Hulk Roaming Montages/Build Vids
I always rage but never quit.
I don’t see a change this fundamental ever happen, really. Don’t know how I feel about it either.
It’s a fun build, yet I do think it is sub optimal the way you present it.
Sigil of blood and sigil of earth are both wasteful. Especially earth, longbow has such a slow attack speed that it barely offers more damage.
Also, if you apply so many bleed, why not put one point from disc into arms for a 10% damage increase rather then a 3-9% from DotE?
You say you can swap to any weapon and food a situaion asks for. I can do that on my build, but then I don’t call it optimal.
You don’t utilise one of longbow’s greatest strengths: might stacking. I agree with a poster before me, hoelbrak would be WAY better.
Vigorous focus adds very little to your build in it’ s current form. 12 seconds of vigor only. You could take sprint and drop the extremely underwhelming rending strikes for Furious Reaction and have a better build already.
And spiked armor? This is a giveaway for somebody that does a lot of theorycrafting, but lacks experience. Very poor trait on any build, and yours has low power to boot… There are many better traits in this line, last stand and defy pain being two of them (that also happen to combo very well with vigorous focus).
Posting this from my phone so I won’t add a link to an improved build just now.
Really liked your presentation and it was a good read. So keep it up.
Edit: Something like this;
Also, I thought about your comment regarding food, and no, you can not use any food you desire without becoming sub-optimal. You surely can not not use food at all, as you will simply be weaker then with food. Look at it this way; don’t use food if you want more of a challenge and don’t mind putting yourself at a disadvantage against an opponent that does use it.
(edited by Cygnus.6903)
I sniff more duels about to happen.
Taunt > Fear Me is better anyways
This.
hmm. The taunt defiance stance concept really makes me want to log onto my warrior haha.
Taunt into defiant stance, how is this good? They will only be auto attacking… I’d rather have them attempt a burst and soak that instead of 4 auto’s.
Im just teasing you dont take it to serious man.
Ofcourse I know that Im not the best warr on this planet but that doesnt mean that a roamer can duel another roamer for fun. If you win I shake your hand like a man and you will get my respect. If I win I will do the same. I just want to duel decent players, thats the only way to get better.
I added you but Im working atm.And yes, I fought many serious thiefs.
Here an skilled roamer from FoF from Kodash.
Platinum Raider fully buffed up with guardstacks. He roams allot.
Seems pretty serious to me
This sounds more like it. No offense, but you came across a little kitteny before. Maybe I do too, so w/e. Let’s duel it out and have some fun, who knows, maybe get better in the process.
Also working right now, and will be till late this night. Earliest I’ll be available for a duel is probably somewhere this saturday.
Watched the vid btw, I was exploring your channel after the first link. Entertaining fight, though he clearly had a shot at taking you out at around the 2 minute mark. Kudo’s for surviving.
Will see you ingame.
I’ll duel anybody, why not? I hope you don’t think I actually care enough to be sad if some scrub on hambow defeats me in a 1v1.
Does not prove anything, as I regard myself an average player at best. And I do not even have 20 gold, I only roam WvW.
Yet, you are completely missing the point here. I was not commenting on hambow in a dueling sense, but in a roaming sense. And in roaming, it sucks. Sure, you have an advantage when fighting a GS/Hammer warrior, but that’s not roaming, that’s 1v1. You are bringing a PvP spec to solo roaming, so any and all fights against a player of similar skill level that has an advantageous build or another person with him will end up in your death.
Also, try fighting some serious thieves.
I dont do commentary. I’m not that type of guy of the: subscribe now! This and that. I just record so I can analyze myself to be a better player. You guys are welcome in my pvp lobby. At me if you want to. Then I will show you every corner of the ring
only if your ready for a big punishment ofc
Right, you don’t do commentary, nor are looking for subs, yet you do post your vids on yt.
Also, we can fight in your arena all you want, I can probably use some practice. I wasn’t talking PvP though, as mentioned before.
My feelings say thats he’s a chicken right now – but we will see ^^
Really? I hope you do get a sense of self-esteem without calling people out like this.
People that say that BS allows you to faceroll your keyboard for the duration are not getting what the skill is for.
Also, an engineer or thief that can not kite/block/stealth/othwerise defend against you for 8 seconds is as terribad as the build they are playing.
Condi engineer has such a plethora of defensive abilities, blocks, protection, CC, EVERYTHING, that if you die to a warrior in 8 seconds, well, insert words here.
If BS changes into puts condi’s on hold, rather then immunity to condi’s, warrior will need some serious anti-condi buffs.
Just changing it to a boon would give it counterplay (boon-removal), and just that would be a substantial nerf.
Edit:
As far as resistance I read it as you’ll be immune to any condis during the duration, and if there was any remaining, they would continue as normal. Which would mean that they could still be applied during the time resistance was up, but have no effect until resistance ran out. But I could be wrong.
You are correct.
This taken from another topic. If BS indeed gets changed into this boon, the nerfbat hits us in the kitten.
From the news article though, I can’t be sure if BS will actually get changed into this. They just talk about the new boon and enlighten on it by compairing it to BS.
(edited by Cygnus.6903)
Sounds nice, but to make it effective you need an AoE Taunt application with a range of ~1k and a duration of 3-5 seconds. Which is just OP. If the range is smaller, why can’t you just stomp without taunt, if the enemies are in range?
Not to mention this takes up 2 utility slots, gl surviving against anything :P
And 3rd, if you use taunt why would you stomp them away? They are balled up, cleave them down!
EotM
Valued explanation
Right, I can see how you got to the 25 stacks and it seems decent. Yet I can not believe that this build would allow for more damage then a direct damage build which incorporates rifle (talking about the old bleeding shot). You are talking about 12 stacks from the auto, which would mean attacking with the auto for 12 seconds? No, never. You will always use Volley on cd, and that’s only 8 seconds traited plus a 2,5 second casttime.
You also sacrifice runes and sigils to get more bleeds, whereas you could go all zerk. I don’t think extra condi damage on just the bleeds makes up for the complete lack of crit damage and much lower power.
Been drinking?
Yes.
Been dying to rifle?
Not that you can directly compare class weapons… but just putting rifle warrior next to longbow ranger is pretty sad. Ranger longbow is superior is pretty much everything except missing killshot… but of course they have totally different class/F1 mechanics to replace it.
Just gonna quote myself here.
All in all, I can not believe that differences in class allow for such a crooked comparison in weapon skills.
Hey bud- i went ahead and watched your vid- similar to my note about blacktruth, that theif in the start of the video played into everything you did. You were standing in one spot mashing ability’s and the thief just stood in it. Why would he do that? Then we came out of stealth he hit you one time and retreated for no reason.
Amen to this.
And let me add that the hambow was not played well, you actually used Backbreaker randomly while the thief was in stealth. Hoping to hit something you can’t see that has a 20-25 second cooldown, gg. Standing inside the black powder field to get blinded twice, gg. Also, hambow in roaming? LoL?
Just a lot of skill spamming and people standing right inside your firefield/hammer stuns.
As long as warriors gain more access to it (for instance via Mending), this could potentially be a good thing. Boon removal is few and far apart, and will force the mindless condi spammers to think twice.
If it will just be a random flat nerf, well, no surprise.
Some serious reproduction organ comparison going on here.
don’t we already have, like, 3 of the same rifle thread on the front page for warrior forum?
This is all part of an elaborate yet proven scheme to get your class buffed in the right areas.
with Warrior being one of the best roamers and in sPvP bruiser Hambow builds are one of the most overpowered things in the game right now.
What?
The best roamers in WvW;
1.Thief
2.Engineer
3.Mesmer
4.Elementalist
5.Ranger
6.Warrior
7.Guardian
8.Necro
Mesmer, Ranger and Elementalist are very debatable, and perhaps guardian should be way higher too, but they lack mobility which is an important tool. But warrior is so outclassed in fighting by the first 5 classes that being mobile is just not enough to call it ‘one of the best’, IMO. Especially when you are talking 1vX. Even in 1v1, however, most classes outright laugh at warrior roaming builds.
Warrior is still regarded as being good at roaming because it is so easy to be decent in roaming with it. High base survivability and mobility allow for a noob-friendly playstyle. This playstyle is soon countered pretty harshly by anything skilled on another class, though.
So you can run away from most, congrats.
And hambow OP? This is new to me, I thought Shoutbow was the new meta. Don’t play enough PvP right now to give any sort of opinion on this though.
With a Rampager 20/30/0/0/20 Rifle build, I was able to sustain 3,8K Dps (unbuffed) with the Rifle only and the 25stacks of bleed which with a sigil of stone and 100% bleed duration were very easy to obtain, and this in a straight line.
How? I mean seriously, how does one stack 25 stacks of bleed with a rifle? Even with the bleed on auto???
Sigil of stone? I think you mean Earth… Has a 5 sec bleed (10 sec with +100% duration) on a 2 sec internal cooldown. Also only a 60% chance to proc on crit. Let’s say you get the proc every time right when the internal cooldown ends (which you won’t), thats 5 stacks from the sigil. Then you have the minor in Arms, which has only 33% chance to proc on crit and gives only 3 sec (6 sec) of bleeds. Let’s say you get a proc every second, which would be insane, that’s 6 stacks. Best case scenario, you would have to stack 14 stacks of bleeds with rifle auto???
I don’t think this was achievable solo.
Also, being on auto attack for 80% of your time on any warrior is plain stupid. I would switch to rifle, use either 2 or 4 depending on the situation, volley, throw in maybe 2-5 auto’s and switch right back to w/e other weapon I’d use. Fast Hands ftw.
I do think removing the bleed and replacing it with a 20% (was it?) auto damage boost was a significant nerf. The bleed did more then 20% extra damage on itself, and it pays to have a condition on your opponent, as it can cover other condi’s like vulnerability and cripple. Not to mention the lost synergy with Deep Cuts and Attack of Opportunity. If anything, the new auto attack should do way more damage then the old one, not less.
Anet royally screwed us over on this one.
Try this;
You get the regen in stealth, which can carry you (I know it carries me lol). Everything else in damage. Get executioner, and still get 90% crit chance on backstab if you land it on somebody’s back, as you have a really high fury uptime. Also high swiftness uptime in combat.
I dunno, mug does not suit my playstyle.
That necro fear wall at 3:40 ^^
Looked like fun.
Thing is, rifle was weak, and the removal of bleed on auto made it weaker. No more synergy with Arms GM minor either.
i cant even immobilize them because they lose conditions when stealthed, so just walk out of my vines.
The cuplrit has been spotted! Spreading to the forums now….
Yeah, this is somewhat funny but not viable IMO. Seems you made this for WvW roaming?
It has little to no mobility, especially after you used Bull’s offensively. Sword leap is meh for mobility and you have 0 movement condi resistance other then dogged march (which you should actually replace for Missile Reflection if you have this many blocks).
Dual Wielding is a waste on a build with this low power and no might stacking.
No Fast Hands, arguably the best trait in the entire game.
Funny, it’s a condi build yet it has extremely poor condi mitigation. Sword and mace burst are unreliable to land at best, thus Cleansing Ire won’t save you. Double SiO without trooper runes only cleanse 2 condi’s off you, after that you are toast. Sigil of Cleansing won’t be enough to mitigate a serious condibomb.
You also lack the most damaging condi in the game, burning.
Did you misplace the sigils? You have double mischief on one, and double cleansing on the other. I guess the idea was 1 of each on both sets?
It has a lot of crit chance, yet almost no crit damage and no bleed on crits.
You don’t have Deep Cuts, which is almost mandatory on any condi warrior.
Seriously, the idea is fun though it has been done before, but the execution is lacking IMO.
Try this instead;
You get way more on all stats except for a lil condi damage and some toughness. Lose out on CI, which you couldnt really use for cleansing anyway, and gain Inspiring Shouts to get adrenaline quickly. Warhorn to apply a strong weakness with high uptime as you now have +70% condi duration and 100% on confusion. Also cleanses condi’s into boons, and can get them movement condi’s off of you. And you get 100% swiftness uptime. You are still extremely weak to things like cripple and chill being full melee, but hey.
The whole build would probably be better with Rabid gear, as your direct damage will still be low.
Arenanet made a mistake in doing that. Buffs and nerfs should not change the function and use of a weapon in such a manner. If you were a sword/sword rifle user, for example, that change alone meant you had to drop the weapon and that’s not what a buff should be doing.
Rifle was never an adequate power weapon and the adrenaline change limited it even more because it couldn’t be used with the killshot opener. The weapon was made doubly useless and Arenanet`s logic on the rifle changes eludes me to this day.
To be fair, using rifle as a condi weapon was…. sub-optimal to say the least.
That is correct. That is “if” they make it viable. But i cant imagine the shield give the same or higher dps than a greatsword – so whats the point in mainhandshield being an offensive weapon?.
Who needs another offensive weapon? We need some useful utility, I’d say.
I don’t care much for PvE, so I am biased towards it. But it seems to me that with both GS and Axe+mace/sword, PvE has nothing to complain about in the DPS department.
You think a staff will do more damage then a greatsword? If this would happen, then lol?
No, IMO if we get a new weapon, it has to be something directed towards PvP/WvW or the new PvP mode. Mainhand shield can be just that.
This being said, Staff, Spear, Trident, anything really seems fine by me. I just want some new stuff to tinker with.
I couldn’t prevent myself from at least giggling at 3:14 xD
Same here. Golden.
One idea would be Powerful Banners and Leg Specialist Swap, Tactics will get a 3rd trait for banner build, and Rifle gets a much needed trait in Strength tree.
This is actually a really good idea towards making Rifle more viable.
Try 04604, best combination of sustain and damage. You get cooldown reduc on GS, extra crit chance on evis, higher Fury uptime and you can still pick auto Endure Pain.
http://www.twitch.tv/blacktruth009/c/6099867
How2rifle. Or play DPS Warrior the correct way.
Around 2:07:00 for DPS rampage Axe + Rifle potential vs. a top player (Five Gauge Abjured Engi)
@PurpleMiku
Laugh while you still can, just pray that your viewers don’t stop watching you.
Your twitch is fun.
I feel like the Rifle was actually better before they replaced Bleeding Shot. Mistake, IMO. Come to think of it, the autoattack on the Longbow is stupidly weak also. I wonder why.
Edit- actually, the reason is obvious. A weak autoattack means poor sustained DPS. They most likely want to discourage warriors from staying at long range for long periods, which means forcing their ranged weapons into utilitarian roles.
Ironically, longbow is not a ranged weapon if you use it well. You have to be close to your enemy (and preferably keep them close) to get any real damage from your longbow. #2 hits more arrows if you’re in melee range. #3 misses if you are not in melee range, they can just walk away. #5 is easier to hit when close (less travel time = less dodge time). Burst skill is a large AoE field that you want to combo your #3 and other might stuff in. So yeah, when 4 out of 6 skills are best used in melee, GG on giving us a ranged weapon Anet.
The only reliable utility longbow provides is condi cleansing though. Other then that, you get some serious zone control from it, which is only viable in conquest pvp.
On the auto attack, they sell it by saying it generates adrenaline quicker because it hits twice. Yay.
because rifle is a power weapon to begin with. so they removed bleed and buffed damage.
That’s not really a good response. Bleeding Shot was actually better than Fierce Shot. the 20% physical damage increase is not as potent as the bleed was by a significant margin. Not even really on a pure power-based build, but especially in general usage.
In short, Rifle really feels less usable than it used to. It seems like a silly change.
This*100. Also, it is not a silly change, it is plain stupid. Rifle auto needs another 20% damage boost to begin with.
Seeing as we never use shields in wvw
Just because you don’t roam WvW does not mean many others don’t either.
And any new weapon is viable only if they make it so. What I get from your post is that you would ‘cheat’ on yourself by using mainhand shield if they give it strong skills.
QQ²
Right, the first thing you should do is acknowledge that P/D condi is not only simple, but too forgiving.
Then, accept that you do not wish to try a harder build to overcome your opponents based on skill, rather then a forgiving build.
If you can not accept this, you could decide to try a glass cannon thief build for a little more suspense. You will end up dying, then you get better and you start to wreck face again. People will start whispering again, telling you how bad you are for playing D/P.
This ordeal will finally enlighten you that this is a game, and you shouldn’t let it get to you.
P.S.: Try P/D zerk.
Considering everything is called cheese/op… why not run an easier build, I mean if you’re enjoying it why not.
Though yeah anything zerker is higher skill cap, mainly due to how squishy you will become.
You sound like you want unforgiving high-skill-cap builds that aren’t beginner friendly. Gotta have diversity… for nights when you just don’t care to try but still want to play a thief.
The whole point of my post was to get OP to accept that while P/D is a low-skill higly forgiving build, he should still play it and don’t give a kitten about wether or not people complain. Yet, they are right when they say it is cheese, it is a carry-me-build.
You can play easier builds all you want, seriously it’s a good thing. Though I think higher risk should reward better if you have a similar or better skill level. Sadly, P/D condi proves Anet disagrees with me.
Oh, oh! and while we’re at it, I want to be able to equip my boot as an off-hand weapon.
Abilities could be boot-smack and boot-a-rang.And it makes sense as a weapon, because getting hit by a boot hurts.
This, lol.
I don’t see shield as a main hand weapon. I just don’t see it as a weapon in general, every time I see a game character with two shields it looks completely ridiculous to me.
Getting hit with a shield hurts, sure, but getting hit with literally anything else hurts more. It doesn’t make sense.
Getting hit with a warhorn does not hurt more I think.
Engi and ele(?) had protection on so 10836 and 7340 for 100b seems ok? I dont know, not an expert but protections is to blame here I think.
This.
you actually did 16.173 damage to the engie and 10955 to the warrior if you discount the protection boon.
Protection is the real criminal here, a glass as kitten engie can have high uptime on it and shrug your HB in downed state.
As a side note, two of your hits didn’t crit on both targets.
Still felt a little low on the damage side though. The weird thing about HB is that it got a damage nerf across the board while nobody ever thought it’s damage was high post beta.
Best Vaanss montage to date.
Liked the montage, didn’t prove anything though. Fighting a group of PVE players with the help of a camp, not going below 18k HP, then running out of the camp and pretty much instantly dying? GG, warrior is viable!
Still, warrior is perfectly viable.
I would say the only skills that need to be looked at are Fierce Shot and Aimed Shot. The damage on the AA is simply not that good considering its rate of fire. Either that rate needs to go up, or the damage does. I guess the intended synergy with skill Aimed Shot was with Leg Specialist, but what build has room to bring that trait when you’re already wanting to put most of your points in damage skills?
Maybe giving Aimed Shot 2 stacks of vulnerability with a 15 1/2 second duration would work. It wouldn’t make the skill do too much more, but being able to stack a bit more vuln would make it synergize with Brutal Shot. Witht hat, you may not even have to change the AA because the vuln would make it hit harder anyways. The weapon would become one that leads to a steady increase of damage as the fight does on if they don’t cleanse the vuln and ends with a devastating Kill Shot.
I think more vulnerability on rifle would not make it stronger. You just stack vulnerability better, but it is still one and the same condition. One cleanse, and all your stacking is gone.
QQ²
Right, the first thing you should do is acknowledge that P/D condi is not only simple, but too forgiving.
Then, accept that you do not wish to try a harder build to overcome your opponents based on skill, rather then a forgiving build.
If you can not accept this, you could decide to try a glass cannon thief build for a little more suspense. You will end up dying, then you get better and you start to wreck face again. People will start whispering again, telling you how bad you are for playing D/P.
This ordeal will finally enlighten you that this is a game, and you shouldn’t let it get to you.
P.S.: Try P/D zerk.
I’d say Rifle is best compared to Ranger longbow. And you can easily see that every skill on rifle is incredible weak compared to their longbow counterpart;
- The autoattack from longbow, even when at the lowest possible range, is still 12% stronger then rifle and has better scaling. At 1000+ range? 67% stronger and twice the scaling.
- Volley, when compared to Rapid Fire also seems incredibly weak. RF has about 20% more damage and 25% better scaling, on top of adding 10 stacks of vulnerability. More hits also add more possibilities to proc, and you can get 1500 range for this skill.
-Point Blank shot and Rifle Butt. Rifle gets a 130 range knockback of 400 and a lil more damage. PBS gets 400 knockback at the worst possible range, going up to 600 when closest, and you can get a traited range for this skill of 1200.
-Brutal shot is incorporated into Rapid Fire, thus opening up a slot for great utility in the form of Stealth on a ranged attack.
-Add to all this that longbow has a lot of good traits for it, and rifle has only 1 (which is good, I’ll give it that), and rifle is just the ugly duckling amongst warrior weapons. It comes off as if the devs once said; ’Let’s give the warrior a rifle! – No, they have no more room left for traits… – Who cares, IT’S A KILLSHOT!!!’
All in all, I can not believe that differences in class allow for such a crooked comparison in weapon skills. Sure, Rifle gets killshot, but this is the single most telegraphed skill in the game, and even with the casttime reduction, you still have to fight a plant to get it off reliably.
I don’t think longbow is OP, although I do think Rapid Fire has dumbed down the ranger class to the point of a PU condi mesmer.
Giving Volley vulnerability stacks, thus opening up a much needed utility slot for rifle would be a step into the right direction.
(edited by Cygnus.6903)
So if hambow is the reason for all warrior nerfs, why did axe, GS and mace get nerfed as well?
Poor planning and tunnel vision? I’m convinced most times, Devs don’t see builds beyond the most viable/competitive 2 per class. Beyond that, whatever happens is an afterthought.
That’s probably the case. Anyway, blaming Hambow for all our misery is bs.
Blaming floods of forum QQ is probably more accurate.
The ranger never gets the stun, that’s why they aren’t interrupted.
It is working as intended. You have to become stunned or disabled, before the trait kicks in, it will not work as an “immunity”, in the sense that the first stun will not interrupt etc.
Do we have any confirmation from devs on this?
As they changed the trait a while back to actually nullify the first disable, IMO it is not working as intended. That change seems an indication of the actual intended use of the trait.
It is already quite the mediocre choice in a trait line that has so many better options.
I actually run axesword a lot, sword is an awesome weapon for power setups.
Take out Axe Mastery. It is so incredibly underperforming. You have only decent crit chance without intelligence, and 10% crit damage is already quite low. 10% flat damage increase on all gs skills is so much better.
Don’t think of GS as just repositioning and mobility. Whirlwind is where a lot of your damage should come from.
Try this;
Air/Fire on GS allows for some pretty funny damage. Switch to axe and evis ftw.
I still think 04604 is better, as you can skip intelligence sigil alltogether and get reduced cooldowns on GS, and more vigor, and more fury, and…..
But, w/e works right?
So if hambow is the reason for all warrior nerfs, why did axe, GS and mace get nerfed as well?
As it should negate the effect of the first incoming disable, it should also allow your channeled skill to go uninterrupted, IMO.
For one, it is way more fun.
But if you rely on high Fury uptime, SoR is probably the better choice, more consistent.
They should make Rampage a Physical skill so you can reduce the cooldown and increase the power of it with the trait in Strength.
They are bad in tpvp and this is the only competive mode atm.
So actually nobody cares about P/D and PU – 1v1 – heroes
#elitist fantasy
I think ugly animations fit the race perfectly well.
Yeah, no.
What you’re saying is that the hardest class to play should always be the strongest? Then where are the nerfs for p/d condi thief? PU condi mesmer? Turret Engineer?
Would be fun, I agree.
I also agree sword offhand to be perfectly suitable for power builds.
All in all, offhand sword is very strong on a power spec.
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