1. Buy lots of bay leaves
2. Get lemons and peaches from karma vendors
3. Make unidentified yellow dyes
4. ??
5. Profit! Or maybe loss. Actually, you might break even dunno how well they’re selling.
In b4 “not this thread again”
In b4 “No, but it happened once in the past that drop rates changed and ANet said nothing was wrong but then admitted there was a problem and so now I don’t trust them about anything ever!” {stamps foot}
There was a really nice price uptick on the dungeon recipe I owned just after the wallet came in as a lot of people didn’t figure out that it was still craftable. You just have to look at the recipe btw. It took about three weeks for the price to return to normal.
1. New map/s (I would hope for 5 at a range of levels, but expect 2 level 80’s)
2. New world boss (this will definitely be in one of the new maps)
3. New set of armour and weapon skins
4. Complaints about terrible writing is on the forum, no matter how good it is.
5. Hoping for a one off event in the style of Marionette
6. Complaints on the forum about zerging for any event that requires more than five players.
7. Some more exposition on what exactly was driving Scarlet.
8. A name for the new guild so we can stop calling them Destiny’s Child
9. One permanent dungeon (please)
10. Complaints on the forum.
Wildcard: A new sylvari tree.
Gambit ideas:
Passive Aggressive: all players must have at least one signet equipped (will need exception for engie, warrior’s healing signet doesn’t count)
Untouchable: one random class can not be run (eg no thief)
Separation of classes: party must contain 5 different classes
Laugh in the face of danger: all players must perform one emote during final boss fight
Good luck with that!: one player to leave dungeon before final boss (I’d prefer substituted with a pug, but that’s too easy to exploit)
i dont see the reasoning behind the demand for those most profitable crafts, they just seem like your ordinary PTV armor at best
PTV isn’t ordinary. It can’t be crafted from scratch like zerk, but you have to get your hands on an insignia by salvaging a piece of soldier’s armour which hasn’t been crafted (obtained either through a dungeon vendor or a named drop). PTV is also highly thought of by many WvW players.
If you have dungeon tokens for a dungeon that has soldier’s armour I would recommend salvaging those with a black lion salvage kit because as well as the chance of the insignia you will also get dark matter, which you will need at 500 also.
Throwing in 3 rare greatswords and a mystic forge stone can yield a rare or exotic wepon, piece of armour or trinket. Throwing in 3 exotic weapons and a mystic forge stone will always yield an exotic weapon.
Tengu are really the only race that are likely to fit right in. Kodan would be doable, but they’d need to something to distinguish individuals. Centaurs would be ok (the fact that the ones we have met are antagonistic so far is no more of a block than the presence of the Inquest is a block for Asurans) if it weren’t for jumping puzzles.
If underwater combat were more enjoyable I would love to see an expansion specifically for quaggans. Don’t get me wrong, GW2 has made a pretty good fist of underwater combat, it’s just the whole moving in three dimensions thing that makes it awkward.
I’ve been having a lot of fun in CM P2. Put up the ad after Taylor and watch all the people get lost or cry that the door is closed, or run into the mainroom and get immobilized and heartseekered by Marius.
I guess I’m not helping.
Speaking of P2, why can’t people do the bombs properly, or not follow whoever’s placing the bomb in some void to enrapture all the mobs.
I remember you. Ran into CM one night, door is locked. Heading around the other way I see the message are you lost? I stop and typed “usual door was locked”. I get to the bottom of the stairs ready to join you and am kicked. Thanks for wasting my time dude.
Go for Nourishment to try and up your damage. Grilled Portobello Mushroom might be an option or Mushroom Pizza. Pepper steak if you are rich. Also go for dagger because AFAIK it is best damage for the class.
I opened around 20 chests, mostly free from key farming but bought 5, and got 2 whole tickets directly and enough scraps for a 3rd plus 7 left in my inventory toward a 4th. My next 1000 chests might not have a single scrap. Its RNG and should be for fun with no actual expectation of “winning”. Still better than the lottery. You get something at least XD
Well actually, your chances of not getting a single scrap from 30 chests is 0.1% (assuming 1/5 chance of a scrap on a single box, which I may have misremembered). The odds of not getting a scrap from 100 chests is five billion to one against.
That said, I don’t like scratch tickets and for the same reason I don’t like buying black lion keys
I understand that you were kind of taking a punt, but what made you think that throwing 300g worth of hammers into the mystic forge would result in your precursor? If 300 gold was as much as it cost on average, then the cost of The Colossus would be much closer to 300 gold than it is now.
Also, I don’t really get a sense of what you want from this. Half your guild already has a legendary you say. So, do you want legendaries easier or harder to get? Or does it just annoy you that something that 50% of regular players find achievable you can’t do? What’s the point of saying that lots of players have them and then saying that it’s so hard?
I know this isn’t much use to you now, but from 450 to 470 I craft the ascended materials that I will need to make most of what I want. It’s a lot slower, but give that I will need to make the materials anyway it works out to be far more cost effective.
EDIT: Also, craft just before WvW resets if you are going to do a lot at once.
Consider some of the event chains in cursed shore. For some of these you get a phenomenal number of bags dropping.
This is an interesting theory as I have been farming world bosses over the last couple of weeks & the loot dropped mostly consists of white & blue mats with the occasional green & yellow item. Cursed shore loot is far from great (spent a lot of time there recently). Maybe I am unlucky.
World bosses give a guaranteed yellow as the chance for more in their chests. Admittedly it was much faster when it was easier to do more than four bosses an hour.
With Cursed Shore the trick is to go for the events that spawn a lot of adds and tag as many as possible. Use weapons that hit multiple opponents. Events like the temple of Grenth (after the priest is killed) should really give a lot of heavy mouldy bags, and t6 mats drop at a pretty decent rate from these.
Also, magic find is worth having. If you are getting more whites than greens it is probably pretty low.
I am pretty sure you can still buy 3 level 70 exotic pieces of armour, add a forging stone and throw them into the mystic forge. It’s a pretty poor return though unless you get lucky with the rune on your resulting piece of armour.
6
8
9
(The goose drank wine)
My Watchwork pick has probably just broken even many months after release. At the time there was a lot of resentment about it because people felt it was pay to win, and many people still do. This exact maths is tricky because I converted a lot of them into Watchwork mechanisms which at the time was sensible, but the price for those has not kept pace with the sprockets.
If you want to do things the quick way then 24 gold isn’t enough I am afraid. It costs 28 gold to get the materials to make just the inscription itself. You are going to have to do a lot of resource gathering in a lot of places. Never let an iron ore node go unmined.
You really have two options. Set yourself a medium term goal like World Exploration, gather resources on the way and level up your crafting naturally, or find your favourite way to make gold fast, grind out gold, buy resources from the TP and use that to level your crafting. I prefer the first way, but it is slower. You should also find a good crafting guide, but this can be googled.
And then of course there is the trinkets anomaly where mid level trinkets yield iron instead of gold or silver.
So I got bored and made this poorly written comic xD
Please get bored again. I very much enjoyed that.
https://www.guildwars2.com/en/news/introducing-the-story-journal/
Sheesh, honestly, it’s been a month since I made the first post and only now do they do something about it? Time to step it up guys!
In all seriousness they’ve obviously had this in the works for a while now, so I am really happy that they are taking this game in the direction that I want it to go even before I know I want it to go there.
I am not sure about the replayable option for special achievements. I guess I’d like to see it in action, but I will be interested to see how that pans out. My guess though is that 50% of the forum will scream “too easy” while the other 50% screams “too hard.” As long as it doesn’t stop the living world from being living though I am happy.
A big suggestion I have for home instances, and an ambitious one, is to make them a regular hub of content activity. Specifically, each day, on your active tasks bar (thought a menu option would allow you to make it invisible), you get a notice of someone wanting to speak to you in your home instance.
Given the amount of variables involved I would say that monthly for this kind of thing would be the best we could expect. If we get something from early in the story, from memory for each race there are three possible paths to start along for a total of 15 possibilities. The lesser races quests have one of five possibilities for who is involved, making things more manageable. The order stuff would be more naturally centred around that order’s HQ though.
I’d love to see once a month a new quest like this come along, but even done minimally it would be a huge undertaking.
From Australia also here, so I have experience with latency too. To be honest, it’s only sometimes an issue. Don’t buy a musical instrument from the gemstore and the labyrinthine cliffs are occasionally a problem (although this time it seems better).
Dungeons aren’t really a problem as most of the big attacks are telegraphed. You will usually be expected to melee anyway.
In pvp I am slightly worse than average, but can still take down an unskilled player happily. While I would like to believe that latency is holding back my god like skills at pvp I suspect that the main reason I struggle is that I’m not very good.
There are a couple of places in Orr where it is hard to get something if a certain temple isn’t being held. There are also a couple of places that are hard if you don’t like jumping puzzles (vizier’s tower and that one near Sorrow’s Embrace).
Having done map completion three times now there isn’t anything I consider hard any more, but there is stuff I considered hard first time around. The jumping puzzle near Sorrow’s Embrace I rage quit on my first encounter with it after struggling through and then falling to my death 3/4 of the way through, but last time I went there I nailed it first time. Other than that I don’t have anything to add to what people have already said. Good luck!
If you are farming world bosses you should be swimming in ectos. Most rares should be salvaged. Greatswords, swords, hammers and staves should be either sold or thrown into the mystic forge in sets of four of the same type. Salvaging ectos for t6 dust is not cost effective in terms of gold, but if your MF is hovering at 100 or less consider doing it for the luck. If you are going to salvage ectos do it early because that way you have the magic find working for you for longer.
Consider some of the event chains in cursed shore. For some of these you get a phenomenal number of bags dropping.
For lower level dungeons use your tokens to salvage exotics for inscriptions or insignia that can’t be crafted (magi, soldiers etc.). For higher level dungeon tokens (CoF up) buy rares with your tokens and salvage them for ectos.
It is not as bad as it was if you were making Quip or The Moot before Acheivement Boxes. These both require 5 Box o’ Funs, which used to be only purchasable from the gem store. Unidententified dyes are tradeable, craftable and purchasable with laurels. There are black lion chests, and given that keys are occasionally obtained through standard game play you will probably get a few of them that way even without visiting the gem store.
Is getting 100 of them through normal gameplay next to impossible? Yes, but no more so than for 100 charged lodestones or 250 silver doubloons. At least with unidentified dyes the trading post option is a relatively pain free one.
(edited by Cormac.3871)
According to the wiki the recipe for the satchel of exalted zealot’s armor dropped at the marionette event, so it might be the same with the boxes.
http://wiki.guildwars2.com/wiki/Recipe:_Satchel_of_Zealot%27s_Exalted_Armor
When the wardrobe system came out I bought cultural weapons and threw them in the forge to unlock the skins. This is a really quick way of spending karma without making much money back. About 40c per kk for greatswords I would guess. Don’t do that.
For close to a year the spider queen was done by most pugs without stacking in that spot by the stairs. There will be a period of readjustment, but this is still quite doable for even barely adequate groups, especially given that there has been a nerf in the interim.
The wall of reflection against Malrona was a double edged sword anyway.Sure you were safe behind the wall (mostly), but it also put up a massive light field, which 80% of the time led to your poison being cleansed and the loss of that huge damage buff.
Good changes, I agree. Thumbs up to the devs for listening, and thumbs up to those who gave detailed feedback in their criticisms (as opposed to the “Wurst patch eva, ANet sux” posts)
Maybe he is writing this from the future to warn us.
Not quite. When you have super rich people/groups buying 75% of the Dusks on the TP or all of a given Precursor for example, they are monopolizing that market to keep making gold for themselves and setting their own prices.
There are two debatable points to this argument. The first is “creating an artificial shortage in supply by stockpiling in order to push up prices is bad.” I actually agree with this point, although there are a few people who argue along the lines of “if the market rewards me for an activity then it must be good” and I’m sure you’ll hear from them.
The second point is “this happens with things like Dusk in game”. Here I think you are probably wrong. Firstly data provided by John Smith showed some data involving Dusk at the time of its recent spike. From memory based on the number of unique buyers there was only one case of a person buying a second time. Then there is the mystic forge. As the price for Dusk increases so too does the incentive to craft greatswords and throw them in the mystic forge, particularly if you have enough money that RNG can be tamed somewhat. In the end for the hoarder trying to stop the flow of Dusks is like trying to stop the flow of water by putting a fire hose in your mouth.
Im no genius, but the link you posted actually says he proved EPR right.
Technically what happened was that it proved that Einstein’s conclusions were wrong, but that his thought experiment was correct. Unfortunately for Gewd he picked the example to show that thought experiments could be wrong so it really doesn’t work at doing that. While I concede that thought experiments can be wrong this example shows how surprisingly effective they can be.
“You heard Grast!”
“You heard Grast!”
“You-”
“You-”
“You heard Grast! Hold the line! Send the intruders to Grenth!”
“Be careful.”
“Be.”
“Be careful.”
“Be careful..”
“Be careful. Those volatile blossoms are dangerous.”
Go to http://wiki.guildwars2.com/wiki/Ventari and http://wiki.guildwars2.com/wiki/Ronan if you want to learn more Baoz
Less LS, less gemstore, more expansions, more bug fixes, more QoL changes, more guild functions, more commander functions, more guild halls.
Don’t forget tengu, must have tengu.
I can just see it now, a dev coming to the forum saying “We’ve got some exciting plans. I can’t say too much, but let’s just say that if you’re fans of the Tengu you’ll be very pleased!” And then sure enough next Tuesday there it is. Three new Tengu minis in the gemstore.
the bosses in pavilion don’t scale back down so you actually made it much harder.
I keep on hearing this and yet I’ve seen a boss go down after people left him. So many players with so many varied ideas of how the scaling works.
I noticed this nerf too, so it’s not just you. No more free tin
This should answer your question:
https://www.guildwars2.com/en/news/get-ready/
Or, to put it another way, it is due in July, not June.
While that explains the cost of shield part, you are making a mistake by oversimplifying the market with nothing but supply and demand. I’m well aware the nature of silver doubloons as rare items comparatively combined with the demand as a legendary part skyrockets their price.
My issue is, how does one fix that. You can try and make excuses all you want for the prices, they’re all interesting, but the fact its happening and the seller has no ability to work with a buyer and fix it(nor do the buyers have reason or motive to believe sellers will do so when sellers cannot give an indication), so you end up with a lot of potential price problems that are just plan absurd with no justification other than pure luck caused it. If supply and demand are the SOLE drivers for profit to the point no one can have any power at all, then the market is quite frankly broken.
so again I ask, what can be done, how would the game fix this market and make it something anyone could get into an effect, and actually have fair dealings with buyers -and- sellers working together, instead of leaving sellers powerless, and buyers too afraid to make a meaningful move. to that, i have no answer.
Because silver doubloons are a limiting factor in the number of Juggernauts that can be made not everyone will be able to afford one when they want to make it. If there was a rule that all silver doubloons had to be put on the TP for one copper unless you own a colossus then there would still be a bottle neck. There are currently enough silver doubloons for less than 150 Juggernauts, which might sound like a lot but really isn’t. So after these 150 Juggernauts are made people are still limited and they are still complaining that they have to be on the TP at the exact time somebody happens to sell.
Silver doubloons will still be hard to get on the TP because they are hard to get in the open world. With silver doubloons it really does all come down to supply.
Here is something you probably haven’t considered. Because silver doubloons are so valuable people actually go out do their way to acquire them. In this way the trading post is actually pushing up the number being found. I am also perpetual confident in saying that the number that have been farmed expressly to be sold on the TP well exceeds the 3,500 sitting on the trading post. So the trading post has actually meant that more people have been able to get them than if people were forced to sell them for one copper.
You seem to want to be able to push the prices to where you think is fair. Let’s say a mechanism was introduced to let you do that. What do you think the chances are that you would feel the effects of your actions in a market where thousands of others take place every day with the same power? You ask for the impossible because you have a dubious preconceived notion of what you think the price should be.
The buyer and seller have exactly complimentary limitations. A seller is not allowed to sell below the highest bid and a buyer is not allowed to buy above the lowest listing. They are both limited, just in opposite directions.
You are about to have the same experience with the trading forum as you did with the dungeon forum I think, but here we go
What you are expecting is a price system similar to those of the control economies of single player RPGs with with a consistent pricing pattern. GW2 is more complicated and dynamic, and is more akin to a free market where supply and demand are the major factors.
Let’s look at your shield example. Both iron and darksteel shield parts have similar levels of demand. The differentiating factor is the cost of the component parts. Iron is in high demand thanks to a number of recipes and the fact that it takes 3 ore per ingot. Iron may well be produced at the same rate as platinum, but it doesn’t go as far so it’s price is higher and that price is passed on to the shield parts.
But isn’t a darksteel shield more useful, therefore more valuable? Sure it is, to a level 65 character, but it’s useless to a level 35 character. More pertinently a shield part’s value is dependant on the level the weaponsmith is at. In this case take a look at the supply and demand and it makes sense. Take a look at what your preconceived ideas of the prices are and you will be confused.
Are prices of silver doubloons or charged lodestones fair? Given their supply and demand, yes. Is it fair that people who want legendaries have to pay so much fair? In my opinion it’s a little on the high side, but the problem is with how many sources we have been given for them rather than the market reaction. Charged lodestones are passable given the new sparks in Orr, but I think there should be more sources of silver doubloons through natural gameplay (park a level 25 at a jumping puzzle, really?)
Is the Chaos of Lyssa backpiece still bugged?
Chaos of Lyssa is still dropping at an absurdly low rate. There is no indication that this is not working as intended.
That was pretty good, Cormac.
Even with Scarlet in there, which is saying something.
Controversially I don’t hate Scarlet. There are problems with the way she was presented to us as a character, but that was mostly due to the writers experimenting with a new method of story telling. Scarlet’s lair was the first time we really got a feel for what was going on inside her mind, and for all that it was a bit silly that you could walk in there with minimal difficulty it was forgivable because it was such a cool insight into what she was thinking. It showed us she had failed ideas on the way (skritt Etin alliance for one). In the end I’m just annoyed that Braham didn’t let her reveal her plan for rocket dolyaks.
The other thing that the lair showed us was that my prediction for skritt and quaggans to be united as the squee-alliance was way off. Missed opportunity ANet!
I would also love to see the stats on this.
Drop rate per hour, how many sold, how many destroyed (ie learned) and how many still unused. It would be a fascinating insight into player behaviour.
If you want to drive the price up you won’t do it by flipping, you will do it by hoarding and artificially strangling supply. In another post Vol talked about flipping it, and it was a pretty risky move on his part. If you want to drive the price up by hoarding the risk is magnified 100 times on the grounds that the drop rate could change at any time. We are not talking balls of steel here, we are talking balls made up of the material of a neutron star.
Players hanging on to an item in the hopes that it will go up will push up the current price, but with prices the way they are now I can’t see that there will be too many people thinking “I better grab that while it’s cheap!”
The example was extreme, not the claim. That’s an important distinction.
If you make a claim based on an extreme example, your claim is just as weak. A sturdy house on a shaky foundation is not sturdy.
No, extreme examples are pretty common in thought experiments. One is not going to object to Einstein “I am sorry, but your thought experiment involving light passing through an elevator which is travelling at close to the speed of light is such an extreme example that there is no reason for us to take your ideas of relativity seriously.” One would also not object to Galileo that “Having two objects stay exactly next to each other as they fall is really, really unlikely so there is no need to consider your idea that objects of different weights fall at the same rate.”
The reason extreme examples are often used in thought experiments is that it helps to make obvious trends that might otherwise go unnoticed. The extreme examples in my thought experiment is that the player produced practically nothing and consumed materials. This was mainly done mainly to tease out confusing data caused by doing the sort of farming that most TP savvy players also do (“let us assume that the player is a spherical object in a vacuum” as it were). The conclusion I drew that having consumption exceed production has an inflationary effect is I would have thought, pretty uncontroversial. I was by no means arguing that all players who make most of their money on the TP cause inflation, I was just pointing out an inflationary effect that you have consistently ignored.
(edited by Cormac.3871)
Uh no. Do you have any idea how silly you sound?
If you make a claim that even yourself calls extreme, the burden of proof is on you to prove it is relevant.
Otherwise it would be like asking evolutionists to disprove intelligent design just because humans bred dogs, and it is theoretically possible that someone could have designed humans.
The example was extreme, not the claim. That’s an important distinction.
No one else here is silly enough to argue that there wasn’t a huge amount of inflation from dungeon reward and queen’s pavillion updates. That’s evidence they saw with their own eyes.
I’m going to try to keep myself from responding to this thread though because I am sure you will come up with another ridiculous argument.
I was not arguing that dungeon rewards did not lead to inflation. I agree with that claim. I also did not argue that the original Quen’s Gauntlet led to inflation. I also agree with that. What I trying to get across was that any argument that claimed gold sinks and faucets were the only significant factors in inflation were flawed.

