(edited by CreativeAnarchy.6324)
I would also accept to put it in a chest at spawn for me to collect later.
I’ve hakittens spawn in the air when I jumped down off a wall and can’t retrieve them. Also had a few spawn in the ground and couldn’t target or pick them up. Could see the sparkly thing they do at the top of the bag but it was still stuck in the ground and unreachable.
Does anyone know if they are going to force people to go to southsun or allow people to buy the sickle off of the gem store to acquire it?
Just for the record, if getting it requires I finish southsun events I am going to deduct Anet respect points. :c
I would not mind getting one for doing the events rather than purchasing.
Option to aquire from both gems and southsun would be nice.
If they make it a non-PvP zone, badges of honer need to be removed from the chest.
No PvP, no badges.
This is the kind of suggestion I could support if you really want to try to limit zergs, unlike other suggestions that penalize people and slow down their play just for having a large group around.
Sounds like the game you want to play is “Mindless Grind Simulator 1.0”. You know, sometimes people do events for the story (oh, yes), or for something different. I’ll much rather do a temple event than to run COF. I hate that place. I don’t need to have optimal gold rates in everything I do, because I play gw2 to enjoy it. Not as a job.
No. You need to re-read and comprehend. Stating that I want to run “mindless grind simulator” is just being insulting.
Since you missed it, here it is again.
>>>I put in as much and more effort yet I only got chest loot while others got more.<<<
I’m not grinding, but I’d like to eventually make 1 legendary and that wont happen if I don’t get any drops.
I don’t do these temple events often, and others I may sometimes only hit them once per week. Dragons and a few others I’ll do frequently but I don’t bother with the pre events often. Not getting enough loot to bother. I’ll let someone else do it since they want to do them for fun.
1 time per week that is if I do hit them. The only reason I hit temples the last few days is because I’m off for the week and I have time to kill so I thought I’d revisit why I didn’t do them. Last time I did Orr temples before this last week was sometime last year. They are not very fun, that is why I don’t do them. I had hoped for some drops so that I could, oh gee maybe get some crafting(not a legendary goal for these runs,) but that won’t happen without drops.
That hardly constitutes a grind.
If I really wanted to play mindless grind, I would do these much more.
You should edit your post and reply with something sensible instead of insulting.
There is nothing wrong with wanting loot. There is nothing wrong with playing these events for loot.
I enjoy loot. That is why I play these events. Everyone likes something from games, I like to see stuff appear in my bag. There are other aspects of the game I’d rather do but I also would like to gain a legendary at some point, not never.
If you want to run events without getting loot, that is your perogative, but you don’t need to force any non loot events upon me and eventually, you won’t have enough people to run those events since they won’t be getting any rewards. Have fun trying to get one of those events done by yourself.
(edited by CreativeAnarchy.6324)
I think it is goofy that 1 person can contest a wp just because they went up and tapped the gate once.
I think siege should be required before the wp gets contested.
They could get rid of the 30 second window if it required siege.
I did melandru today (starting from defending the landing site phase), got 24 pieces of loot (blues, greens) and 6 bags. Also some tier 5 mats. Not that much worse than what you get from a dungeon and this takes far less time. I don’t consider it to be bad loot.
I did Melandru last night and got no drops. Did Melandru the night before and got no loot. Only loot I got was from the chests.
Did lyssa today and got no drops.
Neither case is the DR in effect because I ported into the area from another map to start the chain.
No point to these events if the only loot is from the chests. Too much time and I do not like the events. I don’t really care for any of the temple events really and only did them for the loot.
No point to running them at all now.
This is also one of the reasons I dislike RNG. I worked for something but not getting anything that I can use except vendor trash that only amounted to about 25 silver while others can pull a whole bunch of stuff and and make a gold. I put in just as much effort, sometimes more since I started the chain and many just show up for the last boss fight, and yet my reward is very much diminished and I haven’t even been in the area running other events. I find CoF runs more fun than these events and CoF is booring.
If a guild claims a structure but does not put up buffs, please code it so that the guild claim can be replaced by anyone. As long as buffs are up, the guild that claimed has to give permission to relinquish the claim.
It should be a minimum number of buffs and should not include supply carrying buff as a qualifier.
A troll guild claimed bg garrison last night and didn’t put up any buffs. Still claimed and no buffs.
What did you expect on reset night if you are on a server with a high WvW population?
Move to a different server with fewer WvW players.
Hiding siege in an area where siege cannot be built is an exploit, I wouldn’t admit to that publicly.
It is just golems.
Not like they are trebbing a tower from inside there.
I think to get the prices to go down would be to increase the drop rate so that there is easily had supply that paying stupid high prices wouldn’t be an option unless you just had the gold to spend and don’t feel like farming for stuff.
Prices will still go up.
I can tell you now Kain lost over half of its guilds and is able to compete in t3. So if Kain gets matched up against any t2 server or above it would be a blow out. When Kain was at full strength (maybe 12 guilds) it was not able to compete with BG before it moved up to t1 and BG stomped everyone in t2 by 100k. As Kain was falling to t3 we still had around 9 active WvW guilds now we are down to maybe 4 WvW guilds. So the differences between t1, t2 and t3 are HUGE.
This is what people dont seem to understand. They havent been following wvw… but some of us have and are able to see the vast differences in strength between tiers.
Here is a some food for thought for those that think hmmm maybe a DB vs JQ vs TC matchup might be interesting or whatever.
Alot of servers were absolutely smashed by Kainengs rise through the ranks. Kaineng got to tier 2 and was getting beaten by BG there by 50k. A TIER 1 SERVER (SOS) fell apart and the vast majority of their wvw forces transferred to BG pushing them into tier 1. That last match in tier 2 for BG, A FULL STRENGTH KAINENG, lost by 150k.
After Kaineng collapsed, WM, RISE, MEOW, a huge portion of what made Kaineng massacre their way up to tier 2, moved to Blackgate. WITH ALL OF THAT ON BG, they are currently in third place in tier 1, losing by 80k +
I hope this somewhat paints a picture of how absolutely vast the differences between the tiers are. Granted there is a bit too much stagnation that developed, but all that it required was a simple adjustment to NUDGE a server out of a tier that it may not have belonged in.
Maybe this will change help. Why is Blackgate even askin for transfers when it is 2nd out of 24? Maybe if Blackgate gets to beat up on rank 8, it’ll feel better about itself rather than feeling it’s such a huge failure for losing to Sanctum Rall or whatever. The tier 1 servers won’t have to be in an endless arms race with each other.
Not all of the people in those guilds have transferred.
I don’t think even half of WM even came to blackgate.
Just because a guild transfers, doesn’t mean all the players went along.
People spend hard earned gold to xfer for a reason, we don’t want random matchups, especially when servers differ in population to such degrees.
Come on A-net… read our comments, don’t make a drastic mistake after all your improvements. This will do way more damage to the player base then it is to see if its worth seeing “Is this T1 server better than this T8 server hmmmmmMMMmmmmMMMMMMMMmmm!!!??”
Did you even read our comments? Or ANet’s for that matter?
People want DIFFERENT match-ups.
ANet isn’t making DRASTIC changes.
T1 and T8 will NEVER be in the same match-up.Read before you post the same stuff everyone posted on Page 1 and 2.
Who cares if they want to post that.
What gives you the right to tell someone not to speak their mind even if it is something similar to others?
You should stop posting instead if you are going to be like that. Think before you post.
I got it fairly easily.
Easier with more people scrummaging for the crab.
Fishing pole is also nice. I also like taking the fishing pole out of others peoples hands. Can’t figure out how to steal the conch without it being knocked out of their hands already.
Who cares.
I’ll get the precursor for the one legendary that I want.
You want more, that is your problem. Don’t be greedy and it won’t matter.
Will be nice to earn the item I want without relying on RNG.
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If you mean 1st place in points during the match so that it encourages the other 2 servers with less point to hit the one with the most points, sure. So at any moment that say dog server pulls ahead in points on monday, kitten and squirrel are encouraged to attack dog until kitten or squirrel gains more points that monday so that is become more WXP encouraged to then attack the point leader.
If you mean the leader based on who won the last match, not into that.
I don’t really care about underwater combat after dealing with the mobs turning invulnerable just because they are slightly lower than me.
Didn’t care for how mobs could have such a short leash also.
Didn’t care for it anyway.
Tend to avoid mobs if I can unless I absolutely have to deal with them underwater.
Why did this thread get necro’ed?
Can we just get a lock please.
I do not believe that this will encourage guilds to spread out to other servers unless free transfers are implemented and I don’t believe that free transfers will be implemented again. Caused too many problems before.
This will also discourage those that cannot field the same numbers to just not play till they get a match where they can compete. What is the point if you can field a full bl but get stomped in the others because you just don’t have any where near the numbers that a different server can fill.
Then there are the guilds that moved to specific tiers because they wanted smaller fights instead of the ones that you get in higher tiers since those have higher WvW populations and can fill more bl to capacity and have a much easier time to ball up into a full bl zerg. Those that moved may enjoy this for a short while but at some point, they will tire of fighting that type of fight they moved away from in the first place.
I don’t think this is a good idea and more thought should be put into this.
New rating still isn’t going to show any server skill.
I dislike the RNG.
I got all my clovers using the 10 amount per use. I got back better than what the odds say on the wiki. I had a 50% return rate.
I may never get a precursor in the mystic toilet and I’m pretty sure someone has already gotten several from there.
64 bit AMD Phenom II x6
XFX 5970
16 gig ram
None is over clocked yet.
Had a Western Digital Cavier but it fried. Have a pair of Western Digital borrowed from my dad put in Raid 0. Going to go with SSD when I scoop up the money.
+1. “winner up loser down” sounds good in theory, but in practice it has real problems.
WvW isn’t the playoffs. the losers don’t go home for the season, they have to play again the very next week and the ratings algorithm has to be able to find reasonably good matches for them too. This isn’t as easy as it sounds.
-ken
Not really. Winner of the Tier moves up, the loser moves down, and the middle stays. This happens every week. Worst case is you play the same teams every other week if the previous week’s loser always wins and the previous week’s winner always loses. Best case is servers make a big push for a couple weeks and climb the ladder. Slack for a couple weeks and you may wake up in Tier 8.
No complex math involved. Not sure why this wouldn’t be the solution selected………
Then the T1 servers could take “a few weeks off”, end up in T4/5 then steamroll all the way back to T1 with ease.
Yep, but they would have to win many consecutive weeks. And any time a server steamrolls, they are gone the next week.
Make sure you are on the under populated server that is getting steam rolled by the server from T1.
Make sure you are on the under populated server that is getting steam rolled by the other T1 server.
Make sure you are on the under populated server that is getting steam rolled by the third T1 server.
Then, we have T2 servers. Pretty much make sure you are on a server with a population that is in NA T8, then come back after you’ve been steam rolled for several weeks because you had to play all the T1, T2, and T3 servers before you finally got a match that was more equal to population.
It won’t be fun for those players.
It isn’t as easy as you think. Things need to have adjustments so that low WvW population servers don’t just stop playing.
What some people don’t get (mainly the L2P crowd), is that when you join WvW, you generally don’t trait your class for sPvP play; if your smart, you’ve traited it for group play.
If your traited for group play, you less than ineffective at sPvP. Thieves don’t seem to have any effective builds built for group play due to having the following as another poster pointed out:
“Weakest healing in the game
Least health pool
Medium armor
Zero boons abilities
Zero invulnerable abilities
Middle mobility
Middle DPS
1-3 support abilities (two make only stealth,one block projectile)”This forces thieves into sPvP which immediately puts anyone traited for group play at a severe disadvantage. This furthers the effect from the ability to enter and leave combat at will or reset the fight as many times as needed as so many have pointed out. Combined with the fact that the stealth is so effective, they can essentially go full zerker without any worries of ever dying.
Bottom line, thieves have nothing effective in group play and this really need to be adjusted. Their sPvP play needs to be brought down a couple of notches while their group effectiveness needs to be raised a couple of notches.
I’m well aware that classes like rangers, guardians, and warriors (if traited properly) could probably wipe the floor with thieves easily; but, you’ll rarely find them traited for this in WvW. If they are traited for sPvP in WvW, then their aren’t doing themselves, or their groups any favors.
I agree with the sPvP and WvW assessment.
I don’t agree with changing the thief class though.
Thieves can beat me easily when I don’t have mace/mace as my second weapon set so I generally just leave them alone. Sure, they follow me to where I’m going but they cannot kill me unless they have help or I decide to give it a go without mace/mace as my second set. I run hammer/sword+horn and the sword/horn is for mobility, much more important than being geared for 1v1. If I could carry a third weapon set, I’d be set since I’d be able to run mace/mace and hammer and just stun lock them till they die.
Stealth, no real counters to stealth, thieves can easily do this; videos posted have already proved it
Stealth, no need to have a counter to it, players can easily deal with it; videos posted have already proved it.
You need to learn how to deal with it.
Thief:
Weakest healing in the gameThis was a joke, wasn’t it?
Ever heared of the Shadow’s Rejuvenation trait? It guarantees large hp regeneration everytime a thief uses stealth. The effect is: each stealth skill becomes a healing skill and since 95% of thieves use perma-stelath builds, most of them also theoretically can have perma-regeneration.
But hey, why am i writing this. The part about the weakest healing was supposed to be a joke for sure.
Only if you trait for it. Pretty sure it is a 30 point trait, but I could be wrong and it may be a 20 point trait.
Just because it is possible, doesn’t mean it has the best because some builds may go for it but otherwise, thief healing isn’t very good.
If it was that good, everyone would fit it in their build. There are several options in that particular line that are quite nice to have and you cannot fit them all in.
The joke is you people cherry picking one option out of all available and claiming that they have excellent healing.
If a thief is able to keep a group of 20 at a supply camp, the 20 at the supply camp are doing it wrong.
Arrow carts needed to be buffed. They should just unlock the zoom so that we all can just zoom out. I’d like to zoom out a bit more anyway. I would not attribute people using a hack to ANet encouraging zergs. Not all hacks are easy to detect or fix.
ANet stated WvW was ment to be battles involving large numbers of people. Not sure why you are complaining.
I’d insert some Monty Python bit about full frontal nudity but they have more nudity than your picture and would soon be deleted.
Anyone who isn’t good at JP’s is probably using W,A,S,D for movement.
I don’t see how that would cause any problems.
I’m using a Nostromo and Naga.
I’ve done all jumping puzzles, map completions on two characters so I’ve gotten all the spots that require some kind of jumping.
I consider myself pretty good at jumping. I like to jump.
I’m just bored.
I like the arrow cart buff, wish it wasn’t reduced.
Traps are meh.
Would like better rewards but that hasn’t stopped me.
It is taking the same stuff over and over on the same maps. Taken every structure enough times that it is no longer interesting and getting boring. New opponents won’t change this because everyone pretty much holds in the same points(who is going to hold in a lesser quality choke point,) they push pretty much the same as others.
It is just the fact that I’m doing the same thing over and over every week. At least farming gets a little more variety, I can farm in this map and deal with different stuff which is still boring pve, or I can switch to a different map with different scenery and still fight boring pve mobs.
Traps are just a way of milking cash out of you as a reward to them coming up with the worst stealth class in MMORPG history.
I don’t need those traps to deal with thieves though. I don’t always win, I don’t always loose, but I don’t have a problem dealing with them.
Interesting idea but I don’t really care to spend the gold on that stuff. Siege already costs enough but I can put down a bunch of them and I get more mileage out of them.
I’m just bored.
I like the arrow cart buff, wish it wasn’t reduced.
Traps are meh.
Would like better rewards but that hasn’t stopped me.
It is taking the same stuff over and over on the same maps. Taken every structure enough times that it is no longer interesting and getting boring. New opponents won’t change this because everyone pretty much holds in the same points(who is going to hold in a lesser quality choke point,) they push pretty much the same as others.
It is just the fact that I’m doing the same thing over and over every week. At least farming gets a little more variety, I can farm in this map and deal with different stuff which is still boring pve, or I can switch to a different map with different scenery and still fight boring pve mobs.
The Trading Post needs a drastic overhaul. If nothing else, fix this issue and also remove all of the permanent bids for items that are less than I can actually sell an item for. There are tons of permanent one copper bids clogging up the system for no reason.
I second this.
I would not object but if I can’t use my runes, it won’t do me much good.
Precursor lotto. That is how I look at it.
I can chill a bit and watch a bit of tv, do some dishes, or cook something and still get a chance at a precursor. Get some karma and other junk with it. I don’t have to be there the whole time like in a dungeon, I can just wait for the boss or do some pre event.
Either way, I don’t have to focus for long periods of time and there can be a longish pause while I do something else.
I most certainly support this suggestion, though I’d like the slots to the left of the skill bar, not the right.
Make it a floaty movable bar for everyone to put it where whey want.
I’d like to have several more.
I don’t like having my backpack open to deploy siege so I’d like to have several.
I don’t need a lot of bars on my screen, just allow me to page between several bars.
This isn’t that powerful. It is nice for those that don’t have good condition removal but it doesn’t always fit with builds so it doesn’t get used for every situation or even every profession.
I don’t ever use it because I don’t need it. I’m sure a elementalist doesn’t need to use it either. If it was so powerful, I would choose it above any other food. I even carry several different foods depending upon the situation.
So a condition build is going to have a hard time against someone that uses this food combined with runes. Guess what, you just need to walk away from that fight if you are so afraid. You do not need to be able to kill every one out there, someone will run a build/gear/food combination that can counter yours. That is called variety.
If it was so op, everyone would run this all the time and I know that does not happen.
So what you are basically asking for is what most other mmos do already….
I’m sorry but I didn’t end 7 years of Everquest 2 to go back to locked combat, hotkey mashing action.
I suppose you also want all your ground target attacks to autolock on your target as well. If you’re too lazy to actually…aim…then go back to those old mmos you love so much.
I think they just want to be able to mouselook without holding down a mouse key and also have the mouse point appear in the middle of the screen when mouse look gets turned off instead of it being somewhere on your screen or without you having to make sure the mouse pointer is in the middle of the screen(can be difficult to do in some intense combat.)
Combat mode mod for example. You don’t need auto target or any auto stuff on with the mod, just recommended.
I don’t care to use auto target in the first place, just want my left and right mouse key to be functional other than for mouse look and target selection, and have my mouse pointer appear in the middle of the screen when I release my right mouse key.
GW2 mouseing does wear out my ring finger holding down that key for extended periods.
Except for amulets, the laurel items are very unreasonably priced. Weekly serves as a decent goal for players beyond the day. Besides, anyone that’s “hardcore” will finish the monthly within a week, so they need more stuff to do anyways.
A monthly can be done in a day as long as you do not have to do dailies to complete a requirement or a daily kind of thing to complete the requirement.
This months I completed in 3 days and I had to work one of those days and I wasn’t even trying to focus on it.
I just can’t believe you people can’t cope with the arrow carts and haven’t figured out other tactics.
Structures are still getting flipped on a regular basis, just not a quickly nor able to just have a ninja team do it.
So many bads.
It has nothing to do with bad play. Of course arrow carts can be countered and new tactics employed. But as I’ve stated before, what the majority of people in this thread object to is that those new tactics are simply not fun and wind up being tedious and boring. That, combined with the fact that what was intended as a Zerg breaker for low pop servers is actually being used by high pop servers to solidify their lead in annoying and overpowered ways. The irony here is that confusion, the true Zerg breaker, was destroyed on the 30th as well. Most WvW players want epic player to player combat over objectives. Not standing around protecting arrow carts and trebs. Most WvW player want to be able to storm a tower when a wall falls, not be unable to enter the hole (and not even bother trying). Pre-patch siege was a nice compliment to player strategy and combat. Now siege is the main show. The main weapon. It’s absurd that an arrow cart is more powerful than a catapult or a balista. Simply absurd.
All I’ve seen in kitten and moaning about how this is destryoing wvw because they can’t deal with it and all these people are having a mass exsodus.
Hasn’t changed anything that I’ve seen, because there are still q’s on several boarderland maps during the week, stuff gets flipped just as easily as before, maybe a little bit slower but it hasn’t actually changed much beyond a little different thought about taking something like using a cat or treb instead of just rolling up to the gate and dropping a bunch of rams and STAND IN THE AC FIRE WHILE BEATING ON THE DOOR.
AOE should make you want to get out of the circle, not ignore it. I’ve stated before, range is a bit much but damage should stay. People should absolutely want to get out of AoE, not ignore it.
Riiight. 48 pages, 2300+ responses, over 30,000 views and it’s just a bunch of L2P noobs who can’t take the heat for you, huh? I don’t care what business you’re running but when that percentage of the consumer base is that riled up about what Anet thought would be a minor patch I’d say something is very, very wrong. Those are serious numbers.
And most of those pages are just the same people compalining. Pretty sure a lot of the views also do not correlate that there is a problem, plenty of people view a thread trying to find a bit of info and have to get out if they don’t find what they are looking for or maybe they are just following the conversation. I’ve viewed this thread no less than 50 times myself and it gets counted each time I view.
Plenty of people don’t have a problem with the change.
What kind of fighting do you want from WvW? Higher tiers will have more often a larger zerg running around, lower tiers have a zerg, just not as big with the possiblity of small man squad doing things a bit more frequently.
CreativeAnarchy: I happen to like zergs (despite the theme of my original post) but I mainly want to change how they flow. I just feel they function a little too lite for something so powerful.
The reason I had environmental effects work in such way is that it is hard to implement a good environment system. It is not easy to create a sense of difficult terrain with the way things work in GW2. Your suggestion of physical obstacles is certainly good though, but I feel there isn’t any other options to slow down a zerg. We definitely can’t use collusion-detection in players as that would be disastrous to implement and would cause even more problems.
What I want is to simulate the bulkiness of a zerg, because physically a large mass of individuals should make travel difficult with. I am simply making areas less accessible to them and not giving them something absurd like a global speed debuff for zergs. Environments like a swamp should be difficult to travel in, which is why I had them simulated in such way (a non-intuitive way but it is at least an attempt).
Forgive me, I don’t see how you are forced to do something, as you do not have to chase after groups that utilize these environments. The environments is a somewhat of a risk vs rewards systems anyways. Fleeing and pursuing groups could even up stuck together if they happen to be too close as the environmental system does not discriminate against servers.
My rant about you people wasn’t directed specifically at you, just people that keep harping on about how the zerg is the doom of civilization. It is getting annoying.
I can agree that environmental effects should slow people down, but it shouldn’t just be since there are a lot of people in a spot. Swamps for example should be difficult just for one person to go through.
I could argue that many people can make it easier to get through tough terrain. It isn’t like we are acutally hauling anything behind us anyway.
I want to be able to change the angle at which the projectile will be launching.
I should be able to drop a morter shell just on the outside of the cliff just SE of the SE dumb gate morter spot. People shouldn’t be able to bunch up next to the cliff and avoid my shot and the morter shoots too far for it at the current angle.
All I’ve seen in kitten and moaning about how this is destryoing wvw because they can’t deal with it and all these people are having a mass exsodus.
Hasn’t changed anything that I’ve seen,
What tier are you in? Because in T1 the meta has changed significantly in favour of even larger zergs flash building ACs everywhere.
That didn’t change. That was always there. Need to soften up a target, flash build a AC. Have a bridge or other choke, AC with a warrior to take advantage of leg specialist when it still worked with arrowcarts and a couple of ballista with people that can spread shot. Even before leg specialist on arrow carts, an arrow cart or ballista would often get built if we had the supply.
Nothing has changed except now we cannot just ignore arrow cart aoe like we could before.
Started on SoS, moved to Blackgate with my guild.
Ok, first off, I will say I know we all (all 3 sides) love good fights, love to trash talk a bit here and there, love to win, etc., and I think for the most part, we all frown on those (even on our own side) that have to lower themselves to questionable tactics to “win” at a silly video game.
Now while we can all agree that to “spy” is bad….be it someone in TS from the other side or someone playing on another side and telling chat commands and troop movements. But last night I saw firsthand spying taken to a whole new low I had not seen before.
Around 2am cst, I was in Durios tower in EB….myself on an arrow cart, another player on treb hitting SM and one empty AC. Suddenly a char character comes into the keep….comes up to the second floor and stands right next to my AC….never moves again….then a treb from SM (owned by BG at the time) starts hitting the courtyard and within 3 shots, hones in on our treb taking it out. Without missing a beat, the treb attacking adjusts fire and swings perfectly to take out our AC on the far side (which can NOT be seen outside the tower)….2 hits and gone. Finally, it swings all the way across the tower to the wall I was on adjusting fire only once and hits my AC perfectly. Again….2 hits gone. …..all siege gone….the char standing next to me disappears/logs….then not 15 seconds later, BG storms the tower and takes it down.
Fair play? I think not. Come on guys!….keep it classy! =)
BG’s treb crews are so stupid they don’t know how to treb a tower, and if they do successfully destroy your sieges, it must be the work of a spy!!!!
JQ Logic!!!!
you probably don’t have any experience of trebbing Durios from SMC. A good experienced trebber sometimes doesn’t need a spotter at all, if he/she knows the possible location of the siege (it can be predicted if the trebber knows the environment well enough), firing angle, and the power required.
It is possible that the BG treb crew intended to destroy the wall, but hit your sieges accidently when he was adjusting the angle and power. It’s the first rule of trebbing, if you see the number, you keep hitting it until you stop seeing it.
Besides, if you know the best location to place your sieges, BG probably knows it too, they have been blue for a long time.
quit QQing
JQ is not the only server that knows how to wvw
Seriously? First off, yes, a good trebber will fire around and hit many spots on a tower….I will give you that. BUT…..1. knowing EXACTLY where to fire 2. knowing EXACTLY when siege was destroyed to then adjust fire to next target 3. hitting ONLY the siege that was there at the time (ie. not just hitting where siege “should” be) 4. having a “spy spotter” suddenly there and once all siege is gone, they log off….not to mention, not long after the BG zerg comes and takes the tower……. if you can explain away ALL of those, I will give you the benefit of the doubt.
….and go back to where I said WE ALL like a good, fair fight. Hey, I think BG and SOR have very good players…..JQ has no monopoly on that….I LIKE it that way….makes the game more fun….if JQ (or BG or SOR) had all the good players and just trounced everyone every week, the game would get real old real fast. My only point was that I saw something that ALL of us can/should agree was pretty low. Is that THAT hard for you to see and say “yeh, that sucked.” ?!?!?!
Your server has people do the same, your server is just as guilty. Not saying I condone the behavior, just saying that the fecal matter from your server doesn’t smell like roses.
I just can’t believe you people can’t cope with the arrow carts and haven’t figured out other tactics.
Structures are still getting flipped on a regular basis, just not a quickly nor able to just have a ninja team do it.
So many bads.
It has nothing to do with bad play. Of course arrow carts can be countered and new tactics employed. But as I’ve stated before, what the majority of people in this thread object to is that those new tactics are simply not fun and wind up being tedious and boring. That, combined with the fact that what was intended as a Zerg breaker for low pop servers is actually being used by high pop servers to solidify their lead in annoying and overpowered ways. The irony here is that confusion, the true Zerg breaker, was destroyed on the 30th as well. Most WvW players want epic player to player combat over objectives. Not standing around protecting arrow carts and trebs. Most WvW player want to be able to storm a tower when a wall falls, not be unable to enter the hole (and not even bother trying). Pre-patch siege was a nice compliment to player strategy and combat. Now siege is the main show. The main weapon. It’s absurd that an arrow cart is more powerful than a catapult or a balista. Simply absurd.
All I’ve seen in kitten and moaning about how this is destryoing wvw because they can’t deal with it and all these people are having a mass exsodus.
Hasn’t changed anything that I’ve seen, because there are still q’s on several boarderland maps during the week, stuff gets flipped just as easily as before, maybe a little bit slower but it hasn’t actually changed much beyond a little different thought about taking something like using a cat or treb instead of just rolling up to the gate and dropping a bunch of rams and STAND IN THE AC FIRE WHILE BEATING ON THE DOOR.
AOE should make you want to get out of the circle, not ignore it. I’ve stated before, range is a bit much but damage should stay. People should absolutely want to get out of AoE, not ignore it.
All those getting stuck on arrow carts or other siege, have you tried to swap weapons? That is how I’ve gotten off mine when I otherwise cannot. I haven’t had to waypoint. Just wondering.
I would like a weekly in addition to the daily and monthly.
The goal is to get rid of dailies completely. Dailies and daily DR need to go bc they inadvertently turn the game into a chore and greatly penalize ppl that can’t log in everyday. If you miss a day, you can’t catch up bc you hit DR for doing something more than once on the days that you can play.
You don’t have to do dailies.
I don’t care to get rid of them.
If you think it is necessary to do dailies, you are looking at it the wrong way. They are not required for anything, only satisify what you want, not need.
I’ve missed plenty of dailies and I really want some of the ascended stuff obtained but I’m not going to sweat it or ask for a game change to suit my life schedule.
They don’t take long, maybe about 30 minutes typically, and I like little objectives like that to accomplish. Taking that away from me is not something I care for as I like having those mini objectives on a daily basis for me to complete and see how fast I can get them done.
Changing it to a weekly would take that away from me so no thanks.
Add in a weekly. You get what you want, a weekly, and I get to keep my daily and get somethign else to set personal goals for. Weekly would also help those with alts, I’ve seen them upset that it takes too long to get laurels for all their characters.
(edited by CreativeAnarchy.6324)
Niim: I agree that large complex changes/idea never see the light of day in fan suggestions, I was certainly bored before I started writing about this idea. It was a fun exercise for me since I haven’t written much after finishing school years and years ago.
I honestly feel that some of these ideas would change a lot. Players can play in a small groups with more confidence as they will have a larger window to work with. Underground travel and environment zones allow small groups to escape, annoy, flank, and even reconnect with zergs. With the increased harassment from small parties, zerg numbers will diminish when they are forced cover multiple objectives.
Rewarding small parties is a good ‘must have’ first step, but like you said it will offer “no real balance impact”. If we give them the tools and the rewards, then it would be guaranteed that it will change how they play.
Lordrosicky:Which is why small parties need to be empowered with tools to make it worth it. Players don’t like to be wiped by a zerg, so by giving them the ability to slip pass one will certainly promote people to play in smaller groups.
CreativeAnarchy: Yes, most of these ideas penalize zergs, but there is not enough to reward smaller parties. Zergs no matter what size, has and will continue to play a pivotal role WvW, environmental effects simply acts as
stop signsspike strips. The bulk of a larger map with environmental effects will still be open-field. Zergs will evolve to be more modular over time. The end result would make large guild groups much more interesting as they can splinter in to small groups to wreak havoc and form back up when brute force is required.Note: Not that anyone would be interested, I don’t hate zergs. I play in a tier 2 server and 70% of the time I play in a zerg.
I still disagree with any penalty to players just because they are in a area where other players are.
If this was actualy environmental effects, such as rocks and such actually being there to actually slow them down and break up the zerg, that woudl be different. However, you are suggesting that a group get penalized just becuase there are a large group of players in a area regardless of the actual environment. I disagree with this.
There isn’t anything wrong with a zerg. A lot of you people want to compalin about them and penalize them just because you all don’t care for them yet you are also trying to penalize those that don’t mind them.
I don’t like to be forced to do something and you are trying to force something upon me just because others are around.
If you want to create something specifically to encourage players to break up the size then that is different but penalizing players for congregating in a area is the wrong way to do it.
(edited by CreativeAnarchy.6324)
