TBH I’m feeling kind of meh right now because I’ll need to probably get new runes/gear and I am not interested in investing in anything until stuff settles a bit.
I second this. Waiting it out till it calms down. More so because I’m a sale-baby and I don’t really have all the mats, gold, and such to be able to change gear/runes/sigils on the fly to find a suitable build.
Everyone has some new toys to “bunker up” to avoid burst damage, but its more focused on avoidance than mitigation now. More active play, which is fun, but harder for players with low coordination in-game.
I don’t exactly disagree with you, but I survived primarily with avoidance before this patch. I could run full berserker and still be the last to drop most of the time. Simply by playing smart using evades, teleports, stealth, los, etc. Now that the AOE cap is back on, maybe I can do it again, I haven’t bothered to try. I would drop after dodge rolling out of an AOE before I had a chance to teleport or stealth, I could rarely get into range. And stealth doesn’t protect you from damage; aoe and cleaves will still hit you. Even after popping in tankier gear, I still got wiped out. But this was the day of and day after the patch. I haven’t bothered to enter WvW again, since I don’t have the badges or gold to spend on new gear. I’s one of those sale-babies.
(edited by Coyote.7031)
Yes. But it might be better now that the 5 cap on aoe got put back into place. I even tried going through my combat log to see what got me, but I rarely saw hits higher than 1500, it was just hundreds of small hits, death by a thousand razors type thing. It was just disappointing because this was supposed to be the time when metas were out the window and we could try new builds, and us sale babies had access to traits!
I know it has been discussed quite a bit on our server TS.. not many talk in game at all.. about anything. I rarely ever use game chat other than to link wps. Most games I play they tell you to turn off game chat all together and only use voice comms. If you were caught using game chat in some other games you were kicked from guild. LOL
Guilds have behavioral requirements and guidelines. My server’s TS does not.
(edited by Coyote.7031)
They are upset and ANET is already aware.. Nerf will be inc soon I am sure …
“As we have said before, the live environment differs too greatly from anything we can reliably simulate internally so big changes like today’s build will cause things to sometimes change at an alarming rateTM.” ~JonPeters Game Design Leadhttps://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first
It is adversely affecting wvw, pvp and pve atm lol
Good to know, but I meant more on the WvW forums. I haven’t seen anyone mention it other than this little WvW thread. And Reddit seems quiet. I will admit I don’t often go to the General Discussions forum where this was posted though… I went their once, it was an unpleasant place.
No one on my server seemed to mention anything while we were getting spanked, but maybe the discussion is on TS, that’s also an unpleasant place, and I’d rather not go there.
PVT gear won’t help. Conditions are affected as well — you melt before you even get one skill cast off, and it hits ALL in range, not even a 25 cap limit.
EU blobs are running all guardians, if that helps at all. Apparently they are the only class that is survivable in WvW atm.
Eh, I guess I’ll just go play in Silverwastes and level alts then until it’s balanced. =\
It seems weird to me more people aren’t upset?
AOE apparently has no limits now (it used to hit only 5) and zerg buffs are being perpetually maintained without timing out.
Some funky bugs.
Is that what it is? Got wrecked, stopped going to WvW since no one wants a rally bot and I’ll come back when I have PVT gear or something.
Oh yeah. Parking my venom share thief out of WvW. Which I guess is okay because people on my server made fun of me for running venom share anyway. But I seem to be dropping much faster than I used too. I can’t survive a single push.
I have a necro, I don’t really like my necro. I’m leveling an engineer and a guardian, since ranged seems strong, and I hate grenades, I guess they are out too. Maybe use my last character slot on a ranger… but I think I’ll dust off the necro and see if I still don’t like playing it.
Free transfer is just going to kill these severs quicker…
As a bronze server, good. Maybe it’ll convince Anet to do something.
I think NA has it worse. There’s often a large population difference between every tier to the point if a server gets randomly pushed up or down it generally causes massive score disparities and I don’t think anyone finds that fun. So it makes things pretty stale. And even in the “good” match ups it’s normally known who will come first. The only thing that really spices things up is mass exoduses or mass influxes of players. Looking at the current rankings I see a few anomalies that might indicate some population movement or a influx of returning players.
I don’t know about anyone else, but I wanted more like a Mini WvW type GvG. Kinda like that new stronghold map but with way more people. I mean the Arena brawl thing is cool and maybe we’ll get some interesting styles at a later date like “King of the Hill” that would be very fun. But what I was hoping for was a temporary mini WvW type map with balanced teams.
I tried a condition build and quickly switched back to power. I was trying to take a cata down after chasing away the user. And man, I just sat there forever trying to take it out and I can’t leave it to be used by another or the same enemy player. The condition changes have me worried that a condition builds will be too strong not to use… We’ll see when the change happens I guess.
I feel your pain. That was my NA server every week when I first joined the GW2 community after the sale. We’ve balanced out thankfully.
I really wish there was a handicap system in place for when things get that uneven, it’s not fun for anyone. =(
Well, moderation is definitely an issue ; due to the entire scope of the thing and I am not sure if there are enough resources for that. I suppose offenders could be muted if they get reported but you could definitely argue the damage has been done.
They could try to have voice specialists similar to you, but with muting powers. That might work, but just reporting players may mean some abuse it to get commanders muted for giggles or just people they don’t like. And this is why we can’t have nice things!
But what I wouldn’t give for a genital discussion free voice chat…
Some games do have this feature, and we would have a slightly more protected atmosphere since third party programs like teamspeak are completely out of Anet’s control. This would be a good idea for the game as a whole.
I agree, but only if they do it correctly. Most games struggle with either players being too quite, too distorted, or too loud. And it’s difficult to identify and adjust the volume on any of the previous. And people like to shout obscenities as voice chat is harder to monitor. Sadly I don’t think it would be worth implementing a voice chat in GW2. It’s more likely to be abused than not. Don’t get me wrong, I want it, but I know I’ll end up turning it off the second someone starts screaming, and it’ll never get used again.
Newer casual/fun games don’t even offer you a text chat anymore because players will abuse it. =\
WvW is already perfectly casual. Its just that players keep making it out to be hardcore, whipping up an illusion of how competetive WvW is. Are you a commander not on TS? GTFO of WvW, our hardcore game mode!
It doesnt really matter what Anet do, they cant change players.
Not in ts? You are useless fodder for the rest of us! Watch us laugh at your ineptitude! Hahaha! <— This is an exaggeration, mostly, and a joke.
I would’ve even say it’s hardcore, but just a poor attitude all around. That some would rather alienate players, than be welcoming. It seems so strange to me. You think people would celebrate when they see a new name in WvW given the population issues many servers face.
Your bottom tier looks pretty bad, but yes… I’m super envious of how balanced most of your servers are compared to ours. I was just thinking “I should’ve played on EU” even though I’m NA. I wish we had that.
While I have no idea who the commander was or what server you’re on, I can understand. It is and extremely painful and frustrating experience trying to command pugs. It makes me want to rip my hair out and throw my computer out the window. It’s doubly so when they don’t get into TS. These players are relatively useless and are mostly just fodder for the people in TS. One has to assume that only 5-10% will actually push with you in a fight, while the others just stand there getting killed or run away. This is why so many guilds run un-tagged, private raids.
But don’t worry, it was probably just a dead time for you’re server, and when the more active, organized guilds come on, they’ll cap stuff back.
Tag up and command yourself and see how terrible it is to command pugs.
He returned to spam chat with facts about genitals and copulation. =\ (In before someone calls me a prude.)
Also I think the attitude of “Your just fodder if you don’t get into TS” is a poor attitude. It’s really not that hard to stand on a tag. I don’t play a front line class, so I will never push directly with you. I generally play a venom share thief in groups. I give you venoms you and blasts when ever I see an applicable field go down and I play the vulture and pick off people who stray too far from the herd or offer emergency stealth. I don’t need to hear people ramble about genitals for an hour in TS to do any of these. =\
Also if you don’t like pugs, don’t tag up? Personally I think they just work well for a focal point. But that attitudes of the people I’ve met… I’d rather be one of those useless PVE players everyone rambles on about.
a reward track for WvW would most likely encourage more Ktraining, and would be very detrimental to the health of WvW overall.
I would just use diminishing returns. So capping say 20 objectives in a hour would reward less than capturing 20 objectives in a day. Also Ktraining will never go away, and there’s nothing really wrong with it. You do it every time someone takes your side of the map or your borderlands, you wait for their population to dwindle, and then run in and snatch everything up in quick succession. Population imbalance is what allows ktraining to exist. If people did it just for the rewards, they would stay in EoTM or Silverwastes where the rewards are far better for less effort.
Example: 2 hours fighting in EBG got me 5 champ bags. 30 minutes in a key training in Silverwastes, got me 44. I also got 5 rare loot drops from bosses, and got 2 exotics in my baggies, one a very cool looking rail gun.
Speaking of which, there’s a thread asking for more smaller task for wvw and the spvp type reward track is perfect for such a thing!
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-needs-more-task-for-small-groups/first#post5123695
While I agree, there are lots of tasks a small group or an individual can already do. Camps, sentries, refresh siege, place siege, run upgrades, towers, scout, dollies, etc. All of these could progress a reward track. You might need diminishing returns on some though, because you can afk in a keep for defense events, and follow dollies around with using illicit software, or throw down a 100 useless siege.
It would be nice to have some fun little events, like that capture the flag/hill thing he mentioned. I’m worried some of them might be more PVE focused, as populations fluctuate so much.
Someone told me you don’t even need to use a 3rd party, but have gw2 on more than one monitor. The multiple monitors causes the camera to randomly bug out and let you see half way across the map. Not sure if it’s true as I’m naturally suspicious, and I wonder if it was fixed with the new camera changes.
WvW should just get reward tracks like sPVP. But I wish you could reward the players who really try in WvW.
Today there was a commander who refused to stay tagged up with only 8 people following. He would tag down, even though we needed a commander to help defend our side of the map in EBG without his magic number of people, he refused to lead. He kept tagging up and people would collect around him, then he’d tag down again and go afk. So we ran around trying to defend by talking map chat. And it just made me angry, since none of the defenders had a tag, we couldn’t rally people to important points and we lost every point. Meanwhile the commander is still afk at spawn. I wish we could reward those few defenders who threw down their superiors siege, golems, and guild catas to try and defend and reclaim our points. They deserve the love, not the guy afk a spawn because he’s angry he can’t steam roll everything with a zerg.
And stories like this is why I just strick with PVE.
Banning from TS is becoming the thing to do by very controlling people who believe they own the server – literally.
Mature people who never abuse others, who want a good teamwork experience, are tossed from any area where they have a differing idea.
Then there are the trolls who destroy one’s reputation and speak vile words in TS that people gasp and snicker at in map chat.
Anet is ignoring a huge problem – and it’s all because they don’t have anyone in TS who is part of the GW2, so they can safely put blinders on until the map chat screenshots are just too overwhelming to ignore. But by the time you finally get an answer on any bullying ticket, your reputation is further degraded – so much so that many “commanders” won’t respond because of the viscous gossip and disinformation.
What would help in a small way is fielding castles on all maps at least during prime time.
It’s a community and until this company treats it as one, things are going to continue to deteriorate in WvW regardless of the other factors that prompt people to leave.
I am sorry your husband stopped playing – gamers aren’t all bad people, but even good people can be dragged into bad people’s wake of the destruction of others.
I got him to play this weekend in Silverwastes. I thought the fairly fast paced events might be interesting for him. He seemed to enjoy it okay, I might get him in there again. It gives pretty good rewards and allows me to afford all my fancy stuff.
And ANet can’t really anything about people behaving poorly in TS or in any other form of communication outside the game. It’s up to the people who run the TS server, which are often devoted members of the server. And how do you prove any of it? Even if you record their voice you can’t really tie them directly to their GW2 account. Anet would need proof of their bad behavior in GW2. I think the only time Anet would get involved with policing someone for outside behavior if the authorities were involved. And that’s just extreme cases.
It’s up to the community to police themselves, and if your on a lesser server, banning commanders for poor behavior would just divide the server. That’s how I think many get away with it. /shrugs
Personally, I just avoid voice chat, and the rare times I do pop on… I just stay quiet.
No i get your point, I just don’t understand the reasoning for it.
Why can’t you utilize an hour a week doing dungeons to get the gold required to purchase the food you desire?
Because they don’t enjoy or want to do dungeons? I think the point is, why force someone to do aspects of the game they don’t enjoy? Food can be build defining. Also if you are into WvW chances are you aren’t running a dungeon zerker build, which means they’d need a separate set of talents and maybe gear to run said dungeon in the time frame you have suggested.
2. Commanders with big ego, most of them are ktrain commanders that cant even read map chat.
My husband quit WvW for this reason alone, and stopped playing GW2 all together. After they hounded him to get into TS he got to listen to one command insult and complain about individual players, generally female players. Another who just talked about how “blazed” he was all the time. And third who could mysteriously hit siege that others couldn’t. It’s the major reason I chose a different server, but I’m sure most servers have similar issues.
I didn’t get anything for it. Being a new player there’s lots of things I’d like, dyes, fancy looking gear, materials, etc. I got very little in WvW. The only time I did get great rewards was when we basically karma trained and took large chunks of ground and EoTM does it better. It’s boring karma training., but I get stuff! It just became if I actually want to progress and get things I want, WvW was not the answer. WvW is something to do when I have all my shinies already.
I’d prefer if they simply increased the number and variety of gathering nodes in WvW (or added better ingredient drop rates to the loot bags) that way you could gather the ingredients you needed and craft your own food within the confines of the Mists.
That also might be neat. Mushroom nodes giving any type of mushroom including truffles, herbs giving any type of herb, etc. Random of course. But if you play 3 hours that’s 3 or 6 pieces of food depending on the type and you might not get the 12 truffles for that awesome pizza, or 6 lemon grass for that chicken soup.
I believe what you describe (AP on higher/lower servers) is the result of many players eventually moving to higher tiers. Most new players have no idea about server differences and some don’t even know the server they belong to. But as people spend more and more time in wvw, many of them transfer up. In short, it’s wvw active players ending up on high tier servers. Casual players on other hand transfer less, why spend rl money on gems to transfer if they play the game once in a while. People who stop playing still belong to a server.
This was happening in pve until megaservers were introduced as well. More people in pve meant higher chances of getting big events done.
Anet most likely counts in any player that belongs to a server, active, casual or those who stopped playing.
That’s what I was thinking. And it’s interesting to see a correlation between AP leader boards and WvW status. I didn’t go through every server, but just picked out a few top servers, a few bottom, and two middle to see where their scores ended. It was neat to see the numbers increase with rank. I’m sure there’s some that defy the trend. I imagine there just isn’t one reason for the difference. It could be population issues, band wagoning, casuals versus hardcore, new versus veteran players, etc.
Why not just make a WvW metabolic/utility primer, purchasable with badges, so the food lasts a lot longer, but you still have to craft/buy from TP.
I think this would be the best method. It keeps the food economy going and they don’t have to duplicate WvW versions of the popular foods.
don’t forget EU server with multiple time zone… Witch timezone will you choose ?
Nop, wvw is 24/24… Not only during day…And where were you today eh mister? I had to get hills done all by myself (not really, lol).
Also, NA should get its stuff together. It has to be boring as heck to do the same matches each week. EU was smart and spread out, you guys are only doing it to yourselves. It’s ok not to be No. 1, it’s a game, should be fun, and all about the challenges of a changing weekly enemy.
Back in the old days of Planet Side 1 people would actively try to balance the factions for better fights, because fights were more important than winning. How times have changed! But I don’t think it’s just bandwagoning that’s the issue. I think the WvW populations in NA are just too small compared to the server populations. And the system doesn’t encourage balancing populations because of the 1800 gem cost. But as a counter point someone on reddit posted the number of people per server with a certain amount of achievement points and the high ranked NA servers had ten times the lower ranking servers of players over that threshold. Which leads me to believe that Anet has been lying to us about the actual populations on certain servers.
I can’t find the post but if I got to the achievement leaderboards, which only lists 40 pages of players. For Blackgate the lowest score listed is 14257. While Eredon Terrance’s 40 pages ends with an achievement score of 5257. That doesn’t prove ET has less players, but it should raise questions.
As a nublet with only 70 something ranks, good. I hate the idea of wasting over 300 points to get something useful. I’d much rather spend my points else where. I put my points in supply, repair, and build mastery over guard stacks. I’d rather be useful to a group than just live an extra hit. But that’s me.
And you don’t think being able to live an extra hit is not as useful to a group if not MORE SO, than being just another a seige build bot ?
I’d rather they roll that extra stats into buff just for playing WvW. Also I don’t know about you, but I find avoidance seems the best survival technique. If I zerg all target me at once, there’s no way I’d survive that attack, so 250 stats is moot. I can see it being a big help to small fights like havoc or roamer, but then it’s just an advantage to the higher ranked player and another reason for it’s removal.
Because people should never be punished for the time they play.
As a nublet with only 70 something ranks, good. I hate the idea of wasting over 300 points to get something useful. I’d much rather spend my points else where. I put my points in supply, repair, and build mastery over guard stacks. I’d rather be useful to a group than just live an extra hit. But that’s me.
It is really depressing. I came back a few weeks ago with about 10 friends because of HoT announcement and such. WvW is so dead all of them already left the game again.
I really do not understand how ArenaNet can not realize this is a huge issue. I would think the goal would be to constantly sustain a user base AND try to pull more people in/back.
But it seems like even after 2 years, not much has changed to make WvW more accessible/rewarding for people. So almost no one does it besides the T1 servers.
I agree, but at the same time… I don’t really expect a group to be running by my play schedule of “I want to WvW, and I want to WvW now!” It’s more or less the reason you see Dungeon/Raid Finder systems in most MMOs these days. No one wants to wait around for the fun to start, they want the fun now! And I took WvWers advice of go make it, but it does get stale. So now I normally do this routine: WvW check, EoTM check, go to Silverwastes. Silverwastes is like PVE with keeps. I defend the keeps, I do events to fix them, I escort dollies, and I get some sweet looking armor and rewards. And the fun is now! There’s always people there. And I get the added bonus of not getting curb stomped by a team of red names that blot out the sun. XD
Well there is no reward in wvw, you just play for fun untill you get bored to death cuz this game mode is stale and with no future.
This is why I’m jumping ship. Getting so bored. Just jumped on the forums to see what kind of hoopla was going on about applied strength/fortitude removal after a friend posted about it on facebook….
Me three. Though I heard about the free upgrades and got a bit more interested and logged in again. I poked around a bit in WvW after seeing my server in the lead this weekend, but chat was silent and no commander on the field. /shrugs
1 ) CD doesn’t build open field siege, so either you’re hallucinating or just tired. It’s okay.
2) CD has never rallied 40+ to take your stuff this entire match up
Unless your on 24/7 with a clicker to count players and watch siege drops, you can’t really say any of that. :\
You mean force others out of their community and change their experience for your personal convenience? Why don’t you just change servers yourself?
Listen, it’s okay if it’s forced in my favor and to my liking! They should’ve learned to play the game as I dictate it!
^ Sarcasm for the record. It’s a shame people are okay ruining other players fun for the sake of their own. We just need better matching or for rankings to increase or drain faster so the band wagons shoot up the ranking and things can balance out again.
Bleed should just do extra damage if something is at 25 stacks and you try to place a new stack on it. In fact I think this should apply to most conditions like burning and poison as well.
As an example let’s say the bleed you try to apply would do 1000 damage over 8 seconds. If the target is already at 25 stacks, just make it hit for a flat 500 damage or even the whole 1000. Call it a condition critical or something.
I don’t think this change would affect pvp too much because how often is a player running around and living with 25 stacks of bleed. But they could disable this “condition critical” in PVP if they are really worried.
Yup. I’ve gone for them on my necro. I don’t even care what you think
Angel of death theme seems awesome to me. I’m not into the wings and I won’t buy them, but this is what I’d do with them if I had them. Make my necro an angel of death type thing.
Con, if you hate it, you can’t transfer back because tier 1 is full. This is huge in my opinion, there’s no going back to see your friends, guildies, etc. One way ticket out.
Con, the other servers are very volatile, you may end up in a server that either gets a surge of new/transferring players or more likely, you get one that empties out and leaves a husk behind slowly dropping down the tiers. Eb and flow of the tide that is WvW.
Con it costs 1800 gems and another 1800 if you are displeased with your choice.
Pro, you are more likely to show off your skill and be able to roam in a lower tier. And most likely be a valued member of that server.
So if you really want to, research your destination realm very carefully, and even consider reaching out to their community website or TS and talk with them. Get a feel for the server and it’s players.
Removing the option to transfer servers won’t work anymore though. It’s too late, many servers had their community ripped to shreds already.
It’s also not really fair. If people want to transfer they should be allowed too, unless the server is bursting at the seams. For many players playing lone wolf isn’t fun and if you give them a choice to change that, many would take it. And they should be allowed to take it. It’s a game after all and if you aren’t having fun, then you should find a way to have fun or quit.
Personally I think a lot of people just quit. It’s easier just to duck out and play other more rewarding aspects of the game during a bad match up. I want to love WvW, but it’s so underwhelming and under rewarding I end up more in PVE. And as a new player without the luxury of traits or dyes or ascended crafting, it seems a better use of my gaming time.
I’ve seen a level 4 in there. When ever you feel comfortable is the answer. All you really need is a ranged weapon and an itchy dodge finger. I think I took my thief in there at lvl 14ish.
I think the minus is you don’t get trait unlocks like you would out in the world. There are 3 traits in EotM. I just got my thief 80 and she had a whopping 12 traits or so unlocked and nothing overly useful. It’s awesome being 80 without a decent trait build. Yarp!
In before, you can buy traits
AR smell funny! I refuse to play with the likes of them. /scoff
So people on my server taught me this… if you put your graphics up all the way you can see grasses move when a stealthed thief or mesmer runs through them. I don’t have the greatest computer so this isn’t something I plan on doing.
Also if you stealth and continue in the same direction, it makes you easy to find. If you change direction or loop back around carefully they’ll have trouble finding you. My experiences with a rogue in WoW have taught me a few things about avoiding detection in stealth. But it’s harder in GW2 since stealth is on such a short cooldown.
Actually you are wrong, every profession has at least 1 source of stability. If it is used or not is another discussion.
Thief only has dagger storm though. And that’s an elite and a situational one at that, I don’t think most builds use it. And mesmers have a mantra, but I don’t think many mesmers run mantras except for maybe the condition removal one. Some professions have way better access to stability.
My necro for example has her elite, her well, and when in WvW she’s traited for stability in death shroud. So much stability from just one profession.
And AR will get slightly over the new high of fighting GoM who comes out and fights them (they are in love)….
Hey don’t judge us, our relationship will last. We are not a spring fling. /sobs
PVE rewards are crazy good and easy. I’m leveling my second 80(I’m new), and I am very surprised how much gold you can make just piddling around. I have not done any exploration dungeons, only a few story modes. Some how in 3 days I made nearly 20g. That just map completion, a few story modes, events, and some EotM. Most of the gold came from world bosses and selling low level rare items on the AH.
Now if I sold the crafting mats I gathered up as well, I might be able to afford one of those fancy black dyes (Abyss or Black). PVE has crazy good rewards, and I’m almost regretting returning to WvW because I won’t be able to afford a new shiny black dye in WvW.
Thing is there are high pop servers that are still high pop even though they have lost the vast majority of the players who used to do WvW.
They need to separate between home servers & WvW & get rid of the WvW having an effect on an entire server.
Otherwise you will continue to get a ton of PVE players who just bandwagon on a server for the buffs (or to follow a massive blob around because they see that as easy rewards)There have been many suggestions on how they could do this in the past & until they come up with a system that ensures sides are facing each other with “roughly” equal numbers the problem will persist.
I agree. They do need to resolve it. An idea I thought of, and I’m sure many others have would be Coalitions for WvW. Randomize the colors, still server assigned, smart match a few servers together based on past populations in WvW and then call the coalitions something like Ruby, Garnet, Fire Opal, etc for red. Similar names for the other coalitions. The number of coalitions might change per week based on the previous populations. And if suddenly everyone shows up and queues get huge, you could add a late entry and allow people on queued coalitions to change manually to the new entry(They would keep the same colour.) You could also merge coalitions if populations drop too low. Points can be accumulated individually and go back to your server’s score. So we still have ranking, scores, and we know who has the best WvW players, etc.
Even with this system though, you could still have population mismatches. The WvW population is almost like a tide. It ebbs and flows. Trying to match our fickle WvW population properly is almost impossible. And even with this system changes are tier 1 and 2 would still end up being their own coalitions without another server joining them. Tier3 is where it would kick in. It would most likely be the high server being by itself against coalitions of other servers to bring them up to par with it.
It seems like a very complex idea to solve equally complex problem. I think they should try reward tracks like have been suggested and the changes coming HoT. We maybe see things balance out on their own after the expansion release and the new borderlands come out. It might be people are just bored of WvW and of it’s meh rewards.
Give them siege and cookies. Tell them they are awesome for what they do. I think that’s all you can do. There will always be people who fail to listen or refuse TS for whatever reason.
I don’t really blame players for refusing TS though. Not speaking of my server, but I’ve been in some wonky TS’s with strangers and things can get awkward/annoying/loud/raunchy and so much more. So I get why people dislike TS, but I think they should still use it. My server seems to be polite, but I only hop in TS when requested by the commander.