(edited by Cormac.3871)
Well, I have all races and genders covered except for female human and female sylvari, and as my human male is already a heavy (cultural armour considerations here) I will go a female Sylvari. I am sure that will go down well.
Safe bets:
Not a traditional expansion pack
Raids of some sort
Less safe bets
New maps in magnum and crystal desert
New weapons, or ability to learn a weapon outside of class specialty
Centaurs as a playable race, with their own unique story line
Absurd guesses
New maps to include underpopulated Wildstar maps
New storyline pits Caithe against Rytlock concluding in an epic rap battle
“We’d like to apologise for a typo that appeared in our advertising, instead of “the living world is just the beginning” it should have been “the living world is just beginning”. Anyway as you will have guessed by now the title for Season 3 is going to be “Heart of Thorns”…"
In all seriousness, living story is enough to keep me around anyway, so anything beyond that is a bonus for me.
so what you are saying is:
“please take my money and offer me nothing meaningful in return, I don’t want my money to be used to make actual game content”
And this seems like a good idea to you?
So, 3 new maps, one new dungeon set (fractals), 40 hours of story (30 for season 1, 10 for season 2), new weapon and armour skins, 5 new traits per profession, a new wardrobe system etc. are nothing meaningful?
Silverwastes is a better farm than Orr, even not taking into account the carapace armour boxes. In fact once the need to do Vinewrath stops becoming the main driving force I expect to see map populations even out, so I am pretty upbeat about the map’s future.
As for afk’s, yes I agree. AFK farmers are a blight on the game.
Obviously OP salvaged a pile of 145 thinking it was an entire stack. To be fair, if I’d just got 279 dust from a stack of ecto having just bought ten stacks I’d be worried too.
I had a pet theory that Evon and Ellen got word of trouble independently and hatched a scheme to work together. In order to throw off suspicion they acted as rivals, which worked in their favour when a position on the captain’s council where they found themselves in a competition that appeared fierce enough to scare of other potential candidates, but no matter what happened one of them would end up on council. Even the story of Marjory’s encounter with E could work if Ellen grabbed Marjory and Evon spoke.
Both of them warned that Lion’s Arch would be the focus of an attack, and up until then my theory seemed sound. However Evon fleeing Lion’s Arch and locking the gate behind him doesn’t fit so well.
Just to sum it up, on kill effects do not work in the living story because of the anti farming implementations in place. There’s nothing to fix here really. You really don’t have that many mobs in the instances in the first place. It’s certainly not holding you back from completing the story.
A whole group of sigils don’t work in LS and there’s “nothing to fix”? If they can fix tool tips then this is surely more important. Yes, the content is still doable without them, but having an arbitrary nerf for a certain type of sigil is bad game design.
On a slightly different note, if it’s just the XP why not, have all creatures in LS give 1xp each? Nobody’s going to alter their gameplay to farm that, but all the on kill effects start working.
Just a word to say thanks to the devs for putting the notification about mail being from a player down the bottom. I got one of those letters and was thinking “Is this a scam?”, then I got to the bottom and realised that it definitely was. I like to think that I wouldn’t have fallen for it, but the line at the bottom made sure. The red symbol as confirmation is fine, but if you never receive official mail you don’t know to look for it.
Oh, almost forgot: and with chef at 500 will be able to craft an ascended ale called ‘No Return’.
That makes sense. The promotional material all contained a typo, and the actual name of the patch is “Pint of No Return”.
Did the topic title change? For crafting there will just be the two remaining pieces of carapace armour. People will be annoyed when they each require three mordrem parts of every type.
Jewelcrafting and cooking 500 won’t come until a feature pack. It should have really come out in the last one, so I assume they have not figured out how they want to do it, which means the ETA is around the same time as precursor crafting (ie maybe never, but there is still the outside chance of next feature pack).
Last seed will show that the cave is the same one that Ronan found the seed for the pale tree in. It is revealed that the pale tree had intended to usurp the power of Mordremoth and become the agent for that dragon’s power in Tyria. Scarlet had felt that having the pale tree as a dragon would be throwing off one tyrant for another, and tried to circumvent these plans by waking Mordremoth early.
The players are then forced to choose between a plan to have glint’s baby being the vessel for the Dragon’s power and the Pale Tree. This is the Point of No Return. The Pale Tree is annoyed that we don’t choose her, but acquiesces because changing the Sylvari origin story would be too hard and it gives us an excuse to travel to the crystal desert for season 3.
Event wise, the lanes leading to the giant thistle thing open up for a Marionette style battle, which fits in with the current Silverwastes meta event. This event is permanent, and for the last part of LS you need to defeat it and go into an instance where you inject some of Scarlet’s poison into a major taproot. This doesn’t kill Mordremoth, but does stop his advance.
I like the current system, but think that it should be account wide unlock rather than character unlock. Having characters gain abilities by completing task or quests is a staple of the RPG genre, and is one of the reasons I like playing RPGs.
Oh, and OP, this page might be very useful if you are looking for a medium term goal:
I like to have 3 or 4 goals at any one time.
For the last year 2 of these have been a legendary and a piece of Ascended armour (I managed to complete 3 legendary weapons, about six pieces of ascended armour and a couple of ascended weapons).
I am currently working towards my ambrite weapons and carapace armour. I am also doing the Wintersday pvp path, but PvP isn’t my thing so I will probably only complete it with a couple of days to spare.
Previously I have worked on backpacks (including Mawdrey), jumping puzzle completion, dungeon weapon and armour sets, explorer achievements, levelling all crafting professions, soloing dungeons (never managed it but got got close with TA ff) and various collection achievements.
My daily routine can consist of dungeon runs, Silver Wastes events, Dry Top events, world bosses, PvP, WvW, world bosses, map exploration on alt’s and living story achievements. Because I am not playing five or six hours a day that means I will be able to choose whichever of these I feel like at the time. At the moment I am rarely doing dungeons, WvW or world bosses, whereas a year ago these were what I was doing most of the time.
How rich are those poor people of Divinity´s Reach by now?
I would be curious to know just how much gold was taken out of the GW2 economy via the “Golden Generosity” and “Silver for the Season” achievements too.
Most of the people who did the acievement would be able to make the gold back within an hour, so my guess is that the effect will have been barely noticeable.
The reason is that they changed their minds between the release of ascended weapons and ascended armour. It may also be to do with the fact that ascended armour is a more long term goal.
This discrepancy has been pointed out a number of times and has never been commented on by a dev to my knowledge, so while I agree with the op I don’t like the chances of a response, much less a change.
This playerbase is a wild one.
Colin Johanson alone can smile into the camera and holy hell people will speculate about anything and everything.
Yeah but did you see the way he smiled, man, the way he smiled. It’s clear we are getting an expansion set in Elona, Cantha and a couple of islands named after devs, weekly updates for SAB, precursor crafting, eight new professions and a new race (forum troll). Announcement on the 30th of February or my name’s not Colin Johanson.
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- PvE – “Daily Squanderer”: Destroy a stack of 250 account bound items.
Now I want to see the achievement “Legendary squanderer” introduced. The reward for completing it would be a legendary weapon. ANet should refuse to confirm its existence and so it becomes a real measure of courage.
I’ve been destroying stacks of Bloodstone-Dust on a regular basis. It’s anything but a measure of courage.
Well, I was implying that you would get it by destroying a legendary weapon rather than any legendary material, but if you are going to be pedantic then bloodstone dust is of ascended rarity.
Well, the why is kind of related.
Bosses in pve shouldn’t have a condition cap because it makes condition builds ineffective. Unfortunately, as I understand it, the calculations involved makes it too kitten the servers.
Possible solutions: for damaging conditions (bleeds, poison etc.)that max out do some direct damage instead. For instance if somebodytries to inflict bleeding on a monster that would normally to 100 damage over 3 seconds, but 25 stacks of bleeding are already there, give it 150 direct damage. Similarly if the time limit cap has been reached for poison.
For stuff like confusion, weakness and vulnerability, using something like life stealing instead seems a good idea.
Repeat content for Halloween, repeat content for Wintersday. I am not sure why they can’t bring the,selves to do repeat content for April Fool’s Day.
How about one for going AFK during a PvP match.
Hehe:
Rage quitter: Leave 3 PvP matches while behind
I would also suggest one for collecting geodes in Dry Top while afk, but I don’t want to encourage them. Seriously, if repair costs are reinstated we’ll have those kittens to thank.
Players simple want this.
A standard quantity of content(gw2 is subpar right now)
Something different than 30 minute personal story instances and an open world map per 3 months
30 minutes is an an exaggeration. True, it was close last update, but usually it is closer to two hours.
If GW2 didn’t have living story, but had come out with an expansion I would probably have stopped playing by the time the expansion came out, bought the expansion, played again for 4 or 5 months and stopped playing again.
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- PvE – “Daily Squanderer”: Destroy a stack of 250 account bound items.
Now I want to see the achievement “Legendary squanderer” introduced. The reward for completing it would be a legendary weapon. ANet should refuse to confirm its existence and so it becomes a real measure of courage.
I love some of the suggestions so far. Here are some of mine
PvE
Level playing field: Kill ten mobs of your own level
Chemical enhancement: consume a food, a utility and a tonic
Globe trotter: complete events in four unique regions
WvW
What does this button do: use two different siege weapons
Equal opportunity conqueror: take an objective from both opponents
Disrespectful: laugh at an enemy guard
PvP
Top stuff: get two top stats
There can be only one: kill an opponent of the same class
Routine capture: dance in a capture point that you own
The fact that nobody has outright said how many chapters is weird. It looks like there are going to be 8 episodes in season 2, which means that they already know. But if that’s the case why not say so officially to let their player base know? This seems unnecessarily secretive unless they have been arguing on whether to split part 8 in two. From memory they told us when there would be four episodes to conclude season 1, and even said there would be an epilogue.
By all means, keep the free play. Just don’t let people port in there once the last song is started.
I can live with the new dailys, like they are. But on thing is bugging me. Why is “Do 4 Events” only on one Map. If it were on a Zone (like Maguuma) the player will scatter more (hopefully) and the events of one maps wouldn´t be overrun.
I haven´d read the thread, so sorry if this was mentioned before.
Have a nice gaming day
It’s to get people onto maps that they haven’t visited in a while. If it were just Shiverpeaks event completer people might just stick to FGS where they know the events, whereas this way you can get them into Dredgehaunt Cliffs which is rarely visited.
Personally I would prefer it if the location each day was different for each person, or for each guild as it would have the same advantage of getting people onto forgotten maps, but not have the overcrowding onto events issue.
A quick note (if you’ll excuse the pun) on the bells mini game. If you have a high ping, like me because I live in Australia, you will have to hit the notes a little bit before they enter the central blue circle. So with a ping of 300, hit .3 seconds before. And listening to the music is pointless for us because of that delay.
On the plus side, you’ll probably be enough out with your timing that you’ll ruin it for those with a low ping (lucky so and so’s who don’t know what it’s like in Australia, having to pay more money for a product that doesn’t work as well)
I expected this kind of response.
It’s pretty clear to me. You have no backbone.
Don’t do it because whatever’s in there has value – do it out of principle.
Humanity has already surrendered WAY too much. Ascalon to the Charr, LA to pirate scum and a traitor, and now this vast piece of land by the Tengu.Enough is enough.
If you defend everything you defend nothing – Sun Tzu
It is important to act based on your actual strength rather than what you think your strength should be.
Make magic find boosters forgeable with Essences of Luck. Mystic forge stone + random booster + legendary essence of luck into the forge = magic find booster.
I would say that counts, but blur out the names.
Suggestion 1: increase the number of achievements needed to four, but add a new category called “Universal” which are things that can be done in any game mode. Daily dodger, daily reviver, kills (player kills = 5 monster kills), condition cleanser etc.
Rationale: you can once more make significant progress on dailies by just playing the game.
Suggestion 2: Make map quests either personal or by guild. The way I would implement it is by having a quest giver, possibly in the home instance. Speaking to the quest giver means that the player is allocated a map on which the player has at least one waypoint, or a random map that has been allocated to the guild which that player is currently representing.
Rationale: No Cursed Shore for level 45 players. An excuse for communal guild play. Having everyone on one map strips it of events. If the quest giver is in the Home Instance, then it could be a chance to reconnect with a character from the start of the Personal Story.
And yes, I realise that there are already threads out there on dailies, but I’d like to get opinions on these two ideas specifically. EDIT: I guess it got shifted anyway. As a non-sequitur in a now massive thread I doubt it will get any comment. Oh well.
(edited by Cormac.3871)
Nerf to zerker gear.
Compensation to celestial gear
Instance ownership removal for dungeons.
The good: LS season 2. Pretty much every aspect except the rate of release is better than season 1.
The bad: Rhendak. Honestly, that particular collections achievement is not conducive to good game play.
The ugly: My inventory management after the farm fests that are Wintersday, Halloween and Silverwastes.
What I consider objectively bad are the exclusion of low-level alts, the trivial tasks needing to be performed in specific areas and the profession specific PvP achievements.
These are certainly not objectively bad.
Low level alt’s are excluded from area specific tasks, but they can still get the experience bonus. I am not sure what other objection you might have to that.
Trivial tasks in specific areas has always been around. It is pretty obvious why too. I don’t see this as objectively bad.
PvP achievements tied to classes I agree with being a bad thing. Players being forced to either buy more character slots or delete one of their alt’s is a bad thing. Possibly even objectively. The encouraging people to try a different class aspect however is great.
Both classes offer good support so you’re good with group play.
Warrior has superior dps and health. It is also great for offering boons that boost everyone’s dps.
Guardian offers Wall of Reflection and Aegis, which are great for damage mitigation. Guardian staff is good for stacking might and tagging lots of targets, but does very little damage to an individual target.
IMO, if you want to be a dps beast that helps others do greater damage, go warrior. If you want to stand toe to toe with your enemy, and help those around you remain untouchable while still doing great dps go guardian.
They keep changing the things people like and don’t change the things people complain about.
I dunno if I’m jaded about forum users, but I think people complain about every aspect of this game.
I am about half in agreement with OP.
I am surprised that so many people disagreed about world bosses. World bosses are a bore now. They are great encounters with10-15 people though. I would love to see map caps reduced around the time of world bosses.
Also, at the least Lion’s Arch should be on a world based server. I think this is in part why WvW is dying for smaller servers.
Buying traits: annoying for alts I agree, but I like the system. Maybe make it so that unlocking lower level traits is account wide would solve this problem.
Dailies I am half in agreement with. If they upped the number of dailies requires to four, but then added four universal achievements (dodges, kills etc.) I think a lot of the problems would be fixed. Also the four events in a map thing, whilst I appreciate what they are trying to do, is an exercise in frustration and cancels out the pleasure of getting to revisit an old map.
I agree that the Living World feels more static now, but I prefer the current system.
I totally agree about unlocking weapon skills and personal story.
If the trinity for gw2 is dps, control, support then it is hardly surprising that PvE dictates full zerk. There aren’t any stat combos for support or control. The real trinity is dps+support / dps + control / DPS + support & control. By support I would personally include any buff going to other players, including might stacking.
This is why necros have a hard time in dungeons. They have minimal support capability and their control skills tend to fear, which is the opposite of what you want unless you are skipping.
Superior ruins of Lion’s Arch
1 +50 power while on claw Island (-100% vitality for mentor)
2 +20% damage vs Lighthouses
3 +100 power vs Aetherblades during dragon bash (-10% council power)
4 +10% damage vs Scarlet’s Minions
5 +50% poison duration
6 20% chance on crit. of shouting “By Ogden’s Hammer, What savings!”, and a giant drill bit falling on your opponent.
(edited by Cormac.3871)
Superior Rune of the Hipster
1 +10 condition damage (direct damage is too mainstream)
2 +50 power while underground
3 +50 % condition duration
4 +100 power while using an underwater weapon on land
5 +100% confusion duration
6 60% chance on crit. to summon a beard. Effect lasts until beards come back into fashion.
Also, shame on those selling dungeon runs to people wanting to finish them… that is ridiculous.
The way dungeon selling usually works is that one or two people run the dungeon by themselves and then sell the spot at the last boss. The buyers either want the tokens or to get the Dungeon Master title. It’s annoying that the ads stay up so long and seem to be the only option for dungeons like Arah, but it would be naive to assume that if these people weren’t selling they would be using that time to mentor more players. Some sellers mentor, others don’t. To be honest the fact that they are allowed to sell has probably kept them around for longer.
On a related note, look for the dungeon mentors sticky in the dungeons forum.
Disclaimer: I neither buy nor sell dungeons, nor am I involved in n00b (the mentors guild).
The number of ways that lodestones can be farmed has been increased, but none of them are particularly effective. Killing sparks is about as efficient as killing dust mites, both are probably more efficient that running Crucible of Eternity (although the money from completed runs makes it more than worthwhile) and killing level 80 Aetherblades is tricky.
Except you have to ensure that the keeps are all taken back by the time you cycle back to them a little over an hour later. And if your opponents are doing that they are probably defending as well, making soloing impossible.
Not that I’d know, I can’t even solo a tower. I’ll just stick to camps.
Wow, what a surprise, the pro-arenanet lobby is here like always…
I am quite willing to whinge about arenanet, but I still think your original post was incredibly narrow minded. I am happy to complain that they only managed to get seven episodes of Season 2 before year’s end, and that the last two were incredibly short. Complaining that arenanet added one jumping puzzle this year, which a lot of people enjoy but OP doesn’t, that takes a special type of selfish.
The bad news: yes, you will get Mawdrey parts repeating with other toons.
The good news: by tying items to acievement unlocks the second half of season 2 avoids this bag clutter problem.