No thanks.
I would like a system so that if there is no buff available, another can claim. The buff cannot be supply capacity to qualify but a minimum number of buffs that have to do with toughness, vitality or other such buffs, no way supply capacity should be included in the qualifiers as that would make it too good for troll guilds.
I also think that if another guild comes along to claim and they have more buffs available then they should be able to override the previous guilds claim.
As long as a guild can override another provided they have buffs, I don’t think it would be necessary to automatically activate them. It can be useful to claim but not apply until they are really needed because they do have a time limit and your keep may not be hit for some time if you are the underdog servers and are trying to promote a 2v1 on the boarderland you are pushing on. That can always backfire and you do end up focused but that is the way of map politics.
No thanks.
Immersive combat mode. Google that.
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You all do realise that players requested something like this? It was pointed out many times why leagues and matches against servers in a different tier wouldn’t work but players keept going on about how boring it is in the current tier and wanted to fight someone different.
Players asked for this. Maybe not in this particular format but regardless of the format, it won’t work with population differences.
Be careful of what you ask for, developers always put in something simlar but not what you envisioned.
Just stack the rest of the servers.
People keep asking to have the servers split, I disagree, my idea is better than theirs.
People complain about not getting fights and how the other server is sitting behind walls.
Well, quit complaining about not getting fights if you want this changed. You are getting a fight, you just have to use better tactics and coordination if you want to win that fight. It isn’t impossible.
It’s even more broken in EB for the red keep – often the lord wanders out between the two gates and then can be banner rezed from OUTSIDE the keep, within a 45 second run from spawn. 3-4 warriors can keep it permanently contested pretty much.
You are killing the lord in the wrong spot. If you have to kill the lord there, then you should allow the lord back into a place you can defend. There is a right way to take the keep and a wrong way and your example is wrong way.
They need to add DR to all CC, especially immobilize
No thanks. I’ve had some really long fights and have enjoyed them. DR will kill them totally.
I’ll only accept DR to CC if it also gets applied to damage. Just screw over everyone that way so we are all on even ground.
I will agree that immobolize is a bit annoying, but you do have options to deal with it as well as options to deal with other CC. If you are a class that doesn’t have stability or good condition cleansing, that is just part of your class. I don’t have access to a lot of other neat stuff that other classes have but I’m not complaining about it.
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It is fine as it is.
If you can’t take the keep you are not coordinating very well. You need to do better.
I’ve been in fights and we took the keep after an hour or so.
If the other team is smart, they’ll get a small havoc squad to take your stuff if you have anything and keep stalling until you have a small enough force for them to manage.
Immobilize was annoying even before they buffed it, now it’s just ridiculous. The only ones not affected by it are warriors who are pretty much immune to it, who incidentally can spam immobilizes the most often of any class as well. That just doesn’t seem right to me.
They have a low cool down weapon skill that dovetails with a trait to cause the immobilize if I recall correctly, as it is only supposed to be cripple on the weapon (mh sword).
I don’t think it was intended that one class have such a spammable immobilize, despite several classes getting close, like Engineer.
It is the 3rd attack on the chain so it takes a few seconds to get to that one attack and sword is easy to tell when something is happening so it is easily dodged. Not spammable.
Leg Specialist only does 1 second of immobolize and has a 5 second cool down so it only hits one person now.
Edit: Guardian has a hammer skill that immobolizes for 2 seconds and hits several people in a straight line. http://wiki.guildwars2.com/wiki/Zealot%27s_Embrace This is what I think more groups are having trouble with, when they see a heavy armor hammer, because it is a ranged attack. Much easier to coordinate than a group of warriors trying to auto attack a target and hopefully we all on last part of the chain to apply that immobolize.
Warrior sword with adrenaline is nice if you can land it but it roots the user in place and the only way to cancel the animation is weapon swap. http://wiki.guildwars2.com/wiki/Flurry This skill is a pain to land because you have to get in front of the target and hopefully they run right through you when you land this otherwise you are stuck swinging your sword while the target gets away.
Warriors do have a hammer skill that used to be very nice with leg specilist, http://wiki.guildwars2.com/wiki/Hammer_Shock It used to immobolize several people for one second but since leg specialist has a 5 second cool down, it only immobolizes 1 person. Difficult to coordinate a group of leg specialist warriors and this skill as the leg specialist may or may not hit the same person that the other warriors are hitting when focused in a group. More likely we all immobolize a different person in the cluster and not stacking it.
http://wiki.guildwars2.com/wiki/Immobilize This is a whole list of skills that immobolize. As you can see, there are other classes that have access to it besides warrior.
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build a trebuchet behind the gates. thank me later
I am suprised people ignore my suggestions. Trebuchets behind the gate are incredibly good in destroying alpha golems and rams.
It works now but I wouldn’t become attached to it. I think it will get changed like catapults did.
3 superior rams are enough to kill 10 superior rams before they breach trough the gate. Fixed that for your comprehension skills too.Defense is already over the top in this game you just need like 10 competent defenders .It is already unnaceptable that 5 people can defend against 100 for hours if they have enough suply stacked inside with the use of overpowered siege.
Use scouts,prebuild your siege and refresh it.If you don’t want to do that you should lose your keep.
The attackers are not very bright if only 3 defenders can hold them off for hours.
I enjoy a good siege so I don’t mind seeing small forces being able to lock down a tower or keep for a good amount of time but a tower would need at least 10 people and that still really won’t be enough. The larger force should long siege then and clear stuff out, probably needing to toss up a few trebs if the defenders were smart and placed a few of them to counter siege.
As far as rams and such go, I think they are fine. Can’t help that some may be on a small server, you can move to one that has a higher population, not saying you need to move to T1 but you don’t have to stay on one that can’t really field much. I don’t think you would be playing for PPT then and would focus more on fights instead if you had such a small population. If you really want to play the PPT game, you need to guard your stuff, regardless of your server population.
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WP is more important. Fortify takes too long and is better last.
Unless the match is really close, I don’t see the problem.
It is friday, I don’t care to upgrade or spend siege to defend so close to reset, especially since we are going to win regardless. I’ve done that all week and will do that again after reset until next flip.
I’d like to see downed as grey or a different color than red at least.
I’d like to see dead names removed or turned black and the boddies not appear before the living ones do. I still see dead people while there are still living around but the dead seem to take a spot in the amount of people that I can see, I have that set to medium.
I don’t think lowering the map cap would fix the imbalance because I don’t think that there are enough non-NA players on the NA servers to fill all NA servers even if there is a reduction in the number of players allowed on a map(don’t know about EU population problems.) I don’t need the information you have, I just have to play against a few servers and we can see what they are really lacking, as well as what is mentioned on the forums. People would probably spread out some but there will still be servers that won’t have a off hour presence or they may have some but it still won’t be able to compete since they still lack in some time zones where others can field several so they won’t be competitive. There are also 4 maps in each match which is quite a few maps for 3 servers to fill.
I also like to see the huge fights. Current full map zerg against another full map zerg is quite entertaining. I like the 3 ways also but the skill lag can get frustrating(patiently waiting for you to finish your optimization.) I don’t care to give up those fights.
People play on servers because they want what the server offers. I joined a high pop server because I liked knowing that the stuff I helped capture and upgrade isn’t likely to be reset before I log on the next time. If I was on a server that didn’t have off hour coverage, everything would be reset and possibly upgraded by the opposing server. Many joined these kind of servers for the same reason. I like to play the PPT game in addition to the rest. Other people joined smaller pop servers because of the types of fights they get there, they didn’t care so much for the fights we get in tier 1 so they went where they went.
Should be first in line, goes in first, second in line, goes in after first, and so on. If you reenter queue, you should go to the back of the line.
i completely agree with you guys, i love a good seidge…but at times i do think that the mega blob has a slight unfair advantage with there endless amount of supply and you only have 2 guys in the tower, with eles and rangers able to kill 90% of seidge placed on walls, even with vry well placed seidge is extremely tough at times
Walls need to be higher but we also need to be able to hit the stuff on the ground if we are shooting down to kill them. I’ve been out of range to shoot a clusterbomb when on my thief and I was shooting down to the ram but I was out of range. Would love to also be able to dead fire that skill even if it is out of range. I don’t see how the ground can be out of range when shooting down. All I wanted to do was blow the bomb up over their heads but it wouldn’t let me do that. Had a hard time shooting down from the wall with how you have to stand on the ledge to shoot. That shouldn’t be required but that little lip gets in the way a lot and I got obstructed.
Some towers, a thief can use cluster bomb to destroy siege but doesn’t need to hit the top or the piece itself. All they have to do is get close enough. I saw a thief hitting the side of the tower at Quentin Lake, the round part right where you turn into the lords room we had an arrow cart keep getting destroyed. That bomb wasn’t hitting close to the top of the wall but it still destroyed the cart because the cart was within the bombs radius.
There are some problems with structures that need to be fixed.
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No thanks.
Would prefer to see the map cap for siege go up to 200. Sometimes to properly siege up a structure, I need a lot of siege. I like a good siege.
They wont up the cap due to lag issues sadly, also that wouldnt solve not being able to hold with low pop
Also you would be able to build other siege in the towers like a said cap is open for discussion
I still like the superior and omegas. Don’t care to give that up. I don’t think lag is the issue with siege numbers. If I could dump more than 100 pieces of siege on the map, a dominating server that can take all three keeps in a boarderland would have 50 pieces of siege at minimum in each. I think I can cram a lot more in there. While I don’t mind going into that, I don’t think that many are like me.
No thanks.
Would prefer to see the map cap for siege go up to 200. Sometimes to properly siege up a structure, I need a lot of siege. I like a good siege.
No.
Here how to fix the problem about tier 1 and balance the servers population :
You can’t transfer to a server ranked higher than yours.
So BG would not get any transfer until it go down in ranking. Eventually every server will get at chance at #1.
that won’t happen
That should happen.
WvW will be a better place and T1 won’t be able to bully and destroy community anymore.
You want a shot at #1? Build a stable community and get some playing skill.
the problem is they won’t remove xfers in such manner; what if a pve’er wants to play with irl friends and they play on t1 server? that is just an example
imo the issue lies within zerg….
- zerging is too effective
- sieging up and upgrading is weak against zergsconclusion? buff defense and nerf zerging
for example: walls need to be higher or have better protection for defensive sieg
outmanned buff needs complete revamp etc.
They can’t make walls higher, ranged players won’t be able to hit anything because they would be out of range. When I wa playing my thief, everything was out of range when I tried to shoot something down below. If they make it so that everything below a wall is within range of all ranged shooting from up top while keeping those on top out of range from those below, higher walls would be good.
So has the BG TS been constantly ddos attacked? Enquiring minds want to know.
Yes, I admit it all.
I have been ddosing the bg server to cover my tracks when I ddos sor and jq ts. I just can’t live with this guilt anymore so I must confess. All the gold to transfer had made me do it.
I like this one.
http://us.gw2stuff.com/
I forgot to mention, I also have another fund to bribe other servers into 2v1 against the third server in our match ups.
How is BG pounding SoR like that anyway?
Variety of factors including RL issues with some of SoR’s commanders, low morale and burnout. That, and BG fought hard after the weekend to catch up again. Saw many many NA players during my oceanic prime which was pleasantly surprising.
Because SoR’s CORE has always been about playing for fights. So in the second week, when SoR was dominating BG, players got bored and stopped logging in (there was no one to fight). Boredom is a moral issue btw, its just different than the typical presumed moral problem. So BG logged on in force, pulled ahead, and to be true to SoR’s usual approach to WvW, they couldn’t care less.
Now the PvDoor is running strong on BG while SoR feels more like the old days for those still logging in. Outnumbered, out coverage, and to top it off the third server is capitalizing on a strong double team effort.
The good news (which is kind of bad in a way) is that all roads lead to garrison, and we’ve been getting a heavy bag farm wiping BG when their giant blobs have had to funnel into a garrison gate. With situations like no supply, SoS camping our north camp, and nothing between loosing it all but bodies and commander tactics, the teamspeak is full of sickened laughter at just how bad the fights with BG are. “They’re so bad” is SoR’s current mantra.
So BG gets their PPT, and SoR gets their fights. To quote Jack Nicholson “Is this as good as it gets?”
You are blaming your loss on you winning in the weekend last week so we got bored and quit playing then we logged in force because you were bored and stopped playing.
I have never read such kitten before in my life.
I understand what you are trying for but I don’t like your ideas so no thanks.
I understand what you are going for but I don’t like the idea so no thanks.
The one thing I would want to see changed for a thief is for them to come out of stealth while spiking. Unless your class has a AOE knock back or move ability in the downed state a thief can spike you from stealth 100% and you can’t do anything about it.
My reasons are that when a thief goes into stealth they should not be able to do any damage. they are going into stealth to gain a situation advantage, then they come out of stealth to do the damage. stealth spiking just feels like cheating and I feel cheated when it happens to me.
ummm…no thieves become revealed after they deal ANY damage at all regardless, so, no one is gonna kill you while in stealth 100% of the time, it doenst work that way.
They do not become revealed after a spike though.
I do feel they should because all other attacks from stealth apply revealed. Spiking is an attack and it does do damage so it should also have revealed after a spike.
I do not agree with removal of stealth spiking, that is fine as it is. There is no reason for it to be removed as a spike option unless other spike forms like stability, invulnerability, or other forms of immunity while spiking are prevented. I like stealth spiking more actually since I can actually prevent my teammate from taking the spike where other forms I can’t do a thing to stop.
I just feel after the said spike has been completed from stealth they should have the revealed applied.
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they cant do a split between pve and WvW because technically WvW is still pve. The only splits can happen is between pvp and pve because pvp is a totally different game type as of right now so it aint goona happen. Personally i think warrior will be alot more balanced now those nerfs was needed be lucky u didnt get healing signet nerfed aswell.
You guys can defend it all u like but ive seen alot upon loads of warrior vids of thier hammers hitting well over 7k damage thats pretty ridiculous and these guys wasnt even full zerker either so thats saying something and thats probably why that nerfed happened. Now alot of classes can actually deal with a warrior and lets face it that skullcrack nerf was incomming to deal with the asuras animations since they cant do anything about it they made it more obvious to see. Blame the asurans.
Changes outlined for warrior hit some builds too hard. I’m running a shout/hammer and the best crit I can do is around 1700, typically it is around 1000 to 1300.
The builds you are seeing is a dps hammer and I would even bet that the player being hit is squishy which is the only time I’m hitting them for 1700.
There is a difference in balance and killing other currently viable builds.
I disagree with the change of unsuspecting foe being moved to master if you are reducing the damage from the stun skills.
Either keep unsuspecting foe as adept and reduce the damage or move unsuspecing foe and keep the damage.
Earthshaker really does not do that much damage without unusepecting foe and even then it doesn’t do great damage when a warrior is tanky. The damage is OK right now, I would rather it go up but since I only run a tanky in WvW, realisticly it isn’t going to go up unless in increase the zerker gear pieces.
In general at reducing the DPS of a warrior, when they are tanky, they really don’t do a whole lot of damage. All you are going to do is force them to run or just not include tanky warriors in small groups.
Right now, as a warrior, there are plenty of viable builds and gear combinations to go with those builds and I don’t care to see that go away. I would really like it if you set the other professions to have a wide variety of builds instead of nerfing a few professions buids that others have trouble with, and stop listeing to people when they cry for a nerf. Not every build from every profession is going to be able to counter every build from every profession and people really need to realise that because it is impossible to build for such.
Queue issues are easily solved by not stacking 3 particular servers.
That won’t fix the queue problem. It is broken.
Some maps, EB, will still get a queue even if the server isn’t stacked.
Please make sure that contesting takes a decent sized force before it can become contested.
Kind of stupid one person can fart on a gate and contest the waypoint.
It always did that to me. Nothing got changed.
Bannering the lord is fine as it is.
I usually ignore others unless they start the fight but you should not expect anyone to abide by your system.
With events like mad king clock tower, I’ll check and see if it is on the list and go do that first. I love that jumping puzzle.
If not on the list or some kind of event that I really like, then it depends if I just got off work, if I have to work tomorrow, or other such factors.
Usually I’ll just get them as I play but sometimes I do like to see how fast I can get them done.
For gear, I would just like to be able to craft whatever I need. Thankfully, I can craft most. The rest is time gate, but that doesn’t bother me since I will get what I want eventually instead of having to grind which I may or may not get what I want.
Rewards, I don’t mind doing repeatable tasks in this game. I’m only wanting some gold so I can buy siege and mats to make superiors. I’ll probably end up doing repetable stuff anyway so I can get those skill points.
I really don’t like the PvE much in this game and only do it so that I can get the mats/gold that I want. Usually when I have made what I want, I ignore PvE until I need to make more siege.
Champ trains are fine. Stop telling others how to play. Stop worring about what others are doing. If you don’t want to farm, there are plenty of champs on all the maps, I’m sure you’ll be able to find plenty of champs that have not even seen or heard a player in quite a while.
And if the train people want to farm champs, they too can hit other maps. They’re not anymore entitled to one map than the next person. You’re part of the problem.
You are the problem.
I’m not griefing other players.
I’m not running to the forums telling others that they have to play differently.
I’m not calling other players names.
I’m farming and socializing with the others farming.
I’m also on one map. You have a huge selection of maps to choose from. You can just as easily go to a different map to get your one champ.
I’m not the one trying to disrupt a bunch of players just because I feel like they should not farm.
You are the problem.
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Champ trains are fine. Stop telling others how to play. Stop worring about what others are doing. If you don’t want to farm, there are plenty of champs on all the maps, I’m sure you’ll be able to find plenty of champs that have not even seen or heard a player in quite a while.
You all do know about AoE loot that you bind to a key that is different than interact with object, right?
Yes because all warriors run 30/30/30/30/30 and our skills never have a cool down so that we can keep stability up 100%.
How about you ask for other classes to have a wide range of builds instead of asking for a nerf because warriors do not have all that you listed all the time. They can be built for a wide variety of things but we are not all of them all the time.
If you can’t take the keep, you are doing it wrong.
So assuming you do get it all the time, it’s possible?
If you are able to do that for every time, you need to go buy a lotto ticket.
Two words: Pet Rez
They don’t make the owner invulnerable though. What I’ve seen is no damage numbers, no spiking, and this is during times when there is no lag because the other servers are not on the map in full force.
so if i were to craft pvt gear and then salvage it, will i be able to infinitely create a circle?
I think it is a 10% chance to get.
Generally it is supposed to work only on inscriptions that cannot be crafted normally (thus, it is surprising that celestial inscriptions can be salvaged. I’d have asssumed they couldn’t), and even then it’s not a 100% chance.
I don’t think we can get the inscriptions for celestial anymore. I thought those came with that winds living world update. I could be wrong though.
We definitely can. The recipes are still on tp, and crystals come from home instance node we got during Zephyrite story arc. Or from TP (for cheap, since there’s more supply than demand).
Yea, but when/if those inscriptions are all sold, we won’t be able to get them anymore.
There may be a bunch for celestial, but it isn’t unlimited as far as I know(not that many really want that stat combination.)
It will be years before they all get sold (and most likely we’ll be able to reacquire them before that). I got over 30 during the event, and still haven’t sold most of them.
I’m hoping to acquire sentinal. Hopefully that will make it’s way back around. I don’t relish spending commindations on a inscription.
Generally it is supposed to work only on inscriptions that cannot be crafted normally (thus, it is surprising that celestial inscriptions can be salvaged. I’d have asssumed they couldn’t), and even then it’s not a 100% chance.
I don’t think we can get the inscriptions for celestial anymore. I thought those came with that winds living world update. I could be wrong though.
We definitely can. The recipes are still on tp, and crystals come from home instance node we got during Zephyrite story arc. Or from TP (for cheap, since there’s more supply than demand).
Yea, but when/if those inscriptions are all sold, we won’t be able to get them anymore.
There may be a bunch for celestial, but it isn’t unlimited as far as I know(not that many really want that stat combination.)
What actually needs to happen is for a real control set up so that we don’t have to hold down that button to mouse look and instead can map those 2 mouse keys natively to something useful.
Not sure why this set up was chosen, there are far better systems that should have been implemented.
The current mouse control is awful. The pointer gets lost easily if you don’t get it in the center of the screen when you start holding down, and having to hold down that key just to mouse look is really stupid.