Everyone automatically assume every condition build is dire. People who complain about it do the same. I know that because when I played Viper Mesmer everyone would call me “Bunker condi kitten” despite the fact that I had only 1000 vitality and toughness.
I see what you mean, but I don’t. If I get shrekt by some cancersmer, I’ll check my combat log to see if their shatter actually did damage, or that I just died from repetitive condi application. Babazhook made an assumption, which I called out.
Arms is not viable, or maybe I’m using the wrong word here. You can play gimmicky builds, like gunflame, and have some fun, and even be somewhat optimized in a very niche setting (small group roaming). But a build with Discipline will always be better in the current state of warrior.
And conditions (which are the actual complaint of the thread) are useless in zergs except for the epidemic bombs which is a problem with the skill and not with condition themselves. One could even say conditions are for the ‘very niche setting’ of small group roaming.
I guess we can /thread here, right? But let’s carry on… I’m interested in the warrior Theorycrafting here.
And conditions not being viable in zerg fights is a problem. Not an easy one to solve, whereas condi’s ruining other players’ fun because of imbalanced risk reward in the current state of the game, is.
I’ll continue my post replying to your warrior thoughts, even though we are getting very off topic. But you either misread certain things, or maybe I was unclear. Let me clarify.
Then you start listing all the benefits from Arms. Dude, seriously. First of all, I can read. Second, I’ve been playing this class a good while now.
If we square off the things you list versus, say, the far superior Discipline traitline.
You get the unblockables, which is nice. You do pay a costly utility slot for that, mind you. They also provide you 0 benefit versus classes that don’t block
You don’t necessarily need to take Signet of Might to make it proc out of Signet mastery. Of course, it would make a somewhat unreliable use for the unblockable since it would only come up if you hit a target below 50% (and sometimes you want to blast through blocks sooner). However, I disagree that Signet of Might on the bar is compeltely useless. 180 extra power is far from useless imo plus you can still activate it for the 100 precision for 1min.
Three things. First of all, you don’t need to take Signet of Might, but that’s what babazhook suggested. He was pointing to 12 seconds of unblockable attacks, so I am pointing out the huge downside to that biased promotion of a skill that severely hampers your utility bar.
Second of all, off course, the 180 power is decent. On average warrior builds, it is a ~7% straight up increase in damage (assuming you run 2500 power). This does not way up to the fact that you could, for instance, be running Outrage instead. Which, by the way, makes adrenaline generation even less of a thing, but we’ll get to that in a second.
Third of all, who the hell would activate a skill only to lose 180 power in exchange for 100 precision? When you fight an enemy without blocks, Signet of Might does literally nothing but provide 180 power, which is incredibly poor for a utility skill.
- Adrenaline generation on hit is completely irrelevant. Adrenaline management is a thing of the past, especially if you take Discipline. Fast Hands+Versatile Rage+Burst Mastery are far better then Furious when it comes to Adrenaline.
That’s true. Adrenaline generation by discipline is far superior. But we’re talking about not taking Discipline so it kinda need to make up for the downside, no?
Still, I’m not really sold on that one aswell. Last time I ran Strenght instead of Discipline, I felt the lack of Adrenaline. But I didn’t try with Arms.
If you’re taking a traitline and can only talk about making up for downsides, something is definitely off, don’t you think? Discipline Adrenaline generation is far superior, so Arms clearly loses here. The discussion I’m having with babazhook is about pointing out that Arms is vastly inferior to traitlines on meta builds, hence they are meta. We already established Defense and Berserker are mandatory, so any discussion would be between taking Discipline and Arms. When talking Arms vs Str, I would think it to be a closer battle.
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