easy – you make lots of posts complaining about them being op, and then anet buffs them a bunch of patches in a row, and then i’m not sure what happens after that
Not sure where I said they were op. Mind showing me where?
If I’m running with my zerg set, I don’t do very well because my weapons are not well suited for 1v1.
If I’m running small group or planning to skirmish, I like mace/mace and hammer but I have been running axe/axe with sword/warhorn. This is on a warrior, shout heal. 0/10/30/30/0 because I don’t trait for small ops. Been thinking about axe/mace. Double mace and hammer can mostly stun lock them that they leave after getting knocked around. Axe does enough damage(untraited) that they also give up and run. My warrior is typically tanky and can take a burst very well.
I think hammer is a bit too slow for 1v1 so people tend to dodge them. Zergs don’t because of all the stuff going on but 1v1 it is easy to tell so you need a mace to get that first lock.
So what about from a Guardian standpoint? I’ve beaten thieves before, but honestly, I don’t think they were that good.
I only have a thief and warrior.
I played the thief when I started, had a really great name that just fit the profession. I like some things about the class, mostly though I’m not impressed and I also like to push into the zerg and thief doesn’t hold up well when I do that. I did learn quite a lot about the profession and how other players reacted though and I can reasonable predict what thieves will be doing. Good ones are hard but any good player is going to be hard.
If I’m running with my zerg set, I don’t do very well because my weapons are not well suited for 1v1.
If I’m running small group or planning to skirmish, I like mace/mace and hammer but I have been running axe/axe with sword/warhorn. This is on a warrior, shout heal. 0/10/30/30/0 because I don’t trait for small ops. Been thinking about axe/mace. Double mace and hammer can mostly stun lock them that they leave after getting knocked around. Axe does enough damage(untraited) that they also give up and run. My warrior is typically tanky and can take a burst very well.
I think hammer is a bit too slow for 1v1 so people tend to dodge them. Zergs don’t because of all the stuff going on but 1v1 it is easy to tell so you need a mace to get that first lock.
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If they were 20 vs 1, you all were really bad.
If they were taking them on 1 at a time, you just need to learn how to deal with them in relation to your profession. You may have to change your build for a more 1v1 situation if you wish to go in there and fight. If you have done all that, you just need to learn how to deal with them in relation to your profession.
They are not difficult to deal with at all.
You may have gone up against a really good player. If that was the case, just accept you are not as good as you think you are.
The only thing to worry about is that though you’re invisible, angry, anti-social, sociopathic players may set traps in chokes, tunnels, or on ledges you have to jump on or randomly use the traps in the puzzle. And once you take damage, it’s over.
Just be mindful that even if you’re invisible, you’re not out of harm’s way. Good luck!
I’m mostly just curious. I complete the puzzle several times just fine, just never found a fountain. Been wanting to just check it out.
The fountain I know of is right before you go up the wooden planks up the well. Right before you go in, on the left is a bit of rocky hill you can climb. The fountain is at the top.
How about the one to the dark room? Is that one down below the entrance or in the dark room itself?
I have been in there several times and I’d like to know…
Where are the fountains and what do they look like? I have not seen one fountain in there. Are they in a nook or hidden by a wall?
I think the only way to balance population across maps for all servers would be to turn it into factions and have players join a faction and have those factions draw from all servers.
Stealth is fine.
It is not broken.
It does not need fixed.
The thief trait line is fine and does not need to be messed with.
The siege build will be great for havoc. Be able to siege up that tower or keep faster if enough supply is left in the depot and you need to get something up fast. That would also require all to have invested it it and not sure how many would. If it is 300 to max just one, like the supply capacity, I don’t see many taking them.
I made it up to the goggles several times without portal but died trying to hit the water.
I happily took a mes portal to the goggles a couple more times. Made it more bearable.
Once someone can complete it, it really isn’t a challenge and more of a bore to get to something that can kill you several times. The only challenge I had was to navigate through the air and I’d rather get to the end at that point to re-try a lot quicker than once every 20 minutes.
I disagree with your suggestion and I have no problems with people using portals for jumping puzzles.
I agree that the starting platform should be like the spawn areas of the WvW maps.
I have no problem with the stealth finish. That is what they have. You would still be dead if they used and invulnerability, stability, any other form of immunity stomp anyway that everyone else likes to use.
I do think that after said finish they should get a revealed. It is an attack from stealth and as such should follow the same rules as other attacks from stealth.
Haven’t had this problem till the last patch.
Pillars in jormag are destroyed and their graphic is gone except for the health bar and name which still shows a smidge of health left but try to hit them and nothing happens yet they can still be targetable.
Had the same problem with arrow cart recently.
Anyone else seeing this?
I do agree with this. The other servers shouldn’t be able to get onto your server’s platform and on your platform I think you shouldn’t be able to be pulled off or take any damage.
Blocking should also mute any sounds from instruments the blocked player is playing.
Doesn’t reset very well.
You may want to fix it soonish since you also have a cache…Weeping Cache…from this last update.
I’ve only seen it reset typically after a server restart.
Blackgate server currently is broken.
No chest loot nerf please.
I don’t do all the events, I dislike the temple ones so I don’t hit all chests and this is my income.
I don’t farm CoF that often, once in a while I’ll run it a few times, the open world bosses I hit take about two hours to hit them all so it takes longer to gain income this way.
Changing the bonus chest to once per day per account is a stupid bad idea, especially since it will directly impact my income.
Another player that I killed in WvW.
Its ok as long as each class has a similar ability.. engineer has abysmal downed state skills compared to the other classes. Skill 3 should be rocket boots that can shoot you towards a keep gate.
That would be funny if it could launch you over the walls.
Make PvE not part of World Completion. I don’t want to have to complete the PvE maps for it. I would like to just get my completion in WvW without having to set foot into PvE.
Eat the taffy till you puke , when you begin to puke eat some more…when you think you done eating taffy do yourself a favor and EAT SOME MORE…or you could sell it on the TP for about 10s per 250 stack?
Puke on the ones corpse spying.
My stats…
8 stacks of 250 normal coffers. 4 tickets(actually got these in the first 6 stacks.)
I think I may have opened close to a full stack from just gathering so it is closer to 9 stacks. All the rest I bought of the TP.
1st ticket was in the first stack I bought. Second ticket was in the second stack. Went through a stack with no ticket. Next stack was a ticket. Next stack no ticket. Next stack was a ticket.
My complaint about RNG has always been the RNG in the store. I do not feel RNG items should be sold in the store, instead the stuff that those RNG items offer should just be sold right out.
Example, skins in the boxes should just be sold as a individual skin that I purchase for a set amount of gems instead of selling me a better chance at a skin from the boxes in the store. Dyes also should just be sold per color instead of a random set of colors.
say what?! can i use a warbanner to heal keep lords?
if so, i honestly didnt know that.
Heal, no.
Raise from the dead, yes.
I think we should petition AN to rename BG to Blobgate, seem all they can do nowadays.
Is there not a single guild left on there that runs as a guild and not in the new BG meta of omniblobbing?
SoR and JQ are the same.
All three servers blob. What is your point again?
They should just remove the dragons and implement a system that mails everyone on the server the loot whenever the timer pops.
I don’t mind jumping through the hoops to get my loot but seeing as how it is pretty much impossible to fail a large portion of the events(only events I’ve seen fail are temple events,) I can get behind this suggestion even though you were being sarcastic.
I’ll state again, I’m used to RNG in the regular game loot.
My only problem is when I purchase gems to get somethig in the store and it only gives me a chance at something.
I do think RNG in game is a bit silly though. I’ve gotten 4 tickets and have opened only 7 stacks of 250 of the regular boxes while other players will open the same amount of boxes and not get any ticket at all.
I still like axe 4. Fury from great justice doesn’t last long enough and I don’t have a second skill to add in more fury unless I’m running the elite signet.
I’m bummed about leg specialist.
Utility over looks? I’m not in such a hurry to pick at split seconds as long as I can marvel at my newly bought sickle’s design! They could still make the animation interruptible to make everyone happy
I’ve always been utility before looks when considering options in the game.
Only reason I bought it was so that I didn’t have to worry about getting another sickle. Didn’t care one bit about the animation.
Not sure how I feel about the interrupt but as long as I can get things done faster.
Yea, I think it is odd having to go through EB but I think it has something to do with the keeps needing to be in your server’s control.
I wouldn’t mind seeing it changed to access it differently as long as it is only access and not removing it as a PvP zone.
I like it this way.
I don’t like things taking too long when I’m gathering and I really like how fast it is.
I use the timer that tells me exactly when events start. I can be anywhere, at home reading the forum even and I will know. ^^
At the right is an overlay that can go on your UI and you can see the timers while you are playing. It’s big though so that may be too annoying. I use my iPad and just gance at it occasionally.
I use that also.
I still think timer should be reduced or gone.
I don’t see the need for a spawn window either, especially an hour and 15 for jormag. That window is just stupid long.
Stealth stomp is fine.
If you wish to remove it, you also need to remove invulnerability stomp, stability stomp, any other class stomp.
If anything invulnerability stomp is more powerful. You cannot do anything to the person stomping until their invulnerability wears off. At least with stealth stomp, you can CC, damage, and fear out of the shadow refuge.
Thief is fine.
Only change I think should happen is after a thief finishes in stealth, they should get the revealed debuff. It is an attack from stealth and should function like all other attacks from stealth.
Otherwise, no changes are needed.
Only thing I’d like is if warbanners applied stability when summoned again.
Otherwise they are fine. I like those garrison fights where people keep popping the warbanner res on the keep lord.
Isn’t there a slider in options that silences them?
Yes. yes there is.
It also mutes other stuff that many would like to hear.
Your option is not good at all.
Isn’t there a slider in options that silences them?
Them specifically, no.
The slider that does mute them mutes everything else.
Because that is what they have.
They do not have stability, endure pain, mist form, shrinking(engineer one,) or any other stomp types.
Thieves have stealth stomps.
They can still be damaged, feared, some kind of CC while stealthed so your team can do something about it if they choose or have the opening to do something about it if the other zerg gives a chance.
It would make sense that spiking would give you the revealed debuff….
Whether ANet sees that sense or not is another story.
I can agree this should happen.
you guys must be getting killed by 1 person and are upset about it. There is nothing wrong with stealth spiking. You can still aoe pull, knock back, stun, 100 blades, or anything to stop them.
No. You are wrong about me being upset.
You need to re-read my posts about thieves and stealth and come back. I will defend them and their stealth because I don’t have any problems with dealing with them. I learned how to play.
I don’t have a problem with stealth spiking. I even stated it is fair in this thread.
I do agree that it should put a revealed on you for the spike. They are causing damage, it may be a one shot but it is still damage none the less. You do have a health bar when you are downed. A spike is an attack from stealth and that should put the revealed debuff on them.
I have no problem with people using stealth spiking. I don’t really care if it gets changed or not. I just feel that it should put the revealed debuff on when they spike in stealth. It is an attack from stealth, just make it follow the rules for attacks from stealth.
(edited by CreativeAnarchy.6324)
Simple temp solution if the horns/bells annoys you just MUTE your sound till you leave the area and it’s not like you are forced to hear the bells/horns.
That idea sucks.
A commander in WvW will attract a group of players, rather sizeable. Had a griefer with a bell follow us around spamming one single note.
Why should I turn down my sound and enjoy the game less just because someone wants to be a jerk a spam a single high pitched note.
I would like to ask for an official statement, maybe from Gaile.
The newly introduced horn is not something completely new to the game. We have the two pipe organ’s and the bells. However, in my personal opinion the horn has a much more penetrating sound. With this I mean that people who play it badly can be really really annoying. I am also under the impression that there are allready players who are doing it in such public places, like the bank in lions arch, that I’m under the impression they are doing it with the purpose of being annoying (grieving).
I think everyone will agree that the last category is something we shouldnt have in this game, but I also wonder what Arenanet’s stance is on this. Just recently someone was playing the two highest tones alternating like a sirene or an alarm for 10 minutes in the bank in lion’s arch. Can I report these people (if I actually find them due to the culling there).
Don’t get me wrong. I have played lord of the rings online and I truly enjoyed the concerts often given outside the pony in Bree, so I don’t mind people playing it in a nice way. But people should consider however where to practise and people should consider not to grief people with it.
I agree we need a way to mute sounds from other players that are trying to grief us.
I also would like to have a clarification of the term grieving. I’ve always used griefing when talking about griefers and grieving is used in terms of great saddness. Just seems weird that greiving would be correct.
It would make sense that spiking would give you the revealed debuff….
Whether ANet sees that sense or not is another story.
I can agree this should happen.
Thieves are fine.
Achievement leader board is account based.
If WXP was account, I wouldn’t mind. I think I’d rather they work on other stuff though.
I am not understanding.
Bug?
Exploit?
Horn being annoying?
Please turn them off in WvW.
Had a player follow a commander around for quite some time spamming a single high pitched bell note. Don’t care to hear that happen again.
All they are doing when they spam a single note is griefing. Just turn these things off in WvW.
sorry, wrong thread. connection issue.
