Ok, so having seen the live stream transcrip on duffy, I think AOE is still fine.
I disagree with how they don’t want people to be able to AOE past something when they have enough AOE. I do not see the need to discourage building for AOE.
I have no problems with AOE as it is.
I think it should actually hit up to at least 10 people with the current state of damage it does.
My thief does not like it and she isn’t a glass spec. It is what keeps me from jumping too much into the zerg. Going into the castle first from broken gates is also not a very good thing to do. She doesn’t absorb the kind of damage that my warrior can.
My warrior uses it to refill adrenaline and isn’t really bothered by it much unless there are several people casting AOE on me. I’m going to try to dance in arrow cart arrows if I can stop thinking about killing or breaking opponents stuff. Hopefully it doesn’t cause me to stop dancing and I’m not worried about dying.
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It takes 30 points into shadow arts to get. Nice to have but so is the other option if you put points into that line. There are also quite a few nice options in shadow arts that help to survive.
My warrior can typically travel faster than my thief. On my warrior, I can keep up swiftness much much longer than on my thief. Just because I use that sigil doesn’t mean I’m going to get away. Swiftness may not be much faster but it is faster and you can chase down a thief.
Only comment on the elementalist is having tried to chase them down while on my thief, I can agree that they are more mobile than thief.
Culling does not equal permastealth, that is a bug issue and not a feature of the class.
On Sea of Sorrows server.
Event to get the cows to the cattlepult isn’t happening.
Can someone prod the NPC that is supposed to get the cows please. MIA all day yesterday. Probably passed out drunk.
Either way, please get him back to work.
There is also a trait in trickery that if more than 10% of HP is taken in a single strike, feathers are used to blind the opponent and then stealth. Can only happen once per minute.
and Last Refuge (auto stealth at 25% health)
Which needs to be removed.
It is amazing how many players stop attacking when they see the thief stealth. They should probably learn to play.
This is one of the dumbest complaint threads I have ever read.
I and everyone else is dumber for having read it.
Enemy of my enemy can be my ally for a short time even if they are the enemy. I just have to kill them first.
There is also a trait in trickery that if more than 10% of HP is taken in a single strike, feathers are used to blind the opponent and then stealth. Can only happen once per minute.
If you are not seeing any animation, this is also a possibility. Doesn’t get me out of a stun but makes you drop the target and gives me just enough time to use a condition remover then run. I happen to be one of the rare thieves that carry a condition remover.
Amazing how many people just stop attacking when a thief stealths. Press the attack. I do and it is also amazing how many thieves rely on others not pressing the attack.
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Mobs will drop aggro when you stealth. I used shadow refuge a lot. A whole lot. It is amazing what you can accomplish on maps with just that skill.
Not everything has to die to accomplish a goal. Can be more fun just slaughtering everything but it isn’t always necessary.
Invis does not stop channeled abilities though. Some mobs will pull you to them, not because you placed a shadow refuge but because they already started that animation and it will pull you out of that shadow refuge and you’ll be stuck on revealed with the cool down for shadow refuge. Hide in shadow will drop aggro and then do a shadow refuge if you need to reset the fight.
Once mob aggro is dropped, their health bar will often start to fill almost right away and the mob may ignore you until it gets to the point where it spotted you. I think you have the duration of a traited CnD before a mob HP starts to refill. Point is that it has a short timer. Sometimes it becomes invulnerable until it reset. This goes for champs and skill point fights.
Thieves guild is also one of the best PvE skills. Those 2 will take mob aggro. It is amazing how much other stuff you can accomplish with this skill in maps. They grab aggro so easily that if you got nothing else but them left, pop them and run but they actually pack a punch and help out quite a bit if you are trying to solo something. Long cool down though. The balisk venom is handy if you have that loaded. Doesn’t last long but can get you out of a pinch. Shorter cool down but I liked thieves guild because I could hit a few more targets where the venom only hit 2 if traited. Dagger storm is ok if you are with a zerg on a map and there are a lot of mob spawns. If there were 5 or less mobs, I think thieves guild worked much better.
Mob AI is dumb. Give it a cordless phone and it will strangle itself. Easy to deal with and easy to counter with just a few skills.
On specific healing options…I was human and got Prayer of Kormir and I liked having that to remove 3 conditions, it is a regular skill(racial) and not on the heal line, and the Hide in Shadows heal because that will also take care of a few specific conditions and will invis and mobs will drop aggro when you invis. Not sure what you can do for other races.
Stealth traiting options in shadow arts to remove conditions and heal just have to remember that mob will reset if not attacked within a short period after stealth. Acrobatics has at couple of options.
The signet of agility will also remove one thing…I think it worked as a stun remover also(been a while since I used that but I used it for removing some stuff.)
Food. The stuff that regens health per tick, not the stuff working on a crit. If you have the crit chance wide enough, the food that works with that is great.
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I play in those hours that you want a lockout.
I am also in Ohio.
I play on a NA server.
Screw you.
Try to do it right after log in or just relog. It works for me when the button doesn’t work.
That was the first thing I did. Didn’t work. Tried it again a little bit ago and still won’t let me enter my state.
I’m trying to buy gems but every time I enter my state, that box turns red and won’t let me advance further to purchase, even when I fill out everything.
It keeps giving me the box to recheck the info but the “next” button doesn’t light up and I’m spelling Ohio correctly. I’ve also tried the abbreviation “OH” but that isn’t working either.
This is nothing compared to legendaries and commanders.
I gotta look at that awful stuff all the time. I turned off the monitor to ditch it, but then I started taking some damage on my guardian and he said “the end is near!” once which scared me cuz I didn’t know what that was.
I would be fine with a option to block legendary visual effects so that I only see a generic weapon. Probably would help with the data since I wouldn’t be requesting all that extra visual stuff to be transmitted.
That is still different than a player intentionally following around a person spamming the same note on one of those bells. Even if a person can turn down the sound, the player spamming that same note is harassment.
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I would like to mute all sounds from that bell so I don’t have to hear others play it.
I don’t care if you paid gold or real money for it, I don’t want to hear you play it.
I wish to know where you complainers of said bell are going that you are subject to such vicious spamming. I have yet to experience this. Once in a while I find some playing with it but nothing so far where they just maliciously play it to annoy others.
Seems I’ve been hearing this almost everywhere I go. I had thought that it was simply a quaint little touch that was added for Wintersday. And just like the radio during the last month, I simply turn the sound down, or off. It wasn’t until I saw a Charr and an Asura player’s characters swinging their bells, that I found out it was a Wintersday item and not just some annoying effect. (I’m not into jumping puzzles or dungeons, so I had no idea.)
If I could turn down the sound, I would but that would mean loosing a sense and rely only on sight. I like to be able to hear around me.
can i report people with chainsaw skin. The noise from the weapon is irritating as hell. can i report warrior that keeps going ‘for great justice’, ‘shake it off’ every 25s. irritating as hell.
You should have the option to mute that also.
Tell you what though, try listening to someone spamming a really really high pitch non-stop from one of those bells. Your example is nothing compared to this. At least you get a break from people using those skills. Bell players can spam that sound for quite a while at a time.
If I block someone from being able to send me messages, I think that it should block everything from them, including any kind of noises the may make.
Finally, there is a difference here. The person with the bell was keeping on the commander and didn’t swing a weapon at all, just kept spamming the bell. They did nothing to help defend towers. Did nothing to help defend the supply camp. Did nothing to help attack bay. All they did was play that bell at the same note. They were trolling.
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I would like to mute all sounds from that bell so I don’t have to hear others play it.
I don’t care if you paid gold or real money for it, I don’t want to hear you play it.
I wish to know where you complainers of said bell are going that you are subject to such vicious spamming. I have yet to experience this. Once in a while I find some playing with it but nothing so far where they just maliciously play it to annoy others.
SoS border land. A player was spamming the bell the whole time. Didn’t swing a weapon, just stayed on the commander and spammed the bell. Commander is my guild leader. Player spamming was not in my guild.
Not fun when you are defending a tower, or a patch of dirt for that matter, when someone else is spamming the same note and not doing anything else but spam that same note.
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I would like to mute all sounds from that bell so I don’t have to hear others play it.
I don’t care if you paid gold or real money for it, I don’t want to hear you play it.
There is a player trolling with one of those stupid bells.
Constant high octave non-stop ringing. It is giving me a headache.
I do not have a option to report this behavior.
Squelching them from messaging also does not turn off that sound.
I don’t care if you may have purchased that thing or not. It is annoying me and I would like to be rid of the sound from those specific bells.
You don’t have to hit anything to get the buffs off the steal to pop.
You do have to make the steal skill trigger to get the buffs but you don’t have to hit anything to make steal trigger. You will be on the long cool down when it triggers.
Steal traited to get the buff with swiftness, superior centuar rune to give swiftness on heal, and running along a warrior using horn, I was able to steal and heal while the warrior blew their horn and I had swiftness stacked to 1 minute. Didn’t steal from anything, just making it trigger is all. I never got any kind of item in my steal box either when I just triggered it. Just a long cool down.
Yeah, except it doesn’t work, because I just tested it in SPVP.
Could just be in sPvP then. Didn’t follow the whole discussion for this bit on steal and didn’t know we were talking about sPvP. I know I’ve done it in WvW and I’ve also triggered it in PvE. If I was just trying to scoot through a spot, I would often trigger steal for a little extra speed boost. Just make sure nothing is targeted.
Either way, it has to trigger and gets put on a long cool down when you get those buffs. Endless stacking like the post you all were talking about I don’t think is possible unless you have help from other players.
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You don’t have to hit anything to get the buffs off the steal to pop.
You do have to make the steal skill trigger to get the buffs but you don’t have to hit anything to make steal trigger. You will be on the long cool down when it triggers.
Steal traited to get the buff with swiftness, superior centuar rune to give swiftness on heal, and running along a warrior using horn, I was able to steal and heal while the warrior blew their horn and I had swiftness stacked to 1 minute. Didn’t steal from anything, just making it trigger is all. I never got any kind of item in my steal box either when I just triggered it. Just a long cool down.
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I would like to see a wider variety of skills for weapons. If I’m running a condition build, I can have bleed as it is now(kind of like to see these things last a bit longer) or if I’m running a power/crit build I can have my #1 pistol be a style a bit more along those lines without having conditions.
Really, this goes for all weapons. D/D you have auto and #2 if you are power oriented and if you are condition you pretty much have death blossom for bleeds, auto does add in a poison but that duration is only refreshed, not stacked. I’d like to have a wider variety of skills that can add in more bleeds or more vulnerabilities.
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30/0/20/0/20 full carrion.
I like the venoms. Shadow arts is nice and would like that into 30 but I want some of the benefits of trickery.
I like waypoints. I dislike having to hold down W or turn on auto run just to travel a distance.
I have no desire to run from Lion’s Arch to Cursed shore.
I have no desire to run from one end of Metrica to the other end.
I like waypoints.
I don’t care if others feel cheated because I’m not there to help them with the dynamic events.
I’m going to use waypoints. I would like to see waypoints placed so that they won’t get contested or at least will clear on their own so that I can make use of those waypoints so that I don’t have to run there.
More waypoints please.
Interacting with an object/chest should unstealth a stealthed Thief.
For example, me and my guildmate were fighting a champion in Orr. A Thief came running in (trailing a ton of mobs) went stealth and looted the chest (and left us to fight the extra mobs).
So next to the ability to troll other players and have a laugh, they can get free loot wherever there’s a chest. That last part is an exploit in my opinion and should be fixed as it is not intended to open chests that are guarded by powerful mobs and make off with the loot.
When you stealth and try to open a chest or something, your stealth should drop.
I don’t understand why more people don’t just join me when I do that. I’ll help you kill the champ but I’m getting the loot first.
I like to use it when we are pushing and I’ll target a player in front of the warrior trying to run. Warrior makes good use of the venom.
Handy with shortbow and traited to apply to a second shot. That with devower venom will tie up 4 people fairly quickly. Can be helpful.
Just depends upon what is happening.
I do agree that it probably shouldn’t be an elite though unless duration gets buffed a bit more.
I would like to see a small fence at the top of that cliff that behind it grants invulnerability and obstructs attempts to bring you down. The fence is just a visible line for players to see. Can even just draw a line in the grass. Put it just a little back from the edge so that players can’t go invlun/obstructed when they jump down.
Once people jump down, they should be fair game.
I’ve spied. They do so I will. I don’t agree with it but I’m not going to let them have that advantage. Not like it is exploiting a bug or glitching. Just the way the state was developed.
I don’t want to get instaported to a res spot. Not too keen on the map pop up unless the lettering for when someone is resing you gets changed to something easier to spot. Lettering is kind of light against the northern part of the borderlands. Make it more contrasting depending upon the map background.
I wouldn’t mind having all info about the other side not delivered to the dead person so that they cannot see anything the other side is doing or make it kind of like how blindness does, you can see your team but not anyone else.
I would not mind burning the corpse but I don’t care to see the bonfire pop up in a zerg unless there will still be a way for the opposing side to res that player at that spot still. Make it so that it has a really long casting animation or none of the opposing team is within a certain reach so that you cannot take the time to do it in the middle of a zerg engaged in combat.
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I think there are ways to alleviate some of that confusion without actually nerfing thieves statistically. For instance, maybe hitting people in stealth should provide more obvious feedback? There’s already feedback, but you have to be watching your UI like a hawk — so much that, like I said, most players don’t even know it’s there. Fighting the UI isn’t fun and it’s not good gameplay.
If something like that happens then it should only pertain to the player(s) that actually hit the thief, not everyone around just because one player actually hit them.
I don’t care for the back stab. It is more of a build for roaming around, flipping camps and catching individual players running back to their zerg.
With a zerg, you can get a intagib on someone but it has a cool down and you are not likely to be doing much while waiting for that cool down. You can maybe harass the other players while you wait but you have to be careful. If the zerg has plenty of AOE or backed up by a arrow cart, you can take enough damage fast enough to die. If the zerg has a few player paying attention, you can also get CC and downed fast. I’ve seen warriors and guardians handle those types of situations far far better than a thief.
You won’t be repairing doors under fire. I’ve tried while waiting for reinforcements. Too much damage too fast and you get maybe 1 tick off of the repair. Any AOE on the wall will hurt you quite easily so it can be really difficult to use your short bow cluster bomb. You have to stand on the edge of the wall typically to make it useful because the range is real short so I get “out of range” even when I’m not targeting anyone so it can be difficult at best to be able to use that ability in the first place.
People are are also learning how to deal with the instagib. People have gotten out of mine and were fast enough to lock me down and have their way with me. People are learning how to deal with your one trick and counter that trick. Just not enough are learning fast enough or care to learn fast enough. I went after enough thieves to learn how to deal with that trick. You will die a few times but that is part of the learning curve. I’ve had to do that with a few classes.
In W3, I wanted to be more useful than just that one trick.
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I have no idea how much health he had – but he happily walked in (invisible ofc) dropped one guy to downed, went invisible again (ofc) we started to aoe and rez and stomp – then ofc he went invisible again.
because ofc the godmode invisible insane damage class is perfectly fine /rolleyes.
Noone in this game thinks thieves are balanced – fix it ANET before its too late.
If he managed to drop down a guy in the middle of a group ,he’s deffo à glass cannon so yes 10k hp and 900 toughness.And he walked away? You’re a joke lol .What do you know about game breaking stuff.Stop raging and learn how to play.
This is the thief mentality – keep throwing up bs in the hope godmode isn’t removed.
I’ve taken 12k backstabs
6-8k cnds
8k steals
6k heartseekers
watched thieves dance into the middle of groups, grab kills and escape unscathedAnd still there are idiots like above who bluster that its fine. Its not. Its far from fine.
This is the nerfer mentality. Keep spouting BS by calling thief god mode. And still there are idiots like this one who bluster that it is broken without offering real proof.
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I like to use my balisk and devorer venoms on the opponent when they are in front of one of my servers warriors.
Even better with the trick shot on short bow and traited for extra venom strike.
Glass cannon thieves are difficult to play because it is very easy to die.
Have you ever played a thief? I said this because, as a thief, I find really hilarious your statement. Maybe you have to pratice more with our class, because with the culling bug a glass cannon thief in WvWvW is just a god.
My only level 80 is a thief.
I still play her and I play much more W3 than PvE. I still do some PvE but it is more fun playing against real people. AI is very stupid.
I ran a D/D 30/30/10/0/0 back stab and it was squishy. Couldn’t go near a zerg because they often have AOE going. I could pick people off that came out of the mass of people.
Arrow carts sucked real bad if they had a few and it seems they always had me targeted.
I could not repair a door under fire. Helpful when you are tying to buy some time for your side.
I’ve tried other versions such as the 10/30/30/0/0 for the heal under stealth but then I wasn’t killing very well and I was still squishy.
I’ve tried a bunch of different ways to run a thief and didn’t like being squishy. Just too easy to die. If you can instagib and get away, that is one thing but you are again waiting upon cool downs to make it work so you are not helping your side out when you are waiting.
I prefer P/D condition now. I can go near a zerg without dying from AOE right away since I have more HP. You can even see my bullets when I’ve fired my modified #1 so I’m giving away my position.
I also don’t play to the culling bug. I know it will be fixed, I’m counting on ANet to deliver. I play expecting the other player to know I can be seen because I do not know when the culling issue will work to my benefit. I dislike the culling but because it had effected me and it isn’t because of a class. Get enough people around and you to can exploit the culling bug.
Any nerf to damage potential will also affect my build as well as other thief builds and it takes long enough to kill as it is as a condition thief. That is how nerfs end up working. People say that it will be focused but it doesn’t end up that way. I don’t need it to take any longer for me to kill just because people can’t counter one build type of a thief.
Finally, people have countered my instagib and I’ve been able to counter other thieves instagib. People are learning how to counter this class just like I’ve had to learn how to counter other classes. It isn’t hard to do.
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It happens to me when I’m tapping too much.
Only time that happens to me.
10 of anything is going to be able to gank a smaller party.
Thieves are not OP nor are they easy button. Anyone that claims such has not played a thief and is trolling because they don’t like the class. Also any class can be OP in the right hands. I’ve seen a warrior survive a long time in a group of 10. Next thing you know, people are going to QQ about good players and start asking for nerfs to them. You nerfing people will, you know it, I know it, don’t bother trying to deny it, you just can’t handle the bruise to your ego when you loose a fight.
Glass cannon thieves are difficult to play because it is very easy to die. You get one shot to blow you wad then you have to wait for cool downs before you get to one shot someone again. P/D thieves are going to be harder because they are built to be more versatile and typically are built to survive more.
Culling is a different issue. It is not because of a thief. I’ve been ganked by a zerg that wasn’t culled. One minute we were beating on the door, next minute I was dead then finally I saw the zerg that arrived to defend. If we go by the logic of these forum posters, zergs need to be nerfed into the ground since they are obviously exploiting the culling bug, but I’m not sure how you are going to nerf the number of people that are gathered in a spot just because they are gathered and that also would not fix any culling issue.
If you really think you should be able to take on 10 players, your ego needs a reality check. If you can actually take on 10 players and kill all 10, you are a really good player or the 10 players are under level and not very good.
Here is what I do when I’m out numbered. I run away as fast as I can. You can also hot key the function to look back so that you can look behind you when running without turning around. Culling doesn’t always let me know how out numbered I am so I do die from culling but that isn’t because they are X profession.
You cannot break a class just to fix a bug that is not caused by that class.
If the players in W3 were being smart, they were coordinating and being organized. It is better to group classes into the same group. You don’t always wand a glassy profession in a heavy melee team if for certain tactics that need the extra toughness and vitality, just like you don’t really want a heavy slow melee grouped with five fast light melee that is used for other tactics.
People in W3 are playing with tactics and are thinking about the meta. You are going to see packs of thieves and other faster running classes roaming to flip camps more than you will see slower classes doing that. Just because you see more thieves from roaming does not mean everyone is playing a thief. Most likely they are a organized bunch with a particular task in mind, you just got ganked due to a bug that is not the result of the class.
If we could replace blossom with another attack that wasn’t condition, we would have other options to use. Same can be said for dancing dagger. I would not mind being able to have a different attack skill that I could change depending upon the build. Would love to have another bleed attack for a D/D condition build set.
Dancing dagger isn’t a very good DPS option and I only use it when my target is trying to run.
Cloak and dagger is for, well, modifying skill 1.
That leaves us with heart seeker and auto attack.
What do people expect?
its not fixed guys. don’t be so excited just yet.
kittening true they are fixed the “non-jumping” entrance but from waypoint jump is still possibile steal hill.
I have no idea what you said. the english words you used are right, but they way you placed them in sentences astounds and confuses me.
Read it like you’re a drunken scott. I can totally hear Ground’s Keeper Willie talking like this.
I was wondering if it could affect the dolyaks spawning. They did build them right where they spawn. May be able to glitch it to not spawn.
I think they probably should have done something else rather than this event and if this is kept, it needs some adjustment. Just feels a little bit rough and not really polished.
With that said, I don’t really care if I have to kill another NPC or not. Already have to do that to take towers and keep and flip camps.
This. 1,000 times this. The players crying out for nerfs are not interested in game balance. They’re only interested in winning without putting in any effort for it. And supposing the thief does get heavily crippled by the nerf bat, don’t think for a moment they’ll stop at the thief. Any of the other 7 classes will be on their hit lists. all it takes is a single defeat and “ERMAHGERD, OVURPOWERD, NURF!!!11!1one!1one!1!”
Fine, Lets just buff everyone to deal with Thieves!
Every Non thief Class will now do 10x more damage.
Every Non thief Class will now have 10x more HP.No nerfs! So I must be interested in balance right?
The only thing “nerfs” do is separate people who can think logically and those who can not. Power is totally relative. A nerf to one class is a buff to every other. A Buff to one class is a nerf to every other.
The only “advantage” of Buffs only is to soothe the egos of bad players using overpowered classes as a crutch to overcome their own incompetence.
I never said anything about buffing everyone to deal with thieves. You need to learn how to counter them with your own skills at hand. It isn’t hard. You should actually read what I said.
I stated that bunker aspects should be buffed. I agree that a bunker should be hard to kill. I also stated that to get that kind of toughness, classes should invest in defensive capabilities and the buff should not apply to any that are built as glass.
You people crying for nerfs still don’t get it. You take away our damage, you kill the profession. Even with mobility, we won’t be able to stand up to a bunker unless we invest heavily into more mobility. You will force us to use certain traits. Right now, we have a few options but once you people gut the class, they will have to build a certain way because they won’t have any kind of damage ability at all nor will we be able to go toe to toe without always investing in certain traits and only using certain skills.
Hell’s bells, we won’t even be able to stand up to a glass warrior or a glass guardian. What is my damage going to do then? Nothing because you people cried so much that the class was neutered and can only tickle.
Take away stealth and we are just a light fighter that will be good for nothing.
You will render the class as crap.
The only “advantage” of nerfs only is to soothe the egos of bad players and is a crutch to overcome their own incompetence.
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@CreativeAnarchy: Surviving a thief, and killing a thief are two total different things. If i only focus on survival, then a thief prolly wont kill me. Just hit ride the lightning, POOF, thief is out of my way. However killing on is next to impossible without dying yourself.
Also explain this: if thief is no better then other professions, why is it so popular in wvw? Why are there 30 thiefs for every Engineer i see?
Could be the server you are playing against.
I’ve seen plenty of engineers on on my server and against me. They are tough buggers and some of their turrets can be a problem. Several engineers can be a real problem if they are working together. Nature of WvW means you are moving from door to door and when I see engineers, they have turrets up. If the zerg locked onto that turret, it goes down fast, really AOE takes turrets out fairly quickly. Just because you don’t see them doesn’t mean they are not there. People only see and note what they want to see, not what is reality.
In PvE, they are not too bad, even as glass. Mob AI is pretty stupid and immediately drops aggro when you stealth and they don’t remove conditions. I haven’t gone into a dungeons though as a full glass. First one I did was in my current set up and that is full carrion. I still felt squishy.
In WvW, it depends upon the build.
As a full glass max power and crit, you won’t be going into AOE too much and any that starts dropping on you, you’ll need to get away real fast because it will drop you so you won’t be repairing doors under fire. A zerg with plenty of AOE happening can take you out.
If you exchanged some of your damage to survive better then it depends upon the route you took. Full shadow arts line will get you healing in stealth but that is 30 points spent into a line. Handy but a expensive trade off. I was able to res people when under AOE but only when invisible and I also had food healing me at the same time. Personally I didn’t think it was worth it. It doesn’t heal as much as I would like it to and if I was out of initiative, I was probably out of my heal and I don’t run shadow refuge typically in WvW(situational) so I pursued other means to survive.
Full carrion set isn’t too bad but that is a condition build. I have about 20K HP with food. I also don’t kill very fast and rely upon others to help bring things down if it needs to die fast. I do hit fairly hard, just takes a bit and if I go up against someone that can remove conditions quick enough, I’m not going to win.
I’ve tried that acrobatics line, up to 15 points. Gotta say I wish I could fit that in every build but it isn’t easy to get. It is really handy to be able to pull off 3 dodges almost right away and a 4th isn’t too far behind.
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If I’m having fun, I win.
I agree.
I like clearing a area.
If stuff comes back after a bit, that would be fine with me but I like to clear a area. Besides I just slaughtered everything alive within sight and their glorious leader, no way they are going to repopulate that area so soon.
If you buff my Bunker build so the point where Thief is “balance” no other class in the game could kill it. It is already very difficult to kill for other classes.
It is much easier to nerf one overpowered “build” than it is to buff the hundreds of other builds in the game to compensate for it.
It is easier to buff other classes aspects lines instead, just take away some of the damage that they do to balance it out.
I feel that if you built bunker, other classes besides thief, should not one shot you as others can one shot if built to do that. It is only for those that built bunker specifically. I also think that if you built bunker, you really shouldn’t be able to do more that 100 damage per swing since you dumped stuff into being a bunker. If thiefs get hit with a heavy nerf bat, I’m going to start asking for nerfs to all the other classes. I haven’t because I’m a better player than that but it sure has sucked when I got 100b on a warrior that jumped me. Then there are the guardians that have laughed at me when I tried a backstab. Scenarios that people keep trying to say is common isn’t. Scenarios like people claim require everything to be set perfect for that thief.
Nerfs and buffs work both ways. You may not like my suggestions, I also don’t like yours.
You people asking for nerfs to thief will gut it and make it worthless to play or you will hamstring us to the point that there will be only one way to go. You all complain about damage but if you nerf that, then we won’t stand any chance against a warrior or guardian because they have better defense and HP, even when only a little bit of bunker is built into the character. You’ll gut the damage to the extent that no thief build will be worth having around. Then there is the stealth nerf others cry for, frankly there isn’t anything wrong with it and the claims that people are making are not taking in a real perspective because they are all claiming that I can do everything when the reality is thieves cannot. Back stab thieves are not healing or removing conditions in stealth. If they are then their damage is gutted and they are not one shotting and any one that claims do be able to is lying. I’ve tried it myself and there just ins’t enough damage against a warrior, guardian or the engineer(one’s I’ve encountered all survived my backstabs and they took the full brunt.) They are also not likely to approach in stealth since they will miss out on applying a vulnerability and damage. So they can get away. Big deal. Players that insist on revenge for a failed attempt should probably look at their personal philosophy because revenge isn’t everything and that is the main reason people want stealth removed.
What do you people really expect from a squishy profession in the first place? A bunker? You really believe we are going to put stats into toughness when our armor is going to suck anyway unless we just gut all our damage potential.
Too many false claims made by non thief players because they don’t know how the profession actually works. I would love to have that 30/30/30/30/30 that people think I have. When I was backstab, I never had regen in stealth because that would screw my chance at a one shot. I never had any condition removal in stealth because again, it would screw my damage. Stealth healing and backstab do not mix well because you have to take away from a damage line to boost that.
Even still, people are focusing on WvW and ANet had stated that WvW isn’t supposed to be balanced. Too many factors involved like other players and buffs they may offer, food, gem store. Then if you actually make WvW like sPvP, you’ve lost potential PvE focused players because why would I want to go into WvW after working to get the look and stats that I just shelled out gold for, or why should I go into PvE from WvW when I’m going to need another set of gear so you’ve lost potential PvE players.
WvW imbalance is what makes that fun plus you get to have a different kind of build and try it out, otherwise you may as well as sPvP.
It isn’t hard to counter a thief. I can survive a backstab attempt. I know I’m not the best player so if you people are all that you claim, you all should be able to survive one. I think that those that claim to fail are either glass or lying because they don’t like the profession.
(edited by CreativeAnarchy.6324)
ok how bout doing away with the initiative system all together and give thief CD’s like every other class, surely that would help.
How about doing away with all those individual cool downs and give everyone their own initiative style bar.
That would help better.
Initiative bar makes thief fun and interesting to play. Other classes should also be fun and interesting to play.
I’m level 80 and people kill me.
I haven’t stopped playing.
The initiative system is what is broken. its simply not meant for this game. If other classes had mana and energy (whatever resource you wanted to call it) then it could be balanced, but changing a game to fix a class would be rather extreme.
I think the initiative system is fine.
I would love it if they implemented an “initiative type” system for all the rest of the classes. I have a harder time playing others because of the individual timers.
Thieves need to be nerfed, ASAP.
I’m tired of eating 20k Combos in a kitten bunker spec.
http://i.imgur.com/g3euq.png
That was in a full bunker spec with ~3000 Armor and through protection.Mug needs to go.
Buff P/P for all I care (Yes it is bad), but this instagib kitten needs to go. This is not 2006 WoW, Comboing someone is dumb.
I completely agree with this. I have been killed several times this weekend, taking over 20k damage in the standard steal-c&d-bs combo. Every piece of armor I have had toughness or vitality and I am speced into a defensive line. It is one thing to do that to someone in full zerker gear, but someone who invests into defense should never be downed almost instantly.
I tried to learn, I made a thief because people who play them said it helps you counter them. I only learned how ridiculous they are and how simply they are to play. There is no set up or skill required to do this combo, it is just a cheap I win combo.
It isn’t a problem with thief class then.
If you are defensive spec’ed then maybe some buff to defensive spec’ed stuff should be in order.
I would have no problems with classes getting a buff that actually invested into defense, however I would not like to see them shrug all defensive investment and still get a buff to defense since they went glass.