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Condition removal skills actually remove the most recent condition applied to you. It’s a pretty decent system because it allows for a highly skilled opponent to “cover” his most important conditions with weaker ones, while still allowing the other player to know which of his conditions will be removed. For example, any large stack of bleeding will almost always be removed first because it is constantly being refreshed; it is almost always the most recent one applied. Something like a long poison can be hard to get rid of.
It’s also a good system because it usually prevents a condition removal skill being wasted on a condition that was about to expire naturally, since there was probably something else applied more recently.
This was good to know. I couldn’t find any info on how condition removal mechanics was done and hadn’t really been able to find something that dropped a zergs worth of conditions on me and still let me see what is being removed when I used my shouts.
Wiki wasn’t a help for me either but my searchfoo isn’t very good.
I still have no problems with confusion. You do something then you will kill yourself. Simple enough. Can be cleansed. Now if I want to get rid of it, I can do something to refresh it and I’ll be able to use a shout on it.
No thanks. I like killing people by pushing them off the cliff.
I don’t think the events that take more than 10 minutes are really epic feeling. Once you know what to do and where to stand, it is simple and the epicness wears off.
Shatter for example when I first did it was a wow! type moment but as I’ve done them, I know that there is 0 chance of me dying. Tequatal also. Once you know where to stand and if you have stability, you won’t get touched by anything and it is pretty much auto attack. These things should actually be epic.
Jormag is epicish but still meh to me. Ice wall beat down is still kind of booring and again, once you know what you need, you just stand there and fire. Golem part is mostly the same thing but you change your targets to the pillars on occasion.
WvW is not a money sink unless you are a commander or you waste siege.
I’m not a commander but I’ve paid for upgrades.
Siege I can understand having a cost but upgrades shouldn’t require gold. Everyone should be able to afford to start any upgrade. Some are more expensive than others.
I’d like more than 5 slots but to keep it minimal I’d like to be able to scroll a few bars so each bar has 5 slots. I’d like to be able to access siege this way as well has having food out.
I don’t like this kind of thinking or idea.
People should not have a penalty just because there is a large number of them in the area.
Interesting idea to have PvE maps affected by the points in WvW. If done right, may encourage others to play in WvW.
Matches are only a week long.
You get nothing for winning.
You loose nothing for loosing.
If a server lost by enough points, they may change to a different tier but that doesn’t happen very often, only when a server has a issue where guilds start to leave or large numbers of players stop playing.
If your server didn’t have any real population shift, you will most likely to be matched with the other 2 servers you just fought.
" CreativeAnarchy.6324I am a bit bored my self, still fun but kind of boring.
I think this is the biggest problem and the suggestions proposed wouldn’t help, you’ll end up being bored again after a few weeks.
And like it’s been said, the ranking does work, it’s not like a server can sit around and win. Just look at Blacktide, used to be high up the rank not long ago and now it’s near the bottom.
And by the way, whats wrong with PvP?
I’m actually bored because I know that the server I’m on won’t win in points unless we log on for long hours. We can win, not a problem, just to do so puts the players on a path to burn out to sustain it.
No excitement. No real braggin rights that when we do win, it is because we had better coverage than what the other servers had.
Not sure what you mean what is wrong with PvP. I like the massive battles in WvW that you can’t get in PvP. Been thinking about PvP actually, just so much stuff in the game to do already that I haven’t been able to fit time in for it and seeing as how warriors are not really very PvP friendly, I’d have to learn another class. Don’t mind doing that but I’d still like to at least get my warrior set and it is still fun to run that in WvW.
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Well.. it would be hard to actually get it to make any sort of sense.
Well.. it would be hard to actually get it to make any sort of sense.The Priory is not fighters, nor are the Order of Whispers (at least not directly) while the Vigil is more or less ONLY fighters.
So how would it, in any way or form, really work out with a full scale “conflict” between these three?Well.. it would be hard to actually get it to make any sort of sense.The Priory is not fighters, nor are the Order of Whispers (at least not directly) while the Vigil is more or less ONLY fighters.
So how would it, in any way or form, really work out with a full scale “conflict” between these three?It would also go pretty much totally against the whole underlying point of the GW2 setting.
As I said, you don’t have to use the current factions.
Call them gimpy 1, gimpy 2, and gimpy 3 for all I care it doesn’t matter what you call the faction. The objective is to have a pool of players that are equil in population that play WvW to provide a balanced match instead of having some servers getting stomped in every match while others dominate.
We all pretty much know which server in each match will likely win the points without trying.
the points don’t really reflect anything more than populations and which server was able to field more for a particular match.
This is completely incorrect.
I play on Piken and we are winning Tier3 right now and we have one of the lowest populated realms EU. We were also running in T2 for over a month. Both of our enemies in T3 are High to Full populations and we are beating them.
This is clear proof that population sizes do not show who will win a matchup.
I think a lot of players would like a competition where we had a point system that mattered. That is something we like when we compete against other players.
So why don’t we go with Vigil, Priory, and Order? It does go against the lore in the game but who cares in WvW?
Is there any proof that the GW2 playerbase would prefer to play against others on their own server rather than against other realms?
I personally think GW2 got it right with server v server matchups, its loads better than the Wow model of splitting the server into groups and pitting them against each other. One of the main reasons server v server is better is the simple fact that u can change your enemy every now and then when realms go up and down the tier system. This adds variety and new challenges.
Another reason that faction based is not so good is the simple point of populations. Splitting 1 realm into 3 teams means that the WvW matchups with be played out with much less players. Im pretty sure that alot of the time some factions will have no representation whatsoever.
Within a few exceptions where population is truely balanced across the 3 servers, points at the end of the week represent who has the larger population that plays WvW.
Don’t care about proof about what I think, that was opinion hence why I said I think and not declairing it as fact.
The system I was thinking wouldn’t split a server into realms. It could lump several servers into a realm. Population that plays WvW is known by ANet and they could adjust which servers are in a faction when populations rise and fall.
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Just get it over with. Nerf everything already. We all need to be hitting each other with feathers and the only AoE that should be allowed is a fart.
WvW points pretty much show how much coverage during a 24/7 period.
Even though some servers have good coverage and a large amount of points, doesn’t mean they are any good. They can still get stomped on, they just PvDoor more.
T1 has zergs. You will get skill lag in many large fights until ANet works out a solution. JQ has the best population coverage during the week. Probably have a longer queue wait than any other server. If you really want to believe points mean something, you’ll want to go to this server.
Middle tiers have smaller fights, they still have zergs, just not a full maps with a queue like T1 has. Lower you go, the smaller the zerg is likely to be on various maps. Not saying they can’t fill a map full, just not going to have all maps full with a queue like T1. These servers are also lacking population during off NA times…I assumed you were looking for NA since you are on JQ, euro server may be a fun change of fights…so if you go to a server that doesn’t have any coverage during noon to 5p and and one of the other servers has a small guild that plays during that time, you will probably come back to a map that is all one color that isn’t yours. Your serer could also be doing that but during other time zones.
T8, well, I know I’ve seen weekly posts about the woes of T8. I don’t play there so I don’t know beyond the various threads. Usually has to do with one server stomping the other two and they are bored with it.
In a nutshell, various tiers really reflect the overall population that plays WvW during the weekly matchups. Score doesn’t really reflect the quality of the players on the servers unless we can prove that the populations were all equal at every moment of the match. ANet doesn’t release that kind of data.
Now, I don’t understand why you think JQ is getting stomped on or not thriving. What kind of fighting are you looking for beyond not getting stomped on?
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If they’re going to keep this, then you might as well give everybody an OP trait that works with it. Give thieves the ability to give mass amounts of enemies vulnerability with it, mesmers give them confusion, guardians give them burn, rangers give weakness, necros give poison, engineers give them chill, and elementalists give them daze.
Now tell me if that wouldn’t be considered OP, hmm? Just have 1 of every class on 8 arrow carts and watch them completely wipe out a zerg due to them getting hit with every status effect in the book.
Works for me. I’ve suggested that other classes traits should work with various siege.
Siege should hurt way more than it does.
Except if you roll all Warriors in your zerg and sit on your arrow carts you’re still going to die.
Or you know, build a treb and clear siege.
Some people think it is too expensive to do that.
Tactics, who needs them.
THERE already existed within the game the element to create three ‘sides’ : The Vigil, Priory, and order of shadows and the battle of these 3, to be fought within each server.
NO more server animosity (sure there might still exist animosity within a server- but it WILL be friendlier)
There will be less Capping because of population time differences
More chance for GvG and G vs itself
This is a response in a different thread about WvW. That thread talks about moving servers around in the rankings. Not my idea so why I’m putting it there but I would like to bring this up in a different thread because this is a different approach and not really appropriate for that thread.
I am a bit bored my self, still fun but kind of boring.
We all pretty much know which server in each match will likely win the points without trying. We all know which server can win the points if they put in the hours but still lacks the same coverage as either other server so won’t sustain it beyond the occasional effort. Either way, in the end the points don’t really reflect anything more than populations and which server was able to field more for a particular match.
I think a lot of players would like a competition where we had a point system that mattered. That is something we like when we compete against other players.
So why don’t we go with Vigil, Priory, and Order? It does go against the lore in the game but who cares in WvW?
You would have to add more maps to cover but that doesn’t mean 4 maps for every 3 servers like there is now. Map creation would take quite some time so I would understand the need to reuse the maps that we have now. Could possibly use some PvE maps with modifications like removal of the PvE and add in some camps and a few fortifications, nothing fancy and doesn’t really need to be major either. Some fun fights occur around camps in the open.
If you don’t want the lore to get in the way, make something else up different. Either way, instead of servers being pitted against each other, you’d have factions instead with a pool of players to go from across all servers.
To help ensure a better coverage across the 24 hour cycle, you could also help guide players toward a particular faction that needs a specific time covered.
This can still get complicated, I don’t have a answer for all the details, just want someone to think about this at ANet.
If you talk about needing vs wanting to do them, congrats on just wasting your breath. Pro-tip: You don’t need to do anything in this game.
The question is, does this encourage community and players to have fun. Answer is no….current daily system discourages people from doing WvW, dungeons and events if they have a limited time..because they can’t stack the daily most days with what you want to do.
And fun? No, tracking down bunnies to kill or wasting money on 25 food items or porting around is, at best, “fun the first time”.
They could make the daily system so much better but frankly, a weekly would have a much better chance of being fun for everybody (just like the Monthly, although a little easy last few months, is more interesting).
It doesn’t discourage playing in WvW, dungeons or events. If you look at the list, you would often see several choices relating to fractals, dungeons, events and such. They may not all be on the list at once but it doesn’t discourage any kind of play.
You also don’t have to eat 25 food items. You can do one of the other options instead.
You also don’t have to do them.
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Give me a daily, weekly, and a monthly.
I would also entertain the idea of a quartely, bi-yearly, and yearly.
I may or may not do them, but I won’t need to do them, just want.
Maybe they should add hourlies. lol
They already have… SB, Maw, Shatterer, etc.
Nah, those are boss events. Those are a precursor lotto. Something that is also not needed to do yet people want to run them for a precursor chance.
Give me a list to choose from to get more jugs of karma that I won’t use as well as more laurels that I will use.
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@ Vanthian.9267
Sry not to many are going to read what you posted its a bit too much for non math major. The point was that even if with the numbers as they are will not excludes you from content in the game making all Ascended WANT and not NEED.This is the point of this thread beyond that your getting off-topic badly.
It is still very much on topic. The higher numbers will be needed and required eventually. Do they scale FotM with Masterwork Gear in mind? No, they do not. They are designing the high levels for Ascended.
You can say that, “But… but… that is only one place in the game!”. That is very true, at the moment. That does not lend towards the future in which they have stated that more Agony bosses will filter their way into the game at some point. Which means that eventually Ascended items will be needed for the game (as it is now).
My first example still stands. Why would you stand around eating nothing but Jelly sandwiches when you can be having a 3 full course meal?
Also, taking out the base stats shows the pure increase from Exotic to Ascended and not the buffed base numbers. Consider this simplified version.
Exotic gear gives: 5 Power
Ascended gives: 7 Power
So the increase is: 40%Now, say base stats where 10 each.
Then you would have…
Exotic gear + Base = 15 Power
Ascended gear + Base = 17 Power
Which comes to: 13.33333%As you can see, the second example is miss leading in the actual increase of the single items power. The second example is a overall increase. Very different things.
Please note: When presenting a percentage as fact while using a formula that gives something completely different than what you are trying to prove is a way of trying to sway a crowd. Politicians and polls do it all the time.
So when talking about a Percent Increase of a item; show the increase form item to item… not the overall increase or the difference percentage between the two.
They also stated they will be introducing other means to obtain gear.
At the moment there is only one place that requires agony. I would bet that if it became much more prevalent, the other means to obtain gear would be in place.
You people wanting it now all need to chill about it and wait. It takes time to get this stuff in the game.
None of it is necessary at this time unless you want to run fractals.
Give me a daily, weekly, and a monthly.
I would also entertain the idea of a quartely, bi-yearly, and yearly.
I may or may not do them, but I won’t need to do them, just want.
I haven’t experienced the drunk effect in a long time and I’ve been chugging that brew from the monastery in Queensdale for the drink achievement.
Spend 100k karma and haven’t had the drunk effect happen through the clicking of all that brew.
I enjoy the daily. Please keep them. They are a great idea.
I do not ever feel any kind of NEED in any manner what so ever to do the daily. If I can’t, I won’t.
You got problems if you feel you NEED to do the daily. That is a personal issue that you should probably seek professional help since there are other underlying psyc issues. ANet isn’t a therapist that can help you there.
I have fun optimizing my toons. I have lots of alts so I have lots of them to optimize. It has nothing to do with a need or want. That’s just how I have fun. Now they’ve time gated the best gear and made it so I have to log in every day. Every different build. Every different alt. All of it time gated. It would take years to fix up all my toons with the different builds I use. Kitten that. It’s not some pysch issue. It’s that they took away the fun that a lot of people had when the game was released. I didn’t want a typical MMO. I wanted Guild Wars.
You don’t have to do the daily.
There is no NEED for you to.
If you feel you NEED to do something and are compelled to do it even though it isn’t really a rational reason, yes you have a psych issue.
You don’t need to do the daily. If you want to do the daily to get the best gear, that is different, that is a want not a need. There is no need to punish those of us that like the daily and don’t mind waiting to get the gear after we’ve accumulated enough stuff to turn in.
There is so much stuff I want to do that I like the daily. I can get my earrings by laurels or guild missions. Yea, you have gated time there also unless you belong to multiple guilds. I can run other stuff like a few fractals and CoF before doing some WvW because of the daily and move on to other stuff. I’ll get some of it later.
Why must you have instant gratification? Why can’t you wait? It isn’t necessary to have ascended gear and the developers have said they are adding variety of ways to get gear.
Finally, it is so easy to do the daily that…well….you people have bigger issues if you have to complain about the daily.
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I enjoy the daily. Please keep them. They are a great idea.
I do not ever feel any kind of NEED in any manner what so ever to do the daily. If I can’t, I won’t.
You got problems if you feel you NEED to do the daily. That is a personal issue that you should probably seek professional help since there are other underlying psyc issues. ANet isn’t a therapist that can help you there.
You guys defending this clearly don’t play in t1 or you lose your keeps a lot .This is over the top op.We in t1 eu get often involved in this kind of battles and after 3 hours of never wiping,yes 3 hours of straight fighting inside the lord room and over 50 times the lord get’s ressurected it is impossiblet to capture a keep close to a spawn.Servers in t1 are organized and do spec specially for this thing.Suicide lord ressing.Sure the bags are nice after 3 hours of fighting but is still frustrating that no matter how har you try is just impossible to stop it in a 100 vs 100 vs 100 fight.In the end we just have to give up or the fight lasts until people need lo log off.
This trait is ver the top stupid .No penalties whatsoever.No less hp after res,pad completely reseted and considering you only need 1 single ele at the time even downed in myst form to keep 100 people from capping is downright idiotic.I repeat there is no such strategy to kill invulnerable eles and stability/endure pain/break immobilize banner warriors even in 100 vs 1.It is basicly a system where even if your server wouldn’t fight at all ,they could hold and reset the pad indefinately sending only 1 person at the time inside.There are just no way to counter it and whoever says so you are welcome tier 1 and teach us.
I play in T1.
I’m fine with it as it is.
I thought you euros like the fight. Sounds like you’d rather PvD.
Here is a thought for everyone, just go play the game and quit trying to mess it up. This skill is fine as it is and even with a shorter cooldown, it is still a longish cool down and as I stated before, not every warrior is going to go with a theory craft build just to be good at res. There are other traits that the banner trait would replace that many would rather have while that banner is on cool down.
Take away the res, you give even more power to the attacking force. At least with the res, a smaller group has the option to hold out. Fortifications already don’t do enough for the defending force as it is, don’t need to screw defenders over completely.
Even still, you have enough warriors, you don’t need to trait.
You need to do a better job at taking the garrison. If you cannot take it, your problem.
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Not sure what you meant by “small rez radius” because if a warrior is traited right, he can jump in with Endure Pain (2x cast) + Stability + Banner radius increase through trait line (I believe range is maxed out to about 1,200 if I recalled). That in itself is OP if they got suicide rezz warriors in the wait.
As one of the poster above mention, they should put a banner rezz penalty on NPC for each successive resurrection, or completely eliminate such bs in WvW.
You are just theory crafting a if and nerfing something just because a build can be made to do something really well is a bad idea.
Not all warriors are traited such and I would say most wouldn’t bother just to be able to banner res really well.
That is what makes those battles epic.
It is fine as it is.
Some of the most fun fights were 3 ways on a bl garrison that we were trying to defend. Had a 6 hour defense once. That was a lot of fun.
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On my charr, there is a pause between fear and me.
It doesn’t sound right when I use it.
It doesn’t sound very frightening at all either. Sounds kind of weird.
If a audio dev could listen to how it sounds and then think of what it would sound like when you would want to say fear me, I’m sure you’ll understand what I’m talking about.
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CreativeAnarchy, not sure you get that Pyoatheist is agreeing with you but looking at it from a retaliation perspective.
I think they are arguing in disagreement.
If otherwise then I misunderstood.
These nerf zerg threads are touchy with me. I don’t like to see artificial mechanics in place just to change something that others find unappealing when I think that players should really be the ones to deal with that and if something truely is unballanced, then I can see a change in programming is called for.
AOE cap is a artificial mechanic that I disagree with but I understand why it is there. I also don’t think retaliation would fix the problem.
I think there are a nice amounts of a variety of classes present at the moment. No one can seem to have enough elementalists or mesmers or necros as it is but I think any removal of AOE cap would just invalidate melee style classes and I don’t care to see that happen.
I tend to get a bit passionate about my position when arguing against a change that can really mess things up.
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I disagree with removing the AOE cap unless there is a very large reduction in damage or serious modification in how those abilities work. If you remove the cap, a team of elementalists would be able to wipe a zerg, or any other class with strong AOE would be able to wipe a zerg and it would just make them way too powerful.
I understand and agree with the arguments that AOE should hit more people but I disagree that this would be a good idea to implement without serious modification of AOE abilities and I like how they work now.
Learn to move out of AoE. It’s that simple. Right now with the current 5-man AoE limitation, you are safer running ikittenerg.
No, it puts way too much power in a few small classes.
Remove AOE and why bring any class at all other than a class that has ranged AOE?
You cannot give a class this kind of power. You’d be able to take 2 elementalist teams and descimate both zergs. No other class needed. That is a problem with removing the cap. You cannot invalidate other classes just to force other players to split up.
Stupid idea is stupid.
2 ele teams wouldn’t kill a zerg, because they’d kill themselves. Eles have the lowest base health of any class. Just a single lava font dropped in the middle of a large zerg could kill them from retaliation.
When I drop feedback ikittenerg, I will often lose upwards of 14k damage during its duration, and that’s purely from people attacking into it and gettin retal from the reflects. With no cap, any aoe into a zerg with retaliation would be instant suicide.
You still don’t seem to understand.
Too much power for a class to have.
People already think they are OP now. I’m fine with how they are. Add in the AOE cap removal and then you’ll just love the forums.
Stupid idea is stupid.
There’s an aspect of removing the cap that no one seems to have noticed: retaliation. That ranger barrage? Hitting 30 people once a second? That’s 30 hits of retal per second, or ~9000 damage to yourself per second. The biggest change that removing the aoe cap would force is just more light fields and more blast finishers. Right now, only engies really feel the pain from retal because of 3x grenade tossing, but without the aoe cap, everyone would kill themselves absurdly quickly.
Then you are forcing any class that can run retaliation to run it and any class that cannot run it is also going to be dead weight.
Hey, we’ll get rid of those pesky thieves then.
Look out guardians. They have plenty of choices. Necros and mesmers would also have a huge advantage again.
Removal of the AOE cap will mess up the current state as it is and quite frankly, I don’t have a problem with zerging. When we need to we do, when we don’t, why bother. Zerging is a player mentality and if they believe it is the only way, they need to change their thinking.
it is easy. Instead of getting a lootbag, you get a currency that you can only buy the lootbags and u buy the lootbags from NPC and open them whenever you want.
RNG vendor.
Interesting idea actually.
Problem is, BG is in essence a bandwagon server, no one transferred there because of any other reason than to win. So when you don’t win, you will disappoint people.
So is JQ.
So is SoR.
So is any server that got any kind of transfers because no one wants to take a good hard look at their own server.
Reality check. You got the same kind of players everyone else did, they just choose your server so you people all think honey and roses about them but crapola about others.
Ever play Dark Souls? :P
Who cares about that game. We are talking and playing guild wars 2.
I disagree with removing the AOE cap unless there is a very large reduction in damage or serious modification in how those abilities work. If you remove the cap, a team of elementalists would be able to wipe a zerg, or any other class with strong AOE would be able to wipe a zerg and it would just make them way too powerful.
I understand and agree with the arguments that AOE should hit more people but I disagree that this would be a good idea to implement without serious modification of AOE abilities and I like how they work now.
Sorry for this nooby question but what is this AoE cap you guys are talking about? Is it just there is a cap on the amount of people an AoE can damage?
Player cast AOE can hit up to 5 opposing players. That is the cap.
Boons as far as I know act the same way. My shouts don’t heal more than 5 people. Fields and blast finishers don’t seem to hit more than 5 either.
Siege can hit up to 50 players except ballista which can hit up to 10 I believe.
There was a post a while back saying that the problem wasn’t about getting the items directly into your inventory, but that they didn’t have a way to solve the issue of when your inventory was full. In order to prevent you from becoming encumbered, there would have to be destruction of items, and you NEVER want the computer to auto-destruct your inventory. One bug and you might accidentally lose your most valuable items… can you imagine the tantrum people would throw if the somehow lost precursors or legendaries to a bug like this?
I find the currently looting method a tad annoying as well, but it could be a hell of a lot worse.
Maybe they could just have the loot bag appear like they normally do after inventory is full. Give you an indication that you need to vendor. Then the bags can act as normal.
I don’t like picking up that flag when I’m hitting f for the loot during a fight.
I’ve seen loot bags barely sticking up out of the ground, sometimes I only see the sparkle. Very easy to miss. Had a few stuck so i couldn’t loot them.
Would very much like to have my loot direct to my inventory or if not possible to do that, have it appear in a chest at spawn.
You could even sell this as a option in the gem store and offer to increase the size through gem purchase like we do with bank and bag spaces.
0/10/30/30/0
10 – Unsuspecting foe
30 – Embrace the pain, Merciless hammer, Last stand
30 – Leg specialist, Lung capacity, Vigorous shouts
Heal skill – Healing Surge. Fills adrenaline to get another earthshaker.
Fear me, Great Justice, Shake it off, Elite banner or signet depending upon travel needs or point defense
Head and shoulders – Knights
Body, Boots, Legs – Clerics
Feet -I currently have clerics but I’m thinking I’ll change this to knights when I get a new back piece.
Back – Ascended PVT
Amulet – Ascended Cleric
Ring – Ascended Cleric and Knights
Accessssory – Ascended Cleric and Knights
Hammer – Zerk with superior sigil of accuracy. Weapon for all that CC goodness.
Sword/Warhorn – Invaders weapons with soldier runes. Set to get you out of the zerg alive using skill #2 as well as both of the horn skills for swiftness and to help your endurance regen faster if you need to dodge a few times. Make sure you don’t have people targeted, you’ll regeret it(Been there, done that.)
Superior runse of the soldier for your body slots.
Food – If big fights where skill lag will be induced – Mango pie. Regular fighting – I use the candy corn glazed ghosts(66% life steal on crit, precision)
Superior oil or sharpening stone. Oil gives precision from toughness and vitality, stone give power(been using the oil a lot more lately.)
Currently I shout heal for over 1500 and I’ve seen over 2k. I’m trying to keep heals pretty close to 2k but at least over 1500. Hits are still only around 1k, crits are still only about 3k. This is a support build but should fare better with the knights instead of clerics since I’ll get a higher crit. Crit chance is 52% with fury.
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I fine with it as it is and I would like to see more like this.
I wouldn’t mind it requiring wxp even to get various traits across all the classes to apply to siege. Siege is a weapon. It may be fixed in place but it still is a weapon and I feel that traits should work with all the skills available.
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As far as this dungeon is concerned, I don’t think any changes are necessary.
I run this myself to farm because I can get in some quick runs before I have to or wnat to do something else. I’m not too into the dungeons in this game, much rather deal with a open world boss where I can do a few things around the house while I wait and I’d rather do some WvW but that doesn’t pay very well compared to PvE and I need gold.
If people are so bothered, they can toss up their own lfm and as stated earlier, once this one gets nerfed, there will be another that comes along and you’ll have the same situation that it is now, just different requirements.
Nope, the engineer is very clearly throwing grenades through that gap in the door. Also, I was thinking about hitting siege on the edge and it may have something to do with using a camera perspective that is past the usual limit, which would allow someone to easily target anything on the wall.
Gap through the door is fine.
It is a hole. If the developers do not want this, they need to redesign the door so it doesn’t have a hole. This is a perfect example of what a grenades should be used for. Over a obstruction but through a hole.
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Dude trust me, once we see how fast you down your own acolyte we’ll know. Also, since you posted here and announced in public your intention to lie to the groups you’re joining, you’ve earned yourself a place in the blocklist so those of us who have seen your post here will already block you from their runs.
Anyone reading your message here can put you into their blocklist and kick you out of any run they spot you in.
I don’t join those runs. Never cared to.
But easy for some to get their kicks and organize a grief and go through all that. You’ll have to waste your time to get to that alcolyte then form another group or whatever you have to do or whatever check you go through.
Block me. I don’t care. Wouldn’t touch those that type of lfm anyway. It is below me to do that.
I think all of that is just funny.
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I’m going to just start keeping a zerk set to ping. Won’t use it since I’d rather use something else but I’ll still have a set to ping. Some of the stuff I have is zerk so won’t take too much space up.
if you join a 4war/1mes team and you don’t use full zerker its incredibly easy to tell – once you’ve done 1k+ runs of full berserker you know exactly how fast slaver/effigy should take
You still won’t be able to tell unless you know 3 of the other 4 players or you go through a weeding process to try and figure out who.
You can have me link my gear. Sure. I link it. I can even go as far as wearing the same exact skin so you won’t ever be able to tell.
You also can’t tell my traits either. I can gear check but you won’t know if I have the traits for axe or greatsword. I can use those weapons upon request but you won’t know that I’m not traited. I could be using my w3 set but using whatever gear the group leader wants.
Too many flaws in the gear check and I don’t care to do all that gear stuff. I’d rather just run it and get it done. Waste of time dealing with noobish people.
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Yeah, we removed the minimap for a reason. There are several factors that make 8 and 16 bit games feel the way they do. One of them is forcing the player to really learn their environment.
Not so much the environment, just finding my peeps that I was with.
Super Box environment is rather simple. If you add in more stuff later that is way more complicated than this, then I can see what you are saying.
You never played those old games back in the day did you?
Played games when the only way was to stand at a machine and keep feeding it quarters. My first home system was a Ti994a(I was a kid when we got this…age is showing) and have been playing them since. Yes, I did play those games.
Map wouldn’t kill the feel for me. The rest of the environment already sets that feel in nicely. I like the newer luxeries of maps.
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Yeah, we removed the minimap for a reason. There are several factors that make 8 and 16 bit games feel the way they do. One of them is forcing the player to really learn their environment.
Not so much the environment, just finding my peeps that I was with.
Super Box environment is rather simple. If you add in more stuff later that is way more complicated than this, then I can see what you are saying.
Gernaids should be able to be tossed up on top of the wall. I see no reason this shouldn’t happen. It may or may not be accurate, but I have no problems with things being tossed at something when the target has no line of sight, as long as there is a way over or under, fine. Same goes around though that should be limited to splash damage unless it is possible to curve something around a corner when thrown.
Through doors though should not happen.
Zerging has been a legit tactic since humans started warring.
The zergs we have in gw2 aren’t epic, massive groups. They are “zerg blobs” where you have 80+ people on 1 pixel.
Also, you certainly couldn’t just “zerg” into a castle. In reality sieges took months, even years.
Well, you are talking about modern warfare in the last 100 years then which is a entirely different type of combat. Combat in this game is fantisy but also based around castle and other warfare that had huge armies to take a fortification of some sort.
From what the origional poster(stupid filter put in kitten instead of p after the o) is saying, they are not happy with large groups of players comming together to take a objective which is a legit tactic. Easy to infer what they are saying since they want siege to hurt more as it is the only way to hit 5+ people. If it was the other, then the post needs to be a bit clear. Zergballs on 1 pixel is becasue of other problems, one being that it is possible for everyone on the map to occupy the same space. Choke points are not very choking when the opposing force is able to run through you since your body has no physical stopping power.
We also can’t erect temporary barricades to slow the other side down.
Not only did sieges take months, any repairs to those walls to make them sturdy enough also took months to even years to repair. They definately were not putting walls up to full health way back then when under siege.
I would also like to tunnel, sap, ladder, other means of getting past a wall but that isn’t in here either.
I agree that fortifications should offer a smaller force a far better chance at defending than what it offers now, but they shouldn’t be given a supid mechanic to that end just becasue a force beating on the outside of the gate happesn to have X# of people together. Too many supid suggestions on penalizing players just becasue they decide to form a larger force to take a objective.
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Can has please?
Well done on the Super Box by the way.