Plays completely opposite professions to his main Teef.
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Deso is a pug server, it never had that many guilds besides 3 years ago or 5 years ago, it seems most pugs left though and only come back if it get’s linked.
That’s the problem with links though, it’s only temporary.
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FSP is more organized during prime time and pretty full.
Deso wouldn’t be #1 ranked if it wasn’t linked and if it had less bandwagoners, especially outside prime, so it would drop ranks.
It’s not really organised like it used to be, Desolation doesn’t use TS much, people just do their own thing. Sometimes you have someone open tag, but most of the time they wipe, because of bandwagoners or lack of quality. The community isn’t what it used to be and the pug quality dropped, thanks to the link.
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#freedeso 40 man queues and two tags on EB.
I doubt it will ever happen again, the populations are just not there for a competitive tournament at all, like 2-3 years ago, especially with this linking system, it’s like players bandwagoning to the ‘top’ EU Silver League servers during the previous tournaments.
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Of course they pay attention to PvP, especially when the population drops and remaining player base isn’t happy, they’re still pushing for esports aswell. They have supported WvW for a period, not just in 2013 when they just gave Season 1 and masteries, but it was a little too late anyway and HoT just lost more players.
Things like lnks on the EU side, don’t really make things as balanced as you’d expect.
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Nah, Vizunah used to do that like 3 years ago.
Gunflame damage got nerfed a while back, it was way more OP then, especially in zergs and gvg. It also used to hit more than once and pierce, it got nerfed at the same time as Trueshot iirc.
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There are long queues on a linked server like Deso/Vabbi, otherwise there’s not much else out there, you could try Piken, but quality dropped a bit in the past month, especially after the linking business and AG is pretty dead without a link, last I heard.
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In the end, most of the time highest population wins like in the EU: http://mos.millenium.org/matchups/skirmish/3679
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Better than last year, but not enough to bring people who quit soon after HoT.
The linking on the EU side shows how bad it is currently, some servers can’t cope without a link anymore, most players end up hopping to the most active server, making things one sided, look at the difference it makes to Desolation.
From empty to, too many long queues.
The meta and balance is mostly the same, some changes and nerfs were made to Elites, but HoT brought some really awful balance to old professions. Zerging and roaming is pretty dull, but at least when blobbing, you can still run some staff eles.
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@morrolan obviously cause it’s a 4 year old game, they’ve barely supported an unofficial game mode in those years, which seen its best days and meta 2-3 years ago, last year failed to bring players back. They’ve just enough revenue to push spvp esports (and pve kek).
Although I think, most people would get bored anyway, unless it got backed. We could of maybe crowdfunded a league + prizes or such to show how popular it was, if people wanted to try, but would be pointless at this point.
Until, other decent rvr game releases, with gvg support from the devs.
Tl;dr don’t expect much gvg support from anet, especially cash or gold prizes. Perhaps they’ll nerf the boom spam meta, but won’t let us expand the arenas yet.
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This is like all those threads complained about stealth 4 years ago, especially before they fixed culling and nerfed mug, in wvw nonetheless. Instead of stealth, it’s mobility, does anyone complain about passives in this game, as much, as about thieves mobility?
Thieves got nerfed constantly over the years, you still have threads like these, when all they are good for is scouting, ganking or blast finishing, there are far superior professions and elite specs these days.
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Two months to relink, is too long at this rate, but your not going to stop that revolving door of transfers once they relink, unless there’s tighter. There isn’t the population left to spread out as there used to be, some servers should be probably be merged, it would work out better.
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They might be viable, if there’s only 3/4 of them unlike Thieves, even with Venom share being baseline, nobody wanted that in WvW.
Thieves are basically gank/stealth (with ICD) and blast finisher bots, there’s not much else going for them and then most things can one shot a thief anyway.
That tells you a lot about the meta in large scale fights; alot of long duration boons, and AOE, why you still see alot of pirate shipping.
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I guess most people who moved to Vabbi when it was linked with Deso are gone, unsurprisingly.
People rarely stay on their linked servers, after they change links, I doubt that would change if it was every month, rather than two.
When my guild was active we used to scrim most of the time in the arena, it was way too small, but the scrims were kinda like south ruins on the alpine borders, with less of that annoying terrain. The meta changed as well, so you had CoR spam every 2s aswell and other OP stuff, eventually boon share and conditions necros.
I play casually now, but still hope to see a bigger arena and stuff like retal/condis values more like wvw, it was enjoyable in a sense, we could fight guilds from other servers, even when we had a dead matchup.
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Pretty sure FSP with one linked server would win a MU or most fights outside of siege range; with those french servers, they don’t seem to have the population to compete against Piken+bt, then again part of SFR is on Piken now.
You won’t get another Vizunah anytime soon.
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People complained about everything back in the “golden days” too. Lots of rose colored glasses around these forums.
We gave them the benefit of doubt, despite the kind of content WvW got, it was a fantastic game mode, just with alot of flaws.
It took multiple CDIs that we thought they were listening to, only after 4 years we see actual changes that make it a better experience, but maybe two years too late.
Obviously HoT was quite the downturn, for the game mode though.
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This game must be in such a state, not sure you can say that stuff like that is the ‘best’.
Even the GvG scene left playing this game, is so tiny compared to what it used to be, so is the roaming scene; because of balancing. Probably why there’s so little roaming groups nowadays and little quality to fight, I guess alot of people are playing Overwatch instead.
Playing that kind of comp vs a pug group that chases you is pretty boring for everyone, it’s like a premade in sPvP vs random, or a boonshare Guild group vs disorganised pug blob, just with wvw builds/gear and pugs generally worse than in sPvP, I wouldn’t even bother playing with those pugs either.
You should make a reddit account, if you keep posting these threads
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The Problem is lack of commanders here now (many were on RoS), players leaving to linked servers or quitting the game. We didn’t ask for bandwagoners, but that’s the nature of many players in wvw.
The best thing would be to drop and lose population, get ppl in when it costs 1000 gems, not another 2 month bandaid, but T3 are national servers and anything below; nobody wants that. The control over population is terrible, linked servers are just 500 gems and open, they don’t understand that players just hop, since it costs so little.
There’s no point playing otherwise as a pug, if there’s no tag, unless you roam, I find that boring due to lack of balance though.
You could join a guild, only if you have the time, sadly not as many guilds spread out on servers, but places like piken has queues. I did that for 3 years though, since HoT or last year, the meta is less enjoyable though
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The boon meta in large groups has been strong since HoT came out and once players figured out new optimal builds Stuff like durability remains unchanged to date, surprisingly.
I don’t think you can expect much balance in small scale though, condis have been OP for a long while.
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May the stacking begin. (again)
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Night capping is not abusing, since Vizunah started it all 4 years ago, the scoring system needed changing anyway, whether it’s going to change things radically, we’ll see.
There’s not many tags these days, still got a big night crew if someone leads, but that’s all, could care less about the state of PPT, unless the new scoring system is any better, there’s needs to be Open tags and numbers on tag, to actually fight these blobs; at least on EB.
Links are a temporary fix, it’s not really what I think is the best solution, people are jumping ship from RoS afaik, linked to SFR aswell. Players need incentive to actually transfer to Deso, but it’s 1800 gems.
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Anet just does not understand how to balance population at all, just look at all the links, the transfers costs and the time they take to adjust population caps.
I’m talking about the EU side though, you can clearly see where they’ve gone wrong, they just give incentive for fairweather WvWers and you get overstacking. Why make temporary links to T1/T2 servers like FSP/Deso/Piken, rather than just adjust the populations, so you have better control over population?
It’s too bad there isn’t a better RvR game, anytime soon.
If a server is not utterly superior, people like u bandwagon away, always searching for easy mode. That is the only reason why Deso appears weak atm, if ppl would stay although there is no linking anymore that made Deso ridiculously strong in comparison, that server would be fine.
Obviously because players bandwagon to the cheaper, linked server, instead of paying 1800 gems in the past.
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I think it’s better off dropping population, rather than getting fairweathers and bandwagoners through links.
Time for Deso to rebuild, if people are bothered anyway, instead of relying on links and night capping.
No idea why they think FSP, needs two servers though.
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Population balance, Scoring changes, WvW profession balance and Skill lag, that’s the remaining things I can think of right now, that would bring me back to play daily, not just log in and out. Still waiting it seems.
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They lost players/guilds early last year, people went on break during the summer, then people came back for HoT and left disappointed, especially with the DBL and grinding for Elite specs, also the Guild Hall/Arena grind.
You aren’t getting all those players back, they made good changes, but the meta isn’t all that good either and lag still exists.
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It still happens in 2 way fights on EB at times, so yeah, not sure what they can do, but optimize better; all the AOE skills firing off, boons, condis etc.
At least they’ve ‘fixed’ the rubberbanding, when there aren’t any fights, I doubt they can do much, but lower players caps and lower the condition caps.
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Piken is more active than most servers below it, and the rest is national servers, your prolly better off in T1/2 until they relink. At least there’s fights during prime, just not many queues, apart from EB pugs and anyone who bothers tagging and the rest of the day if people tag, otherwise it’s pvd and ktraining.
I’m a bit uncertain what you want to tell me.
1) Piken is T1
2) Deso is T1 and an international server
3) I don’t want to transfer
4) I have been to Piken briefly
5) Lower tiers on EU aren’t dead
6) Piken is nice but not that special, in fact no one can be special nowadays
7) Bandwagoning can become a problem – that’s why I wrote here.
They don’t belong below T1 basically, yeah, maybe T2 if they try, I don’t think many can really ‘challenge’ them below where they are, fight wise and ppt wise, national Servers are boring most of the time too.
I’ve heard AG is dying though, means people moving elsewhere, they can move RoS because it’s 500 gems only.
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Then play worse, Piken!
I get the problem. My first server partly died due of it – too many strangers who think they knew it all.. No easy solution, I guess, but I’ll think some more about it.
Do you still have any gvg guilds left? Ash is still on Deso, right?
Piken is more active than most servers below it, and the rest is national servers, your prolly better off in T1/2 until they relink. At least there’s fights during prime, just not many queues, apart from EB pugs and anyone who bothers tagging and the rest of the day if people tag, otherwise it’s pvd and ktraining.
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Well T1 EU is a mess thanks to these temporary links, now [KISS] decided it’s time to bandwagon to RoS.
Never link Deso again, we don’t want it at all, just leave open transfers to Deso and change the population cap if we need more players, but temporary links are a fail, it still doesn’t make enough players spread out onto different servers, otherwise just link or merge any server outside T1, stop players server hopping to the next big thing.
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Those passive procs aren’t so much the problem, but the toughness, vitality AND boon duration bonuses can be OP.
Thief seems to suffer alot in large scale fights, when you get 5s or so skill lag and 1s of stealth, especially if you run fairly squishy or even full Marauders.
Detonating Cluster bombs seems alright to me and Cluster bomb is an excellent blast finisher; it’s just not reliable offensively without detonating, not sure Choking Gas really is that useful nowadays though.
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Night capping is the eotm equivalent ktrain, only players think they’re fighting doors shows all their realm pride. Golems are OP, but anything reset is just going to be flipped over and over, especially when everyone else sleeps, it’s been that way for years.
Competitively wvw is just a measurement of quantity, not quality or organization, so ppt only exists, because of the rankings and anyone who still believes all that matters is to ‘win’ at all costs for the realm, even to dodge any pvp, all that matters is to tick the highest and pvd. At least I miss defending stuff outnumbered, things are alot harder now though..
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They aren’t gonna stop a ktrain blob with golems, the nerfs it got stopped it from being spammable, now it’s mainly a troll and or stall tactic, otherwise it’s a legit tactic to stall for defenders.
They lose numbers past 3-4am GMT
You mean like most NA servers do.
No EU servers play until 3 or 4am any more!
Look at my post earlier, there is one, no surprise. There’s always been one since Vizunah back in the day, certain servers collapsed in the end trying to compete with them, nowadays you don’t have that of competition anymore.
I mean servers with ridiculous numbers, playing even there was doors, npcs or nothing to turn green/red/blue at night.
Now it’s partly down to links though, maybe it’s time to stop temporarily linking a T1 server, let certain servers stand on their own and see what happens, while transfers are now open, let that server grow on it’s own.
Apparently Piken is full, when at night there’s hardly anyone and Deso/RoS has blobs ktraining ticking high all night, winning MUs by 200k.
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They lose numbers past 3-4am GMT and run less numbers than they usually did a couple of months ago, they don’t even have much going during the day and are nowhere near T1 anymore, so all is well.
Just look at last week: http://mos.millenium.org/servers/view/15/404
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The main things I can think of is better profession balance, scoring/population balance and less skill lag.
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Yes age old argument for nightcapping is timezones, exclusion and dedicated zombies, but then you realize most of the night blob is there for participation. Moving server is not the solution either, there isn’t much you can do if there’s one blob and not much else resistance, that’s how pointless PPT is, unless there is a point anymore.
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Number One server in the EU usually get’s bandwagoned hard, not really much you can do about that, without tighter Population control. Funny how someone actually said Deso, does not accumulate the most points @ night. http://mos.millenium.org/servers/view/15/404
Who cares about WvW Competitively in terms of PPT anymore, just enjoy the fights and hope for no lag. :p
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So that’s part of the reason we get so much lag on EB, all the extra calculations of stacks of conditions and boons, but I think this needs toning down not rendered to something of no usefulness.
Even Chilling Fog, doesn’t last very long at all anymore, it all depends if something like T2/3 SM is bunkered in with siege, can be useful if defending a keep outnumbered though.
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We’ve had 4 years of the same threads complaining about balance for something that’ll never be as balanced as they like, unlike sPvP. Even now scrappers have stealth and sustain, so roaming is just mostly ganking and dueling ‘build wars’ nowadays.
Players will happily stomp scrubs who can’t even dodge, otherwise they qq on forums for nerfs to mechanics, because they can’t learn to counter or put up with it still. Thieves will always have those mechanics, because otherwise they’re squishy with little passive defences.
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-cheating-is-too-common-in-WvW
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This would be good change, about 2-3 years ago, now I hardly see queues these days.
Most people I see, afk on EB.
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I want Vabbi and Deso back together.
I miss Vabbi.
You realize they can simply transfer for 500 gems, if they want? Apart from those 10-15 vabbians though. That’s the flaw with this linking system, now RoS will be linked for a few months, people will bandwagon all over the place.
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btw, folks talking about unlinking deso
Desolation has full of pve scrubs guys.. Vabbi carried them, anet link them with surmia and as you can see they are losing hard to gandara and Baruch Bay because there is no more Vabbi for carrying
Actually they cried a lot on community guild chat, web site, TS etc about taking players from Vabbi to Desolation but i guess they couldn’t.
Deso is T3 or T4 server nothing more.
Nah, without night cap it’s T3 perhaps and the rest depends on who tags up and other smaller groups. Obviously one of the issues is transferring to the linked ‘medium’ server, because it’s cheaper, before they even open the higher population server; which costs 1800 gems anyway.
Every reset is the same.
The problem still exists, that certain servers to bandwagoning, if you haven’t got any preventive measures in place. Unless it’s all intended to make WvW seem active, eventually even Vabbi lost numbers, the only thing keeping PPT and Deso #1 was night capping.
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D/P will always have so much more utility than S/D really, the only thing they could do is lower Initiative costs a tad, they tried smoothing out AA animations, but I don’t know how much more they can do.
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