Showing Posts For Crazylegsmurphy.6430:

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I enjoy having small new things do to every 1-2 weeks. Makes me feel like there’s always something new to check out.

Yes, but what have you to say of the other criticism discussed in this thread?

Looking to make friends with female gamers!

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

You know, you could attemp to have friends according to their personality, not according to their dangly bits.

I +1ed this for total agreements. I’ve met some really cool people in the game, some male, some female, and some I have no idea. What matters is how interesting and fun they are.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Nah, this is really awesome. I don’t care about skins or looks at all, just having new stuff to do every couple of weeks to keep the game fresh is really fun and I like it a lot.

Thing is, it’s not about skins and looks. It’s about content that makes sense, and works well. Just having, “stuff to do” isn’t good enough if that stuff is buggy, or lacks depth/coherency.

Think about it, how many bugged/exploited events have been released since Flame & Frost? The only explanation I can think of for the high number is a lack of proper testing.

If they are pumping out content, yet don’t have the time to develop it correctly, then its frustrating and time consuming.

Actually that makes it kind of fun in my opinion. So I had to wait a couple days to get the holo wings, not a big deal. Do I think lighting 50 effigies is stupid? Sure, so I’m not doing it…once again, not a big deal. Do I think the karka queen isn’t worth the effort that it takes to get her to pop? Nope, not at all, so once again, not doing it…but the overall effect is very cool and it’s what’s going to keep me playing for another month until Shadowrun(hopefully) comes out.

And that is a valid choice. What about those that do, though?

Looking to make friends with female gamers!

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Im in a Europe server and want to make more friends with females on here!

I too am confused by the gender requirements. I mean, I suppose you’re well within your rights to seek out whomever you wish in game, but I hope you realize there are a lot of amazing players in this game of both genders.

Either way, I think “players helping players” may have been a more appropriate forum.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Nah, this is really awesome. I don’t care about skins or looks at all, just having new stuff to do every couple of weeks to keep the game fresh is really fun and I like it a lot.

Thing is, it’s not about skins and looks. It’s about content that makes sense, and works well. Just having, “stuff to do” isn’t good enough if that stuff is buggy, or lacks depth/coherency.

Think about it, how many bugged/exploited events have been released since Flame & Frost? The only explanation I can think of for the high number is a lack of proper testing.

If they are pumping out content, yet don’t have the time to develop it correctly, then its frustrating and time consuming.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Actually, I haven’t checked the dates, but I suspect I’m actually going to be away midweek to midweek. The wedding is, I think, on a weekend, while travel times were chosen for cheaper tickets (it’s expensive enough as it is, since my brother is in the UK and I’m in Aus…)

So what are you suggesting? The game should wait for your real life events to be over before carrying on?

Anyway, its available for at least 2 weeks each time, so you should have plenty of time.

Yes, I’ll send them my schedule and they can work around that.

The problem isn’t so much that the updates are happening quickly, its that the time given, and the time required mean that if I want to experience the game, and get the achievements, I have to dedicate a consistent amount of time to it.

For example, take the lighting of the effigies, killing 300 holos, hitting piñatas , winning Dragon Ball, eating candy, watching fireworks, investigating a murder, launching fireworks, etc.

These are only available for a few days/ weeks, and many of them are time consumeing. You then factor in the other tasks such as dailies, monthlies, dungeons, personal story, role playing, farming, etc, and you quickly find that you’re required to log in almost every day in order to complete things.

Now, I know someone is going to say, “it’s optional”, but I won’t even respond to that in this thread. Of course it’s optional, that’s not the point.

If ANet followed pixelpumpkin’s thread idea (suggestions forum), this wouldn’t be an issue. For the casual player, and those with limited time, these endless Living Story achievements and stories are a lot.

(edited by Crazylegsmurphy.6430)

Getting logged out in the middle of typing

in Forum and Website Bugs

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I learned a long time ago that if I’m saying anything that I feel is really important (or long), I either write it in a text program first, or copy the text before hitting submit.

Every post I make on this site is copied to the “clipboard” before I hit post. It’s second nature for me now.

$300 a ticket.

in Black Lion Trading Co

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Sigh….

So many people put in so much time and effort trying to come up with better solutions to RNG, and along come people like this that undermine it all.

It’s great that some people have globs of disposable income to spend on a game, but man, what a short sighted choice.

I just hope that people that spend this kind of money are a very, very small minority. To think that there are people out there giving ANet the evidence it needs to do more RNG really disheartens me.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Marnick,

That is a criticism I have as well. Perhaps if ANet spent more time developing the story in game, and less time strewing it about all over the internets, it might actually work. No player should be required to follow twitter, or log into Facebook to figure out what’s going on.

Heads up, more RNG in upcoming SkyPirates.

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I would honestly rather just work for things without RNG. If I want a weapon skin, then I should be able to play the game, gain achievement points and earn one.

Look at the links I posted above.

While it may not be practical to use square wheels, maybe the solution is to not use wheels at all, but to develop a new strategy.

Looking for a gaming partner

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Are you male or female?

Why in the world would that matter?

Heads up, more RNG in upcoming SkyPirates.

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

People are starting to make it sound as if Gw2 is the only game in the universe to use RNG. Which MMO have you people played that doesnt make use of RNG exactly cause they all do!

Sure its not the most forgiving in terms of RNG, it does have some pretty low drop rates granted but its far far from the worst MMO out there. Every MMO has rare stuff that’s hard to get which you need to struggle to acquire. Believe it or not that’s actually important because without it content would have far smaller longevity.

So, because other games use RNG, that makes RNG ok?

Not sure that’s the best argument.

Try it this way.

“Canada has really high rates for mobile service.”
“Canada isn’t the only country that overcharges for this service, many other countries do as well.”
“Oh, well I guess I shouldn’t complain then, I just didn’t want to be the only one paying too much.”

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

It’s been mentioned before in other posts, but I also wanted to add that the recent updates have had a number of bugs and exploits. These would probably reduced greatly by taking a bit more time to fully consider and test new content.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I’d like them to slow down too, but not for the reasons the OP mentioned. Rather, it feels like I’m spending so much time doing the Living Story content that I barely have time to get my characters through the normal content! :P

I preferred the slower, more relaxed pace of the early Flame & Frost months, where you could complete the Living Story content in a single weekend, and then get back to your normal gaming for the rest of the month. Special events, like Halloween, Wintersday and Dragon Bash, should be the exception, not the norm.

I was going to mention this in another post. I like new stuff, but man, I don’t like being required to treat the game like a job. When stuff is only available for a short time it really sucks to feel pressured to play.

I know that seems like a strange thing to complain about, who would complain about new stuff to do right? I wouldn’t, if I had the option to play the game on my schedule, not ANet’s.

Use personal story system for living story

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I used Photoshop to create an example like this back when Last Stand was going on.

Attached a Marjory update using the “My Story” tab.

Link to old Suggestions Post:
https://forum-en.gw2archive.eu/forum/game/suggestions/My-Story-Expanded-Living-Story-Concept/first#post2137462

Brilliant!

Disappointing end to the mystery. *Spoilers*

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Pavees,

I agree. My girlfriend and I were like, “She’s responsible!” the second she started talking. It would have been forgivable because I didn’t actually know why, or what was going on…that was until, “Sky Pirates” was being plastered all over the forums and map chat.

Mai as the murderer is the worst kept secret in Tyria.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Oh…I forgot to mention the part where they add achievements days in advance that spoil the story…despite them claiming its a bug.

ANet, seriously, take a breath and slow down!

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I like the idea of the Living Story. Having an MMO with fresh new content to play is a really cool idea. The problem is that ANet keeps wrecking any chances it has to work.

Because ANet is trying so hard to get content out every two weeks or so, they seem to be stumbling over their own feet.

Outside of the game they have website updates, Facebook posts, forum posts, and wiki changes that give away almost every aspect of the plot.

In the game, they have codes and such that allow people to preview coming items, which also further spoil the story.

In my opinion, there isn’t much point in writing mysteries and such if every aspect of what is going to happen is just laid out for us. If I already know the outcome, or what is coming next, then what is the point in spending the time following the story in the game?

I think ANet needs to slow down and coordinate how the information gets released. They need to figure out a way to get people excited and informed, without giving the plot, and finally, thy need to stop allowing people to data mine and reveal everything that is coming.

Disappointing end to the mystery. *Spoilers*

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I have to agree.

The cutscene was really cool, and it got me pretty excited that ANet may have finally figured out how to get these Living Stories, to actually feel like stories…then, wut?

I sat there in the instance wondering what happened. I was pretty confused because I wasn’t sure what I was supposed to do next, why anything happened, or why random “Sky Pirates” popped into the scene.

ANet really needs to slow down and flesh these out a bit more. I would have liked to see an airship fly in and drop pirates to give Mai time to escape. It would have made the next part of the story make more sense.

RNG, not a fan

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

If you hate RNG, you may want to support and discuss posts like the one pixelpumpkin made.

https://forum-en.gw2archive.eu/forum/game/suggestions/3-Step-Solution-to-ALL-our-woes/

Or, perhaps mine.

https://forum-en.gw2archive.eu/forum/game/gw2/RNG-A-Soultion-For-All/

I feel for the OP. I think that playing the game should reward you. Having everything random does level the playing field, but it also causes resentment for those who dedicate a lot of time and money to GW2 and are still at the mercy of RNG.

We should all have the option to work towards the things we want.

Heads up, more RNG in upcoming SkyPirates.

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

If you hate RNG, you may want to support and discuss posts like the one pixelpumpkin made.

https://forum-en.gw2archive.eu/forum/game/suggestions/3-Step-Solution-to-ALL-our-woes/

Or, perhaps mine.

https://forum-en.gw2archive.eu/forum/game/gw2/RNG-A-Soultion-For-All/

3-Step Solution to ALL our woes

in Suggestions

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Here is a rough mock-up of how I think it could work with earning the achievements. I think it would be cool to allow players to be able to see the items they’re working towards at the top.

Attachments:

(edited by Crazylegsmurphy.6430)

3-Step Solution to ALL our woes

in Suggestions

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Just so I’m clear… if I got my weapon ticket after completing the achievements, I could continue grinding away to my hearts content if I just want to see how much I could do in a month?

"a single-player instance"

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME. They had a single player instance and a multi player instance just last month in Southsun. Before that, they had a multiplayer dungeon that took an hour while IGNORING the single player guys.

Now they’ve given single players something to do. A short instance that in no way does anything to really further the game. Even scaled it would be relatively meaningless.

If they hadn’t included multi-player instances in the last two living story chapters, MAYBE, the OP would have a point.

As it stands, it’s a pointless complaint about something that seems to be a one off.

Straw manning aside, your reply demonstrates exactly why I think this is an issue. It’s obvious even to you that trying to please everyone by limiting choice isn’t working. You can’t exclude, or ignore half the players one month, and then the other half the next.

The fact is that in the last update, and the ones coming up, most of the instances are single player only. This means that for anyone who likes to play the game this way, there are no complaints. However, for all of those who were looking forward to continuing the experience of an unfolding story are forced apart.

This simply isn’t necessary.

Now, in subsequent posts you’ve said that because it’s only a small “10 minute” instance, we really shouldn’t put much care into it. We should just get through it, enjoy it, and go back to what we were doing before (please correct me if I’ve misrepresented your argument).

The problem I have with this is that it’s not about how hard it is, or how fast it is. It’s about being able to experience the game with the people you care about. You may not feel the instance was worth yours, or anyone else’s time, but for some story is everything.

On a side note, in Flame & Frost we were able to partner up and do both Braham, and Rox’s instances, or do them solo. In SAB, we had the option to partner up, or go at it solo.

However, in the Southsun update, the end boss, and the finale were all solo instances. Now, the latest is solo, and so are the up-and-coming updates for the next few days/weeks.

So, the ability is obviously there. The question is why ANet has suddenly decided to deny players the choice.

RNG: A Soultion For All

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

First, we have to recognize what type of players there are. After some thought, I think these are the most likely.

1. Players who want new skins, but can’t / won’t spend real money for Gem Store items.
2. Players who want skins, and will pay varying degrees of real money for thier chances.
3. Players who don’t want new items.

You have missed one important group: Players who want skins, and will pay varying degrees of real money for them, but will not pay for a “chance”
And that’s actually quite a big group.

You’re absolutely correct. I was kinda hoping number two covered that, but you’re right.

"a single-player instance"

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Said it in another thread….but there is PLENTY of group content in the game. Why does the odd single-player instance….that isn’t even 10 minutes long and for a festival of all things, hurt people so much?

The reason is that, as you stated there is plenty of group content in the game. That is why it seems so out of place when final boss fights and story instances are solo. Players such as myself have gotten quite used to, and quite enjoy working with our friends, family, partners, and PUGS to experience this game.

I’m trying to express that if ANet continues this trend (as they currently are in the coming updates), it means that what was once a multiplayer game (meaning I experience it with real players opposed to NPC’s), starts to feel like a single player game.

I know some enjoy that, but I personally don’t. I would like to see the choice.

"a single-player instance"

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Hey Everyone,

Now that I’m back from the museum, I have a little more time to expand my original post a tad.

First, to be clear, obviously I don’t think ANet “forgot” about the multiplayer aspect of Guild Wars 2. I was being facetious.

The reason I made this post is because last night my girlfriend walked into the room and asked me if I wanted to watch her do the new instance. I did a bit of a double take because when it comes to this MMO, we have done almost all of it together.

I watched her, then logged in and repeated it myself. Sure, it was a short instance, and not particularly engaging, but not being able to experience the story with her takes out a large part of the appeal for me. The same thing happened in the previous Living Story update where we had spent a great deal of time together and with friends, only to be forced into single players instances at the end.

Now, I realize many of us have different opinions and preferences when it comes to playing MMO’s. Some like soloing the entire game, some like doing everything with another, or a group. Every one of these is a legit position to take in my opinion.

The problem here is that ANet is inconsistent with these instances. One update will allow you to join your fellow players, while another will force you to go at it alone. This back and fourth means that players never really know what to expect, and it ultimately leaves someone out.

What confuses me is that the mechanics are in place to allow every instance to be experienced by all. You have PvP mechanics that allow for team creation. You have personal story mechanics that allow for single, or multiple players. There are mechanics to allow players to work together, and for them to do things alone.

What we need as players, is choice.

(edited by Crazylegsmurphy.6430)

"a single-player instance"

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

With everything actually wrong with the game, and there’s plenty, a ten minute instance is just that. It obviously had to be made soloable. Taking time to scale it…probably not worth it. Would be different if it was an hour instance.

What?

Why is it obvious? Why can’t they scale it using the mechanics already in place?

"a single-player instance"

in Living World

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Looks like they forgot about the “Multiplayer” aspect of MMO.

I wonder if they realize how annoying it is to sit there with your friends, partner, family, etc, each playing the living story instances alone?

Why are these not scaleable instances like the personal story, or dungeons?

What keeps you clockin in to Gw2

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Honestly, the reason I log in is the same reason I purchased the game.

I wanted to find something my girlfriend and I could do together. I still enjoy spending time with her a great deal, GW2 on the other hand….it’s testing my patience.

Mini Dragon jumping puzzle...

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Yes, most people buy $2000 game PC’s then choose to lower the graphics to the absolute lowest setting. They do this because they feel that 300FPS is much better than good graphics.

Look, this person is trying to make a post that might add some extra fun into the game. I’m sure the last thing they need is to be lectured about their graphics settings. Lets assume this person is doing the best with the PC they have, and focus on the post ya?

griefing with the horns

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

This has always been a problem with MMO’s.

I used to play a game called SecondLife where players could basically add anything end everything to their characters. There were places in that game where the sheer number of effects, sounds, and distractions was so much that it was virtually unplayable.

Other MMO’s such as WoW have also suffered this problem. The difference between say, a Mini for example, and a horn is that you can, for the most part ignore a mini. Sounds on the other hand, can quickly become offensive.

And this is where I struggle with this.

I keep pushing for ANet to sell things in the Gem Store and not put them in RNG boxes. I don’t want players to have to spend stupid amounts of money trying to get a weapon/armour skin, when ANet should just offer the choice to buy it.

However, when it comes to things like this horn, I feel they should only be available through random drops. The reason is that when everyone has the option to buy them, it means that there is no limit to how many can be on screen at once.

Anyway, I think you get what I’m saying. I think in this case, we just need to accept that for the time being, players will play these. Until the novelty wears off and something else comes along, I’m afraid it’s going to be annoying.

RNG: A Soultion For All

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

It’s no secret that when it comes to getting items through RNG, most players have varying degrees of negative feelings towards the idea.

I wanted to put out a “small” post detailing what I think is the solution that works for everyone, ANet and the players.


First, we have to recognize what type of players there are. After some thought, I think these are the most likely.

1. Players who want new skins, but can’t / won’t spend real money for Gem Store items.
2. Players who want skins, and will pay varying degrees of real money for thier chances.
3. Players who don’t want new items.

Now, lets look at the Dragon Bash for example.

ANet has allowed players the chance to find items from dropped coffers, or from purchased coffers (supposedly giving a better chance). This seems like a great solution, but as we have seen, after opening thousands of coffers (purchased or dropped), some players have yet to see anything of value.

What this does is create resentment and guilt among players. It makes players angry and they start to distrust ANet for future purchases.

So what can ANet do?


1. Recognize that not everyone will spend money.

It’s a simple fact that not everyone can, or wants to spend money to buy RNG boxes. No matter how badly they want the new stuff. There is no way to force, persuade, or trick them into spending cash. They simply won’t.

Solution: Offer open world drops from various sources. (Holo, SAB, etc)

This allows these players to participate and have some chance of getting an item. Perfect.

.

2. Recognize that some players want to spend money, but have a budget.

There are players out there that have gaming budgets. They will spend this money on games where they feel they will get the biggest return on investment. This can be in the form of a DLC, new game, RNG items, etc.

Solution: Gem Store RNG boxes

If RNG boxes where in the gem store, but the drop rate was such that spending their say, $10 budget would guarantee them at least one ticket, these players would probably take the chance.

They would likely buy them one at a time, hoping to get a drop by spending as little of their monthy budget as possible, but up to and perhaps slightly over the budget if they knew the drop rate was decent.

.

3. Recognize that some players have large disposable incomes.

Here is where ANet fails. There are some players out there that just want the items. They don’t want to waste money or time, they just want them. RNG frustrates them because they can spend hundreds of dollars and not get anything.

Solution: Gem Store Items

Putting the items on the gem store, and allowing these people to buy as many versions they want will allow them to avoid the frustration and disappointment from wasting money on RNG.


So, in a nutshell. ANet needs to stop being super greedy. Offer solutions that allow every type of player the opportunity to choose the path that works for them. ANet also needs to start being reasonable with the perceived value of these items and just price them, and set the drop rate accordingly.

In the end they’re just skins. The artificial value ANet puts on them by making them rare only goes so far. Most players will develop negative feelings towards the game if they feel that every month they are spending money and time, and receiving little to nothing in return.

In my opinion, a item skin should be worth about $2-10. The drop rate, and purchase price should reflect this. Any player that spends up to this amount on RNG boxes should receive at least one ticket. Those who outright spend the money to purchase multiple items should just be able to pay the set cost.

Anyway, I hope this changes. I’m so tired of every month being presented with these RNG items and walking away feeling suckered and disappointed. I play games for pleasure, and walking away each month asking myself why I bother, is not a very good for a long term business model.

(edited by Crazylegsmurphy.6430)

ArenaNet Coding Practices

in Suggestions

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Please ANet, you need to come up with a different solution.

I’m sure you’re aware that people have discovered they can data-mine your fines and find information about up and coming weapons, skins, items, and story.

These “spoilers” can really take the excitement out of the game, and ruin the living story. Now, I realize the reason this information is in the file ps are so that you can quickly implement these changes, but its just too easy to find them.

Please consider finding an alternative way of doing this so as to no allow others to wreck things. Or, if this is not possible, perhaps you will consider creating a policy regarding spoilers.

Spoilers

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

It has recently been discovered that by looking into certain files, hints about the up and coming changes, additions, and stories to GW2 can be found.

While I’m not going to discuss my views regarding why this should be addressed by ANet, I will talk about something I’ve noticed on these forums.

While I understand the excitement and desire to find and present this new information on the forums, or in the in-game map chat, I’m not sure people are being as considerate as they could be.

For many, these “spoilers” ruin the excitement of the game. Topic titles, or map chat posts that give away these new things can seriously take away the fun and unpredictability of the game. Some of us, are actually quite interested in seeing how the story unfolds, and while its not always the most amazing, its still fun.

So, I would like to please as you to consider others before posting these types of things. If you feel the need to, then please either keep them vague, or put a “spoiler alerts” on them.

Thanks.

When buying toys is disappointing

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

When was young, there used to be this store called Consumer Distributing. Twice a year they would release a catalogue which would always have an amazing toy section.

Seeing all the cool new toys of the season made every kid beam with excitement. We would all convince our parents to drive us there, so we could spend the allowance we had been patiently saving.

Consumers Distributing was not like a regular store though. How it worked, was that you would look though the catalogue, find the number of the item you wanted, fill in some info, and then hand it to the clerk at the front desk.

They would take your card, go into the back, and manually check to see if the item was in stock.

The problem was, almost always the toy you had been dreaming of so much, was not in stock. In fact, for most kids I knew it was the same story. Despite us trying for years, most of us would walk away empty handed.

Yet, despite all our frustration, disappointment, and vows to never bother with them again, some kid would inevitably show up for “show and tell” with one of the cool new toys we all wanted, which would fuel our desires, and we would all beg our parents to drive us down, and try again, and again.

For years this business operated this way, and for years kids walked away disappointed. Our allowance, once reserved for that toy, inevitably found its way into other things like Slurpees, arcades, candy, Nintendo games, and other stuff we thought we needed.

One day however, it all changed. A Toys R Us moved in and for the first time we could walk in, and see what was available. We would get in our bikes early Saturday morning and meet all the other kids waiting at the doors to see what new stock came in the night before.

If we didn’t find the toy we wanted, we would either buy something else, or save our money for next week. Not surprisingly however, Consumers Distributing didnt last long after that. Oh sure, it stuck around for a little while, but from that point on, I don’t think anyone ever used that business again when it came to toy shopping.

The strange thing was, that despite how many kids they excited with the new catalogue, and that every now and then something would be in stock, we all hated that place. The feeling of disappointment every one of us felt had such a strong impact on us all that even today the memories of that place make me angry.

For me, the events in GW2 often feel the same. Any excitement I have when the previews come out, quickly turns to disappointment once I realize that my chances of the item I want being in stock, is slim to none. I have my allowance stuffed under my mattress, just begging to be spent, but unfortunately there is nothing to buy but more disappointment.

I suppose the only difference between Consumers Distributing and Guild Wars 2, is that one was selling products, and the other is selling entertainment. It makes me wonder how many times I need to walk away empty handed, and disappointed before realizing its no more fun today, than it was all those years ago.

(edited by Crazylegsmurphy.6430)

Holograms: Flawed Design

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Those of you who have been playing this game a while know that ANet loves this concept of open world “chests.”

So far, there have been ones for almost all the major events, and almost every time they result in the same problem for players. What is normally a friendly, helpful, and chatty community, suddenly turns into a competitive, greedy, foul-mouthed, bunch of jerky-jerks.

LMAO I love the greedy foul-mouthed behaviour that it brings, I find it hilarious watching all the raging and name calling going on.

Perhaps, but frustrated players who make the unfortunate mistake of venting could find themselves suspended by others who report them.

Weapon Type: Whip

in Suggestions

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Why are these not in the game?

I whip crack in real life, and think it would be an amazing addition to the game.

Holograms: Flawed Design

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Those of you who have been playing this game a while know that ANet loves this concept of open world “chests.”

So far, there have been ones for almost all the major events, and almost every time they result in the same problem for players. What is normally a friendly, helpful, and chatty community, suddenly turns into a competitive, greedy, foul-mouthed, bunch of jerky-jerks.

Ironically, this happens during festivals which should be full of cheer and joy. :/

The problem is that these spawning nodes of “fun” have mechanics that promote greed, instead of cooperation. For example:

1. They usually drop something that players want badly (ie. Weapons, minis, tickets)

This means that players are encouraged to farm them fast, and farm them as often as possible. Waiting for players, or helping them kill the mobs does nothing but slow you down.

2. They typically have an achievement attached to them.

If loot wasn’t enough of an incentive to rush from node to node, the fact that if players want to get the achievement before the event is over (usually some stupidly high number of nodes found is the goal), then you need to maximize your runs.

3. Players are required to “tag” mobs for credit.

If you want that loot, you better be the first one there, and you better be able to hit as many things as fast, and as much as you can. Risking losing a drop, or credit because you decided to wait for other players to show up is not the best strategy.

4. These things are predicable.

They spawn in the same spots, at the same times. Nothing encourages camping/speed farming more than knowing where something is going to be, and when. Geez, we now have API’s in the game that will tell where to be and when. Everyone just blasts around the map, trying to out run, and out gun everyone.

5. They show up on the main map.

Somehow every player in Tyria becomes clairvoyant because they can see every node pop up on the map. These are not, “oh cool, I came across a node,” it’s, stare at the map, finger ready to pounce so you can get the jump on everyone else.

The reality is that these things are ridiculous. They are a bad way to make up for the fact that ANet loves RNG, but has to cater to the players who generally find it to be terrible. They know players will fit over them, which encourages them to spend gems and buy BL chests to avoid all the frustration.

But, is there another way? I believe so.

Here is what I would do to bring back the spirit of GW2, while still allowing players an alternative to being forced to buy RNG boxes.

1. Make them truly random.

First, these should spawn randomly everywhere in Tyria. Yes, I mean randomly. That way, they aren’t able to be camped, or speed farmed by players. When one pops up, and players are by it, it becomes a dynamic event.

2. Treat them like dynamic events.

Have them scale, and allow players who participate to get event credit. This would help eliminate this mad rush, where low level players are screwed over because they don’t have the strength or speed to beat high level players to the nodes. Of they scale, then it would give more time for everyone to get there.

3. You participate, you get a drop.

If a player helps, they get loot. Just like the Maw, or dragons, or whatever. You don’t have to compete for how many you can tag, because once the last enemy is gone, everyone gets the loot.

4. Less drops, more chance.

This whole RNG idea of opening thousands of chests and getting nothing is going to drive most casuals away, and leave this game with a few very broke players who, when aren’t gaming, are in gamblers anonymous. Make chests that drop less frequent, but with a higher chance. This means that working for them requires less grind, and less frustration.

5. Sell the sought after items.

There are three kinds of players (for sake of this argument). Those who are broke, and must resort to farming RNG boxes. Those who will spend a little, to absurd amounts of real money for a chance at a rare item. And finally, those who will outright spend money to just buy the thing they want.

ANet seems to think they can “persuade” people to buy RNG boxes by making it so time consuming and frustrating to get them for free. This is unfortunately the same backwards thinking the music/movie industry has.

Instead of just offering players what they what, at a reasonable price and selling a huge amount, they feel its better to get a lot of money from those who have the money, or can’t help themselves spending it, and making everyone else cranky, tired, and broke.

Anyway, RNG sucks.

Either way, I wish ANet would keep the concept, but refine it so players enjoy working together and feel good about the time they’re spending in game. Humans can only endure so much frustration for little reward before they go find positive things to spend their time and money on.

Hologram Farming Etiquette and Courtesy

in Dragon Bash

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Here are a few facts a out the holograms.

1. They are available for a limited time only.
2. You need to kill 300 creatures for the achievement.
3. They drop RNG boxes, which you need a lot of to have a decent chance at tickets
4. It takes time, and not everyone has unlimited time.
5. The mechanics are terrible (creatures die fast, must tag each for credit & loot)

As everyone knows by now, these holograms don’t allow for much courtesy and etiquette. If you don’t tag every creature, you don’t get credit, and lose your chance for drops. If you wait around for everyone to show up, not only does it mean that it takes twice the time, but you also risk missing kills.

The reality is that ANet hasn’t understood why these are stupid, and I’m going to go write a post about them, but while I agree that all players “should” try and work together, the reality is…..well, ain’t no one got time for that.

Has ANET learned nothing since november?

in Last Stand at Southsun

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Yup, they don’t seem to understand that they need to spread players out. This one boss Zerg of particle effects isn’t enjoyable.

Feedback on Southsun Ending Event

in Last Stand at Southsun

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Terrible!

I just spent a bunch of time (and silver), running from various waypoints just to get insta-killed by a wall of crazed Karka.

The first time I fought the queen, I couldn’t see anything at all due to culling, and I didn’t get the achievement due to a bug.

Now, I find out the final instance is solo and I can’t experience it with my girlfriend.

I’ll perhaps expand later, but right now I just want to be anywhere but in Guild Wars 2.

New Consortium Harvesting Sickle animation

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Glad it was worth the effort.

I want to be very clear here.

I purchased $20 worth of gems to buy this item. I did so because I want ANet to know that I will gladly purchase quality items in the store that aren’t RNG.

Thank you for your efforts, now take my money.

Could you be anymore difficult?

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I have been wondering something.

How would you increase difficulty levels in this game?

What I mean is. In dungeons, it seems to be that the standard way ANet makes thing seem more difficult, is to simply make enemies have more hit points. The illusion is that if it takes longer to kill, it’s more difficult.

The problem is, this isn’t true. Take the dragons for example. They’re not at all what I would consider difficult. They just take time. Many players actually Akitten those fights.

In Orr, the trick ANet has used is to have your player constantly bombarded with constrictions or knock downs.

So, if you had to design an event with a final boss encounter, what would be your ideas for making it genuinely difficult?

Let me know if my question isn’t clear, but here is an example. The frog boss in the SAB required the player figuring out a strategy to beat him. In contrast, you can just stand in one place and wail on The Shatterer. One seems difficult, the other doesn’t.

API's, Farming vs. Story, and Gameplay

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Part 2: Shifting focus

So, how can ANet shift the focus away from loot, and back into story?

For me, the biggest and most obvious change is the RNG. Placing rare items in RNG boxes as a motivation to do content over and over is a very unsustainable way of getting players to experience content.

The focus immediately shifts to how fast the player can kill things, get through dungeons, or finish events. Players neglect the story, because time spent reading, is time not used for farming.

Put items on the trading post. Allow players to just buy what they want, so they can stop focusing on it. Allow them the freedom to explore your story, without the pressure of getting loot!

The concept of “rare” items is a bit ridiculous to start with. Most players will tend to personalize their toons regardless. Sure, you might put that mini out for a few days, but most will go back to what they like. This means that rare or not, most players will naturally try to make their toons different.

Secondly, shift the focus from gathering, to questing.

Legendaries are a perfect example. To obtain a legendary, most of the effort is on farming. Players need gold, and materials to throw into the RNG forge, and the only way to do that is to farm events, and bosses.

If obtaining a legendary was done through a quest line that took months of effort, searching, mystery, story, and such, people would spend more time immersed in story, and less time jumping from dragon to dragon.

Thirdly, eliminate weapon/armor drops from creatures.

Yes, I can hear you all scoffing, but hear me out.

The problem with having these items drop from creatures is that it puts the focus on loot. The chance to get something grand drives players to jump around farming events. If only thing that dropped from creatures was materials, not only would it created a market for armor/mats, but would motivate players to farm for a reason, opposed to farming for RNG.

In all cases the focus should be on the story. Driving players through loot means that no matter how much effort ANet puts into the living story, players will just focus on time vs. reward. Was the boss fun, and fit within the story, or was it annoying because it didnt drop an exotic?

Is the Karka threat something players need to work to solve, or are we just killing them for a chance at a sword with a blinking eye?

For me, story is what matters. Like a great movie, TV show or book, the reward and satisfaction of a well done story is more than enough. You wait for the next part with baited breath, and what happens to the characters actually matters.

API's, Farming vs. Story, and Gameplay

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Since playing my first MMO all those years ago, I have struggled to come to terms with the fact that seemingly all MMOs tend to dissolve into little more than farming for items.

When I play a single, or multiplayer game, the goals tend to revolve around the story. The story is what drives the player to continue playing. For example, in the Batman or Skyrim games the player had a clear goal, and the addition of gathering trophies, or loot was included to complement the story, and give additional depth.

In MMOs, it seems the focus is always put on the loot, and less on the story. For players, the quest becomes about what they can gather, how much of it, and with how much effort. This focus on loot means that it doesn’t really matter what the story is, as long as the task can be repeated over and over for loot.

With the addition of the dragon timers/API players can now event farm. Story takes a back seat, and players rush from map to map in an attempt to farm as many events as they can.

So what’s the problem?

Well, in my opinion, the more a game puts the focus on loot, the more players find themselves in an endless cycle of wasted time. What I mean is that if you actually sit down and think about it, running all over the map, in the hopes you’ll get a drop that will allow you to purchase more gear, so you can more efficiently farm more loot, it really a giant waste of time.

What should be the focus is the story. While the drive for better loot will motivate players for a while, a strong story will engross players and make them care. Take the Molten Facility for example. It is generally considered to be one of the most well liked dungeons in GW2. The reason I feel is because the gameplay was built around story, not around loot.

Sure, there were players that farmed that dungeon to death (myself included), for the chance at a rare jetpack, but I had fun for the most part. The only time players became annoyed it seems, is when the loot didn’t drop. Take the Southsun Cove as another example. The focus seems to be on how many RNG boxes are people getting, opposed to the story unfolding on the island.

Players skip content and blast around the island as fast as they can, hoping for that rare drop. Now, ANet has approved the use of overlays that allow players to more efficiently farm events, thus, focusing more and more on loot.

Anyway, the point is, I feel that unless ANet starts to shift the focus away from loot, and put it more on story, eventually players are going to get bored. Sure, here are days when we want to mindlessly farm Karka, but without something driving us, something to focus on, most of us will just fade away.

There are some changes I would make, and I’ll put those in part two.

The unlimited sickle is disappointing

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Wow, this is super lazy of ANet.

Is it their goal to not take my money?

Is people really only buying this unlimited items for the looks?
I was under the impression that people bought it for the convenience of never having to buy picks/sickles again

Well, to be honest half of the appeal of this game is in the looks. If looks didn’t matter, why would any of us care to progress past the starter gear/weapons?

Secondly, if we are paying real money that we went out and earned, the least ANet could do is put in some effort on their part as well.

To simply recycle things and charge the same amount is not offering a very quality service. If they want to just recycle stuff, then that is fine, but don’t charge me full price for it.

From a completely aesthetic point of view it’s annoying. From a practical point of view, the math still doesn’t make it worth the cost, but put those two things together and there is little to no value for me.

The unlimited sickle is disappointing

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Wow, this is super lazy of ANet.

Is it their goal to not take my money?

Legal / ethical issues for Swimwear?

in Guild Wars 2 Discussion

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

To be clear, I wasn’t insinuating that the older the style the better. I was saying that the 1920’s style fits much nicer into the game than more modern styles (or the styles that inspired them).

Add "skip dungeon content" button

in Suggestions

Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I agree with the OP.

Of course, I would like to go a step further. I would like to be able to install GW2, create a character, and then hit a skip button that would jump me to level 80, give me the best gear/mini-pets/etc., 2500g, a legendary, and all the achievements.

Then I could get a prompt that said, “Congrats, you have finished Guild Wars 2, please press OK to uninstall game.”