Showing Posts For Cygnus.6903:

Improve some visual art stuff on warrior

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Posted by: Cygnus.6903

Cygnus.6903

I too use Volcanus, and the fact you throw the ‘white trash GS’ as you so adequatly put it is quite the disappointment for a greatsword that costs 500g.

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(Delete ->Thick Skin) (Move->Dogged March)

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Posted by: Cygnus.6903

Cygnus.6903

I say no because it is way too OP and warriors don’t need Dogged March all that much.

It is strong, but not necessary for warriors to be viable. If I brought a shield, I would take shield mastery over dogged march any day.

And I would kite you all day.

Ok, I’ll just shoot you with my longbow while I’m standing on the point.

If I have MH sword, I’ll make sure you can’t kite me.

Yeah, you can shoutbow conquest all day.

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Rifle needs more love

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Posted by: Cygnus.6903

Cygnus.6903

Get rid of the condition skills. All of them. Rifle should be pure DPS. Add some fury into one of the skills, make the 1-5 skills different in their execution (one shot fires so quickly it’s almost impossible to dodge, one fires rapidly, one bounces).

Lastly, give Kill Shot an ENORMOUS tell (like a cloud of smoke billowing up through the top of the rifle, or a huge laser sight being cast onto the target) and give it a ridiculous amount of damage. I’m talking instant KO on most targets. Rifle should be the weapon set version of Hundred Blades: high risk high reward.

When I fight a rifle warrior, I want to feel like he has a high powered sniper rifle aimed at my head, and if I don’t play the fight perfectly, I’m gonna get my brains blown out the back of my skull.

This won’t help. It used to be like that, and in any larger fight people got instadowned by an attack they still couldn’t see coming.

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Warrior -Recharge on burst skill-

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Posted by: Cygnus.6903

Cygnus.6903

I don’t think so.

I also wouldn’t worry about this, because with max investment into discipline, right nwo you can get a ~7,75 sec recharge on your burst. That will become 8,5 sec with the 15% reduction in the new system, not much of a change.

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(Delete ->Thick Skin) (Move->Dogged March)

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

I say no because it is way too OP and warriors don’t need Dogged March all that much.

It is strong, but not necessary for warriors to be viable. If I brought a shield, I would take shield mastery over dogged march any day.

And I would kite you all day.

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Trapper thief will be broken to oblivion

in Thief

Posted by: Cygnus.6903

Cygnus.6903

It’s stupid.

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(Delete ->Thick Skin) (Move->Dogged March)

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Posted by: Cygnus.6903

Cygnus.6903

Ranger is getting nothing compared to just this one trait.
The class with the most health, heavy armor and the most immunities should not get a minor trait that punishes you for even attacking it 50% of the time. As a choice between Dogged/Shield Master and this, I’m fine with, but as minor? Crazy.

This post right here shows a lack of knowledge about warrior.

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Black Hole Traits

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Posted by: Cygnus.6903

Cygnus.6903

Honestly, gaining adrenaline when you get hit as baseline would open up so many posibilities for warrior. The main reason CI is so mandatory is because it covers two essential parts of warrior; adrenaline build up and condition cleansing. If one of the two would not be a problem, the other would be easier to substitute (Brawler’s Recovery, Signet of Stamina, Sigils, Zerk Stance, etc.).

As it stands now, you must take CI just to cover both, as you don’t have enough trait points to spend elsewhere and be able to get a similar result.

CI in the new layout could be moved to GM, Dogged March to Master and Sundering Mace to Adept. This would force a decision between CI and Defy Pain, Dogged March and Last Stand, and Sundering Mace should never be a GM trait to begin with, as even in Adept it has not been worth taking.

To respond to the first post, I don’t think Warrior’s Sprint should be baseline. Warriors have plenty other viable options to get a speed increase, although I myself prefer WS strongly. This is also because of the mandatory Fast Hands, and the fact that WS is in the same traitline.

On melee specs, Dogged March is IMO mandatory. This kills the Shield trait, which is actually very strong (in the new layout). The fact that they added the reflect to the shield trait further cripples the Mace Shield GS build, as you can no longer spec 6 in Defense to get both (II, V and IX). And you definitely need Dogged March or you will get kited too easy.

Other then these traits, none are mandatory. Some skills are though, Healing Signet being the most obvious example. Other heals are not viable currently. But instead of buffing them, they will buff them and nerf Healing Signet, so who knows what we will slot after the patch.

I also feel a warrior needs stability, but we have a few options there (dolyak, balanced, last stand, rampage), so there is not 1 mandatory skill.

tl;dr: CI, Healing Signet and Dogged March are extremely important right now, one could say mandatory. But the only trait that outside of PvE is absolutely mandatory IMO is Fast Hands.

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HoT Specialization will affect adrenaline

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Posted by: Cygnus.6903

Cygnus.6903

It’s an F2.

I am just bummed that we still don’t know what weapon we get.

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What attributes for hambow

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Posted by: Cygnus.6903

Cygnus.6903

I presume PvP, then Celestial is pretty good right now. Other options are PVT, Zerk, or valkyrie.

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Secret battle standard nerf?

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Posted by: Cygnus.6903

Cygnus.6903

Yes, the skill fact is misleading, but I feel that for a such powerful skill there should be way more counters than only interrupting warrior. Especially when warrior has a skill that gives them 10 stacks of stability.

It’s so easy to pull off a banner even in big fights to save 2-3 allies that its ridicilous.

And in small fights the banner just turns the table around so hard when it’s dropped. It’s basically 66% heal that starts to pulse might, fury and swiftness. And it’s faster than stomping animation so it’s not hard to pull it off (as long as you have stability in reserve or just position yourself well)

Well, if your enemies managed to get themself downed close enough to eachother that the 1 surviving warrior can res them all with 1 banner that’s on a 240 second cooldown, then gg I’d say.

How about you try to down the warrior first next time?

Boon steal/cleansing…

And IMO, if a skill has a 240 second cooldown, the thing it does should be very strong. I mean, how often can a warrior use it effectively during 1 PvP match? 2 times?

Don’t forget, it’s a heal to downed players only, so this skill will never be used unless you can revive somebody.

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[VID] Killshot of the Week

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Posted by: Cygnus.6903

Cygnus.6903

The first vid, although the music was off course nice, was a complete let down to me.

You slowed it down by so much that the vid became unwatchable due to low fps, and then you disappoint us all with a 4,5k killshot…

Good to see you’re having fun tho.

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Secret battle standard nerf?

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Posted by: Cygnus.6903

Cygnus.6903

because technically both the skill and the condition are behaving the exact way they are intended

However, the skill fact says you will revive fallen allies, no mention of just 100% downed HP or poison affecting it.

Sounds like an unintended effect.

And people saying it needs counterplay, how about interrupting the warrior? We have the most obvious animations ingame…

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Is Warrior about to become obsolete in PvP?

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Posted by: Cygnus.6903

Cygnus.6903

I bring bezerker hambow in pvp matches and I destroy shoutbows so your claim about that shoutbow is the strongest is false.

Not really. In high lvl organized PvP shoutbow is the strongest I believe. Hambow is still decent, but shoutbow brings more to the table.

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Let's talk about GS

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Posted by: Cygnus.6903

Cygnus.6903

Make HB root on contact
Allow player to continue to move during animation
Speed up natural animation or cut the full duration in half (or something)
Allow another skill in GS to root/stun/hard slow (maybe GS 5 = bulls charge )

1. Root on contact, does not really sound like a good idea on the most damaging single skill in the game.

2. Has been suggested many times. What will make it different from axe 5? How much would the damage have to be nerfed then?

3. Cutting the duration time in half seems a bit much, but they could definitely decrease it after what they did to longbow 2 for rangers. That change was stupid to begin with though, so we may not want to take the same route.

4. No, again, you need to sacrifice something (in this case a utility).

All in all, you are missing the point of GS skills. As the guy above me stated, Whirlwind is where the real dmaage comes from (unless playing something like mace/GS), HB is there to put on some pressure or cleave the downed.

All in all, GS just needs the damage nerfs reverted and it would be very close to fine.

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Is Warrior about to become obsolete in PvP?

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Posted by: Cygnus.6903

Cygnus.6903

This is why people don’t like it when casuals or talentless bad players “voice” their opinions when they are just not good enough to have one in the first place.

Stay classy.

This is a bit too 1939 to be classy bud.

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(UPDATE) Sword Build Chosen

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Posted by: Cygnus.6903

Cygnus.6903

Mobile Strikes is alright, but -53% duration from Dogged March and hoelbrak should be enough.

Don’t get soldiers gear if you plan on taking sword shield GS into WvW. You are so incredibly mobile, use that to survive. If you find yourself dying too much, get knights instead of soldiers, the extra vitality is not nessecary for this build IMO.

Also, don’t forget to get +40% condi duration food if you go WvW. ~6 seconds of immobilize induces quite the panic.

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Class survey and trends

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Posted by: Cygnus.6903

Cygnus.6903

Filled it in, good luck with your survey.

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Broken Warrior

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Posted by: Cygnus.6903

Cygnus.6903

this is either OP exaggerating or it’s a hack. Warrior has no such build.

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Sword/Shield Build

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Posted by: Cygnus.6903

Cygnus.6903

Try this;

http://gw2skills.net/editor/?fJAQNAR8ejMdUGaVIehwJagfgC5t3CmDgBoBUmG5OA-TVCEABE8AASU9ntUCykyPDuAAtpbAgjAwDHEgY2fIAwBwv/mv9NY5lXe5lXuf/93f/93SBwkQL-w

You get more then 5 seconds of immobilize on sword burst to set up HB into Arcing slice into Whirlwind/Rush. Over 3k power buffed with WvW buffs and bloodlust along with 60% crit chance (you can maintain permanent fury if you incorporate Arcing Slice into your rotation regularly) while retaining 2500+ armor and insane mobility. I guess this would do decent in PvE as well, at least open world, as you can use GS to kill stuff, then have high mobility for travelling.

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[VIDEO] WvW Roaming I Exxy I Return

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Posted by: Cygnus.6903

Cygnus.6903

I liked it. Axe Mace is a bunch of fun.

I only state my opinion unless stated otherwise.
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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Hulk knows best series looks like it could be really interesting to look up for. The first video was a great and it’s always fun to watch good GS/Hammer warriors bait and wreck thieves and mesmers.

Now that I realized we are against each other I need to come and look you up in OS or on the field. Beware for the Pink Candy Cane.

Sounds good

On a sidenote, I’ve uploaded a new vid to show the new Stronghold PvP:

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5 signet yolo? Have anyone tried it?

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Posted by: Cygnus.6903

Cygnus.6903

The thing is you can take vigorous focus to get vigor on stance use, and slot for Defy pain to get a total of 4 stance (thats usually around 25 seconds of vigor), which is in fact better then perma 50% (as you can decide when you want the extra endurance).

Signets also do nothing for direct damage survivability other then adding toughness (until you pop the signet).

Filling up adrenaline makes for back to back burst skills, but on GS/Rifle that’s mediocre. Only if you are using traits like Berserker’s Power does this refill have a serious effect.

Unblockable attacks are great, sure, but not worth it IMO.

So the only real davantage you are getting is the condi wipe. this is really good. You could also say that with stances and maybe a little extra condi removal from, say, Cleansing Ire, that condibomb could have been avoided entirely. Also, you will want to wait with cleansing until you get a serious condibomb on you, so there is certain hesitance to use SoS before that happens. Whereas any condi’s applied until you do pop it will still pressure you.

To sum up, no I don’t think signets will be better then either stances or shouts.

I only state my opinion unless stated otherwise.
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Does stats affect fall damage?

in Guild Wars 2: Heart of Thorns

Posted by: Cygnus.6903

Cygnus.6903

Only thing that can affect fall damage is the trait for each class and that rune that I can’t remember the name of. 25% less fall damage, which is additive to the 50% trait.

I’m asking about stats not traits or runes, just raw stats. But thanks for your reply though.

If you read closely, he still answered your question and gave some bonus info as well.

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Fixing [Healing Surge]

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Posted by: Cygnus.6903

Cygnus.6903

+1

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new shout healing skill: "Feels Good Man!"

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Posted by: Cygnus.6903

Cygnus.6903

So, people are complaining about healing signet, and you want to give us a non-interruptable heal that 1,2-1,5 times as powerful and synergizes with shouts?

Come on man.

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First ascended armor set

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Posted by: Cygnus.6903

Cygnus.6903

Well, other then that Rampager is widely considered to be weak, you’re not missing anything.

Though Celestial would be a lot better.

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[BUILD] DPS Shout GS/H - Thoughts?

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Posted by: Cygnus.6903

Cygnus.6903

You have to ask yourself if the trade off by going for shouts is worth the sub-optimal build you run. Because this will not work when you are solo or with 1 or 2 friends.

You have no means of mitigating high direct damage, and a 6k heal won’t save you when you get focussed.

Hammer without Merciless Hammer is poor IMO. But, seeing as you are using shouts, why not forget about Cleansing Ire and get Inspiring Shouts instead? Take -duration on condi food, Shrug it Off instead of Empower (which sucks), and Sigil of Cleansing on GS to get decent condi removal without CI.

Getting Merciless Hammer allows you to combo with Fear Me, which acts as a disable, thus increasing hammer damage by 20% for the duration of the fear.

One more thing, don’t pick Armored Attack over DotE if you want damage. You get ~180 power from Armored Attack, which means roughly an 8% increase in damage. Most people in WvW will run 3+ boons easy at all times, and for the ones that don’t you probably won’t need extra damage.

http://gw2skills.net/editor/?fJMQJASRjMdU5ZnHuewJaAugCZfHAKfhUIdG80bAA-TVTDAB9okg7DBgvPAgHuAAzoWTO7PElSonUu8iqCgoLYgjAAAmkUQJYAAEAu5NrcbmMAMjB-w

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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Great work Cygnus! For a player like me who never played another class it’s very helpful to learn more about opponent’s actions, what animation to look for, when to dodge etc. You could consider commenting your fights by voice and thus provide even more insight.

You do a great job at managing a lot of informations simultaneously, something that requires a lot of experience and awareness. If I try to watch for important animations, I will always lose sight of something else that is important like enemy buffs, conditions on me, my own cooldowns or good positioning. Do you have routines like checking your conditions every X seconds or so?

Glad you like it, thanks for the compliments!

I never thought about it like that, the routine thing, but I guess I do. A lot of my actions come from predictions I make based on experiences I had in the past fighting similar foes. Stuff like stability or aegis on my target and poison or blinds on myself definitely get more attention during fights too.

I do still have a long way to go regarding animations. You generally get a good knowledge of animations of the classes you encounter regularly while roaming, so whenever I fight something like a necro, you will see me dodge randomly a lot. Good thing they are vulnerable to cc

But managing stuff like buffs and conditions is very crucial to fighting as a warrior. I think warrior depth does not come from the way the class is built, but rather from the way other classes are built and the way they can counter you very hard if you don’t pay attention to these things.

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Sweet Revenge

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Posted by: Cygnus.6903

Cygnus.6903

This would be OP as hell… I mean come on, you basically have an instant high HP respawn upon getting downed, it is like having the engineer AED but constantly…

I like the original idea of having an extended duration. Still, 60 seconds seems long, 30 would be more like it (that’s already double duration). It would at least mean your opponent has a harder time just ignoring you for 15 seconds for the kill.

Still, I wouldn’t take it over DotE or Vigorous Focus.

Assuming that Vengeance can be used before you get stomped, then maybe we can consider using this. Then when you hit Vengeance, you go down immediately because the HP is so low that condi and AA can down you almost immediately.

How about using something like the GW1 skill?

“Rally back to life at full Health for 30 seconds. When the rally ends, you are defeated. There is a 100% chance that your character will rally and lose the effect when killing a foe while in Vengeance. "

Sounds pretty good to me, though it would require a significant internal cooldown.

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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Thanks for the build. Used this today when I faced 2 condi stealth thieves in WvW. They absolutely had no chance at killing me.

I ran so fast while taking hits they just gave up in the end :p

Your welcome I guess? It’s true though, unless you can down one of them very quickly or they are just terribads, you will always lose against 2 p/d condi thieves. Good thing they have less mobility then other thief specs and you can reset almost as well as they can.

In a 1v1, you stand a decent chance. Still, P/D just has so much sustain and reset capability, anything that doesn’t end up with you dying is pretty much a win.

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"I wanna do it all" Warrior (knight+soldier)

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Posted by: Cygnus.6903

Cygnus.6903

You have to realise that the warrior who is trying to do it all will do everything rather poorly.

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Powerful Banners

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Posted by: Cygnus.6903

Cygnus.6903

8 april 2015 update:
thanks for the feedback everyone!
i now append here a revised version based on the feedback!

Powerful Banners
“Banners do damage to nearby enemies over time.”
Damage: 0.3 x Power x Weapon Strength / Armor
Number of Targets: 5
Radius: 180
Interval: 3 s

discuss!

I like it, but pardon me for saying that it just seems a bit weird that a stick can magically damage you while standing near it. I know, it is a fantasy game, but it does not seem to suit warrior image.

Why not have a small earthquake indicate the area in which the damage is being done? Something like the earthshaker animation. That way, it has a tell, and it looks cool.

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Sweet Revenge

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Posted by: Cygnus.6903

Cygnus.6903

This would be OP as hell… I mean come on, you basically have an instant high HP respawn upon getting downed, it is like having the engineer AED but constantly…

I like the original idea of having an extended duration. Still, 60 seconds seems long, 30 would be more like it (that’s already double duration). It would at least mean your opponent has a harder time just ignoring you for 15 seconds for the kill.

Still, I wouldn’t take it over DotE or Vigorous Focus.

I only state my opinion unless stated otherwise.
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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Just outstanding Cygnus well done chap. I’m calling for this and future “Hulk knows best” youtube series to be sticky on the forums as comprehensive guides for those interested in WvW or PvP.

Hulk smash

Edit .Maybe you could start a new thread for these informative guides

Well thanks for the vote of confidence! I’ll leave it at just this thread for now to shamelessly promote my channel. But if more people want this to happen I’ll be sure to look into it.

Hello,

I’ve just watched your last video, it’s very nice, with quite a promising format. Well done, I’ll be looking forward to the next ones! Just a slight suggestion, though: don’t hesitate to show fights happening outside of the arena, as fighting options are more limited there (kiting effectiveness reduced for both players).

I’m late discovering this thread, I’ll have to watch your other videos as well.

Cheers.

Very nice feedback, thanks!

I will definitely include duels while roaming in the future. It just so happened that I got a lot of interesting fights in which I could highlight some useful gameplay tips in arena a couple days ago. That actually sparked the idea of making this series. If there is dueling in OS, the player skill level is often pretty good as well.

However, I totally agree with you that dueling while roaming can be great too and offers different challenges. You will also be able to better predict what spec your opponent is running then when you duel in OS, as in OS opponents can adjust their builds slightly to better suit the situation (just as I did). Whereas while roaming, people will be on their roaming builds.

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[YT] WvW roaming and builds

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

How’s that “next level rage” video coming along good Sir ?

Looking forward to watching it

So timely of you to ask

It’s something new though, I hope that both newer as well as more advanced players will like it.

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[YT] WvW roaming and builds

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Man ! I love it ! Don’t stop making videos !

Very fun, good warrior and Hulk is so cute !

#Subscribed

Appreciate it!

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Beserker Power + adrenaline

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

As far as I know the Berserker’s Power trait is still bugged and does not work with burst skills since september 2014. I will test momentarily to confirm it.

EDIT: Confirmed, still bugged. You lose the 15% damage modifier from having full adrenaline built up before the skill actually connects, resulting in the exact same damage as you would with 0 adrenaline.

EDIT 2: Video of it https://www.youtube.com/watch?v=iN8zDHSRt6M&feature=youtu.be

I don’t know if that’s “bugged” or intended. The burst hits pretty hard.

Though that wasn’t the point I was asking anyway, but thanks. Guy above answered pretty much I think, though it’s always nice to have numerous opinions I felt this was the case anyway, just wanted to make sure.

The thing is that it didn’t use to work like that. So either it wasn’t intended before, or it isn’t intended now.

Personally, with the nerf to adrenaline gain in the first place, this ninja change seems totally misplaced and it should be reverted to what it used to be.

I only state my opinion unless stated otherwise.
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[YT] WvW roaming and builds

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

This is great. I love the hulk look, cracks me up. You are already very competent on the warrior and doing very well. I wanted to give a small bit of advice that really took me too long to realize how good it can be. Find a really easy to reach keybind and put stow weapon on it. Stowing those long cooldown attacks when you get blinded or see aegis pop up it can really be a game changer. It’s easy to think this is unneeded because you can still be very successful on warrior without it. I always thought it wouldn’t change much. But since I have learned to control my misses and to even bait dodges with back breaker cancels, I have been able to win fights vs people who had me on farm before. Again great fun informative videos. Please don’t think I am implying you play badly. That is not the case. But with stow weapon a beast can become a monster!

This is actually really great feedback and as such is appreciated properly

But yeah, it is one of the things I should really start focussing on to try and improve my game. I do have it on a keybind on my mouse, but it’s kind of an awkward button so I should rethink that. Using backbreaker to bait dodges then cancelling is definitely a good technique, gonna try that more as well.

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Beserker Power + adrenaline

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You talking PvE? Then no, not until you are sure your burst skill will finish off whatever boss you are fighting. When fighting trash mobs, don’t use it at all probably.

Outside of PvE, GS burst is definitely worth using if the situation asks for it. And that situation is either finishing somebody off, or condi cleansing yourself with Cleansing Ire.

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I always rage but never quit.

[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Definitely continue making videos! Also I feel you’re being a tad humble dude, you’re quite a good warrior!

I will! Thanks for your support! Honestly though, I’ve met way better warriors then myself, but you do pick up a few things along the way ;P

“Those who know do not talk. Those who talk do not know. Keep your mouth closed. Guard your senses. Temper your sharpness. Simplify your problems. Mask your brightness. Be at one with the dust of the Earth. This is primal union, the way of the Warrior”

Smashed it bro

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Have warriors died?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Attempt

Obvious troll is obvious.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[YT] WvW roaming and builds

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Hello all,

Just thought I’d share my channel on the forum here. Haven’t done so before as I didn’t know wether I would really continue making vids, but I enjoy it very much so I will

It contains videos of me roaming on my warrior, solo and small group, as well as builds I use regularly. I am no high level PvP professional, so expect nothing of the sort.

https://www.youtube.com/channel/UCyjXP92hAxOuymFGfNFvKBQ

Feedback is much appreciated, and if you would like me to try out a certain spec or help you in creating one, feel free to ask.

See you ingame!

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Have warriors died?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Why would you up a character from 18 to 20 with a scroll..

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Hammer Stunfreaking

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

We all know this topic is getting so much attention because of Rapid fire being so stupid.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[video] WvW Roaming

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Guys, give him a break. He’s a level 58 Footman…. It’s not like he’s a platinum rank stomping uplevels with a cheese build.

@Topcio, great to hear it’s working out for you. Looks like a decent all around build with great mobility.

The fact that you think wvw rank has anything to do with anything says a lot.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Looking to make a new warrior

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Just want to ask a few questions, was considering making a warrior to roam and dungeon with.

1. How viable is the warrior’s rifle in wvw?
2. Is it better to build power or condition
3. There are alot of people claiming warriors are a bit weak compared to other classes in pvp , I just want to hear what warrior players stance on this matter is.

Also, how well does a zerker warrior fare in an organized zerg if you don’t run a shout/ banner build?

1. It is not as viable as you would want it to be. You can not fight outnumbere with it as you have no defense on the weapon. However, it is incredibly fun to play full zerk. Look up Vaanss’ channel, he has some good examples.

2. It is better to build power. Condition is worthless in zergs and PvE. It is very strong in 1v1, and quite strong in 1v2 also, but you will have mediocre mobility, and other classes do condi specs a lot better.
Besides, condi is boring and stupidly easy.

3. My stance on this is balanced, pun intended. Warrior has a very good spec in PvP called Shoutbow. However, most warriors are upset with the fact that it is pretty much our only viable high level PvP spec right now. Like condi, it is also easy and a bit boring, so I myself tend to stay away from such levels of PvP.

4. Destroyer warrior (Axe+GS) does alright I guess. Still, thieves fill that role better as they can blink in and out and dish out similar damage, while retaining utility (Stealth). Destroyer warrior is very selfish.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Hammer Stunfreaking

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

So this guys is losing to a hambow warrior on a ranger?

/topic

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

How Warriors "Feel" Compared to Others

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Posted by: Cygnus.6903

Cygnus.6903

I agree with the OP, +1. Almost all Warrior sounds boil down to: tink

Crits should sound like crits. It should sound like you’re hitting hard. With Revenant coming out, who’s going to play War after this?

Who isn’t? Warrior is a completely different class.

I do agree though, we can use some… penash.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Rousing Resilience and new Stability

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

No, because you don’t break stun when you have stability, you prevent it.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.