Plays completely opposite professions to his main Teef.
Plays completely opposite professions to his main Teef.
More manpower means the faster you’ll flip stuff if you have little resistance still and so you’ll still see the higher ticks, esp at night when several maps get flipped, from the more populated server anyway.
Plays completely opposite professions to his main Teef.
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works for me. i will remain skeptical if it tips the favor to havoc over zerging.
I don’t think it’ll change much, as long there’s still little incentive to win MUs atm, also while the same coverage issue still exists, different timers won’t make a difference about how fast you flip stuff. Little manpower is huge obviously, whereas there’s usually just one zerg/group defending or trying to cap stuff, you can’t have people everywhere.
Basically this: http://mos.millenium.org/servers/view/21/ cut right into gandara’s lead in one nght, through night capping, rest of the day would be equal or worse still, minimal difference if you tick near max for each 5 min tick anyway.
Plays completely opposite professions to his main Teef.
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Not everyone should be forced to join a guild, even then most guilds may run 25+ using squads to organize stuff better.
Plays completely opposite professions to his main Teef.
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It’s summer and other games released, there isn’t much content to keep everyone playing or wait for, especially in terms of pvp/competitive modes. WvW changes came too late, or just due to bad changes throughout the years, most of those guilds won’t come back.
HoT brought people back, but didn’t keep them for long.
Plays completely opposite professions to his main Teef.
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Nerfs hurt druids a bit, pets and utilities especially, by no means is it weak though.
The Ancient Seeds nerf was unfair. Nothing else to say about that.
Notice how no one complained about the skill. It was just about one of the only ways of counterplaying massive condi spam. If a necro boon corrupts then the entire reason for your booning up was defeated so you may as well help the party cleanse all that.
They made Search and Rescue completely useless too. Maybe the range was too much, but now it’s just a waste of utility now, you might aswell use Smokescale F2 and blast finish it.
Plays completely opposite professions to his main Teef.
Now I don’t think boonshare is nearly as strong as people make it out to be. I think nerfing revenant f2 to 30% boon duration, with maybe a trait that moves it to 40% would be enough to bring it in line.
Would that in any way, effect Revenants in PvP though? Since PvP/WvW balance is currently linked.
Plays completely opposite professions to his main Teef.
Nerfs hurt druids a bit, pets and utilities especially, by no means is it weak though.
Plays completely opposite professions to his main Teef.
Managed a 4 game win streak already this season, compared to last, I just went through long losing streaks or win loss win win loss loss win loss loss etc, but most matches seem a bit one sided.
Plays completely opposite professions to his main Teef.
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WvW has had skill lag since the beginning, nothing has really changed with that, maybe a few tweaks and there. Playing a ‘twitch’ class like Thief, it’s difficult, but even when playing a more tanky class, weapon swaps take 3-5s or even more.
Plays completely opposite professions to his main Teef.
WvW used to be full of Closed and Open tags, mostly queues everywhere, especially in T1 or so, so you had a choice. You usually find a tag at night, but there’s little resistance by that time of day.
It seems as though the hype, since the ABL/rewards/links have died down, when there were queues everywhere aswell (and no one to lead).
Plays completely opposite professions to his main Teef.
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I
I am curious about the queues in NA side?Here in EU, Desolation & Vabbi, we usually have queue just to one map in prime time and that queue isn’t that long. We have been rank #1 already for many weeks, so I would have expected even more bandwagoning, but it didn’t happen.
Less guilds than a year ago, few commanders during prime time, no opposition against the night cap, the game mode is in limbo.
Plays completely opposite professions to his main Teef.
Without guilds you have blobs, objective takers, ktrainers, roamers, duelers and defenders, which looks alright, but without guilds in wvw, most of wvw would feel empty, people would lose interest fast in wvw.
I don’t just mean gvg guilds, but even casual or semi hc wvw raid guilds, that keep wvw active, aswell as commanders, who tag up because they enjoy it.
A pug in a guild will almost always have a better experience than solo, while being able to learn about the game mode, whether they move to something more hardcore is up to them, but wvw needs guilds badly. When WvW had so many active Guilds, it was fun, just not the queues.
It means supporting GvG too, but that’s probably too late,.
Plays completely opposite professions to his main Teef.
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I happen to be logged on so I’m gonna add this. From a purely EU perspective, it’s obvious that the likes of Deso and Gandara did not need to be linked (Vabbi & RoS). I think, generaly, linking went too far up the chain. Oh, and calling it linking or an alliance is a joke atm. I’m on Gandara and I have no idea who the RoS players are. In fact, I couldn’t say for certain that there are Slurmies playing at all. I think that’s a shame.
A guild from RoS lead the open tag last night for the Gandara/RoS squad. We did pretty well against Debbi and had them on the back-foot most of the time.
But to be fair they did say it was their first raid so I’m guessing they recently moved to RoS for the t1 fights against deso. Anyway they are there, just not in large numbers.
That was a thanks to transfers from another Server, they aren’t originally from RoS.
Plays completely opposite professions to his main Teef.
Many guilds seemed to die shortly after HoT hype died down, just after getting back into the game after a break. It’s likely a case of, too little too late.
Raiding as a Guild in wvw is something I enjoyed a for long while, it’s not quite the same as GvG, you also take objectives and defend when needed, while fighting other guilds and blobs.
Toxicity was a problem yes, there are many egos involved, plenty of drama.
You want new guilds to form, stay active, especially if so many guilds disband. In the end, you’re just left with the what’s left, stacked in the handful of Guilds left, not spread out and every guild trying to form/reform, disbands, or just 1/2 guilds disband in the meantime, to make way etc.
tl;dr there is little new players joining the gvg scene nowadays, it’s just the same players moving between guilds constantly, until they get caught up in rl or another game.
Plays completely opposite professions to his main Teef.
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Yep, when it lands it’s pretty brutal though, especially in zergs, you get hard and soft CC if it lands. The problem is, I think it often ends up hitting air instead, a problem in WvW.
Plays completely opposite professions to his main Teef.
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The problem is, they don’t balance separately, so others will qq and end up with nerfs; like how the nerfed druids support, or the wrong nerfs altogether. Maybe drop duration a little on runes/food, rather than skills or traits, since there is also wanderer’s gear, if you grind for it.
If nerfing herald boon duration, won’t hit it hard, then they should consider it.
Plays completely opposite professions to his main Teef.
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I don’t think WvW is ‘saved’ by any means yet, activity increased, but it’s dropped after the initial hype and still not many Guilds on the EU side came back, after they quit months after HoT.
Plays completely opposite professions to his main Teef.
Large scale fights are a part of WvW. Guild Raids or Open Raids, coordinated on voice comms, all part of the experience. Karma trains are just mindless though, I get that PPT is part of the game, but when you just dodge fights, it should be about epic fights between equal numbers, even over objectives, not PvD.
Plays completely opposite professions to his main Teef.
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You can get marauder amulet (not the other trinkets though) through LS achievements, if you haven’t already done aswell.
Plays completely opposite professions to his main Teef.
So basically, we’re stuck with Vabbi and will probably get more bandwagoners for at least a few more weeks?
Plays completely opposite professions to his main Teef.
The bunkering inside the keeps with tons of siege, is by far worse on the alpines, but by night you can ktrain it in less than an hour, if you outnumber the others greatly.
As a pvp map though it’s much better, as for objectives it depends.
Plays completely opposite professions to his main Teef.
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Mix valkyrie and berserker gear perhaps, pack runes or even daredevil runes, for guaranteed crit after a dodge.
Plays completely opposite professions to his main Teef.
I said yes, but, you need to adjust Population for the lower pop server, especially if it get’s mass transfers, otherwise it will just become another bandwagon server.
If that stays for as long as 4-5 weeks, it’s totally unfair to the other Servers, especially if they’re “Full”. Get your transfer system right for once.
Plays completely opposite professions to his main Teef.
Another thief or mesmer can catch them, or a LB ranger really and CC before they even stealth, if they run d/p.
I’m sorry but long bow rangers were like buffet when I used to main a thief.
Most rangers should be able to beat thieves, especially druids. As OP describes, 2 trolling 8 random players, which are probably bad.
They can’t dodge and stealth everything, especially when a druid has 1500 range attacks, CC and pets, there’s little LOS in WvW, apart from some camps. Anyway, 1 or even 2 skilled players and they should be downed easy, or they completely run away.
Plays completely opposite professions to his main Teef.
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Give Impacting Disruption a 2s ICD, keep the damage as it is.
Plays completely opposite professions to his main Teef.
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Another thief or mesmer can catch them, or a LB ranger really and CC before they even stealth, if they run d/p.
Plays completely opposite professions to his main Teef.
I won 5 games myself last night, then again I did party up with a random 3 man group though, but I know it doesn’t guarantee wins or streaks.
Plays completely opposite professions to his main Teef.
Season 2 was pretty great IMO, besides the usual night capping+stacking nonsense that happened pre-season, but the queues were pretty frustrating at times, until certain players got their achievements, they never had a reason step into wvw after that, if they didnt enjoy wvw, beside ktraining.
Also EU silver always had one over populated server that dominated, so I don’t think there’s much use trying to revive wvw competitively, besides reviving the GvG community perhaps.
Plays completely opposite professions to his main Teef.
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It used to hit for more, especially with damage multipliers, so it isn’t so bad anymore, stuff hits hard and condis melt regardless of armor/toughness, the only counter is passives, evades and protection and resistance, if they don’t get ripped/corrupted.
Plays completely opposite professions to his main Teef.
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When looking at an example of Linking lower ranked and higher, especially with disparities in population and transfer costs, just look at the mass transfers to vabbi now. It’s like those discounted transfers before the WvW seasons, luckily it’s only in beta and wvw is competitively pointless,so it doesn’t screw anything up.
Plays completely opposite professions to his main Teef.
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Weird cause when people were skeptical about Warriors in WvW a few months back, I felt like they still had a place, in large groups I mean, they only filled a niche role..
Plays completely opposite professions to his main Teef.
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Deso and Vabbi are already bandwagoned.
This was my question actually….. Do 2 linked servers have potentially x 2 the population as a single server? So you have Deso which is already a big server (with loads of sleeper accounts of people taking a break from GW2) teamed up with Vabbi who I guess was basically empty pre patch. But then transferring to Vabbi is cheap so all the bandwagon people go there… so they have more than 2 x the potential population of my server (Piken)….
^^ This is my question also. For Piken right now, it feels like a bit of an unbalanced mess. Will linking changes be made and experimented with during the Beta? If not, the Beta probably needs to be re-evaluated asap. 3 months of this present state will kill the game.
Honestly, I don’t think most of who moved to Vabbi, actually care about PPT that much, the problem is at night. Perhaps there’s a couple more players, especially in the past weekend, which decided this week’s MU,.
Until they bring the the Scoring change into testing, nothing will change about how you win a MU. They should re-evaluate Server links, every 3-4 weeks, but so far it hasn’t been that much a problem, besides allowing cheap transfers to the lower population servers linked to more populated, same old problem, just like when Piken was stacked too.
And come on, people just complain when it’s too hard and stop playing because they’re ‘losing’, which is boring as kitten for everyone else. I think Anet should unlink Vabbi and increase it’s population to high/very high tommorow night.
Plays completely opposite professions to his main Teef.
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Occasional lag spikes or consistent high ping
in Account & Technical Support
Posted by: CrimsonNeonite.1048
Someone was telling me how connections to Frankfurt can be pretty bad, I had 4k ping last night, which was horrible.
Plays completely opposite professions to his main Teef.
In comparison, Revenant Coalesence is probably more effective in zergs.
I think it’s much better to run Berserker GS/Hammer otherwise in blobs, killshot pierces and still has high burst, but at a cost of no velocity and no AOE which you get from Gun flame; which received a damage nerfed.
Plays completely opposite professions to his main Teef.
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Desolation + Vabbi, is going through a bit of bandwagoning, as things stand.
Why not transfer for just a measly 500 gems, to one of the top PPT servers in the EU and also strongest fighting servers, still in many ways, overstacked and avoidable.
Plays completely opposite professions to his main Teef.
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I doubt they’ll balance things, like condis and how everything kills so fast or even certain high sustain builds, especially for the sake of small scale.
Things like food and oil, with condi duration extensions, the gear if you can get too, eventually people follow a meta, despite diversity in gear choice/trinkets/food etc.
They should nerf Durability runes also, they give way too much defensive stats, boon duration and passive procs.
Plays completely opposite professions to his main Teef.
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I don’t mind that there’s more roamers now, the only thing is I’ve seen a dozen Condi PU mesmers since and the usual gank group thieves.
Anyway it’s much better to roam as group, especially as a thief, unless you run into scrubs, you can duel, but some builds have way too much sustain or an advantage, to fight 1v1.
Dueling is not the same as roaming, you have to have awareness, good usage of skills and know when to engage, otherwise it’s pointless, stealth helps too.
Plays completely opposite professions to his main Teef.
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People generally end up on EB, because you can find constant fights there.
The rest at night especially, are usually ppters, roamers, gankers or players bunkering inside their keeps with siege.
Plays completely opposite professions to his main Teef.
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Certain runes and foods, should be toned down perhaps. Like how they removed durability runes from spvp, certain condi and boon duration food, which can be a crutch. Otherwise wve just needs better balance, less power creep, or you could just build more tanky tbh.
Plays completely opposite professions to his main Teef.
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They actually fixed this old exploit though:
https://forum-en.gw2archive.eu/forum/game/wuv/RUIN-Keeping-it-Classy/first
Plays completely opposite professions to his main Teef.
Either way, you would need players to fill both maps. It’s nice to see more roamers outside EB, although alot are running around using condis or ganking anything they see, it’s alot more roamer friendly and they can be helpful by stopping supply lines. The only thing to make wvw a little better is making players efforts, during the day contribute more than, when no ones around to defend.
Plays completely opposite professions to his main Teef.
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Generally you should not respect gankers pretending to be roamers, who see an even number fight, or add in to fights they shouldn’t be in. Even fighting around camps isn’t that ‘fair’, cause the NPCs are annoying, it depends if you need to defend that camp for upgrades.
Plays completely opposite professions to his main Teef.
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noooooooooooooooooooo pls no. As roamer i say no.
Yeah, let those PU condi mesmers keep flooding back.
In all seriousness though, these borders are less complicated, lots of open field and no excessive elevation, which is good for a steady flow of fights, but too easy to ktrain the border when no ones around, scoring needs a fix.
Plays completely opposite professions to his main Teef.
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A good build makes a difference, if it’s an organized group or not, even a blob, whether you’re useful or a lootbag.
Plays completely opposite professions to his main Teef.
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they will lost wvw player
if old BL still need 2 weeks up
No it won’t, simply samey pvp rewards based on participation will, but its in beta, so they need to fix scoring and give more unique rewards. The hardcore players will stay for the fights, there’s not anything like wvw yet.
Plays completely opposite professions to his main Teef.
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Two weeks if not sooner.
I don’t mind the borders now though, even roaming around it is alright, if you have waypoints built aswell, besides parts of the air keep with the bridges and the mobs around the oasis area, when it comes to open field around there, there’s lots of terrain to take advantage of.
Plays completely opposite professions to his main Teef.
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I’m enjoying dps warrior in zergs right now, not gunflame since the nerf, worker warrior s/wh would be good too, but I think GS+hammer for the mobility and cleave from GS is especially useful. Planning to use marauder weapons and zerker armor with some ptv/knights/zerk trinkets.
Durability runes, would give you more flexibility, some traits and dolyak signet gives you extra toughness, so take care of your toughness calcuations.
Plays completely opposite professions to his main Teef.
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They said they can link 3-servers if needed, I would think they wouldn’t mind if it was between bronze servers, cause vabbi didn’t have that many players, but it would be still active enough to experience wvw without queues and patient commanders. The real vabbians don’t really have experience of higher tiers, where it’s more organized, especially life with voice comms.
Plays completely opposite professions to his main Teef.
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The cost isn’t so bad, due to the amount of mobility it gives you, what they need to do is stop making s/d initiative hungry, increases to fs, doesn’nt make sense, which it’s so hard to proc for ls, it made sense when you could spam #3, now you have to be careful, but even then it can be blocked or avoided easily.
Plays completely opposite professions to his main Teef.
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