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A Way to Fix the Cleansing Ire "Problem"

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Posted by: Cygnus.6903

Cygnus.6903

The problem with the suggestion to make Embrace the Pain replace Thick skin is that one would still have to go all into the Defense line to get it. Because in the new system you get a full trait line, or don’t get any of it at all.

So all this would accomplish is warriors would now probably take the new and improved Last Stand over CI and choose other condi mitigation options, as the new Last Stand is actually extremely powerful in my opinion.

I think it’s a pretty good idea though. Definitely better then what’s going to happen now.

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what if, warriors sprint run 100% faster

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Posted by: Cygnus.6903

Cygnus.6903

Yes it is. I don’t think you realise how fast that is.
It will be impossible to kite a warrior and he will avoid every skill that isn’t instant by running through you.
Also, you didn’t provide any reason why the trait should be changed at all.

There is this, and also, I want the constant 25% thank you. QoL matters to me.

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what if, warriors sprint run 100% faster

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Cygnus.6903

The new warrior’s sprint will be great as is..

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Make (Fast Hands + Warrior Sprint) Baseline

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Cygnus.6903

Every class have mandatory lines, thats how it is, how it was and how it be.

No class has a trait as mandatory on every single build as much as Fast Hands is to warrior.

And you can play another 5k hours, I bet you still won’t understand why.

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Cygnus.6903

Cygnus.6903

I can’t really prove it, as there are details to be seen, obviously. But 06660 after the trait changes would certainly be a powerful set up with shouts, and maybe even stances as either ss+lb or s wh +lb as a condition build which ~mostly uses Dicsc for its fast hands. It’d be very similar to shoutbow today only much more damage potential.

Just one option to consider. Plus we have no idea what the new trait line is so we could revisit that question down the road. Good question.

Well, that sounds good, but it doesn’t sound stronger then a version of it incorporating Discipline.

Condition builds will be crazy after the patch hits either way.

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Warriors future

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Posted by: Cygnus.6903

Cygnus.6903

I only pray that my celestial (ascended) axe/sword, and longbow warrior is still a 1v1 dueling monster after this :P

It will be fine, because with might stacks you can get above the break-even point for condi damage quite easily.

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Cygnus.6903

Cygnus.6903

FH baseline means we get another minor trait in Discipline. This can be anything really, but, as it is a Master minor trait it is likely to be alright. So there would definitely be a flat increase in power.

But that is just all we would get, really. I mean, are we honestly stating here that if warriors could get FH baseline and thus invest in 3 traitlines that are not Discipline that they would become OP instantly?

Oh, how the warrior design would be proven to fail epicly if this were true.

So let’s try something else. Instead of asking for a build that is viable without FH (which nobody has yet provided), let’s ask for a build that would be OP with FH baseline, without traiting Discipline.

Something a lot of people here are forgetting is that Discipline is the best traitline for warrior alongside Defense. Yet Defense only provides just that, defense. So a warrior like Vaanss for example just ignores the traitline entirely to go full DPS, which is a fine trade-off in my book.

Discipline, though, is literally included in anything that’s worth using on warrior.

tl;dr: give me a build that’s OP with FH baseline, without Discipline.

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Warriors future

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Cygnus.6903

Well yes, WvW roaming is gonna be hit hardest by the condi-wave. You can either jump on the bandwagon or play a class that has good condi mitigation (and no, warriors really don’t without a longbow and shouts).

I guess the condi-players that kept screaming that the game is not balanced around small scale fights were right all along.

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And thats it for Longbow.

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Cygnus.6903

My typo r8s 8/8 for b8 m8, that was gr8. Bit l8.

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And thats it for Longbow.

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Cygnus.6903

Anet is making sure that the most easy to play, high risk low reward specs (Dire/Rabid) are getting buffed, and buffed big time.

Such a poor way to balance a game IMO.

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Getting bashed for not running PS/EA

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Cygnus.6903

I actually recognize this.

I tend to stay away from groups that ask for specific builds or high achievement points. One of two things always seems to happen in these groups; you get a flamewar, or they apear to be terribad and die half the time.

I also really dislike people kicking other people with low AP. We’ve all been new, heck, I know kitten about PvE really.

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Make (Fast Hands + Warrior Sprint) Baseline

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Cygnus.6903

I see a number of builds that would be viable without discipline if FH was baseline, personally. Even my current h/gs roamer could skip disc if it wasn’t tied to FH and crit damage.

This.

Warrior’s Sprint is also definitely not mandatory on a class that has easy access to a lot of swiftness. And even then you could take Traveler runes.

It will be more problematic when they add the immobilise cleansing to it, as that will be very useful.

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Cygnus.6903

Cygnus.6903

What if warriors had a baseline 7,5 second weapon swap? Then you can get an additional 2,5 seconds off if you go into Discipline. That way, you can choose not to get it and not be handicapped completely, whereas Discipline still remains a great traitline to pick.

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Warrior VS Reaper

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Cygnus.6903

Necro will probably have similar or maybe even higher DPS in melee, but warrior will still rek a necro, funny enough. Chill sucks, but we have so many options to cleanse that condi specifically, and necro’s can’t deal with CC.

How is this the case? Every way I see it with the skills reaper has they have an advantage over base warrior in a straight fight.

I don’t… You can use stance to negate any chill, any hard hitting attacks, and then you retaliate with CC which the necro has a hard time with. And you can get built in 53% reduction on chill, way higher if you incorporate food. Nah, condi necro is the only thing that scares me as a warrior, reaper won’t be added to that list I believe.

I might play a reaper though, looks like a lot of fun.

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New Smarter AI vs 100b?!

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Cygnus.6903

they should only change one thing with war now, and that is make axe 5 also reflect projecs or evade attacks??

How do people come up with this stuff…

Then again, almost everything they said they are changing made me think the same thing.

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Cygnus Build vs Shinryuku

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Cygnus.6903

When the new content drops, a Strength-Tactics-Discipline build running FGS, might sigils, runes, and food along with Phalanx Strength could be a hilarious (and viable) might generating machine. XD

Something like this, maybe: http://dulfy.net/gw2traits#build=AggB5ARcBbQ~

Wouldn’t be the most optimal solo, of course. But you’d become the Oprah Winfrey of might stacks with allies around you…. “You get might stacks, and YOU get might stacks, and YOU get might stacks…. EVERYBODY GETS MIGHT STACKS!”

Might be awesome. <yuk yuk>

This made me lol ^^

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Make (Fast Hands + Warrior Sprint) Baseline

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Cygnus.6903

Like I said, didn’t want to read through the walls of text. Honestly, there are 8 pages in this topic already. I also think they got merged cause I was in a much younger thread then this one before.

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Make (Fast Hands + Warrior Sprint) Baseline

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Cygnus.6903

Yeah but actually, he changed his mind not so long ago ! (and is going to snap at you for not reading his previous comments underlining this statement :P ).

What brought me to wonder why/how did this occur XD. I read everything and didn’t find the argument that finally convinced him !

(@Sebrent : this post was not written in a mocking tone, just so you know).

Thanks for enlightening me, the incredible walls of text meant I didn’t read through the whole thing.

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GS warrior is Great in Stronghold

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lol cele thief, whats that ?

of course a roamer like thief will be very viable, Warrior with stability can almost guarantee the hero channeling on top of GS mobility.

Not if there’s a thief around that can strip it or spam headshot to get rid of the stacks.

I don’t see a reason to take a warrior in Stronghold right now. The only strength that the class had, which was the endless fire field on a point, is lost.

What about mobility?

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Warrior VS Reaper

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Necro will probably have similar or maybe even higher DPS in melee, but warrior will still rek a necro, funny enough. Chill sucks, but we have so many options to cleanse that condi specifically, and necro’s can’t deal with CC.

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Make (Fast Hands + Warrior Sprint) Baseline

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Cygnus.6903

@Juba: I believe I’ve provided more evidence of doing well as a Warrior than you have. I guess we’ll ignore that too :-p

This made me giggle.

Seriously, I don’t get why you are going through all these lengths to make a point of warrior not having FH baseline.

The reason I don’t get it is that you could just provide us with a viable warrior build without FH that does not improve when you do implement FH, and we can all say we are wrong and you are right and end this topic.

FYI, I am being cynical, not hostile.

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New Smarter AI vs 100b?!

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Cygnus.6903

If HB becomes unusable, warriors will still have Axe/Mace.

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Cygnus Build vs Shinryuku

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Cygnus.6903

Right, so I logged on and bought the food. Build is the same (hoelbrak), but I swapped sigils on the GS to battle and Strength. The result is pretty hilarious.

The food gives 7,5 seconds, FG gives 7,5 seconds, Sigil of Strength gives 15 seconds and battle 30. SoR gives 5 stacks for ~40 seconds as well. At one point, i was fighting a pve warrior who ate my Full hundred blade combo. And without the battle sigil, I went up to 24 stacks of might…

Fun stuff.

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Cygnus Build vs Shinryuku

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Cygnus.6903

Definitely agree on FG working better with a set that has one high damage skill, like Sword or Axe. Problem is, in my opinion, both these weapons are inferior in outnumbered situations. Honestly, Sword/GS feels more and more gimmicky, as anything with half a brain will know when to use a utility to cleanse the immobilise. Axe is just so telegraphed, again, anything with half a brain will dodge the Obvious evis, especially combined with Intelligence.

Whereas Hammer provides AoE stun, which means they will do nothing but eat damage while your Healing Signet keeps you alive. If you manage a good CC chain, you will essentially be fighting 1v1 (in a 1v2) if you can lock one person down, as far as incoming damage goes.

However, you will still receive incoming damage, because you are a warrior. This is why I think having some degree of toughness, wether it is from Melandru or cavalier/knight’s, is not a luxury on warrior. Sure, Zerk will net you slightly higher crits, but the difference is less notable in outnumbered fights.
Same goes for the Ghost food. The life steal helps tremendously with regening back our HP, which is in fact what a warrior needs to do to stay in a fight.

The fried dumpling food is new to me, I should try to keep track of new foods a little better (like the one I use on my Sword/GS build).
Do the boonduration and might duration from my runes apply to the might on crit as well?

I think we can agree on a lot of things and my conclusion is that DPS wise, Strength does have an advantage, however small this may be. Arms, with more utility and DPS consistency remains superior in my opinion.

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Cygnus Build vs Shinryuku

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Cygnus.6903

The dps is the same only when you can maintain 9 stacks of might through FGS (no other sources). To do that, you need to maintain an average of nine crits on your gs per 6.5s throughout combat.

The might from FGS does help your hammer a bit, but not as much as you might think. A few stacks for a few seconds at most, and it won’t be nearly as much as you’re losing by not maintaining the 9 stacks from FGS while on your gs.

The extra Fury you get in your line is only 10s. That’s one extra Arcing Slice than you’re presently using to maintain it all the time, and keep in mind that my build has 100% uptime without using AS due to rune choice.

To each their own, of course, but dps wise the Arms route is inferior to the Strength route between these builds. The Arms route is a bit better for mobility (shorter cooldowns) and you can output a tonne of group might if you combine it with Phalanx (I’ve never managed find an optimal place for it though).

After the expansion… yes, that will be phenomenal. They really did the gs a solid with that… and shield, it got some serious love too.

I don’t know man, just looking at the numbers, Strength seems to have only a slight edge.

About the might stacks carrying over to hammer, you can also say Slashing Power is only a 5% overall DPS boost (provided you spend an equal amount of time on both weapons. 5% damage is more like 5 stacks of might, which you can actually maintain on GS and it carries over a bit to hammer, so that already shows the DPS difference is smaller then you would think.

And having to use either Arcing slice or Pack runes to get more fury is still a disadvantage, as you will be losing out on condition reduction.

The cooldown reduction is not only better for mobility, you can sometimes squeeze out an additional Whirlwind while using your GS (when you open with it you can use it again 8 seconds later, which is a common time to spend on one weapon, whereas 10 seconds is a lot longer, 25% to be exact). These flow of battle differences also impact DPS.

It’s an interesting discussion and obviously both have pro’s and cons.

And yes, after the xpac, we won’t be talking about this. Although I feel warriors actually get shafted when you look at some of the treats other classes are getting. We still don’t know everything off course though, so let’s wait and see I guess.

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Cygnus Build vs Shinryuku

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Cygnus.6903

So if I read this correctly, should you get 9 stacks of might, the DPS is actually the same? Only higher crit chance means more consistent damage whereas higher flat modifiers means higher burst…

Honestly, after these calculations, which I am sure are correct, even having only 5 stacks of might from FG totally beats going 4 into strength, even if you want to focus on offense. Don’t forget that Arms also gives you more Fury (which boosts crit chance and thus damage even further) and that the Slashing Power trait is absolutely useless when switched to hammer. Whereas FG still provides extra damage, even if it is a small and temporary increase.

And then there is the cooldown reduction. And the crit chance on Earthshaker and Arcing slice.

Fun fact; after the expansion, all this does not matter as everybody will go into Strength and pick up both

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Make (Fast Hands + Warrior Sprint) Baseline

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Absolutely, I didn’t mention it because it was off topic but this would clearly be the best choice. Better take the whole Discipline traitline than the defense one.
Cleansing Ire is currently the trait that takes away our build diversity, not Fast Hands (well at least not as strongly).

This is subjective though. Sure, without Cleansing Ire, your condition mitigation on warrior is so lackluster that you pretty much have to take it in the competitive scene (along with longbow for this very reason). However, give me one viable build without Fast Hands? One would not get rekt as hard by condi’s without Fast Hands as you would without CI, but it does make you so much weaker that you still have to take it. This means, that even if our condi management options get expanded through the patch, that you still have to take discipline, which inevitably reduces build options, even though Discipline is probably our best traitline, after Defense.

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Make (Fast Hands + Warrior Sprint) Baseline

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Cygnus.6903

I’d say making it so that we gain adrenaline on getting hit baseline would be a better start then this. Sure, Discipline will remain mandatory for every build, but it’s not a bad traitline by all means.

Adrenaline on hit fits the class and allows us to not take Cleansing Ire for the first time ever. Whereas CI would remain powerful without the adrenaline gain.

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Cygnus Build vs Shinryuku

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Cygnus.6903

@Cygnus
If you go down that page a bit you’ll see the multiplier applies to the entire value of weapon damage, so you’re short changing the trait a bit by only applying the bonus to power. Also, multipliers have a multiplicative effect on each other, so it ends up being a touch more than 10%.

You actually have to dodge into your enemy to proc reckless dodge, so I try to do exactly that when in melee range. It really is a fantastic trait, imo.

@juba
I almost included that very point in my last comment. That if someone went through Arms, putting one more point in might be worth it.

But then he’d have to give up DotE or Merciless Hammer, plus add an Earth sigil to ensure good bleed uptime to make it work and I didn’t have the time to calculate if it was worth the trades required.

Well, math is not my strongest suit, but rather my experience led me to this version of the build.

About DotE versus AoO, when you don’t apply regular bleeds, it is a waste to take AoO. Often, DotE is better then AoO anyway, as many classes run 4+ boons. On my Sword/Shield build I do take it because I am almost guarantueed to have a bleeding target.

Switching out a sigil is not worth it IMO, as the sigils I chose have a very distinct purpose and they function that much better when combined.

By the way, not having Merciless Hammer on a hammer build is a waste. This trait is simply too powerful not to get on any hammer build really. It saddens me that having both Merciless Hammer and Burst Mastery in one build won’t be possible after the xpac, an uncalled for nerf if you ask me. But I will take MH regardless.

I surely don’t understand why Shinryuku prefers stuff like Distracting Strikes over MH. It makes his build unique, I guess?

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[VIDEO] WvW Duels ft. I Exy I and Vaanss

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Cygnus.6903

usualy if during a duel the opponent run away from me i dont go on pursuit, i read that move as a retire, so it’s my win.
If the opponent kite with a ranged weapon then i go rush on him, if the opponent kite with a melee weapon like Vans did in this video, i just stop myself and let him regen like me, as i said i see it as a retire and win by default.

So you don’t play engineer, necro, mesmer, thief, ranger and guardian then?

What you’re saying is narrow-minded. An opponent kiting you does not mean he lost, it means he uses a skill to gain the upper hand.

It’s annoying, but it’s not losing.

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Cygnus Build vs Shinryuku

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Cygnus.6903

- Reckless Dodge is actually no joke. Being zerk, I’m obviously dodging around a bunch. It usually crits, and that has me doing 2.5k-3.2k to up to five targets which is better than an air sigil by a lot. I pulled 4.3k on a mesmer last night, but I have no idea why… he wasn’t an uplevel, so maybe had broken armor? No idea. Shouldn’t have been possible.

- You’d need 6.67 stacks of might just to match the 200 power from the trait line, which you might be able to maintain through FG but that’s with landing some of a 100b and Whirlwind. You won’t really begin to start chipping into the +10% from SP via FG, even if you’re working kitten your gs to do it (which you won’t, because the hammer’s awesome). But, yeah, I get what you’re saying with multiple targets and that probably helps a lot if you manage to cleave people going for a rez with 100b or whirlwind through a group.

- Also, keep in mind, Slashing Power isn’t +10% power but +10% damage, which is much better.

- The extra precision you get from the Arms tree is good for about 9.5% crit chance. Good, but at our already high crit rates it doesn’t represent as much of damage increase as does the 200 power from strength

-Obviously you dodge around, more often then not will you be dodging away from your target, meaning reckless dodge does kitten all.

-When compairing the power from strength to the condi and precision from arms, the power does add more damage. Like I explained earlier though, the crit chance allows for different choices and more flexibility in your burst timing. Obviously, the highest number won’t be achieved through precision.

-As for slashing power being 10% damage, I believe an increase of 10% in power (so, for instance, going from 2500 to 2750 like I used in my earlier calculations) actually represents a 10% increase in damage. I would have to check the damage calculator for that, but I think it’s correct, and thus means more power has diminishing returns. So my earlier comparison does apply here.

Edit: looked up the wiki damage formula, and what I’m saying is correct. So a 10% increase in power is just as good as a 10% increase in damage. In fact, the power increase is better if you could get the might needed to get the 10% increase, as you get it on both weapon sets.

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(edited by Cygnus.6903)

Cygnus Build vs Shinryuku

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Posted by: Cygnus.6903

Cygnus.6903

Cygnus:
feedback

I very much like Choppy’s feedback, one should always think about what suits your playstyle. If the maximum numbers matter to you, then by all means, adjust to that.

On to your comments;

4 in Arms is way better in my opinion. I stated a couple reasons to get a high crit chance above, and to get that, you need 4 in Arms. Not only does this net you ~10% crit chance from the traitline, but you also get higher fury uptime and an additional 10% crit chance on Burst Skills.

Let’s compare Arms to Strength more indepth;

The Strength minor traits are very meh, IMO. Reckless dodge is funny, but one can hardly rely on this seriously for DPS. In any case, I don’t think it does that much more DPS then Precise Strikes, which also adds a layer of condi to shield your more important conditions (weakness, cripple). If you used a dodge for DPS, then you might as well just AA’d.
Building Momentum used to be great, but now it is very mediocre and does not outway extra endurance gained by Furious Reaction.

The Adept traits you can select pretty much end with Greater Fortitude, which adds HP. To a warrior. With the highest HP in the game.

So you generally pick Strength for the flat 10% DPS boost. Now let’s compare that to Forceful GS.
Let’s ignore the cooldown reduction and focus on the might on crit. With my build, you get 80% crit chance (when stacked) with Fury, of which you have near permanent uptime (perma if you use Acring Slice every so often). This means 4 out of 5 attacks will give you 30 power and 30 condi damage. If we take 2500 power as our starting point, one would need 8,33 stacks of might to do 10% increased damage from this trait alone (8,33*30=250 which is 10% power). This is not possible with a 6,5 second duration. Besides, realisticly, in a 1v1 situation you will hit your opponent 5-7 times when your on GS before swapping to Hammer. So let’s say you get 5 stacks from it, which would be a ~6% DPS increase. The beauty of it is though, that just like perception stacks, this benefits not just the weapon the sigil is placed in, but also your secondary weapon. When talking about build viability, you should not always look at numbers alone. If I am fighting an outnumbered situation, I can get way more stacks then 5, up to crazy amounts if I cleave a downed or stunned person with HB. It is in these moments that the DPS from Forceful GS outways that of Slashing power.

And then there is the 20% cooldown reduction.

As for the battle between intelligence and impact, on my build obviously impact wins (because of the high crit chance). Generally speaking, impact is a sigil that not only allows the hammer warrior to have more burst, but is also very fun to me. I like it when I hit 5k+ hammer skills on my target. All in all, Force would probably be better still. Although the surprise high hits with hammer definitely win you fights.
On the Strength variant of the build, Intelligence would be good. Just remember the added telegraphing of your playstyle.

I used to play with lemongrass. Couple reasons made me switch to Ghost. For one, the added precision is better then vitality IMO. Stealing health means both DPS and survivability. It steals health on critical hit, of which I dish out a lot. And finally, lemongrass is weaker when you are fighting low condi classes or larger fights (in 5vX for instance, there is more condi cleanse flying around).
It takes a while to get used to less condi-reduction, but I like it.
By the way, I have been testing sigil of Hydromancy with Leeching on GS lately. Combined with Ghost, it adds a lot of sustain and I can definitely recommend it to anyone.

I do use zerk on many builds, even Hammer/GS (although I generally use 20624 when using zerk). The build I released aims for a wider public, as many people find zerk to be too glassy for their playstyle. Also, in an outnumbered situation, added toughness is no luxury, as we are warriors and tend to eat more damage then other classes.

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Cygnus Build vs Shinryuku

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Posted by: Cygnus.6903

Cygnus.6903

As much as I enjoyed Cygnus gameplay, this build felt lacking compared to the first. It felt like it hit harder. I was much more reliant on my utilities for condi management. It also seemed like it was easier for people to kite me.

Sorry for the late response, I was on vacation Greece is great this time of year.

When it comes to my build, you have to realise the reasoning behind it. I try to explain it in the video, but there is one thing I’d like to add.

The idea behind such a high crit chance and slightly lower power/crit damage (then what you would get with full zerk and Strength Traits) is that my build does higher sustained damage with similar burst (thanks to sigil of impact), while you maintain the element of surprise.

The high crit chance allows you to discard sigil of intelligence, which is a very weak Sigil when you fight an opponent with some skill. When you swap, you get an icon saying dodge/block/blind/kite/w/e my next three attacks or you lose. Whereas my build allows you to maintain maximum flexibility as to when you will unleash, instead of always right after swapping. In outnumbered fights, you will also notice more attacks getting randomly aegis’d or blinded, which hurts more when you rely on intelligence.
Also, Intelligence only boosts your hammer attacks. The surprise factor is often what wins you a fight if it’s a kittene, and my GS attacks hit like a truck.

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Warrior Roaming / Conquest

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Posted by: Cygnus.6903

Cygnus.6903

Hello everyone,

I am new to the warrior class and I wonder which build is the best for:
Roaming ( 1vs1 / 1vs2) => GS + axe/shield or Ham+GS
Conquest (team vs team)=> Ham+bow or Shout+bow?

I run PVE with GS

What would you guys suggest?

Generally, Ham/GS is better in roaming, and Shoutbow is better in Conquest.

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WvW roaming legendary warrior build vs others

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Posted by: Cygnus.6903

Cygnus.6903

Honestly tho, there are not many other popular roaming builds to begin with for a warrior. Sword/Gs and Axe/GS are what I see most on other warriors (except for hammer/gs, which is still the most dominant).

TDM’s build is alright, but it is far from optimal. Choppy’s build is very close to what many refer to as being the meta. TDM just managed to adjust his build to what he likes to run with.

In my opinion, 04604 and 00626 are the strongest versions of the build.

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[VIDEO] WvW Duels ft. I Exy I and Vaanss

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Posted by: Cygnus.6903

Cygnus.6903

It’s fun how people complain about warriors kiting, when there are professions that don’t do anything else during a fight.

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[VIDEO] WvW Duels ft. I Exy I and Vaanss

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Posted by: Cygnus.6903

Cygnus.6903

dude whats up with all the kiting??
i get so annoyed when i duel or run into a warrior who cant really counter and relies on kiting to survive. so whenever i encounter one of these guys in wvw and notice all the kiting, i become a sitting duck and try not to move as much as possible to just mock them. it gets even funnier when i watch these people running around all over the map thinking that im after them when im actually just standing still and waiting for them to approach me so i can counter the crap of them and then they do it all over again lol. at this point im no longer interested in the duel and more of just messing with them XD

either you are a good warrior and know how to dodge and counter your profession, or simply die trying because there is someone out there better than you. i love intense duels when both parties are at the edge of life and are going all out, waiting for someone to make the slightest mistake.

here’s an example how I fight other warriors and win with a shout build lol because i know how to deal with them, skip to 3:25 to avoid the 3 newbie examples i show Click here to watch

Why do this man? You try to be original with your weird shout build, and now you come into some other guy’s topic screamin he’s bad? I dueled Exy and you would do well to show some respect.

Both of these warriors would eat you alive.

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Does defense tactics have ANY worth at all?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

You call it defense tactics, most people see it as an easy playstyle that allows for too many mistakes and still puts out high damage through conditions. It is completely viable in small-scale WvW, but in PvP/PvE, warrior does other things better. Although s/s longbow condi is quite strong in PvP as well.

If you use it in PvE, then you are just holding your party back by doing way less damage then you could. This game can be finished from start to end with Zerk gear.

Still, play what you like.

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Staff for new weapon

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Posted by: Cygnus.6903

Cygnus.6903

Ranger already got the staff and Revenant will be able to use the staff like a Melee weapon (you can see it on the HoT first trailer).
If we look at rythlock… we ca obtain a Pistol. Offhand Pistol.

Rytlock quit.

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Can we run without 3 vanilla traitlines?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

It’s no problem running without defense at all… in pvp/wvw. And it’s not “ineffective” you know, not running defense, doesn’t mean you can’t run anything else.
Watch Vaanss for example (youtube). He’s good example
Why is it bad to run without defense? tell me!

If we are talking viability, then Vaanss would probably agree that what he does is not as viable as it could be. It is just a lot of fun and very challenging. By no means ‘effective’ though. Any half decent condi player will rip him a new one.

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"Time Marches On"

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

We need to stop making these threads until everything is being brought out. We can not say mesmers are imbalanced if we don’t even know what we will get.

Though it’s quite obvious there will be insane power creep.

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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

next update there will be no Leg Specialist for you

And since we would pick Shield Mastery over dogged march also because Condi duration removed from trait lines, add brawler’s recovery, mending and we might drop Hoelbrak and even lemongrass food and go Strength runes.

Oh yes, lots of stuff happening. I think Str/Def/Dis will be incredibly strong. However, Str/Tac/Dis might work for Sword/GS.

It is too early to tell.

I can tell you though, the buff to warrior’s sprint is going to hardcounter this build.

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(edited by Cygnus.6903)

Too kitten as charr war?

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Posted by: Cygnus.6903

Cygnus.6903

The hit radius of a skill does not vary with race.

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Are the new Traits a nerf for Warrior?

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Posted by: Cygnus.6903

Cygnus.6903

As a matter of fact, warrior will receive some nerfs.

Not being able to take the Reflection trait and Dogged March is a direct nerf to Mace/Shield+GS builds.

Not being able to take Merciless Hammer and Burst Mastery is a direct nerf to Hambow.

Not being able to take Crack Shot and Warrior’s Sprint is a direct nerf to GS/Rifle builds.

Nerfing the passive of HS is, well, a direct nerf to HS…

So yeah, we do receive nerfs, there is no denying.

However, don’t fear, your warrior will become way more powerful. Because for the minor things we lose, we will mostly gain a lot of sorely needed damage in return. And hopefully, they will adjust our healing skills in such a way that we get more viable builds without being forced to take HS. By the way, the active of HS is getting buffed, so there is that to counter the passive nerf.

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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Nice vids.

For GS/Sw, I would go 6 in defense to get Deflecting Missiles and you get Armored Attack by the way, thats +170 power.

I don’t think Leg Specialist that important for a GS/Sw set, you already got great mobility to stay in your enemy face most of the time unlike Hammer builds which it is so important there.

But anyway since you use +condi duration foods it might turn great, used to mess with such a thing with +100% condi duration, basically 2s immobilize for Leg Specialist & 8s from Flurry, combined with Sigil of Incapacitation & you got a bad day for your opponent but still the laugh would wear off fast and I’m back to full power builds.

Thanks for your reply!

I used to take 6 in Defense, but got a bit bored. Missile Deflection is nice and I do use it from time to time instead of DM, but the shield block is on a long duration so I find it to be very situational.

Leg Specialist actually opens up a lot of little combo’s, so I wouldn’t go without it (by choice). 100% condi duration, while funny, really is overkill.

Nonetheless, you are the authority on this spec, so thanks for the advice

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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Nice video, glad to see you playing sword+shield/greatsword, as this is my current favorite roaming setup, for the swift gameplay it induces. I’ve built differently than you did though, using more defense (rousing resilience, brawler’s recovery, mobile strikes), and testing the sigil of incapacitation. I will play your version and see how it fares for me.

Your choice of food is interesting. When making my own build, I also looked around for some food with increased condition duration, but they looked so expensive to make that I’ve delayed their acquisition. I guess I’ll look into it more now, since you’re giving such a positive feedback.

Thanks for the video!

Thanks for the comment!

I think your version will become more powerful when the next big balance patch hits, as rousing resillience gets buffed and you get mobile strikes and Sprint in 1 trait (opening up DotE). The thing I don’t like about RR though, is that it does absolutely nothing for you for 4 seconds when you break a stun with Endure Pain. I’d say it would work better with Shake It Off.

As my current setup uses 4 traitlines, this specific build will be dead after the patch. I will probably use STR/DEF/DIS, as Arms and Tactics will offer mediocre traits for this spec. STR/TAC/DIS might also be good with different sources of condi-removal. For now though, I really like this set-up.

I also used to be a little apprehensive when it came to using expensive foods, but I started to not care anymore. This food compliments the build so well that I couldn’t resist, you should definitely try it.

The sigil of incapacitation is not worth it IMO, because you already have a cripple on bladetrail with GS. Too often will the immobilise proc when you didn’t plan to combo, which also makes you fail your combo when you do expect it to proc.

And I just can’t get over how funny AirFire is

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[YT] WvW roaming and builds

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Posted by: Cygnus.6903

Cygnus.6903

Been a while, but i just finished the second build video for my channel. Also contains a bit of roaming, so I hope you guys enjoy!

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Thief is a better warrior?

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Posted by: Cygnus.6903

Cygnus.6903

Thief stolen skill should be better, it is their class mechanic and it has a 35 second cooldown. Besides, it’s not always useful. The whirling skill can get you killed easily and it does nothing for a condi thief but reflect stuff.

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Does "difficult PvE" mean open world events?

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Posted by: Cygnus.6903

Cygnus.6903

I’m also curious about this, but we won’t know till it actually hits. The truth is in the eye of the beholder.

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GS/LB is gonna be great

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Posted by: Cygnus.6903

Cygnus.6903

And hambow:
hmmmmm well dunno because its kittened now

I think ShoutHamBow will become new meta.

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