HotW path 1 used to be doable, although I never got past the fight on the stairs but I’ve seen video of it being done. I’m not sure how the new troll changes things.
There is some truth to what the OP is saying, however GW2 is a great example of how MMO’s have moved towards more social gameplay. The ability to troll is quite limited, and when opportunities do arise to grief fellow players ANet are expected to do something about it. You can’t ninja other people’s loot or resource nodes. With very few exceptions joining in an encounter will help the person complete it for no reduced reward, so other won’t resent your presence.
I have also seen players donate materials to both guild mates and strangers to help them achieve long term goals. I had a stranger donate wool to me to help me complete my ascended armour, and I have seen numerous donations of lodestones to other players.
From my experience 20% of the real world population are jerks! but I have found that to be lower in GW2. Heck, I ran around in Temple armour for almost a year in dungeons and only a couple of people ever mentioned it.
And since that code was datamined ANet have changed their mind on what the new way to attain precursors will be. See the dev post here https://forum-en.gw2archive.eu/forum/game/crafting/gw2-precursor-recipe-scavanger-hunt-news/first#post3780700
There are 2 ways to ensure that people won’t ruin your sale by undercutting you by a copper. Use the sell now option or list at a fair price that the buy now listings will eventually return to. Putting an item up on the TP is inherently risky and if you are not prepared to just cut your losses on occasion you should just use sell now.
this seems like an argument increadibly biased in favor of the buyer, and for what reason? we can all make more money not using sell now (which would eventually drag all prices down to the point where the economy was not worth participating in (remember runescape) and do not attempt to justify one cupper undercutting as a neccesary form of risk, it serves no benefit, it doesnt even bring prices down for the buyer
I think I see where you’re coming from. Part of the problem is that the listing fee places a risk for the seller, where no such equivalent risk exists for a buyer placing a bid. I concede that there is an imbalance there which I had not considered. Working in the buyer’s favour however is that there has been a reasonably steady level of inflation, meaning that in most cases the price will eventually rise to meet the seller assuming that the price was a fair one to begin with and that a new patch does not suddenly devalue that item.
I would also say that for high velocity items of less than one gold value this is not an issue at all. I have been buying up t6 mats for my gift of fortune and with the speed that market moves simply undercutting by a copper at a time the price could easily change by 10% in a day.
So I assume you are talking about rarer, more valuable items such as skins, precursors and other desirable named exotic items.
In this case I can understand your concern, but I have two problems with your solution:
1) It probably won’t work.
2) If it did work, it probably wouldn’t work.
Point 1 has been gone over a lot in this thread, but here is what I mean by point 2. Somebody has put up Dawn for exactly 100 gold under the previous asking price. I have a Dawn which I want to sell, so I put it in at 1 copper over that price. You come along and think you going to teach the undercutter a lesson, so you buy off me. Put simply, your system can be gamed.
A better solution would be to only allow for four significant figures in sell offers. Anything up to a gold could be sold at 1 copper increments, from 1 gold to 10 gold you are selling at 10 copper increments (you can sell an item for one gold, or one gold and ten copper, or one gold and twenty copper etc.) and so on. So once you are are above 1,000 gold the undercutters have to move by at least 1 gold.
I tried to solo TA forward last night and was doing OK until the Leurent fight, where just Leurent and the knight were left. No matter what I did I could never seem to hold on to enough blocks, blinds, stability or dodges. Admittedly I only had about six attempts because the encounter was at the end of that annoying run, but does anybody here have any tips? I am comfortable with most weapon styles (hammer I don’t use so often, and bizarre combos like scepter/shield or mace/focus would probably throw me).
so, this is a legit way to melt Karma? no need to mention it looks like a real pain to make this procedure, but right now only this one and TP seems fast enough.
Lost orrian jewellery boxes are the intended way to melt karma, it just happens that this is currently more effective. As a bonus side effect it doesn’t add to inflation.
Really, the bulk of this article does not apply to dungeons. Bosses do not alter their tactics the way human opponents do.
I came across this thread and went to try it myself. I have a stupid question. How do you salvage these karma items? I’ve tried a few of them, and every time, both a Crude and Mystic salvage kits highlight the karma item in red and nothing happens. Am I doing something wrong, or did ANet update it so you can’t do this anymore?
You throw them into the mystic forge first. You only get a quater of the number of items, but depending on how you value karma it is still worthwhile.
Ore is currently trading at one silver more than logs. So yes, there is only a slight imbalance, but it is in the opposite direction to that suggested by the OP.
Meleeing him is a case of condition cleansing, stun breaks and dodge roll back then forwards when he does the big jump. Also of hoping nobody gets downed, because trying to rez is a sure fire way of getting downed yourself. I’ve always thought that HotW was the best dungeon for rangers and even though sword is a bad option here Search and Rescue is invaluable.
Try to look at it this way, if they are using staff they probably haven’t looked at their build closely enough to be get decent dps even if they were using greatsword. So by pumping out their stacks of might they may be adding to damage more than by trying to do raw damage on a greatsword with their cleric’s build.
On a related note, I had a mace shield guardian with me in a pug group the other night. Man that was a slow HotW path 2 run.
The first three that come to mind are
Trinity Tank
Trinity Heal
Trinity DPS
If you want something more gw2 though you could always use
Trinity Fort
There are 2 ways to ensure that people won’t ruin your sale by undercutting you by a copper. Use the sell now option or list at a fair price that the buy now listings will eventually return to. Putting an item up on the TP is inherently risky and if you are not prepared to just cut your losses on occasion you should just use sell now.
I think demand will actually go up. Eliminated from the market will be those who buy skins for the second time (either for alts or because they want multiple sets of gear with the same look or for some other reason), but added to the market will be those who buy it just to fill up a gap in their collection. I would guess that the second group will be larger.
Really, we can’t tell you what is going to happen to the price because it is all guess work. I think prices will rise higher than inflation, someone else here thinks prices will eventually fall. What I will say is that you have to look at the factors that motivate people to buy skins and kitten whether or not there will be more people willing to buy them.
One thing I will point out is that if you like having skins just to know that are in your wardrobe, look at exotics where the price of the sigil or rune is close to that of the item. For the use of a Black Lion Salvage Kit you can get a skin into your wardrobe for free. There don’t appear to be many around now (Bonetti’s Rapier is too rather expensive now, but when it dropped for me earlier this year it would have worked), but keep your eye out because there will still be some around.
I would advise you to get good at the Citadel of fire dungeon. You should get at least a molten core every couple of runs. Convert the molten cores to lodestones. You will still need to buy most of the lodestones, but dungeon running isn’t a bad way of making gold anyway.
Also, if you’re a hoarder like me, ask yourself how much you want Volcanus. If you really want it, then it might be worth emptying out your bank slots of high end materials. You’ll probably be surprised by how much capital you have gained. The tricky bit is not selling something you will want later, so decide what the next thing you’ll want to craft is and make sure you don’t sell anything on the ingredients list.
Alternatively, put all your money into unidentified dyes and come back in a year. This method has at least a forty percent chance of succeeding.
And here is a link to a forum topic
https://forum-en.gw2archive.eu/forum/game/crafting/Myst-Forge-Can-t-Mix-Weapons-and-Armor
Exotics weapons and armour have not been able to be mixed for a while now., if indeed you were ever able to mix them. I know that they were unmixable last year.
And of course 90% of the dungeon forum regulars complain that it’s too easy.
It wasn’t like running past to the boss was hard anyhow just a bit more time consuming.
With both the run and the JP you run the risk of being in a party with one guy who just can’t do it. At least now that people know that there’s a safe spot by the old JP flower people wiping in the first half is much more rare.
As exploits go it was still a bit of fun, certainly less annoying than the other jumping puzzles that have been integrated into dungeons deliberately.
As others have implied, it’s all about the velocity of the market. With crafting materials there is no real issue unless you are really unlucky and list to sell just as the market hits its peak or as a rush on an item is coming to an end (iron ore and Unidentified dyes have both experienced this recently). However that rare level 47 bow you found might still be sitting on the TP after a month even though you undercut the lowest seller by ten percent.
I threw in three level 80 exotic armour and a forge stone and got out a level 78 piece of armour. Not that I’m complaining, it had a Rune of Strength on it. But still, it shows that it’s not just rares to exotics that are generating lower level exotic pieces.
I make 4-5 gold per day just selling one baked item from cooking. I’ve made a fair bit off damask cloth. I know peeps can do well on some of the lower crafted components that are used to make final crafted items, but I haven’t really bothered with it. As with most crafting games, diversity and knowing your markets are a must for profiting.
I remember selling a bolt of damask cloth in the first days of ascended armour for 10 gold and thinking I’d been really smart. Oops. Mind you I put the money back into raw materials and silk scraps were sitting at about 70 copper at the time. I had also thought I was clever for stocking up on bolts of silk beforehand. As it turns out my one stack didn’t last very long.
Guardians are extremely good for dungeons, mainly thanks to their options for damage mitigation. Engineers and Rangers can be played badly in dungeons and so both have a bad reputation. If you plan to run dungeons with your guild either are fine, but if you intend to use the LFG tool then going guardian means you avoid the snobbery of others.
OP, there are a couple of problems that you are experiencing here. One is that Ascalonian Catacombs got a bit of a buff about six or so months into the game. Unfortunately it doesn’t work as a very good introduction to dungeons. It can be done quickly, but when it was first revamped there were people complaining that it was now too hard.
The second is that after 18 months players have become very efficient with optimal strategies. Dungeons were intended to take about 30 minutes for a good team, but these days I consider twenty minutes a bit on the long side with pugs. Wipes on lower level dungeons are far less common than even six months ago with PuGs.
There are a number of principles to dungeon running that you won’t be familiar with, which the rest of us have acquired quite slowly. To this end try the dungeon mentors group. They can tell you about why Line of Sight, stacking, blinds, timing dodges and boons are all important and how to incorporate into your play style.
I feel your complaints have definite merit (LoS exploits poor AI for instance) but I promise there is more to dungeon running than you have experienced so far.
I doubt there will be infraction points because the tone of the letter made it clear that it was not pretending to be from John Smith (it was pretending to be pretending to be). I do however hope to see a reply from the one and only real John Smith saying “Do not meddle in the affairs of developers, for they are subtle and quick to alter the requirements for that legendary you’ve been working on!”
I think this might be “working as intended”. What is not intended is that it is an effective reduction in precursor drop rate. If someone’s standard method is to craft a pile of eighty rares, throw them into the forge and then throw the exotics into the forge there will be a lower drop rate of precursors because the exotics are of a lower level. How significant this is I can’t say because ANet don’t give us the numbers to work with. Here is a guess:
300 forgings of rares will on average grant one precursor and 60 exotics.
This gives up to 20 forges with exotics, which used to yield 0.6 of an exotic (0.03 per forge is my guess here)
Now we get 15 forges with lower level exotic and 5 with level 80. Let’s say .02 per forge with lower level exotics, we have 0.3 +0.15=0.45
Yes I’ve fudged the numbers a bit, and the 0.02 is a total guess and the others numbers are guesstimates, but we see the average number of precursors from 3000 rare forgings drop by close to 10%.
ANet took away karma for dungeons because there are now a bunch of ways to get obsidian shards. The problem is that none of them come from dungeon running. It would be nice if empyreal shards could be used to buy obsidian shards, but I think that might mess up their obsidian refinement philosophy for ascended gear. Maybe dungeon vendors selling obsidian would be an option.
I really like the Living Story concept, but one of the valid criticisms about it is that if you miss the two week window you never get to see that part of the story. What if after the season is over we got to do the story again with instanced play?
Obviously the open world events can’t be done, but there is a fair bit of stuff that was instanced and most of these are the parts that advanced the story.
It’s probably too late to retrofit Season 1 without a lot of work, but if it were done Season 1 would see you doing things like running through Cragstead, Canach’s Lair and the top of the toxic Tower again, as well as going through the story instances with Destiny’s Child.
No more “You missed it? Bad luck it’s gone forever unless you play Fractals!”, plus ANet get to say that they have genuinely expanded the game.
If you see the American flag you have to spell colour without the u in party chat.
Have you ever noticed that when people want to use a symbol for English language use it’s either the American flag or the Union Jack, but never the cross of St.George?
fractals. only if you’re lucky. you can transmogify the stone into orb i think.
I only did the fractal once, so my information may be faulty, but in the original molten facility there was an ori node you could get the orbs from. Now there are only the mithril nodes which only give up stones. There is as far as I know no way to upgrade azurite stones, even though you can do it with other t5 stones. It certainly isn’t an option for my jewelcrafter.
There is of course the permanent rich platinum node near the golem MK II event.
As for definitions, yeah, what Astral Projections said. Definition 2 is what people generally mean when they use the word exploit in this sense. Actually, they are using exploit as a noun derived from definition 2.
Anybody care to hazard a guess at the number of Bifrosts being made per week? At the moment there are ~70k UnID’d dyes on the TP, so to wipe out that requires 700 crafted from scratch. Then there are the dyes people are currently hoarding.
Fortunately I have decided that ESO isn’t for me so I will still be around in the 6 months minimum it will take for the price to rise significantly.
Oh man, the potential for WvW is huge.
For Borderlands:
To take a tower, you must first take and hold two adjacent supply camps. To take a keep, you must take and hold two adjacent towers.
I regret being negative to a constructive suggestion, but in that case all that is required for the defensive side is to travel as a Zerg and wipe one third of the attacking team’s forces at a camp. Off peak on low pop servers would be interesting.
I would like to see it play tested, but really I could see it causing more angst than joy.
Wow, that puts the cost of making unidentified dyes through the roof. It was looking like one gold based on the notes, now it’s insane. It makes 5 laurels seem reasonable. I pity the newcomer who wants to make Bifrost.
The profits have TP risk associated with them. I played it safe(ish) with Deldrimoor chest pieces. At sell now there would have been a loss, but I knew that I wanted to craft my own armour so when I put up one at a time for sale all I was risking was my listing fee.
There are a significant portion of dungeon runners who are jerks. By significant I mean greater than 5%, in fact it’s possibly as high as 10%. Since society runs at about 20% though I think that number is pretty good. My definition of “jerk” also includes n00bs who won’t tell you it’s their first run when asked and won’t go with the team tactics when they are called out.
Personally I really like the box of chocolates that is PUGging, but it does lead to some frustrating groups on occasion. Just remember 10% are jerks, but the number seems higher because you are going to run into them every second or third group and bad experiences have a habit of sticking in your mind.
Also if you don’t read the description, perhaps you’re the jerk. I run zerker armour, and a mix of trinkets (mainly celestial for WvW) so I don’t join zerker only runs, and have never been asked to ping my gear.
If I were to guess, I would say that there is a slightly higher chance of getting named items out of the forge. I haven’t done anywhere near enough forging before or after to be sure, but I have seen a couple of drops of newer named items.
OP, there were lots of predictions out there. The price crashed more than some predicted and less than others. I was thinking mid thirties which is why I was selling at 50s but not any lower. As it turned out the price dropped below 40 even before the patch, so I was clearly conservative in my guess. But hey, at least I wasn’t one of the guys who thought it was a good idea to buy at 70 silver.
The cost of making one with the new recipe is close to a gold at the moment, but for current stocks to dry up there need to be hundreds, possibly thousands, of Bifrosts made which is why people are talking about six months.
I wonder if GW2 keeps track of the number of threads saying “I’d like to support this game, but there’s nothing good in the gem store” versus those saying “this game sucks, the only stuff worth having is in the gem store”, because I would guess they are running neck and neck.
Unidentified dyes have an in game recipe which at current prices puts a one gold value on them, meaning the cost of Bifrost is only slightly higher, although it’s a lot harder to collect the dyes just from what you pick up. I made the Moot which required boxes of fun when they were only available at the gem store, so the situation overall has actually improved.
The cash rewards from champ boxes don’t appear to have been nerfed as much as feared, but either way you are still in a much better position than you were at launch.
Nobody seems to be giving credit to the fact that wardrobe changes on level 80 items are no longer gem store only. This is an infinitely better situation than at launch.
I suppose that I am less sympathetic than I should be because I think that champ farming is an awful way to play GW2 in terms of fun, but if you like the grind then do a little bit of research on the t2, 3 and 4 mats that fetch high prices and farm events that generate them with a friend or two. This is an example of a tweak to the economy that has worked, making it easier for lower level players to make money, unless they want to get all crafting skills up. There are also other ways of making money (dungeon runs, Cursed Shore events) that are also more effective at generating cash than champ trains ever were.
The economy isn’t broken, it’s just that the least interesting way of generating coin has taken a hit, and it still takes about the same amount of time to grind out a legendary as it ever did. To top it off the game is actually less gem store centred thanks to the new wardrobe.
For every speculator with two stacks of unidentified dyes there needs to be five people who want a Bifrost that haven’t started collecting yet. The equilibrium point looks to be about one gold because of the new recipe via chef crafting and the sudden change in laurel cost, but it’s going to take a long time to get there. The real fools are the guys who bought at over 70 silver.
There was a dev note over a year ago saying that they were looking at how it could be implemented. Since then the achievements panel has changed making it easier, but they haven’t done it so I’d say it’s dropped off their radar.
I would say that given the price for unidentified dyes has jumped to 5 laurels that there is a link to the gemstore with that part of the change. I still don’t think that it’s the major reason for the change. If it was they wouldn’t have added an extra way to get uid dyes via crafting. It is currently possible to manufacture a uid dye for less than a gold this way so that the gemstore option doesn’t look all that appealing even if prices jump to this level.
As for the wardrobe, you can in no way say that the cash shop is anything other than peripheral. Those regular transmutation stones that were up until now useless for transmuting level 80 equipment can now be used meaning that you are no longer forced on to the gemstore. For all that they have now made a tacky button it is now LESS necessary to go to the gem store to change your look.
Really, given that two parts of a large number of changes have links to the gem store I don’t see how anyone can say in all apparent seriousness that every aspect of the game revolves around the gemstore.
That said, there is a line that ANet can cross here, and I’m glad that people will raise concerns when they get close, but inside from bumping up the laurel cost of dyes about the only thing to complain about is that the buy charges button is tacky, which it is, but it also is on the inventory slots and they have been around since launch.
The Nightmare Tree
I have to fight with my staff
Weapon swapping bugged
Guild Wars 2: Foliage Wars
In service to Mordremoth a guild of Nightmare Courtiers has formed. Join now in the epic battle against Destiny’s Hedge.
In all seriousness the new megaserver system gives me hope that not only will new maps be added, but that they will be a good idea.
No wonder ANet are eliminating the 5×14 build with their uber-patch. Totally op.
Pump up your magic find and kill stuff in the water off the east coast of Southsun. This should get you scale, blood and fangs. Claws are good from the northern parts of frostgorge. For totems kill the grawl in frostgorge or run Honor of the Waves regularly. Bones are usually good from Orr. Venom sacs can be gained by killing (I think) wasps in Southson, near where the collect the parts quest is.
Heavy bags and chests are also a good source, and it would be best to farm events in Orr for these. Go to Vol’s epic gold making guide in the BLTC forum (it should be on page 2) for details on the ones you want to hit.
I farmed over 27k light miners bags on the tp to do some research on my own and my droprate of silver doubloons is quite different than your 0.91%.
2,700 is about the sample size they do for phone polls (accuracy of plus or minus 2%), whereas with my sample size I am guessing that there is still a good chance that I would only get one of something that has a 5% chance of dropping (it’s been too long since I did my second year statistics course so I’m going from my vague memory). However given it is the only data that is available to me and I know that it was done systematically it is what I went with.
Daniel, what I mean is I’ve earned everything up to this point. I know it’s hard to ‘earn’ a pre just from a drop or getting lucky in the forge, but since there’s no other way then it’s kind of tough to define how else to earn one without dumping mountainous amounts of gold into getting one assuredly and easily from the TP, and cheapening the feel of that legendary.
I can’t tell you that the way you feel is wrong, but I am currently working towards my second legendary. My first legendary I decided what I was after, started collecting materials and occasionally threw the right type of rares into the mystic forge. In the mean time I kept an eye on the precursor in the TP, and getting an idea of the value I should expect to pay for it. After a couple months of saving, I put an offer in at the TP I thought would be accepted and despite being overbid shortly after my bid was filled within a week.
The second precursor I got from a camp running around with a Zerg in WvW. I can tell you which one I think I earned.
Evon swears that it wasn’t like that when he sold it to you.