Just remove it, problem solved.
The difference however with stealth stomp and the others is.. you guessed it, you can’t touch them when their stealthed, and no can your teammates.
This is completely wrong.
Wrong, wrong, wrong, wrong.
I can and have saved my team when they were about to be stealth stomped because I can and do use skills that allow me to knock the stomper away from stomping because there are plenty of skills that can and do effect the stealthed person.
Hammer #4. Fear Me. Warrior Stomp Skill. Earthshaker. That is just warrior.
Stealth does not grant invulnerability.
Stealth does not grant stability.
You are completely wrong and misinformation like this needs to stop. If I could report for such, I would because this is getting ridiculous with this kind of false information.
I suggest then you grab someone from another server and test it out. Already tried it and it doesn’t work (with warrior). Sorry to break it to you.
Some advice for future posts.. just don’t post.
I don’t believe you tested it because it does indeed work.
I have done it many, many, many, many times.
So, how about you actually go test it instead of lying about it or take your own advice and don’t post.
You have no credibility after this post.
(edited by CreativeAnarchy.6324)
I think the engineer one that pulls the stomper to the stompee needs attention first.
I really hope this isn’t serious.
Even if you feel that downed does not mean beaten, you have to agree that the advantage is supposed to go to the one standing. To make it so no class can stomp vs cc is ridiculous and shifts the advantage to the stompee. Also, as many have stated, unless the thief uses shadow refuge, their stealth will wear off before they complete the stomp.
How long does stomp animation take to complete? CND stealth lasts for kitten unless stomping takes longer than 4 seconds it shouldn’t be an issue.
It wears off just when the stomp is completed if the thief is traited for extra second on stealth if they used a CnD stealth. Some thieves like to use quickness with their stomp if it is off cool down.
The difference however with stealth stomp and the others is.. you guessed it, you can’t touch them when their stealthed, and no can your teammates.
This is completely wrong.
Wrong, wrong, wrong, wrong.
I can and have saved my team when they were about to be stealth stomped because I can and do use skills that allow me to knock the stomper away from stomping because there are plenty of skills that can and do effect the stealthed person.
Hammer #4. Fear Me. Warrior Stomp Skill. Earthshaker. That is just warrior.
Stealth does not grant invulnerability.
Stealth does not grant stability.
You are completely wrong and misinformation like this needs to stop. If I could report for such, I would because this is getting ridiculous with this kind of false information.
(edited by CreativeAnarchy.6324)
You lost because you were downed.
You lost because you were downed first and would have just as easily been stomped by any other means.Downed skills only delay the inevitable.
Just accept that when you are downed, you are going to loose.
Doesn’t matter what situation. If you get up in a zerg, that is because someone spiked another player.
Let’s just turn that around a bit.
“If you get downed in a zerg that’s because you got spiked by other players”
I’m not sure what kind of teammates you usually end up with in a zerg, but reviving downed players is a rather common and smart thing to do.Outside of a 1 on 1 fight, downed is not “losing”
Outside of a 1 on 1 fight, death is not inevitable. It’s not even inevitable in a 1 on 1, it’s just the most likely outcome.
You were downed, you lost. You have to be very lucky, and luck is the only thing in your favor if you get up before a spike.
While resing can be done in a zerg fight, if you were able to do that, you were either winning the fight or the other side was not doing a very good job of killing people.
Either way, stealth was not the problem.
The OP lost several fights because they were downed first, not stealth stomped. Trying to argue that stealth stomp is the problem is living in a state of denial.
GS #3 has a leap that can get a little bit of distance, kind of like how warrior sword #2 gets some distance with that leap. These leaps do quite a bit when you run them fast enough. If you use the 2 handed weapon mastery, you’ll be able to use the GS leap more often, as well as the staff symbol. Kind of a bummer that it takes two, two-handed weapons to get quickly around unlike warrior where I slot my sword and warhorn and I’m set because I can put my main weapon in the other hand, unless you run a great sword/staff guardian build.
If you are with a group, you should be blasting any electric fields so you also get swiftness. I’m not familiar with guard blast finishers yet so I don’t have a suggestion there. I think hammer does.
I think boon duration is what gets people the extended amount of swiftness to have “perm swiftness.” When running my warrior glass in PvE, I don’t have the boon duration so I don’t have the perm swiftness that I do with my WvW build and I end up using balanced stance, elite signet, and sword/warhorn to get around when I’m running glass in PvE. Warrior sword does do quite a bit though. I end up getting ahead of the commander in WvW with sword so I don’t need to use that as often, mostly to catch up.
I haven’t found a build for guard that I like that also includes the boon duration.
(edited by CreativeAnarchy.6324)
but all it does in that case is delay things it makes no difference
one time in ten a warrior last stand might make a difference but otherwise? no.
and honestly 1v1s are pretty rare in WvW anyway.
Only way your downed skills would have helped you win is if the stomper had been a really, really bad player.
Not so. Whether or not downed skills help you is completely dependent on the stomper’s hp, the class of the downed player, and whether or not the stomper is using one of aforementioned skills to make the stomp. It’s fair to point a finger at stealth stomps because thieves commit virtually no resource to conduct said stomp, whereas most classes at least commit a CD.
Downed skills arn’t intended to ‘win’ anyway, theyre intended to delay while someone helps you up. Or to buy time/finish off a wounded enemy for a rally.
“You were downed, you lost” only makes sense in the context of 1v1 fights.
You lost because you were downed.
It wasn’t stealth.
You lost because you did not get the other player downed first.
It isn’t any kind of mechanic.
You wouldn’t have been able to do anything against invulnerability.
Please stop blaming the game for something that isn’t the fault of the game.
You lost because the other player out played you and downed you first.
And this whole thing about how a class can spam something isn’t a reason to modify a mechanic for stomping.
You lost because you were downed first and would have just as easily been stomped by any other means.
Downed skills only delay the inevitable.
Just accept that when you are downed, you are going to loose.
Doesn’t matter what situation. If you get up in a zerg, that is because someone spiked another player. Removing stealth stomp would not change this so any argument that team effort is moot. Actually, stealth stomp is the easiest for any of your team mates to help deal with. If they didn’t, well again it wasn’t stealth stomp but a problem with your team.
I’m tired of this vendetta against stealth. It isn’t hard to deal with and in cases of stomping, you either have teammates that are going to get you up because you can just as easily have a thief blind the stealth stomper or SR you when downed.
Oh, you don’t have a thief to do that for you, how about someone else that can blast the area because even if the thief is a blind spammer, some stuff does work because blind only blinds those that were in the range of blind or someone that hasn’t entered any blind field. So, again, it isn’t stealth that is the problem.
The problem with stomping is the person getting stomped didn’t down the other player first. That is all there is to it.
(edited by CreativeAnarchy.6324)
Holes over the top of the gate, sure I can see that being used and that is legit.
I don’t think eyefinity is against anything either. That is built into the game and can’t be turned off unless it is removed or blocked but I don’t care to see it blocked. I also don’t believe it works for all situations. I can see it being used to shoot into hills lords room from the supply depot, but that should be fixed by updating how arrow carts work.
Scrunching the window doesn’t work like others say because I know it won’t work at garrison water gate to get the arrow carts at the top of the cliff when they are shooting them from out side of outer water gate. I’d like to see an eyefinity shot of someone outside outer water gate showing the top of the cliff to prove it is eyefinity otherwise it is a hack when you see the full red circle around the arrow cart placed back far enough that it should not be targetable.
Shooting into the garrison lords room from outside outer water gate is a hack. Really, shooting into the lords room from even outside inner water gate is a hack unless someone has a eyefinity screen shot showing that you can indeed see inside the lords room from outside the gate without the gate having damage. I can see if the gate had some damage as you can see though that gate when it takes enough, but not when it is fully repaired.
What do you expect from servers though that can’t win unless they hack.
During the CS ember farm, a few of the ones trying to complete the event threatened to drain supplies from the BG keeps and siege cap if the zerg didn’t help kill the final boss.
Wouldn’t be surprised if that is something they typically do anyway since they do like to get their jollies off of irritating large groups of people.
Then if it is a spy, what do you expect from other servers that can’t win without hacks and spies.
If you want to kill the mobs, you go right ahead. You can even form your own group and state that you wish to kill all the mobs.
If ANet had intended to make you kill every mob to progress, they would have put in mechanics to force you to do just that. There are plenty of areas that allow you to skip if you wish because that is how it was designed.
If you are not forced to kill something to progress, then the encounter and mobs are optional. You can kill them if you wish and maybe get some loot but that is what you may consider fun. I do not like most of the dungeons in the game and gladly skip as much as I can.
I have been running with my backpack open but scrunched down to a small window, 4×6. It also lets me have a few weapons that I can quickly swap.
It is my work around.
You can put the back pack all the way to one side and even cover over a set of boxes so it looks like a 3×6.
I only have it open to 6 rows because I also have foods but a few weapons that I’ve swapped for certain needs. I think it can be scrunched to a 4×5.
On my first character, I did chef as soon as I could because food is the most useful with the variety of buffs.
It can be expensive but you can buy food ingredients with karma.
Other stuff I wouldn’t worry much about, mats can be expensive to buy. If you hit every node when you clear you maps, you should have a good supply of mats when you are close to 80. You may need to buy some stuff if your loot luck isn’t very good.
I believe you need to buy 1 piece of each cultural armor of each tier for each part. So I understand you need to buy a full set of either Heavy, medium, light, armor pieces from each tier from each race. I don’t believe it needs to be a specific set but you can’t buy a medium chest t3 and a heavy chest t3 to have it count.
So, 6 pieces of each tier, Tier 1, 2, and 3, for each race for each part(head, shoulder, chest, hand, leg, feet.) 18 pieces total per race.
http://wiki.guildwars2.com/wiki/Fashion
(edited by CreativeAnarchy.6324)
I got a couple from the boxes from the CS ember farm before the adjustments.
I’m glad they have champ farming now.
I didn’t really like doing CoF very much and mostly quit doing that. Didn’t want to go through that to get my cultural armor.
When this part of the living story is over, I’ll go back to my list of bosses with extra chest but add in frostgorge champ circut.
Wait, are you telling me that I have played this game for 1 year without knowing I can leave SPvP without using the portal to LA?
…
I got what you were asking back wards. Had to re-read it a few times.
I know that you can enter WvW and not have to go to LA, you just have to log out and back in and you’ll be where you were in PvE.
Not sure about PvP lobby.
Sorry, headache and got things backwards.
Get out of combat, go to the mists, chat as long as you like. When you’re done chatting, leave the mists, you’ll be back where you were. It doesn’t cost you anything and it’s not much different from pausing the game.
If by the mists you mean WvW, sure. If you mean the SPvP lobby, you can only exit them through a portal to LA afaik.
It is the crossed swords in the tool bar. You can go into the lobby anytime from anywhere. People have used it so they didn’t have to pay a WP fee to get to LA from where ever they are.
Thanks.
Since I only have 3 characters past level 20, rest are sitting just after creation, I think I’ll be happy to have a level 20 scroll.
Do I have to do the scarlet playhouse to be able to do the gambit again or did the entrance get moved?
I needed a break from them so I figured I’d get back to them but now with scarlet’s playhouse I’m not able to get back into there.
I don’t care about immersion in games so I don’t have this problem. I usually read a book and let my imaginaion do the work when I want to have immersion in something fantisy.
I run a shout heal hammer
Soldier runes
Chest, legs, feet, amulet, 1 earing, 1 ring – clerics
Head, shoulders, hands, 1 earring, 1 ring – knights
Back, hammer – PVT. Back piece there wasn’t anything that I really found better for my needs.
You have a lot of HP as a warrior already and if you have shout healing, you’ll have points into vitality. I went with PvT for some extra oomph to my damage and I wanted the toughness. You don’t really need a lot of vitality on gear, toughness is better on a warrior because you have a pretty good HP pool already. Having the HP is good for conditions but if you build in condition removal, it isn’t really as important as negating direct damage because you have no access to protection.
You can swap out a ring and earing for zerker and should still be fine if you want to add a bit more oomp to your damage but that is if you have 30 points into the trait line for toughness(defense I think.)
Biggest Norn or Charr you can make.
I’ve always liked my hammer warrior.
There are places around that you can take a breather. Usually I find most along the edges of the map, sometimes you’ll have to get on top of some rocks.
I’ve seen the ground disappear in front of the TP in LA since I’ve been playing. Usually it is in peak times or a bunch of people are loading into the area.
Cake and pie?
Hammers work best in a zerg. Can be used solo but you have to be a pretty good player or they people you are trying to hit have to be pretty bad because you have to be blind to not see what the hammer is going to do.
In zergs, there is so much stability that stuns are often negated.
You really should learn before you complain. Hammers are nothing to complain about.
I do not mind at all.
I do like a good cherry pie with vanilla ice cream but the crust has to be a nice flaky crust. Doughy crust is no good. Needs to have a lot of cherries, not like what store bakeries put in. They don’t have enough.
Now, I do like a good cake also.
Here is a good turtle cake recipe…
Box of devil’s food, whatever brand you prefer.
1 can of egale brand condensed milk.
1lb of caramels
1 stick of butter
chocolate chips, I like milk but dark is nice.
Pecans
Melt the caramels, butter, and condensed milk.
While you are doing that, mix the cake mix.
Put half of the cake mix into a 8×12 and bake for 10 minutes. This is to make a bottom and get it slightly firm.
Pour caramel mix on after you’ve taken out of the oven.
Pecans on top
Chocolate chips on top
Pour rest of cake mix and bake for the time the box says to bake the mix.
I like to put a good chocolate fudge icing on top of the cake and if you have any caramel stuff left, you can make a nice decorative drizzle on top of the icing.
I like to put chocolate chips into the cake mix.
This will put you in a sugar coma.
Let me crunch them all together in the mystic forge.
I agree. Ignorant people saying “don’t use it if you don’t like it.” Yeah that’s not the point. It’s nice to every once and a while have some mystery and need to figure things out as players.
I disagree.
No one is forcing you to go to those sites. You only go there when you click on the link in your personal browser.
It trivializes the sense of discovery for the entire community. Yes, those people that click on the link in their personal browser affect people who don’t.
Tell you what, this will help you a lot.
Quit worrying about how I play the game because me knowing something about what is comming up isn’t going to effect you.
If you want to have a bubble around yourself, you need to form your own group and ask no spoilers.
(edited by CreativeAnarchy.6324)
As far as downed vs. dead res, I don’t always see you downed in the mass of people or all the effects going off and then there are the AoE you may be in and I my shout heals are on cool down so I may not res you. Dead I don’t because it takes too long and since I WP and run back, I’m not asking you to do anything that I won’t do.
I don’t mind farming. I don’t do it for extended periods but I do like to not have to totally focus like I would in a dungeon, basically I can veg a bit.
This farming is also what you get from people complaining about the CoF farm. The ones that complained about the CoF farm and are upset by the zerg farm, this is what you get, you deserve this, you made this bed so you can sleep in it. It is all your fault for complaining. Maybe you should stop complaining already.
We talking about the black lion chests and scraps? If so, I would just pay for the skins with gems.
I don’t think they are being greedy, just would rather they offer the skins through direct gem purchase without relying on RNG.
I agree. Ignorant people saying “don’t use it if you don’t like it.” Yeah that’s not the point. It’s nice to every once and a while have some mystery and need to figure things out as players.
I disagree.
No one is forcing you to go to those sites. You only go there when you click on the link in your personal browser.
I think it should be. They tried to make it so opposing players can’t get into there.
fields + a finisher that effects the other side. Does that have a cap how many times the effect procs. Example…somoene tosses down a field, I blast it and it effects 5 people, next player blasts it does the new blast count and effect 5 more people?
I like the LOS idea, but it would be easier to just tone down the damage. To anybody throwing out the “realistic” argument, (an argument i hate for videogames where people try to escape real life for a bit) should arrow carts be allowed to fire into a lords room? No, there is a ceiling there. Last night we were holding EK from a much larger force, and while some of them tried to push into the lords room, most stayed back and built arrowcarts.
My POINT: They could have wiped us by pushing into us, but it has become such the norm to build carts, that that’s what they did.
It doesn’t make sense that they can fire into a completely covered dome, and through that narrow choke. Only thing that should make it through are ballistas.
I can agree that some areas the AC shouldn’t be able to fire into the lords room or any area with a roof. I do think that if there is an opening and the cart is in front…hills bridge…it should be able to fire into but it should fire more in a direct path. I also think that if you are standing directly in front of a AC firing, you should get all arrows because that is like a shotgun firing. This all needs reprogramming of how ACs work though and I don’t see that happening anytime soon. I do think the damage needs to be upped but ANet already adjusted it once so I don think it will get toned down or increased again. The damage is about where ANet thinks it should be because they stated so after the last damage adjustment.
1) Finishing someone of doesnt reveal the Stomper.
Actually, even though I don’t have a problem with stealth stomping – this does sound nice from a balance perspective: reveal the stomper after the stomp (make it count as an attack).
However, they usually don’t have much more time left after the stomp (1s – 2s tops from what I have seen); so it’s not a big issue.
I do agree that when said stealth stomp has stomped, the stealth stomper should have a revieled. It is an attack from stealth so I do think it should follow the other stealth mechanics. I’m not going to loose any sleep if it doesn’t get changed though.
No one is demanding siege be removed from the game, either. The main idea seems to be making arrow carts less OP, not removing them entirely.
They are not OP. They need to do more damage.
I like the invasions.
I dislike Southsun.
I would rather see the info released on this official site before a fan site.
Manly song for real men.
You were downed and you really believe that you were going to win?
Let’s just removed downed system. You drop to 0 hp, you die. Problem solved.
You are aware aren`t you, that if they`ve been fighting, the thief scum won`t be at 100%hp?
They could`ve got the thief low enough that they could, whilst in the crappy downed states, damage them enough if they`re visible to put them into downed state also.As for getting rid of downed state, I`m all for that, or at least give us a suicide button so that we don`t have to waste time just laying there.
The problem with the OP is they said they lost several fights because of stealth stomp.
It isn’t stealth stomp.
The OP lost all the fights because they did not get the other player downed.
It is the OPs fault, not any game mechanic.
Stealth stomping is the most insanely stupid kitten I have ever seen in any mmo.
Should Blink, Mist Form, Distortion, Portal, Aegis, Blind and Stability stomps be removed too? Stealth Stomping is a valid game mechanic and while annoying should stay, there is counterplay to Stealth Stomps.
Well, to be honest the stealth stomp is the most difficult to counter. However the problem is upstream, because what is ruining the game is the downed state, not the stealth stomp.
It is the easiest to counter for your teammates.
You cannot do anything to someone that is invulnerable. You cannot CC somoene that has stability. Stealth stomp is the easiest to counter. If you were downed, you lost anyway.
I would much rather people ask me to link my gear so that I know who to avoid. It is only people that need others to carry them that request linking gear and want to see stats to make sure I’m of their particular build.
I asked for a buff to siege in general so your statement that no one asked for a buff is incorrect.
Siege still needs to hit a bit harder.
I appreciate you responding, but you should read more than the first paragraph.
I don’t think siege needs to hit any harder. If you’re arguing that siege discourages blobs, I think it encourages them, because blobs can carry more supply and build more counter siege.
On my server, one of the commanders told me he doesn’t even attack keeps unless he has 600+ supply available to him. That’s what arrow carts have done to the game.
I didn’t care to read further. It started out as a complaint against siege so I’m going to ignore the rest.
If you didn’t complain, I would have read further. Since you did, I don’t care about your issue.