A skilled thief can troll 10+ people in a keep for over 20 minutes Creative. I should know, I’ve pulled it off myself in Hills with all those glorious glorious hiding spots on inner. I only died at the end because I lagged for a brief second, and misjudged the timing on one of my skills. That was the only thing that killed me.
They are not very good players if you are able to troll them. About the only people you are going to troll as a thief are scrubs. It doen’t take 10 to guard a keep, that is about 8 too many. I can see that some like to have a few more in the structure to help man siege if you are expecting an attack while your main force is out, but otherwise they are not very good and this is a learning expierence for them.
You leave a thief alone in a keep/tower with a well hidden dead corpse of a mesmer, and you’ve lost it. The fact that perma-stealth still exists is the reason why I suggest the ability to give reveal with specific AoEs.
Not the professions fault that you leave a dead mesmer in the tower or that you leave a thief in the tower. I don’t think there are any new places to hide anymore that players don’t already know about. That is all the players fault for not guarding or sweeping properly. The person guarding the tower should be also watching that mesmer.
I do understand that there are already spawn windows. Randomizing in the context of which I speak is more along the lines of extending the spawn windows to be MUCH larger/longer. Obviously, the world events cannot be completely random because that would introduce the chance of the event never spawning at all. Basically, I’m calling for randomization within much longer time allowances. This would essentially make trying to predict the events useless and produce the same after-effects as total randomization without its negative aspects.
No it won’t.
Nothing needs changed. People don’t want to wait that long for someting to spawn. Maw and Claw are bad enough.
They are going to still be pathetic jokes even if timers are randomized.
They also don’t wreak devastation if they are not completed. I’ve seen them before they were done on a regular basis and they just stay around their little corner they are in.
This change doesn’t need to happen.
I think that with how fast stuff can move in the general discussion, you would be better off with a suggestion sub.
Seems like it would be less of a headache at least.
The suggestion forum rolled really quick too and lots of folks were unhappy when their threads were moved out of general and into suggestions. I believe that this solution is better than what we had before even if it’s not perfect. Suggestions with a specific audience get more visibility to the folks that care most, and more general suggestions get more visibility than they might otherwise now that there are fewer forums.
I still feel suggestion sub is better.
Stuff moves faster in general than suggestion and in suggestion, I had a chance to see what was suggested before making another suggestion. A lot easier to grab something to reference also since the search feature doesn’t work very well.
Threads were moved into suggestion when they were a suggestion so that is what that sub was for. If it was supposed to be a discussion, then phrasing it in a suggestion isn’t a very good way to start a thread.
I think that fire field is the only field warriors have.
Plenty of finishers.
I think that with how fast stuff can move in the general discussion, you would be better off with a suggestion sub.
Seems like it would be less of a headache at least.
There is nothing wrong with the Queensdale champ farm.
There is nothing that needs to be stopped.
If someone says something reportable, then report, don’t come here and blame the farm on what one person said. It is a individual, not the whole entire zerg.
Yes, it is unfair that servers can continue to accumulate points when I’m asleep.
Make it so those playing between 4 pm to midnight on NA when I’m asleep. They shouldn’t be able to get any points.
If you are going to try and screw me, you should instead screw yourself over.
If you don’t like it, you should contact your government and get your laws changed so that you can participate in something like this.
To have a sweepstake in your country, there are different rules that need to be followed and people in the U.S. won’t be able to participate because our laws are different than other countries.
It isn’t ANet’s fault that they can’t hold a sweepstake for all players from all countries at one time. In some cases, they won’t hold a contest for your country if they have to purchase a permit.
If you want to JP, you have many through out PvE.
You are in a PvP zone, PvP will happen. Kill or be killed.
Nothing wrong with them wanting to fight and kill you in there.
Banner is fine. You are doing it wrong.
The armor that you wear contributes to your total armor. Armor is the stat that reduces damage, not toughness. Toughness is a factor in calculating armor. Just as Precision contributes to your crit chance. Same concept.
“The armor that you wear contributes to your total armor.” This is exactly my point, why not just call the defense on equipment armor? Or call the defense on equipment toughness, and then you can just opt to get more toughness if you’d like with an equipment with “extra” toughness?
Because it is a stat that is figured into the equation, not all of it and people like to know the break down of what is contributing what portion to the numbers listed.
So, if I have 1000 armor with only 600 from toughness, I know how much toughness I have add separate from my total armor. Basically, it is a break down to show where the numbers are comming from.
I feel you all need to work for it and just logging in to grab dailies in a couple hours to maintain your lead on that leaderboard isn’t the way to do it. If you want to maintain your standing, you should have to do all of the achievements and you shouldn’t be able to maintain your lead just by logging in for a hour or two to knock out those points.
If you don’t want to take the time to do them, you don’t deserve to keep your standing. Others that are activly playing the game longer hours that you should then be able to pull ahead, otherwise we can all just log in to do dailies to maintain our then go play a different game.
I’ll have to 100% agree with stealth being overpowered in the WvW scene. As a roaming engineer, I have a hell of a time catching the kitten kittens once they realize they can’t actually kill me and decide to run off. The lack of diminishing returns on stealth duration gives them so much distance between you and them before they’re revealed.
I guess you could call it a “win” if you make them run away, but where’s the loot? Where’s the WXP? Where’s the ability to shut them down and force them back to their waypoint, thus preventing them from ganking some other poor sob from your server? The suggestions made in this thread, at least the damage indicator when you HIT them, would in no way remove the effectiveness of stealth. It would instead give you counterplay to those cowards that run.
I always had a hard time against engeenieers when I played thief. They have some good tools and were always bunkered.
Other classes can also be built to escape. That is what was built into my warrior. Had to have mobility and that required giving up a weapon slot for something that gets me around quickly. If they run, you won.
Stealth isn’t hard to deal with once you learn and once you’ve learned, they won’t be running away, unlike a bunkered warrior that will still be able to run away with you still being able to see them.
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i joined WvsW for 1st time during the D/D ele gold age and got stomped pretty hard aswell, and was looking rly overpowered from my pov.
reason? i was totally a newcomer and a noob, and like in every PvP game, u have to pay that by get tons of kicks before learn how to walkThis isn’t the rule, I’ve had some difficult encounters first, yes – but never to the point of having me trolled for half an hour like it happened to my friends.
Nevertheless… different people have different experiences, ok. But I think mechanics to WvW – profession mechanics – should be taught in PvE. You learn to dodge in PvE. You learn to use stunbreakers in PvE (Orr). Why not design difficult encounters who teach you how to best deal with stealthed enemies?
They can’t get the AI that smart.
The stealth critters in the game now, just run right up to you. Sometimes they even stealth when low in health but they still stand right next to you and you can continue to swing. If it teaches you anything, it will teach you that stealth does not grant invulnerability and you can also lean that when you are hitting something, unless your weapon attack is channeled, you should learn that when hitting something invisible you continue to see your attack annimation.
AI is no replacement for actual humans controlling the other character.
Stealth is not difficult to deal with. I learned how in realation to what I played, so can you if you just apply yourself instead of asking for things to be changed to suit your difficencies.
The thing is: you have to learn how to deal with it, which is much harder than learning how to deal with a charging warrior or dodging out of red circles. Most players who don’t spend too much time in PvP/WvW don’t know any of that since this was never taught by any content in PvE.
And then look at PvErs who try WvW for the first time. Two of my friends encountered a few thieves in their first hour of playing WvW / any PvP content in that game. Well, this was last year and none of them has returned to WvW yet.
Learning how to deal with it is no reason for it to be nerfed.
We were all new at some point, we all adapted(some of us did at least,) there is no reason or excuse that someone should not also learn.
I’ve had to learn how to deal with various things from other classes that I’ve come accross, especially when I don’t know anything about some of these builds they are employing.
I’d much rather people step up their game and learn so that they become more fun to fight. I’d much rather deal with a stealth build than one of those using shadow step, hate them, but I’m not going to ask for some stupid nerf, I’ll learn instead. This is what seperates the better players from the scrubs.
There is only 1 change that I can agree with regarding stealth and that is because it does not follow the other stealth mechanics with revieled. When stomping from stealth, the stealth stomper should be revieled after successful completion of stomping, just like all other successful attacks from stealth apply a revieled, I think that should also.
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Stealth isn’t overpowered to those that have learned how to deal with it. It is only overpowered to those still learning or those that refuse to learn. Once you have that ah ha moment, it will no longer be viewed as over powered. It isn’t hard to deal with, I learned how to in relation to my build, so can every one else that wished to apply themselves.
Stealth is not difficult to deal with. I learned how in realation to what I played, so can you if you just apply yourself instead of asking for things to be changed to suit your difficencies.
Classes don’t really counter other classes. Builds of various classes will counter builds of other classes. Just depends upon the build.
At the moment, people think everything except ranges is OP in some form or another. Just depends upon how you look at things.
Dodge makes the game more active.
When I play a game that doesn’t use a dodge mechanic for damage avoidance, I wish I had dodge. Builds would also come down to numbers, you would need a certain armor to tank so that is what we would strive for. Removal of vigor and forcing the sparring use of dodge won’t accomplish what you are looking for.
Other issues need to be addressed to make PvE more challanging but it is PvE after all and you can only get so challanging in PvE because it isn’t like a person on the other end trying to fight. AI is very stupid and it works in a blisfully ignorant manner.
Open world, I don’t see that becomming any challange that would accomidate a wide range of players. I can see dungeons becoming more difficult but that can be done with scripting in a much easier manner because there is a small number of players in those instances vs ope world.
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I would love being able to grey out dead enemy names. I’ve done the same bombing mistake you mentioned loads of times and it’s a total pain.
Maybe not flat gray because that might make it too hard to read against all the particle effects? I think black might be alright for legibility + differentiation…but I’ll take any non-red color, really.
edit// CreativeAnarchy, isn’t there already that red symbol above downed enemies’ heads? I think that’s more noticeable than the names being greyed out….
Still needs to be a different color than alive and I’d like to see it different color than dead.
Downed needs to be grey. That way I can focus on who to stomp
Dead needs to be invisible/see through kind of like windows aero. I still want to see the name in some form so that I can spot them in a hidy spot then corpse camp if they are dead in a keep.
Doesn’t need to happen.
Nothing needs done, this is just a learn to play issue.
I have no respect for these kinds of threads, and the ones that start these.
You are completely missing my point. Did I say remove it entirely? No. Did I say that I was having problems? No. You are just completely blind in your own little world. This isn’t a one sided argument. There are two sides to this. Let me help lay down what is going on for you since you clearly are not getting it.
*Side One: The Attackers Argument
When attacking, getting the lord down and having it resurrected immediately becomes a great pain. People easily resurrect the lord by throwing down war banners. This can go on endlessly with no penalty to the defenders who constantly resurrect their lord. Because of this, the defenders have a huge advantage as they can stall the capture and gain more reinforcements.
*Side Two: The Defenders Counter-Argument
When the attackers kill the lord, we coordinate resurrections to the lord. This allows us to get more forces in to fight off the attacks. This is a valid tactic and it should not be nerfed because the attackers are bad and should kill literally everyone to prevent an instant resurrection.Both sides have good points to them. It is not a “the other players are just bad and should feel bad” type thing. It is simply a mechanic in the game where the lord can be resurrected endlessly because he has no penalty for being resurrected every time.
The proposed compromised is to give the keep lord death penalty. The reason being is
- The Defenders still keep their instant resurrection tactic on the keep lord
- If the Defenders cannot stop the attackers after resurrecting until death penalty is in full effect, they lose.
The way instant resurrection of the lord is done now gives defenders an easy out and the only viable counter to it currently is to kill everyone and camp the entrances. Instant resurrection should be used as a last chance mechanic. Not a drag the fight going on forever til we win mechanic.
I understood you very well.
You are asking for the game to be dumbed down further to make it easier for the attacker to take the keep.
That is unnecessary. It can be taken if you use superior tactics.
You need to change, not the game.
It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.
That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.
If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.
The argument goes both ways. The point being that banner-chaining shouldn’t continue to ridiculous levels. Three to four times maybe, but after that, it should stop working.
It takes one warrior to banner a lord (or other mentioned classes), and even a level 30 can do it because they have just enough stability/survival to throw down the one second it takes to put a banner down.
Can you imagine a fight where the zerg war banners their down 20 times? No, because DP is implemented. The same should go with the Tower/Keep lords.
Been in fights on reset in garrison where we were defending against both zergs. The one time I remember fondly, we went from reset till 2 am, so that was about 5 hours. They gave up. That was a glorious battle. I enjoy these kind of fights. I don’t mind dealing with it for when we push their garrison, didn’t take us 5 hours to take it.
All you are asking for is a gimme.
You just have to do it better. If you can’t take the keep before the lord gets rezzed 20 times, you are doing it wrong.
You have your opinion I have mine.
What I stated is not a “gimme”. A “gimme” would be asking to remove the ability to resurrect the lord completely via skills. What I proposed was a compromised so that those who still wish to use the banner tactic will still work, to a certain extent.
The DP-like implication to the lord wouldn’t stop working with a hard after a certain number of resurrects. Instead it will work just like… death penalty in the game. After some time you recover from DP. Same thing would happen to the lord. So you can still have your long banner fights, just you can’t be resurrecting immediately one after another. Maybe the first few, but not any more.
If you can’t take the keep in the number of times that you are proposing, you are doing it wrong and you do not deserve to have the keep handed to you. You are asking for a gimmie because you have asked for a change to a mechanic because you couldn’t win before because you didn’t lean how. But no, you are asking for a change to a mechanic because you didn’t want to earn anything, just have a easy win because you knew you could push the other server, just couldn’t defend the dead lord from a res.
Game is already dumbed down enough.
You know what, it isn’t dumbed down enough after all. We need to toss out all need for tactics. The other side is doing stuff that I can’t win against and I want it changed because it is too hard for me to learn how to adapt to them.
If you can’t take the keep against resing the lord, you are doing something wrong and you need to change your tactics, but that is just to difficult so let’s complain on the forums and ask for a change instead of learning.
Res mechanics are fine. You just need to adjust, not the game.
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It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.
That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.
If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.
The argument goes both ways. The point being that banner-chaining shouldn’t continue to ridiculous levels. Three to four times maybe, but after that, it should stop working.
It takes one warrior to banner a lord (or other mentioned classes), and even a level 30 can do it because they have just enough stability/survival to throw down the one second it takes to put a banner down.
Can you imagine a fight where the zerg war banners their down 20 times? No, because DP is implemented. The same should go with the Tower/Keep lords.
Been in fights on reset in garrison where we were defending against both zergs. The one time I remember fondly, we went from reset till 2 am, so that was about 5 hours. They gave up. That was a glorious battle. I enjoy these kind of fights. I don’t mind dealing with it for when we push their garrison, didn’t take us 5 hours to take it.
All you are asking for is a gimme.
You just have to do it better. If you can’t take the keep before the lord gets rezzed 20 times, you are doing it wrong.
It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.
That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.
If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.
It’s not like there’s not an easy counter. Sweep and sentry and you should be fine.
Bay watergate among others …..
Do YOU want to be the one babysitting a dead mesmer corpse that stays there for many hours, as high as 6 hours straight ? Sweeps don’t exactly help with that.
You cant even go out of LOS of it, do you really wanna stay there entire time and spend half your weekend playtime doing nothing but that ?
Dead people time out after 10 minutes max. Your point is invalid.
As I understood it, you take on and off your gear and it resets that timer.
Heh, well BG has started something that is only to the detriment to WvW overall. As far as I know we went into seasons with what we had, by mid season BG’s strat did it’s job, if you think SoR got any guilds you are delusional.
EDIT: LAST POST
And you are delusional if you think that BG was the cause.
It is WvW and it was all about PPT.
What did you really think? Oh wait, you are not.
You may not have gotten any guilds but that doesn’t mean you didn’t try, oh wait, you are forgetting about poaching from BG. You essentially coppied what JQ did before BG got guilds to come to there.
What BG did was destroy Tier one, how anet allows that crap is beyond me but…
Luckily, I don’t wvw for rewards.
JQ helped with their recruitment. SoR would have also had you all gotten more so don’t try to play any kind of victim. You are all just as culpable.
Nice try with the blame game but it isn’t anyone’s falt that you guys gave up.
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yup, I feel bad for the number 1 server, not even a permanent finisher? Or a title saying season 1 best or something. A chance at a skin of some sort??? disappointing considering the effort involved.
The thing however is that being the number one server doesn’t really have that much to do with effort, but rather having a stacked server.
And if they did give very special and cool items for the winners only (not counting the finisher) people would stack even more for season 2, and thus destroying WvW even more.
That is so much bull about no effort.
BG put in a lot of effort. The server organized and people stayed up late or logged on earlier than normal. Lots of people did boring stuff with escorting dolyaks and placing siege. There was a lot of effort put into ensuring the win.
You should just crawl back into your hole.
buying guilds to stack the server isn’t hard work.
My you are such a bitter lot.
Too bad your server didn’t organize.
Too bad your server didn’t help pay for transfers. BTW, helping to pay for transfers is not buying guilds. Only people such as yourself that wish to demen the work others had put into organization are calling it such.
You should crawl back into your hole with the rest of the people that like to demean the work others had put into build up their players, staying up a bit later and logging on a bit earlier.
I’m glad you didn’t win anything. You didn’t deserve anything since you have such a sucky attitude.
Took me about 6 hours to get 15. I didn’t feel like doing them after that. Origionally I wanted to get all the achievements just because they are WvW achievements and that is my preferred game mode but that achievement was too boring.
That toxic crap was annoying to deal with.
There are people on NA off hours that work and have families. They don’t live in their parents basement and are not people with no life.
Maybe you should come out of your own parents basement before calling whole time zones of player “no-lifers” just because they play on your off hours.
yup, I feel bad for the number 1 server, not even a permanent finisher? Or a title saying season 1 best or something. A chance at a skin of some sort??? disappointing considering the effort involved.
The thing however is that being the number one server doesn’t really have that much to do with effort, but rather having a stacked server.
And if they did give very special and cool items for the winners only (not counting the finisher) people would stack even more for season 2, and thus destroying WvW even more.
That is so much bull about no effort.
BG put in a lot of effort. The server organized and people stayed up late or logged on earlier than normal. Lots of people did boring stuff with escorting dolyaks and placing siege. There was a lot of effort put into ensuring the win.
You should just crawl back into your hole.
I had thought the finisher would have been a permanent finisher or permanent until the next season when or if it changed hands to a new server. This is what should have been given as the meta reward for winning.
A nice skin would have also been great since living story hands them out every time a dolyak farts.
I would also have thought a better WXP reward, badges and some laurels would be included.
Unfortunately, I’m not suprised what was given.
Bombard. Nice big bombard.
The ability to sap.
Siege towers.
Ladders.
I think PvE players don’t want duels in PvE because they don’t want to be bothered with any request, even if the box goes away if unanswered and can’t be reclicked again or even if there is an option to exempt them from any duel request.
People just don’t want to be hasseled with stuff they have no interest in doing. That is how I am and I agree with those against dueling in PvE zones because I just don’t want to hassle with stuff that I’m not interested in doing.
Even if there is an option to exempt them from any duel request, they don’t want to be bothered? That isn’t bothering anyone, that is configuring your game. It isn’t a hassle to configure your game, every single player does it. Blocking players could prevent them from even requesting a duel. You might not be interested in doing it, but that doesn’t mean it doesn’t need to be implemented.
Doen’t mean it needs to be implemented either.
Doesn’t matter what any of you think, if someone doesn’t want to hassle with it, they don’t care to hassle with it regardless of what you think of what a hassle is.
which is why having “Don’t allow duel requests” enabled by default would effectively eliminate the “hassle.”
Until it buggs out and we end up with a zone full of dead PvE players.
Dueling doesn’t need to be in open world. You have options to already go duel in your own private setting.
I think PvE players don’t want duels in PvE because they don’t want to be bothered with any request, even if the box goes away if unanswered and can’t be reclicked again or even if there is an option to exempt them from any duel request.
People just don’t want to be hasseled with stuff they have no interest in doing. That is how I am and I agree with those against dueling in PvE zones because I just don’t want to hassle with stuff that I’m not interested in doing.
Even if there is an option to exempt them from any duel request, they don’t want to be bothered? That isn’t bothering anyone, that is configuring your game. It isn’t a hassle to configure your game, every single player does it. Blocking players could prevent them from even requesting a duel. You might not be interested in doing it, but that doesn’t mean it doesn’t need to be implemented.
Doen’t mean it needs to be implemented either.
Doesn’t matter what any of you think, if someone doesn’t want to hassle with it, they don’t care to hassle with it regardless of what you think of what a hassle is.
I agree with the complainers about how the finisher should be permanent finisher instead of a stack. The rest that people have mentioned are more than what I expected. I won’t be checking my chest for a few more weeks.
People are still going to complain.
The truth is that warriors have the highest armor, hp and close to the best personal defensive abilities (more dodges and blocks).
no
yes…
Warrior has endure pain and a block-everything shield block. Guardian has 3 blocks on focus, renewed focus. I don’t see why guardian has so much less hp.
Yet not all builds use block everything shield or endure pain. Some can utilize them but that would be builds, not something that we have all the time.
Guardian also has access to protection.
Please edit in some paragraph breaks.
I do try to read posts when I click on the thread but that long wall of text hurt.
The problem is the reward for winning the quest for more and better players in GW2 is a gigantic queue, preventing people from playing WvW at all. Even really good commanders hit this queue, and get to sit in LA waiting. This seems fairly broken to me.
If your players and server leaders set things up right, you won’t have very long queues because your leaders would have a pretty good idea of what you can field when you can field them. Fill in the gaps after that.
The idea is to get just enough to get a short queue on all maps. Some players find a queue intolerable, that is their problem. In a game like WvW where some players want to also play the PPT game, a short queue is not a bad thing to have because it means we have a force on each map that can and will defend the upgraded stuff. It isn’t like we have long queues outside of reset night.
Some may say just play for fights instead of PPT. You can still get good fights while playing the PPT game. Matches where the 3 servers are pretty much equal in coverage are fun matches as the points come down to a few hours before reset instead of karma train friday. Gasp, some players want to play the game that was offered, oh my.
I do think the system as is be a bit broken.
I don’t like the idea in the OP. It can be abused way to easily.
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You are not my father and I’m glad of that.
Do not ever think that what you are doing is for my good. You have no right to even suggest that it will be good for me. I and I alone get to decide that. I am an adult and can make such decisions for myself thank you.
I did not once attend a meeting saying that I wish to give up liberty and authority. You have some nerve to even suggest that I would accept such a communist sentiment.
Do not ever insult me in your manner again.
Champ farm is fine. You don’t like it, don’t do it but don’t try to screw others that do run it just because you don’t like it.
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Then in T1 if stuff doesn’t change hands often enough then you will have to spend some time in PvE I guess…. Dragon timers make that easy though. To be honest to get my achievements for those dragon events I guested to JQ and BG. You guys have the best PvE coverage as far as I can see, and the dragon fights are actually fun if you do them occasionally. You choose to be on an overcrowded server, so that choice may necessitate some sacrifice in the order of doing a small amount of PvE. And if what was said above that it won’t require dragonite, that’s even easier. I have a bank area stacked with T5 and T6 mats all from WvW too… If you aren’t vendoring everything you get then T1 players should have that at least too right?
I know of a player that stands guard a lot. They offer to do it, but it also means they don’t get a lot of loot since they are not in fights very often. We do rotate our guards, but they tend to do that way more than others.
I would not mind seeing more options to get the best in slot gear for WvW players. Pure badges should also be the currency. I feel laurels create too much of a time gate just for the sake of having stuff take longer to get.
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Warrior did not have the sustain it has now. It used to be a free kill, even though we have all these weapons that people like to point out and even though we had all this DPS and still theoretically tanky in zerker we were free kills in WvW(I say theoretically because you need to build tanky to actually be tanky because thinking you are still tankish in zerker will get you killed.) Can’t speak for sPvP.
That sustain that warrior has now is not always good for every situation and there are better skills to use in other fights. Healing signet is not very good for heavy zerg fights because there is too much damage hitting at once when you are the one diving into that other zerg and if you go in glass you will be a free kill. Healing signet is good in 1v1 because there the damage is more metered out and not in high bursts that you will see in zerg fights.
Warrior weapons can also be nice but you are foolish to say they have the best with the best DPS, I’m not talking about PvE here because in PvE, it doesn’t matter except to speed runners. Many of warrior attacks are very telegraphed and the only way you should be getting hit is if you ran out of dodges. If you are trying to run zerker, you got nothing to complain about. Zerker is a free kill in WvW. I chuckle when I see a great sword warrior because it really isn’t that good for 1v1(we all know what they will be setting up for.)
That new healing stance is not very good if it is going to work like I think it will work. I don’t believe it is going to work the way the people complaining about it will work. Even still, it is not a good general skill but more build specific. Some builds may utilize it while other builds that try to use it should just hand the other player a loot bag.
Warriors have a good variety of builds but those builds are not going to utilize all these weapons and skills at one time that people think is OP. Just like all other classes, to get a completely different set available than what is already slotted, we have to get out of combat, so that warrior using sword/horn hammer is not going to also have a great sword while running all these great skills that we have at once because like everyone else, we also have to get out of combat to change skills. We have good builds and a good variety so when you see someone say that warrior has these great skills, you should also consider the build it goes with and realize that these skills are build specific and not something to be run all the time and they will also not be running all these other great skills because just like every one else, we get 1 heal(2 if that heal stance ends up in the utility slot but still other better skills available), 3 utility, 1 elite.
If anything needs to be complained about it is that other classes do not have the wide variety of builds to make use of the skills the have available. I think that many skills that other classes have are junk because there is no synergy with builds to use them(I’m not talking about the truly junk skills that we all know are junk but the ones that can be good with the right situation but there is nothing to go along with them because any build that could utilize them are not very good so those skills are relegated to junk.)
(edited by CreativeAnarchy.6324)
) Having boss events happen dynamically was, from my understanding, a part of that original design. On the other hand, there are already enough games out there that do this time table & checklist approach to MMO gaming, so the world really didn’t need another one of those. And thus, from a design standpoint, it is kind of sad that GW2 is here just doing what everybody else is already doing.