No thanks.
Words change meaning all the time.
Take the word that means bundle of sticks, cigarette, and person preferring the same gender. Not sure how we got from sticks to gender preference.
There is not nerf needed.
You just don’t go near a group if you are by yourself or if out numbered. If you try either and fail, it is your fault.
Why should 100 people who can’t beat half their number, with siege, get rewarded by being able to rez the lord over FIFTY times.
because you let them. It’s not that hard to pull the lord somewhere where they can’t banner him.
Because you dont have time to pull the lord around while 5+ arrowcarts is firing on you. And theres noway you can prevent a warrior from bannering, endure Pain and stability.
You should be clearing the siege before you try to fully engage. Your team’s fault for not doing that.
If you knew a thief or two was in inner, you should have posted a few people on inner, 2 would have been good at the very least, shouldn’t need much more than that.
The players sweeping also gave up after 5 minutes without killing the thieves. See previous statement on what you should have done.
This is what I think thieves should actually be doing. Covert stealth stuff. I do not feel they are exploiting.
If you give up on the sweep, it is your fault.
In some ways I’d like to be able to build for it but I’m glad that there is no need for it. I do think the lack of it makes creating encounters difficult since they have to ensure that any group can complete anything.
It seems we are talking about PvE champs, I will agree, they are not really that much fun. Can’t do anything to them except damage them because they are immune to most control(I think the can be immobolized but who cares about that on a champ that isn’t really moving from it’s spot to begin with.)
In WvW, this would be a l2p or slot some stun breakers/stability if available.
I don’t mind it in PvE. Don’t really care about the great sword looks either so I don’t mind the axe and I do like the animations. Doesn’t matter what you use in PvE really because it is just PvE.
In WvW, if I’m in a small fight, I like it in main hand because sword is slower and easier for people to dodge. In a zerg, it doesn’t really matter much people are going to be constantly moving from the aoe and often use up their dodges. Small fights, not more than 5-10 people, are different and sword is at a bit more of a disadvantage.
I like how the axe auto attack chain works.
I would like to see skill 2 invulnerablity increased in duration. It is a bit too short to really use that skill.
I do like #3 when I’m trying to chase someone down that thought they could get a way after jumping me.
Axe off hand, I don’t use in PvP. I’d rather use something else in the off hand. The damage offered for #5 is jut not worth the use and other weapons offer better options like stuns or knock downs. For PvE, I would like to see the damage increased for this skill, it really is kind of lack luster.
I like Eviscerate but it is kind of buggish when using. Sometimes it shoots past the target and then kind of flips back and other times it just doesn’t go far, maybe a foot, in both cases I had my target stunned and I had no conditions so I know movement or dodge wasn’t a problem.
We’re not talking about being level 5 and leveling to 80. We’re talking about the role of ascended gear in WvW and how it deviates from the developers’ previous statements on the matter.
Then you completely missed the point of my comparison. I was pointing out that, as a measure of becoming effective in WvW, you’re already pretty much there simply by being 80 with exotic gear. If you don’t PvE or craft (which some people apparently think they should never be “forced” to do), the time and effort spent getting to the level cap and gearing yourself with exotics is going to be considerable. Not only that, you will be killed many times by players through no fault of your own, simply because they are stronger than you.
What you are doing here is arbitrarily applying the “fair game” standard. If you want an even playing field in WvW, you should also be arguing for the elimination of uplevels, which would—ironically—actually emphasize the role of “forced” PvE in terms of end WvW effectiveness.
No, I’m not. It was understood, from the beginning, that to be fully effective in WvW you had to be 80 in exotics and that was it. If you entered at a level lower than 80 you were at a disadvantage but you were able to actually level while doing WvW. This ascended grind kitten entirely contrary to what was originally stated which is why people are so annoyed. I would’ve stuck with another game if I wanted to grind for gear.
See, this is a good argument for making ascended weapons and backpieces accessible through WvW. It is not a good argument for nerfing them in WvW.
I agree with this.
I would have no problems with it all available from badges in WvW instead of having this request for a nerf.
An estimated 5-10% extra damage doesn’t make you OP? Okay…
That math is done purely on weapon comparison, it isn’t then matched against over-all stats.
The attack gained from exotic to ascended was ~55. Depending on your spec, thats 0.5-2%. The major stat gain is 0.5%, the minor stat gain is even less. Of your overall stats.
Again, if it is actually, “only” 0.5-2%, then what does it matter if it’s downgraded?
Since it doesn’t matter, why should we bother with downgrading just to satisfy a few people?
Given that scaling is implemented quite widely in the game, do you think it would really be that hard?
Doesn’t need to be implemented so why bother putting code in just to satisfy a few unhappy people?
Because a few is actually a lot.
Prove it.
https://forum-en.gw2archive.eu/forum/game/gw2
https://forum-en.gw2archive.eu/forum/wuv/wuv
That isn’t really anything. Just a few more people.
You still haven’t proven you are enough to bother catering too.
An estimated 5-10% extra damage doesn’t make you OP? Okay…
That math is done purely on weapon comparison, it isn’t then matched against over-all stats.
The attack gained from exotic to ascended was ~55. Depending on your spec, thats 0.5-2%. The major stat gain is 0.5%, the minor stat gain is even less. Of your overall stats.
Again, if it is actually, “only” 0.5-2%, then what does it matter if it’s downgraded?
Since it doesn’t matter, why should we bother with downgrading just to satisfy a few people?
Given that scaling is implemented quite widely in the game, do you think it would really be that hard?
Doesn’t need to be implemented so why bother putting code in just to satisfy a few unhappy people?
Because a few is actually a lot.
Prove it.
An estimated 5-10% extra damage doesn’t make you OP? Okay…
That math is done purely on weapon comparison, it isn’t then matched against over-all stats.
The attack gained from exotic to ascended was ~55. Depending on your spec, thats 0.5-2%. The major stat gain is 0.5%, the minor stat gain is even less. Of your overall stats.
Again, if it is actually, “only” 0.5-2%, then what does it matter if it’s downgraded?
Since it doesn’t matter, why should we bother with downgrading just to satisfy a few people?
Given that scaling is implemented quite widely in the game, do you think it would really be that hard?
Doesn’t need to be implemented so why bother putting code in just to satisfy a few unhappy people?
An estimated 5-10% extra damage doesn’t make you OP? Okay…
That math is done purely on weapon comparison, it isn’t then matched against over-all stats.
The attack gained from exotic to ascended was ~55. Depending on your spec, thats 0.5-2%. The major stat gain is 0.5%, the minor stat gain is even less. Of your overall stats.
Again, if it is actually, “only” 0.5-2%, then what does it matter if it’s downgraded?
Since it doesn’t matter, why should we bother with downgrading just to satisfy a few people?
I wouldn’t be surprised if the dust got adjusted in the champ boxes.
I’d rather hope for both other component drop rates to be adjusted up to bloodstone’s level.
That isn’t something gaming companies don’t do though. They tend to reduce stuff instead.
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People like to say how good warriors have to cleanse conditions. They also fail to mention that they are build specific. Lemongrass/melendru are not going to be using soldier runes. I prefer soldier but that is because of my specific build. I prefer shouts but that again is also because of my specific build. Soldier runes are all tanky…toughness, vitality, not much damage getting put into the build here, this is all about mitigation.
I’m not saying that we have poor access, just that we have to build condition management into the set.
Clensing Ire is in a tanky line. Giving up damage out put to be able to soak up damage. We are talking about trait points. I think they are fair. This line also have several nice traits to have in the master level. I wish I could have every one of these like people claim that I can have all the time.
Conditions can still be difficult. Pop a great justice to cleanse the confusion stack and your fury and might get corrupted. Condition builds can still dish out a bit faster but I’m not an easy kill anymore. Necro’s still have a blind so when I see that happening, I tend to avoid that necro. They can still be a tough opponent without it.
Some of you are not really comparing things correctly and are using the 30/30/30/30/30 builds that everyone runs with double rune slots in my armor and extra skills.
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Your title is a bit misleading and your first post has a tone that denotes bias that will not lead to a conducive discussion on stealth.
I, personally, do not have a problem dealing with stealth. I’m fine with it.
I do not think enough people use what thief has to offer for covert ops but I also do not see the same number of thieves that others claim. That could be since I run a zerg buster hammer. Thieves have potential with other classes in small teams. You just have to be able to take advantage and be in position but setting up can be a problem and by that time, you don’t really need the team so covert ops, which the thief would fit perfectly, isn’t really needed in WvW.
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I wouldn’t be surprised if the dust got adjusted in the champ boxes.
Didn’t keep count, didn’t really care.
No point in thinking about it because it doesn’t matter now.
No MMO will ever be able to please everyone all the time. There will always be people that are going to be unhappy with some decision.
But that’s my sticking point here as well. I’m not totally against the idea of gear progression in any video game ever. When the game launched with no gear progression, that was my argument to the WoWheads. “Sorry, I guess this isn’t the game you were looking for.” But ANet made the mistake of trying to please everybody. They did a complete 180. Now there’s not enough progression to keep those that need it happy, and there’s far too much for the folks who expected there to be none.
In the spring I’ll get ESO, and I’ll play it as long as it doesn’t feel like a job, but I won’t be bitterly angry at Zenimax. I won’t be angry because they never told me they weren’t going down that road. They’ve alluded to a bit more horizontal progression than is typical, but they didn’t boldly proclaim in a freakin’ manifesto that this time, things are going to be different. You know who writes manifestos? People starting revolutions! You know what ANet did less than 3 months from launch? Shut up and get back in line.
I know I should be playing more to keep up with the gear treadmill, but each day I’m more likely to hop on steam than GW2 lately. In the past week, I can safely say that my GW2 time is down ~50%.
Other people will still be playing when you go to ESO.
This game for me, only thing I really like is WvW. Pve is kind of junk, problem is the classes design. Eventually I’ll find another game that meets my needs. Everyone will but there will still be others that play this game.
Some people really like some stuff for a long time, I get bored with doing the same thing over. It won’t be gear that kills the game for me, it will be the WvW maps remaining the same. I do realize that they take time to make, but when 3 of 4 maps are the same, I’m getting kind of bored.
I would much rather they devote resources to other stuff, new maps, than to adjust ascended. I don’t believe that they will make everyone happy with the gear.
Also, let’s downscale Exotic to rare because that’s unfair. Don’t stop there? Ok, next let’s downscale rare to masterwork because those are cheaper! Still too much grind? Ok, I’ll take those masterworks down to Fine.
Not everyone can afford ascended items. Exotics are easily obtainable. Your logic is completely flawed.
Yes. I do want ascended downscaled.
Not everyone can afford Exotics. Downscale them too
Who can’t afford exotics? Can easily buy a set with badges/tokens. Please tell me.
And I can easily get ascended. It really isn’t that hard and doesn’t take that long. No reason that you can’t either. Even if you do have to craft it, it doesn’t take that long.
Is there a way to get an ascended weapon without crafting? I play 3.5 hours a day. How long will I have to PVE to craft it? The question is not actually being able to craft it, but how long will I have to PVE and not play wvw to do so? This is not what we were promised. I don’t want to farm to be competitive.
Good luck with holding companies to those promises. I haven’t seen it in writing myself, don’t really care. Games evolve and decisions are made depending upon who is playing. If the company decided that it needs to do something for it’s bottom line, it will.
They also said that they wanted to add in ascended from the start but it didn’t make the deadline and they also said that this is the final tier.
So, why are you going to believe one statement but not another?
I don’t care how long other people have to take to gear out their characters. That is their problem, not mine, not ANet. That is a player preference, just like I prefer to have a crafter. Ascended isn’t necessary but it is nice. I think that some optimal gear sets will include exotics in the mix since you can’t always round out a number to get more damage such as condition damage so I don’t think that you will always need to have some piece of ascended.
I’m looking forward to ascended armor.
Yeah, in every other MMO ever. GW2 was marketed as an escape from that. If I had to play through all of each Call of Duty’s single player mode before I could play the parts I actually want to play, I’d never play CoD, either. If I had already been playing a CoD game for a year, and they added a new weapon that could only be acquired through doing something in the campaign, I’d be kitten ed.
So basically, your play preference includes a lot more PvE than mine does. That’s fine. Some of us never had any interest in crafting. Crafting wasn’t mandatory to achieve peak performance before this patch, and as soon as it was announced that the patch was coming, the market went nuts. And because I didn’t spend all of august in the Queen and Scarlet’s Grind-O-Rama, I’m a little behind.
Sometimes in life you can buy the things you can’t make yourself. There’s no such thing as a soulbound toyota. GW2’s economy used to be like that.
No MMO will ever be able to please everyone all the time. There will always be people that are going to be unhappy with some decision.
If WvW offered more reward, there are times when there is no one to fight, I would be in there a lot more. As it is, I go where I need to so I can get my gold so I can get the stuff that I want. I still have yet to craft a legendary. Would love a Jugger but I haven’t gotten the precursor because they are stupid pricy. Still holding out to be able to get mine through quest or crafting.
I also don’t trust any MMO economy. It can get screwed real quick so I’d rather be able to make what I need. If I can craft everything on one character, I can. Don’t need Toyota.
Also, let’s downscale Exotic to rare because that’s unfair. Don’t stop there? Ok, next let’s downscale rare to masterwork because those are cheaper! Still too much grind? Ok, I’ll take those masterworks down to Fine.
Not everyone can afford ascended items. Exotics are easily obtainable. Your logic is completely flawed.
Yes. I do want ascended downscaled.
Not everyone can afford Exotics. Downscale them too
Who can’t afford exotics? Can easily buy a set with badges/tokens. Please tell me.
And I can easily get ascended. It really isn’t that hard and doesn’t take very long. No reason that you can’t either. Even if you do have to craft it, it doesn’t take that long.
Is that because your crafting was already at 400?
200g to level to 500. 50g to craft 1 weapon. I can’t equip all my 5 80s.
I have a few characters also, planning on a few more. Not all I care to bring into WvW so it isn’t a total must.
Still though, your problem isn’t mine because I will still be comfortable in exotic even though the others may or may not be in ascended. It doesn’t bother me that they have a slight advantage in stat. I can deal with it.
Also, let’s downscale Exotic to rare because that’s unfair. Don’t stop there? Ok, next let’s downscale rare to masterwork because those are cheaper! Still too much grind? Ok, I’ll take those masterworks down to Fine.
Not everyone can afford ascended items. Exotics are easily obtainable. Your logic is completely flawed.
Yes. I do want ascended downscaled.
Not everyone can afford Exotics. Downscale them too
Who can’t afford exotics? Can easily buy a set with badges/tokens. Please tell me.
And I can easily get ascended. It really isn’t that hard and doesn’t take very long. No reason that you can’t either. Even if you do have to craft it, it doesn’t take that long.
Is that because your crafting was already at 400?
Play preference. I like to have one character that can craft everything that one character is allowed. I learned that it can be really handy to have a character capable of doing that.
Not my problem if people don’t care to do the same. It is really easy.
Getting a full set of weapons will take a bit of time for me, but it isn’t going to take that long. Just need to gather the mats and with some champ farm, can buy them also. Not my problem if people don’t want to do PvE. Sometimes you have to do stuff that you don’t care to do to get what you want. I have not played a game that didn’t have this issue, always there is some quest, objective that I just detested but if I wanted what I wanted, I had to do what needed to be done.
I already had the trinkets. I’m hoping to see some interesting infusions so I’m actually excited to see ascended. Like all games though, it probably won’t live up to expectations but I don’t really care that much. Not like I have go get a full set every 6 months just to play new content, excluding fractals, and I may do some of these a bit more(I don’t care for some dungeons in there though.)
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Also, let’s downscale Exotic to rare because that’s unfair. Don’t stop there? Ok, next let’s downscale rare to masterwork because those are cheaper! Still too much grind? Ok, I’ll take those masterworks down to Fine.
Not everyone can afford ascended items. Exotics are easily obtainable. Your logic is completely flawed.
Yes. I do want ascended downscaled.
Not everyone can afford Exotics. Downscale them too
Who can’t afford exotics? Can easily buy a set with badges/tokens. Please tell me.
And I can easily get ascended. It really isn’t that hard and doesn’t take that long. No reason that you can’t either. Even if you do have to craft it, it doesn’t take that long.
one fun thing: they made a big deal out of how they were going to nerf how much karma you get from potions by removing boosters, but they left out the part where they would removed all sources of karma potions. kinda renders the first part moot.
CreativeAnarchy, world bosses yield less than 380 karma each. Let’s give you the benefit of the doubt and assume you also do a pre-event for all of them. that’s 700 karma per event. 100k would be 142 events. in one week, that would be 20 events per day. You’re one hard-core gamer.
The list of bosses I do only takes about 2 to 3 hours, faster if they pop right after the other.
I do get my daily.
I do the events for my daily.
I do WvW but I haven’t done much the past week, only enough to level up 5 WXP ranks and I don’t think I’ve even done that much because I’m still trying to get enough to get the 4th build mastery and I only need a few ranks for that.
I have been using a banner more frequently lately but that is because of the FG champ farm but the farm aren’t events so I don’t think I’m getting karma from them since they are not events.
It adds up quick. Most of my karma is probably from WvW. I only play there for about 4 hours a night but I don’t play that every night. The most nights I could do is 4 nights because I work 3 12 hour shifts and I don’t want to be in TS or listen to others tell me what to do after I get off work. This last week though, I haven’t put in as much as I normally would. I only put in 3 nights in WvW(shortened) and champ farm. Last few days I’ve been sick and also farming to up my crafting so I haven’t been doing WvW as much and when I did WvW, it was for about 2 hours.
Not sure where I’m getting all my karma from outside of WvW because this is what I do when I play and I haven’t WvW as much as normal.
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The casual will probably get about 100 to 150 for a couple of hours playtime.
The casual logs in and plays 2 hours of WvW. Camps drop 2 to 4 empyreals, let’s assume the average is 3. To get to 100 empyreal fragments you’d have to cap a minimum of 33 supply camps. That is a camp every 3 minutes and a half.
Towers drop 7 empyreals, thus 14 towers to get 100 empyreals. A tower every 10 minutes.
In short: your figures are way off and empyreals aren’t too easy to obtain in WvW at all.
You need to add those two things together. WvW groups don’t just walk around taking only Camps. WvW groups also don’t just go taking Towers. So you get an average of 10 Empyreal Fragments for a combined Camp and Tower. You do one set every 10 minutes, and it only takes a little more than an hour and a half to get 100.
True that this isn’t the case for all servers, so I’ll give you that. Some servers do have more dedicated leadership that can organize raids in Map Chat.
That only happens if a farm is happening.
Not all servers have one of those farms. Some don’t until week days or friday when the match has already been decided.
With leagues comming up, I think that farming won’t happen as often on several servers except at the end of the week when the match is decided.
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I’m fine with map completion as it is.
I don’t want to do PvE maps for my map completion but I sucked it up and did it anyway. Booooooooooooooooooooooooooooooooooooooooooooooring.
The only balance that concerns me is population. The points at the end of the week is determined by how many people can be put on the field in the most time zones. If there is no one to defend, opposing servers can come in and rack up some points.
The only suggestion that I can see solving this is factions and have those factions draw from the various servers. I think this would also benefit GvG. If before a season we had to choose the team we played for, we could arrange varous GvG against people that we were teamed with in the previous season. Right now, we have to transfer to compete against those that are on our servers.
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I don’t think it can be proven. Proof is the problem that we have. We all know it, the GM probly knows it, but if it can’t really be proven, I don’t think anything will be done.
Something needs to be added in so that when a structure is claimed, any buffs that the guild has available is automatically implemented and it should be certain buffs(not the extra supply buff) that counts. If said buffs are not available, the structure should become available to claim and the previous guild without buffs that claimed should be prevented from claiming for a min amount of time.
I think the point cost is a bit too low for what you propose.
I like the respec for each match idea.
I would like to try some things but not be stuck in them. Mostly just curious to see things working for myself.
I vote no.
My favorite thing about WvW is that it doesn’t exist in a vacuum like SPvP. I want full access to the full extent of all gear, traits, and skills and any additions to those things in WvW. I would lose interest in WvW and stop playing if it was turned into Spvp with more people.
And you don’t mind that not everyone else does?
No I don’t.
That is their problem, not mine. If they don’t want to get it, again their problem not mine.
But would you mind if everyone was equal?
I don’t care if they are or not.
I’m not going to accept a change just to make people equal.
If they want the gear, they can go for it, if not that is their problem, not mine.
Everyone has the same opportunity to acquire the gear. No reason to have some kind of programming change just to make those who don’t want it happy. Kitten them. Their problem, not mine. I’d rather see development on other stuff than this kind of change.
Good multiplayer (i.e. balanced) is its own content, and is infinitely superior than pre-created content, because it’s based on the constant evolution of many intelligent (human) enemies. You’re stuck in the mmo box of “work and rewards”, where you get arbitrary (raw stat) advantages from a mindless time investment. That dilutes the meaning of exploring the game mechanics and developing personal skill.
Yes, PvP is ‘pure’ in it’s stats. But currently it feels like a mini-game compared to the scale (in players and persistence) of WvW. Now WvW would never be perfect, but scaling ascended back down to exotic is more than reasonable in the change required and improvement it would make.
You don’t have any clue about me because I’m not suck in some kind of box. You missed your mark on any kind of psudo-psychoanalysis. You should leave such things to people that actually know what they are doing.
Here is how I see it, really simple, just have to read the next 2 lines and it doesn’t take some kind of BS psychoanalysis>>> I just don’t care about you or anyone else that doesn’t want to get this stuff. You people are the ones with the problem, not me.
I would rather see a lot of other programming done and fixed before this even gets mess with.
It takes a lot of this stuff just to make one refined item.
I think it is mostly fine. Would not mind seeing the empyreal come from champ boxes instead of just bloodstone. I don’t care to do jumping puzzles that often and keeps don’t get taken unless there is a farm.
If it gets changed, great, but I’m not going to have a fit if it doesn’t.
There is already enough time gating in this crafting already, don’t need more.
Well, I would agree, if the time gates weren’t so easily bypassed by the TP.
Would be better if they just removed all the time gating in the first place. Only being able to refine 1 piece per day is silly.
A little over a week after the change and I’m sitting at 100k karma from just world bosses and a few pre associated with them, and some non-farm WvW. I don’t think the nerf is as bad as you are all making it out to be.
It takes a lot of this stuff just to make one refined item.
I think it is mostly fine. Would not mind seeing the empyreal come from champ boxes instead of just bloodstone. I don’t care to do jumping puzzles that often and keeps don’t get taken unless there is a farm.
If it gets changed, great, but I’m not going to have a fit if it doesn’t.
There is already enough time gating in this crafting already, don’t need more.
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I vote no.
My favorite thing about WvW is that it doesn’t exist in a vacuum like SPvP. I want full access to the full extent of all gear, traits, and skills and any additions to those things in WvW. I would lose interest in WvW and stop playing if it was turned into Spvp with more people.
And you don’t mind that not everyone else does?
No I don’t.
That is their problem, not mine. If they don’t want to get it, again their problem not mine.
But would you mind if everyone was equal?
I don’t care if they are or not.
I’m not going to accept a change just to make people equal.
If they want the gear, they can go for it, if not that is their problem, not mine.
Everyone has the same opportunity to acquire the gear. No reason to have some kind of programming change just to make those who don’t want it happy. Kitten them. Their problem, not mine. I’d rather see development on other stuff than this kind of change.
I vote no.
My favorite thing about WvW is that it doesn’t exist in a vacuum like SPvP. I want full access to the full extent of all gear, traits, and skills and any additions to those things in WvW. I would lose interest in WvW and stop playing if it was turned into Spvp with more people.
And you don’t mind that not everyone else does?
No I don’t.
That is their problem, not mine. If they don’t want to get it, again their problem not mine.
No thanks.
I have no problems with Ascended stats in WvW.
Hey great idea!
While at it, do the same for damage because this makes just as much sense!
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I think it makes it more difficult to create encounters that encourages people to bring a spec that isn’t DPS. There really isn’t much beyond needing DPS.
I like my charr but I don’t like trying to jump with all 4s. I have to blow my horn so I walk on 2 again.
Because if you are not in that train you have no options for champ boxes, since every champ is alive like 20 secs after respawining. If I were given option to run zerg train for 5 boxes in 10 mins or some remote event for 2 box in 5 mins i would certainly go for less with few likeminded persons avoiding 8 fps zergfest press 1 melt your cpu thing.
There is whole world full of events nobody touches, some of them really fun and well written. It would be really good to be able to go and do events you like and be at least nearly well rewarded like people that just kill champs.
People will still skip events that are not worth the time.
I don’t care for your reason. It is rather selfish. You are asking for a nerf because you don’t have anyone to play with is what it comes down too.
I don’t care to typically do events, even if there is a nerf. I’ll do the best farm to get my gold until I’m bored farming then go play WvW.
I’ll happily ignore you and your request for help and any others request for help in the events if the boxes get nerfed because you people asked for a farming nerf and I’m tired of farming nerfs.
It isn’t the farm that is poisoning the community. It is you people asking for a nerf and then expect all of us to follow your way.
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No thanks.
You need to quit worrying about what other people are doing. If you don’t like it, you can put a personal limit on yourself.
I’m fine with it.
I like some of the skins.
If you want to min/max then yea.
Stat isn’t required and unless you want to high level fractals, you don’t really need them either.
I don’t mind the extra bump to stats and I’ll end up with one or several across characters just for the skin so I’ll end up with stats for them anyway.
Never.
You fight and win or die and loose.
Holding choke points is good tactics, even in the JP.
I’d like to see the cool down timer of the trait that just activated.
Traits such as “Last Stand” do not show how long it will be before it is available to proc.
Got to read something for lunch.
Here is a bump for lunch reading.
Did Cliff make it into work today?