1. Developers did it both for players and for profit.
2. Yes, they thought it would be fun. Fun is subjective. Get over it.
3. Long as possible? Assumption of Grind? Not even close to other MMORGs.
4. “not fun, not rewarding, just tedious” is Subjective.
5. “dailies/monthly quests as the only way to acquire things” Fractals, heard of them?
No one ruined the potential GW2 had for you but yourself.
How? Through expectations.
Welcome to life. Expectations ruin everything and anything that can be good.
It’s good to have expectations, but to place wrong or high expectation will usually cause what you are experiencing now… which I think is a combination of both.
High in that you’re expecting a perfect game within 6 months.
Wrong in that you’re expecting a GW1 carbon copy.
Step 1: Type up sentences.
Step 2: Open your kitchen cabinet.
Step 3: Reach behind your salt and pepper shakers.
Step 4: Get your punctuation shaker.
Step 5: Shake over what you have typed.
Step 6: Profit.
Need more of a reason to use burst skills and more reason to have all these adrenaline traits.
Lol, did you get offended by the adrenal health discussion?
Hahaha, seems like you’re trying to save face by spreading your notion into every thread.
Anyways, don’t know how Combo Field, Area Might, and Burn is not enough of a reason to use Long Bow burst
Have a good night~ Hahaha
Which dungeons do you mean?
I know that for Fractals, regardless of level, they are practically useless.
It’s much better for the warrior to get a little beef for himself to survive and dish out some serious DPS.Now, if you don’t role with a Guardian.. I can see a little use..
Can you expand on this?
Yesterday, I was with my Guildie in FoTM level 20.
It was 2 War 2 Gurd 1 Ele. It was fun, we got wiped a couple times but.Anyway, since all of my guildie was DPS oriented, I thought it would be nice to have one supportish guy.
Therefore, I was thinking of getting full Cleric’s with Soldiers rune, Warhorn and IBS traits to keep people up and running.
But seems that’ll make me useless? I thought Regeneration here and there plus the Warhorn converting seemed nice.
Or are you simply saying, if all of my guildie was good at dodging/etc you don’t need those support, thus making pure DPS much useful?
If you have two guardians, one of them should honestly be supporting. Pure DPS is great and all, but I honestly believe that 1 full-support Guardian is a necessity regardless of the level you are doing.
The party needs the warrior to do DPS. It’s what the warrior does best and you should stick with it. Your main goal as a warrior should be to get just enough armor to survive (whatever that may be for you) and then focus rest on DPS. You can go full support, but that will slow you down so much… and with every passing level, the heals become worse. That and other classes just do it better w/o sacrificing as much.
Here is the build that I am running, why not try it out?
I originally picked up shield for the Legendary Skin… but I ended up loving #5. I find that the few seconds of tanking hits with it far outweighs any healing as you probably block 15k+ damage easily.
Maintains 5.7k effective power, 35~40% damage reduction, and tons of invulnerability.
Adrenal Health is actually a very useful benefit on the side.
Balancing a healing ability for a stat really isn’t a good design.
Well, I guess since you have 600+ hours you must be right~
Still leveling my Warrior for solo roaming in WvW. I will be using Axe/Shield for one set of weapons + Sword/Mace or Warhorn.
At initial glance…and with some actual use in WvW, Mace offhand seems really helpful for damage and CC. I don’t thing WH can touch it when it comes to offense.
I thought Mace might be better for defense also with the stun. After a closer look I realized a traited Warhorn removes a condition and converts to a boon. It also removes imobilize/chill etc. What is intriquing is the Call to Arms. Vigor up for 12 out of 16 seconds would be very useful to defense. 6 seconds of weakness with the 50% penaly on endurance regen plus weakness ..50% chance for non crit damage to be halved ?
It’s going to be a more defensive build so was trying to squeeze some more offense out of it which attracted me to Mace.
As always is my reminder…evry one of these questions applies to Thieves first, then everyone else. The knockdown on Mace looks very attractive for that.
Advice or experience with both O/Hs?
Thanks
Ideally, you should go Axe/Shield and then a ranged weapon.
If you are adamant on going Sword/any secondary… then I would definitely recommend the Warhorn IF you are going to trait it.
Conditions removal and weakness are just too good.
I think people don’t understand how amazing weakness is often.
Having 50% of non-critical hits reduced by 50% damage cuts off a gigantic portion of damage from mobs in Fractals. It saves lives.
Warrior if you want to show off that weapon most of the time.
My guildy is a Guardian and he is constantly switching in order to support.
The only time I see a Warrior going ranged is in between bursts for some good LB damage or… in a ranged battle
It’s either GS or Axe/any for Fractals anyways, regardless of level.
It’s not viable in low level solo play. Running shouts, and I suppose even signets shiver would be better.
Dungeons is where they really shine, applying the boost to 5 players with possible regen. The regeneration from banners doesn’t stack intensity, but just from one banner the duration quickly builds up and when traited for banner CD reduction you have near constant banner. Running anymore than one is wasteful and I faceplant the keyboard when I see one warrior drop 3/4. The only stat boosts worth having is banner of discipline, the rest are so minuscule you won’t even notice the difference (yes even Warbanner, one singular stack of might is nothing.) Even when you get the chance pick it up and cast #2 and #3, not all classes are so fortunate to have such easy access to fury.
For PvP I can’t say they’re particularly useful, bunkering down and holding an area is much more successful with other professions, a warrior would do better with physical skills to annihilate enemies instead.
And lastly WvW, one should be all you need to keep a group with swiftness, to fill the gap from their own swiftness skills, and in these situations, regen is an absolute must.
Which dungeons do you mean?
I know that for Fractals, regardless of level, they are practically useless.
It’s much better for the warrior to get a little beef for himself to survive and dish out some serious DPS.
Now, if you don’t role with a Guardian.. I can see a little use..
i agree with healing signet, should scale better with healing power
an 208 + 0.12 of healing power would not be overpowered at all.
it would basicily give you at 300 healing power 242 Hp/SEC , with some celestial (divinity runes /celestial rings and wvwvw bonuses at 290 hp/sec
Hmmm… interesting thought…
With 2000 Healing Power = 240 + base of 208 = 448 per second. Add in Adrenal Health healing and that’s a whopping 573 health per second…
With Shield, Endure Pain, Shield/Stance traits and maybe furious reaction + warhorn secondary… you could make a serious bunker build 0____0
Or hell, why not add in banner healing! haha
“Can never achieve the same true tanky/sustain prowess as other classes”
Er…. that’s a pretty big con.
Enough to not role this build 0_0..
I for one, think it’s a great idea.
You know…some of us do use our adrenaline bursts instead of letting them sit at full all the time.I play a Hammer | Axe/Shield burst warrior in WvW zergs. My adrenaline never stays full…
I do same for WvWvW, but you have to think of all three aspects when changing skills which is the problem.
I wish they would just have “PvP only” versions.True. PvE & PvP segregation would make balancing so much easier.
It’s a shame that our burst skills are mostly useless in PvE, especially against bosses…
Agreed.
Although, I’ll still use LB Burst since I just find a combo field + might + burning to be sexy enough to sacrifice Heightened Focus and Berserker’s Power’s buffs
@CookMETender
LOL! I think you misunderstood my post. I always thought you prefered rifle, is what I was getting at. I think you read emotion in the post that wasn’t there at all, lol!
I prefer being ranged as well, I love being a ranged warrior. The only reason I’m not a LB+LB warrior, is because sometimes I need a melee set.
Anyway, sorry you misinterpreted my post. I laughed pretty loud when I read it, because the post was completely opposite of what I was trying to get accross.
Then…
I sincerely apologize
Today was a horrible day of sickness and essays, so I guess I was in a bad mood and read “everything under the sun” in a mocking tone.
Thank you very much for clearing that up!
I for one, think it’s a great idea.
You know…some of us do use our adrenaline bursts instead of letting them sit at full all the time.I play a Hammer | Axe/Shield burst warrior in WvW zergs. My adrenaline never stays full…
I do same for WvWvW, but you have to think of all three aspects when changing skills which is the problem.
I wish they would just have “PvP only” versions.
Here is your statement:
Adrenal health is a nice benefit on the side.
By making adrenal health require adrenaline gain, I am not benefiting from it while using #5 shield. Also, this is making not only defense users but ALL warriors burst.“I am not benefiting from it.” is what you said. Now you are changing your mind?
Why are you mad?
Because I pointed out your lack of logic?
I did say I am not benefiting from adrenal health if I am using shield #5. That’s obvious. Tell me, how am I benefiting from it while using shield #5 if I have to be gaining adrenaline? Hmmm? Can you explain it?
As it is, I gain a little health while in shield block mode.
In your “improved” way, I gain nothing while in shield block because I am not gaining adrenaline.
“Now this is the most kitten… You said you played a warrior and you don’t even know what traits they have? http://wiki.guildwars2.com/wiki/Short_Temper – If you gained a strike of adrenaline each time you were blocked, that would really stack up the healing, especially in a situation where you block a lot of attacks.”
This is what you said. You linked a trait, yet you don’t even know what it does.
It gives you might + adrenaline when you are blocked, not when you are blocking.
Maybe you should learn to read.
For a warrior with 600+ hours, you sure do know very little.
Please explain to me how I will be gaining adrenaline from the trait you linked while I am using shield #5. Please, explain.
I’m sorry, but your response does not make sense, and I will break it up for you.
I’ve been playing Warrior for 600+ hours, I have played and specced it to death.
@ Have you ever played invested in the defense line? Yes I have.
@ You don’t go into defense for adrenal health, it simply is not worth it. It isn’t, thats why I made this post.
@ I personally invest 20 for shield mastery. Adrenal health is a nice benefit on the side. Yes it is, however its really not enough.
@ By making adrenal health require adrenaline gain, I am not benefiting from it while using #5 shield. Also, this is making not only defense users but ALL warriors burst. Now this is the most kitten… You said you played a warrior and you don’t even know what traits they have? http://wiki.guildwars2.com/wiki/Short_Temper – If you gained a strike of adrenaline each time you were blocked, that would really stack up the healing, especially in a situation where you block a lot of attacks.
@ Sorry, but why do we have to play your way?
Axe burst is amazing, but many of us choose not to utilize it simply to continuously benefit from Heightened Focus and Berserker’s Power.Me too, its very lazy I just stay at 100% Adrenaline forever, since all the other traits for Warrior are useless thanks to this lazy mechanic. I mostly play my warrior when I want to face-roll dungeons and not think about anything.
@Btw, Omnomberry food. Ever heard of it?
No point in investing 15 for adrenal health unless you are investing in defense for other reasons. This change would not affect most players, and for the defense users, it would force them into using burst. Sorry, but while that may be your style, it isn’t most of ours.
I agree, it would only affect players who want to play tanky and live longer, and force them to be more active and use there skills and traits as they were probably meant to be used. It would also raise the skill cap of the Warrior a lot and offer tons of new builds and play-styles into the game.However we want everyone to be a Greatsword faceroll Omnom Heightened Power Berserker’s Power Warrior.
Are you arguing simple for the sake of arguing?
Are you even replying to me?Your initial focus of the reply is that you will tell me why my reply does not make sense, and that you would break it up for me.
-Your first few responses are simply answering of questions. Okay.
-You imply that if adrenaline health was better, (100hp per adrenaline gain) they would sacrifice 1.5k effective power to get it. Um……..
-Your last 2 points are agreeing with me….. Um……. thought the point was to show me why my reply did not make sense?Now, the most baffling part of your reply.
You link a trait where you gain might and adrenaline when YOU are blocked.You use this trait to say that I Would gain a large amount of health WHILE blocking.
“Now this is the most kitten… You said you played a warrior and you don’t even know what traits they have? http://wiki.guildwars2.com/wiki/Short_Temper – If you gained a strike of adrenaline each time you were blocked, that would really stack up the healing, especially in a situation where you block a lot of attacks.”
The above is a quotation of what you said.
Try reading it again, particularly your last sentence.Do you know what traits the warrior has?
Sure you played 600+ hours? lol fail.Well, I think it’s sufficient to say that I can walk away from this argument without regret. I was arguing my side and really thinking about yours, but this really sums it up for me.
It would be very nice if you added that little detail when you made your previous post, maybe you should edit it in?
You should see the build I made above.
Here is another one!
http://www.guildhead.com/skill-calc#mcRzcVm9MmarRmmarRmG0G0xmaVszoq
Surely someone with 600+ hours should know that Shield #5 = block. Surely.
Well, off to work. Have a good day~
I’m sorry, but your response does not make sense, and I will break it up for you.
I’ve been playing Warrior for 600+ hours, I have played and specced it to death.
@ Have you ever played invested in the defense line? Yes I have.
@ You don’t go into defense for adrenal health, it simply is not worth it. It isn’t, thats why I made this post.
@ I personally invest 20 for shield mastery. Adrenal health is a nice benefit on the side. Yes it is, however its really not enough.
@ By making adrenal health require adrenaline gain, I am not benefiting from it while using #5 shield. Also, this is making not only defense users but ALL warriors burst. Now this is the most kitten… You said you played a warrior and you don’t even know what traits they have? http://wiki.guildwars2.com/wiki/Short_Temper – If you gained a strike of adrenaline each time you were blocked, that would really stack up the healing, especially in a situation where you block a lot of attacks.
@ Sorry, but why do we have to play your way?
Axe burst is amazing, but many of us choose not to utilize it simply to continuously benefit from Heightened Focus and Berserker’s Power.Me too, its very lazy I just stay at 100% Adrenaline forever, since all the other traits for Warrior are useless thanks to this lazy mechanic. I mostly play my warrior when I want to face-roll dungeons and not think about anything.
@Btw, Omnomberry food. Ever heard of it?
No point in investing 15 for adrenal health unless you are investing in defense for other reasons. This change would not affect most players, and for the defense users, it would force them into using burst. Sorry, but while that may be your style, it isn’t most of ours.
I agree, it would only affect players who want to play tanky and live longer, and force them to be more active and use there skills and traits as they were probably meant to be used. It would also raise the skill cap of the Warrior a lot and offer tons of new builds and play-styles into the game.However we want everyone to be a Greatsword faceroll Omnom Heightened Power Berserker’s Power Warrior.
Are you arguing simple for the sake of arguing?
Are you even replying to me?
Your initial focus of the reply is that you will tell me why my reply does not make sense, and that you would break it up for me.
-Your first few responses are simply answering of questions. Okay.
-You imply that if adrenaline health was better, (100hp per adrenaline gain) they would sacrifice 1.5k effective power to get it. Um……..
-Your last 2 points are agreeing with me….. Um……. thought the point was to show me why my reply did not make sense?
Now, the most baffling part of your reply.
You link a trait where you gain might and adrenaline when YOU are blocked.
You use this trait to say that I Would gain a large amount of health WHILE blocking.
“Now this is the most kitten… You said you played a warrior and you don’t even know what traits they have? http://wiki.guildwars2.com/wiki/Short_Temper – If you gained a strike of adrenaline each time you were blocked, that would really stack up the healing, especially in a situation where you block a lot of attacks.”
The above is a quotation of what you said.
Try reading it again, particularly your last sentence.
Do you know what traits the warrior has?
Sure you played 600+ hours? lol fail.
Well, I think it’s sufficient to say that I can walk away from this argument without regret. I was arguing my side and really thinking about yours, but this really sums it up for me.
Adrenal Health
Gain health every time you gain a strike of adrenaline.At level 80, the amount healed per strike is 69 + 0.01 * Healing Power.
If you are at full adrenaline, you no longer gain adrenaline, so you need to constantly be using and hitting with your burst skills, this would bring a lot more builds into play and allow new play-styles for the Warrior, and use a lot of its traits.
If a warrior uses skills like “Healing Surge”, “Signet of Fury.” it only counts as one strike and heals for the formula above once, however if they use a skill like “Berserker Stance.” which gives 5 strikes every second, it will heal for every strike, making the stance better for healing. (It is the stance tree after all, and it gives a reason to use Berserker Stance over Signets/Healing Surge.)
This also makes the Warrior defensive play-style a lot more active, because he wants to be at no adrenaline so he can heal.
This also makes traits like “Furious.” and “Sharpened Axes.” and “Berserker’s Might.” and “Sure-Footed.” a lot more useful, especially when they are Master-Grandmaster Traits.
I see that as highly inefficient to almost all warriors. If adrenal health only activates on adrenaline gain, then you need to constantly burst to keep it down. By doing so, you are constantly losing the bonuses of Heightened Focus and Berserker’s Power.
I much rather have Adrenaline Health be increased to 200hp/s or maybe 150hp/s without any reliance on adrenaline.
I’ve converted to Axe/Shield + Long Bow (I love the Legendary Shield skin…) and I would love to have a constant 150hp/s so that I can burst with LBThat is very lazy, this idea would make burst skills actually useful and more active, having a constant 9% Critical Chance/12% damage/Constant Heal without any skill is nice, but isn’t that a bit too nice?
The traits that all improve how fast you gain adrenaline are useless because of how fast you gain it, and most warriors just stay at 100% adrenaline and never use there burst skill because its not worth it.
This trait makes it absolutely worth it, but you give up your perma damage/perma critical.
It’s not lazy, it’s efficient. Sorry, but what is the point of having Berserker’s Power and Heightened Focus if you will not even be utilizing it to 50% efficiency? Complete and utter waste.
No it would not. No one bursts with a Great Sword. It’s just not worth it. Even in terms of damage it’s rather pathetic. People who run burst builds with Axe burst regardless…. and they don’t invest in defense regardless. They get the faster adrenaline regen traits and burst quite often.
“This trait makes it absolutely worth it”
Not at all. Who invests 15 points into defense for adrenal health? I have 20 invested simply for shield. It seems nice and all on paper, but your change would only screw over those that use the defense line as most warriors don’t even touch it.You know there are other weapons besides the greatsword, maybe you should keep that in mind?
How would it "Screw over’ those who use the defense line?
Definition of LAZY
1
a : disinclined to activity or exertion : not energetic or vigorous
b : encouraging inactivity or indolence <a lazy summer day>Heightened Focus and Berserker’s Power are very very lazy traits.
You know how to read right?
You know where I wrote the part about burst builds and axe, right? Yea, okay.
Have you ever played invested in the defense line?
You don’t go into defense for adrenal health, it simply is not worth it.
I personally invest 20 for shield mastery. Adrenal health is a nice benefit on the side.
By making adrenal health require adrenaline gain, I am not benefiting from it while using #5 shield. Also, this is making not only defense users but ALL warriors burst.
Sorry, but why do we have to play your way?
Axe burst is amazing, but many of us choose not to utilize it simply to continuously benefit from Heightened Focus and Berserker’s Power.
Thanks for the definition of Lazy, it really helped me understand your argument.
EDIT:
Btw, Omnomberry food. Ever heard of it?
No point in investing 15 for adrenal health unless you are investing in defense for other reasons. This change would not affect most players, and for the defense users, it would force them into using burst. Sorry, but while that may be your style, it isn’t most of ours.
They need to make them NOT account bound. Then they can be sold on the TP and salvageable. And, those of us that like WvW more than fractals can gear up our characters too.
It is lunacy that you can buy every other tier of armor/weapons, including legendary, on the TP, but not ascended.
Hell no.
Taking off account bound on Rings would create Mayhem.
The amount of ascended rings stored is ridiculously high. A sudden flood on the TP would not be ideal, also, they would never do that as it would seem kind of against the whole Laurel system. Fractal is a method for you to get ascended gear. To be able to farm ascended gear to sell would make it the new CoF1 and would funnel all players into making Fractals required, in a sense.
I think you should be able to trade rings in for a small amount of Karma or something.
Adrenal Health
Gain health every time you gain a strike of adrenaline.At level 80, the amount healed per strike is 69 + 0.01 * Healing Power.
If you are at full adrenaline, you no longer gain adrenaline, so you need to constantly be using and hitting with your burst skills, this would bring a lot more builds into play and allow new play-styles for the Warrior, and use a lot of its traits.
If a warrior uses skills like “Healing Surge”, “Signet of Fury.” it only counts as one strike and heals for the formula above once, however if they use a skill like “Berserker Stance.” which gives 5 strikes every second, it will heal for every strike, making the stance better for healing. (It is the stance tree after all, and it gives a reason to use Berserker Stance over Signets/Healing Surge.)
This also makes the Warrior defensive play-style a lot more active, because he wants to be at no adrenaline so he can heal.
This also makes traits like “Furious.” and “Sharpened Axes.” and “Berserker’s Might.” and “Sure-Footed.” a lot more useful, especially when they are Master-Grandmaster Traits.
I see that as highly inefficient to almost all warriors. If adrenal health only activates on adrenaline gain, then you need to constantly burst to keep it down. By doing so, you are constantly losing the bonuses of Heightened Focus and Berserker’s Power.
I much rather have Adrenaline Health be increased to 200hp/s or maybe 150hp/s without any reliance on adrenaline.
I’ve converted to Axe/Shield + Long Bow (I love the Legendary Shield skin…) and I would love to have a constant 150hp/s so that I can burst with LBThat is very lazy, this idea would make burst skills actually useful and more active, having a constant 9% Critical Chance/12% damage/Constant Heal without any skill is nice, but isn’t that a bit too nice?
The traits that all improve how fast you gain adrenaline are useless because of how fast you gain it, and most warriors just stay at 100% adrenaline and never use there burst skill because its not worth it.
This trait makes it absolutely worth it, but you give up your perma damage/perma critical.
It’s not lazy, it’s efficient. Sorry, but what is the point of having Berserker’s Power and Heightened Focus if you will not even be utilizing it to 50% efficiency? Complete and utter waste.
No it would not. No one bursts with a Great Sword. It’s just not worth it. Even in terms of damage it’s rather pathetic. People who run burst builds with Axe burst regardless…. and they don’t invest in defense regardless. They get the faster adrenaline regen traits and burst quite often.
“This trait makes it absolutely worth it”
Not at all. Who invests 15 points into defense for adrenal health? I have 20 invested simply for shield. It seems nice and all on paper, but your change would only screw over those that use the defense line as most warriors don’t even touch it.
Adrenal Health
Gain health every time you gain a strike of adrenaline.At level 80, the amount healed per strike is 69 + 0.01 * Healing Power.
If you are at full adrenaline, you no longer gain adrenaline, so you need to constantly be using and hitting with your burst skills, this would bring a lot more builds into play and allow new play-styles for the Warrior, and use a lot of its traits.
If a warrior uses skills like “Healing Surge”, “Signet of Fury.” it only counts as one strike and heals for the formula above once, however if they use a skill like “Berserker Stance.” which gives 5 strikes every second, it will heal for every strike, making the stance better for healing. (It is the stance tree after all, and it gives a reason to use Berserker Stance over Signets/Healing Surge.)
This also makes the Warrior defensive play-style a lot more active, because he wants to be at no adrenaline so he can heal.
This also makes traits like “Furious.” and “Sharpened Axes.” and “Berserker’s Might.” and “Sure-Footed.” a lot more useful, especially when they are Master-Grandmaster Traits.
I see that as highly inefficient to almost all warriors. If adrenal health only activates on adrenaline gain, then you need to constantly burst to keep it down. By doing so, you are constantly losing the bonuses of Heightened Focus and Berserker’s Power.
I much rather have Adrenaline Health be increased to 200hp/s or maybe 150hp/s without any reliance on adrenaline.
I’ve converted to Axe/Shield + Long Bow (I love the Legendary Shield skin…) and I would love to have a constant 150hp/s so that I can burst with LB
Um… you guys do realize that 33% of all crits cause bleeding with the lower arms trait..?
Cook, what happened to you using your rifle build for everything under the sun? Did you all of a sudden stop using it?
I use Taugrim’s build, although with different runes, and I find it enjoyable in both pve and wvw. Granted, I use Knights Armor, and I’ve had great success with it. I’ve thought about going with LB but just not sure I want to go back to using shouts, as much as I really like them.
I do really like the LB’s abilities, I’d go with LB and have rifle on swap if there were never any reflecting mobs, that would be cool!
Honestly, I have thought about drifting from rifle and having a more LB centric build trait wise. The AOE and combo field you lay down is just way too useful over what the rifle provides. I guess I would feel more useful as a shout warrior with a LB. I’ll have to give that a shot.
Everything under the sun?
I believe that my argument was primarily my preference for the ranged weapons and that it is, indeed, a viable build.
You bitter, bro?
Hey Devs, I was wondering if you could further into Adrenal Health.
It seriously needs a boost.
At the moment, it heals for 120hp/s at Full adrenaline. This also requires a 15 point investment into defense which is an utterly useless number. Usually you need to put at least 20 points into defense to get anything that can be considered a return (Shield).
So it’s effectively 20 trait points for rather weak traits and a single decent one @ 20, but it severely cuts into DPS and doesn’t really give much in return.
Please increase the regen of Adrenal Health.
I was thinking more along the lines of 200 health per second at max adrenaline or 150 health per second Regardless of adrenaline level.
Thanks!
I don’t give a crap about healing signet, but what I would love to see a boost to adrenal health.
Does anyone over 14-15 say " u mad bro?"
I bet not one of these nub troll younglings even has an 80 or has ever wvw.
That would be a good reason why not ONE video yetO BTW, I timed how long my flag regen buff lasts each , about 2:15 or so
“You mad bro?” is probably one of the most common troll phrases in games regardless of age. Guess you don’t play games?
I’m sorry, but what am I supposed to be posting a video of?
You want a video of me playing a Hammer/GS warrior on WvW?
Good job reporting my posts btw Thank you for the one day suspension.
I enjoyed being unable to look at your nice, competent posts about how healing is most definitely the best most awesomerest flowery healer.
I love everyone.
Do I still get infracted?
I would LOVE for weapons skins to be introduced into the cash shop.
I would spend quite a sum to buy an awesome looking Axe/Shield combination.
I HATE, HATE, HATE the look of the legendary Axe…
For PvE/dungeoning longbow never leaves my side as a 2ndary and a AoE opener/might stacking, mobs just melt to the AoE. For wvwvw I’d either use sword+shield/warhorn as extra mobility, rifle only if I’m glass specced and if I use it as a main weapon to pick off single players, otherwise longbow for extra pressure and setting up kills/combofields/AoE burn. Rifle is good with piercing with a high adrenaline and glasscannon build, but in big fights it often offers less pressure, since people will just massrez whoever you sniped.
I agree that Long Bow is better, but I don’t necessarily believe Snipe is useless. You down a player, than #3 right into the big field of players ressing that person. RIDICULOUS amounts of damage… although I rather #3 Longbow + F1 the group
Making the heal recharge 20% faster (20 sec cooldown) would already make this skill insanely good. It would be kinda over the top if you would increase the healing also and making it instant cast. If I recall right, healing power already increases the potential of this skill so I have to say no to the increased healing.
But otherwise, not a bad suggestion.
But Physical Training is a Grandmaster trait in Strength. How often do people dip that deep into Strength?
People often go 20~25 into strength. Maybe this will make it more viable
Also, Hammer/GS builds are often based around traited physical utilities.
I find it hard to take PVT when there is knights armor, the extra bit is ok, but the extra precicion helps much more in my opinion
Unless this guys goal is simply CC while surviving, then PVT is better.
Pure CC + survivability builds are actually amazing for Zergs.
Reduced Cool Down on Physical Utilities + Hammer + GS (For amazing movement) = catching 3~4 people which really helps out. If it’s a Zerg clash, a single F1 can turn the tides~
Try completing your build. If you mained anything before, you should understand that gear is VITAL to whatever role you seek.
Also, it would help a lot if you state what exactly you are using this for.
Hi guys! I play with a build 0/20/20/30/0 with shouts and gs ax / shield and riffle for ranged encounters. Now i have knight trinket and armor and weapon soldier. I use traits greatsword forceful and +200 tough when slowed and balance stance auto cast, then increse damage for each boon, shouts recharge faster and heal. from the previous answers I understand that it is not good for fractal but do not understand how a warrior semi-full zerk can be more competitive and survive at high levels of fractal.
another question: i see Ascended gear with precision as the highest stat and power and toughness, like a knight but with higher prec. Do you say it’s worse than berserkers, classic knight or cavalier (tough, power, crit damage)?
I’m really undecided about which trinket to take!
thx all and sorry for bad english!
… if you read my post and look at the build I posted right above your post, you would understand how a warrior can still be competitive and survive VERY well.
Going full support is a bad BAD BAD idea. Having a Guardian go full support is 10x better. At end-game fractals though, no one goes full support. It’s all about focusing down the mobs before they gather and destroy you… although Guardian support here and there never hurts
Some classes may beat it but becouse this is largly passive it trumps any casted healing spell.
So its simple
banner regen provides 130 hps
Adrenal health: 120 hps
Healing Signet: 200 hps
So thats 450 hps with no cast time (I guess the banner is)I have all the heals here.
https://docs.google.com/spreadsheet/ccc?key=0AuAXA8GRArcRdHl5UWlZeF9tWVlISjJ2cnZCeHJ6eEE
Looks great on paper! Sucks balls in actual play.
Against other humans, it’s laughable. (Decent, at best, for WvWvW zerg)
In PvE, sucks hardcore. Any mobs in the world can be face rolled going full zerker.
Any dungeons can be done in zerker (or a mix w/ knight if necessary).
By adding in regen VIA banner, you are gimping yourself (except sig in solo roaming) out of damage for something rather useless.
Now, if you’re getting adrenal health because you invest 20 in defense to get shield mastery, then you can make an argument. Adrenal health is an awesome tool to offset conditions (not much, but still very useful) and to maintain your health bar at a relatively high level. I utilize it in end-game fractals since I went 20 defense for quicker shield recharge = more invulnerability tanking.. any I just suck sometimes
1. Full Knight (w/ Flaming Legion Berserker Glove)
2. Important. Long Bow. Might/Combo/Burn field + root w/ severe bleeding + hard hitting AoE = everything you could want out of a ranged weapons
3. No. It requires all three shouts, but you should have 1~2 shouts max on your bar. It forces you into a set utility bar.
Axe/Shield Learner Build = 10/25/20/0/15
http://gw2buildcraft.com/calculator/warrior/?8.3|7.1g.h2.e.1g.h1|3.1g.h1|1n.a7.1n.a7.1n.a7.1g.a7.1n.a7.1n.a7|2s.d13.2s.d13.3s.d19.3s.d19.2s.d13.2s.d13|a5.p56.k29.0.f5|55.7|5y.69.6b.6i.6m|e
Maintains 5700 effective power while hitting a whopping 40% reduction + 98% crit
Tons of invulnerability through EP and Shield Stance. A LOT of room for mistakes.
Remains a solid build even at 40+
If you do not make mistakes and you’re just ridiculously sexy, then go a traditional 25/25/0/0/20 or some sort of Zerker build. Axe/Sword is my preference (for skin and still has a block) but Axe/Mace adds in some vital CC and vulnerability stacking.
If you prefer GS, then pretty much the same build except with a change of traits and weapon. Make sure you use HB at beginning and then in conjunction with EP or a good timing window or you’re just asking to die.
Primeval. I bought it as well ;D
But for my human warrior.
That + Flame Legion gloves = sexy
while it is true that warriors have a really hard time building skill because of the god status they get in PvE( as well as how simple the class is ) .. you’re now comparing skillful players vs Mesmer, any skillful player could kill a Mesmer, no matter the class but the average warrior( most players ) can’t deal with an decent Mesmer, sadly
I think that they can granted they just know what Mesmer’s skills look like.
Though it’s hard for us to compare because of sPvP and tiers in WvW so average is always subjective -.-…..true, but not everyone can respond fast enough to counter, etc also, im about to hit rank 40 so i have an idea of what the “average” is, but its my personal view which will prob differs from everyone’s else, so let me ask you this.
when you’re in sPvP and encounter a random war for the first time, do you think to yourself, “easy win” or do you play as cautious and paying attention to dodges like you would if fighting a mesmer or a thief?
Hmmm…. tough question.
I pay attention to dodges just as much for both and I am equally cautious, but about different things I guess.
If it’s a mesmer, my thought process is:
It’s a Mesmer >>> Dam kitten >>> Illusion, illusion, illusion >>> dodge, kitten dodge >>> There he is, STRIKE >>> kitten ran away, where is he >>> DIE DIE DIE
If it’s a warrior, my thought process is:
It’s a Warrior >>> Dam kitten >>> Come on, use your stuns, you know you want to >>> dodge, kitten dodge >>> TAKE THIS TO THE FACE
Throw in the skills somewhere in that
I run a Hammer / Greatsword build btw using all physical utilies.
Mending, Stomp, Bull’s Charge, Bolas, Signet of Rage
Longbow by far, unless you are running a Rifle centered WvW build.
Regardless of PvP or PvE, a combo field, burn, might, hard hitting AoE, insane root+bleed, etc. etc. make LB the better overall choice.
while it is true that warriors have a really hard time building skill because of the god status they get in PvE( as well as how simple the class is ) .. you’re now comparing skillful players vs Mesmer, any skillful player could kill a Mesmer, no matter the class but the average warrior( most players ) can’t deal with an decent Mesmer, sadly
I think that they can granted they just know what Mesmer’s skills look like.
Though it’s hard for us to compare because of sPvP and tiers in WvW so average is always subjective -.-…..
Was browsing some of the other class forums and came upon this ..
https://forum-en.gw2archive.eu/forum/professions/mesmer/Your-Easiest-Toughest-Opponent
I didn’t realize Warriors were considered an easy pushover by Mesmers. Any of you have any success agaisnt them ?
Completely disagree that Warrior vs. Mesmer is a mismatch.
The warrior, in my honest opinion, can compete with a Mesmer pretty well.
Of course the Mesmer is at an advantage, but do you know where 90% of that advantage comes from? Idiotic Warriors.
This Berserker Warrior mentality that exists for PvE warriors is to blame. Warriors roll through anything and everything in PvE, so there is very little opportunity for most warriors to expand their skills. They come into WvW And PvP expecting the same roll and get smashed in the face. They are so used to going full damage specs… then realize it does not work in PvP. Immediately, they change into a new variety of builds and fail miserably because they have been playing “smash your face into the keyboard” for countless hours in PvE.
The first, and foremost, necessity in going against a mesmer is KNOWING the mesmer.
Having played the classes helps tremendously. The Mesmer was my first character before I made my warrior my main. Mesmers create images non-stop. Even if you are smart enough to not attack the image, if it fools you Even for a split second, it has done its job. You need to know what Mesmer’s attacks look like so you can constantly keep your focus on the real mesmer and/or know where he/she will be popping up (remotely).
Once you get that out of the way, the majority of the mesmer’s advantage is gone.
I find Hammer/Longbow (or GS) To be a ridiculously effective combination against a Mesmer. 50% because of how good the skill is, and 50% because Mesmer’s are so used to noob Warriors that when a warrior actually attacks the real one (and quickly), they will be at a loss of what to do. A few hits and Mesmers go down in seconds.
If I understand it correctly, since crit food now has an internal 1sec CD, the double proc off of longbow auto attack no longer occurs, longbow is still good though… just an fyi
Yea, I didn’t mean that it would proc twice; rather, that it has more opportunities to proc
Especially if you use a proc on crit sigil for your weapon, which I’m thinking about haha
I think most people don’t only run GS for 100b, in fact many other skills are even more important:
- whirlwind: dodge and aoe damage. The extra dodge heps immensly
- Blade trail: ranged aoe + cripple and hits twice if you aim it properly
- 100b good burst
- rush, engage, disengageAlso you get might stacking from trait (25 might stacks in most situations with a bit of boon duration) and 10% extra damage from slashing power if traited.
I find Blade Trail decent, but not that great (especially with fast hands and a bow).
Rush, also, is not the greatest in my opinion…
But whirlwind… Oh baby, I love that skill so much haha
I’m just wondering though if GS, overall, is more effective in Fractals.
I love Axe/Sword since it applies bleed 100% uptime solo (which is rarely a problem with either weapon anyways…), since it has a block every 15 seconds (which saved my butt quite a few times), and is just overall faster at attacking and allows free movement.
GS, on the other hand, has a faster burst for the duration of HB and stacks vulnerability (if you are able to constantly attack) with normal attacks which is awesome. I just find it’s normal attacks unbearably slow…
Anyone see any parts that need improvement or have rune suggestions?
The only time I would use a Rifle is in a WvWvW build.
Otherwise, I always stick with Long Bow now.
I’ve loved it for a while now, but the latest patch just made it an absolute in my mind.
I, for once, agree with you
This improvement would make Mending a lot more viable~
For now, I just use it when I absolutely need condition removal… which is only at Imbued Shaman in Fractals~
Weapons
My current build utilizes Axe/Sword as the primary weapon set.
If absolutely necessary, I’ll go mace, but I like to keep the sword simply for the skin
The block has actually saved my butt on countless occasions where I did not watch my endurance as well.
(I use shield for extra immunity when I need to stand still at Dredges for switches)
My current build utilizes Long Bow as the secondary weapon set.
When I find myself reduced to ranged (blah blah, oh you have to ranged? Yeap!) I find that the burst absolutely amazing for the team and double chance to proc the crit food is nice. Using #3 is also solid while in fights as well (switching back and forth).
Skills
6a. Healing Surge – Since it is amazing…
6b. Mending – Against Imbued
7. For Great Justice – Helps maintain perma-fury and a solid offensive support shout
8a. Shake it Off – Removes condition and Breaks Stun. So useful.
8b. Banner of Discipline – When we have a Guardian who knows what he is doing.
9. In a dilemna. Endure Pain or Signet of Stamina? Leaning towards EP~
10. Signet of Rage
Armor
Full Knight Armor w/ Ruby
Exception of Berserker Gloves (The flame legion skin)
Full Berserker/Berserker trinkets with Simple Fusions (will get +5 stat later on)
Question
1. What runes do you guys use?
With this build, I can already maintain perma-fury (I utilize Furious Reaction for a guaranteed perma-fury, it is a personal preference).
Do you find any certain rune set to be particularly effective?
I’m open to any viable changes from Ruby
2. Great Sword, do you find it more effective?
How do you utilize HB and how often can you utilize it?
From my experience, I have to use it in conjunction with EP often during battles, but I much rather save EP since I’m noob
3. Any further improvements to this build will greatly help.
Thanks everyone!
(edited by CookMETEnder.7582)
I run frac40-50 easily, I’ll give you some pointers since your issue seems pretty clear.
I’ll have to be blunt though, so you can tell me to go die if you want but you won’t solve your issues until you realize the following.
You stack health and armor, you want “well rounded” stats that allow you to sit into damage and hit, you lock yourself into the same 3 utilities because they give you (terrible) healz since you think survivability is healing.
The sooner you drop this mentality the sooner you become a good Warrior.
This game’s hard content requires constant dodging/evading/blocking, there is no setup that will make you stand still and take beating.The key to Warrior success is constant damage spikes with continuous damage avoidance.
Unload burst, roll offensively, burst, roll again and swap into arcing then burst, then whirl into evade then EP into HB, etc.
Roll and burst. Anti-damage CD and burst. Swap burst and roll. Burst and evade. Etc.
Ever played D3’s WW build? You avoid stuff and damage at the same time, the concept is the same.
Predict what will happen in the next seconds, keep DPS maximized but know when to withdraw.
Drop PVT and get rid of all that condition removal, conditions are a nuisance at most 99% of the times.For instance this is how you full melee on Imbued:
Pop in, HB 25k, whirl away 10k, offensive dodge in 3k, auto auto auto 8k, dodge off into arcing 8k into PD, rush in 7k, HB 25k, whirl away 10k into BT+Fan, engage in again 10k+ dmg until low health then combustive into surge out, in again and 25k plus whirl, it’s all over again.Burst in, move out, leap in again, evade into burst, dodge into burst, swap into busts, burst skill into surge.
This is how we get tremendous DPS and survivability, static gameplay is the bane of a Warrior.
Do you think that Great Sword is more useful in Fractals than Axe/any?
I’ve been utilizing Axe mainly, but I must admit, I am sorely missing Whirlwind.
Sure you can use both, but I prefer to use a melee/ranged combo during fights.
“Base Damage = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)”
^ That doesn’t matter unless I’m comparing weapon vs. weapon or skill vs. skill. Armor is completely irrelevant through the golden rule (consistency rule) as target’s armor applies to whatever “(weapon damage) * Power * (skill-specific coefficient) .”
In fact, the build site CookMETEnder mentioned thinks like me. It’s the exact same as the formula I used. I tried the build site used to calculate “normal berserker stats” and calculated from there. The effective power from the build site matches mine exactly.
So from the build site,
25/25/0/0/20 ’s effective power = 6706.41
With my trait distribution, 30/25/0/0/15, the effective power = 6971.54.
With the consideration of Empowered (+2% dmg per boon) in 25/25/0/10/10, the build site says effective power = 6486.55. However, it doesn’t calculate the Empowered trait. So I’ll show you what it’ll look like at 1,2,3,4,5 boons. And while doing that, I’ll also show you that my formula matches the site exactly.
My formula with 25/25/0/10/10 using stats from buildcraft:
1.399*(2381*(1+((1.52)*.7627)))
(btw I set armor to Berserker set and runes to Rune of Rage.)
1.399*(2261*(1+((1.45)*.7246)))=6486.55425313
^
Oh wait, did I just derive at the exact same effective power as the build site using “my” formula?Here’s the site and you can see effective power is the exact same as mine:
Ok, let me show you what it looks like at 1,2,3,4,5 boons.
1 boon:
1.419*(2261*(1+((1.45)*.7246)))=6579.28555053
2 boon:
1.439*(2261*(1+((1.45)*.7246)))=6672.01684793
3 boons:
1.459*(2261*(1+((1.45)*.7246)))=6764.74814533
4 boons:
1.479*(2261*(1+((1.45)*.7246)))=6857.47944273
5 boons:
1.499*(2261*(1+((1.45)*.7246)))=6950.21074013
6 boons:
1.519*(2261*(1+((1.45)*.7246)))=7042.94203753
So between 5-6 boons, as I stated earlier, it breaks even finally with my build, 30/25/0/0/15 = effective power = 6971.54.
[The order of stats would still be damage%, CritDamage, Power, Precision.]
Yes
[In addition, while this doesn’t effect berserker geared players…]
No. That’s why I made this thread because I kick about 90% of pugs I invite to my CoF p1 group when they ping that they 30 or 20 in discipline. I’m hoping people would realize that doing so isn’t as efficient in terms of pure damage.
That sounds great and all, but can you post up evidence of this such as a video?
Sure, the math adds up, but I’m very doubtful of whether that is the exact formula.
You stick with the site for the basics then add on your own, but you do so utilizing formulas given on Wiki which immediately arouses my suspicion of whether the formula is actually accurate or not.
I can live without it
Although I do use it lol…
^
Spear, no shield though..
2-H weapon
I also made a build for fun but went a bit more offensive as I don’t believe full defense is the way to go without some damage.
http://gw2buildcraft.com/calculator/warrior/?8.0|7.1c.h17.e.1c.h1|c.1c.h4.g.1c.h8|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|2u.0.2u.0.3u.0.2u.0.3u.0.2u.0|a5.0.f2.u68c.f6|39.7|0.0.0.0.0|e
46% damage reduction, 56k effective HPYou can get up to about 56% crit chance by getting stacks for 250 precision, and almost perma fury between signet of rage and For great justice since its a shout build.
Utilities: [Heal of choice (suggest healing surge)/For great justice/Shake it off/Signet of Stamina(can be on your mark or any other utility)/Signet of Rage]
With axe and 56% crit chance/fire sigil/ 2k+ power, you can still do good damage, support team with buffs/ and still tank-soak plenty of damage.
That’s still hardly an offense…
Doesn’t even hit 3k effective power xD
There is a lot to improve but the skeleton is good.
1) First thing first. Stop being afraid of conditions.
In 99% of endgame content conditions are rather trivial/ignorable and you won’t need more than one condition removal (I run frac46 with 0 removal so…).
Plus some classes turn conditions to boons which is much better.
I suggest Boon Duration runes for near-permanent SoR upkeep or Ruby Orbs.2) Sigil of bloodlust relies on you never downing which is detrimental in high-end PvE.
You’ll always be scared of downing so you’ll never deal as much DPS as an high rish taker, plus you can’t abuse the trick to rally on adds/trash.
I really suggest sigil of force. +5% dmg forever is reliable and solid, and gives you 250 Epower.
You can keep bloodlust (tough perception is better if you stack 100% crit chance) on your secondary set.3) Lung capacity is not needed if you don’t go shout healing (and I hope you don’t, really), Adren Health isn’t worth 15 points waste either.
I would go 20 disc for 9% crit chance/signet trait/fast hands, and 10 arms for Furious Reaction (Vigor > Adren health).With these changes you are pretty much ready for frac46 (assuming you have the experience for it tho!), have fun.
1. changes if you are running a Pub or with a not as experienced group.
I hate when guardians don’t know how to play their class. I bring
6. Mending
7. FGJ / Endure Pain
8. Shake it Off
9. Signet of Stamina
0. Signet of Rage
I find this build to be perfect because it provides a decent heal, 5 condition removals, 1 stun break, and 50% extra dodges. Now, if we have a guardian that actually knows what the hell he is doing, you could get a bit sexy with your skill choice…
Unfortunately, most of them just focus on themselves and a lot of them try going full DPS. That’s great and all, but pure DPS guardian? You might as well go Warrior… T_T
Using the version:
Expected damage = Base damage * ((0.50 + (Critical Damage / 100)) * (Critical Chance / 100) + 1)You just have to expand base damage out some. Base damage does not correlate to power on a 1 to 1 scale. But it is a linear relationship. From the wiki:
Base Damage = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)All it does to the result is change how heavily power is a factor vs. bonus damage%.
- The order of stats would still be damage%, CritDamage, Power, Precision.
In addition, while this doesn’t effect berserker geared players it is good to note that the optimum amount of critical damage vs. critical chance is about even (keeping in mind the stat ceiling of 100% crit chance). So if you had a choice between equal amounts of Crit Damage or Crit Chance you’d choose whichever is lower. Might be a factor for someone using Cavalier and Knight’s mixes.
Excellent >:)
I’ll stick with mine then hehe