t play for points which a lot of ppl don’t I guess zereging is ok but it’s pretty much a guaranteed loss every week. Maybe some ppl think wvw loot is good because they never played any of the pve in this game idk?

Nice? Not really. I wasn’t going to respond because I thought you were taking things personally, but I really like what you brought up in this post so I will respond.

What is wrong with Zerging? A lot of people actually enjoy it.
I enjoy roaming the most with a party of 3~5 for supply camp capturing, but I like Zerging as well. It’s fun to bash head in.

Just because you don’t like Zerging does not mean that others despise it as well.
It all comes down to a matter of opinion.

As for the Warrior comparison in WvWvW and PvP, there is a difference.
In PvP, you don’t have as much freedom. Restriction on gear + the set PvP rules allows for far less roles, and unfortunately, the warrior fails to meet those roles.

WvWvW is less about personal skill (not implying that it does not require it or that personal skill does not benefit) and more about a group mentality. You can run around with 5 and have a hell of a time. You can run around solo and have a hell of a time. You can run around in a Zerg and have a hell of a time. It’s very, very casual and mindless, but it’s mindless fun which a lot of games tend to be

I respect that you hate Zerg, but in the end, it’s opinion Vs. opinion.

The build is good for WvW, AoE boons/cleanses/heals (no overlapping regens) are a good way to keep the zerg train going. But that is all it is good for, and really, in large groups you could build yourself any which way and still come out the victor because as I’ve said before, numbers and using the OP’d classes will get you much further than skill. Yes there are situations where 5 pro ts3 users decked out in ascended/exotic gear can mop up 10 up levelled PuGers…. But we’re talking generalities here.

You CANNOT hide behind an army of teammates and call yourself valuable. Sure you can take a hit, funny enough so can my zerker we have that much health. But what do you do when you get ganked by a few thieves? You blow your defences and go running for your team so they can do everything for you that a warrior cannot do for itself… E.g give you a substantial heal/defencive boons/actually have enough DPS to kill the thieves before they pop stealth because you’ve rooted yours by being a ‘team player’.

However even this seems unlikely as you never leave the zerg right? Wubwub mentality makes me sick, zerging is the sole reason WvW is the failure that it is. How to counter this? I really have no idea. People will always follow the path of least resistance, for WvW, that is staying in a huge untouchable ball of players…

Before I begin, I will be writing under the assumption that you responded to me.
I apologize in advance if I confused your post.

I would argue the point you make in the first paragraph. When I run Zerg, it is often with Aggression. (I’m not part of them as I simply do not have enough time to dedicate to Guild Wars 2. School, relationship, health, church come first).
When they run, there are very specific builds that they utilize. The builds feed of each other and make the Zerg unit strong.
That is why, in regards to Zerg, you should never leave it for a straggler. It’s like your arm suddenly popping off your body and going somewhere lol

Try running my build. You can do it relatively cheaply (well, except ascended trinkets which would take quite a bit of time). Thiefs can’t take you down. Now if you’re talking about multiple thieves ganking a single warrior… well, I think that applies to anyone, doesn’t it?

“However even this seems unlikely as you never leave the zerg right?”
This makes me kind of sad. It seemed like you were genuinely responding to some of the things I said until I read this line. I state multiple times in this thread that I prefer roaming with a party of 5.

Also, like I said to Albundy, WvWvW being a failure is a matter of opinion. A lot of people genuinely enjoy it which is why they play it.
If you go to the Guild Wars discussions, you’ll find tons of people saying the game is dying or failing. In the end though, opinions are opinions.

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I think I still have more credibility than you even if you think I lessened it

Doubt it
With your recent string of troll threads and non-stop complaints, you’ve become like that other guy that basically disappeared. Don’t remember his name -.-…

Anyways, have fun mate. It definitely looks like you have a lot of support

Rifle warrior solo

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Posted by: CookMETEnder.7582

CookMETEnder.7582

You are not wrong.
Melee DPS is greater than Ranged DPS once you learn fights and doding.
That being said, there are quite a few scenarios where range wins out in DPS and, overall, it is a safer option.

Do not focus on conditions. Here is a build I just made for general PvE.
Sorry, I rushed it. If you have any questions, ask me.

http://gw2buildcraft.com/calculator/warrior/?8.0|4.1g.h1|0.0.0.0.0.0|1g.a7.1g.a7.1g.a7.1g.a7.1g.a7.1g.a7|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|f5.p17.0.a4.k56|55.7|5x.69.6b.6f.6m|e

Healing Signet. Yes Healing Surge provides more HPS, sure, but the point is that you will rarely be taking damage. While Healing Surge is great in a quagmire, healing signet + omnom will let you stay at max hp to survive those brief moments of damage.

It’s a very “noobish” build in the eyes of many, but it does good damage and is ideal if you personally prefer range. Don’t let people tell you what to do.

Also, you can just put 25 into str if you want, but I feel that stronger bowstrings is an absolute must if you plan to use both rifle and long bow.

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

He’s not running a tanky build he only has 300 healing power. His shouts only heal for 1,000

Good job ruining what little credibility you had left.
Try traiting a shout build and using one.

Funny how you asked for support and you immediately bash those that agree with me
Have a good one, buddy.

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Have you ever played WvWvW before? I’m honestly curious. When you are part of the Zerg, your focus is not killing stragglers. It’s taking towers, keeps, supply camps, etc. You kill what gets in your way, but if something runs, you never deviate to chase. That is basically letting that person succeed.
In group roam, that’s not the point. We take camps to cut off supply and kill off anyone we can find. Quite different

I play my class pretty well. It seems that you simply die to everyone and QQ in all your posts. Hell, I like Daecollo better than you, lol.
Ineffective? Hardly. The only scenario where Warrior is ineffective is sPvP.

I am saying that while Guardian survives better, I like what Warrior has to offer personally. I prefer having the shouts and the warriors mobility. Also, I simply love the Warrior class more

I often mistake it. If you look at any of my threads, I often say Signet of Fury and later edit it.

I editted the build a bit, but it’s still rushed. I did it in about 3 minutes just to give you a raw view

Add me in-game and I’ll show you. Hell, you can even tag along if you can survive

Simple research would have shown you that I rarely play elemental. The only forum I frequent is the warrior forum. I have yet to post once in the ele forums

From what I see, far more people support me than you… and that’s rather sad as my style of writing is rather offensive quite often.
You’re in a warrior forum with non-stop kittening about how Warrior is weak, yet many of us play and enjoy it. Not only that, but also we play at an efficient level.
PvE – Warriors are gods
WvWvW – Warriors are great, but limited
PvP – We need work.

Funny how everyone except you things gw2buildcraft is garbage. Shows a lot about your credibility

I avoided your posts for quite some time, but after seeing you post QQ threads repeatedly, I decided to step in.

Why are warriors the current FOTM in WvW?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Not always, an equal skill D/D ele usually stalemates. If they can’t win, they’ll just run, and good luck catching that.

Not always, but most of the time.
The few times I played D/D, I only had problems with very good necros.
Guardians I didn’t even bother to look at lol

Why are we talking nonstop about Elementalists in the Warrior section? O.o

WvWvW talk in Warrior forum always leads to someone complaining about Warrior not being able to do much as other classes leads to someone talking about D/D ele
I’m guilty.

Our channeled attacks are detriments!

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I have never had problems with retaliation 0_0…
With the build I run, I don’t have problems with chills and kiting either.

The problem I have is that I can’t kill enemy bunkers since they do what I do and then some… but I still love my Warrior

Warriors lacking pull skill

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Or… we could just fix the skills that make us go to them.
Then we can be actual warriors that run up to the enemy and bash the crap out of them

Warrior or Guardian for PVE

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Siamak, don’t bother with Daecollo. He’s convinced that his own lack of skill means the class is broken.

Hey guys, I have both Warrior and Guardian and like both of them but for the life of me can’t decide which one to go with as my main, here are my basic needs if helps advise me on which would be better for me:
1. Survivability/durable ( very important )
2. Good Damage
3. Mainly PVE and Dungeons
4. PVP is not very important but like to try it from time to time.

1. Survivability/durable ( very important )
Kill it before it kills you. No sustainability. Warriors have the durability of a red solo cup in a party. AKA, have a blast before your thrown away.

2. Good Damage
Warrior is the best damage in the game, if your enemies stand still, to bad that isn’t the case, if the enemies move the Guardian does more damage.

3. Mainly PVE and Dungeons
Guardians are a required class in most high in fractals because of how good they are.

4. PVP is not very important but like to try it from time to time.
I dunno.

1. With a naturally high health pool, armour and dodges available (and evades through the WW), we do have survivability, but no profession can just stand there and take it: and none should. To be a good warrior you need to keep your feet moving. Need to land a 100B? Then you stand behind your enemy or at least have the sucker knocked down (or apply frenzy+endure pain). If you’re wearing all Berserker’s and just standing like a chump, taking the damage, you deserve to go down.

2. Warriors have excellent damage on the move: axes are mobile weapons (fun fact about the fifth axe skill: you can move, dodge and jump while channeling) and aside from a hammer skill and 100B, you can keep on strafing.

3. So are warriors for the sheer amount of damage they bring.

High Health pool really doesn’t matter as much as sustain/condition removal. Warriors have the worst healing abilities in the game and there base class has NO condition removal outside of shrug it off, and signet of stamina. Which have hilariously long cool-downs.

Wrong, Engineers+Necromancers+Elementalists+Guardians+Thieves(when they fix there revealed debuff.) all have viable and powerful /stand there and take it/ options. Warriors have some of the worst dodge options in the game compared to most classes.

Fun fact about the axe ‘5’ skill, it does less damage then its autoattack which can still be used while moving and the only reason it was good was it procced things better, but now everything has an internal cool-down.

Actually, health pool matters just as much as condition removal.
I don’t know why you say “sustain” and health pool separately as condition removal, health pool, and a variety of other aspects are all essentially grouped into the term Sustain.

Warhorn, as part of the base class, does provide quite a bit of condition removal + boons conversion (second part if traited). The problem isn’t the condition necessarily but the fact that movement hindrances can allow warriors to be indefinitely kited and killed. In this aspect, I can understand.

“Stand there and take it options” what is that? Ability to Facetank?
I play a pure defense/CC/support PVT tank warrior in WvWvW and I almost never die.
With GS + Sword/War horn, I can survive multiple people (kill off the few idiots that go glass cannon) and run away with superior mobility. Of course you have to account skill and lack of skill into that.
Besides that, Warhorn and Furious Reaction alone provide plenty of Vigor for more dodges.

Then you go into hard PVE or PvP and you get 6 stacks of confusion and lose 4-5k – 20k health every time you swing when your a guardian or other classes and just remove it instantly, you sure feel like your high HP matters.

Aren’t we talking about WvWvW 0_0….?
Where in PvE or WvWvW do you find yourself under that many stacks of confusion?
I run a shout build so I rarely run into that kind of problem.

Berserker's Healing

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Posted by: CookMETEnder.7582

CookMETEnder.7582

While I don’t agree that there should be a boost to sustain in all trees..
I am kind of curious to see how this would work out.

I would not mind testing it if it ever came out~

I would really like a trait test server, we really have a lot of smart minds playing this game. GW1 was one of the best trait systems and skill systems ever created.

If making a test server is plausible, I would definitely be willing to help out with testing.
Hell, even if they charged gold to try out the servers, I would do it.

Feel bad killing a player repeatedly

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Kill them if you want.
It’s WvWvW. Sure it’s nice to let them go by, but there is nothing wrong with killing them as it was the design.
I’ve had too many raiding parties run to jumping puzzles for sanctuary, so I just kill everyone I see.

Exception is non-level 80 characters. If I see crap armor, I’ll wave and let them pass on by. If they touch me, I kill them.

Our channeled attacks are detriments!

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Posted by: CookMETEnder.7582

CookMETEnder.7582

In PvP we literally destroy ourselves with retaliation. We need protection against this when we channel our abilities.

We have many examples, but I will just use axe ‘5’.

Axe ‘5’ is a low damage attack that hits 15 times many times, it does low damage and can hit up to 5 targets, its main attraction was it USED to be able to proc multiple things, like omnomberry pies, however it can no longer do such. This ability can hit 75 times.

In PvP with Guardians and Mesmers (both very popular classes.) and even necromancers! There best specs offer them and there clones a ton of almost perma-retaliation, this absolutely destroys us, we can almost do /75000/, /75000!?/ damage to ourselves just because of retaliation!

This is why I offer this as a fix to our problem.

Thick Skin
Become immune to retaliation while channeling.

Erm… who uses Axe 5 in PvP?
When I want to feel sad, I PvP.
When I PvP, retaliation isn’t what makes me sad… it’s the infinite kiting by enemy semi/full bunkers who I cannot spike in the short time I am near them, lol.

Warrior or Guardian for PVE

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Siamak, don’t bother with Daecollo. He’s convinced that his own lack of skill means the class is broken.

Hey guys, I have both Warrior and Guardian and like both of them but for the life of me can’t decide which one to go with as my main, here are my basic needs if helps advise me on which would be better for me:
1. Survivability/durable ( very important )
2. Good Damage
3. Mainly PVE and Dungeons
4. PVP is not very important but like to try it from time to time.

1. Survivability/durable ( very important )
Kill it before it kills you. No sustainability. Warriors have the durability of a red solo cup in a party. AKA, have a blast before your thrown away.

2. Good Damage
Warrior is the best damage in the game, if your enemies stand still, to bad that isn’t the case, if the enemies move the Guardian does more damage.

3. Mainly PVE and Dungeons
Guardians are a required class in most high in fractals because of how good they are.

4. PVP is not very important but like to try it from time to time.
I dunno.

1. With a naturally high health pool, armour and dodges available (and evades through the WW), we do have survivability, but no profession can just stand there and take it: and none should. To be a good warrior you need to keep your feet moving. Need to land a 100B? Then you stand behind your enemy or at least have the sucker knocked down (or apply frenzy+endure pain). If you’re wearing all Berserker’s and just standing like a chump, taking the damage, you deserve to go down.

2. Warriors have excellent damage on the move: axes are mobile weapons (fun fact about the fifth axe skill: you can move, dodge and jump while channeling) and aside from a hammer skill and 100B, you can keep on strafing.

3. So are warriors for the sheer amount of damage they bring.

High Health pool really doesn’t matter as much as sustain/condition removal. Warriors have the worst healing abilities in the game and there base class has NO condition removal outside of shrug it off, and signet of stamina. Which have hilariously long cool-downs.

Wrong, Engineers+Necromancers+Elementalists+Guardians+Thieves(when they fix there revealed debuff.) all have viable and powerful /stand there and take it/ options. Warriors have some of the worst dodge options in the game compared to most classes.

Fun fact about the axe ‘5’ skill, it does less damage then its autoattack which can still be used while moving and the only reason it was good was it procced things better, but now everything has an internal cool-down.

Actually, health pool matters just as much as condition removal.
I don’t know why you say “sustain” and health pool separately as condition removal, health pool, and a variety of other aspects are all essentially grouped into the term Sustain.

Warhorn, as part of the base class, does provide quite a bit of condition removal + boons conversion (second part if traited). The problem isn’t the condition necessarily but the fact that movement hindrances can allow warriors to be indefinitely kited and killed. In this aspect, I can understand.

“Stand there and take it options” what is that? Ability to Facetank?
I play a pure defense/CC/support PVT tank warrior in WvWvW and I almost never die.
With GS + Sword/War horn, I can survive multiple people (kill off the few idiots that go glass cannon) and run away with superior mobility. Of course you have to account skill and lack of skill into that.
Besides that, Warhorn and Furious Reaction alone provide plenty of Vigor for more dodges.

rifle vs current LB

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I don’t agree that longbow is better. When traited, rifle shots can pierce through a group and crit everything. With the shorter cooldown I never have a problem. Switching from Axe/axe or GS when in range. I just find that the bow seems slow and with all the condition removal out there in wvw it doesn’t matter that you burn. Typically you start against a zerg and find yourself up against a 1v1 fairly quickly. I prefer the direct shot over the slower bow shot.

“when traited, rifle shots can pierece through a group and crit everything”
Long bow has three AoE attacks to make up for that. (I call the AoE blind the third).

“Bow seems slow” both auto-attacks are pretty slow and ideally should not be used.

“condition removal out there in WvWvW”
You don’t use a bow for condition damage normally. You don’t use a rifle for condition damage either. (Some do though, which I don’t find effective). It’s primarily for ranged DPS and utility.
Bow’s #3 and F1 are far more useful than anything the Rifle can bring for defense/offense of structures.
The F1 is primarily used to keep people away from certain areas rather than for the burning damage as well.

“find yourself up against a 1v1 fairly quickly”
You’re doing it wrong. Honestly.
If you are in a Zerg, you should never leave it (pubs do all the time for a single kill and get owned by a hyena mob lol)

If you are talking about near a building or within a structure defending/attacking… then why would you ever end up in a 1v1?
I rarely see 1v1 in Zergs unless they are the noobs that stray away or try some rambo crap and take a side route alone. It’s not effective.

Now, if you are talking about roaming… you shouldn’t really be using either ranged weapon (unless it’s a condition build w/ Swords or Mobility Rifle build).

Warrior Shout Heal double Axe is possible?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

For PvE, not without being rather useless to the team.
For WvWvW, yes you can.
For PvP, never tried a shout build there honestly..

Berserker's Healing

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Posted by: CookMETEnder.7582

CookMETEnder.7582

While I don’t agree that there should be a boost to sustain in all trees..
I am kind of curious to see how this would work out.

I would not mind testing it if it ever came out~

Berserker's Healing

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Berserker’s Healing (Replaces Furious.)
Applying a condition to enemies heals you.

Trait line: Arms
Tier: Grandmaster
Type: Major

“At level 80, the amount healed per condition is 69 + 0.01 * Healing Power”

This is because the Greatsword and Sword are in this tree, both apply conditions on Autoattack.

All my previous posts were removed. Apparently it is unacceptable to disagree with what anyone says.

So I guess I’ll agree and hope I don’t get infracted again.
I don’t think it should be per condition. This leaves axe and mace out.
Also, it could make AoE particularly broken.

rifle vs current LB

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Longbow is superior to a rifle in the hands of a decent player against decent players. Blind, immobolize, firefield, burst damage from 3…

I’ve had people try to kite me with a rifle in WvW and honestly it’s laughable. I cover the distance easily, dodge cripple/volley if they fire it off before I get there and then they have to swap to melee once I get there or prepare to get their face bashed in. So they switch to their GS but they don’t have any control abilities so there’s nothing to set up their HB with. Of course I keep them good and crippled so they’re not running away…

Neither weapon is that great to kite with really as warriors just aren’t designed to kite. The Longbow at least can bring some strong AoE to a group fight and has decent utility to boot.

This is all opinion of course, but it’s backed by the fact that I have never once lost to a rifle warrior and they make a healthy portion of my diet when camp capping.

Debating challenging you… But you’re probably really good and I’ll get roflstomped by the best…

Challenge him

Ranged Regen Warrior

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Posted by: CookMETEnder.7582

CookMETEnder.7582

If you go ranged and want regen, just get healing signet and either omnomberry pie or mango.
For gear, I would suggest full berserker as you will be away from combat the majority of the time. Range + dodging is your survivability~

Ruby Orbs or Runes of Scholar

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Scholars if you stay above 90% over 25% of time. For me that sounds quite likely.

Hmm, maybe I haven’t watched enough of your videos.
I stand corrected.

Improving condition removal

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Posted by: CookMETEnder.7582

CookMETEnder.7582

For PvE, don’t even worry about conditions.
For WvWvW, Lemongrass or soldier runes with a shout build.
For PvP, meh… that’s just one of the many issues we have there~

rifle vs current LB

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Longbow.
Doesn’t sacrifice much damage compared to the Rifle, yet offers a hell of a lot more utility

Ruby Orbs or Runes of Scholar

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Posted by: CookMETEnder.7582

CookMETEnder.7582

People are ignoring you because this has been posted millions of times already.
Next time, please use the Search function.

Ruby orb, even if you are Wethospu.
Divinity is well-rounded. Eagle, just nope You can hit 95% + crit chance without them.
Scholar is better if you can stay above 90%. Good luck with that. Even the best of the best solo-Pve warriors rarely stay above that. If you go pure ranged, then sure.

Ruby, in both cost and use, is best for a Berserker set up.

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Why would you run a warrior like that when you can just run a bunker ele or guardian and actually be useful? Chasing down 1 person so your zerg can steamroll it for you isn’t very fun bro.

AlBundy, because I love the Warrior. With your attitude, I’m surprised that you’re not simply sticking to the “current OP” class.

The reason we make up and enjoy these builds is because we want to do them on a Warrior. A lot of us enjoy playing the Warrior class.
Also, I don’t recall ever stating that I chased down a person for a Zerg. That’s actually one of the most kitten things anyone can do while in a Zerg. You should always stick with the Zerg.

I primarily play in a 5 man roaming team, and I enjoy it with my warrior. I have played a bunker D/D ele and I despise it. You can easily master attunement swapping from 1-80 PvE, and then it all becomes a matter of your fingers getting used to it for WvWvW. It’s a highly engaging play style, but there is absolutely no weakness or situation where you can really say you are disadvantaged. This type of build takes the fun out of games for me, so I stopped playing it. (Asuran D/D ele looks awesome though haha)

Now, a bunker guardian is just as good, but I don’t think that it fills this role that I love as the Warrior. GS + Sword/War Horn is invaluable for catching people, and the constant supply of swiftness when moving between camps is nice. Sure, other classes can do it, but I just love my warrior for it.

That’s why we’re in the Warrior forums. If the mentality was “why do this when other classes can do better?” … then … I suggest you choose that better class and come back to warriors in a a year or so

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Because our best heal gives us a 3rd (at most) of our health back on an ungodly long cooldown. Other sources of healing just do more harm than good – banner regen is a joke, shout healing renders our utilities useless. If you have ever lost to a shout healing warrior then you are a terrible player :]

Giving us high base HP was a good way to go, it helps us with this DPS race that the Warrior is all about. But our healing skills weren’t scaled to match (not to mention they are terrible even if given to another profession.)

1v1 if you lose to a shout warrior, then it makes sense, but the shout warrior is honestly a very viable and potent spec in group roam + zerg play.

http://gw2buildcraft.com/calculator/warrior/?8.0|1.1c.h2|c.1c.9c.g.1c.h1j|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|2u.0.2u.0.3u.0.2u.0.3u.0.2u.0|0.a6.u28b.u18c.0|1k.1|5x.69.6b.6a.6m|e

This is a build I play just to enjoy WvWvW. It’s designed primarily to support the team while annoying the crap out of the enemy. Let me explain the pros/cons and how I play it.
(This is when I am not playing my Hammer Warrior. There seems to be a plethora lately and stability is a hard counter, so I have been changing to this).

1. Immense survivability/sustainability/support
Healing Signet (210 hps) + Mango Pie (88 hps) + Adrenal Health (120 hps) = 318hps
Three heals every 21s for 1,323 heath each = 189hps
Overall Heath Per Second = 507
Overall condition removals per 21s (group of 5) = 20 (FGJ 1, SIO 2, OMM 1) x5
Shake It Off helps you fight off some chained spikes as it breaks stun.
40%+ damage mitigation and 31k health (I usually have 33k+ w/ bonuses).
Effective health almost 60k.

2. Mobility (Both in and out of combat)
I don’t know why, but so many people don’t mention this when talking about gap closers and survival/sustain! Permanent (or prolonged) swiftness is undeniable one of the most important aspects of any fight.

Calculating the 30% boon duration bonus from tactics line:
Signet of Fury gives 39s of Swiftness per 60s.
Charge (Warhorn) gives 13s of Swiftness per 15s AND removes movement hindrances.
Charge = 52s of Swiftness per 60s.

Overall, that is 91s of Swiftness per 60s. I find myself stacking 2m of swiftness easily between battles. Also, Haste effects your team as well! (as do shouts, duh lol)

Now, add in Vigor… (30% boon duration from Tactics once again)
Furious Reaction provides 13s vigor per 30s. (26/60)
Call to Arms provides 13s vigor per 20s. (39/60)

That’s a ton of vigor… but here is the amazing, and often overlooked, part… Call to Arms applies Weakness to the enemy!
Weakness applies 50% less endurance regeneration and 50% of normal hits become glancing blows (50% less damage). That’s a big difference. Applied to multiple enemies, the effects are colossal.

You will have 6s (5s + 30%boon = 6.5 rounded down) of retaliation every 15s from your defense line trait. During those 6s, you want to Face tank as much damage as possible. With GS + Sword/Warhorn (Highest possible mobility combination), you’re not going to have any trouble getting in people’s faces. Also, remember that Sword F1, Sword #3, and GS #4 all cause 1s immobilize. 10x more annoying than knockdowns since stability is so common these days.

You’re job is to get right into the face of the enemy. With your insane amount of regeneration, conditional remove, armor, health points… you should be able to last 6s as long as you don’t try to take too much. After that, switch and pin down as you see necessary. Vigor, regen, and weakness will keep you alive.

If anyone tries to run… well, that should not be a problem. A warrior with GS and Sword/War Horn is hard to outrun. Even a thief or D/D elemental will have a hard time.

Well… yea that’s about it Hope you have fun!

Oops, made a mistake in the build.
Adjusted.

(edited by CookMETEnder.7582)

Warriors go down so easy...

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Compared to the other classes we are basicly the /Red Solo Cups/ of GW2, we are used and die easy.

Why can’t we builds for sustain as other classes can?

What are you talking about? That would help tremendously.
If you are talking about PvE, then it is honestly a L2D issue.. Learn to Dodge lol..
Not even a guardian can face-tank high-end fractal mobs.
My warrior w/ EP, shield #5 can probably invulnerability tank more…

If you are talking about WvWvW, you need to take a step away from the berserker train. We do not suck in WvWvW, but we are extremely limited in the roles that we can play. Hammer warriors, while easily countered, are an absolutely necessary part of a solid Zerg train.

I would be happy if they gave us more stuff that has condition removal, that heal blows – and so does having to slot in a skill that just does condition removal alone, nothing else.

Have you ever tried Lemongrass? Conditions don’t tear you apart as easily. Too many people are focused on DPS and don’t want to sacrifice their offensive food for this.

Shake it Off removes a condition, but it also breaks stun. That is incredible.
Also, soldier runes + shout build makes you super beefy and condition free

Warrior or Guardian for PVE

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Hey guys, I have both Warrior and Guardian and like both of them but for the life of me can’t decide which one to go with as my main, here are my basic needs if helps advise me on which would be better for me:
1. Survivability/durable ( very important )
2. Good Damage
3. Mainly PVE and Dungeons
4. PVP is not very important but like to try it from time to time.

1. Survivability/durable ( very important )
Kill it before it kills you. No sustainability. Warriors have the durability of a red solo cup in a party. AKA, have a blast before your thrown away.

2. Good Damage
Warrior is the best damage in the game, if your enemies stand still, to bad that isn’t the case, if the enemies move the Guardian does more damage.

3. Mainly PVE and Dungeons
Guardians are a required class in most high in fractals because of how good they are.

4. PVP is not very important but like to try it from time to time.
I dunno.

1. Not much of an issue unless you expect to Face tank anything. With Signet of Stamina and Vigor from Warhorn and Furious Reaction (not necessary), it’s not too much of an issue. Now if you try to Hundred Blades an enemy and root yourself for 3s+…

2. Besides Hundred Blades, what else is hurt by a moving enemy?
With overall party CC and axe main hand, this is not an issue.

3. You need one guardian, and one guardian only. That guardian must have a respectable amount of DPS on top of the support. Besides that, it’s primarily Warriors.
What have you been playing? It becomes all about “kill before killed” in higher fracs and dodge/invulnerability becomes your “tanking.”
Signet of Stamina, Endure Pain, Shield #5, Warhorn #5 all become much more valuable than any guardian helping you (besides the initial one).

4. PvP is the one area where I agree that Warrior needs help.

Offensive vs Defensive Build/Gear

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Alright hit 80 and this is what I have done…

Armor a mix between Knight & Valkyrie stats and for Jewelry all Berserker. Tried to get all exotic but of course that’s something to work towards.

For a build I’m using a GS/LB and trying out a 20/20/0/30/0 build.

So here I am, a fresh level 80 and looking to go crazy tonight after work hopefully finding a group for dungeons.

http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h2.e.1g.h1|3.1g.h4|1n.a7.1n.a7.1n.a7.1g.a7.1n.a7.1n.a7|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|a5.p56.k29.0.f5|55.7|5y.69.6b.6f.6m|e

Try this build out.
It’s what I have always used and it is solid for all content (especially high level fractals).

Why are warriors the current FOTM in WvW?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Because Hammer Warriors are God Tier in WvW.

3-6 Hammer Warriors with Leg Specialist and Fear Me can CC an entire Zerg on their own. Then you add soldier runes and Healing Shouts, and your group of warriors can faceroll WvW as long as they work together and don’t do anything stupid. It’s insane.

Welcome to the meta of 4 months ago when that stuff worked. You must not fight good opponents, 3-6 hammer warriors are so easy to shut down.

This is somewhat true, Hammer Warriors are easy to shut down depending on what profession you are, but in my experience, stability really nulls the CC as well as stun breaks, and if you run condition removal even more so. Though Hammer Warrior still works well. I’ve 1 v 3 with my guardian against a group of warriors, and two of them were Hammers Warriors, with Axe and Shield/Dual Axe weapon swap and the other was I think Rifle and something else. Nonetheless i took all three of them and I was able to stomp the two hammer warriors since I’ve got some good and frequent stability skills,.and great sustain, paired with proper dodges.The other one escaped since he was pretty much bunker as well. Though main point is multiple hammer warriors are strong but can be shut down, when you’re speced right, and you’re smart when you’re playing..

Anything can be shut down with skill, except D/D elemental.
Equal skill, D/D simply wins out. It’s sad… I only play occasionally now and I do multiple classes for WvWvW… a couple I run with are amazing at duo and I would always be a support to them… except when I go D/D elemental… then they support me.

Why are warriors the current FOTM in WvW?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Warriors are the most essential piece of an organized Zerg.
Ask any of the top tier WvWvW guilds.
Warriors + combo fields for heals and you’re pretty much set for the majority.
Through in a few of each other class, and you’re pretty much done.

With high base HP and able to take a truckload of damage (PVT or PPT) along with all the stuns + warhorn swiftness ability, it just makes the life of Zerging 10x easier.

Theory crafting: Power vs precision

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CookMETEnder.7582

It’s not impossible, but it is highly improbable that you will ever find the answer you are looking for OP.

Power and Precision just has too many factors.
First, there is the basis of damage. What gives you more damage overall?
Once you achieve that, then you must find the perfect balance. Why?

Higher power makes each point of precision that much better. Higher precision makes each point of power that much better. It would be absurdly hard to find the point where they align.

Assuming you can somehow find that, now you need to include procs. How do you calculate the effectiveness of procs into the equation? You would also have to have entirely separate calculations for EACH type of proc and you would have to assign numerical values to procs.

Assuming you can balance all that out, now how do you add in Fury (free 20% crit), stacks of Might, and all that stuff into your calculations? The only way I could see that possible is either assuming you maintain permanent state of might/fury or that you assign a percentage value depending on how long you can maintain them.

That is extremely unreliable as human error completely screws it over.
Not to mention, you must get the exact times of each attack (both animation delay + backswing) in order to make sure that all calculations are correct.

Possible? Definitely.
Worth it? Absolutely not. Just get both.
If anything, just trial and error and find something that works.

Usually power/precision are stacked together anyway. I maintain 95% crit chance on my warrior build that I’ve posted a few times (the Axe/Shield) and I have high power as well.

If this is for WvWvW or PvP calculations… meh, still don’t think it’s worth it lol

Warrior Knight Build.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

http://gw2buildcraft.com/calculator/warrior/?8.0|7.1g.h2.e.1g.h1|3.0.h4|1n.a7.1n.a7.1n.a7.1g.a7.1n.a7.1n.a7|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|a5.p56.k29.0.f5|55.1|5y.69.6i.6f.6m|e

Axe/Shield + Long Bow
High Fractals with this build.
High damage, no roots to attack, a ton of invulnerability tanking for team.

Keep same armor and trinkets, but use Omnomberry Loaf instead of Pie for WvWvW.
Also trait 0/0/30/30/10 for WvWvW w/ Hammer + Sword/Warhorn (LB for defense).

Using Longbow from Castle Walls?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Right as your shot goes off, jump.
I always do that for F1 and #3 Longbow

"GW 2 takes everything you love about GW 1"

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Posted by: CookMETEnder.7582

CookMETEnder.7582

That you don’t need a tank or healer.
The lore.
The music.
The epic landscape.
That you don’t need a tank or healer.
That you don’t need a tank or healer.

Yea, the fact that you don’t need a tank or a healer really makes this one of my favorite games

Warrior sigil for damage

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Unfortunately, we all aren’t Thieves.

I would listen to this man.
Unlike the majority of the warrior community that posts based solely off theory crafting and wiki information, Wethospu actually tests things out both in the mists and in actual in-game scenarios (check all his solos and guides if you need proof).

If you can post up some evidence that proves otherwise, then I’m honestly willing to look at it, but please don’t use theory crafting as evidence.

anyone at anet play warrior in spvp?

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CookMETEnder.7582

Wow, you got mad really quickly 0_0…
Well then… good night.
I hope you can cool off and we’ll talk again when you get your emotions under control.

Peace~

Need a somewhat tanky warrior build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Agreed, keep the Guardian talk in the Guardian section.
0/0/30/30/10 is a very tanky build for WvWvW.
Shout heals + traited hammer = a lot of havoc and a lot of survivability.
Soldier runes for amazing condition removal not 4 other people as well.

With 30% boon duration, you should easily maintain perma-swiftness w/ warhorn + SoR when moving with the Zerg

my WvW build, feedback please

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Never go zerker in zergs. U need soldier armor.

“Never go zerker in zergs” = correct
“U need soldier armor.” = incorrect

Knight stat armor is viable.
You say that you are primarily longbow, correct? (At the OP)
Then I suggest you run full Knight’s armor + Berserker Trinkets.
Omnomberry Bread + Master Maintenance Oil.
Trait at least 20 into defense and you’ll hit the sweet spot for armor, and you can trait the hammer which is just amazing for Zergs as well.

anyone at anet play warrior in spvp?

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CookMETEnder.7582

Why are you so here trying so hard?

He’s not trying hard, you’re just being a troll.
I hope you’re not a Warrior as you are simply contributing to the bad reputation we already have.

Guys, if you don’t like it, take a break. I uninstalled and I’m planning to come back later on.

WvW Hammer/Longbow build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

I didn’t want to go full range cause sometimes you just need to bash some heads and I enjoy melee too much to give it up completely.

You could just spec fully for Longbow and carry a hammer around for melee.
Hammer is amazing in Zergs even without traits

I agree, melee is just too fun haha

Lacking Evade Frames On Other Weapons

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Actually, that would be a great idea!
I don’t know about adding it to the axe though…
The Axe dishes out more DPS than the GS. Adding in an invulnerability frame would make more people switch to Axe….
Wait…

Do it

Warrior Build: sPvP

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CookMETEnder.7582

Yawn, yes its absolutely terrible.

lol, someone having a bad day and taking it out on someone else?

When did I state it was for tournaments? Is it the best build out there? Guaranteed not.

Its for reference.

Actually, today was one of the best days I have had this year.
It seems like you are taking it personally, and for that, I apologize. I did not mean any personal insult. I have nothing wrong with you, but with the build, I have quite a few complaints.

1. I never accused you of saying that this was for tournaments, so I’m not sure what you mean by that comment..
2. I never accuses you of saying that it was the best build either…
3. It is not a good video for reference.

Allow me to explain point 3.
The video shows primarily larger battles with multiple people. More often than not, you are outnumbering the opponent by quite a bit. In this circumstance, any build could look good. If you wanted to a good reference, there should be some fights where you do significantly well solo against a decent opponent.

The other reason that I’m not too enthusiastic about the video is that this build, as the other guy stated, doesn’t really bring anything new to the table. Your build seems to be spread a bit thin trying to achieve multiple things… but the biggest issue if condition removal. It’s impossible to be competitive with so few unless you are ridiculously skilled… in which case you could make anything work.

Well, have a good night!

How to take on 2-3 people in WvW at once?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Around how much Toughness/Armor do you guys have in Solo Roaming?

2700 is around the level you should have for general WvWvW.
2700 ~ 2900 is recommended (also remember that the defense minor only applies over 90% hp)

Food can be utilized as well. I personally always stick with Omnomberry Loaf and Master Maintenance Oil.

WvWvW Hammer/Sword+WH Build

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CookMETEnder.7582

Awesome, did not realize that, thanks. WTB clear tooltips, lol.

Yea, tool tips are nice, but always double check everything with Wiki and testing.
Hope you enjoy the build!