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And he is forgetting that population balancing is not what is being discussed here. And the other points he tries to make he does not support, he just states. So no discussion taking place, just saying this is how it is. Lame.
You are being obtuse in what I am saying.
I am not forgetting anything.
I am saying that because of population imbalances are a factor in what is fun and not fun for people to play.
Read and think. Don’t be so stupidly dismissive just because you don’t think it is a factor.
Wether you realize it or not, population imbalances is a problem that this idea will just exacerbate.
This idea is a very bad idea.
I don’t see the need for this.
Really, it isn’t going to fix anything and probably create more problems.
You are not factoring in population which, even if you don’t think it is a factor, it really is. No one in T3 will want to compete with JQ or BG and anyone placed in T1 without a population to compete will just get steam rolled.
Whoever is the steam roller won’t care where they get their bags and whoever is the pavement will probably not want to play unitl they get to a more population balanced match.
T1 for example. You would have Kenaing replace SoR. While BG and JQ won’t notice much difference in who they steam roll, Kenaing will.
Another thing to consider is that when a third server stacks for T1, you would have that server swap with another. When that happens, a balanced match would be lopsided and the server that replaces the one that gets bumped will get crushed and the server that got bumped would obliterate where it got placed.
Coverage is a factor.
Bad idea.
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I don’t mind it.
While sitting in the tower I was able to observe what the others were doing and learn from it.
It is a good move for T1. Not sure about lower pop servers but this change is good for T1. People complain about zergs, well this reduces the forces to hit some areas since teams can go in with any number of people hitting camps and towers. I’ve seen the other side using 10 to 15 teams for camps and breaking up to do a couple of camps. I’ve even seen 2 people hitting them. Without scouts, we have to decide to send a few or several to deal with the problem.
At least if we see swords, we know that it is more than just a 5 player camp flipping dolyak slapping team and if it is a structure, we will loose it if we don’t respond. Before, we used to send a large force if we saw some orange swords on a structure if we couldn’t get a scout in there fast enough. Most of the time, if we saw swords and waited for the scout, it was too late or if we were in time and it was a small force to begin with, we would just roll right over them.
It should also make us maintain a scout in that tower so we have a small advanced warning as well as getting intel on troop movement when they do go by. You can see a pretty good distance from them towers.
Everyone taking turns watching those towers is what every server just needs to do.
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I don’t mind it.
There are tactics involved, usually and mostly flanking the other zerg. These are the fun open field fights. Usually both zergs end up spreading out when trying to out flank the others.
I do find it fun when our zerg smashes their zerg. Sucks to be on the receiving end but their zerg is just as big as ours and have done the same.
1) Anet should remove one of these perks from being stealthed
a) Condi removal for every three seconds while stealth (combined
with heals it competes with ele’s condi removal)
b) Regen while stealthed… yeah w/o healing power it isn’t all that great…
But it is still one of the little things that is causing big problems
c) 50% faster while stealthed… Seriously aside from stealth bombers when was the
last time sneaky=fast? How many sneaky fast navy seals are there? I know its
a game and all but seriously this is just a ridiculous trait that costs too little
d) stealth SHOULD break on a block… Invuln/evades yeah i’ll give that to you
but you are still hitting something when its blocked whether it be that shield/
off hand sword its basically guaranteeing a free HUGE hit to thieves when they
stay stealthed and their first attack was blocked… Not really fair to someone
that was not being a baddie/noob and could predict the attack change.
If someone blocks my shatters on my Mesmer I don’t get an immediate free
redo on the burst and no other class does when their attacks are blocked
except thieves
e) finally Caltrops and choking gas should break stealth… I don’t care how you want
to justify it, these skills do damage and therefore should suffer the revealed debuff…
If a Mesmer pops a shatter from stealth they get revealed… Why? The clones blew up
not the Mesmer they shouldn’t be revealed! But they are, same concept applies to
thieves. This would also make thieves consider things like taking the trait that drops
caltrops on a dodge… It would make them choose something either/stealth heavy or
mobility…
A and B and C: Condition removal every 3 seconds. 1 condition and every three seconds and that is fine as it is. Backstab lasts 4 seconds traited. That thief isn’t going to be doing much damage either if they want that healing to work well and they will be in stealth most of the time.
D: I disagree. It is fine as it is.
E: I can agree that caltrops and choaking gas tossed from stealth should probably break stealth but if they are already there and you stealth then you should not be revealed just because someone took damage.
That trait that drops caltrops doesn’t drop caltrops like the skill. The skill caltrops will stay for a short duration but the trait does not. The trait is kind of like the warrior doing damage on a dodge, you have to be pretty close to your target to hit it. If it isn’t breaking stealth, then I think that would be a bug because it is an attack. I would still rather have something other than caltrops on dodge though, better mileage with other options in my opinion.
Before the last patch, I didn’t have any problems with large groups of mobs or players causing any performance issues.
Now, with large groups of mobs there are problems.
Example…
AC path 2, the part with the spike traps and you kite the mobs around while players turn on the switches.
I never had any problem with any performance with this encounter before the last patch but since the patch, it causes severe lag.
On the switches up top and facing the mobs….facing the mobs….. is the problem. If I turn around and not face the mobs, I have performance issues at all.
Didn’t have this problem with dragons either but since the patch I have.
Did something get changed in the video that I need to adjust my settings?
Did something get added to be build upon to fix other issues and we are waiting for that last part to be installed?
Or is this a new bug?
Thieves are fine.
I’m fine with stealth as it is in W3.
I run a hammer bunker warrior.
I would like to see a third server get stacked for tier 1.
There are still players that want to play on such a server against 2 other such servers.
If SoR isn’t recruiting, they probably should.
Kaineng got a thread up. JQ had their old one up earlier.
It would be nice to see a third server get stacked for Tier 1. Maybe some servers should work out their coverage times and make a deal and decide on who to stack.
I don’t care to transfer to JQ personally, can’t speak for others from SoS.
You guys are too easy to squish. The ones that transferred to your server before paid actually improved your quality but they still can’t make up for the rest of you.
I posted this on guru, seems appropriate here.
Here are the last 4 match ups to the Monday approx point scores (Sunday for current one) we have had between us three servers since transfer deadline day. I chose just up to weekend as that is when we get more folks playing on all sides.
week 05 – JQ 56K, SoR 63K, SoS 63K
week 06 – JQ 68K, SoR 56K, SoS 56K
week 07 – JQ 70K, SoR 47K, SoS 54K
week 08 (this week) – JQ 80K, SoR 42K, SoS 39K
Now assuming that due to transfer deadline day JQ has not had mass influx of people (I know – a big assumption) whatever is going on here does not look totally due to JQ being stacked to high heaven (which it is not – this weekend we had hardlly any queues and were outmanned a few times on specific maps when I was playing anyway)
Anyway, I will let you all draw your own conclusion, millenium is a great data source barring the obvious troll scores from folks and the point evolution for each week is quite interesting as well. I hope we all stop arguing and enjoy the game and hope Anet gets a good march update out there to get folks back playing.
You are fishing so I’ll bite for fun.
The final score at the end of the week is a good representation of which server has more players on during the 24/7 days. Yes, you are stacked(doesn’t specifically prove it but since others like to say their anectdotal evidence is proof then mine is also.)
Your sample doesn’t show the length of time you were out manned vs other servers for all maps. People like to say they were out manned so…I was outmanned on SOS BL several times last night but the scores doesn’t show the length of time. Everyone can claim to be out manned when you have various guilds logging out and others coming on to take their spot.
There are other factors involved in what is going on and your “sample” can be used to show that and it can also be used to refute that. Your sample is actually too small to mean anything and your data source is also just one source. You cannot draw real conclusions just from looking at one aspect.
If you want a real study, you should check all maps and note the time of day and for how long various sides have the out manned buff as well as what players specifically are playing and the duration they play(data can show that there was enough people in the map, just not how long some people are playing because a lot of people can put in some hours out there.) You should also probably correlate with a helpful soul on the other servers to pool all the data. Either that or ANet could show what the numbers were on the W3 maps themselves but I don’t see that happening.
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I’ve gotten rares out of the jps in lions arch. I hit those quite frequently just for giggles when I’m in town.
Actually it would be 48 seconds until its back up and you wouldnt have to stall that long because you have two of them available for use. Using it while low on life right before you get killed will allow you to actually revive yourself most of the time
They only survive because I’m not around. When thieves use SR just before they are about to die, it only takes one good earth shaker to down them. Then I swing until my attack animation changes and that is where they are.
I love it when thieves shadow refuge. Makes them easy targets.
I still have no issues with thieves.
I stopped playing mine if W3, just too squishy and haven’t found a build I liked. I’ll revisit it later when I’ve more gold to try out a few other gear combinations, until then I’ll be happy with my warrior and hopefully guardian and mesmer will be fun classes to play. With my warrior, I can enter the zerg, do my hammer antics and get out without dying much easier than I could enter a zerg with my thief.
They don’t kill me unless I do something stupid. Having played one, I have a decent idea what they will be doing next. I have no problem anticipating where they will be when they stealth.
They are fine as they are.
I don’t like how I would be shooting downward and the player I’m targeting, down from me, is out of range.
then i would propose that thief to have only 1 stun breaker, or none (better)
all agreeing to this nerf, please raise your feet
Only non weapon skill that breaks stun I know of is the precision signet. I think one of the sword skills also breaks stun but sword isn’t very popular.
We are seeing Fgs of roaming thieves in WvWvW now. They can take out multiple groups who never see them.
Every thief has already beaten you, even if you spiked them.
They are inside your head so you have already lost every single fight against a thief.
Really, it isn’t hard to deal with thieves.
Again, this has been filed as a bug report, by me and others. It’s not changed. Therefore, it must be as intended. Can we close this topic?
[edit]I don’t think ArenaNet is as keen on the “pristine mono-colored” borderlands as the protesters here want. See Siegerazer and company.
No we can’t close this topic.
It is a bug. That is obvious. Not really a high priority bug so it will take a while to maybe not ever getting fixed. Not like you can use it to exploit into a keep champ’s room.
If it was intended, there would have been a ramp back up into spawn from that area.
People would also have known about it as soon as they go around that area with out their server warning them.
Those spots were found by accident then to make sure it wasn’t just a fluke, people started to test and discovered that one tiny spot is a safe spot. If it had been intended, a sign would have been up to tell you about it right away, plus there would be a way back up into your spawn without running around the front or porting.
People like to troll the newer players that don’t know about that spot. It should be fixed.
I’m fine with how gear is in w3.
You’ll probably turn off more PvE types. Here they got that gear they worked for and now they can’t use it. Doesn’t matter if they get a free amulet in w3, they still wouldn’t be happy.
Gear is fine how it is.
I would like to see more added.
I didn’t get to play with the GiaB but would like to see stuff like that to add in something different.
My preferred format has today being 66574.6 though I do like 1302.09 format.
I believe that something has to be done concerning thiefs. Now I don’t have the best computer but a lot of the time they attack from stealth but for me their character still hasn’t appeared. This is a game breaker for me who plays an elementalist, I can be killed very easily so it’s very important for me to me able to see when I’m being ganked. I am often in the middle of a a hectic battle so I don’t pay very. Lose attention to my health I’m focusing on my character his positioning and where the enemy is. Then all of a sudden I am dead. I never even saw him till I’m dead of the ground. I suggest
1. Giving them more build options
2. Maybe break stealth or detection features
Or
3. Reducing damage output // more initiative cost per ability
Your problem isn’t thief profession.
You stated yourself that you don’t pay very close attention to your health(may be misstyped as “so I don’t pay very. Lose attention to my health” but it is clear that it is misstyped.) Your problem is a L2P issue because you need to learn to pay better attention to your health while doing other stuff. We all have to learn how to do that.
I will agree if we can also remove PvE maps.
The question needs to be asked, “Is JQ truly a North American server?”
Maybe WvW needs to be restricted to say 6:00 a.m. – midnight Pacific.
That’s 18 hours of potential game play and 6 hours to rest.
If this is inconvenient for players outside the North American time zones, then their own regional servers would be available.
Screw you and anyone else that thinks this is a good idea.
The self entitlement you people have, just because you don’t have coverage when you are asleep, is offensive.
I live in Ohio but I have played during all hours of the day and night. At the moment, I’ve been playing more day and evening but if my job changes hours, I could end up with only night time as free time to play and you people want to lock me out.
Not only is it offensive to me, but it is also offensive to other players in other time zones that also payed for this game, especially since there are only EU and NA servers. There will be a coverage gap somewhere and any limitation is going to screw other players.
You can just shove that limitation idea.
Even though SoS doesn’t have a chance at any kind of win against JQ with how covered JQ is, I would still rather see it like it is than limit any players just because they live in a different part of the world.
I would like a charcopter or a air ship, preferably armed.
I don’t care to have a regular land based mount. Kind of a waste with having to stop for everything if you are trying to kill as you go, and if you want fast travel, you’re better off using a way point.
If I can’t fly, then the mount would be a waste.
Mob AI is pretty stupid. It doesn’t heal. It doesn’t remove conditions. It will stand in aoe. They attack slow. If they can’t get to you, they will stand there and take it if they have no ranged ability.
Developers make up for that by adding immunities, hit points, and they hit hard when they do.
It also doesn’t have a very good thought process. People…I at least…will see a shadow refuge and will use a skill to kick you out of your house. I get a real kick out of this, even if you still run away it is fun to make you soil your trousers.
Mobs AI doesn’t have such a though process so it does work to your advantage. You don’t have to fight everything and as soon as you shadow refuge, mobs will stop chasing.
I like how they drop aggro and reset when I turn invisible because I don’t care to have to deal with everything I come across and would just rather be about my business with what I really want to do. Sure I can run and take some hits and keep on going like I do with my warrior but it is nice to just make everything leave me alone without any fuss.
I did have a bit of a issue with some of the skill points but I ended up doing death blossom on them quite a bit and just kited around. I also ran with food regeration since I was leveling up in cook so I didn’t have to stealth on stuff that I was trying to kill. I ended up adapting to the mob AI. I know it will behave in a certain way so I will use that to my advantage. That is the problem with stupid AI.
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I would like the border land maps to be different and wouldn’t mind having the area under control changing each week. Gets kind of boring defending the same keep and attacking the same keep each week when you settle into your rank.
I don’t care if people want to complete their legendary. I just want a bit of variety.
I agree that the ranking don’t really mean much.
About the only thing I see in them is higher tiers have more populations and more players so you don’t have a JQ server steam rolling a ET server.
I will say, it is nice if both servers have a good population and can continue to field opponents after you logged. A bit of suspense in how your team did while you slept isn’t a bad thing.
I still don’t get,whats the point of this ,or using other peoples build ? You want to see 100 ppl running around with the same builds ? You are to lazy to try out different builds yourself and do not want the experienced gained from trying it all out yourself ? Honestly,i am wondering,why.
I usually try out the class to figure things out but, sometimes it is nice to have a build that you can start playing with right away. Takes a while to figure things out some times. One may or may not like that build but at least it is a start and they can see what stuff does in that build and how that build works. Makes it easier to counter when you see the opposing player running a particular build.
Badges should not be in the jumping puzzle chest.
If you cannot kill another player for a badge, you deserve no badges.
I’ve had some fun fights in the jumping puzzle and that was when they had siege.
Nothing wrong with campers then since it is a PvP zone.
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I do not agree that maps should have a higher population. Already a problem with some servers just dominating as it is, don’t need them to out number other servers all the time. They can just suffer with their wait to get into the map.
Now, if all servers were balanced in population that plays W3, and that population is spread out for all time zones, I wouldn’t mind a higher population limit.
I’m betting there is a bug with the whole system and that system I think needs to be fixed as well as improved.
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This is necessary for world completion, correct? Anything necessary for world completion should be obtainable by anyone without having to involve themselves in PvP. People who like PvP can still have PvP, myself being one of them, but people who just want to finish their jumping puzzle should be able to just finish their jumping puzzle.
Jumping puzzle is not necessary for anything.
Badges are.
I don’t think I should have to involve myself in PvE for my legendary.
If you cannot kill someone for your badges, you do not deserve any badges.
They should just remove badges from the jumping puzzle chest.
I already have to do way more PvE for my legendary than you have to WvW for yours. I have no sympathy for you.
Edit…I see my answer now.
I would very much like to see items that have stats along the lines of cleric and other that are missing.
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A officer asked me to run this build.
0/10/30/30/0/0
10-unsuspecting foe
30-Embrace the pain, merceliess hammer, last stand
30-Leg Specialist, lung capacity, vigiorous shouts.
Full cleric. Soldier runes.
Hammer main and sword/warhorn secondary. The sword/warhorn is for mobility(sword skill #2 to leap out of stuff and warhorn for swiftness and will also remove some conditions.
Skills are fear me, shake it off, for great justice(on auto attack), and war banner for the elite.
Helps to have others running this build with you to synergize shouts with and add in more CC fun.
I liked having mace/mace in my secondary when I would 1v1 so I could keep the opponent stunned because there isn’t really much DPS without group buffing.
Bad players would let it happen. Good players understand right away and will deal with it usually requiring the other side to portal bomb the siege then because their thief died.
You missed an edit explaining what I meant, yet again I’ll state thieves think too much in terms of “ME” and not enough in terms of “WE”. Of course a solo thief won’t have the dps to take down siege singlehandedly, no class can, but working in conjunction it is possible.
I’m quoting the bit you missed (sorry about that).
We run a hit squad consisting of two thieves + 3 ele’s or three thieves + 2 ele’s. One thief will clusterbomb spam in a fire field to stack might, once done, we Shadow Refuge the party so we have the full duration of stealth, one of the ele’s switch to air for swiftness and we get into position. Just before we hit the ele in air applies shocking aura for further swiftness and fury stacks while the other applies frozen aura, again stacking fury and swiftness duration. Then the ele’s switch to earth (protection boon up) begin channeling Churning Earth and Lightning Flash onto the siege. Our thieves will either Dagger Storm or go full single target on the equipment depending on the density of defenders. Ele’s go fire and drop what we can and we all make our own way back. Repeat when cooldowns have expired.
Heck replace a thief or an ele with a mesmer in the hitsquad I’ve outlined and you have a safe portal delivery with maximum initial first contact.
So you are talking about an organize party then. Big deal.
If your small party is still able to survive through a larger force to get to their siege, then the other force isn’t very bright. You are not being over powered, they are not playing smart.
You are also getting combo buffs off the ele.
I love ele in my party also. They have great combo buffs. My DPS goes up when I get their buffs.
The purpose is to Shadow Refuge out of sight BEFORE you hit the siege, you know stealth the entire hit party not use Shadow Refuge to get away. You have enough mobility and stealth skills to get back inside alive as a thief.
I’ll admit BAD elementalists will use Vapor Form (downed skill) to get back inside(gladly remove it from the downed skill, but not the utility skill), good elementalists on the other hand know when to pull out and will use a combination of Ride the Lightning, Armor of Earth, Lightning Flash and Mist Form to get back inside.
On the other hand if AOE actually did proper damage we wouldn’t have to resort to wading through 25 people stacked outside the gate.
I’ve not yet seen anyone able to shadow refuge within that 14 second window out of sight unless they were inside a keep. Even then, they still don’t have enough DPS to break the siege by themselves and survive while I was manning siege in the open.
Bad players would let it happen. Good players understand right away and will deal with it usually requiring the other side to portal bomb the siege then because their thief died.
I would at least like the length of the finisher to be reduced.
Zerg at your door? Rain down fire and light them up! Get downed on the walls of the structure you’re defending? No problem! Vapour form hover away to safety!
Zerg at your door? Rain down deadly poison and blow them up with cluster bomb. Get downed on the walls of the structure you’re defending? No problem! Teleport out of the red circles to safety!
Zerg planting down catapults from a short distance? Get your thief engines ready!
Step 1: Block with Smoke Bomb.
Step 2: Shadow Refuge run to their siege. Dagger Storm twirls of death!
Step 3: Survive.
Step 4: Stealth and run back into the keep!Truly thieves are balanced too…
Any thief that shadow refuges by siege and players manning that siege is a bad thief. Any players that lets that thief shadow refuge next to their siege and not do anything about it are bad players.
Even if that thief shadow refuged a bit away from those players, it only lasts 14 seconds traited so they have given up DPS to get that stealth length and they also have to stay inside that shadow refuge for 3 or 4 seconds(can’t remember) to get that buff. It doesn’t work the way you are thinking and if it did, the players defending against that one thief are not very good because it takes a bit longer that you are stating to down siege with a thief.
I love to run into that shadow refuge and knock that thief out.
Here is a tip…if you leave shadow refuge before the house goes away, you get put on revealed and cannot stealth for 3 seconds.
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All maps would have the EB set up with each having a keep at their spawn and a castle in the middle with various themes.
1 map would be city like. Ruins actually ascalon ruined city and keeps are build with ruins in mind. Basically the area around blue keep in EB only over the whole map.
1 map would be mountainous and snowy with lots of tunnels.
1 map would be farm land like. Maybe some good expanses of open terrain.
1 map would be swampy. Kind of like the area around green keep in EB.
Various “castle” in the middle would take on a theme of the map. Mountainous area for example could have rather large hills with walls built around the hill.
Not sure how balanced this would make it but it would add some fun and variety.
It is a bit better for me. Haven’t had a portal bomb against me so not sure how well it is working yet, but I can see more of the enemy zerg before I get too close. Used to run right into a zerg before I knew anyone was there.
I’m glad the risen abomination is much bigger visually than it was before.
I don’t mind thieves at all when I’m on my warrior.
I don’t care to play thief in WvW. Class is fun but I get way more mileage out of my warrior. Better group support and it takes several of the zerg to get me down in a reasonable amount of time.
Having played a thief, I understand how they work.
I love it when thieves pop a shadow refuge. Hammer #4 or “Fear me.”
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If the other player was standing in the spot near the camps under that ledge that they spawn, they will be immune. People like to troll there and run out, take some swipes and get a lucky kill then run back to that immune spot.
Please have a color change or alter the names so that they don’t look the same as the players that are alive.
For my thief, I ended up using death blossom a lot. More efficient to kill several at a time using less initiative. Cluster bomb was also nice.
With my warrior, I use great sword a lot. More efficient to kill several at a time.
Point is, if you have a decent enough AOE, you can pretty much round up a pack of mobs and go to town on them.
Mobs are slow at hitting you. Tend to have a 1 to 2 second pause before the next attack because they don’t spam weapon skill #1 like we do and pause between each weapon skill they have. They do hit hard but they can be slow to hit and it is typically easy to avoid if you kite while conditions work. With the greatsword, I just backed up until my other skills were off timer or I was setting them up for skill #2 and 3. Only skill that you need to be planted in one spot is 100 blades and if you are a warrior, you should be fine at absorbing what mobs hit while using that skill provided you are at level. I wouldn’t use that typically against mobs that were over 2 levels than me.
As far as mobs being over level, don’t go in there. Do a different part of the map and come back. I don’t think I ever had to go to a different map to get a few levels before completing a map. You should be able to hit the level ranges within a particular map and it doesn’t hurt to come back later. A lot of these events happen frequently. Some are a chain, may have to try a get a few others on the map to help or just resign yourself to not doing it. Mobs do tend to hit for quite a bit just being over a few levels. I don’t like trying mobs that are more than 2 level over and certainly not a pack that I would normally gather up at level.
I don’t have any advice for champions. I don’t care enough to try and solo one. I just want my loot and map completion. I’ll help my self to the chest and run if one is around.
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Balancing servers…maybe, just maybe there are players that want to play in a server and tier that has 24/7 coverage of all 4 maps. Maybe, just maybe these people don’t want to play in the vacancy of the lower tiers. Some people do, some don’t. Unfortunately there probably won’t be a middle ground even with “server balancing” because there probably isn’t enough to go around for all time zones and all servers.
I’m excited to see JQ getting players. I had hoped BG would get some. Maybe SoR will offer the coverage. Either way, it will be good competition for SoS. And if SoS didn’t try to do the same with their euro push, JQ and BG wouldn’t have any competition from us.
If you don’t want to play there, transfer before they stop being free. Not like there isn’t any server that won’t help.
If you like having smaller battles and less coverage of maps, then stay where you want.
If you have some kind of loyalty to your server, then you need to figure out if that loyalty is really that important if you are not getting the kind of gaming entertainment out of your server.
People are here to play a game. They will try to get the entertainment out of if that they want, kitten server loyalty if it isn’t providing that entertainment.
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